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** The statue of the boy and the author.

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** The statue of the boy and the author. author, who look suspiciously like Luke and Layton. [[spoiler:Or rather, Clive and Layton]].
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* CluelessMystery: [[spoiler:Future London being an undergound replica of the real London]] is actually a subversion, since there's enough clues and oddities for an attentive enough player to at least come up with a similar theory. It's still played straight regarding [[spoiler:Future Luke's identity]], as Layton goes on to essentially describe the character's whole life story in excruciating detail that is not hinted anywhere else in the game, almost like he was making shit up on the spot.

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* CluelessMystery: Layton concluding that [[spoiler:Future London being is actually an undergound replica of the real London]] is actually a subversion, since there's enough clues and oddities for an attentive enough player to at least come up with a similar theory. It's still played straight regarding [[spoiler:Future Luke's identity]], as Layton goes on to essentially describe the character's whole life story in excruciating detail that is not hinted anywhere else in the game, almost like he was making shit up on the spot.
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* CluelessMystery: [[spoiler:Future London being an undergound replica of the real London]] is actually a subversion, since there's enough clues and oddities for an attentive enough player to at least come up with a similar theory. It's still played straight regarding [[spoiler:Future Luke's identity]], as Layton goes on to essentially describe the character's whole life story in excruciating detail that is not hinted anywhere else in the game, almost like he was making shit up on the spot.

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** Not to mention the statue of the boy and the author. *sniff*

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** Not to mention the The statue of the boy and the author. *sniff*


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*** Layton and Luke at one point comment about the lighthouse's presence, citing it as weird and out-of-place. Naturally...
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* CutsceneIncompetence: Late in the game, Professor Layton reveals what Future London actually is and who the BigBad is. After TheReveal, the BigBad decides to [[spoiler:kidnap Flora]], and for some reason ''no one'' even tries to stop him except Luke, despite there being multiple people in the room. [[spoiler:Flora]] doesn't even try to resist getting kidnapped, and Luke is stopped by a potted plant. Chelmers and Barton also do nothing but look befuddled..

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* CutsceneIncompetence: Late in the game, Professor Layton reveals what Future London actually is and who the BigBad is. After TheReveal, the BigBad decides to [[spoiler:kidnap Flora]], and for some reason ''no one'' even tries to stop him except Luke, despite there being multiple people in the room. [[spoiler:Flora]] doesn't even try to resist getting kidnapped, and Luke is stopped by a potted plant. Chelmers Chelmey and Barton also do nothing but look befuddled..stay in place while looking befuddled.
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* CutsceneIncompetence: Late in the game, Professor Layton reveals what Future London actually is and who the BigBad is. After TheReveal, the BigBad decides to [[spoiler:kidnap Flora]], and for some reason ''no one'' even tries to stop him except Luke, despite there being multiple people in the room. [[spoiler:Flora]] doesn't even try to resist getting kidnapped, and Luke is stopped by a potted plant.

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* CutsceneIncompetence: Late in the game, Professor Layton reveals what Future London actually is and who the BigBad is. After TheReveal, the BigBad decides to [[spoiler:kidnap Flora]], and for some reason ''no one'' even tries to stop him except Luke, despite there being multiple people in the room. [[spoiler:Flora]] doesn't even try to resist getting kidnapped, and Luke is stopped by a potted plant. Chelmers and Barton also do nothing but look befuddled..
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*ExtremelyShortTimespan: Excluding the very brief prologue of Layton and Luke attending the time machine presentation, the whole game takes place over the course of a single day, starting early in the morning and finishing very late at night.
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Crosswicking

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* {{Metapuzzle}}: The Picture Book is a minigame that constitutes the narration of a story. There are three picture books, in each of which there are sentences and literary passages that are missing due to the absence of certain words. Those words, in turn, are the names of stickers you gather by solving other puzzles over the course of the game. Since each sticker can only be used once (and the limitation is carried over to ''all three'' picture books, not just the specific page of the book where you're using it), you need to figure out the correct placement of the stickers (an unsuspecting player might think a certain sticker is meant to be used in the story of one book, only to realize later that it's for a ''later'' book's story); and ultimately, by the time you get all stickers, you'll have to check all stories and their passages to ensure a correct solution for each of them.
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Bringing it in line with the other games' pages.


The third game in the ''VideoGame/ProfessorLayton'' QuirkyWork.

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The third game in the ''VideoGame/ProfessorLayton'' QuirkyWork.
series.
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The third game in the ''VideoGame/ProfessorLayton'' WidgetSeries.

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The third game in the ''VideoGame/ProfessorLayton'' WidgetSeries.
QuirkyWork.
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Not surprising


* SurprisinglyRealisticOutcome: First time we get to see Layton at the university he works at and pester a student to finish her homework.
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Crosswicking

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* ProductDeliveryOrdeal: The Parrot minigame revolves around a parrot who volunteers as a delivery bird taking belongings to people who are in Future London. The objects in question are relatively mundane, such an apple (to Luke), a soccer ball (to Raleigh), or ''a cup of coffee'' (to Silky); in one instance there's a living pet the parrot has to be delivered as well (a dog, to Viv), though. Due to the products' weight, the parrot cannot fly too efficiently on his own towards the recipients, so the player has to use the touch screen of the UsefulNotes/NintendoDS to draw ropes between marked dots (which represent dotted hooks) and create perches that guide the bird. The angle and placement of each rope is essential, and only a limited number of them can be made (the exact number depends on each level of the minigame). For extra difficulty, there cannot be any intersection between ropes, no hook can attach more than one rope, and a rope can only be attached to two hooks.
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* BittersweetEnding: The ending for the storyline is quite bittersweet, with the Professor [[spoiler: finding out that he's been with Claire all along, only to have her pulled away from him as he begs her and sobs for her to stay.]] Not to mention, [[spoiler: [[CorruptPolitician Bill Hawks]] pretty much gets away [[KarmaHoudini scot-free.]] Afterwards, [[spoiler: Luke goes overseas, but with the promise of more adventure in the future; a promise fulfilled in ''The New World of Steam''.]]

