History VideoGame / Pikmin

16th Apr '16 9:01:01 PM MyFinalEdits
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* KingKoopaCopy: The FinalBoss of the first game is the Emperor Bulblax, a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breath fire, it shares other attacks from Bowser like GroundPound (first game only) and Pikmin-scaring roars (second game only).



* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (and we do mean ''[[BigEater everything]]''). However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.

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* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (and we do mean ''[[BigEater everything]]'').everything. However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.



* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2'', and the former TropeNamer.

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* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2'', and the former TropeNamer.2''.
9th Apr '16 6:14:37 AM TimG5
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* EatingTheEnemy
** This how the grand majority of Pikmin enemies will deal with your horde. The Plasm Wraith of the third game is a notable example as it's the only enemy that'll devour your Pikmin for reasons besides self-defense. In its case [[spoiler: it'll begin eating your Pikmin in an attempt to keep you from saving Olimar. The Rock Pikmin can NoSell this though, so they're the best ones to fight it with.]]
** In return, the grand majority of enemies in the series once beaten will leave behind a some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]]. This also happens to be the only way to kill a [[DemonicSpiders a Bulbear or Gatling Groink]] for good, because if you don't reduce them to Pikmin seeds via the Onion when above ground (in a cave you'd use the Research Pod), they'll come BackFromTheDead...
29th Mar '16 11:42:28 AM SilverSupernova
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* NothingIsScarier: The Final Trial from the first game certainly tries to invoke this. There is only one enemy total in the stage (the final boss), and the average player will be spending an in-game day trying to clear the obstacles reach the creature's lair. This whole time, the player will encounter nothing else while the game plays very unnerving music which gives the vibe that there's something sinister in this peaceful setting with them.
29th Mar '16 11:35:20 AM SilverSupernova
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* BagOfSpilling: In one of the secret logs from Pikmin 3, Olimar, after watching Louie get attacked by an electric creature, laments that they didn't hold onto the electric resistant material they used to upgrade their suits in Pikmin 2.
27th Mar '16 9:45:36 PM SilverSupernova
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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]

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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]]] The secret log videos which players can find also suggest that some of the more outlandish files and placement of the logs can be attributed to the faulty bargain priced equipment his boss provided, leaking or ejecting data files as he travels.
12th Mar '16 1:11:15 PM TokoWH
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* AwesomeButImpractical:
** White Pikmin can poison enemies when eaten, either one-shotting the enemy or dealing a massive chunk of damage against them. While this sounds useful, White Pikmin can only be made in Candypop Buds, and not an Onion, meaning you'll usually have a low supply of them. As a result, most players try to prevent losing White Pikmin whenever possible so they can deal with poison hazards along the road.
** Bulbmin are immune to every type of hazard bar-OneHitKill hazards like crushing or explosions. This makes them a really useful utility... But they can only be used in the caves they're found in. As a result, for better long-term use, they're usually the first ones to get converted to other Pikmin when a Candypop Bud is encountered. Similarly, the small Bulbmin, the ones you can control, will only spawn if there aren't already 100 Pikmin in the field. This means that either you have to have already lost Pikmin, something players generally try to avoid, to use them, or go into a cave with less than 100 Pikmin beforehand, which puts you at a minor handicap until you encounter them.
11th Mar '16 11:21:26 AM TokoWH
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* SailorEarth: Good lord, the sheer amount of fanon Pikmin created on a daily basis rivals the number of Pikmin you can grow throughout a playthrough. It helps that the Pikmin have a pretty blank template to go off of. Just pick a color that hasn't been made official yet, give it some unique body feature no other Pikmin has, and then give it any power or immunity you want.
22nd Feb '16 10:07:06 PM MyFinalEdits
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** Unless it's a hatch that just opens when the hand is near it. The atmosphere is toxic due to high levels of oxygen, so the suit would just account for that and stop thinning the oxygen until it evens out. It's also possible the high content isn't toxic, and that it's actually the lack of a specific gas, which can be fixed by having the correct gas pumped in, and then the pressure can be equalized with gases present on both worlds.
22nd Feb '16 6:19:11 PM delightfulCheshire
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** Unless it's a hatch that just opens when the hand is near it. The atmosphere is toxic due to high levels of oxygen, so the suit would just account for that and stop thinning the oxygen until it evens out. It's also possible the high content isn't toxic, and that it's actually the lack of a specific gas, which can be fixed by having the correct gas pumped in, and then the pressure can be equalized with gases present on both worlds.
15th Feb '16 2:35:57 PM eroock
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->''Let's make a game based entirely around micromanagement.''

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->''Let's ->''"Let's make a game based entirely around micromanagement.''



->'''BUT WHY DO I LOVE IT SO MUCH'''

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->'''BUT WHY DO I LOVE IT SO MUCH'''
MUCH."'''
29th Jan '16 4:23:36 PM nombretomado
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* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}} in both the original Japanese, AND in French.

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* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}} ''VideoGame/SuperSmashBrosBrawl'' in both the original Japanese, AND in French.
23rd Jan '16 7:41:50 AM zerohelix
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* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites into of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]

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* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two the second game Olimar and Louie kept sneaking bites into of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]



** The fruit in ''Pikmin 3'' looks good enough to eat, and the ones with rough exteriors (like avocados) are split open to show the juicy innards. The game even lets you spin the fruit around to view it from any angle.
* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler:His love of these carrots got Hocotate Freight into debt in the first place]].

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** The fruit in ''Pikmin 3'' looks look good enough to eat, and the ones with rough exteriors (like avocados) are split open to show the juicy innards. The game even lets you spin the fruit around to view it from any angle.
* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler:His carrots and his childhood hobby of eating bugs. The latter foreshadows his Recipe Guide in the Piklopedia and the former hints how [[spoiler:his love of these those carrots got Hocotate Freight into debt in the first place]].



** The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game.

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** The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game.game, (though the ones in ''Pikmin 2'' are noticeably smaller specimens).



* GangUpOnTheHuman: Despite taking place on its own planet with its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once!

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* GangUpOnTheHuman: Despite taking place on its own planet with its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once!once! Olimar notes that without alien presence, Pikmin seem to be at the bottom of the planets food chain.



* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (And we do mean ''[[BigEater everything]]'') However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.

to:

* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (And (and we do mean ''[[BigEater everything]]'') everything]]''). However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.
28th Dec '15 5:56:43 PM DarkHunter
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* EarthThatWas: Earth is clearly in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world.

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* EarthThatWas: Earth is clearly in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. ''Pikmin 3'' confirms that the game is set in the extreme far future, so far that Earth's continents have rearranged themselves (the first level, the "Tropical Wilds", is located in ''Antarctica''), so it's unlikely that humanity as we know it would have continued that long.
1st Dec '15 10:48:01 AM gregnes2000
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** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and picks "Go to sunset" immediately upon entering it.

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** Olimar's logbook in the first game is based on what happens ingame in-game (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and picks "Go to sunset" immediately upon entering it.



* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder than early game enemies. [[note]]Sense they need to land on them at the peak of their throw to initiate it instead of just latching on.[[/note]] In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.

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* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Bulblax Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder than early game enemies. [[note]]Sense they need to land on them at the peak of their throw to initiate it instead of just latching on.[[/note]] In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.
27th Nov '15 5:11:57 AM needsanewhobby
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* InsurmountableWaistHighFence: found throughout the games, but justified by the fact that Hocotations are less than two inches tall.

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* InsurmountableWaistHighFence: found throughout the games, but justified by the fact that Hocotations Hocotatians are less than two inches tall.
27th Nov '15 5:11:50 AM needsanewhobby
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* InsurmountableWaistHighFence: found throughout the games, but justified by the fact that Hocotations are less than two inches tall.
27th Nov '15 5:02:06 AM needsanewhobby
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* SkewedPriorities:
** In Pikmin 2, Louie seems to be more interested in what the planet's creatures taste like, rather than how to avoid being killed by them.
** In Pikmin 3, Olimar becomes so obsessed with finding the SS Doplhin that he neglects to eat.
22nd Nov '15 6:08:50 PM TVTropii
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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[Nerf The Bulbear doesn't do this in the third game, however.]]

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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[Nerf [[KilledOffForReal The Bulbear doesn't do this in the third game, however.]]
22nd Nov '15 6:08:08 PM TVTropii
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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't]] [[Nerf do this in the third game, however.]]

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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal [[Nerf The Bulbear doesn't]] [[Nerf doesn't do this in the third game, however.]]
22nd Nov '15 6:06:53 PM TVTropii
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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't]][[Nerfed do this in the third game, however.]]

to:

** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't]][[Nerfed doesn't]] [[Nerf do this in the third game, however.]]
22nd Nov '15 6:06:05 PM TVTropii
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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't]] [[Nerfed do this in the third game, however.]]

to:

** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't]] [[Nerfed doesn't]][[Nerfed do this in the third game, however.]]
22nd Nov '15 6:05:25 PM TVTropii
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** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't do this in the third game, however.]]

to:

** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't doesn't]] [[Nerfed do this in the third game, however.]]
22nd Nov '15 5:52:11 PM TVTropii
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22nd Nov '15 9:54:38 AM TVTropii
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* DistractedByTheShiny: The Ranging Bloyster is attracted to glowy things.
17th Nov '15 5:35:34 AM IndirectActiveTransport
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* SoftWater: In ''Pikmin 3'', Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany lands ''on solid rock'' and is no worse for wear, so it's possible that Koppaites are just naturally MadeOfIron.

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* SoftWater: In ''Pikmin 3'', Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany lands ''on solid rock'' and is no worse for wear, so it's possible that Koppaites are just naturally MadeOfIron.MadeOfIron or don't hit [[NotTheFallThatKillsYou lethal terminal velocity]] with their suits at the gravity level.
15th Nov '15 9:19:52 PM IndirectActiveTransport
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* EarthThatWas: Humans have clearly either abandoned Earth or died out, but there are no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans.

to:

* EarthThatWas: Humans have Earth is clearly either abandoned Earth or died out, but in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans.humans and that they would see some form of human presence while rocketing around the world.



*** Wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]

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*** Wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]



* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]

to:

* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites into of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]
10th Nov '15 6:34:36 PM Gizbit99
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** Koppaites are also this, though this is because their brains are wired in a way to where they can't decide if they're still hungry or not. Alph sites it as the main reason for the food crisis on Koppai.

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** Koppaites are also this, though this is because their brains are wired in a way to where they can't decide if they're still hungry or not. Alph sites cites it as the main reason for the food crisis on Koppai.
10th Nov '15 12:18:40 PM MyFinalEdits
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* DidntThinkThisThrough: One of the reasons Koppai is having a massive food shortage is because of a general lack of planning for the future.
** Also present in the first game's bad ending, where [[spoiler: Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull [[spoiler: him]] out.

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* DidntThinkThisThrough: DidntThinkThisThrough:
**
One of the reasons Koppai is having a massive food shortage is because of a general lack of planning for the future.
** Also present Present in the first game's bad ending, where [[spoiler: Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull [[spoiler: him]] him out.
9th Nov '15 11:42:10 AM gregnes2000
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** Also present in the first game's bad ending, where [[spoiler: Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull [[spoiler: him]] out.
6th Nov '15 11:45:00 AM gregnes2000
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* StopMotion: Most of Pikmin 2's concept art, including the box art, uses a claymation style. The [[spoiler: first]] credits sequence in the same game is also done in claymation.

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* StopMotion: Most of Pikmin 2's concept art, including the box art, uses a claymation style. The [[spoiler: first]] credits sequence in the same game is also done in claymation.
2nd Nov '15 11:36:35 AM PDL
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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim minimum days required. In ''Pikmin 1'', the bare minim minimum number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
2nd Nov '15 11:28:28 AM gregnes2000
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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 6 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

to:

** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 6 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
2nd Nov '15 11:26:52 AM gregnes2000
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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 6 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
23rd Oct '15 2:31:29 PM MyFinalEdits
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* DummiedOut: The first game contains quite a few unused elements in its code, including bizarre things like models of [[https://www.youtube.com/watch?t=13&v=rnGfriUluws Mario]] and a [[https://www.youtube.com/watch?v=KmWyuf7jGvU goomba]] and a rock-like enemy that spits out smaller rocks, as well as a moon texture (which is unused as you are never allowed to play after sundown.)

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* DummiedOut: DummiedOut:
**
The first game contains quite a few unused elements in its code, including bizarre things like models of [[https://www.youtube.com/watch?t=13&v=rnGfriUluws Mario]] and a [[https://www.youtube.com/watch?v=KmWyuf7jGvU goomba]] and a rock-like enemy that spits out smaller rocks, as well as a moon texture (which is unused as you are never allowed to play after sundown.)
23rd Oct '15 2:06:51 PM Heart
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** The second game contains a ''ton'' of unused cave levels and floor layouts, seed values for enemies that are never found above ground (and thus can never be taken to an Onion to sprout more Pikmin), some unused treasures and old treasure textures, and cutscenes for the various Onions activating (which are unused, as unlike the first game, all of the Onions are already active when you find them). A lot of treasures with either retextured or completely changed for different region versions of the game, especially in the case of licensed products (as many EU and US players would be unfamiliar with most of the original Japanese products).
18th Oct '15 12:48:54 PM TotemicHero
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* DramaticIrony: In ''Pikmin 3'', the Koppaians think that the Hoctotatian that [[spoiler:stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie]] the moment they laid eyes on him.

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* DramaticIrony: In ''Pikmin 3'', the Koppaians think that the Hoctotatian that [[spoiler:stole [[spoiler:that stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie]] [[spoiler:Louie (naturally)]] the moment they laid eyes on him.
14th Oct '15 3:08:13 AM PedanticSpeaker
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** The manual of the second game explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. It's because of a strong magnetic field.

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** The manual of the second game explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. [[ArtisticLicensePhysics It's because of a strong magnetic field.field]].
7th Oct '15 5:06:35 PM Heart
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* EarthThatWas: Humans have clearly either abandoned Earth or died out, but there are no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans.



* VideoGameCaringPotential: Zero death runs, which are quite difficult to do in any of the games - sometimes it's not for the challenge, but because some players just can't have any of their adorable little friends die on them.

