History VideoGame / PlanescapeTorment

28th Mar '17 7:23:28 PM KillerClowns
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** An aversion of TalkToEveryone serves as this. You can see devils walking about the streets of Sigil

to:

** An aversion of TalkToEveryone serves as this. You can see devils walking about the streets of SigilSigil. Clever players can control and farm them for XP. Dumb players might try to have a nice chat with them only for the beast to snarl with rage and attack. Really dumb players will try to have a chat with them while Grace, a member of their hated enemies, is in the party.
** Actually doing the things that attract the Lady of Pain's attention, in spite of multiple characters' explicit warnings. All of Sigil is terrified of her '''for good reason'''. Doing this once ends you in a Maze; doing it twice kills you. Pissing off the Lady of Pain is possible by becoming a believer of [[ArchEnemy Aoskar]], the dead god of portals, slaughtering large numbers of townsfolk, murdering Dabus, the servants of the Lady, or worshipping and/or making fun of the Lady dozens of times.
** The Monster Jug, which is an item that can be purchased in the Curiosity Shoppe in the Clerk's Ward. Buy it, turn it upside down and shake it to see if anything comes out? [[CaptainObvious The monster pops out and attacks you]].
* SchrodingersGun: The Nameless One's entire personality. Justified, in that he suffers from LaserGuidedAmnesia, and literally has no personality until you give him one.
* TheScottishTrope: Few people are willing to mention the Lady of Pain.
* SecretCharacter: There are three characters which the player is not completely likely to recruit throughout the game. Two of them, [[spoiler:Nordom and Vhailor]], are hard to find. Ignus is easy to find but relatively hard to get.
%%* ShadowDictator: [[spoiler: The Silent King.]]
%%* ShamingTheMob: The best way to handle the situation in Carceri.
* ShoutOut:
** "[[spoiler:Trias]], [[Franchise/TheDarkTower have you forgotten the face of your father?]]"
** Good Incarnation: "I needed more time, and I needed more life." This is an allusion to [[Film/BladeRunner Roy Batty's]] line: "I need more life, fucker."
** A rare magical ring, crafted from an unknown metal in the year AC 195: [[Anime/MobileSuitGundamWing Ring Zero]].
** Among the experiences stored in the Sensorium is one of [[Literature/TheMetamorphosis a monstrous, verminous bug who awakes from uneasy dreams to find himself transformed into a rather small, four-limbed fleshy thing.]]
** If you're decent to O, he will permanently increase your wisdom by [[Myth/HinduMythology opening his mouth and showing you the entirety of existence for a moment]].
** It's mentioned that the Nameless One forged the Fortress of Regret with his actions, similar to [[AChristmasCarol Jacob Marley's chains.]]
** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/{{Fallout 2}}'', the last game Black Isle made before Planescape: Torment.
* SillinessSwitch: Easter Egg Morte and Leprechaun Annah.
* SkippableBoss: Most of them, [[spoiler:''including the final boss.'']] [[OverusedRunningGag Ah, dialogue options...]]
* SlidingScaleOfIdealismVersusCynicism: Fairly cynical (for fantasy, at least), with a few idealistic streaks here and there. Where on the sliding scale this game falls is strongly dependent on how you act; it's possible to play as a MessianicArchetype, and do very well, in game terms; it's also possible to be a VillainProtagonist, and do just as well.
* SnowballLie: [[spoiler:Adahn.]]
* SoloCharacterRun: It can be done, though it deprives the game of many of its best parts.
* SpeakingLikeTotallyTeen: A group of thugs in Clerk's Ward can be called out on their poor grasp of Sigil's slang. Annah, a born and raised street urchin, finds them especially amusing. (Ironically, she herself regularly uses "pike off" to tell people to go away and stop bothering her, whereas at least according to the 2nd Edition ''Planewalker's Handbook'' it means "to annoy", though the Planescape Boxed Set listed it as being an all-purpose rude word.)
* StatisticallySpeaking: Exception.
* StealthRun: It's possible, though the Thief [[AnAdventurerIsYou Character Class]] is usually the least played.
* StockLateralThinkingPuzzle: The "three words ending in -gry" one. How you can answer depends on the Nameless One's stats.
* StopPokingMe
--> '''Morte:''' "You know, if I could click you, you wouldn't know a moment's peace."
* {{Stripperiffic}}:
** Annah's [[http://www.gamehotties.com/images/annah/annah.jpg outfit]]. Weakly justified as her infernal heritage giving her increased body heat. If The Nameless One is a good enough thief, you can even suggest she use it to [[DistractedByTheSexy distract potential marks.]]
** Annah looks downright Puritan compared to the clothing worn by female [[http://www.stormtiger.com/collie/img/archive/200606/townieupperclassfemale.jpg Upper-Class Townspeople]]. Oh, and the [[http://www.stormtiger.com/collie/img/archive/200606/towniefemaleangry.jpg Lower-Class]] ones too.
** Trias is a male example, wearing only a loincloth.
** With the exception of an optional disguise in the Mortuary, the Nameless One goes the entire game wearing nothing above his waist besides tattoos and some magic jewelry.
%%* StuckItems
%%* SuicidalOverconfidence
* TakeOurWordForIt: The Codex of the Inconceivable, a book you can purchase from the Curiosity Shoppe in the Clerk's Ward. It contains things too inconceivable to describe.
* TalkingTheMonsterToDeath: Several of the major bosses can be talked into surrendering or committing suicide.
