History VideoGame / PuyoPuyo

29th Nov '16 10:38:08 PM LtQuattro
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* ''Puyo Puyo Fever'', aka ''Puyo Pop Fever'' (2003): The final arcade ''Puyo Puyo'' game introduces an almost entirely new cast of characters and adds "Fever Mode", a LimitBreak that repeatedly drops preset chains into the player's field. It was localized for [[UsefulNotes/NintendoGameCube GameCube]]/[[UsefulNotes/NintendoDS DS]] in North America, [[UsefulNotes/PlayStation2 and]] [[UsefulNotes/{{Xbox}} many]] [[UsefulNotes/GameBoyAdvance more]] [[UsefulNotes/PlayStationPortable platforms]] in PAL regions.

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* ''Puyo Puyo Fever'', aka ''Puyo Pop Fever'' (2003): The final arcade ''Puyo Puyo'' game [[{{Retool}} introduces an almost entirely new cast of characters characters]] and adds "Fever Mode", a LimitBreak that repeatedly drops preset chains into the player's field. It was localized for [[UsefulNotes/NintendoGameCube GameCube]]/[[UsefulNotes/NintendoDS DS]] in North America, [[UsefulNotes/PlayStation2 and]] [[UsefulNotes/{{Xbox}} many]] [[UsefulNotes/GameBoyAdvance more]] [[UsefulNotes/PlayStationPortable platforms]] in PAL regions.



* AnotherDimension: Originally invoked to HandWave Arle and Carbuncle [[TheArtifact appearing in Sega's retooled setting]], dimension-hopping has since become a frequent plot point.



* CanonWelding: Inverted. ''Madou Monogatari'' and Compile's ''Puyo Puyo'', while not quite in the same continuity, have plenty in common. After the franchises split, one underwent a [[{{Retool}} soft reboot]] while the other [[InNameOnly threw out everything except its name]].

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* CanonWelding: Inverted. ''Madou Monogatari'' and Compile's ''Puyo Puyo'', while not quite in Puyo'' play off of each other as much as two largely NegativeContinuity series can. (One ''Madou Monogatari'' game even explores the same continuity, have plenty in common. magic that drives ''Puyo Puyo'' matches in-universe.) After the franchises split, one underwent a [[{{Retool}} soft reboot]] while the other [[InNameOnly threw out everything except its name]].


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** The early ''Nazo Puyo'' games have a much less ambiguous case. The player's only gets to preview a single pair of Puyo, while the puzzles often require multiple Puyo placed in a specific sequence. This basically means restarting the puzzle over and over until the player memorizes the order in which the Puyo pairs fall. Oh, and we did mention that the games will drop useless pairs endlessly instead of telling the player that they've failed, right?


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* {{Iconic Sequel Character}}s: Amitie and Ringo, who debuted 12 and 18 years, respectively, after the MSX / Famicom Disk System ''Puyo Puyo''.
** Sig and Feli debuted in ''Puyo Puyo Fever 2'', one game later than Amitie (and the soft reboot).
24th Oct '16 5:30:37 PM nombretomado
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* ''Puyo Puyo'' (1992): Whenever someone refers to the "first" game, they are almost always talking about this one. Compile (with the help of Sega) retooled ''Puyo Puyo'' into a multiplayer UsefulNotes/ArcadeGame. The GameGear port, despite [[NoExportForYou never leaving Japan]], [[CountrySwitch turns into the fully-translated]] ''[[CountrySwitch Puzlow Kids]]'' [[CountrySwitch in a "foreign" system]], and the arcade version received a Europe-released English translation that may or may not be official.

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* ''Puyo Puyo'' (1992): Whenever someone refers to the "first" game, they are almost always talking about this one. Compile (with the help of Sega) retooled ''Puyo Puyo'' into a multiplayer UsefulNotes/ArcadeGame. The GameGear UsefulNotes/GameGear port, despite [[NoExportForYou never leaving Japan]], [[CountrySwitch turns into the fully-translated]] ''[[CountrySwitch Puzlow Kids]]'' [[CountrySwitch in a "foreign" system]], and the arcade version received a Europe-released English translation that may or may not be official.



* MissionPackSequel: ''Nazo Puyo'' and ''Nazo Puyo 2'' for the GameGear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this.