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* VideoGameCaringPotential: Zero death runs, which are quite difficult to do in any of the games - sometimes it's not for the challenge, but because some players just can't have bear having any of their adorable little friends die on them.
7th Oct '15 4:50:52 PM Heart
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* VideoGameCaringPotential: Zero death runs, which are quite difficult to do in any of the games - sometimes it's not for the challenge, but because some players just can't have any of their adorable little friends die on them.
7th Oct '15 4:57:59 AM Heart
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Added DiffLines:

* DummiedOut: The first game contains quite a few unused elements in its code, including bizarre things like models of [[https://www.youtube.com/watch?t=13&v=rnGfriUluws Mario]] and a [[https://www.youtube.com/watch?v=KmWyuf7jGvU goomba]] and a rock-like enemy that spits out smaller rocks, as well as a moon texture (which is unused as you are never allowed to play after sundown.)
5th Oct '15 10:04:55 PM NaraNumas
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* StopMotion: Most of Pikmin 2's concept art, including the box art, uses a claymation style. The [[spoiler: first]] credits sequence in the same game is also done in claymation.
3rd Oct '15 10:06:04 PM dancnbna
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** Also in ''3'', the first boss and his minions seem to be unintentionally referencing CastleCrashers, sacrificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. Its hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.

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** Also in ''3'', the first boss Vehemoth Phosbat and his its minions seem to be unintentionally referencing CastleCrashers, sacrificially ''VideoGame/CastleCrashers'', specificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your pikmin.Pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. Its It's hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.
2nd Oct '15 9:24:35 PM MyFinalEdits
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* FunWithAcronyms: One of the treasures of ''Pikmin 2'' is the head of an R.O.B ('''R'''obotic '''O'''perating '''B'''uddy), [[ShoutOut an accessory for the NES system]]. Olimar calls it the '''R'''emembered '''O'''ld '''B'''uddy instead.
** Mixed with {{Pun}}, PNF-404 is actually a punny title: it could be read as "Planet not found: Error 404".

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* FunWithAcronyms: FunWithAcronyms:
**
One of the treasures of ''Pikmin 2'' is the head of an R.O.B ('''R'''obotic '''O'''perating '''B'''uddy), [[ShoutOut an accessory for the NES system]]. Olimar calls it the '''R'''emembered '''O'''ld '''B'''uddy instead.
** Mixed with {{Pun}}, PNF-404 is actually a punny title: it could be read as "Planet not found: Error 404".



*** Also in 3, the first boss and his minions seem to be unintentionally referencing CastleCrashers, sacrificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. Its hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.

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*** ** Also in 3, ''3'', the first boss and his minions seem to be unintentionally referencing CastleCrashers, sacrificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. Its hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.
2nd Oct '15 8:43:40 PM skywerewolf
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Added DiffLines:

** Mixed with {{Pun}}, PNF-404 is actually a punny title: it could be read as "Planet not found: Error 404".


Added DiffLines:

*** Also in 3, the first boss and his minions seem to be unintentionally referencing CastleCrashers, sacrificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. Its hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.
1st Oct '15 3:57:14 PM NaraNumas
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** The fruit in ''Pikmin 3'' looks good enough to eat. The game even lets you spin the fruit around to view it from any angle.

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** The fruit in ''Pikmin 3'' looks good enough to eat.eat, and the ones with rough exteriors (like avocados) are split open to show the juicy innards. The game even lets you spin the fruit around to view it from any angle.
1st Oct '15 9:04:03 AM MyFinalEdits
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* ToiletHumor:
** The Doodlebug's primary attack is farting out noxious gas.

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* ToiletHumor:
**
ToiletHumor: The Doodlebug's primary attack is farting out noxious gas.
30th Sep '15 7:07:47 PM Olimar
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** In ''Pikmin 2'', Olimar or Louie activate the potions by burping or farting.
28th Sep '15 4:16:59 PM TokoWH
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* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder since they need to land on them at the peak of their throw to initiate it instead of latching on. In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.

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* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder since than early game enemies. [[note]]Sense they need to land on them at the peak of their throw to initiate it instead of just latching on. on.[[/note]] In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.
28th Sep '15 4:14:49 PM TokoWH
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* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder since they need to land on them at the peak of their throw to initiate it instead of latching on. In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.

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* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder since they need to land on them at the peak of their throw to initiate it instead of latching on. In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.
28th Sep '15 9:49:29 AM TokoWH
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Added DiffLines:

* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblex Kingdom [[note]]generally considered to be a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder since they need to land on them at the peak of their throw to initiate it instead of latching on. In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.
27th Sep '15 6:31:34 PM MyFinalEdits
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** Though it should be noted that [[spoiler: Olimar]], if a bit obsessed, did have a reason behind the treasure hunting.
27th Sep '15 4:24:55 PM Zerotsu
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* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: the former of the two being a major reason Olimar was captured by the final boss.]]

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* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: the The former of the two being a major reason Olimar was captured by the final boss.]]]]
** Though it should be noted that [[spoiler: Olimar]], if a bit obsessed, did have a reason behind the treasure hunting.
27th Sep '15 10:35:12 AM MyFinalEdits
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* TheStrengthOfTenMen: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
** This becomes required for one treasure with a weight of 1000. Which requires 100 Purples.

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* TheStrengthOfTenMen: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If [[note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
** This becomes
[[/note]] Their formidable strength is required for one to lift a very heavy treasure with a weight of 1000. Which requires 100 Purples.found in Wistful Wild.
27th Sep '15 2:26:37 AM mousegold
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** This becomes required for one treasure with a weight of 1000. Which requires 100 Purples.
25th Sep '15 12:42:30 PM TokoWH
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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the mean time, fans had to contend with ''nine'' or so years of waiting before ''Pikmin 3'' was revealed at ''E3'' 2011.

to:

A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the mean time, meantime, fans had to contend with ''nine'' or so years of waiting before ''Pikmin 3'' was revealed at ''E3'' 2011.
25th Sep '15 12:38:48 PM TokoWH
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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.

to:

A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.
style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the mean time, fans had to contend with ''nine'' or so years of waiting before ''Pikmin 3'' was revealed at ''E3'' 2011.
9th Sep '15 5:32:02 AM TokoWH
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* ActionBomb: Volatile Dweevils.

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* ActionBomb: Volatile Dweevils. They're dweevils which have ''lit bomb rocks'' on them that actively chase after captains and Pikmin. Naturally, ''Pikmin 2'' just ''loves'' spamming them in the cave areas, particularly in corners, dead ends, and near treasure items.
8th Sep '15 1:32:33 PM TokoWH
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[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while the English version of the site can be found here.]]

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[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game Pikmin 3 can be found here,]] [[http://pikmin3.nintendo.com/ while the English version of the site can be found here.]]
8th Sep '15 12:02:06 PM totoofze47
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* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet. Adding up all the obtainable fruit they have 99 days.

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* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet.that's GameOver. Adding up all the obtainable fruit they have 99 days.
7th Sep '15 3:47:36 PM dancnbna
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A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th by Shigeru Miyamoto himself.

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A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th 7th, 2015, by Shigeru Miyamoto himself.
7th Sep '15 1:07:56 PM TokoWH
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* TrilogyCreep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. After, merely two years after ''3'''s release, he confirmed a ''Pikmin 4'' was close to completion.

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* TrilogyCreep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. After, However, merely two years after ''3'''s release, he confirmed a ''Pikmin 4'' was close to completion.
7th Sep '15 1:07:09 PM TokoWH
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Added DiffLines:

* TrilogyCreep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. After, merely two years after ''3'''s release, he confirmed a ''Pikmin 4'' was close to completion.
7th Sep '15 10:46:39 AM totoofze47
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Added DiffLines:

A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th by Shigeru Miyamoto himself.
21st Aug '15 11:08:34 PM dancnbna
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* MacGuffin: The Cosmic Drive Key in ''Pikmin 3''. The plot revolves around tracking the thing down so the Koppaites can return home.
17th Aug '15 2:53:53 PM dancnbna
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Added DiffLines:

* NonIndicativeName: The Formidable Oak area in ''Pikmin 3'' does not take place on a giant tree. It takes place on a termite mound in the middle of a desert.
10th Aug '15 12:16:29 AM Mikeyfan93
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* GameMod: ''Pikmin 2.5''. A hack of ''Pikmin 2'' which adds a new dungeon, the Horror Room. The dungeon includes new enemies (a golden Bulborb and a golden Dwarf Bulborb) and treasures (actually beta treasures left in the game's code). However it borders on ''VideoGame/KaizoMarioWorld'' levels of difficulty as the floors contain many, ''many'' boss enemies bunched together to make one hell of a dungeon. The best way to play it is on either a modded Wii or Wii U, as playing it on a Dolphin emulator has almost unplayable levels of lag. Even then, the mod has LoadsAndLoadsOfLoading to the sprawling levels and enemies, clocking in at almost 3-4 minutes of waiting time. [[https://www.youtube.com/watch?v=VxK41O5N6SY Watch a playthrough here.]]

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* GameMod: ''Pikmin 2.5''. A hack of ''Pikmin 2'' which adds a new dungeon, the Horror Room. The dungeon includes new enemies (a golden Bulborb and a golden Dwarf Bulborb) and treasures (actually beta treasures left in the game's code). However it borders on ''VideoGame/KaizoMarioWorld'' levels of difficulty as the floors contain many, ''many'' boss enemies bunched together to make one hell of a dungeon. The best way to play it is on either a modded Wii or Wii U, as playing it on a Dolphin emulator has almost unplayable levels of lag. Even then, the mod has LoadsAndLoadsOfLoading due to the sprawling levels and enemies, clocking in at almost 3-4 minutes of waiting time. [[https://www.youtube.com/watch?v=VxK41O5N6SY Watch a playthrough here.]]
10th Aug '15 12:15:35 AM Mikeyfan93
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Added DiffLines:

* GameMod: ''Pikmin 2.5''. A hack of ''Pikmin 2'' which adds a new dungeon, the Horror Room. The dungeon includes new enemies (a golden Bulborb and a golden Dwarf Bulborb) and treasures (actually beta treasures left in the game's code). However it borders on ''VideoGame/KaizoMarioWorld'' levels of difficulty as the floors contain many, ''many'' boss enemies bunched together to make one hell of a dungeon. The best way to play it is on either a modded Wii or Wii U, as playing it on a Dolphin emulator has almost unplayable levels of lag. Even then, the mod has LoadsAndLoadsOfLoading to the sprawling levels and enemies, clocking in at almost 3-4 minutes of waiting time. [[https://www.youtube.com/watch?v=VxK41O5N6SY Watch a playthrough here.]]
9th Aug '15 7:06:37 PM pgj1997
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* EnemyRollCall: The first game has all the enemies mentioned by name in the credits.
4th Aug '15 1:40:29 PM totoofze47
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* ProductPlacement: The second game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids. Although more than for advertisement, the products are there to drive the point home that the Pikmin's home planet is Earth.

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* ProductPlacement: The second game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids. Although more than for advertisement, the products are there to drive the point home that the Pikmin's home planet is Earth. This even leads to some of the treasures being different depending on the version, so as to be more relatable. The Drone Supplies, for example, is a container of Underwood deviled ham in the US version, but a pack of French Haribo Tagada sweets in the European version.
4th Aug '15 8:34:37 AM Adept
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RealTimeStrategy [[GenreBusting at its quirkiest]], the ''Pikmin'' series came about from a mix of the ''[[SuperMarioBros Super Mario]] 128'' project, ShigeruMiyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.

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RealTimeStrategy [[GenreBusting at its quirkiest]], the ''Pikmin'' series came about from a mix of the ''[[SuperMarioBros Super Mario]] 128'' project, ShigeruMiyamoto's Creator/ShigeruMiyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.
7th Jun '15 1:50:53 PM Gavitro
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* ContractualBossImmunity: All but two bosses in the third game have a "damage threshold" which prevents Pikmin from killing them in one cycle. This is especially obvious with the Scornet Maestro; you can see its health wheel go down when swarmed by Pikmin... only for the wheel to ''stop'' a quarter-way through for no logical reason.
25th May '15 11:10:30 AM MyFinalEdits
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* PlantAliens

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* PlantAliensPlantAliens: Averted, since the Pikmin live in distant-future Earth.
25th May '15 2:41:57 AM Jet
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* {{Planimal}}: Various creatures. Aside from the Pikmin, there are the Creeping Chrysanthemums, Bulbmin, Pellet Posies, and Candypop Buds.
* PlantAliens
23rd May '15 12:49:38 PM TokoWH
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* ArtificialStupidity: While the Pikmin are generally easy to handle while under your control, and they get better about not getting distracted or rush into dangerous situations as the games go on, they're not exactly the brightest plant animal creatures in the gaming world... They'll gladly follow you into hazards that can one shot them, will often get distracted by such things like grass and pellet poseys while trying to run away from enemies, and will often attempt to take the most dangerous route back to the ship, even if there's a much quicker and safer route they could take.
12th May '15 9:18:34 AM TokoWH
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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 7, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

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** The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 7, 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] stuff and abusing glitches[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
12th May '15 9:15:52 AM TokoWH
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* SpeedRun: The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

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* SpeedRun: SpeedRun:
**
The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, 7, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]][[/labelnote]]
** This is taken UpToEleven with ''Pikmin 1'', where it ''is'' possible to beat the game in only ''6'' days. However, it requires abusing several glitches and bugs to get into areas you're not suppose to, and being near absolute perfect when it comes to making effective use of all your Pikmin, in addition to getting ''every single ship part in nearly all the areas in a single day, even when you don't have the required Pikmin to get it!'' A Japanese [=YouTuber=] also combined this with the other famous NoDeathRun challenge, calling it the "Perfect Pikmin" challenge. It is a sight that really needs to be seen to be believed.
12th May '15 9:07:18 AM TokoWH
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* SpeedRun: The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote/*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]

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* SpeedRun: The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote/*]]Doing [[labelnote:*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
12th May '15 9:06:45 AM TokoWH
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** First off, the "go here" function. While ''Pikmin 2'' had two captains, the closest thing it had to a "go here" function was the Napsack, which could only be used to carry a captain back to the ship at most. This made using the two captains effectively rather annoying. ''Pikmin 3'''s go here function allows you to remotely command a captain and his/her Pikmin to go somewhere with out doing it manually, making multi-tasking far less straining.

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** First off, the "go here" function. While ''Pikmin 2'' had two captains, the closest thing it had to a "go here" function was the Napsack, which could only be used to carry a captain back to the ship at most. This made using the two captains effectively rather annoying. ''Pikmin 3'''s go here function allows you to remotely command a captain and his/her Pikmin to go somewhere with out without doing it manually, making multi-tasking far less straining.


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* SpeedRun: The Pikmin series has a very notable and active speed running community based around the games, even outside of the challenge runs. One of the most famous challenges in the Pikmin series is trying to beat the games in the very bare minim days required. In ''Pikmin 1'', the bare minim number of days you can do the game without cheating or abusing glitches is 9 days. In ''Pikmin 2'', it's 8, and in ''Pikmin 3'', depending on whether you're going for all fruit or not, it's either 7 [[labelnote:*]]only doing plot relevant stuff[[/labelnote]] or 10. [[labelnote/*]]Doing the plot relevant stuff while collecting all the fruits.[[/labelnote]]
11th May '15 5:46:18 PM TokoWH
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* ArbitraryHeadcountLimit: You can only have up to 100 Pikmin outside at any one time. In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out.