** [[spoiler:Getting the best ending requires that the player persuades The Transcendent One to merge with The Nameless One; fighting him gives a slightly worse ending.]]
** Inverted with "Adahn," who is talked ''into'' existence by lying about The Nameless One's name enough times.
** In a bit of BlackHumor, the coffin maker in the Lower Ward annoyed the rest of the ward so much with his inane chatterbox tendencies that they hired a wizard to create a zombie to be his friend. The zombie is so sick of listening to him that it's become suicidal and asks you to [[ICannotSelfTerminate put it out of its misery]].
* TalkToEveryone: Lampshaded by numerous characters; by the time you get to the other wards of Sigil, most people *know* that you're going around asking everyone questions, and are exasperated when you start asking them.
* ThanatosGambit: [[spoiler:The Practical Incarnation]] specifically designed [[spoiler:the empty tomb]] so that only an immortal could get through it. How? Several of the rooms can only be exited by getting struck by lightning and dying.
* ThirdPersonPerson:
** Ignus will always refer to himself in the third person, and tends to draw out the 'S' at the end in a way that suggests he is not quite there.
** Nemelle speaks as if she's narrating her life, and according to her sister, she can [[RealityWarper warp reality]] according to what she says.
* ThereIsNoKillLikeOverkill: Most high-level spells:
** Instead of pretty lights, those spells use long and impressive cutscenes which explain where the [[http://www.youtube.com/watch?v=WcGC2byVmoA meteor storm]] or a [[http://www.youtube.com/watch?v=OKZZEPoVb4c giant ray of fiery death]] comes from and why it should completely obliterate your enemy.
** The [[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]] spell takes almost a minute and a half to resolve, and invokes the help of an angel in heaven, a phoenix, a Solar and a golden dragon.
** The [[http://www.youtube.com/watch?v=vn58158ygXI Symbol of Torment]] spell is incredibly badass.
* TitleDrop: The word "torment" appears pretty frequently, usually relating to the mental anguish that The Nameless One and his party are experiencing.
* TokenEvilTeammate: Officially, an evil Nameless One is the only evil member of the party. Ignus functionally fulfills this role in the sense that he really only cares for burning the crap out of everything and you really need to reign him in, even if it doesn't say he's evil in his stat description. [[spoiler:He'll be a designated boss fight for a future Good Nameless One, if that's any indication.]]
* TotemPoleTrench: The bestiary entry on the [[DungeonMaster Lady of Pain]] includes a [[ShroudedInMyth rumor]] that she is actually six giant squirrels with a headdress, a robe and a ring of levitation.
* TraumaInn: ZigZagged; The Nameless One will be able to restore most or all of his health while resting with enough Constitution, but other characters are only healed a certain amount based on the quality of the resting place.
* TreasureChestCavity: The Nameless One can ask one character to dig around in his body for valuables that previous incarnations might have hidden there. There is also a reanimated skeleton that was altered by an earlier incarnation to include a small pocket dimension in its chest cavity for some emergency supplies.
* TrueNeutral: As a blank slate, your character starts off this way and will have this adjusted based on player actions. Thankfully in this case the concept of alignment-change penalties was ignored. Certain items are only usable by certain alignments, of course.
* TrustPassword: The dead language of Uyo functions as a way for The Nameless One to obfuscate his notes. It lets the player decipher a journal written by a particularly paranoid incarnation. [[spoiler:When you meet the Paranoid Incarnation later you can speak to him in this language to convince him to trust you, as only the two of you could possibly understand what is being said.]]
* UglyGuyHotWife: The Nameless One and Deionarra. The former is a walking mass of scar tissue who has been described as zombie-like; the latter is a beautiful young woman.
* TheUnReveal: If the player brings a certain object to the final dungeon and picks the right conversation options, [[spoiler:The Nameless One will be able to recover his name with the help of The Good Incarnation, but the player never finds out what it is.]]
* VendorTrash: Sometimes literal trash, like rags. Several portals are activated by carrying around otherwise pointless objects, including one item that is simply labelled as "junk".
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Fortress of Regrets is literally built from unknown aeons of regret, manifested as jet black stone and haunted by the Shadows born of those who died in the Nameless One's place]]. That said, the ''path'' to this place is surprisingly humble: [[spoiler:a portal in the morgue room the Nameless One woke up in]].
* VictoryPose: Striking one with the cheat item "Sword of Wh'ynn" actually causes victory, advancing you to the end of the game.
* VideogameCaringPotential: Mourns-For-Trees wants you to care about his trees. Not do anything with them, just be generally interested in their well-being. Persuade enough of your party to go along with it, and the trees will flourish. You get no reward besides some XP and a warm fuzzy feeling.
* VideogameCrueltyPotential: One of the most epic examples in gaming. No random violence played for laughs here, this game will let you be ''cruel'', [[KickTheDog Elaborately-Torture-The-Dog]] style. Some of the genuinely horrible things you can do to people just through dialogue are guaranteed to make you hate yourself. Unless you're just as Evil, of course. Special mention goes to the ability to squeeze every last drop of soul-crushing goodness out of a situation set up long before the game even started: [[spoiler: The Practical Incarnation engineered a sequence of events that ultimately led to a githzerai swearing a life debt to him - only to have the gith find out later that The Nameless One is immortal, and he's pretty much signed himself into slavery of his own free will (essentially a living hell for a githzerai).]] You're free to remind him of this every chance you get.
* ViolenceIsTheOnlyOption: Downplayed; only a small number of fights (about four) are completely unavoidable.
* WakingUpAtTheMorgue: One of the locations that The Nameless One can wake up in after dying is the Mortuary, the Sigil morgue.
* WarriorTherapist: A Nameless One with sufficiently high stats in Wisdom and Intelligence. If you concentrate on leveling up those two stats, by the game's midpoint, [[spoiler:you can teach Dak'kon a thing or two about the religious relic he's been studying for decades]]. Keep leveling, and by the end of the game, [[spoiler:you can BreakingSpeech the BigBad into [[TalkingTheMonsterToDeath giving up without a fight]]]].
* WaveMotionGun: The Mechanus Cannon. [[NoKillLikeOverkill There truly is no kill like overkill]], particularly when it involves a giant laser in a parallel dimension opening a portal into yours and ''annihilating'' the enemy.
* WaxOnWaxOff: The training required to become a mage. Lampshaded: your mentor is bemused when part of your aptitude from previous lives returns, as she was looking forward to having someone to do menial tasks for her for months.
%%* WeAreEverywhere: The Anarchists.
* WeBuyAnything: Mostly played straight. There are certain merchants who only buy and sell one sort of thing (for example, spices, fish, or dishware). They are, of course, important to various sidequests.
* WellIntentionedExtremist: Some of the anarchists in the Lower Ward. [[spoiler: Also Ravel, in her own twisted way: she wanted to free the Lady of Pain by [[TheEndOfTheWorldAsWeKnowIt unlocking her Cage which is the city of Sigil]].]]
* WhamLine: [[spoiler: "Don't trust the skull."]]
* WhereItAllBegan: One of the three universal rules of Planescape is the Unity of Rings -- the principle that everything tends to be circular, be it literally or figuratively. Usually, this means that when an event draws to a close, it will almost invariably focus back on where it began. [[spoiler:The entrance to the final dungeon is found in the very room The Nameless One wakes up in at the beginning of the game. This can be {{Lampshaded}} by the player by having The Nameless One complain about how all the running around the Planes was ultimately pointless, and both Morte and Dak'kon can be chewed out for not telling him about the entrance to his goal.]]
* WhoEvenNeedsABrain: If the Nameless One lets Marta the Seamstress open up his skull, he'll discover that she did not find anything inside, hinting that the repeated process of losing his memory has eventually made him brainless. Somehow, this does not hinder his ability to think in any way, however.
* WisdomFromTheGutter: Most of the game takes place in slums or working class areas of cities, and as such, most of the wisdom The Nameless One hears comes from rather unlikely sources. Notable teachers include Mebbeth, a midwife who dabbles in the Art (magic); Dhall, the cataloguer in charge of keeping track of the bodies brought to the Mortuary; Stale Mary, a motherly, caring zombie; Morte, the wisecracking skull following The Nameless One around and who has seen quite a bit of the Planes; and Annah, a young Tiefling raised in the Hive -- the slums of Sigil -- and another companion of The Nameless One.
* WordsCanBreakMyBones: You can un-petrify a wizard whose stone-form is kept in a museum at the Festhall District. Doing so allows him to finally unleash a torrent of curses so profane they ''kill the Nameless One instantly''. This is one way of amping up Morte's special Litany of Curses ability -- and while he's encountered a lot of foul and inventive mouths in the game, this one is bad enough even he is startled:
-->'''Morte:''' ''By the Lady's bladed teats!''
* WorldOfBuxom: Sigil, City of Doors and Giant, Shapely, Voluptuous Breasts. All of the female character models are impossibly proportioned, although this is only really obvious in the codex part of the journal, where pre-rendered images of most inhabitants of the world are shown.
* WorldOfCardboardSpeech: You get a few of these opened up to you if you confront [[spoiler:the Transcendent One]] with the right stats or under the right circumstances, some of them very satisfying and all of them leading to the enemy being [[TalkingTheMonsterToDeath talked to death]] in some form or another.
-->'''The Nameless One:'''[[spoiler:If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.]]
* WretchedHive:
** Curst, so wretched that [[spoiler:the whole city gets dragged into Carceri, a hellish prison plane. You then have the chance to make things a little better.]]
** The Hive, the part of Sigil where you start. While not as bad as Curst, it's still pretty wretched.
* YouAreWorthHell: [[spoiler:The Nameless One goes to Hell even if you get the ''best'' ending, but in that case, there is one small upside: Fall-From-Grace promises to search the Lower Planes until she finds him. (Of course, she ''is'' a demon, so she probably doesn't find it as bad.)]]
* YouDidntAsk: If the player asks Morte or Dak'kon why they never told the player character [[spoiler:where the entrance to the Fortress of Regrets was, they'll reply that he didn't ask, and that they didn't know the significance of the place.]]
----
28th Mar '17 2:54:55 PM WanderingBrowser
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An [[UpdatedReRelease Enhanced Edition]] of the game, similar to the ones done for ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale'', was announced on the 19th of March 2017, with a release date of the 12th of April 2017.



