History VideoGame / PunchOut

9th Jul '17 3:26:35 PM Phediuk
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** Soda Popinski's good old 8-bit guffaw, borrowed from [[VideoGame/ZeldaIITheAdventureOfLink Ganon]], for when Little Mac is knocked down, and he doesn't stop laughing unless Mac gets back up. The Wii game gives him a more realistic-sounding laugh that fits this trope pretty well, and is used in the same manner as his laugh in the NES version.

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** Soda Popinski's good old 8-bit guffaw, borrowed from guffaw (which was recycled the following year for [[VideoGame/ZeldaIITheAdventureOfLink Ganon]], Ganon]]), for when Little Mac is knocked down, and he doesn't stop laughing unless Mac gets back up. The Wii game gives him a more realistic-sounding laugh that fits this trope pretty well, and is used in the same manner as his laugh in the NES version.
4th Jun '17 6:47:58 PM nombretomado
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A WiiWare stand alone game titled ''Doc Louis' Punch Out!!'' is an exclusive download for platinum Club Nintendo members where players take control of Little Mac once again and fight against his mentor, Doc Louis. Released around the last week of October 2009, players spar with Doc Louis in training sessions, so the game could be a prequel to the Wii version. Doc Louis can also use the same Star Punch technique as Little Mac, since he invented it. This title was later rereleased for all Club Nintendo members to purchase during the club's closing sale in 2015.

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A WiiWare UsefulNotes/WiiWare stand alone game titled ''Doc Louis' Punch Out!!'' is an exclusive download for platinum Club Nintendo members where players take control of Little Mac once again and fight against his mentor, Doc Louis. Released around the last week of October 2009, players spar with Doc Louis in training sessions, so the game could be a prequel to the Wii version. Doc Louis can also use the same Star Punch technique as Little Mac, since he invented it. This title was later rereleased for all Club Nintendo members to purchase during the club's closing sale in 2015.



** Doc Louis gets his own berserk button in his WiiWare game. If you manage to punch out his chocolate bar during the fight, he gets angry and tears his jacket off, revealing a jaguar-patterned shirt and starts attacking much faster. If you manage to knock more of his candy out of his hands, he gets ''even faster''!

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** Doc Louis gets his own berserk button in his WiiWare UsefulNotes/WiiWare game. If you manage to punch out his chocolate bar during the fight, he gets angry and tears his jacket off, revealing a jaguar-patterned shirt and starts attacking much faster. If you manage to knock more of his candy out of his hands, he gets ''even faster''!



* LateArrivalSpoiler: The WiiU rerelease uses the [[BonusBoss Donkey Kong]] fight as one of the screens on the Wii shop.

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* LateArrivalSpoiler: The WiiU UsefulNotes/WiiU rerelease uses the [[BonusBoss Donkey Kong]] fight as one of the screens on the Wii shop.



** In the WiiWare game with Doc Louis, failing to beat him in 3 rounds makes you lose by default.

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** In the WiiWare UsefulNotes/WiiWare game with Doc Louis, failing to beat him in 3 rounds makes you lose by default.
31st May '17 4:11:08 PM totoofze47
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* BittersweetEnding: In the Wii version, [[spoiler:in a reference to the NES version, Little Mac will literally "give up and retire" after losing "Mac's Last Stand" three times. Doc Louis then reminisces about the time he spent training Mac.]] Worse yet, there's nothing you can do about it; this occurs '''canonically''', which means that it will eventually happen, even to the best of players. There's even a cutscene leading up to it, and the game explicitly warns of this certainty just before starting this mode of play.

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* BittersweetEnding: In the Wii version, [[spoiler:in a reference to the NES version, Little Mac will literally "give up and retire" after losing "Mac's Last Stand" three times. However, he's remembered as a boxing legend, and has a pantheon dedicated to him. Doc Louis then reminisces about the time he spent training Mac.]] Worse yet, there's nothing you can do about it; this occurs '''canonically''', which means that it will eventually happen, even to the best of players. There's even a cutscene leading up to it, and the game explicitly warns of this certainty it just before starting this mode of play.



* DownerEnding: You can't win Mac's Last Stand, and the only way to exit is if you lose three times.



* EndlessGame: In the Wii version, Mac's Last Stand goes on until you lose three times, after which Career Mode is over and closed.



* FailureIsTheOnlyOption: See "Downer Ending" above.

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* FailureIsTheOnlyOption: See "Downer Ending" above.Mac's Last Stand can't be won per se; it only keeps going endlessly until you lose three times, and [[spoiler:Mac retires]].