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* MissionPackSequel: ''Nazo Puyo'' and ''Nazo Puyo 2'' for the GameGear UsefulNotes/GameGear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this.
24th Sep '16 5:31:07 AM FlareHabanero
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** The [[DolledUpInstallment Dolled-Up]] games are also a case of this. ''Dr. Robotnik's Mean Bean Machine'' has more crude artwork with larger emphasis on shading, with the characters themselves being goofy looking robots that tend to be depicted with rather sinister faces when the player starts losing. In keeping in-line with the TropeNamer, ''Kirby's Avalanche'' meanwhile depicts Kirby as more of a [[TrashTalk Trash Talker]] then normally and advertisements compare him to a ''criminal''.

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** The [[DolledUpInstallment Dolled-Up]] games are also a case of this. ''Dr. Robotnik's Mean Bean Machine'' has more crude artwork with larger emphasis on shading, shading and more sinister sounding music, with the characters themselves being goofy looking robots that tend to be depicted with rather sinister or smug faces when the player starts losing. In keeping in-line with the TropeNamer, ''Kirby's Avalanche'' meanwhile depicts Kirby as more of a [[TrashTalk Trash Talker]] then normally and advertisements compare him to a ''criminal''.
24th Sep '16 5:16:30 AM FlareHabanero
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* AmericanKirbyIsHardcore:
** The obscure English release of the first arcade Puyo Puyo game has this in spades, changing the loose plot to Silvana protecting her home from the forces of the Black Kingdom and changing several of the characters to become [[CardCarryingVillain Card-Carrying Villains]].
** ''Puyo Pop'' on the GBA changed several pieces of dialogue when it was localized, mainly to emphasis Arle's DeadpanSnarker characteristics. This is especially noticeable when you compare it to the hidden English translation in the Japanese version, which has a more faithful translation.
** The [[DolledUpInstallment Dolled-Up]] games are also a case of this. ''Dr. Robotnik's Mean Bean Machine'' has more crude artwork with larger emphasis on shading, with the characters themselves being goofy looking robots that tend to be depicted with rather sinister faces when the player starts losing. In keeping in-line with the TropeNamer, ''Kirby's Avalanche'' meanwhile depicts Kirby as more of a [[TrashTalk Trash Talker]] then normally and advertisements compare him to a ''criminal''.
23rd Sep '16 5:58:56 PM FlareHabanero
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* RPGElements: ''Puyo Puyo Box'' featured a Quest Mode in which you fight monsters Puyo-style; equipment would boost attack and defense, and heavier equipment would make your Puyo fall faster. Heck, the Quest Mode itself has examples of tropes.

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* RPGElements: ''Puyo Puyo Box'' featured a Quest Mode in which you fight monsters Puyo-style; equipment would boost attack and defense, and heavier equipment would make your Puyo fall faster. Heck, the Quest Mode itself has examples of tropes.


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** It's successor in ''Puyo Puyo Chronicles'' is even more blatant, where you can recruit party members and accept sidequests. The battles themselves also use more RPG mechanics like enemy health and character skills.


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* TheDevTeamThinksOfEverything: The Nazo Puyo spin-offs utilizes all the mechanics involving the player's Puyo as much as possible and creating many different goals to take advantage of them all, even utilizing mechanics that are rarely or never used in a normal Puyo Puyo game. Examples including using the "ghost" 13th row, climbing up stacks by rotating, wedging in Puyo by exploiting the Puyo's "pivot", and toying with the properties of gravity with both Iron Puyo and Blocks.
16th Sep '16 1:06:48 PM Gouken20xx
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* GameMod: Making your own characters is popular. Someone even drew LightNovel/HaruhiSuzumiya ''in the Puyo art style''.

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* GameMod: Making your own characters is popular. Someone even drew LightNovel/HaruhiSuzumiya ''in the Puyo art style''. There's even a fan game which allows you to use these mods for playing Puyo matches.
* GameplayAndStoryIntegration: In Puyo Puyo~n, where Carbuncle is stolen, he doesn't appear at all on the playfield, when all other games have an area set aside for Carbuncle to play around in. Slightly subverted on Dreamcast, where Carbuncle DOES appear... on the VMU's screen!
16th Sep '16 12:49:25 PM Gouken20xx
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** Puyo Puyo games on mobile don't use the normal match-3 mechanics, with Puyo Quest using erasure of Puyo obstructing a line, and Puyo Touch using changing the one Puyo that ISN'T the right color by dragging the right color over it.



** Arle's design in general improves immensely from one version to the next for Madou Monogatari, and further improves over the course of Puyo Puyo, as Arle matures.