** An aversion of TalkToEveryone serves as this. You can see devils walking about the streets of Sigil. Clever players can control and farm them for XP. Dumb players might try to have a nice chat with them only for the beast to snarl with rage and attack. Really dumb players will try to have a chat with them while Grace, a member of their hated enemies, is in the party.
** Actually doing the things that attract the Lady of Pain's attention, in spite of multiple characters' explicit warnings. All of Sigil is terrified of her '''for good reason'''. Doing this once ends you in a Maze; doing it twice kills you. Pissing off the Lady of Pain is possible by becoming a believer of [[ArchEnemy Aoskar]], the dead god of portals, slaughtering large numbers of townsfolk, murdering Dabus, the servants of the Lady, or worshipping and/or making fun of the Lady dozens of times.
** The Monster Jug, which is an item that can be purchased in the Curiosity Shoppe in the Clerk's Ward. Buy it, turn it upside down and shake it to see if anything comes out? [[CaptainObvious The monster pops out and attacks you]].
* SchrodingersGun: The Nameless One's entire personality. Justified, in that he suffers from LaserGuidedAmnesia, and literally has no personality until you give him one.
* TheScottishTrope: Few people are willing to mention the Lady of Pain.
* SecretCharacter: There are three characters which the player is not completely likely to recruit throughout the game. Two of them, [[spoiler:Nordom and Vhailor]], are hard to find. Ignus is easy to find but relatively hard to get.
%%* ShadowDictator: [[spoiler: The Silent King.]]
%%* ShamingTheMob: The best way to handle the situation in Carceri.
* ShoutOut:
** "[[spoiler:Trias]], [[Franchise/TheDarkTower have you forgotten the face of your father?]]"
** Good Incarnation: "I needed more time, and I needed more life." This is an allusion to [[Film/BladeRunner Roy Batty's]] line: "I need more life, fucker."
** A rare magical ring, crafted from an unknown metal in the year AC 195: [[Anime/MobileSuitGundamWing Ring Zero]].
** Among the experiences stored in the Sensorium is one of [[Literature/TheMetamorphosis a monstrous, verminous bug who awakes from uneasy dreams to find himself transformed into a rather small, four-limbed fleshy thing.]]
** If you're decent to O, he will permanently increase your wisdom by [[Myth/HinduMythology opening his mouth and showing you the entirety of existence for a moment]].
** It's mentioned that the Nameless One forged the Fortress of Regret with his actions, similar to [[AChristmasCarol Jacob Marley's chains.]]
** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/{{Fallout 2}}'', the last game Black Isle made before Planescape: Torment.
* SillinessSwitch: Easter Egg Morte and Leprechaun Annah.
* SkippableBoss: Most of them, [[spoiler:''including the final boss.'']] [[OverusedRunningGag Ah, dialogue options...]]
* SlidingScaleOfIdealismVersusCynicism: Fairly cynical (for fantasy, at least), with a few idealistic streaks here and there. Where on the sliding scale this game falls is strongly dependent on how you act; it's possible to play as a MessianicArchetype, and do very well, in game terms; it's also possible to be a VillainProtagonist, and do just as well.
* SnowballLie: [[spoiler:Adahn.]]
* SoloCharacterRun: It can be done, though it deprives the game of many of its best parts.
* SpeakingLikeTotallyTeen: A group of thugs in Clerk's Ward can be called out on their poor grasp of Sigil's slang. Annah, a born and raised street urchin, finds them especially amusing. (Ironically, she herself regularly uses "pike off" to tell people to go away and stop bothering her, whereas at least according to the 2nd Edition ''Planewalker's Handbook'' it means "to annoy", though the Planescape Boxed Set listed it as being an all-purpose rude word.)
* StatisticallySpeaking: Exception.
* StealthRun: It's possible, though the Thief [[AnAdventurerIsYou Character Class]] is usually the least played.
* StockLateralThinkingPuzzle: The "three words ending in -gry" one. How you can answer depends on the Nameless One's stats.
* StopPokingMe
--> '''Morte:''' "You know, if I could click you, you wouldn't know a moment's peace."
* {{Stripperiffic}}:
** Annah's [[http://www.gamehotties.com/images/annah/annah.jpg outfit]]. Weakly justified as her infernal heritage giving her increased body heat. If The Nameless One is a good enough thief, you can even suggest she use it to [[DistractedByTheSexy distract potential marks.]]
** Annah looks downright Puritan compared to the clothing worn by female [[http://www.stormtiger.com/collie/img/archive/200606/townieupperclassfemale.jpg Upper-Class Townspeople]]. Oh, and the [[http://www.stormtiger.com/collie/img/archive/200606/towniefemaleangry.jpg Lower-Class]] ones too.
** Trias is a male example, wearing only a loincloth.
** With the exception of an optional disguise in the Mortuary, the Nameless One goes the entire game wearing nothing above his waist besides tattoos and some magic jewelry.
%%* StuckItems
%%* SuicidalOverconfidence
* TakeOurWordForIt: The Codex of the Inconceivable, a book you can purchase from the Curiosity Shoppe in the Clerk's Ward. It contains things too inconceivable to describe.
* TalkingTheMonsterToDeath: Several of the major bosses can be talked into surrendering or committing suicide.
** [[spoiler:Getting the best ending requires that the player persuades The Transcendent One to merge with The Nameless One; fighting him gives a slightly worse ending.]]
** Inverted with "Adahn," who is talked ''into'' existence by lying about The Nameless One's name enough times.
** In a bit of BlackHumor, the coffin maker in the Lower Ward annoyed the rest of the ward so much with his inane chatterbox tendencies that they hired a wizard to create a zombie to be his friend. The zombie is so sick of listening to him that it's become suicidal and asks you to [[ICannotSelfTerminate put it out of its misery]].
* TalkToEveryone: Lampshaded by numerous characters; by the time you get to the other wards of Sigil, most people *know* that you're going around asking everyone questions, and are exasperated when you start asking them.
* ThanatosGambit: [[spoiler:The Practical Incarnation]] specifically designed [[spoiler:the empty tomb]] so that only an immortal could get through it. How? Several of the rooms can only be exited by getting struck by lightning and dying.
* ThirdPersonPerson:
** Ignus will always refer to himself in the third person, and tends to draw out the 'S' at the end in a way that suggests he is not quite there.
** Nemelle speaks as if she's narrating her life, and according to her sister, she can [[RealityWarper warp reality]] according to what she says.
* ThereIsNoKillLikeOverkill: Most high-level spells:
** Instead of pretty lights, those spells use long and impressive cutscenes which explain where the [[http://www.youtube.com/watch?v=WcGC2byVmoA meteor storm]] or a [[http://www.youtube.com/watch?v=OKZZEPoVb4c giant ray of fiery death]] comes from and why it should completely obliterate your enemy.
** The [[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]] spell takes almost a minute and a half to resolve, and invokes the help of an angel in heaven, a phoenix, a Solar and a golden dragon.
** The [[http://www.youtube.com/watch?v=vn58158ygXI Symbol of Torment]] spell is incredibly badass.
* TitleDrop: The word "torment" appears pretty frequently, usually relating to the mental anguish that The Nameless One and his party are experiencing.
* TokenEvilTeammate: Officially, an evil Nameless One is the only evil member of the party. Ignus functionally fulfills this role in the sense that he really only cares for burning the crap out of everything and you really need to reign him in, even if it doesn't say he's evil in his stat description. [[spoiler:He'll be a designated boss fight for a future Good Nameless One, if that's any indication.]]
* TotemPoleTrench: The bestiary entry on the [[DungeonMaster Lady of Pain]] includes a [[ShroudedInMyth rumor]] that she is actually six giant squirrels with a headdress, a robe and a ring of levitation.
