History VideoGame / Prototype2

18th Feb '17 4:15:10 PM Eagal
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* GenreSavvy: In the stolen memory of one Blackwatch soldier, he is seen reading a file about Mercer. When he tells a friend what he's doing, said friend immediately says he wants nothing to do with it, considering what tends to happen to people who know anything about Heller or Mercer...
** Similarly, when a scientist realizes he is talking to a soldier with the intel on Heller, and he has been carrying it with him, he hastily declares he has to be someplace else and is seen ''running away'' at top speed. Heller gets this memory right after he's consumed the soldier in question.
--->'''PVT Dane Fontenot''': These files should be in some archive somewhere.
--->'''Scientist''': Huh? Why, what are they?
--->'''Fontenot''': Intelligence gathered on James Heller. Here in the Quarantine Zone.
--->'''Scientist''': And you're carrying it ''with you''? Uh. Pardon me, I need to be somewhere else right now...
** Heller immediately figures out that Mercer is feeding him a load of bullshit about cleaning the virus out of New York.
26th Aug '16 7:31:19 AM Morgenthaler
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* LighterAndFluffier: Compared to the first one, that is. [[BlackAndWhiteMorality The shades of good and bad are more clear-cut,]] making it so that Heller is more of a SuperHero than Mercer. [[TrailersAlwaysLie Despite the saddest trailer since]] DeadIsland, [[AngstWhatAngst Heller seems to embrace his power without being hung up on his past]] and [[CursedWithAwesome have fun with it to the point where it looks like he's legitimately enjoying it]], as opposed to Alex's constant (though not unjustified) {{Wangst}}. And finally, the game [[spoiler: ends on a very triumphant note, and [[CrowningMomentOfHeartwarming also ends with a touching reunion with his]] [[NeverFoundTheBody not-dead daughter.]] ]]

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* LighterAndFluffier: Compared to the first one, that is. [[BlackAndWhiteMorality The shades of good and bad are more clear-cut,]] making it so that Heller is more of a SuperHero than Mercer. [[TrailersAlwaysLie Despite the saddest trailer since]] DeadIsland, VideoGame/DeadIsland, [[AngstWhatAngst Heller seems to embrace his power without being hung up on his past]] and [[CursedWithAwesome have fun with it to the point where it looks like he's legitimately enjoying it]], as opposed to Alex's constant (though not unjustified) {{Wangst}}. And finally, the game [[spoiler: ends on a very triumphant note, and [[CrowningMomentOfHeartwarming also ends with a touching reunion with his]] [[NeverFoundTheBody not-dead daughter.]] ]]
2nd Jul '16 10:44:52 PM Eagal
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** OOCIsSeriousBusiness: Red Crown, only loses composure once in the whole game, [[spoiler: when Commander Gallagher reveals himself as infected and fights Heller one on one]], asking the reporting officer to repeat himself.



* UpToEleven: This game features even ''more'' abilities (read: ways to kill things) than you had in ''VideoGame/{{Prototype}}''.
2nd Jul '16 10:44:02 PM Eagal
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* [[StationaryBoss Stationary Mini-Boss]]: Your first meeting with the Hydra.

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* [[StationaryBoss Stationary Mini-Boss]]: StationaryBoss: Your first meeting with the Hydra.
2nd Jul '16 10:43:45 PM Eagal
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* {{Shapeshifter Weapon}}s: But of course!
** BladeBelowTheShoulder
** CombatTentacles
** [[DropTheHammer Drop The Hammerfist]]
** LuckilyMyShieldWillProtectMe
** [[WhipItGood Whipfist It Good]]
** WolverineClaws
2nd Jul '16 10:42:12 PM Eagal
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* [[spoiler: FacingTheBulletsOneLiner]]: [[spoiler: Alex, right before getting consumed.]]
--> [[spoiler: '''Alex''': Huh. Welcome to the top of the food chain.]]

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* FacingTheBulletsOneLiner: [[spoiler: FacingTheBulletsOneLiner]]: [[spoiler: Alex, Alex]], right before getting consumed.]]
consumed.
--> [[spoiler: '''Alex''': Huh. Welcome to the top of the food chain.]]
2nd Jul '16 10:41:36 PM Eagal
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* FiveBadBand: [[spoiler: The Evolved]]
** BigBad: [[RogueProtagonist Alex Mercer]]
** TheDragon: [[StealthExpert Roland]]
** EvilGenius: [[spoiler: [[FalseFriend Dr. Koenig]]]]
** TheBrute: Commander Keith Gallagher
** DarkChick: [[spoiler: Sabrina Galloway]]
** SixthRangerTraitor: [[spoiler: James Heller, [[UnwittingPawn unknowingly]] at first.]]
2nd Jul '16 10:40:30 PM Eagal
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* AwesomeButImpractical:
** The ability to punt a bio-bomb-planted person/Infected, from the Gamestop pre-order bonus. It has about the same range as just throwing the victim, and the bio-bomb does the same damage regardless, but the windup time makes it possible to get hit while punting. It is, however, a hell of a lot funnier.
** The streets are littered by normal civilians you can devour for HP at a moments notice. The problem? They give very little health boost at all, so much so that a single Brawler slap will remove ten people worth of health from your bar. This makes devouring Blackwatch and Infected much better options, as they give a far greater HP and mass boost. However due to the fact that Heller was supposed to come off as a more moral bound character, this was probably done intentionally so you would refrain from using them for heath.
** Mercer's bullet dive, a preorder bonus, is the devastating divebomb technique Alex had in the previous game. The problem? Just like the last game: its damage does not outweigh its inaccuracy, its damage is based on height, and the Hammerfists Aerial Charge attack is a far better option as Heller will steer himself into his target
** The shockwave technique from the Excessive Force DLC pack is very cool as it creates a powerful eruption that injures anything nearby, however if you're doing a part in the game REQUIRING stealth, you cannot jump or you have to go into Radnet and shut it off. Not to mention it doesn't do a whole lot of damage anyways...
** Speaking of the Excessive Force DLC pack, the viral grenade launcher. It shoots a grenade that emits smoke which turns anyone hit by it into Infected. The problem here is that the grenade still explodes and will likely kill whoever you're aiming it first. You also get Chaos Creator Mode which lets zombies loose all over the GZ and YZ, inside buildings, and inside lairs, meaning there really is no point behind the grenade launcher despite its cool effect, and [[VideoGameCrueltyPotential just to be evil]].
** While some of the DLC is unbelievably fun and extremely enjoyable, everything but the player skins automatically shuts off all challenge records and shuts off trophy/achievement progress until you reload the file free of the multipliers. However if you have already got both, go nuts.
24th Jun '16 3:14:23 PM Sandman366
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Added DiffLines:

** For the final boss, ''both'' characters get in on the banter, of taunting, humiliation, and just flat-out comedy. You might not even mind failing, just to hear it all.
4th Jun '16 9:28:24 PM nombretomado
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* DamnYouMuscleMemory: The controls for glide and air dash have been swapped around from what they were in the first game. The charge-jumping present in the previous game and TheIncredibleHulkUltimateDestruction[[note]]For the PS2 version of ''Hulk'' which uses the same basic PS controller[[/note]] has also been swapped for the far more common variety where holding jump causes Heller to keep ascending until he hits the apex or you release the button. Dodging is also now performed by quickly tapping the jump button and stealth consuming is done by default by just grabbing someone while undetected, which has an unfortunate side effect of blowing your cover both by accidentally pressing one of the shoulder buttons required to stealth consume in the previous game via having Heller ditch his disguise and raise his shields, as well as trying to grab someone too close to a throwable object which causes him to lift it up instead.

to:

* DamnYouMuscleMemory: The controls for glide and air dash have been swapped around from what they were in the first game. The charge-jumping present in the previous game and TheIncredibleHulkUltimateDestruction[[note]]For the PS2 [=PS2=] version of ''Hulk'' which uses the same basic PS controller[[/note]] has also been swapped for the far more common variety where holding jump causes Heller to keep ascending until he hits the apex or you release the button. Dodging is also now performed by quickly tapping the jump button and stealth consuming is done by default by just grabbing someone while undetected, which has an unfortunate side effect of blowing your cover both by accidentally pressing one of the shoulder buttons required to stealth consume in the previous game via having Heller ditch his disguise and raise his shields, as well as trying to grab someone too close to a throwable object which causes him to lift it up instead.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Prototype2