History VideoGame / PopulousTheBeginning

11th Oct '17 11:49:00 AM Malady
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'''Populous: The Beginning''' is the third game in the PC strategy god games of the ''VideoGame/{{Populous}}'' series, developed by BullfrogProductions in 1998. The game was the first in the series to use true 3D graphics. In a radical departure from earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning cast the player as a shaman, who directly leads her tribe against opponents.

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'''Populous: The Beginning''' is the third game in the PC strategy god games of the ''VideoGame/{{Populous}}'' series, developed by BullfrogProductions Creator/BullfrogProductions in 1998. The game was the first in the series to use true 3D graphics. In a radical departure from earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning cast the player as a shaman, who directly leads her tribe against opponents.



* CharmPerson: The Hypnotise spell. It temporarily converts enemy units to the caster's side. Cast it in the middle of a large group of firewarriors and watch [[HilarityEnsues hilarity]] [[OutOfSightOutOfMind ensue]]. If can also be used to add permanent members to your tribe by casting it and then directing the hypnotized to one of the training huts before the spell expires. When they come out as a different class, they are now permanent members of the tribe.

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* CharmPerson: The Hypnotise spell. It temporarily converts enemy units to the caster's side. Cast it in the middle of a large group of firewarriors and watch [[HilarityEnsues hilarity]] {{hilarity|Ensues}} [[OutOfSightOutOfMind ensue]]. If can also be used to add permanent members to your tribe by casting it and then directing the hypnotized to one of the training huts before the spell expires. When they come out as a different class, they are now permanent members of the tribe.
18th Aug '17 5:15:20 AM Danzence
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* StatusBuff: Magic Shield makes spells casts bounces off units and negates the knockback to most spells. Bloodlust dramatically increases a unit's speed, strength and health.

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* StatusBuff: Magic Shield makes spells casts bounces off units and negates the knockback to most spells.spells, however a moving swarm will still damage them and lava will still kill them. Bloodlust dramatically increases a unit's speed, strength and health.
18th Aug '17 5:13:06 AM Danzence
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* ImplacableMan: [[http://www.youtube.com/watch?v=4uBDrPQ7KO4 The Uber Trick]] allows you to create followers with an ''[[ReadingsAreOffTheScale INSANE amount]]'' of health.

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* ImplacableMan: [[http://www.youtube.com/watch?v=4uBDrPQ7KO4 The Uber Trick]] A glitch]] allows you to create followers with an ''[[ReadingsAreOffTheScale INSANE amount]]'' of health.
18th Aug '17 5:07:09 AM Danzence
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** The sixth mission has two enemies for the first time. The main aim of the map is to raise a landbridge between their bases which makes them attack each other. Or to be more exact, the Matak will direct their attacks at the Chumara base while the Chumara redirect their route to your base to lead right next to the Matak base.

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** The sixth mission has two enemies for the first time. The main aim of the map is to raise a landbridge between their bases which makes them attack each other. Or to be more exact, the Matak will direct their attacks at the Chumara base while the Chumara redirect redirecting their route to your base to lead right next to the Matak Chumara base.
18th Aug '17 5:03:01 AM Danzence
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** The Blast spell is even better in the Playstation version: It can be used infinitely which allows you to spam fireballs as fast as you can press the button.

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** The Blast spell is even better in the Playstation version: It can be used infinitely which allows you to spam fireballs as fast as you can press the button.button at the cost of no longer being able to damage buildings with it.
6th Aug '17 9:21:33 PM DustSnitch
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* TheDevTeamThinksOfEverything: In the 8th level, "Continental Divide", the front entrance to your base is a narrow pass. First-time players may try to seal it up with the Landbridge spell, thinking it will thwart the enemy's early rush. However, rather than going the other, long way around the world to your back entrance, the enemy Shaman will just unseal your entrance with another Landbridge spell when they come to attack you.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the 8th level, "Continental Divide", the front entrance to your base is a narrow pass. First-time players may try to seal it up with the Landbridge spell, thinking it will thwart the enemy's early rush. However, rather than going the other, long way around the world to your back entrance, the enemy Shaman will just unseal your entrance with another Landbridge spell when they come to attack you.
16th Jul '17 11:51:30 AM Piterpicher
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'''Populous: The Beginning''' is the third game in the PC strategy god games of the ''{{Populous}}'' series, developed by BullfrogProductions in 1998. The game was the first in the series to use true 3D graphics. In a radical departure from earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning cast the player as a shaman, who directly leads her tribe against opponents.

to:

'''Populous: The Beginning''' is the third game in the PC strategy god games of the ''{{Populous}}'' ''VideoGame/{{Populous}}'' series, developed by BullfrogProductions in 1998. The game was the first in the series to use true 3D graphics. In a radical departure from earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning cast the player as a shaman, who directly leads her tribe against opponents.
21st Dec '16 2:45:02 PM Jallen
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* DiscOneNuke: somewhat. There's no tech tree in the game, every spell and building is available right from the start. Chances are however that going for high-level spells right away WILL put you at a serious disadvantage as the enemy will mercilessly wipes you off the map by the time it's charged.
*** Blatantly false; both new spells and new facilities/units are learned from totems scattered sparsely around the game, and for completing certain objectives in some missions.

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* DiscOneNuke: somewhat. There's no tech tree in the game, once unlocked in the campaign every spell and building is available right from the start. Chances are however that going for high-level spells right away WILL put you at a serious disadvantage as the enemy will mercilessly wipes you off the map by the time it's charged.
*** Blatantly false; both new spells and new facilities/units are learned from totems scattered sparsely around the game, and for completing certain objectives in some missions.
charged.
1st Aug '16 1:24:09 AM FuzedBox
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Added DiffLines:

*** Blatantly false; both new spells and new facilities/units are learned from totems scattered sparsely around the game, and for completing certain objectives in some missions.
28th May '16 7:45:35 PM nombretomado
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Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood itself. The game, playing very different from earlier titles, was welcomed to mixed reviews, with reviewers noting the excellent graphics; complaints were directed at the artificial intelligence and the inability of the game to decide between being a real time strategy title or god game. The PC version of the game was released November 30, 1998; a PlayStation version was later developed and released on April 2, 1999.

to:

Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood itself. The game, playing very different from earlier titles, was welcomed to mixed reviews, with reviewers noting the excellent graphics; complaints were directed at the artificial intelligence and the inability of the game to decide between being a real time strategy title or god game. The PC version of the game was released November 30, 1998; a PlayStation UsefulNotes/PlayStation version was later developed and released on April 2, 1999.
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