* TraumaInn: ZigZagged; The Nameless One will be able to restore most or all of his health while resting with enough Constitution, but other characters are only healed a certain amount based on the quality of the resting place.
* TreasureChestCavity: The Nameless One can ask one character to dig around in his body for valuables that previous incarnations might have hidden there. There is also a reanimated skeleton that was altered by an earlier incarnation to include a small pocket dimension in its chest cavity for some emergency supplies.
* TrueNeutral: As a blank slate, your character starts off this way and will have this adjusted based on player actions. Thankfully in this case the concept of alignment-change penalties was ignored. Certain items are only usable by certain alignments, of course.
* TrustPassword: The dead language of Uyo functions as a way for The Nameless One to obfuscate his notes. It lets the player decipher a journal written by a particularly paranoid incarnation. [[spoiler:When you meet the Paranoid Incarnation later you can speak to him in this language to convince him to trust you, as only the two of you could possibly understand what is being said.]]
* UglyGuyHotWife: The Nameless One and Deionarra. The former is a walking mass of scar tissue who has been described as zombie-like; the latter is a beautiful young woman.
* TheUnReveal: If the player brings a certain object to the final dungeon and picks the right conversation options, [[spoiler:The Nameless One will be able to recover his name with the help of The Good Incarnation, but the player never finds out what it is.]]
* VendorTrash: Sometimes literal trash, like rags. Several portals are activated by carrying around otherwise pointless objects, including one item that is simply labelled as "junk".
%%* TheVeryDefinitelyFinalDungeon: [[spoiler:The Fortress of Regrets.]]
* VictoryPose: Striking one with the cheat item "Sword of Wh'ynn" actually causes victory, advancing you to the end of the game.
* VideogameCaringPotential: Mourns-For-Trees wants you to care about his trees. Not do anything with them, just be generally interested in their well-being. Persuade enough of your party to go along with it, and the trees will flourish. You get no reward besides some XP and a warm fuzzy feeling.
* VideogameCrueltyPotential: One of the most epic examples in gaming. No random violence played for laughs here, this game will let you be ''cruel'', [[KickTheDog Elaborately-Torture-The-Dog]] style. Some of the genuinely horrible things you can do to people just through dialogue are guaranteed to make you hate yourself. Unless you're just as Evil, of course. Special mention goes to the ability to squeeze every last drop of soul-crushing goodness out of a situation set up long before the game even started: [[spoiler: The Practical Incarnation engineered a sequence of events that ultimately led to a githzerai swearing a life debt to him - only to have the gith find out later that The Nameless One is immortal, and he's pretty much signed himself into slavery of his own free will (essentially a living hell for a githzerai).]] You're free to remind him of this every chance you get.
* ViolenceIsTheOnlyOption: Downplayed; only a small number of fights (about four) are completely unavoidable.
* WakingUpAtTheMorgue: One of the locations that The Nameless One can wake up in after dying is the Mortuary, the Sigil morgue.
* WarriorTherapist: A Nameless One with sufficiently high stats in Wisdom and Intelligence. If you concentrate on leveling up those two stats, by the game's midpoint, [[spoiler:you can teach Dak'kon a thing or two about the religious relic he's been studying for decades]]. Keep leveling, and by the end of the game, [[spoiler:you can BreakingSpeech the BigBad into [[TalkingTheMonsterToDeath giving up without a fight]]]].
* WaveMotionGun: The Mechanus Cannon. [[NoKillLikeOverkill There truly is no kill like overkill]], particularly when it involves a giant laser in a parallel dimension opening a portal into yours and ''annihilating'' the enemy.
* WaxOnWaxOff: The training required to become a mage. Lampshaded: your mentor is bemused when part of your aptitude from previous lives returns, as she was looking forward to having someone to do menial tasks for her for months.
%%* WeAreEverywhere: The Anarchists.
* WeBuyAnything: Mostly played straight. There are certain merchants who only buy and sell one sort of thing (for example, spices, fish, or dishware). They are, of course, important to various sidequests.
* WellIntentionedExtremist: Some of the anarchists in the Lower Ward. [[spoiler: Also Ravel, in her own twisted way: she wanted to free the Lady of Pain by [[TheEndOfTheWorldAsWeKnowIt unlocking her Cage which is the city of Sigil]].]]
* WhamLine: [[spoiler: "Don't trust the skull."]]
* WhereItAllBegan: One of the three universal rules of Planescape is the Unity of Rings -- the principle that everything tends to be circular, be it literally or figuratively. Usually, this means that when an event draws to a close, it will almost invariably focus back on where it began. [[spoiler:The entrance to the final dungeon is found in the very room The Nameless One wakes up in at the beginning of the game. This can be {{Lampshaded}} by the player by having The Nameless One complain about how all the running around the Planes was ultimately pointless, and both Morte and Dak'kon can be chewed out for not telling him about the entrance to his goal.]]
* WhoEvenNeedsABrain: If the Nameless One lets Marta the Seamstress open up his skull, he'll discover that she did not find anything inside, hinting that the repeated process of losing his memory has eventually made him brainless. Somehow, this does not hinder his ability to think in any way, however.
* WisdomFromTheGutter: Most of the game takes place in slums or working class areas of cities, and as such, most of the wisdom The Nameless One hears comes from rather unlikely sources. Notable teachers include Mebbeth, a midwife who dabbles in the Art (magic); Dhall, the cataloguer in charge of keeping track of the bodies brought to the Mortuary; Stale Mary, a motherly, caring zombie; Morte, the wisecracking skull following The Nameless One around and who has seen quite a bit of the Planes; and Annah, a young Tiefling raised in the Hive -- the slums of Sigil -- and another companion of The Nameless One.
* WordsCanBreakMyBones: You can un-petrify a wizard whose stone-form is kept in a museum at the Festhall District. Doing so allows him to finally unleash a torrent of curses so profane they ''kill the Nameless One instantly''. This is one way of amping up Morte's special Litany of Curses ability -- and while he's encountered a lot of foul and inventive mouths in the game, this one is bad enough even he is startled:
-->'''Morte:''' ''By the Lady's bladed teats!''
* WorldOfBuxom: Sigil, City of Doors and Giant, Shapely, Voluptuous Breasts. All of the female character models are impossibly proportioned, although this is only really obvious in the codex part of the journal, where pre-rendered images of most inhabitants of the world are shown.
* WorldOfCardboardSpeech: You get a few of these opened up to you if you confront [[spoiler:the Transcendent One]] with the right stats or under the right circumstances, some of them very satisfying and all of them leading to the enemy being [[TalkingTheMonsterToDeath talked to death]] in some form or another.
-->'''The Nameless One:'''[[spoiler:If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.]]
* WretchedHive:
** Curst, so wretched that [[spoiler:the whole city gets dragged into Carceri, a hellish prison plane. You then have the chance to make things a little better.]]
** The Hive, the part of Sigil where you start. While not as bad as Curst, it's still pretty wretched.
* YouAreWorthHell: [[spoiler:The Nameless One goes to Hell even if you get the ''best'' ending, but in that case, there is one small upside: Fall-From-Grace promises to search the Lower Planes until she finds him. (Of course, she ''is'' a demon, so she probably doesn't find it as bad.)]]
* YouDidntAsk: If the player asks Morte or Dak'kon why they never told the player character [[spoiler:where the entrance to the Fortress of Regrets was, they'll reply that he didn't ask, and that they didn't know the significance of the place.]]
----