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* ArbitraryHeadcountLimit: You can only have up to 100 Pikmin outside at any one time. In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out. [[GameplayAndStorySegregation Even though the Pikmin short movies released years later showed far more than one hundred Pikmin on screen at certain points.]]
11th May '15 10:31:45 AM MyFinalEdits
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* DifficultyByRegion: Despite being notable for it's speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, or being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.

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* DifficultyByRegion: Despite being notable for it's its speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, or being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.
11th May '15 9:41:18 AM TokoWH
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** Pikmin who are farming berries in ''Pikmin 3'' will automatic head back to the berry plant to continue farming them, unlike ''Pikmin 2'' where they would wait at the ship until you manually guided them back to the plant. This makes building up sprays far easier and less of a chore to do.

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** Pikmin who are farming berries in ''Pikmin 3'' will automatic automatically head back to the berry plant to continue farming them, unlike ''Pikmin 2'' where they would wait at the ship until you manually guided them back to the plant. This makes building up sprays far easier and less of a chore to do.
11th May '15 9:39:54 AM TokoWH
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* AntiFrustrationFeature: ''Pikmin 3'' added a few things to the series that dealt with some of the more annoying aspects of the previous games.
** First off, the "go here" function. While ''Pikmin 2'' had two captains, the closest thing it had to a "go here" function was the Napsack, which could only be used to carry a captain back to the ship at most. This made using the two captains effectively rather annoying. ''Pikmin 3'''s go here function allows you to remotely command a captain and his/her Pikmin to go somewhere with out doing it manually, making multi-tasking far less straining.
** Pikmin who are farming berries in ''Pikmin 3'' will automatic head back to the berry plant to continue farming them, unlike ''Pikmin 2'' where they would wait at the ship until you manually guided them back to the plant. This makes building up sprays far easier and less of a chore to do.
** In the first two games, items carried back to the ship would interrupt what you were doing to play a cutscene explaining about said item, disrupting your concentration and possibly losing Pikmin in the process. In ''Pikmin 3'', this only happens with either plot relevant items or suit upgrades, and fruit is only detailed at the end of the day, making such instances of this far less frequent.
6th May '15 9:13:36 PM MyFinalEdits
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*** Similarly, the third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss.

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*** Similarly, the ** The third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss.
6th May '15 10:53:42 AM TokoWH
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** Even though there's ''no'' possible way you should have that many Pikmin by that point, as there's only enough pellets to make twenty five Pikmin max on the first day of ''Pikmin 1'', the Main Engine ship part ''does'' have a max Pikmin carrying cap like the other ship parts, being capped off at forty.
6th May '15 10:44:37 AM TokoWH
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* DifficultyByRegion: Despite being notable for it's speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.

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* DifficultyByRegion: Despite being notable for it's speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, or being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.
6th May '15 10:43:45 AM TokoWH
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Added DiffLines:

* DifficultyByRegion: Despite being notable for it's speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.
3rd May '15 9:09:07 AM MyFinalEdits
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* FlunkyBoss / ExplosiveBreeder: Empress Bulblax, excluding the one in the Hole of Beasts.

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* FlunkyBoss / ExplosiveBreeder: FlunkyBoss: Empress Bulblax, excluding the one in the Hole of Beasts.



* FromNobodyToNightmare: Inverted with most enemies. The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game.
** Another inversion can be seen in the third game: Wollywogs go from being the most hated enemy in the entire franchise to being one of the easiest enemies to defeat in the third game, unless they're next to a hazard such as water or other enemies.

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* FromNobodyToNightmare: Inverted with most enemies. enemies.
**
The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game.
** Another inversion can be seen in the third game: Wollywogs go from being the most hated enemy in the entire franchise to being one of the easiest enemies to defeat in the third game, unless they're next to a hazard such as water or other enemies.
3rd May '15 7:26:32 AM MatthewWayne
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* FromNobodyToNightmare: Inverted with most enemies. The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game.
** Another inversion can be seen in the third game: Wollywogs go from being the most hated enemy in the entire franchise to being one of the easiest enemies to defeat in the third game, unless they're next to a hazard such as water or other enemies.
20th Apr '15 9:52:07 PM MyFinalEdits
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* PlantMooks[=/=]PlantPerson: The Pikmin, naturally.

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* PlantMooks[=/=]PlantPerson: PlantMooks: The Pikmin, naturally.
20th Apr '15 9:50:04 PM rjung
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* PlantPerson: The Pikmin, naturally.

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* PlantPerson: PlantMooks[=/=]PlantPerson: The Pikmin, naturally.
20th Apr '15 12:05:38 AM MyFinalEdits
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* StoneWall: Similar to how Anode Dweevils are [[GlassCannon Glass Cannons]], Munge Dweevils have the most health but the least dangerous attack (it's the only Dweevil that is always harmless to captains; the breathing filters in their space suits make them immune to poison, so they can be punched to death with no problems).

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* StoneWall: StoneWall:
**
Similar to how Anode Dweevils are [[GlassCannon Glass Cannons]], Munge Dweevils have the most health but the least dangerous attack (it's the only Dweevil that is always harmless to captains; the breathing filters in their space suits make them immune to poison, so they can be punched to death with no problems).



** Speaking of walls, the bramble/dirt walls found above ground are mostly harmless, but they can take ''far'' more damage than the generic enemy can. Even the most fragile walls have more health than a [[DamageSpongeBoss Raging Long Legs]].
* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]

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** Speaking of walls, the The bramble/dirt walls found above ground are mostly harmless, but they can take ''far'' more damage than the generic enemy can. Even the most fragile walls have more health than a [[DamageSpongeBoss Raging Long Legs]].
* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: TheStrengthOfTenMen: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
19th Apr '15 7:10:12 PM Gavitro
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** Literal stone walls also appear in the first and third games. Bomb Rocks are the only way to tear down these walls, and they can take at least three explosions before falling apart.
** Speaking of walls, the bramble/dirt walls found above ground are mostly harmless, but they can take ''far'' more damage than the generic enemy can. Even the most fragile walls have more health than a [[DamageSpongeBoss Raging Long Legs]].
7th Apr '15 11:00:30 PM MyFinalEdits
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* [[OhTheHumanity Oh, the Pikminanity!]]: exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.

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* [[OhTheHumanity Oh, the Pikminanity!]]: OhTheHumanity: exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.



* OneHitPointWonder: The Pikmin. They have great offensive capabilities when they work together as a group, but possess absolutely no defense whatsoever. Pretty much every hazard is instantly, or at least very quickly fatal to them.

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* OneHitPointWonder: OneHitPointWonder:
**
The Pikmin. They have great offensive capabilities when they work together as a group, but possess absolutely no defense whatsoever. Pretty much every Every hazard is instantly, or at least very quickly fatal to them.



* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocotatians are renowned for being greedy treasure hunters.
** It should also be noted that for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason (being in massive, paralyzing debt).
* [[PlantPerson Plant People:]] The Pikmin, naturally.

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* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney Brittany also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocotatians are renowned for being greedy treasure hunters.
** It should also be noted that for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason (being in massive, paralyzing debt).
* [[PlantPerson Plant People:]] PlantPerson: The Pikmin, naturally.



* [[PoisonousPerson Poisonous Pikmin]]: The White Pikmin, who are resistant to poison and will poison enemies that eat them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.

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* [[PoisonousPerson Poisonous Pikmin]]: PoisonousPerson: The White Pikmin, who are resistant to poison and will poison enemies that eat them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.



* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for the Ranging Bloyster in the second game which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back. The Scornet Maestro in the third game is another boss that only goes after the active captain, though unlike the Bloyster, this isn't required.

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* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for the Ranging Bloyster in the second game which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back. The Scornet Maestro in the third game is another boss that only goes after the active captain, though unlike the Bloyster, this isn't required.



* YouBastard: Ai no Uta is a song dedicated to this.

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* YouBastard: YouBastard:
**
Ai no Uta is a song dedicated to this.
7th Apr '15 10:49:34 PM MyFinalEdits
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->''[[TheRant Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.]]''

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->''[[TheRant Let's ->''Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.]]''
''
3rd Apr '15 1:26:19 PM MyFinalEdits
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Added DiffLines:

* MiniBoss: In ''Pikmin 2'', the Burrowing Snagrets are degraded to this in the Snagret Hole, since the main boss there is the more powerful and dangerous Pileated Snagret. ''Pikmin 3'' has the Shaggy Long Legs, Burrowing Snagret and the Bug-Eyed Crawmad, fought at different points in the game.
29th Mar '15 2:37:54 PM MyFinalEdits
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* {{Nerf}}: [[CherryTapping Punching]] got hit with this ''hard'' in ''Pikmin 3''. In the first game, it provided a way for Olimar to attack without his Pikmin, and in the second game it was even more useful with a second captain and the Rocket Fist upgrade. Not only does the third game not allow you to attack with multiple captains anymore, but the punches are harder to land and do less damage than a single Pikmin.

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* {{Nerf}}: [[CherryTapping Punching]] got hit with suffered this ''hard'' in ''Pikmin 3''. In the first game, it provided a way for Olimar to attack without his Pikmin, and in the second game it was even more useful with a second captain and the Rocket Fist upgrade. Not only does the third game not allow you to attack with multiple captains anymore, but the punches are harder to land and do less damage than a single Pikmin.
29th Mar '15 1:45:16 PM Gavitro
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Added DiffLines:

* {{Nerf}}: [[CherryTapping Punching]] got hit with this ''hard'' in ''Pikmin 3''. In the first game, it provided a way for Olimar to attack without his Pikmin, and in the second game it was even more useful with a second captain and the Rocket Fist upgrade. Not only does the third game not allow you to attack with multiple captains anymore, but the punches are harder to land and do less damage than a single Pikmin.
29th Mar '15 1:37:53 PM Gavitro
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If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it. [[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development have been released for the Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D.

to:

If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it. [[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development have been released for the Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D.
24th Mar '15 5:48:52 AM Espyo
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Like many works of fiction, [[TheWikiRule there are dedicated wikis]] to this series, namely [[http://www.pikminwiki.com/ Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.

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Like many works of fiction, [[TheWikiRule there are is a dedicated wikis]] wiki]] to this series, namely [[http://www.pikminwiki.com/ Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.
Pikipedia]].
22nd Mar '15 1:26:42 PM Gavitro
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* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in Pikmin 3, however the Onion simply produces a single seed and acts like nothing happened.

to:

* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in Pikmin 3, ''Pikmin 3'', however the Onion simply produces a single seed and acts like nothing happened.
22nd Mar '15 1:26:16 PM Gavitro
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* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed.

to:

* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in Pikmin 3, however the Onion simply produces a single seed and acts like nothing happened.
3rd Mar '15 12:20:26 PM TheomanZero
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* GangUpOnTheHuman: Despite taking place on it's own planet with it's own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once!

to:

* GangUpOnTheHuman: Despite taking place on it's its own planet with it's its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once!



** The Waterwraith, combined with StalkedByTheBell. It's one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.

to:

** The Waterwraith, combined with StalkedByTheBell. It's Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.



* NiceJobBreakingItHero: The Smoky Progg is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's time for it to hatch.

to:

* NiceJobBreakingItHero: The Smoky Progg is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's its time for it to hatch.



* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you. The Vehemoth Phosbat in ''Pikmin 3'' activates pods scattered around it's arena in which baby Phosbats come out of.

to:

* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you. The Vehemoth Phosbat in ''Pikmin 3'' activates pods scattered around it's its arena in which baby Phosbats come out of.
3rd Mar '15 3:49:23 AM TokoWH
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Added DiffLines:

* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in two Olimar and Louie kept sneaking bites of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: the former of the two being a major reason Olimar was captured by the final boss.]]
1st Mar '15 9:34:41 AM TokoWH
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Added DiffLines:

* GangUpOnTheHuman: Despite taking place on it's own planet with it's own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once!
4th Jan '15 8:05:56 PM R1ck1
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Like most works of fiction, [[TheWikiRule there are dedicated wikis]] to this series, namely [[http://www.pikminwiki.com/ Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.

to:

Like most many works of fiction, [[TheWikiRule there are dedicated wikis]] to this series, namely [[http://www.pikminwiki.com/ Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.
27th Dec '14 7:43:24 PM MyFinalEdits
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** In his description for the Guard Satellite, Olimar states that it has protected him from [[FranchiseMetroid space pirates]].

to:

** In his description for the Guard Satellite, Olimar states that it has protected him from [[FranchiseMetroid [[Franchise/{{Metroid}} space pirates]].
27th Dec '14 9:28:22 AM Candhfan621
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Added DiffLines:

** In his description for the Guard Satellite, Olimar states that it has protected him from [[FranchiseMetroid space pirates]].
21st Nov '14 3:01:06 PM MagBas
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* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]]. This was most likely [[UnfortunateImplications unintentional, however]].

to:

* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]]. This was most likely [[UnfortunateImplications unintentional, however]].
6th Nov '14 7:24:06 AM TokoWH
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If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it. [[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development are also on the way too.

to:

If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it. [[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development are also on have been released for the way too.Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D.
4th Nov '14 9:17:21 PM Arima
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* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful between games. It doesn't help that [[spoiler:when the three captains save him, he runs off with all their food.]]

to:

* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful changed from being a [[TheDragAlong substandard klutz]] to being an absolutely useless, unwilling, and selfish coward between the games. It [[spoiler:It really doesn't help his case that [[spoiler:when when the three captains save him, he runs off with all of their food.]]
25th Oct '14 12:27:11 PM TokoWH
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If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it.

to:

If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it.
it. [[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development are also on the way too.
11th Oct '14 3:21:31 AM KarjamP
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* BrickJoke: In ''Pikmin 3'', [[spoiler: Charlie's favorite rubber duck went "AWOL" around the same time Louis stole the ship's food supply. When Louis was brought back to the ship, the ship reported that Louis had the rubber ducky on him. The fact that Charlie took the theft of the rubber ducky seriously makes the scene funny.]]

to:

* BrickJoke: In ''Pikmin 3'', [[spoiler: Charlie's favorite rubber duck went "AWOL" around the same time Louis Louie stole the ship's food supply. When Louis Louie was brought back to the ship, the ship reported that Louis Louie had the rubber ducky on him. The fact that Charlie took the theft of the rubber ducky seriously makes the scene funny.]]
10th Oct '14 5:52:18 PM MyFinalEdits
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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...
** The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]

to:

* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...
**
The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]



* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis is guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]

to:

* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis Louie is guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]
10th Oct '14 4:40:21 PM KarjamP
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* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis was guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]

to:

* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis was is guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]
10th Oct '14 4:39:44 PM KarjamP
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* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis was guilty of stealing all the food supplies of the S.S. Drake... and Charlie's rubber ducky.]]

to:

* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis was guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]



* BadassNormal: Olimar can fight and kill a lot of the enemies by punching them to death, despite the fact that many of them are bigger than him. Granted, [[CherryTapping without the proper punching upgrade,]] [[DeathOfAThousandCuts it's probably going to take a while...]]

to:

* BadassNormal: Olimar can fight and kill a lot of the enemies by punching them to death, despite the fact that many of them are bigger than him. Granted, [[CherryTapping without the proper punching upgrade,]] [[DeathOfAThousandCuts upgrade, it's probably going to take a while...]]