* {{Unwinnable}} (or EndlessGame depending on how you look at it): It doesn't matter how many opponents you defeat in "Mac's Last Stand", you will lose the game eventually, resulting in the game's DownerEnding.
** If you hit the "menu" button on the Wii remote to pause the game, you can force a reset on the console allowing you to safely abort a doomed match.
27th May '17 3:55:17 PM nombretomado
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After then-Nintendo of America CEO Minoru Arakawa saw Mike Tyson at a boxing match, the decision was made to capitalize on his then growing popularity, by releasing the game publicly worldwide under the name ''Mike Tyson's Punch-Out!!'', in which the final opponent was the infamous real-life champ himself. The 1990 reissue of the game (available in the first ''VideoGame/AnimalCrossing'' game as well as on the UsefulNotes/{{Wii}} and UsefulNotes/Nintendo3DS {{Virtual Console}}s instead of the Mike Tyson version), reverting back to the original ''Punch-Out!!'' name, replaced him with a fictional champ named "Mr. Dream" (actually a white {{head swap}} of Tyson, more reminiscent of [[Franchise/{{Rocky}} Rocky Balboa]]). Many people assume that this stems from Tyson being convicted of rape, causing Nintendo to ditch him, but since Tyson was dropped from the game a year ''before'' he was arrested on the rape charges, this is clearly not the case. In reality, Nintendo's contract with Tyson expired, and since Tyson was no longer the heavyweight champion of the world having lost the title earlier to Buster Douglas, Nintendo opted not to renew the contract (since Creator/{{Sega}} signed a licensing deal to use Buster's likeness in a pair of boxing games for the [[UsefulNotes/SegaMasterSystem Master System]] and [[UsefulNotes/SegaGenesis Genesis]] in order to spite Nintendo).

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After then-Nintendo of America CEO Minoru Arakawa saw Mike Tyson at a boxing match, the decision was made to capitalize on his then growing popularity, by releasing the game publicly worldwide under the name ''Mike Tyson's Punch-Out!!'', in which the final opponent was the infamous real-life champ himself. The 1990 reissue of the game (available in the first ''VideoGame/AnimalCrossing'' game as well as on the UsefulNotes/{{Wii}} and UsefulNotes/Nintendo3DS {{Virtual UsefulNotes/{{Virtual Console}}s instead of the Mike Tyson version), reverting back to the original ''Punch-Out!!'' name, replaced him with a fictional champ named "Mr. Dream" (actually a white {{head swap}} of Tyson, more reminiscent of [[Franchise/{{Rocky}} Rocky Balboa]]). Many people assume that this stems from Tyson being convicted of rape, causing Nintendo to ditch him, but since Tyson was dropped from the game a year ''before'' he was arrested on the rape charges, this is clearly not the case. In reality, Nintendo's contract with Tyson expired, and since Tyson was no longer the heavyweight champion of the world having lost the title earlier to Buster Douglas, Nintendo opted not to renew the contract (since Creator/{{Sega}} signed a licensing deal to use Buster's likeness in a pair of boxing games for the [[UsefulNotes/SegaMasterSystem Master System]] and [[UsefulNotes/SegaGenesis Genesis]] in order to spite Nintendo).
23rd May '17 8:02:46 AM TyeDyeWildebeest
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Added DiffLines:

* EnemyPosturing: Several of the boxers in the Wii remake will taunt you at least once during the match, essentially giving you a free hit. You can also fill up your star meter if you hit them right when they're blinking yellow.
** Disco Kid is a particularly shameless example, in that he strikes a pose at you right at the beginning of the first round. And then, when you rematch him in the Title Defense mode, he starts the first round ''the exact same way''.
** [[GuestFighter Donkey Kong]], the TrueFinalBoss, is a less straightforward example. During the fight, he spends a lot of time making faces at you, dancing, scratching himself, etc. You can try to attack him while he's taunting, but you have to get the timing just right, or else he'll dodge and counter-punch.
23rd Apr '17 11:35:19 AM jnv11
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* TheComputerIsACheatingBastard: The NES game managed to be popular despite (or perhaps even because of) this.

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* TheComputerIsACheatingBastard: The NES game managed to be popular despite (or perhaps even because of) this. Many of your opponents use attacks that would be illegal in real boxing. This is notably averted by Mr. Sandman, who despite being one of the toughest opponents in any Punch-Out keeps it clean by using only legal moves.
11th Apr '17 11:50:02 AM MyFinalEdits
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* {{Leitmotif}}: The series as a whole has a very recognizable [[https://www.youtube.com/watch?v=dZ-LoqRAHLg theme]] that is in nearly every single game of the franchise.
** The Wii version cranks this [[UpToEleven up to max]] by giving each challenger their own variations of the same theme, to give them more personality and matching each of their nationalities and/or quirks.

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* {{Leitmotif}}: The series as a whole has a very recognizable [[https://www.youtube.com/watch?v=dZ-LoqRAHLg theme]] that is in nearly every single game of the franchise.
**
franchise. The Wii version cranks this [[UpToEleven up to max]] by goes as far as giving each challenger their own variations of the same theme, to give them more personality and matching each of their nationalities and/or quirks. quirks.



* ThirteenIsUnlucky: Played straight with Mr. Sandman, who personifies the meaning of the number in many subtle ways: He manages to beat twelve boxers from the WVBA and becomes World champion. Little Mac, the 13th opponent, beats him and renders his victory track imperfect. The inversion comes from Mac, likewise, having defeated 12 boxers and then Mr. Sandman to become the champion. This is further symbolized with the following statistics: Little Mac has 13 hearts of stamina in both fights against Sandman (the rematch is in Title Defense mode, where the latter is once again the 13th opponent), Sandman's Contender introduction cutscene is 13 images long (the other boxers only have four-image-long cutscenes), he has to be hit 13 times (in case Star Punches aren't used) after the Berserker Rage is over to be definitely defeated, and even his stats (age, fight record, height) provide nods to number thirteen as well. Something interesting to note is that he, during his World title hold, has the highest rank in the World Circuit, while Aran Ryan (who embodies the LuckySeven trope) is the ''lowest'' in the same circuit.

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* ThirteenIsUnlucky: Played straight with Mr. Sandman, who personifies the meaning of the number in many subtle ways: He manages to beat twelve boxers from the WVBA and becomes World champion. Little Mac, the 13th opponent, beats him and renders his victory track imperfect. The inversion comes from Mac, likewise, Mac having defeated 12 boxers and then Mr. Sandman to become the champion. This is further symbolized with the following statistics: Little Mac has 13 hearts of stamina in both fights against Sandman (the rematch is in Title Defense mode, where the latter is once again the 13th opponent), Sandman's Contender introduction cutscene is 13 images long (the other boxers only have four-image-long cutscenes), he has to be hit 13 times (in case Star Punches aren't used) after the Berserker Rage is over to be definitely defeated, and even his stats (age, fight record, height) provide nods to number thirteen as well. Something interesting to note is that he, Oddly, during his World title hold, he has the highest rank in the World Circuit, while Aran Ryan (who embodies the LuckySeven trope) is the ''lowest'' in the same circuit.
11th Apr '17 9:47:05 AM Knowall
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Added DiffLines:

* {{Leitmotif}}: The series as a whole has a very recognizable [[https://www.youtube.com/watch?v=dZ-LoqRAHLg theme]] that is in nearly every single game of the franchise.
** The Wii version cranks this [[UpToEleven up to max]] by giving each challenger their own variations of the same theme, to give them more personality and matching each of their nationalities and/or quirks.
8th Apr '17 9:19:22 AM nombretomado
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* RecycledTitle: There are 3 games with the name "PunchOut". The latest one was released in 2009 on the Wii.

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* RecycledTitle: There are 3 games with the name "PunchOut"."Punch Out". The latest one was released in 2009 on the Wii.



* VariableMix: In the Wii version. The soundtrack from the original ''PunchOut'' is used, but is remixed multiple times, with the fighters getting variations based on their country of origin.

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* VariableMix: In the Wii version. The soundtrack from the original ''PunchOut'' ''Punch Out!!'' is used, but is remixed multiple times, with the fighters getting variations based on their country of origin.
27th Mar '17 1:55:36 PM Gosicrystal
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* LostForever: Three instances in the Wii game.
** If you never fight BonusBoss [[spoiler: Donkey Kong]] before losing three times and retiring in Mac's Last Stand, you won't be able to fight him in Exhibition Mode.
** Also in Exhibition Mode, there's an alternate option called Champion Mode which turns you into a OneHitPointWonder. It can only be unlocked by defeating ten boxers (doesn't have to be consecutively) during Mac's Last Stand. Lose three times before accomplishing this, and it becomes locked forever in that save file.
** If you never train in Exhibition Mode against wireframes before reaching Mac's Last Stand in Career mode, the second movie will be locked on that file.



** The Wii game has an unlockable extra option in Exhibition Mode that can be LostForever if you screw up Mac's Last Stand, which turns any and all opponent's attacks into a OneHitKO (with the exception of Aran Ryan's attack whenever he gets knocked-down in Title Defense).

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** The Wii game has an unlockable extra option in Exhibition Mode that can be LostForever is {{permanently missable|Content}} if you screw up Mac's Last Stand, which turns any and all opponent's attacks into a OneHitKO (with the exception of Aran Ryan's attack whenever he gets knocked-down in Title Defense).


Added DiffLines:

* PermanentlyMissableContent: Three instances in the Wii game.
** If you never fight BonusBoss [[spoiler:Donkey Kong]] before losing three times and retiring in Mac's Last Stand, you won't be able to fight him in Exhibition Mode.
** In Exhibition Mode, there's an alternate option called Champion Mode which turns you into a OneHitPointWonder. It can only be unlocked by defeating ten boxers (doesn't have to be consecutively) during Mac's Last Stand. Lose three times before accomplishing this, and it becomes locked forever in that save file.
** If you never train in Exhibition Mode against wireframes before reaching Mac's Last Stand in Career mode, the second movie will be locked on that file.
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