to:

** An aversion of TalkToEveryone serves as this. You can see devils walking about the streets of Sigil. Clever players can control and farm them for XP. Dumb players might try to have a nice chat with them only for the beast to snarl with rage and attack. Really dumb players will try to have a chat with them while Grace, a member of their hated enemies, is in the party.
** Actually doing the things that attract the Lady of Pain's attention, in spite of multiple characters' explicit warnings. All of Sigil is terrified of her '''for good reason'''. Doing this once ends you in a Maze; doing it twice kills you. Pissing off the Lady of Pain is possible by becoming a believer of [[ArchEnemy Aoskar]], the dead god of portals, slaughtering large numbers of townsfolk, murdering Dabus, the servants of the Lady, or worshipping and/or making fun of the Lady dozens of times.
** The Monster Jug, which is an item that can be purchased in the Curiosity Shoppe in the Clerk's Ward. Buy it, turn it upside down and shake it to see if anything comes out? [[CaptainObvious The monster pops out and attacks you]].
* SchrodingersGun: The Nameless One's entire personality. Justified, in that he suffers from LaserGuidedAmnesia, and literally has no personality until you give him one.
* TheScottishTrope: Few people are willing to mention the Lady of Pain.
* SecretCharacter: There are three characters which the player is not completely likely to recruit throughout the game. Two of them, [[spoiler:Nordom and Vhailor]], are hard to find. Ignus is easy to find but relatively hard to get.
%%* ShadowDictator: [[spoiler: The Silent King.]]
%%* ShamingTheMob: The best way to handle the situation in Carceri.
* ShoutOut:
** "[[spoiler:Trias]], [[Franchise/TheDarkTower have you forgotten the face of your father?]]"
** Good Incarnation: "I needed more time, and I needed more life." This is an allusion to [[Film/BladeRunner Roy Batty's]] line: "I need more life, fucker."
** A rare magical ring, crafted from an unknown metal in the year AC 195: [[Anime/MobileSuitGundamWing Ring Zero]].
** Among the experiences stored in the Sensorium is one of [[Literature/TheMetamorphosis a monstrous, verminous bug who awakes from uneasy dreams to find himself transformed into a rather small, four-limbed fleshy thing.]]
** If you're decent to O, he will permanently increase your wisdom by [[Myth/HinduMythology opening his mouth and showing you the entirety of existence for a moment]].
** It's mentioned that the Nameless One forged the Fortress of Regret with his actions, similar to [[AChristmasCarol Jacob Marley's chains.]]
** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/{{Fallout 2}}'', the last game Black Isle made before Planescape: Torment.
* SillinessSwitch: Easter Egg Morte and Leprechaun Annah.
* SkippableBoss: Most of them, [[spoiler:''including the final boss.'']] [[OverusedRunningGag Ah, dialogue options...]]
* SlidingScaleOfIdealismVersusCynicism: Fairly cynical (for fantasy, at least), with a few idealistic streaks here and there. Where on the sliding scale this game falls is strongly dependent on how you act; it's possible to play as a MessianicArchetype, and do very well, in game terms; it's also possible to be a VillainProtagonist, and do just as well.
* SnowballLie: [[spoiler:Adahn.]]
* SoloCharacterRun: It can be done, though it deprives the game of many of its best parts.
* SpeakingLikeTotallyTeen: A group of thugs in Clerk's Ward can be called out on their poor grasp of Sigil's slang. Annah, a born and raised street urchin, finds them especially amusing. (Ironically, she herself regularly uses "pike off" to tell people to go away and stop bothering her, whereas at least according to the 2nd Edition ''Planewalker's Handbook'' it means "to annoy", though the Planescape Boxed Set listed it as being an all-purpose rude word.)
* StatisticallySpeaking: Exception.
* StealthRun: It's possible, though the Thief [[AnAdventurerIsYou Character Class]] is usually the least played.
* StockLateralThinkingPuzzle: The "three words ending in -gry" one. How you can answer depends on the Nameless One's stats.
* StopPokingMe
--> '''Morte:''' "You know, if I could click you, you wouldn't know a moment's peace."
* {{Stripperiffic}}:
** Annah's [[http://www.gamehotties.com/images/annah/annah.jpg outfit]]. Weakly justified as her infernal heritage giving her increased body heat. If The Nameless One is a good enough thief, you can even suggest she use it to [[DistractedByTheSexy distract potential marks.]]
** Annah looks downright Puritan compared to the clothing worn by female [[http://www.stormtiger.com/collie/img/archive/200606/townieupperclassfemale.jpg Upper-Class Townspeople]]. Oh, and the [[http://www.stormtiger.com/collie/img/archive/200606/towniefemaleangry.jpg Lower-Class]] ones too.
** Trias is a male example, wearing only a loincloth.
** With the exception of an optional disguise in the Mortuary, the Nameless One goes the entire game wearing nothing above his waist besides tattoos and some magic jewelry.
%%* StuckItems
%%* SuicidalOverconfidence
* TakeOurWordForIt: The Codex of the Inconceivable, a book you can purchase from the Curiosity Shoppe in the Clerk's Ward. It contains things too inconceivable to describe.
* TalkingTheMonsterToDeath: Several of the major bosses can be talked into surrendering or committing suicide.
** [[spoiler:Getting the best ending requires that the player persuades The Transcendent One to merge with The Nameless One; fighting him gives a slightly worse ending.]]
** Inverted with "Adahn," who is talked ''into'' existence by lying about The Nameless One's name enough times.
** In a bit of BlackHumor, the coffin maker in the Lower Ward annoyed the rest of the ward so much with his inane chatterbox tendencies that they hired a wizard to create a zombie to be his friend. The zombie is so sick of listening to him that it's become suicidal and asks you to [[ICannotSelfTerminate put it out of its misery]].
* TalkToEveryone: Lampshaded by numerous characters; by the time you get to the other wards of Sigil, most people *know* that you're going around asking everyone questions, and are exasperated when you start asking them.
* ThanatosGambit: [[spoiler:The Practical Incarnation]] specifically designed [[spoiler:the empty tomb]] so that only an immortal could get through it. How? Several of the rooms can only be exited by getting struck by lightning and dying.
* ThirdPersonPerson:
** Ignus will always refer to himself in the third person, and tends to draw out the 'S' at the end in a way that suggests he is not quite there.
** Nemelle speaks as if she's narrating her life, and according to her sister, she can [[RealityWarper warp reality]] according to what she says.
* ThereIsNoKillLikeOverkill: Most high-level spells:
** Instead of pretty lights, those spells use long and impressive cutscenes which explain where the [[http://www.youtube.com/watch?v=WcGC2byVmoA meteor storm]] or a [[http://www.youtube.com/watch?v=OKZZEPoVb4c giant ray of fiery death]] comes from and why it should completely obliterate your enemy.
** The [[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]] spell takes almost a minute and a half to resolve, and invokes the help of an angel in heaven, a phoenix, a Solar and a golden dragon.
** The [[http://www.youtube.com/watch?v=vn58158ygXI Symbol of Torment]] spell is incredibly badass.
* TitleDrop: The word "torment" appears pretty frequently, usually relating to the mental anguish that The Nameless One and his party are experiencing.
* TokenEvilTeammate: Officially, an evil Nameless One is the only evil member of the party. Ignus functionally fulfills this role in the sense that he really only cares for burning the crap out of everything and you really need to reign him in, even if it doesn't say he's evil in his stat description. [[spoiler:He'll be a designated boss fight for a future Good Nameless One, if that's any indication.]]
* TotemPoleTrench: The bestiary entry on the [[DungeonMaster Lady of Pain]] includes a [[ShroudedInMyth rumor]] that she is actually six giant squirrels with a headdress, a robe and a ring of levitation.
* TraumaInn: ZigZagged; The Nameless One will be able to restore most or all of his health while resting with enough Constitution, but other characters are only healed a certain amount based on the quality of the resting place.
* TreasureChestCavity: The Nameless One can ask one character to dig around in his body for valuables that previous incarnations might have hidden there. There is also a reanimated skeleton that was altered by an earlier incarnation to include a small pocket dimension in its chest cavity for some emergency supplies.
* TrueNeutral: As a blank slate, your character starts off this way and will have this adjusted based on player actions. Thankfully in this case the concept of alignment-change penalties was ignored. Certain items are only usable by certain alignments, of course.
* TrustPassword: The dead language of Uyo functions as a way for The Nameless One to obfuscate his notes. It lets the player decipher a journal written by a particularly paranoid incarnation. [[spoiler:When you meet the Paranoid Incarnation later you can speak to him in this language to convince him to trust you, as only the two of you could possibly understand what is being said.]]
* UglyGuyHotWife: The Nameless One and Deionarra. The former is a walking mass of scar tissue who has been described as zombie-like; the latter is a beautiful young woman.
* TheUnReveal: If the player brings a certain object to the final dungeon and picks the right conversation options, [[spoiler:The Nameless One will be able to recover his name with the help of The Good Incarnation, but the player never finds out what it is.]]
* VendorTrash: Sometimes literal trash, like rags. Several portals are activated by carrying around otherwise pointless objects, including one item that is simply labelled as "junk".
%%* TheVeryDefinitelyFinalDungeon: [[spoiler:The Fortress of Regrets.]]
* VictoryPose: Striking one with the cheat item "Sword of Wh'ynn" actually causes victory, advancing you to the end of the game.
* VideogameCaringPotential: Mourns-For-Trees wants you to care about his trees. Not do anything with them, just be generally interested in their well-being. Persuade enough of your party to go along with it, and the trees will flourish. You get no reward besides some XP and a warm fuzzy feeling.
* VideogameCrueltyPotential: One of the most epic examples in gaming. No random violence played for laughs here, this game will let you be ''cruel'', [[KickTheDog Elaborately-Torture-The-Dog]] style. Some of the genuinely horrible things you can do to people just through dialogue are guaranteed to make you hate yourself. Unless you're just as Evil, of course. Special mention goes to the ability to squeeze every last drop of soul-crushing goodness out of a situation set up long before the game even started: [[spoiler: The Practical Incarnation engineered a sequence of events that ultimately led to a githzerai swearing a life debt to him - only to have the gith find out later that The Nameless One is immortal, and he's pretty much signed himself into slavery of his own free will (essentially a living hell for a githzerai).]] You're free to remind him of this every chance you get.
* ViolenceIsTheOnlyOption: Downplayed; only a small number of fights (about four) are completely unavoidable.
* WakingUpAtTheMorgue: One of the locations that The Nameless One can wake up in after dying is the Mortuary, the Sigil morgue.
* WarriorTherapist: A Nameless One with sufficiently high stats in Wisdom and Intelligence. If you concentrate on leveling up those two stats, by the game's midpoint, [[spoiler:you can teach Dak'kon a thing or two about the religious relic he's been studying for decades]]. Keep leveling, and by the end of the game, [[spoiler:you can BreakingSpeech the BigBad into [[TalkingTheMonsterToDeath giving up without a fight]]]].
* WaveMotionGun: The Mechanus Cannon. [[NoKillLikeOverkill There truly is no kill like overkill]], particularly when it involves a giant laser in a parallel dimension opening a portal into yours and ''annihilating'' the enemy.
* WaxOnWaxOff: The training required to become a mage. Lampshaded: your mentor is bemused when part of your aptitude from previous lives returns, as she was looking forward to having someone to do menial tasks for her for months.
%%* WeAreEverywhere: The Anarchists.
* WeBuyAnything: Mostly played straight. There are certain merchants who only buy and sell one sort of thing (for example, spices, fish, or dishware). They are, of course, important to various sidequests.
* WellIntentionedExtremist: Some of the anarchists in the Lower Ward. [[spoiler: Also Ravel, in her own twisted way: she wanted to free the Lady of Pain by [[TheEndOfTheWorldAsWeKnowIt unlocking her Cage which is the city of Sigil]].]]
* WhamLine: [[spoiler: "Don't trust the skull."]]
* WhereItAllBegan: One of the three universal rules of Planescape is the Unity of Rings -- the principle that everything tends to be circular, be it literally or figuratively. Usually, this means that when an event draws to a close, it will almost invariably focus back on where it began. [[spoiler:The entrance to the final dungeon is found in the very room The Nameless One wakes up in at the beginning of the game. This can be {{Lampshaded}} by the player by having The Nameless One complain about how all the running around the Planes was ultimately pointless, and both Morte and Dak'kon can be chewed out for not telling him about the entrance to his goal.]]
* WhoEvenNeedsABrain: If the Nameless One lets Marta the Seamstress open up his skull, he'll discover that she did not find anything inside, hinting that the repeated process of losing his memory has eventually made him brainless. Somehow, this does not hinder his ability to think in any way, however.
* WisdomFromTheGutter: Most of the game takes place in slums or working class areas of cities, and as such, most of the wisdom The Nameless One hears comes from rather unlikely sources. Notable teachers include Mebbeth, a midwife who dabbles in the Art (magic); Dhall, the cataloguer in charge of keeping track of the bodies brought to the Mortuary; Stale Mary, a motherly, caring zombie; Morte, the wisecracking skull following The Nameless One around and who has seen quite a bit of the Planes; and Annah, a young Tiefling raised in the Hive -- the slums of Sigil -- and another companion of The Nameless One.
* WordsCanBreakMyBones: You can un-petrify a wizard whose stone-form is kept in a museum at the Festhall District. Doing so allows him to finally unleash a torrent of curses so profane they ''kill the Nameless One instantly''. This is one way of amping up Morte's special Litany of Curses ability -- and while he's encountered a lot of foul and inventive mouths in the game, this one is bad enough even he is startled:
-->'''Morte:''' ''By the Lady's bladed teats!''
* WorldOfBuxom: Sigil, City of Doors and Giant, Shapely, Voluptuous Breasts. All of the female character models are impossibly proportioned, although this is only really obvious in the codex part of the journal, where pre-rendered images of most inhabitants of the world are shown.
* WorldOfCardboardSpeech: You get a few of these opened up to you if you confront [[spoiler:the Transcendent One]] with the right stats or under the right circumstances, some of them very satisfying and all of them leading to the enemy being [[TalkingTheMonsterToDeath talked to death]] in some form or another.
-->'''The Nameless One:'''[[spoiler:If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.]]
* WretchedHive:
** Curst, so wretched that [[spoiler:the whole city gets dragged into Carceri, a hellish prison plane. You then have the chance to make things a little better.]]
** The Hive, the part of Sigil where you start. While not as bad as Curst, it's still pretty wretched.
* YouAreWorthHell: [[spoiler:The Nameless One goes to Hell even if you get the ''best'' ending, but in that case, there is one small upside: Fall-From-Grace promises to search the Lower Planes until she finds him. (Of course, she ''is'' a demon, so she probably doesn't find it as bad.)]]
* YouDidntAsk: If the player asks Morte or Dak'kon why they never told the player character [[spoiler:where the entrance to the Fortress of Regrets was, they'll reply that he didn't ask, and that they didn't know the significance of the place.]]
----
Sigil
4th Feb '17 11:25:36 PM BattleMaster
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Added DiffLines:

* FlechetteStorm: The Blade Storm spell. Pick a spot and it will cause a series of rings of razor-sharp blades to erupt from the ground. Notable in that it requires an attack roll rather than a saving throw (and if you miss it will inflict no damage at all, unlike most similar spells that will inflict half damage), and it's one of the few area affecting spells you can cast in the game that will cause friendly fire.
31st Jan '17 8:53:12 AM Gosicrystal
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* LostForever:
** Every area after and including [[spoiler:Ravel's maze]] cannot be revisited, so any quests you don't complete or items you don't pick up (including an InfinityPlusOneSword) are gone forever.
** Before leaving an area, make ''absolutely'' sure you didn't leave anything important in an item pile, because item piles permanently disappear once you do. One of the biggest problems with this is that when party members die, they drop every item that isn't strictly vital to progressing in the plot. This includes the many seemingly-unimportant {{Chekhovs Gun}}s and any unique equipment they may have been wearing.


Added DiffLines:

* PermanentlyMissableContent:
** Every area after and including [[spoiler:Ravel's maze]] cannot be revisited, so any quests you don't complete or items you don't pick up (including an InfinityPlusOneSword) are gone forever.
** Before leaving an area, make ''absolutely'' sure you didn't leave anything important in an item pile, because item piles permanently disappear once you do. One of the biggest problems with this is that when party members die, they drop every item that isn't strictly vital to progressing in the plot. This includes the many seemingly-unimportant [[ChekhovsGun Chekhov's Guns]] and any unique equipment they may have been wearing.
23rd Jan '17 10:55:32 AM Tibernius
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---> [['''The Transcendent One''':]] "I can forge planes with my power. I can unmake you."

to:

---> [['''The [[spoiler:'''The Transcendent One''':]] One''']]: "I can forge planes with my power. I can unmake you."
23rd Jan '17 10:37:18 AM Tibernius
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---> '''The Transcendent One''': "I can forge planes with my power. I can unmake you."

to:

---> '''The [['''The Transcendent One''': One''':]] "I can forge planes with my power. I can unmake you."
23rd Jan '17 8:53:19 AM Kafkesque
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* MomentoMacGuffin: Dionarra's Wedding Ring, which she left for you.

to:

* MomentoMacGuffin: MementoMacGuffin: Dionarra's Wedding Ring, which she left for you.
23rd Jan '17 8:35:54 AM Kafkesque
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* EternalLove: the Nameless One's ghost girlfriend Deionarra, for him. ''Completely'' not mutual, though--in fact, the trope is pretty viciously [[DeconstructedTrope deconstructed]] by the extend to which the Nameless One's previous incarnations exploited Deionarra's love to manipulate her.

to:

* EternalLove: the Nameless One's ghost girlfriend Deionarra, for him. ''Completely'' not mutual, though--in fact, the trope is pretty viciously [[DeconstructedTrope deconstructed]] by the extend extent to which the Nameless One's previous incarnations exploited Deionarra's love to manipulate her.
23rd Jan '17 8:35:32 AM Kafkesque
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* EternalLove: the Nameless One's ghost girlfriend Deionarra, for him. ''Completely'' not mutual, though.

to:

* EternalLove: the Nameless One's ghost girlfriend Deionarra, for him. ''Completely'' not mutual, though.though--in fact, the trope is pretty viciously [[DeconstructedTrope deconstructed]] by the extend to which the Nameless One's previous incarnations exploited Deionarra's love to manipulate her.
18th Jan '17 5:43:23 AM PRH
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* BottomlessBladder: The Nameless One and his crew never need to eat, drink, go to the bathroom, or (as long as the healing charms hold out) sleep. Your allies do complain about getting tired, though.


Added DiffLines:

* TheNeedless: The Nameless One and his crew never need to eat, drink, go to the bathroom, or (as long as the healing charms hold out) sleep. Your allies do complain about getting tired, though.
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