History VideoGame / PokemonMysteryDungeonGatesToInfinity

10th Jun '17 6:26:01 PM Zuxtron
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* LimitBreak: The "Team Attack". It takes awhile to charge up, but it hits all enemy Pokemon in a room ForMassiveDamage and includes some powerful secondary effects. Makes short work of Monster Houses, too.

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* LimitBreak: The "Team Attack". It takes awhile to charge up, but it hits deals massive damage to all enemy Pokemon in a room ForMassiveDamage and includes some powerful secondary effects. Makes short work of Monster Houses, too.
18th Apr '17 4:00:11 AM DaneeBound
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* SocietyIsToBlame: Once a pride carpenter, Gurdurr [[spoiler:lost all confidence he had in his skills after his injury and one particular request from a malicious client, which ended up with him tricking Pokémon like the player character and his partner, who sincerely requested him to build a house for them. After some fisticuffs were traded Gurdurr exclaims: [] you can't get mad at me. It's just the way this rotten world works.]]
17th Apr '17 6:56:21 PM Pokefan
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* HopelessBossFight: [[spoiler:The first part of the Bittercold boss fight.]]
4th Mar '17 9:36:19 AM Monolaf317
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[[foldercontrol]]

[[folder:A-F]]



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[[folder:G-O]]



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[[folder:P-Y]]




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25th Feb '17 9:38:05 AM mcb01932
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* DarkerAndEdgier: Even more so than the [[VideoGame/PokemonMysteryDungeonExplorers previous main installment]], which is saying a lot. Unlike the last two games, this one takes place in a flatout DeathWorld and the story is ''not'' afraid to show us just how horrible and bleak the world is. Crime is at an all-time high, corruption is rampant, Pokemon backstab each other for even the smallest advantages, and most of the Pokemon in-game have become jaded and bitter due to how hopeless things are. [[spoiler:In fact, the reason the villains do what they do is because they're so sick and tired of the constant pain and betrayal that they just want to destroy the current world and start over, because to them, ''anything'' is better than the current world.]] Yeah, ''Gates to Infinity'' is one of the darkest Pokemon game to date

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* DarkerAndEdgier: Even more so than the [[VideoGame/PokemonMysteryDungeonExplorers previous main installment]], which is saying a lot. Unlike the last two games, this one takes place in a flatout DeathWorld an unambiguously CrapsackWorld and the story is ''not'' afraid to show us just how horrible and bleak the world is. Crime is at an all-time high, corruption is rampant, Pokemon backstab each other for even the smallest advantages, and most of the Pokemon in-game have become jaded and bitter due to how hopeless things are. [[spoiler:In fact, the reason the villains do what they do is because they're so sick and tired of the constant pain and betrayal that they just want to destroy the current world and start over, because to them, ''anything'' is better than the current world.]] Yeah, ''Gates to Infinity'' is one of the darkest Pokemon game to date
22nd Jan '17 11:09:39 AM mcb01932
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* EnvironmentalSymbolism: The game is rife with references to winter and coldness, which seem to symbolize ''emotional'' coldness. For example, [[spoiler: most of the antagonists, namely Kyurem and the Bittercold, are ice-themed. Also, Glacier Palace itself seems to be symbolic, especially since it's the place where Virizion and Keldeo's friendship ended.]]. This is even present in the soundtrack, which often uses "icy" and "wintry" sounding instrumentation.

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* EnvironmentalSymbolism: The game is rife with references to winter and coldness, which seem to symbolize ''emotional'' coldness. For example, This can be seen in [[spoiler: most some of the antagonists, namely Kyurem and the Bittercold, are ice-themed. Also, as well as Glacier Palace itself seems to be symbolic, especially since it's the place where Virizion and Keldeo's friendship ended.]]. Palace.]] This is even present in the soundtrack, which often uses "icy" and "wintry" sounding instrumentation.
22nd Jan '17 11:07:11 AM mcb01932
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* EnvironmentalSymbolism: The game is rife with references to winter and coldness, which seem to symbolize ''emotional'' coldness. For example, [[spoiler: the antagonists, namely Kyurem and the Bittercold, tend to be ice-themed. Also, Glacier Palace itself seems to be symbolic, especially since it's the place where Virizion and Keldeo's friendship ended.]]. This is even present in the soundtrack, which often uses "icy" and "wintry" sounding instrumentation.

to:

* EnvironmentalSymbolism: The game is rife with references to winter and coldness, which seem to symbolize ''emotional'' coldness. For example, [[spoiler: most of the antagonists, namely Kyurem and the Bittercold, tend to be are ice-themed. Also, Glacier Palace itself seems to be symbolic, especially since it's the place where Virizion and Keldeo's friendship ended.]]. This is even present in the soundtrack, which often uses "icy" and "wintry" sounding instrumentation.
22nd Jan '17 11:06:29 AM mcb01932
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Added DiffLines:

* EnvironmentalSymbolism: The game is rife with references to winter and coldness, which seem to symbolize ''emotional'' coldness. For example, [[spoiler: the antagonists, namely Kyurem and the Bittercold, tend to be ice-themed. Also, Glacier Palace itself seems to be symbolic, especially since it's the place where Virizion and Keldeo's friendship ended.]]. This is even present in the soundtrack, which often uses "icy" and "wintry" sounding instrumentation.
22nd Jan '17 10:57:04 AM mcb01932
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* AWorldHalfFull: A major theme of the game is "hope"; that just because the world is full of evil and corruption doesn't mean that it can't or shouldn't be improved. The fact that [[spoiler: the final boss is the symbolic embodiment of bitterness and despair]] serves to drive this point further.



* AWorldHalfFull: A major theme of the game is "hope"; that just because the world is full of evil and corruption doesn't mean that it can't or shouldn't be improved. The fact that [[spoiler: the final boss is the symbolic embodiment of bitterness and despair]] serves to drive this point further.
22nd Jan '17 10:56:43 AM mcb01932
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Added DiffLines:

* AWorldHalfFull: A major theme of the game is "hope"; that just because the world is full of evil and corruption doesn't mean that it can't or shouldn't be improved. The fact that [[spoiler: the final boss is the symbolic embodiment of bitterness and despair]] serves to drive this point further.
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