History VideoGame / ProjectGothamRacing

4th Apr '16 6:34:20 PM RisefromYourGrave
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Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the VideoGame/ForzaMotorsport series, has picked up ''PGR'' and a ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.

to:

Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the VideoGame/ForzaMotorsport ''VideoGame/{{Forza}}'' series, has picked up ''PGR'' and a ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.



* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, [[BigApplesauce New York City]], UsefulNotes/LasVegas and {{UsefulNotes/Tokyo}}, to name a few.
** ''4'' adds in St. Petersburg, Quebec City, Shanghai and Macau
* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the 3rd game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.

to:

* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, UsefulNotes/{{London}}, [[BigApplesauce New York City]], UsefulNotes/LasVegas and {{UsefulNotes/Tokyo}}, UsefulNotes/{{Tokyo}}, to name a few.
** ''4'' adds in St. Petersburg, Quebec City, Shanghai and Macau
UsefulNotes/{{Macau}}.
* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the 3rd third game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.



** While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.

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** While the Project Gotham Racing didn't contain as much cars as Gran Turismo ''Gran Turismo'' and Forza ''Forza'' had, [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
15th Jan '16 6:36:11 AM Morgenthaler
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'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

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'''''Project ''Project Gotham Racing''''' Racing'' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.
15th Jan '16 6:36:00 AM Morgenthaler
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-> [[ItMakesSenseInContext "Life starts at 170 mph."]]

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-> [[ItMakesSenseInContext "Life starts at 170 mph."]]"
28th Nov '15 10:45:41 PM nombretomado
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'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

to:

'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the SegaDreamcast UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.
1st Oct '15 12:49:10 PM NTC3
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/project_gotham_racing_classic.jpg]]
17th Jun '15 1:20:07 PM HashiriyaR32
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Added DiffLines:

* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the 3rd game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.
** Returning car made mildly undrivable: The TVR Sagaris. The cockpit view in the 3rd game gave you a clear view of every important element in the instrument panel, from the analog speedo and tach, to the shift-up warning lights above them, and the digital; numerical readouts of vehicle speed, engine speed, and gear selection below the analog gauges. In the fourth game, the helmet POV is lowered such that the wheel is now blocking those digital readouts, leaving only the analog gauges visible.
** Returning car made a nightmare to drive: The Aston Martin [=DBR9=] race car. The 3rd game's cockpit view of this car gave you a clear line-of-sight on the digital gear/speed/revs readout. The 4th game's cockpit view is altered as such that the readout is not visible, again due to the steering wheel obstructing it.
31st May '15 2:47:28 PM rjung
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* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, [[BigApplesauce New York City]], [[VivaLasVegas Las Vegas]] and {{UsefulNotes/Tokyo}}, to name a few.

to:

* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, [[BigApplesauce New York City]], [[VivaLasVegas Las Vegas]] UsefulNotes/LasVegas and {{UsefulNotes/Tokyo}}, to name a few.



* LevelEditor: ''3'' interpreted it in a different way: there is a special mode called "Route Creator" where the player is able to create his own circuit by putting checkpoints in the various roads in the 4 main scenarios of the game (London, Las Vegas, Tokyo, New York City).

to:

* LevelEditor: ''3'' interpreted it in a different way: there is a special mode called "Route Creator" where the player is able to create his own circuit by putting checkpoints in the various roads in the 4 main scenarios of the game (London, Las Vegas, UsefulNotes/LasVegas, Tokyo, New York City).
20th May '15 7:21:58 PM nombretomado
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* RareVehicles: The Caparo T1 in ''4''. The thing is a street-legal ''FormulaOne'' car, basically. Only 25 are churned out a year. As of 2012, only 16 have been sold.

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* RareVehicles: The Caparo T1 in ''4''. The thing is a street-legal ''FormulaOne'' ''UsefulNotes/FormulaOne'' car, basically. Only 25 are churned out a year. As of 2012, only 16 have been sold.
18th May '15 1:30:55 AM eneuman96
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Known for being the series that introduced the world to ''VideoGame/GeometryWars'', which is included in some of the games as an EasterEgg.



* KillerApp: ''3'' was definitely one of them at the launch of the Xbox 360. ''4'' could've been one of them, if it wasn't for ''VideoGame/ForzaMotorsport 2'', which has exited at around the same time as [=PGR4=] and stripped the killer app title from the game.

to:

* KillerApp: ''3'' was definitely one of them at EasterEgg: ''VideoGame/GeometryWars'' originated as this in the launch of the Xbox 360. ''4'' could've been one of them, if it wasn't for ''VideoGame/ForzaMotorsport 2'', which has exited at around the same time as [=PGR4=] and stripped the killer app title from the second game.
30th Jul '14 8:15:12 PM RisefromYourGrave
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''Project Gotham Racing'' is a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series is a SpiritualSuccessor to the game ''Metropolis Street Racer'', also developed by Bizarre.

List of PGR games released:

* PGR (2001, {{Xbox}})
* [=PGR2=] (2003, {{Xbox}})
* [=PGR3=] (2005, {{Xbox 360}})
* [=PGR4=] (2007, {{Xbox 360}})

Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the ForzaMotorsport series, has picked up PGR and a [=PGR5=] might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.

to:

''Project '''''Project Gotham Racing'' is Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series is was a SpiritualSuccessor to the SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

List of PGR ''PGR'' games released:

* PGR ''Project Gotham Racing'' (2001, {{Xbox}})
* [=PGR2=] ''Project Gotham Racing 2'' (2003, {{Xbox}})
* [=PGR3=] ''Project Gotham Racing 3'' (2005, {{Xbox 360}})
* [=PGR4=] ''Project Gotham Racing Mobile'' (2007, [[ExactlyWhatItSaysOnTheTin Mobile]])
* ''Project Gotham Racing 4''
(2007, {{Xbox 360}})

360}})
* ''Project Gotham Racing: Ferrari Edition'' (2009, Zune HD)[[note]]A free mobile spin-off of ''PGR'' focusing on one make, much like ''VideoGame/NeedForSpeed: Porsche Unleashed''.[[/note]]

Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the ForzaMotorsport VideoGame/ForzaMotorsport series, has picked up PGR ''PGR'' and a [=PGR5=] ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.



* KillerApp: ''3'' was definitely one of them at the launch of the Xbox 360. ''4'' could've been one of them, if it wasn't for ''ForzaMotorsport 2'', which has exited at around the same time as [=PGR4=] and stripped the killer app title from the game.

to:

* KillerApp: ''3'' was definitely one of them at the launch of the Xbox 360. ''4'' could've been one of them, if it wasn't for ''ForzaMotorsport ''VideoGame/ForzaMotorsport 2'', which has exited at around the same time as [=PGR4=] and stripped the killer app title from the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ProjectGothamRacing