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* BittersweetEnding: The ending for the storyline is quite bittersweet, with the Professor [[spoiler: finding out that he's been with Claire all along, only to have her pulled away from him as he begs her and sobs for her to stay.]] Not to mention, [[spoiler: [[CorruptPolitician Bill Hawks]] pretty much gets away [[KarmaHoudini scot-free.]] Afterwards, [[spoiler: Luke goes overseas, but with the promise of more adventure in the future; a promise fulfilled in ''The New World of Steam''.]]

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%%* LoveTriangle: [[spoiler:Claire and Layton were in a loving relationship, while Don Paolo and Dmitri both were one-sidedly in love with Claire. It's indicated that Claire knew about and had gently rebuffed Dmitri's affections, but there's no clear reason to believe she even knew Don Paolo ''existed''.]]



* TriangRelations: A variant of type 4, with [[spoiler:both Dmitri Allen and Don Paolo filling in the role of A, Claire being B, and Layton as C.]] To be more specific, [[spoiler:Claire and Layton were in a loving relationship, while Don Paolo and Dmitri both were one-sidedly in love with Claire. It's indicated that Claire knew about and had gently rebuffed Dmitri's affections, but there's no clear reason to believe she even knew Don Paolo ''existed''.]]
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** A lot of the early game puzzles, and then some sprinkled throughout the game, are linked by the common theme of time. But an equally important number is also centered around buttons, often numbered, like those of a lift. [[spoiler: The Midland Road clock shop isn't a real time machine, it's actually an elevator to the underground city]].
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** Remember that white wall that a man wants some local children to paint a mural on? Over the course of the game you can revisit the location and see the current progress of the mural. The first thing to be painted is [[spoiler: a giant mech standing above an underground cavern. Later on the cavern even gets the pattern of the Union Jack.]]

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* TwoDVisualsThreeDEffects: [[spoiler: Clive's mobile fortress]] in some of the cutscenes.
* TwentyMinutesIntoTheFuture: Or ten years. We still don't know ''when'' that means. See the SchizoTech entry on the main ''VideoGame/ProfessorLayton'' page.

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* TwoDVisualsThreeDEffects: The Laytonmobile, and in the cutscenes that show it in full, [[spoiler: Clive's mobile fortress]] in some of fortress,]] stand out against the cutscenes.
* TwentyMinutesIntoTheFuture: Or ten years. We still don't know ''when'' that means. See the SchizoTech entry on the main ''VideoGame/ProfessorLayton'' page.
2D characters and backdrop.



* BlatantLies: [[spoiler: Most of what Clive says while posing as Future Luke.]]



* ButForMeItWasTuesday: Partial example. Layton distinctly remembers [[spoiler:a small boy who lost both his parents on the day of the time machine's explosion, but doesn't realize Clive was that boy]]. It is a partial example because it ''wasn't'' just another Tuesday for him, since that was the day [[spoiler: he lost Claire.]]
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* SequelHook: At the very end of the game, [[spoiler:Luke writes to Layton about a mysterious happening at his new home, which sounds like just the sort of mystery for Layton to solve]]. The game ends, not with "The End", but with "To Be Continued". Now that the prequel trilogy has been completed, perhaps the series will return to this hook.

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* SequelHook: At the very end of the game, [[spoiler:Luke writes to Layton about a mysterious happening at his new home, which sounds like just the sort of mystery for Layton to solve]]. The game ends, not with "The End", but with "To Be Continued". Now that the prequel trilogy has been completed, perhaps the series will return to this hook.This hook would be ignored for several games, until ''The New World of Steam''.
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The "lives lost" fall more under Inferred Holocaust, since no one mentions them in-game (correct me if I'm wrong though).


* BittersweetEnding: The ending for the storyline is quite bitter, with the Professor [[spoiler: finding out that he's been with Claire all along, only to have her pulled away from him as he begs her and sobs for her to stay.]] Not to mention, [[spoiler: [[CorruptPolitician Bill Hawks]] pretty much gets away [[KarmaHoudini scot-free.]] And then there's the fact London has suffered much destruction with many lives lost due to Clive's machine.]] Afterwards, [[spoiler: Luke goes overseas, but with the promise of more adventure in the future.]]

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* BittersweetEnding: The ending for the storyline is quite bitter, bittersweet, with the Professor [[spoiler: finding out that he's been with Claire all along, only to have her pulled away from him as he begs her and sobs for her to stay.]] Not to mention, [[spoiler: [[CorruptPolitician Bill Hawks]] pretty much gets away [[KarmaHoudini scot-free.]] And then there's the fact London has suffered much destruction with many lives lost due to Clive's machine.]] Afterwards, [[spoiler: Luke goes overseas, but with the promise of more adventure in the future.future; a promise fulfilled in ''The New World of Steam''.]]

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