Added DiffLines:

* BrickJoke: In ''Pikmin 3'', [[spoiler: Charlie's favorite rubber duck went "AWOL" around the same time Louis stole the ship's food supply. When Louis was brought back to the ship, the ship reported that Louis had the rubber ducky on him. The fact that Charlie took the theft of the rubber ducky seriously makes the scene funny.]]
10th Oct '14 4:35:20 PM KarjamP
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Added DiffLines:

* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louis was guilty of stealing all the food supplies of the S.S. Drake... and Charlie's rubber ducky.]]
6th Oct '14 10:29:05 AM KarjamP
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Added DiffLines:

* VoodooShark: The (apparently) standard [[note]]Due to the Hocotatian space suits being identical in appearance to the Kappaite's space suit[[/note]] spaceman's suit had been redesigned in ''Pikmin 3'' to include a visible whistle embedded within the space helmet. While this does explain how they're able to whistle while still wearing their helmets, it brings another question on how the characters can still breathe despite the fact that the whistle itself makes a hole in their helmets (and thus, should logically be suffocating).
1st Oct '14 9:38:20 AM MyFinalEdits
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* AllThereInTheManual: The manual explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. It's because of a strong magnetic field.
** The manual for Pikmin 1 also explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains one of the major inconstancies as to why Olimar didn't use the nova blaster to blow up the meteor that hit him. The path Olimar was travelling was one he travelled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.

to:

* AllThereInTheManual: The manual explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. It's because of a strong magnetic field.
AllThereInTheManual:
** The manual for Pikmin 1 of the first game also explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains one of the major inconstancies as to why Olimar didn't use the nova blaster to blow up the meteor that hit him. The path Olimar was travelling was one he travelled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.
** The manual of the second game explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. It's because of a strong magnetic field.
1st Oct '14 8:24:42 AM TokoWH
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Added DiffLines:

** The manual for Pikmin 1 also explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains one of the major inconstancies as to why Olimar didn't use the nova blaster to blow up the meteor that hit him. The path Olimar was travelling was one he travelled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.
28th Sep '14 4:08:13 PM rjd1922
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Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.

to:

Compare to ''VideoGame/{{Overlord}}'' with ''VideoGame/{{Overlord}}'', which has a similar but darker premise.
28th Sep '14 11:49:02 AM KarjamP
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* GeniusBonus: ''Pikmin 3'' redesigns the planet of the Pikmin so that it looks different from the past games, making it less obvious that it resembles Planet Earth. However, those with the scientific knowledge can point out that the new design now makes the planet resemble [[http://en.wikipedia.org/wiki/Pangaea_Ultima Pangaea Ultima]], a possible future version of Earth.
28th Sep '14 11:41:38 AM KarjamP
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* GeniusBonus: ''Pikmin 3'' redesigns the planet of the Pikmin so that it looks different from the past games, making it less obvious that it resembles Planet Earth. However, those with the scientific knowledge can point out that the new design now makes the planet resemble [[http://en.wikipedia.org/wiki/Pangaea_Ultima Pangaea Ultima]], a possible future version of Earth.



* GoombaStomp: Purple Pikmin. Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).

to:

* GoombaStomp: Purple Pikmin and Rock Pikmin. Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).


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* HumanitysWake: WordOfGod states that the planet the games takes place in is in the state where humans are extinct. In addition, the planet's heavily implied to be Planet Earth itself (even when it was redesigned in Pikmin 3 to look different, [[GeniusBonus although you now need scientific knowledge to know that it's Planet Earth in the future]]).


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* SpeakingSimlish: How the in-game speech is represented in ''Pikmin 3'', subtitled so that we can understand them. Justified due to the fact that the game averts AliensSpeakingEnglish.
15th Sep '14 12:57:17 AM morenohijazo
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* InUniverseGameClock: 20-minute days in the second game, 13 in the first game.
* InexplicablyPreservedDungeonMeat: Some of the treasures in ''2'' are various foodstuffs that are surprisingly edible (to the point that Olimar and Louie keep sneaking bites of many of them.)

to:

* InUniverseGameClock: 20-minute days in the second game, 13 in the first game.
* InexplicablyPreservedDungeonMeat: Some The series takes place on Earth 250 million years in the future (as confirmed by ''3'') and has a suspicious lack of humans, but some of the treasures in ''2'' are various foodstuffs that are surprisingly edible (to the point that Olimar and Louie keep sneaking bites of many of them.)


Added DiffLines:

* InUniverseGameClock: 20-minute days in the second game, 13 in the first game.
14th Sep '14 4:48:49 PM NaraNumas
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl''.''Brawl'', and in ''WiiU and 3DS'', Alph is playable as an alternate costume. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!
9th Sep '14 11:37:20 AM REV6Pilot
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* WoobieDestroyerOfWorlds: According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor that ''[[WetwareCPU the gun controls the creature]]''.

to:

* WoobieDestroyerOfWorlds: According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor that ''[[WetwareCPU ''[[WetwareBody the gun controls the creature]]''.
8th Sep '14 11:03:44 AM KamenRiderOokalf
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* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well ([[spoiler:until they start attacking you and your Pikmin]]).

to:

* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well ([[spoiler:until (until they start attacking you and your Pikmin]]).Pikmin).
26th Aug '14 1:20:38 AM MyFinalEdits
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Added DiffLines:

* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
1st Aug '14 10:26:13 PM MyFinalEdits
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** Possibly [[JustifiedTrope justified]] due to the SquareCubeLaw. Koppaites are only like an inch tall, after all, so high falls may hurt them less than they would a larger organism like a human.
1st Aug '14 3:05:01 PM ShadowOfTheVoid
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** Possibly justified due to the SquareCubeLaw. Koppaites are only like an inch tall, after all, so high falls may hurt them less than they would a larger organism like a human.

to:

** Possibly justified [[JustifiedTrope justified]] due to the SquareCubeLaw. Koppaites are only like an inch tall, after all, so high falls may hurt them less than they would a larger organism like a human.
1st Aug '14 3:03:54 PM ShadowOfTheVoid
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Added DiffLines:

** Possibly justified due to the SquareCubeLaw. Koppaites are only like an inch tall, after all, so high falls may hurt them less than they would a larger organism like a human.
30th Jul '14 11:03:45 PM SuperLlama
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Added DiffLines:

* InexplicablyPreservedDungeonMeat: Some of the treasures in ''2'' are various foodstuffs that are surprisingly edible (to the point that Olimar and Louie keep sneaking bites of many of them.)
22nd Jul '14 9:18:23 PM supercomputer276
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Added DiffLines:

* DramaticIrony: In ''Pikmin 3'', the Koppaians think that the Hoctotatian that [[spoiler:stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie]] the moment they laid eyes on him.
6th Jul '14 12:03:13 PM IdentityUnknown
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* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breath oxygen, but the oxygen levels on PNF-404 are three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.

to:

* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breath breathe oxygen, but the oxygen levels on PNF-404 are three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.
3rd Jul '14 8:47:52 PM PDL
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* CallASmeerpARabbit: Olimar thinks the Bulborbs resemble his family's pet, Bulbie. Which he calls a ''dog''.

to:

* CallASmeerpARabbit: CallASmeerpARabbit:
**
Olimar thinks the Bulborbs resemble his family's pet, Bulbie. Which he calls a ''dog''.''dog''.
** The Pikmin are so named because they resemble Pikpik carrots to him, and their nests are referred to as "onions" because they resemble Hocotate's onions. When Olimar found an ''actual onion'' as a treasure in Pikmin 2, it's labeled as an "Onion Replica".
3rd Jul '14 8:30:45 PM MyFinalEdits
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* FoodPorn: Louie's detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2''.

to:

* FoodPorn: FoodPorn:
**
Louie's detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2''.
3rd Jul '14 2:52:30 PM tigerstar
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Added DiffLines:

** The fruit in ''Pikmin 3'' looks good enough to eat. The game even lets you spin the fruit around to view it from any angle.
15th Jun '14 7:25:46 PM MyFinalEdits
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* AlliterativeName: The Hole of Heroes, the Dream Den, and the Cavern of Chaos of ''Pikmin 2''.
** All three of these caves are in the area Wistful Wild. [[AddedAlliterativeAppeal Notice a pattern?]]

to:

* AlliterativeName: AlliterativeName:
**
The Hole of Heroes, the Dream Den, and the Cavern of Chaos of ''Pikmin 2''.
**
2''. All three of these caves are in the area Wistful Wild. [[AddedAlliterativeAppeal Notice a pattern?]]'''W'''istful '''W'''ild.
15th Jun '14 5:48:57 PM MyFinalEdits
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* BlandNameProduct: Averted, as many of the treasures in ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
* BleakLevel: Wistful Wild in ''Pikmin 2''.



* BlandNameProduct: Averted, as many of the treasures in ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
* BleakLevel: Wistful Wild in ''Pikmin 2''.
12th Jun '14 1:01:33 AM MyFinalEdits
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** Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
*** At one point in Pikmin 3, [[spoiler:Louie steals all your juice]]!

to:

** Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
***
]] At one point in Pikmin 3, ''Pikmin 3'', [[spoiler:Louie steals all your juice]]!juice]].
12th Jun '14 12:59:56 AM MyFinalEdits
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** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)[[/note]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?

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** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)[[/note]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?



* DamnYouMuscleMemory: If you're used to the New Play Control versions of the first two games, this is bound to come up in Pikmin 3. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming was removed entireley.
** The Pro Controller's control scheme is also mapped differently compared to the original Gamecube version's control scheme, despite the similar controllers.
* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeably dark, with Olimar racing against the clock to survive, and had a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, was much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The third game seems to be going back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
If you're used to the New Play Control versions of the first two games, this is bound to come up in Pikmin 3.''Pikmin 3''. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming was removed entireley.
** The Pro Controller's control scheme is also mapped differently compared to the original Gamecube [=GameCube=] version's control scheme, despite the similar controllers.
* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was is noticeably dark, with Olimar racing against the clock to survive, and had has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, was is much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated negates a lot of the alien feel of the first game. The third game seems to be going goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.



* EarlyInstallmentWeirdness: The first game had a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin used to turn a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.

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* EarlyInstallmentWeirdness: The first game had has a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin used to turn turns a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.



* GottaCatchThemAll: The first game had 30 ship parts, of which you only needed the 25 critical parts and could get 5 optional ones for the best ending. The second game had ''200'' treasures; to beat the game, you only needed however many were necessary to raise 10,000 Pokos, but could return to get the rest and a second ending. The third game had 66 fruits, however you might only need some of the fruit to produce enough juice to survive; otherwise it's GameOver once you run out of juice.

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* GottaCatchThemAll: The first game had has 30 ship parts, of which you only needed need the 25 critical parts and could can get 5 optional ones for the best ending. The second game had has ''200'' treasures; to beat the game, you only needed need however many were are necessary to raise 10,000 Pokos, but could can return to get the rest and a second ending. The third game had has 66 fruits, however you might only need some of the fruit to produce enough juice to survive; otherwise it's GameOver once you run out of juice.



* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat, and the Spotty Bulbear and the Puffy Blowhog have both been [[DemotedToExtra demoted]] to this. Note that the Challenge/Mission Mode of the games is less sparse about these enemies.

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* UniqueEnemy: Several. The first had has the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had has the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat, and the Spotty Bulbear and the Puffy Blowhog have both been [[DemotedToExtra demoted]] to this. Note that the Challenge/Mission Mode of the games is less sparse about these enemies.
11th Jun '14 1:06:19 AM MyFinalEdits
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Added DiffLines:

* SeasonalBaggage: Downplayed in ''Pikmin 2'' and ''3''. In both games, each of the four seasons is present within one particular area, rather than all seasons appearing in a cyclic fashion through all areas. In the second game, [[SlippySlideyIceWorld Valley of Repose]] is set in winter, [[LostWoods Awakening Wood]] is set in spring, [[PalmtreePanic Perplexing Pool]] is set in summer, and [[BleakLevel Wistful Wild]] is set in autumn. The third game has it like this: Tropical Wilds (summer), Garden of Hope (spring), Distant Tundra (winter) and Twilight River (autumn).
10th Jun '14 5:13:37 PM MyFinalEdits
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* DisproportionateRetribution:
** [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Assuming it's true, poor working conditions equals ''death''. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]
** The President tells Olimar that if his debt can't be paid off in time, the debt collectors will bury him in Hocotate Swamp.

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* DisproportionateRetribution:
** [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Assuming it's true, poor working conditions equals ''death''. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]
**
DisproportionateRetribution: The President tells Olimar that if his debt can't be paid off in time, the debt collectors will bury him in Hocotate Swamp.



* EasterEgg: A few. One of which is in ''Pikmin 2''. If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song.
** Their "basic marching song" sounds like the title screen music.
** In ''Pikmin 2'', [[spoiler:wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]
** Pressing the Z button while viewing the Piklopedia will petrify whatever enemy you're looking at.
** Also, having 100 Red Pikmin following you will make them hum the [[VideoGame/LuigisMansion Luigi's Mansion]] theme. This also happens if you are in a dungeon sublevel and have collected all the treasure on that sublevel.
** In ''Pikmin 3'', [[spoiler:much like ''Pikmin 2'', if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to ''Pikmin 2''.]]
** Also in Pikmin 3, you can find several 'cave' drawings of the Pikmin doing various task in out of the way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell...