** ''Puyo Puyo~n'', for the most part, trades in the SuperDeformed style of its predecessors for more traditional anime-styled art. The series then shifts to an even more cartoony style in ''Puyo Pop Fever''.

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** ''Puyo Puyo~n'', for the most part, trades in the SuperDeformed style of its predecessors for more traditional anime-styled art.art, with a introductory anime that looks gorgeous on Dreamcast. The series then shifts to an even more cartoony style in ''Puyo Pop Fever''.
13th Sep '16 7:30:02 PM Siggu
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* BaitAndSwitch: The story quest "Allie's Impossible Adventure!?" of ''Quest'' has ''two'' in the final chapter's final boss[[spoiler:es - Ringo, Maguro and Risukuma]], in regards to Active Skills. [[spoiler:Ringo begins the battle by turning 10 puyos into Nuisance Puyo. Alert players would expect that Maguro (who attacks second) would have an Skill that deals colorless damage based on how many Nuisance Puyos are in the board - which tends to be the case when Nuisance Puyos appear. But no, Maguro turns those Nuisance Puyos into '''[[HelpfulMook prism balls]]''', which power up your chains. Again, alert players may be wary and think it's SuspiciousVideoGameGenerosity, and that Risukuma's Skill may set up a Counter status on all three enemies, so that the Prism Ball boosts get reflected at the player's cards (something the Egyptian Mythos Series characters did in an earlier Guild Rush event). But no, Risukuma turns them into Heart Boxes... which at least does not boost your damage. Rinse and repeat]].
11th Sep '16 6:16:35 AM LtQuattro
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*** ''Quest'', being a giant TheBusCameBack moment, provides some insight as to how Sega stands Compile's work. Most of the characters are kept, but the aforementioned zombies and foot monster (along with a few more characters) are completely absent, Succubus goes from a {{Dominatrix}} to something far less provocative, and the summer-themed Draco card dons a fairly-conservative beach top and shorts instead of going for the obvious ''Sun'' CallBack.

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*** ''Quest'', being a giant TheBusCameBack moment, provides some insight as to how where Sega stands on Compile's work. Most of the characters are kept, but the aforementioned zombies and foot monster (along with a few more characters) are completely absent, Succubus goes from a {{Dominatrix}} to something far less provocative, and the summer-themed Draco card dons a fairly-conservative beach top and shorts instead of going for the obvious ''Sun'' CallBack.
11th Sep '16 6:15:04 AM LtQuattro
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** ''Puyo Puyo'' starting with ''Fever'', see ToneShift for more details.

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** ''Puyo Puyo'' became even softer starting with ''Fever'', ''Fever''. The original series, while still largely made for younger audiences, did indulge in some {{Fanservice}} and things that might be considered gross or strange like zombies and foot monsters. When Sega took the helm, they swept most of that away and introduced their own cuddly stable of humans and creatures. Sega does [[GettingCrapPastTheRadar flirt with the Radar]] at times, but odds are that we'll never see ToneShift for pinup shots of Draco or a kid zombie losing his eyeball ever again.
*** ''Quest'', being a giant TheBusCameBack moment, provides some insight as to how Sega stands Compile's work. Most of the characters are kept, but the aforementioned zombies and foot monster (along with a few
more details.characters) are completely absent, Succubus goes from a {{Dominatrix}} to something far less provocative, and the summer-themed Draco card dons a fairly-conservative beach top and shorts instead of going for the obvious ''Sun'' CallBack.



* ToneShift:
** A very subtle one, [[TheyChangedItNowItSucks just enough to irritate some fans of the older games]], started with ''Fever''. It's most obvious with ''Puyo Puyo!! Quest'', a game that is essentially one giant TheBusCameBack moment:
** Sukiyapodes (a monopod, aka foot monster), Zombie, Mini-Zombie, and Choppun (a cross-dressing otaku), [[TheLastOfTheseIsNotLikeTheOthers along with Nomi (a flea) and Dragon]], are completely unaccounted for. To put this in perspective, the first two are from the series-codifying first arcade game and are excluded, while Demon Servant is from the obscure ''Super Nazo Puyo Tsu'' and is in the game.
** ''Quest's'' [[HornyDevil Succubus]], while still sexy by ''Puyo'' standards, is a far cry from the {{dominatrix}} succubus from Compile's games.
** Midsummer Draco, instead of going for the obvious ''Sun'' swimsuit CallBack, dons a fairly conservative beach top and shorts.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PuyoPuyo