History VideoGame / ProjectGothamRacing

8th Aug '17 10:28:24 AM TheNerfGuy
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* DevelopersForesight: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game. The feature has been dropped in ''4'' for unknown reasons.



* LoadsAndLoadsOfCharacters: In [=PGR4=], the AI on career mode have human names, and they all have different personalities: some are more aggressive and concentrate on pulling out tricks to get more Kudos, others are more focused on true racing.

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* LoadsAndLoadsOfCharacters: LoadsAndLoadsOfCharacters:
**
In [=PGR4=], the AI on career mode have human names, and they all have different personalities: some are more aggressive and concentrate on pulling out tricks to get more Kudos, others are more focused on true racing.



*** Alot of these cars have yet to see an appearance in most sim racing games.



* TheComputerIsACheatingBastard: See Rubber Band AI above.
* TheDevTeamThinksOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game. The feature has been dropped in ''4'' for unknown reasons.

to:

* TheComputerIsACheatingBastard: See Rubber Band AI above.
* TheDevTeamThinksOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game. The feature has been dropped in ''4'' for unknown reasons.
%%* TheComputerIsACheatingBastard:
17th Jun '17 6:36:35 PM nombretomado
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* ''Project Gotham Racing'' (2001, {{Xbox}})
* ''Project Gotham Racing 2'' (2003, {{Xbox}})
* ''Project Gotham Racing 3'' (2005, {{Xbox 360}})

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* ''Project Gotham Racing'' (2001, {{Xbox}})
UsefulNotes/{{Xbox}})
* ''Project Gotham Racing 2'' (2003, {{Xbox}})
UsefulNotes/{{Xbox}})
* ''Project Gotham Racing 3'' (2005, {{Xbox 360}})UsefulNotes/Xbox360)



* ''Project Gotham Racing 4'' (2007, {{Xbox 360}})

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* ''Project Gotham Racing 4'' (2007, {{Xbox 360}})UsefulNotes/Xbox360)
2nd Jan '17 6:01:46 AM Morgenthaler
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** Class B: exotics ([[BadAss Lamborghini Murcielago]], [[InfinityMinusOneSword Ferrari Enzo]], [[{{Expy}} Maserati MC12]])

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** Class B: exotics ([[BadAss Lamborghini Murcielago]], (Lamborghini Murcielago, [[InfinityMinusOneSword Ferrari Enzo]], [[{{Expy}} Maserati MC12]])
21st May '16 3:55:25 PM Doug86
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* AllInTheManual: The manuals for ''3'' and ''4'' are chock of infos about the game, but the former is more comprehensive: it even goes as far to talk about the [[SugarWiki/AwesomeMusic huge soundtrack]], with even a few examples from each playlist.

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* AllInTheManual: AllThereInTheManual: The manuals for ''3'' and ''4'' are chock of infos about the game, but the former is more comprehensive: it even goes as far to talk about the [[SugarWiki/AwesomeMusic huge soundtrack]], with even a few examples from each playlist.
12th May '16 8:19:44 PM Josef5678
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[[IThoughtThatWas Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, [[WhatCouldHaveBeen if it did, it would be awesome.]]

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[[IThoughtThatWas Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, [[WhatCouldHaveBeen if it did, it would be awesome.]]
awesome.
4th Apr '16 6:34:20 PM RisefromYourGrave
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Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the VideoGame/ForzaMotorsport series, has picked up ''PGR'' and a ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.

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Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the VideoGame/ForzaMotorsport ''VideoGame/{{Forza}}'' series, has picked up ''PGR'' and a ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.



* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, [[BigApplesauce New York City]], UsefulNotes/LasVegas and {{UsefulNotes/Tokyo}}, to name a few.
** ''4'' adds in St. Petersburg, Quebec City, Shanghai and Macau
* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the 3rd game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.

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* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, UsefulNotes/{{London}}, [[BigApplesauce New York City]], UsefulNotes/LasVegas and {{UsefulNotes/Tokyo}}, UsefulNotes/{{Tokyo}}, to name a few.
** ''4'' adds in St. Petersburg, Quebec City, Shanghai and Macau
UsefulNotes/{{Macau}}.
* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the 3rd third game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.



** While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.

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** While the Project Gotham Racing didn't contain as much cars as Gran Turismo ''Gran Turismo'' and Forza ''Forza'' had, [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
15th Jan '16 6:36:11 AM Morgenthaler
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'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

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'''''Project ''Project Gotham Racing''''' Racing'' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.
15th Jan '16 6:36:00 AM Morgenthaler
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-> [[ItMakesSenseInContext "Life starts at 170 mph."]]

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-> [[ItMakesSenseInContext "Life starts at 170 mph."]]"
28th Nov '15 10:45:41 PM nombretomado
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'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

to:

'''''Project Gotham Racing''''' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the SegaDreamcast UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.
1st Oct '15 12:49:10 PM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/project_gotham_racing_classic.jpg]]
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