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* EasterEgg: A few. One of which is in EasterEgg:
**
''Pikmin 2''. If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song.
** Their "basic marching song" sounds like the title screen music.
** In ''Pikmin 2'', [[spoiler:wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]
** Pressing the Z button while viewing the Piklopedia will petrify whatever enemy you're looking at.
** Also, having
2'':
*** Having
100 Red Pikmin following you will make them hum the [[VideoGame/LuigisMansion Luigi's Mansion]] theme. This also happens if you are in a dungeon sublevel and have collected all the treasure on that sublevel.
*** If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song (which in turn sounds like the title screen music).
*** Wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]
*** Pressing the Z button while viewing the Piklopedia will petrify whatever enemy you're looking at.
** In ''Pikmin 3'', [[spoiler:much like ''Pikmin 2'', if 3'':
*** If
you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to ''Pikmin 2''.]]
**
2''.
***
Also in Pikmin 3, you can find several 'cave' drawings of the Pikmin doing various task in out of the way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell...tell.



* EldritchAbomination:
** The Smoky Progg and Waterwraith.
** [[spoiler: The final boss of ''Pikmin 3'', the Plasm Wraith.]]

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* EldritchAbomination:
**
EldritchAbomination: The Smoky Progg in the first game, Waterwraith in the second, and Waterwraith.
** [[spoiler: The
the final boss of ''Pikmin 3'', the Plasm Wraith.]]3''.



** [[spoiler:Played straight to downright creepy effects in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]

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** [[spoiler:Played Played straight to downright creepy effects in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that the [[spoiler:the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]



** The final level of ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. While the boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (Pink Pikmin actually are optional though).

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** The final level of ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. While the The boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (Pink (even in the case of Pink Pikmin actually are optional though).when it floats higher in the air).



* FoodPorn: Louie's ''intensely'' detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2''.

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* FoodPorn: Louie's ''intensely'' detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2''.



* FriendlyFireproof: Also averted. Woe is he who misuses his Yellow Pikmin's Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common. Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.
** Also Averted with Wollywogs in Pikmin 3. If they land on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.

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* FriendlyFireproof: Also averted. Averted.
**
Woe is he who misuses his Yellow Pikmin's Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common. Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.
** Also Averted with Wollywogs in Pikmin 3. In ''Pikmin 3''. If they land a Wollywog lands on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.



* GatelessGhetto

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* %%* GatelessGhetto



* GiantSpaceFleaFromNowhere: The Waterwraith.
** Technically everyone except the Emperor Bulblax in the first game, Titan Dweevil in the second, and half of the third's bosses. The Waterwraith's simply one of the most infamous.

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* GiantSpaceFleaFromNowhere: The Waterwraith.
** Technically everyone except the Emperor Bulblax
Waterwraith in the first game, Titan Dweevil in the second, and half of the third's bosses. The Waterwraith's simply one of the most infamous.Submerged Castle.



* TheGreatRepair

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* TheGreatRepairTheGreatRepair: The first game focuses on the repair of Olimar's ship.



* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them... but it only works on enemies that actually ''eat'' Pikmin.

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* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them... them, but it only works on enemies that actually ''eat'' Pikmin.



* ImplacableMan: The Waterwraith, combined with StalkedByTheBell. It's one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith is pretty much immortal. It keeps chasing you throughout the Formidable Oak, and even when you beat it in battle, it's still alive.]]

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* ImplacableMan: ImplacableMan:
**
The Waterwraith, combined with StalkedByTheBell. It's one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith is pretty much immortal. It Wraith]] keeps chasing you throughout the Formidable Oak, and even [[spoiler:even when you beat it in battle, it's still alive.]]



** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs, and seems concerned about his safety.

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** * JerkWithAHeartOfGold: It also The ship urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs, and seems concerned about his safety.



* {{Lilliputians}}: If one wants to get specific, [[AllThereInTheManual the game manual]] pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.

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* {{Lilliputians}}: If one wants to get specific, [[AllThereInTheManual the game first game's manual]] pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.



* MacroZone: The setting.

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* MacroZone: The setting.setting, due to the small size of the captains and the Pikmin.



* MultipleEndings: In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]

to:

* MultipleEndings: MultipleEndings:
**
In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]



* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, making it a lot more forgiving (though no less challenging).

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* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, making and the third game extends it each time a fruit is collected; both games make it a lot more forgiving (though no less challenging).



* SequelDifficultySpike: However, ''Pikmin 2'' also has the added challenge of exploring caves, controlling two captains at once, and has much tougher enemies and bosses near the end. Not to mention some added hazards like [[OneHitKill electricity]].
* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]] Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]]
** Getting all fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.]] And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]

to:

* SequelDifficultySpike: However, ''Pikmin 2'' also has the added challenge of exploring caves, controlling two captains at once, and has much tougher enemies and bosses near the end. Not to mention some added hazards like [[OneHitKill electricity]].
* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]] Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]]
**
]] Getting all fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.]] And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]



* SoftWater: ''Pikmin 3'' has a truly absurd example of this even by [[UpToEleven this trope's standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany lands ''on solid rock'' and is no worse for wear, so it's possible that Koppaites are just naturally MadeOfIron.

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* SoftWater: In ''Pikmin 3'' has a truly absurd example of this even by [[UpToEleven this trope's standards]]. 3'', Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany lands ''on solid rock'' and is no worse for wear, so it's possible that Koppaites are just naturally MadeOfIron.



* SurpriseCreepy: Of the more subtle variety; once you've had a chance to [[FridgeHorror sit down and reflect on what you're doing to the Pikmin...]]

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* SurpriseCreepy: Of the more subtle variety; variety, once you've had a chance to [[FridgeHorror sit down and reflect on what you're doing to the Pikmin...Pikmin.]]



* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only Blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also, if left to their own devices, attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other Pikmin from an enemy or dodge an attack unless you tell 'em to.
** It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.

to:

* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only Blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also, if left to their own devices, attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other Pikmin from an enemy or dodge an attack unless you tell 'em to.
**
to. It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.
9th Jun '14 12:33:58 AM MyFinalEdits
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Another thing to note is that while most games have [[TheWikiRule have their own dedicated wikis]], Pikmin is odd in that it [[http://www.pikminwiki.com/ has]] ''[[UpToEleven two]]'' [[http://pikmin.wikia.com/wiki/Pikmin_Wiki well detailed]] and indepth wikis. (Pikipedia focus' more on the creatures and glitches in game, while the other wiki is more general themed.)

to:

Another thing to note is that while Like most games have works of fiction, [[TheWikiRule have their own there are dedicated wikis]], Pikmin is odd in that it wikis]] to this series, namely [[http://www.pikminwiki.com/ has]] ''[[UpToEleven two]]'' Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki well detailed]] and indepth wikis. (Pikipedia focus' Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.)
themed.
9th Jun '14 12:30:26 AM MyFinalEdits
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** However, judging by how the NightmareFuel page for ''Pikmin 2'' is longer than ''Pikmin 1'' and ''3'' combined, it is a given than the second game is still pretty dark. Not to mention how you have to jump into dark, mysterious caves to find treasure, and that you have to find [[spoiler: your lost partner, Louie, twice in the game.]]



* DuelingGames: ''{{Overlord}}'' is considered ''Pikmin'''s EvilCounterpart.
27th May '14 9:20:01 AM Heart
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** Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]].

to:

** Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]]. However, even monsters that ''don't'' eat Pikmin ''still'' inexplicably want to kill them...


Added DiffLines:

** The Bulborb larvae. Just one punch from a captain will kill them, but their bite is instantly fatal to Pikmin, and will take a good chunk out of the captains' health if you aren't careful.
21st May '14 7:19:12 AM pgj1997
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* OldSaveBonus: Having a Pikmin save file will let you unlock a Captain Olimar trophy in ''VideoGame/SuperSmashBros Melee''.
19th May '14 10:18:03 PM Anomalocaris20
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Added DiffLines:

* StuffBlowingUp: Mission 15 of Battle Enemies! encourages you to use Bomb Rocks to dispatch every enemy on the map besides Snitchbugs and Skeeterskates, rather than fight them head on with your Pikmin. If you do it right, at the end you even get to [[spoiler:blast an entire Baldy Long Legs to bits with ten simultaneous Bomb Rock explosions!]]
4th May '14 11:52:21 AM totoofze47
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* NoCasualtiesRun: See VideoGameCaringPotential. The second game's Challenge Mode levels also require this for a Perfect! flower, with every level being perfected unlocking a bonus video.

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* NoCasualtiesRun: See VideoGameCaringPotential.Some players' goal in all three games is to achieve this, sometimes in the fastest possible time. The second game's Challenge Mode levels also require this for a Perfect! flower, with every level being perfected unlocking a bonus video.
2nd May '14 8:47:37 AM MelancholyUtopia
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Added DiffLines:

* VideoGameCrueltyPotential: Want to drown, electrocute, burn, poison or let pikmin get eaten up by predators? Go ahead. You monster.
1st May '14 2:52:56 PM drsonic1
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Added DiffLines:

*** At one point in Pikmin 3, [[spoiler:Louie steals all your juice]]!
20th Apr '14 7:15:41 PM Gavitro
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Added DiffLines:

If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it.
13th Apr '14 12:04:01 PM Raytina
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Added DiffLines:

** However, judging by how the NightmareFuel page for ''Pikmin 2'' is longer than ''Pikmin 1'' and ''3'' combined, it is a given than the second game is still pretty dark. Not to mention how you have to jump into dark, mysterious caves to find treasure, and that you have to find [[spoiler: your lost partner, Louie, twice in the game.]]
29th Mar '14 12:04:44 PM Gavitro
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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat, and the Spotty Bulbear has been [[DemotedToExtra demoted]] to this. Note that the Challenge/Mission Mode of the games is less sparse about these enemies.

to:

* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat, and the Spotty Bulbear has and the Puffy Blowhog have both been [[DemotedToExtra demoted]] to this. Note that the Challenge/Mission Mode of the games is less sparse about these enemies.
26th Mar '14 4:40:17 AM Gavitro
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** Yellow Wollywogs in ''Pikmin 3'' are similar to the Cannon Beetles, as they can break off the armor of certain enemies and/or kill them outright if they lands on one.

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** Yellow Wollywogs in ''Pikmin 3'' are similar to the Cannon Beetles, as they can break off the armor of certain enemies and/or kill them outright if they lands land on one.
18th Mar '14 9:37:37 AM Juicehead_Baby
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[[caption-width-right:334:[[HPLovecraft But by God, Eliot,]] [[StealthPun it was a photograph from life]]!]]
23rd Feb '14 1:24:46 PM Ecclytennysmithylove
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** The Submerged Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other coloured Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.

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** The Submerged Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other coloured colored Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.
23rd Feb '14 1:24:04 PM Ecclytennysmithylove
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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' termite mound (referred to as an oak stump in English, for some reason) of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]

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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' termite mound (referred to as an oak stump in English, for some reason) of all things. Luckly, Luckily, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]
23rd Feb '14 1:21:47 PM Ecclytennysmithylove
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* AMillionIsAStatistic: The night after you let your first Pikmin die, Olimar's journal entry will be depressed and frightened of his mistake. Later on, when Pikmins might start dying in droves, Olimar won't even comment on the matter.



* AMillionIsAStatistic: The night after you let your first Pikmin die, Olimar's journal entry will be depressed and frightened of his mistake. Later on, when Pikmins might start dying in droves, Olimar won't even comment on the matter.



* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]



* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' termite mound (referred to as an oak stump in English, for some reason) of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]


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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' termite mound (referred to as an oak stump in English, for some reason) of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]
19th Feb '14 11:26:03 PM MyFinalEdits
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* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]), a new Bulborb type (Spotty Bulborb and Spotty Bulbear, Hairy and Orange Bulborbs, and Whiptongue Bulborb), and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle (and arguably adult Bulbmin), and Scornet Maestro).

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* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]), a new Bulborb type (Spotty Bulborb and Spotty Bulbear, Hairy and Orange Bulborbs, and Whiptongue Bulborb), and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle (and arguably adult Bulbmin), Beetle, and Scornet Maestro).
18th Feb '14 5:08:52 PM maedar
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* [[PlantPerson Plant People:]] The Pikmin, naturally.
3rd Feb '14 7:37:55 AM Emperor_Z
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* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.

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* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. At least in the Wii version, However, you can at least view Olimar's (and eventually, Louie's) commentary on recovered treasures and lifeforms encountered.
2nd Feb '14 10:40:10 PM greatpikminfan
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* MoodWhiplash: The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaceful atmosphere of the rest of the area.

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* MoodWhiplash: MoodWhiplash:
** Going from the relaxing summer area that is the Perplexing Pool to the Submerged Castle. Unlike the other caves, Submerged Castle has unique music -- an errie tone that hints that you're not alone. [[StalkedByTheBell And you're not.]]
**
The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaceful atmosphere of the rest of the area.



* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]]

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* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]] Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]]



* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within. The Distant Tundra in the third game also counts.

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* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within. The Distant Tundra and Silver Lake in the third game also counts.
2nd Feb '14 4:18:31 PM Gavitro
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** Certain bosses, such as all the types of Long Legs besides the Man-at-Legs. And the Waterwraith.

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** Certain bosses, such as all the types of Long Legs besides the Man-at-Legs. And the Waterwraith.



** The Yellow Wollywog in ''Pikmin 3'' is similar to the Cannon Beetles, as it can break off the armor of certain enemies and/or kill them outright if it lands on one.

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** The Yellow Wollywog Wollywogs in ''Pikmin 3'' is are similar to the Cannon Beetles, as it they can break off the armor of certain enemies and/or kill them outright if it they lands on one.



* HeroicMime: Captain Olimar (and Louie) in the first two games only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.

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* HeroicMime: Captain Olimar (and Louie) in the first two games ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.



* RiddleForTheAges: Just what ''is'' the Waterwraith and the [[spoiler:Plasm Wraith]]? Where did they come from, and what do they want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]

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* RiddleForTheAges: Just what ''is'' the Waterwraith and the [[spoiler:Plasm Wraith]]? Waterwraith? Where did they it come from, and what do they does it want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]
2nd Feb '14 8:32:39 AM Gavitro
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* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[JustifiedTrope but this might be due to the fact that all of them wear space helmets.]]

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* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[JustifiedTrope [[CaptainObvious but this might be due to the fact that all of them wear space helmets.]]
1st Feb '14 5:38:47 PM Gavitro
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** Certain bosses. Like the Beady and Raging Long Legs. And the Waterwraith.

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** Certain bosses. Like bosses, such as all the Beady and Raging types of Long Legs.Legs besides the Man-at-Legs. And the Waterwraith.



** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head, although this time it's treated as a mini boss.

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** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head, head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.



** Attempting to use SequenceBreak[=ing=] glitches without getting certain critical points in the third game (such as trying to enter the Sandbelching Meerslug's arena without rescuing Charlie, getting Blue Pikmin prior to [[spoiler:Louie stealing the juice]], or trying to fight the Mireclops without rescuing the Blue Onion) will result in the game placing InvisibleWall[=s=] to prevent you from going further.

