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History VideoGame / PlanescapeTorment

28th Mar '16 8:35:41 AM SpectralTime
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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:He's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]

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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings Unbroken Circle of Zerthimon are is this. [[spoiler:He's [[spoiler: While his crisis of faith predates it, he's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]
28th Mar '16 2:09:20 AM Grudgeal
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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:Until you [[WarriorTherapist set him straight]], that is.]]

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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:Until you [[WarriorTherapist set him straight]], that is.[[spoiler:He's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]
11th Mar '16 12:58:51 PM Smeagol17
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Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in 2016. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)

to:

Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in 2016. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''.''{{TabletopGame/Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)
24th Feb '16 9:58:55 AM supergod
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** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes some of the not quite fully realized aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.

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** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes some of the not quite fully realized certain aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.
24th Feb '16 7:56:30 AM supergod
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It's also well-known for being heavy on the personal interactions and puzzles, while relatively light on the combat, so much so that it's more a highly interactive novel than a game. In many situations, your allies are more useful for the advice they can bring and the clues they can decipher than any capacity as "another warm body to throw at the enemy" (although [[HornyDevils some of them]] are [[InfernalRetaliation pretty hot indeed]]). For a complete gaming experience, creating a character with high intelligence, charisma, and wisdom gives the best dialogue options.

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It's also well-known for being heavy on the personal interactions and puzzles, while relatively light on the combat, so much so that it's more a highly interactive novel than a game. In many situations, your allies are more useful for the advice they can bring and the clues they can decipher than any capacity as "another warm body to throw at the enemy" (although [[HornyDevils some of them]] are [[InfernalRetaliation pretty hot indeed]]). For a complete gaming experience, creating a character with high intelligence, charisma, and wisdom gives the best dialogue options.
options. Which isn't to say that the game is lacking in enemy encounters and dungeon crawling for players more interested in monster slaying.
24th Feb '16 7:49:17 AM supergod
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** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes what are arguably the worst aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.

to:

** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes what are arguably some of the worst not quite fully realized aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.
22nd Jan '16 1:39:00 PM Smeagol17
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The game has two novelizations. The first, released 1999, went the way of the ''Baldur's Gate'' novelizations and was ripe with CanonDiscontinuity. The second, released online in 2000, was a fan {{novelization}} of the game's script baed on one particular play through.

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The game has two novelizations. The first, released 1999, went the way of the ''Baldur's Gate'' novelizations and was ripe with CanonDiscontinuity. The second, released online in 2000, was a fan {{novelization}} of the game's script baed based on one particular play through.
22nd Jan '16 1:38:27 PM Smeagol17
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Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in late 2015. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)

to:

Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in late 2015.2016. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)
11th Jan '16 11:02:59 AM SpectralTime
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* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the francise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward, his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
11th Jan '16 11:02:23 AM SpectralTime
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Added DiffLines:

* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the francise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward, his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PlanescapeTorment