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Not to be confused with the UsefulNotes/Nintendo64, a video game console codenamed "Project Reality".
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Not to be confused with the UsefulNotes/Nintendo64, Platform/Nintendo64, a video game console codenamed "Project Reality".
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* ArtificialStupidity: The bots are just like the ones in vanilla ''Videogame/Battlefield2'', unresponsive to player commands, thus it is not recommended to play ''Project Reality'' without player-controlled allies.
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* RareGuns: While the game only issues each faction their real-world issue weapons, some of them are practically never seen outside their own countries, such as the Chinese QBZ-95 rifle.
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Not a very flattering trope
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* [[DirtyCommunists FARC]]
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* [[DirtyCommunists FARC]]FARC
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I was Special Forces player myself then. Man was I dumb, but apparently as I found later, I was not alone.
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* AnonymousRinger: Averted with the Chechenya and Taliban factions. Certain patches have the Chechens become the "Militia", and several maps also showing the US and UK fighting them, so played straight.
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* AnonymousRinger: Averted with the Chechenya Chechnya and Taliban factions. Certain patches have the Chechens become the "Militia", and several maps also showing the US and UK fighting them, so played straight.
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* ElitesAreMoreGlamorous: Intentionally averted. No special forces units are present in the game, nor are there plans to introduce them.
** There is one map where the standard Bundeswehr gets replaced by Fallschirmjäger, who also have spawnpoints set in the air and come equipped with Parachutes. Otherwise, they behave the same when on the ground.
** There is one map where the standard Bundeswehr gets replaced by Fallschirmjäger, who also have spawnpoints set in the air and come equipped with Parachutes. Otherwise, they behave the same when on the ground.
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* ElitesAreMoreGlamorous: Intentionally averted. No special While Special Forces and even dedicated Sniper kits existed in earlier versions of the mod prior to 1.0 release, they were eventually excised due to player complaints over this trope being played to its [[TooDumbToLive expected outcome]]--with 'SF' players running off alone, without coordinating with the rest of the team, and generally their mere presence and mechanics not gelling with what is supposed to be a heavily teamwork focused on ''conventional'' military forces units are present in the game, nor anyway; thusly, there are there are no plans to introduce reintroduce them.
** There is one map where the standard Bundeswehr gets replaced by Fallschirmjäger, who also havespawnpoints spawn points set in the air and come equipped with Parachutes. Otherwise, they behave the same when on the ground.
** There is one map where the standard Bundeswehr gets replaced by Fallschirmjäger, who also have
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The Polish Armed forces were in the game since version 1.5
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* [[UsefulNotes/PolesWithPatrolBoats Polish Armed Forces]]
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Now a Useful Note, which cannot be listed as a trope.
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* TheWarOnTerror: The Afghanistan and Iraq levels, naturally. Arguably, some of the Russian levels as well.
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* SteelEardrums: Averted. Standing too close to any loud noise, including gun shot, '''will''' cause your character to lose his hearing and have blurred vision. The length of this varies depending on the explosions intensity, maxing out at around 10 seconds with high explosives. Also happens when enemy fire barely misses you, regardless of the distance the shot was fired from. One of the more controversial aspects of the mod, as many players did not like going blind for 10 seconds whenever a bullet landed 10 feet away from them.
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* SteelEardrums: Averted. Standing too close to any loud noise, including gun shot, gunfire, '''will''' cause your character to lose his hearing and have blurred vision. The length of this varies depending on the explosions intensity, maxing out at around 10 seconds with high explosives. Also happens when enemy fire barely misses you, regardless of the distance the shot was fired from. One of the more controversial aspects of the mod, as many players did not like going blind for 10 seconds whenever a bullet landed 10 feet away from them.
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** [=M1A2=] Abrams, T62, T72, T90, Challenger 2, Merkava Mk IV, Type 98, Leopard 2A6, [=AMX-56=] Leclerc, take your pick!
** ''PR: Vietnam'' adds the T34 for the [=NVA=] and [=M48A1=] Patton for the US.
** ''PR: Vietnam'' adds the T34 for the [=NVA=] and [=M48A1=] Patton for the US.
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** [=M1A2=] Abrams, T62, T72, T90, T-62, T-72, T-90, Challenger 2, Merkava Mk IV, Type 98, Leopard 2A6, [=AMX-56=] Leclerc, take your pick!
** ''PR: Vietnam'' adds theT34 T-34 for the [=NVA=] and [=M48A1=] Patton for the US.
** ''PR: Vietnam'' adds the
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* WeaponizedCar: The technicals used by the Insurgent, Taliban, Hamas, African Resistance, and Militia factions; pickup trucks with machine guns or recoilless rifles mounted on them.
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* WeaponizedCar: The technicals used by the irregular forces factions such as the Insurgent, Taliban, Hamas, African Resistance, and Militia factions; Militia; pickup trucks with machine guns or recoilless rifles mounted on them.
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* IdleAnimation: Various ones which differ from weapon to weapon. Ranges from twirling a shovel and taking up a fighting pose with it (despite the player not being able to [[ShovelStrike use it as a weapon]]) to a [=MEC=] soldier [[CargoShipping kissing his rifle]].
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* IdleAnimation: Various ones which differ from weapon to weapon. Ranges from twirling a shovel and taking up a fighting pose with it (despite the player not being able to [[ShovelStrike use it as a weapon]]) to a [=MEC=] soldier [[CargoShipping [[CargoShip kissing his rifle]].
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* Taliban
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* Taliban[[SouthAsianTerrorists Taliban]]
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* [[UsefulNotes/ChechenWars Chechenya]]
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* [[UsefulNotes/ChechenWars [[UsefulNotes/TheChechnyaWars Chechenya]]
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* [[UsefulNotes/TheChechenWars Chechenya]]
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* [[UsefulNotes/TheChechenWars [[UsefulNotes/ChechenWars Chechenya]]
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* [[WesternTerrorists Chechenya]]
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* [[WesternTerrorists [[UsefulNotes/TheChechenWars Chechenya]]
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/project_reality_logo.png]]
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* CriticalExistenceFailure: ''Battlefield 2'' plays it straight, but it is averted in this mod, seeing that its aim is realism surprisingly.
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* CriticalExistenceFailure: ''Battlefield 2'' plays it straight, but it is averted in this mod, mod surprisingly, seeing that its aim is realism surprisingly.realism.
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Not to be confused with the {{Nintendo 64}}, a video game console codenamed "Project Reality".
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Not to be confused with the {{Nintendo 64}}, UsefulNotes/Nintendo64, a video game console codenamed "Project Reality".