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** Attempting to use SequenceBreak[=ing=] glitches without getting certain critical points in the third game (such as trying to enter the Sandbelching Meerslug's arena without rescuing Charlie, getting Blue Pikmin prior to [[spoiler:Louie stealing the juice]], or trying to fight the Quaggled Mireclops without rescuing the Blue Onion) will result in the game placing InvisibleWall[=s=] to prevent you from going further.



* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can induce a massive OhCrap moment in many new players. It happened to{{LetsPlay/Chuggaaconroy}}, for example.

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* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can induce a massive OhCrap moment in many new players. It happened to{{LetsPlay/Chuggaaconroy}}, to {{LetsPlay/Chuggaaconroy}}, for example.



* DownloadableContent: Two DLC packs for Pikmin 3, so far. Each consists of four Mission Mode levels (A fifth is given for free just by updating). The first is Gather Treasure maps 5-10, which are each remixes of the original 1-5. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas.

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* DownloadableContent: Two Three DLC packs for Pikmin 3, so far. Each consists of four Mission Mode levels (A fifth is given for free just by updating). The first is Gather Treasure maps 5-10, which are each remixes of the original 1-5. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas. The third pack contains 5 Gather Treasure missions and 5 Battle Enemies missions, taking place in [[RuleofThree 5 entirely new levels.]]



** Enemies in ''Pikmin 3'' become this when you realise they're essentially eating ROCKS. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)

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** Enemies in ''Pikmin 3'' become this when you realise they're essentially eating ROCKS.'''rocks'''. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)



* GottaCatchThemAll: The first game had 30 ship parts, of which you only needed the 25 critical parts and could get 5 optional ones for the best ending. The second game had 200 treasures; to beat the game, you only needed however many were necessary to raise 10,000 Pokos, but could return to get the rest and a second ending.

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* GottaCatchThemAll: The first game had 30 ship parts, of which you only needed the 25 critical parts and could get 5 optional ones for the best ending. The second game had 200 ''200'' treasures; to beat the game, you only needed however many were necessary to raise 10,000 Pokos, but could return to get the rest and a second ending.ending. The third game had 66 fruits, however you might only need some of the fruit to produce enough juice to survive; otherwise it's GameOver once you run out of juice.



** Cannon beetle larva can be this unintentionally. You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.

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** Cannon beetle larva Beetle Larva can be this unintentionally. You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.against.
** The Yellow Wollywog in ''Pikmin 3'' is similar to the Cannon Beetles, as it can break off the armor of certain enemies and/or kill them outright if it lands on one.



* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.

to:

* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' the first two games only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.



* ImplacableMan: The Waterwraith, combined with StalkedByTheBell. Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith is pretty much immortal. He keeps chasing you throughout the Formidable Oak, and even when you beat him in battle, he's still alive.]]

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* ImplacableMan: The Waterwraith, combined with StalkedByTheBell. Its It's one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith is pretty much immortal. He It keeps chasing you throughout the Formidable Oak, and even when you beat him it in battle, he's it's still alive.]]



* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance of the final boss and its location is kept secret, and if anything the game hints that the Quaggled Mireclops is the final boss up until you actually defeat it.]]

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* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance of the final boss and its location is kept secret, and if anything the game hints that the Quaggled Mireclops is the final boss up until you actually defeat kill it.]]



* LetterMotif: The protagonists of ''Pikmin 3'' are named '''A'''lph, '''B'''rittany, and '''C'''harlie.

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* LetterMotif: The protagonists of ''Pikmin 3'' are named '''A'''lph, '''B'''rittany, and '''C'''harlie.'''C'''harlie, while their ship is named '''D'''rake.



* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful between games. It doesn't help that [[spoiler:when the three captain save him, he runs off with all their food.]]

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* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful between games. It doesn't help that [[spoiler:when the three captain captains save him, he runs off with all their food.]]



** The third game constantly uses "perish" to refer to Pikmin deaths. Apparantly having death happen is okay as long as you don't call it dying.

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** The Finally averted in the third game constantly uses "perish" to refer to game. However, dead Pikmin deaths. Apparantly having death happen are still referenced as "perished".
-->'''Brittany''': This place
is okay as long as you don't call it dying.absolutely freezing! If we stay too long, I'm afraid we're going to die of exposure.



* NoobCave: The Impact Site in Pikmin 1. Also an abundant source of Pikmin pellets for mass reproduction to come back to later in the game.

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* NoobCave: The Impact Site in Pikmin 1. Also the first game, which is also an abundant source of Pikmin pellets for mass reproduction to come back to later in the game.game. ''Pikmin 2'' has the Emergence Cave, which plays this trope more straight.



* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout is basically a miniature Forest Navel with some minor details taken out.

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* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout is basically a miniature Forest Navel with some minor details taken out. The Collect Treasures version not only features the Red, Yellow, and Blue Pikmin, but it even has a bald Shaggy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!



* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]) and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle (and arguably adult Bulbmin), and Scornet Maestro).
* OneHitKill: Bomb rocks, crushing, bulborb larva, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in ''Pikmin 3'' it was demoted to only [[StunGun stunning]] non-Yellows).

to:

* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]) Wraith]]), a new Bulborb type (Spotty Bulborb and Spotty Bulbear, Hairy and Orange Bulborbs, and Whiptongue Bulborb), and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle (and arguably adult Bulbmin), and Scornet Maestro).
* OneHitKill: Bomb rocks, crushing, bulborb larva, Bulborb Larva, the [[BonusBoss Smoky Progg]]'s poisonous smoke and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in ''Pikmin 3'' it was demoted to only [[StunGun stunning]] non-Yellows).



** If one of the leaders in the second game runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.
** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again.

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** If one of the leaders in the second game and third games runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.
** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't do this in the third game, however.]]



* PlotCoupons: Ship parts in ''Pikmin'', treasures in ''Pikmin 2'', and food in ''Pikmin 3''.

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* PlotCoupons: Ship parts in ''Pikmin'', treasures in ''Pikmin 2'', and food fruit in ''Pikmin 3''.



* PuzzleBoss: All of them. The third game takes it UpToEleven. What were boss material in the previous games are now miniboss material.

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* PuzzleBoss: All of them. The third game takes it UpToEleven.UpToEleven, with the Vehemoth Phosbat being the most notable. What were boss material in the previous games are now miniboss material.



* RiddleForTheAges: Just what ''is'' the Waterwraith? Where did it come from, and what does it want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]

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* RiddleForTheAges: Just what ''is'' the Waterwraith? Waterwraith and the [[spoiler:Plasm Wraith]]? Where did it they come from, and what does it do they want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]



* SlippySlideyIceWorld: The Valley of Repose and several dungeons within.

to:

* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within.within. The Distant Tundra in the third game also counts.



* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land.

to:

* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[JustifiedTrope but this might be due to the fact that all of them wear space helmets.]]



* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you.

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* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you. The Vehemoth Phosbat in ''Pikmin 3'' activates pods scattered around it's arena in which baby Phosbats come out of.



* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for one boss which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back.

to:

* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for one boss the Ranging Bloyster in the second game which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back.back. The Scornet Maestro in the third game is another boss that only goes after the active captain, though unlike the Bloyster, this isn't required.
1st Feb '14 4:25:20 PM Gavitro
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* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. None of them return in ''Pikmin 3'' either. The Armored Cannon Beetle did get two different larva based enemies to carry on its name, however.

to:

* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. None of them return in ''Pikmin 3'' either. The Armored Cannon Beetle did get two three different larva based enemies to carry on its name, however.
31st Jan '14 3:10:42 PM greatpikminfan
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*** Similarly, the third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not actually getting to it.

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*** Similarly, the third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not actually getting to it.the actual boss.
31st Jan '14 3:09:38 PM greatpikminfan
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Added DiffLines:

*** Similarly, the third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not actually getting to it.


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* TurnsRed: Every major boss from the third game changes up a little at some point when its health gets low:
** Armored Mawdad: Starts crawling high enough on the tree stump that it goes out of view.
** Vehemoth Phosbat: A while into the first phase, it opens a bunch of pods that sprout out Phosbats.
** Sandbelching Meerslug: Its pits can either be larger, have "walls" in them, [[TheresNoKillLikeOverkill or both.]]
** Scornet Maestro: Adds one formation when its health reaches one point, another when it gets even lower. The first is that its Scornets form a "wall" divided into five rows, and each rows darts out. The second is where the Scornets begin circling the Captains, requiring use of Pikmin to break up the circle enough to get through.
** Quaggled Mireclopes: While standing, it may get down and start clawing its way across the arena. While knocked down, its tongue now swoops around in a full 360 degrees instead of the small arc around it like before.
** [[spoiler:Plasm Wraith: Begins flying, and starts spitting out three elemental plasms at the same time instead of one.]]
28th Jan '14 8:07:44 AM pgj1997
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** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards.[[note]]Playing cards are '''just one''' of the ''many'' businesses other than video games that Nintendo still has a hand in.[[/note]]

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** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name VideoGame/MarioPaint on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards.ace of spades card.[[note]]Playing cards are '''just one''' of the ''many'' businesses other than video games that Nintendo still has a hand in.[[/note]]
21st Jan '14 1:21:00 PM greatpikminfan
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* BossInMookClothing: The Beady Long Legs and Emperor Bulblax are the only "true" bosses in the first, but the three Burrowing Snagrets, Puffstool, Armored Cannon Beetles, and aforementioned Smoky Progg qualify for this. The Snagret got promoted to full boss in the second game.

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* BossInMookClothing: The Beady Long Legs and Emperor Bulblax are the only "true" bosses in the first, but the three Burrowing Snagrets, Puffstool, Armored Cannon Beetles, and aforementioned Smoky Progg qualify for this. The Snagret got promoted to full boss in the second game.game, then got demoted to miniboss in the third.



* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. The Armored Cannon Beetle did get two different larva based enemies to carry on its name, however.

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* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. None of them return in ''Pikmin 3'' either. The Armored Cannon Beetle did get two different larva based enemies to carry on its name, however.



* TechnicolorToxin: Poison gas in the second game is purple, as are Munge Dweevils, [[ColourCodedForYourConvenience so you can tell them apart from the other 3 species.]]

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* TechnicolorToxin: Poison gas in the second game is purple, as are Munge Dweevils, [[ColourCodedForYourConvenience so you can tell them apart from the other 3 species.]]]] The third game, oddly, uses either an inky black (for aquatic enemies) or a neon pink (for the Vehemoth Phosbat) for poison, which basically carries the same effect. The first game has the Smoky Progg, which leaves a trail of instant death green sludge that seems to be a completely different type of toxin than the ones encountered in later games.



* WakeUpCallBoss: The Armored Mawdad in ''Pikmin 3'' will close down and leisurely munch away at your entire army if you don't know how to manage your captain's movements and the strengths and weakness of the two types you have.

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* WakeUpCallBoss: The Armored Mawdad in ''Pikmin 3'' will close down and leisurely munch away at your entire army if you don't know how to manage your captain's movements and the strengths and weakness of the two types you have. And unlike the enemies you encounter before, it's ''fast''.
* WaterIsBlue: Averted for the actual water, but almost anything associated with water but not aquatic itself (Watery Blowhogs, Caustic Dweevils, the Blue Pikmin themselves, etc) is blue.
17th Jan '14 11:59:06 AM greatpikminfan
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** The third game constantly uses "perish" to refer to Pikmin deaths. Apparantly having death happen is okay as long as you don't call it dying.


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* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]) and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle (and arguably adult Bulbmin), and Scornet Maestro).
15th Jan '14 1:20:18 PM greatpikminfan
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** Attempting to use SequenceBreak[=ing=] glitches without getting certain critical points in the third game (such as trying to enter the Sandbelching Meerslug's arena without rescuing Charlie, getting Blue Pikmin prior to [[spoiler:Louie stealing the juice]], or trying to fight the Mireclops without rescuing the Blue Onion) will result in the game placing InvisibleWall[=s=] to prevent you from going further.
12th Jan '14 11:14:11 PM greatpikminfan
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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat. Note that the Challenge Mode of the games is less sparse about these enemies.

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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat. Crushblat, and the Spotty Bulbear has been [[DemotedToExtra demoted]] to this. Note that the Challenge Challenge/Mission Mode of the games is less sparse about these enemies.
8th Jan '14 5:04:36 PM greatpikminfan
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* MoodWhiplash: The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaseful atmosphere of the rest of the area.

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* MoodWhiplash: The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaseful peaceful atmosphere of the rest of the area.
8th Jan '14 4:39:51 PM greatpikminfan
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* MoodWhiplash: The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaseful atmosphere of the rest of the area.
5th Jan '14 4:46:36 PM Helios99
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* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]]. This was most likely [[UnfortunateImplications unintentional, however]].
29th Dec '13 12:26:58 PM greatpikminfan
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* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance of the final boss and its location is kept secret, and if anything the game hints that the Quaggled Mireclops is the final boss up until you actually defeat it.]]
3rd Dec '13 6:22:15 PM TokoWH
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* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout is basically a miniature Forest Navel with some minor details taken out.
2nd Dec '13 4:23:02 PM MyFinalEdits
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* MightyGlacier: Purple Pikmin, oh so much.

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* MightyGlacier: Purple Pikmin, oh so much.due to their overall strength in comparison to the Pikmin types.
* MiniDungeon: The entirety of Challenge Mode in ''Pikmin 2'' is about exploring 30 miniature caves, most of which are only 1-3 floors deep, and derive from the Story Mode caves whose depths range from 5 to 15 floors except the Emergency Cave, which is a NoobCave and thus another mini-dungeon.
28th Nov '13 6:18:51 PM greatpikminfan
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* ZergRush: The Pikmin's main mode of attack (excepting bomb rocks in the first game); you can even up the efficiency of said Rush by directing the Pikmin swarm.

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* ZergRush: The Pikmin's main mode of attack (excepting bomb rocks in the first game); and third games); you can even up the efficiency of said Rush by directing the Pikmin swarm.
18th Nov '13 11:00:59 AM TokoWH
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* EternalEngine: The 'Round Three' DLC for Pikmin 3 includes a level type like this for both collect the treasure and battle the beast. Besides a general mechanical feel, there are also conveyor belts the three captains need to work together to get around.
18th Nov '13 10:57:16 AM TokoWH
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* ChristmasEpisode: The 'Round 3' DLC for Pikmin includes two levels like this for collect the treasure and fight the beast, respectively. The entire level consist of a Christmas party taking place in someones house.
13th Nov '13 4:07:02 PM greatpikminfan
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** The pinnacle challenge of each game is a minimum-days run, each game having a theoretical minimum days possible (Without abusing glitches to acquire other Pikmin types early). ''Pikmin 1'''s is 6 days, ''Pikmin 2'''s is 8 days, and ''Pikmin 3'''s is 10 days, all just barely possible (Though 3 requires many time-saving exploits due to how large each level is).

