History VideoGame / Portal2

30th Jan '16 4:10:41 AM LadyJaneGrey
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Added DiffLines:
* FunnyRobot: [=GLaDOS=] is one much as she was [[DarkComedy in the first game.]] Wheatly plays the role of a goofy RobotBuddy, [[spoiler: until the second half, when his brand of humor is much like that of [=GLaDOS=], but cruder.]]
23rd Dec '15 12:28:51 PM Trogdor
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Mini text.
*** You can also notice this if you've listened to the developer commentary and noted that originally Cave's assistant is a scientist named Greg, who is replaced by Caroline to save actor cost, while in Earth-Prime Greg is Cave's assistant, and Prime Cave never mentioned Caroline. *** Plus if you play enough maps the last couple voice overs have [[spoiler:Cave Prime and Dark Cave each finding a universe made of money, basically giving Aperture all the funding it will ever need, thus avoiding the financial woes Aperture was clearly in around Cave's death.]]
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*** ** You can also notice this if you've listened to the developer commentary and noted that originally Cave's assistant is a scientist named Greg, who is replaced by Caroline to save actor cost, while in Earth-Prime Greg is Cave's assistant, and Prime Cave never mentioned Caroline. *** Plus Caroline. Plus, if you play enough maps the last couple voice overs have [[spoiler:Cave Prime and Dark Cave each finding a universe made of money, basically giving Aperture all the funding it will ever need, thus avoiding the financial woes Aperture was clearly in around Cave's death.]]
23rd Dec '15 1:50:57 AM Trogdor
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* AstralFinale
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* AstralFinaleAstralFinale: [[spoiler:The FinalBoss is defeated by shooting a Portal to the moon]].
21st Dec '15 8:38:23 PM Adept
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* PublicDomainSoundtrack: The 'classical music' Wheatley plays is [[JohannSebastianBach J.S. Bach's]] [[http://www.youtube.com/watch?v=WYhMpbDCq4s Little Prelude in C Minor (BWV 934)]].
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* PublicDomainSoundtrack: The 'classical music' Wheatley plays is [[JohannSebastianBach J.S. Bach's]] Music/JohannSebastianBach's [[http://www.youtube.com/watch?v=WYhMpbDCq4s Little Prelude in C Minor (BWV 934)]].
20th Dec '15 11:19:33 PM Loekman3
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Renamed trope
* TheDevTeamThinksOfEverything:
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* TheDevTeamThinksOfEverything:DevelopersForesight:
28th Nov '15 6:41:54 PM Trogdor
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** The Test Subjects that you are not a part of in the Perpetual Testing Initiative with Space!Cave, who regularly reminds them that they are in space, but they continue to go off and get themselves killed by trying to discover the secret.
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** The Test Subjects that you are not a part of in the Perpetual Testing Initiative with Space!Cave, who regularly reminds them that they are in space, but they continue to go off and get themselves killed by trying to discover the secret."the secret".
24th Nov '15 5:50:24 AM henke37
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list as prose is a bad thing
* AntiFrustrationFeatures: The developer commentary mentions several occasions where they cheated in the player's favor to make some parts of the game less frustrating. Specifically, the game is extremely forgiving of entering portals while carrying objects, Propulsion Gel has a tethering effect that helps keep you running straight so that a minor trajectory error won't kill you, Repulsion Gel will automatically make you jump if you hit it at speed, many portal surfaces auto-center your shot, and in two time-critical areas [[note]](both in The Part Where He Kills You)[[/note]] the game will switch portals around if you accidentally shoot a portal of the wrong color.
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* AntiFrustrationFeatures: The developer commentary mentions several occasions where they cheated in the player's favor to make some parts of the game less frustrating. Specifically, the frustrating. ** The game is extremely forgiving of entering portals while carrying objects, objects. ** Thermal Discouragement Beams bend to snap to puzzle elements. ** Propulsion Gel has a tethering effect that helps keep you running straight so that a minor trajectory error won't kill you, you. ** Repulsion Gel will automatically make you jump if you hit it at speed, many speed. ** Many portal surfaces auto-center your shot, and in shot. ** In two time-critical areas [[note]](both in The Part Where He Kills You)[[/note]] the game will switch portals around if you accidentally shoot a portal of the wrong color.
23rd Nov '15 2:47:57 AM MadSpy
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*** In the Lab Rat comic, [[spoiler:the other scientist who was talking with Rattmann about [=GLaDOS=] compares artificial intelligence to other scientific frontiers like - among other things - moon launches in the Sixties. "I'm telling you, this is our generation's moon shot." Rattmann cynically states that he'd rather go to the moon than deal with AI.]] Of course, this may just be a coicidence, considering how much the story was progressed at that point.
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*** In the Lab Rat comic, [[spoiler:the other scientist who was talking with Rattmann about [=GLaDOS=] compares artificial intelligence to other scientific frontiers like - among other things - moon launches in the Sixties. "I'm telling you, this is our generation's moon shot." Rattmann cynically states that he'd rather go to the moon than deal with AI.]] Of course, this may just be a coicidence, coincidence, considering how much the story was progressed at that point.
23rd Nov '15 1:44:22 AM MadSpy
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* ArtifactTitle: [[http://gematsu.com/2011/04/portal-2-was-originally-a-game-without-portals Almost happened.]] It was originally set to be a prequel to the original, with brand new characters and no portals which was to be replaced with a brand new undisclosed game mechanics. While Valve loves it, the testers hated it.
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* ArtifactTitle: [[http://gematsu.com/2011/04/portal-2-was-originally-a-game-without-portals Almost happened.]] It was originally set to be a prequel to the original, with brand new characters and no portals which was were to be replaced with a brand new undisclosed game mechanics. While Valve loves it, the testers hated it.
23rd Nov '15 1:43:08 AM MadSpy
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** She also starts off by awarding "scientific collaboration points" to players, which the game actually tracks and saves to your steam profile similar to how other games track things like kill to death ratios. She will often award players for betraying there partners, or subtract points from whomever reaches the exit second. The points aren't really worth anything, and most players will end with several million points below zero.
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** She also starts off by awarding "scientific collaboration points" to players, which the game actually tracks and saves to your steam profile similar to how other games track things like kill to death ratios. She will often award players for betraying there their partners, or subtract points from whomever reaches the exit second. The points aren't really worth anything, and most players will end with several million points below zero.
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