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** The pinnacle challenge of each game is a minimum-days run, each game having a theoretical minimum days possible (Without abusing glitches to acquire other Pikmin types early). ''Pikmin 1'''s 1''[='=]s is 6 days, ''Pikmin 2'''s 2''[='=]s is 8 days, and ''Pikmin 3'''s 3''[='=]s is 10 days, all just barely possible (Though 3 requires many time-saving exploits due to how large each level is).
11th Nov '13 12:46:25 PM Anomalocaris20
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* ActionBomb: Volatile Dweevil

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* ActionBomb: Volatile DweevilDweevils.



* AmericanKirbyIsHardcore: The American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb in the background.]]

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* AmericanKirbyIsHardcore: The American version of the box ''Pikmin 2'''s boxart consists of Olimar throwing Pikmin onto some sort of lobster thing, a Hermit Crawmad, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb in the background.]]



* BeePeople: In the sequel, it was revealed that Bulborbs have a social structure like this, though quite interestingly, it was also revealed that they are viviparous (give birth to live young).

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* BeePeople: In the sequel, ''Pikmin 2'', it was revealed that Bulborbs have a social structure like this, though quite interestingly, it was also revealed that they are viviparous (give birth to live young).



* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between games. The Armored Cannon Beetle did get two different larva based enemies to carry on its name, however.

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* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between games.''Pikmin 1'' and ''Pikmin 2''. The Armored Cannon Beetle did get two different larva based enemies to carry on its name, however.



** The Pro Controller's control scheme is also mapped differently compared to the original Gamecube version's control scheme, despite the similar controllers.



* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breath oxygen, but the oxygen levels on PNF-404 is three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.

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* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breath oxygen, but the oxygen levels on PNF-404 is are three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.



** The President tells Olimar that if his debt can't be paid off in time, he'll be buried in Hocotate Swamp. Does that mean he'd be killed? Buried alive? Or simply too poor to pay for a plot of land to be buried at. It's not stated, leaving it up to the player's imagination.

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** The President tells Olimar that if his debt can't be paid off in time, he'll be buried the debt collectors will bury him in Hocotate Swamp. Does that mean he'd be killed? Buried alive? Or simply too poor to pay Swamp.
* DownloadableContent: Two DLC packs
for a plot Pikmin 3, so far. Each consists of land to be buried at. It's not stated, leaving it up to four Mission Mode levels (A fifth is given for free just by updating). The first is Gather Treasure maps 5-10, which are each remixes of the player's imagination.original 1-5. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas.



* LivingGasbag: Jellyfloats are essentially hovering jellyfish that suck up their prey rather than sting it.

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* LivingGasbag: Jellyfloats and Medusal Slurkers are essentially hovering jellyfish that suck up their prey rather than sting it.



* PoisonMushroom: A living example: the Doodlebug. Looks similar to the [[MetalSlime Iridescent Glint Beetle]], but actually leaves small clouds of poison lying around as you follow it, instead. Bonus points for literally being poison.

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* PoisonMushroom: A living example: the Doodlebug. Looks similar to the [[MetalSlime Iridescent Glint Beetle]], but actually leaves small clouds of poison lying around as you follow it, instead. Bonus points for literally being poison. Ironically, though, the prize the Doodlebug gives out is better than its brothers'.



* RandomlyGeneratedLevels: The holes are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.

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* RandomlyGeneratedLevels: The holes ''Pikmin 2'''s caves are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.



* RevivingEnemy: Spotty Bulbears and Gattling Groinks in the second game will slowly recover health and get back up after being defeated if they aren't taken back to the ship first. [[spoiler:And the Plasm Wraith won't give up until after the final battle with it.]]
* RiddleForTheAges: Just what ''is'' the Waterwraith? Where did it come from, and what does it want?

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* RevivingEnemy: Spotty Bulbears and Gattling Gatling Groinks in the second game will slowly recover health and get back up after being defeated if they aren't taken back to the ship first. [[spoiler:And the [[spoiler:The Plasm Wraith won't give up until after the final battle with in ''Pikmin 3'' is effectively immortal no matter how many times you splatter it. You win by prying Olimar away from it and escaping, not by killing it.]]
* RiddleForTheAges: Just what ''is'' the Waterwraith? Where did it come from, and what does it want?want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]



** The pinnacle challenge of ''Pikmin 2'' is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day or using a glitch to gain Blue Pikmin on Day 3), just barely possible. Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]].

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** The pinnacle challenge of ''Pikmin 2'' each game is to complete it in the absolute a minimum-days run, each game having a theoretical minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained (Without abusing glitches to acquire other Pikmin each day or using a glitch to gain Blue Pikmin on Day 3), types early). ''Pikmin 1'''s is 6 days, ''Pikmin 2'''s is 8 days, and ''Pikmin 3'''s is 10 days, all just barely possible. Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]].possible (Though 3 requires many time-saving exploits due to how large each level is).



* SequelHook: ''Pikmin 3'' ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]

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* SequelHook: ''Pikmin 3'' ends with this: [[spoiler: a [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]]



* StalkedByTheBell: The Submerged Castle. On each of the first four floors, you have a ''[[ParanoiaFuel random, invisible]]'' timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.

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* StalkedByTheBell: The Submerged Castle. On each of the first four floors, you have a ''[[ParanoiaFuel random, invisible]]'' an invisible (5-minute) timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.



* SuperDrowningSkills: Only Blue Pikmin can swim. Reds and yellows do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. This also applies to Sheargrubs and Shearwigs. You can use this you advantage.

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* SuperDrowningSkills: SuperNotDrowningSkills: Only Blue Pikmin can swim. Reds and yellows The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. This also applies to Sheargrubs and Shearwigs. You can use this you advantage.



* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Waterwraith]] temporarily, giving you precious extra time to reach the next floor.

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* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even (Possibly even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Waterwraith]] temporarily, giving you precious extra time to reach the next floor.



* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' '''''termite mound (Oak Stump in English)''''' of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]

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* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin Purple Pikmin have the power of ten red pikmin, Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' '''''termite termite mound (Oak Stump (referred to as an oak stump in English)''''' English, for some reason) of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]



* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be ,a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other Pikmin from an enemy or dodge an attack unless you tell 'em to.

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* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also also, if left to their own devices, attack invulnerable, deadly, immobile objects that wouldn't otherwise be ,a a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other Pikmin from an enemy or dodge an attack unless you tell 'em to.



* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for one boss which deliberately goes after the active captain.
* WhatHappenedToTheMouse: Purple and white Pikmin are kept in the ship's hold because they have no Onion. It isn't explained what happens to them when the Captains leave the planet. Are they taken back to Hocotate? If they ''are'' taken to Hocotate, it's not an oxygen atmosphere, can they even survive outside of the hold? Are they left behind?

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* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for one boss which deliberately goes after the active captain.
captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back.
* WhatHappenedToTheMouse: Purple and white White Pikmin are kept in the ship's hold because they have no Onion. It isn't explained what happens to them when the Captains leave the planet. Are they taken back to Hocotate? If they ''are'' taken to Hocotate, it's not an oxygen atmosphere, can they even survive outside of the hold? Are they left behind?
5th Nov '13 9:32:28 AM Beef-King
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** The Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single lizard paw.

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** The Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single lizard paw.bird foot.
2nd Nov '13 5:48:20 PM MyFinalEdits
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* BackgroundMusicOverride: ''Pikmin 2'', normally, has the area or cave theme heard during gameplay, subtly remixing it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.
25th Oct '13 6:09:46 AM REV6Pilot
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* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike ''all'' other enemies in ''Pikmin 2'' which rely on InstantDeathRadius, it can attack and kill Pikmin even if they're scattered and at a distance from it. An unaware player can easily suffer a TotalPartyKill.

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* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike ''all'' most other enemies in ''Pikmin 2'' 2'', which often rely on InstantDeathRadius, InstantDeathRadius or slow-to-recharge ranged attacks, it can attack and kill Pikmin even if they're scattered and at a distance from it.it with a single attack action. An unaware player can easily suffer a TotalPartyKill.
25th Oct '13 6:08:17 AM REV6Pilot
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** The Snagrets.
** The [[ExactlyWhatItSaysOnTheTin Rock Pikmin]] take this UpToEleven. Plant, animal, ''and'' mineral?

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** The Snagrets.
Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single lizard paw.
** The [[ExactlyWhatItSaysOnTheTin Rock Pikmin]] take this UpToEleven. Plant, UpToEleven, being plant, animal, ''and'' mineral?mineral.



* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike ''all'' other enemies in ''Pikmin 2'' which rely on InstantDeathRadius, it can attack and kill Pikmin even if they're scattered and at a distance from it. An unaware player can easily suffer a TotalPartyKill.



* NiceJobBreakingItHero: The Smoky Progg supposedly is the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's time for it to hatch.

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* NiceJobBreakingItHero: The Smoky Progg supposedly is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's time for it to hatch.



* WoobieDestroyerOfWorlds: The Man-at-Legs, believe it or not! Yep, that creepy mechanical spider that ''blasts your Pikmin to oblivion with a gun''. How? According to its journal entry, the Man-at-Legs has no need for the gun since it has no natural enemies, leading to the rumor that the ''gun controls the creature''! Let's look at it from the Man-at-Legs' point of view... imagine if you had a gun attached to you that killed everything around you that moved, and you were targeted by a giant swarm of insects for reasons beyond your control.

to:

* WoobieDestroyerOfWorlds: The Man-at-Legs, believe it or not! Yep, that creepy mechanical spider that ''blasts your Pikmin to oblivion with a gun''. How? According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor that ''[[WetwareCPU the ''gun gun controls the creature''! Let's look at it from the Man-at-Legs' point of view... imagine if you had a gun attached to you that killed everything around you that moved, and you were targeted by a giant swarm of insects for reasons beyond your control.creature]]''.



** [[AvertedTrope Averted]] with its sister song, Namida ga Afureta. Olimar does care for the Pikmin greatly, but just CanNotSpitItOut.

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** [[AvertedTrope Averted]] with its sister song, Namida ga Afureta. Olimar does care for the Pikmin greatly, but just CanNotSpitItOut.CannotSpitItOut.
16th Oct '13 3:15:02 PM Cider
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** In Japanese, Olimar, known as Orima, is Mario backwards. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.

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** In Japanese, Olimar, known as Orima, Japanese script Olimar is Mario backwards.a SdrawkcabName [[JapaneseRanguage of Mario]]. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.
14th Oct '13 6:34:46 PM GlitchintheSystem
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7th Oct '13 12:08:54 PM TokoWH
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Another thing to note is that while most games have [[TheWikiRule have their own dedicated wikis]], Pikmin is odd in that it [[http://www.pikminwiki.com/ has]] ''[[UpToEleven two]]'' [[http://pikmin.wikia.com/wiki/Pikmin_Wiki well detailed]] and indepth wikis. (Pikipedia focus' more on the creatures and glitches in game, while the other wiki is more general themed.) Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.

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Another thing to note is that while most games have [[TheWikiRule have their own dedicated wikis]], Pikmin is odd in that it [[http://www.pikminwiki.com/ has]] ''[[UpToEleven two]]'' [[http://pikmin.wikia.com/wiki/Pikmin_Wiki well detailed]] and indepth wikis. (Pikipedia focus' more on the creatures and glitches in game, while the other wiki is more general themed.) )

Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.
7th Oct '13 12:08:04 PM TokoWH
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It [[http://www.pikminwiki.com/ has a]] [[http://pikmin.wikia.com/wiki/Burrowing_Snarrow two wikis]], [[TheWikiRule of course.]] Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.

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It Another thing to note is that while most games have [[TheWikiRule have their own dedicated wikis]], Pikmin is odd in that it [[http://www.pikminwiki.com/ has a]] has]] ''[[UpToEleven two]]'' [[http://pikmin.wikia.com/wiki/Burrowing_Snarrow two wikis]], [[TheWikiRule of course.]] com/wiki/Pikmin_Wiki well detailed]] and indepth wikis. (Pikipedia focus' more on the creatures and glitches in game, while the other wiki is more general themed.) Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.
7th Oct '13 11:20:52 AM Pichu-kun
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It [[http://www.pikminwiki.com/ has a wiki]], [[TheWikiRule of course.]] Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.

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It [[http://www.pikminwiki.com/ has a wiki]], a]] [[http://pikmin.wikia.com/wiki/Burrowing_Snarrow two wikis]], [[TheWikiRule of course.]] Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.
1st Oct '13 3:33:15 AM Nezumi
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* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than others, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]

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* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than others, the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
1st Oct '13 3:32:02 AM Nezumi
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* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, they move very slowly when carrying these objects on their own.

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* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin. To compensate, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than others, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
1st Oct '13 1:28:00 AM Nezumi
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** It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that in the original game, the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.

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** It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that in the original game, the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.
1st Oct '13 1:25:44 AM Nezumi
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* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Water Wraith]] temporarily, giving you precious extra time to reach the next floor.

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* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Water Wraith]] Waterwraith]] temporarily, giving you precious extra time to reach the next floor.
1st Oct '13 1:24:05 AM Nezumi
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** In Japanese, Olimar, known as Orima, is an anagram of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.

to:

** In Japanese, Olimar, known as Orima, is an anagram of Mario.Mario backwards. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.


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** It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that in the original game, the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.
1st Oct '13 12:41:50 AM Nezumi
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* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties.

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* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. At least in the Wii version, you can at least view Olimar's commentary on recovered treasures and lifeforms encountered.
* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them... but it only works on enemies that actually ''eat'' Pikmin.
28th Sep '13 11:18:03 AM shadowblack
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** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[hottip:*:(although it has been rumored that they may have slightly higher health than other Pikmin)]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?

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** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[hottip:*:(although pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)]], Pikmin)[[/note]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?



* NotTheIntendedUse: In ''Pikmin 2'', if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]

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* NotTheIntendedUse: In ''Pikmin 2'', if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This [[note]]This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]][[/note]]
28th Sep '13 9:25:42 AM TokoWH
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* WeaponizedOffspring: The Empress Bulbax of ''Pikmin 2'' lays [[GoddamnedBats Bulborb larvae]] to attack you when you face it, except in the first encounter.

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* WeaponizedOffspring: The After the first encounter with the Empress Bulbax of in ''Pikmin 2'' lays 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you when you face it, except in the first encounter.you.
28th Sep '13 8:22:50 AM morenohijazo
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* WeaponizedOffspring: The Empress Bulbax lays [[GoddamnedBats Bulborb larvae]] to attack you the second time you face it.

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* WeaponizedOffspring: The Empress Bulbax of ''Pikmin 2'' lays [[GoddamnedBats Bulborb larvae]] to attack you the second time when you face it.it, except in the first encounter.
28th Sep '13 5:16:16 AM TokoWH
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* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the Mama Bear Eldritch Abomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel and absorbs Olimar to initiate the Final Boss fight.]]

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* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the Mama Bear Eldritch Abomination MamaBear EldritchAbomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel and absorbs Olimar to initiate the Final Boss fight.]]
27th Sep '13 8:55:44 PM finalsurvivor1
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** [[spoiler: The final boss of ''Pikmin 3'', the Plasma Wraith.]]

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** [[spoiler: The final boss of ''Pikmin 3'', the Plasma Plasm Wraith.]]
* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the Mama Bear Eldritch Abomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel and absorbs Olimar to initiate the Final Boss fight.
]]


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* OneWingedAngel: [[spoiler:The Plasm Wraith starts out as a small humanoid, turns into a gelatinous mass, then turns into a Goolix-like creature, and finally assumes a proper fighting form as a larger version of the humanoid.]]
27th Sep '13 12:50:35 AM morenohijazo
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Added DiffLines:



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* WeaponizedOffspring: The Empress Bulbax lays [[GoddamnedBats Bulborb larvae]] to attack you the second time you face it.
22nd Sep '13 9:22:12 PM greatpikminfan
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* EarlyInstalmentWeirdness: The first game had a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin used to turn a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.

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* EarlyInstalmentWeirdness: EarlyInstallmentWeirdness: The first game had a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin used to turn a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.
22nd Sep '13 9:20:00 PM greatpikminfan
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* EarlyInstalmentWeirdness: The first game had a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin used to turn a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.



* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. Rock Pikmin in ''Pikmin 3'' are an odd case where they're immune to crushing impacts and piercing attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazard, but aren't immune to them.

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* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. Rock Pikmin in ''Pikmin 3'' are an odd case where they're immune to crushing impacts and piercing attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazard, hazards, but aren't immune to them.
21st Sep '13 2:31:48 PM MJTrooper
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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant and the Third has the Calcified Crushblat Note that the Challenge Mode of the games is less sparse about these enemies.

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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant and the Third variant. The third has the Calcified Crushblat Crushblat. Note that the Challenge Mode of the games is less sparse about these enemies.
21st Sep '13 2:22:13 PM Beef-King
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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. Note that the Challenge Mode of both games is less sparse about these enemies.

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* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. variant and the Third has the Calcified Crushblat Note that the Challenge Mode of both the games is less sparse about these enemies.
15th Sep '13 8:29:43 PM MJTrooper
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* [[PlotTailoredToTheParty Eigen Plot]]: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.


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* PlotTailoredToTheParty: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.
15th Sep '13 8:19:57 PM JIKTV
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* EigenPlot: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.

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* EigenPlot: [[PlotTailoredToTheParty Eigen Plot]]: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.
15th Sep '13 3:56:24 PM finalsurvivor1
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* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can induce a massive OhCrap moment in many new players. See {{LetsPlay/Chuggaaconroy}} for more details.

to:

* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can induce a massive OhCrap moment in many new players. See {{LetsPlay/Chuggaaconroy}} It happened to{{LetsPlay/Chuggaaconroy}}, for more details.example.
15th Sep '13 3:50:49 PM finalsurvivor1
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** Shaggy Long Legs, a miniboss from the third game, loses his protective hair once the hair on his joints are gone, at which point he's as simple as an average Beady Long Legs.
10th Sep '13 9:24:48 AM TokoWH
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** Also Averted with Wollywogs in Pikmin 3. If they land on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.
10th Sep '13 9:17:28 AM TokoWH
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* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breath oxygen, but the oxygen levels on PNF-404 is three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.
10th Sep '13 9:10:45 AM TokoWH
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** If the intro cut scene for ''Pikmin 3'' is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this trope.

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** If Koppaites are also this, though this is because their brains are wired in a way to where they can't decide if they're still hungry or not. Alph sites it as the intro cut scene for ''Pikmin 3'' is anything to go by, the residents of Koppai are naturally this. One of the main reason for the food shortage is because of this trope.crisis on Koppai.
8th Sep '13 2:52:00 PM TokoWH
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** Also in Pikmin 3, you can find several 'cave' drawings of the Pikmin doing various task in out of the way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell...
1st Sep '13 3:45:10 PM BOOXMOWO
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* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet.

to:

* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet. Adding up all the obtainable fruit they have 99 days.
31st Aug '13 6:40:43 PM finalsurvivor1
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* EvilCounterpart: One in each game:
** The Puffstool uses spores to take Pikmin and convert them to his side, sending them out against Olimar.
** Antenna Beetles can steal Pikmin with their version of a whistle.
** The Scornet Maestro commands a swarm of up to a hundred Scornets, each of which is a OneHitPointWonder.



* SequelHook: ''Pikmin 3'' ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]

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* SequelHook: ''Pikmin 3'' ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]
** Getting all fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.
]] And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]
31st Aug '13 6:29:25 PM finalsurvivor1
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* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you? However, approach one without Pikmin, and he'll attack you without provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.

to:

* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you? However, approach one without Pikmin, and he'll attack you without provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.



** Technically everyone except the Emperor Bulblax in the first game, Titan Dweevil in the second, and half of the third's bosses. The Waterwraith's simply one of the most infamous.



* HeWasRightThereAllAlong: The Beady Long Legs and Raging Long Legs drop from above. The Titan Dweevil, Snagret, and Emperor Bulblax all come up from underground.

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* HeWasRightThereAllAlong: The Beady Long Legs and Legs, Raging Long Legs, and Shaggy Long Legs drop from above. The Titan Dweevil, Snagret, and Emperor Bulblax Bulblax, Sandbelching Meerslug, and Bugeyed Crawmad all come up from underground.underground. The Vehemoth Phosbat hides in the darkness.



** [[spoiler:The Plasm Wraith is pretty much immortal. He keeps chasing you throughout the Formidable Oak, and even when you beat him in battle, he's still alive.]]



** The upcoming [[ExactlyWhatItSaysOnTheTin Rock Pikmin]] take this UpToEleven. Plant, animal, ''and'' mineral?

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** The upcoming [[ExactlyWhatItSaysOnTheTin Rock Pikmin]] take this UpToEleven. Plant, animal, ''and'' mineral?



** The third game gives different endings depending on how much fruit you get, with the best leaving a whopping three Sequel Hooks.



* PuzzleBoss: All of them.

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* PuzzleBoss: All of them. The third game takes it UpToEleven. What were boss material in the previous games are now miniboss material.



* RevivingEnemy: Spotty Bulbears and Gattling Groinks will slowly recover health and get back up after being defeated if they aren't taken back to the ship first.

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* RevivingEnemy: Spotty Bulbears and Gattling Groinks in the second game will slowly recover health and get back up after being defeated if they aren't taken back to the ship first.first. [[spoiler:And the Plasm Wraith won't give up until after the final battle with it.]]
29th Aug '13 7:17:15 AM MJTrooper
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** It should also be noted for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason. (being in massive, paralyzing dept.)

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** It should also be noted that for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason. reason (being in massive, paralyzing dept.)debt).
29th Aug '13 6:45:50 AM TokoWH
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* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.

to:

* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocatations Hocotatians are renowned for being greedy treasure hunters.hunters.
** It should also be noted for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason. (being in massive, paralyzing dept.)
28th Aug '13 11:44:06 PM MyFinalEdits
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* BlandNameProduct: Averted, as many of the treasures in ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.

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* BlandNameProduct: Averted, as many of the treasures in ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish. polish.
* BleakLevel: Wistful Wild in ''Pikmin 2''.
28th Aug '13 11:01:49 PM NaraNumas
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Added DiffLines:

** The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]
28th Aug '13 10:56:04 PM NaraNumas
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* PlanetOfHats: The residents of Koppai are all {{BigEater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you in Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.

to:

* PlanetOfHats: The residents of Koppai are all {{BigEater}}s, {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you in is Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.
28th Aug '13 10:53:30 PM NaraNumas
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* PlanetOfHats: The residents of Koppai are all [[BigEater]]s, which is part of the reason they're in the situation they're in. Brittney also mentions after learning the one leaving behind logs for you in Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.

to:

* PlanetOfHats: The residents of Koppai are all [[BigEater]]s, {{BigEater}}s, which is part of the reason they're in the situation they're in.in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you in Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.
28th Aug '13 10:51:11 PM NaraNumas
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Added DiffLines:

* PlanetOfHats: The residents of Koppai are all [[BigEater]]s, which is part of the reason they're in the situation they're in. Brittney also mentions after learning the one leaving behind logs for you in Olimar, she mentions that Hocatations are renowned for being greedy treasure hunters.
26th Aug '13 7:31:45 PM MyFinalEdits
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* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe.

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* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe. Finally, by the release of ''Pikmin 3'', it's confirmed that the planet is Earth 250 million years in the future.
25th Aug '13 12:23:50 AM SergeantLuke
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''Pikmin 3'' launched on July 13th in Japan and July 26th in Europe, July 27th in Australia, and on August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to be looking around.

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''Pikmin 3'' launched on July 13th 13th, 2013 in Japan and Japan, followed by releases on July 26th in Europe, July 27th in Australia, and on August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to be looking around.
22nd Aug '13 11:39:29 AM DOmen
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Added DiffLines:

* [[OhTheHumanity Oh, the Pikminanity!]]: exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.
22nd Aug '13 7:39:07 AM totoofze47
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* AmericanKirbyIsHardcore: The American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]

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* AmericanKirbyIsHardcore: The American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel Bulborb in the background.]]



** [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Poor working conditions equals DEATH. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]

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** [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Poor Assuming it's true, poor working conditions equals DEATH.''death''. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]



** [[spoiler:Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]

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** [[spoiler:Played straight to downright [[NightmareFuel creepy effects]] effects in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]



* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat EVERYTHING. However, [[spoiler:after he gets left behind, he survives ON HIS OWN and gets to the BOTTOM of the Dream Den with FOUR pieces of treasure]]. The ship even remarks that the desire of man is something to be feared.

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* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat EVERYTHING. everything (And we do mean ''[[BigEater everything]]'') However, [[spoiler:after he gets left behind, he survives ON HIS OWN and ''on his own'', gets ''all the way to the BOTTOM bottom'' of the Dream Den Den, and even manages to not even be harmed by a beast with FOUR pieces of treasure]].''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.
21st Aug '13 6:50:48 PM FG10
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Added DiffLines:

* DamnYouMuscleMemory: If you're used to the New Play Control versions of the first two games, this is bound to come up in Pikmin 3. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming was removed entireley.
19th Aug '13 1:45:08 PM MJTrooper
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* AlliterativeName: The Hole of Heroes, the Dream Den, and the Cavern of Chaos of Pikmin 2.

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* AlliterativeName: The Hole of Heroes, the Dream Den, and the Cavern of Chaos of Pikmin 2.''Pikmin 2''.



* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in Pikmin 3, Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...

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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in Pikmin 3, ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...



* BigEater: Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
** If the intro cut scene for Pikmin 3 is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this trope.

to:

* BigEater: BigEater:
**
Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
** If the intro cut scene for Pikmin 3 ''Pikmin 3'' is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this trope.



* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler:Wistful Wild]] is what's become of the [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler:Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].

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* BookEnds: Most of the areas in Pikmin 2 ''Pikmin 2'' are the areas from Pikmin 1, but after time has changed them. The [[spoiler:Wistful Wild]] is what's become of the [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler:Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].



* BlandNameProduct: Averted, as many of the treasures in Pikmin 2 use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
* ButtMonkey: Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[hottip:*:(although it has been rumored that they may have slightly higher health than other Pikmin)]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?
** What's more, they're the only ones you can take into [[ThatOneLevel the Submerged Castle]].
** Charlie in Pikmin 3 also qualifies, as Alph and Brittany constantly interrupt his speeches as if they don't even realize he's talking, and Brittany even mentions giving him the smallest shares of food.

to:

* BlandNameProduct: Averted, as many of the treasures in Pikmin 2 ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
* ButtMonkey: ButtMonkey:
**
Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[hottip:*:(although it has been rumored that they may have slightly higher health than other Pikmin)]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?
** What's more, they're the only ones you can take into [[ThatOneLevel the Submerged Castle]].
** Charlie in Pikmin 3 ''Pikmin 3'' also qualifies, as Alph and Brittany constantly interrupt his speeches as if they don't even realize he's talking, and Brittany even mentions giving him the smallest shares of food.



* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a cardboard box out of the way. In order for Alph to reach the ship after crash-landing in Pikmin 3, he needs to do the exact same thing.

to:

* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a cardboard box out of the way. In order for Alph to reach the ship after crash-landing in Pikmin 3, ''Pikmin 3'', he needs to do the exact same thing.



* ClippedWingAngel: Pikmin 2 has two bosses that do this:

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* ClippedWingAngel: Pikmin 2 ''Pikmin 2'' has two bosses that do this:



* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in Pikmin 2 is a piece of junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]

to:

* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in Pikmin 2 ''Pikmin 2'' is a piece of junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]



* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeably dark, with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the All-Devouring Black Hole Loan Sharks, was much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The third game seems to be going back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.

to:

* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeably dark, with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, was much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The third game seems to be going back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.



** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
** There's also the Emperor Bulblax. In the first game, it was the final boss. It returns in Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple Pikmin. Later on, you even encounter ''three'' Emperor Bulblaxes at once!

to:

** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head, although this time it's treated as a mini boss.
** There's also the Emperor Bulblax. In the first game, it was the final boss. It returns in Pikmin 2, ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple Pikmin. Later on, you even encounter ''three'' Emperor Bulblaxes at once!



* EasterEgg: A few. One of which is in Pikmin 2. If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song.

to:

* EasterEgg: A few. One of which is in Pikmin 2.''Pikmin 2''. If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song.



** In Pikmin 2, [[spoiler:wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]

to:

** In Pikmin 2, ''Pikmin 2'', [[spoiler:wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]



** In Pikmin 3, [[spoiler:much like Pikmin 2, if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to Pikmin 2.]]

to:

** In Pikmin 3, ''Pikmin 3'', [[spoiler:much like Pikmin 2, ''Pikmin 2'', if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to Pikmin 2.''Pikmin 2''.]]



* EldritchAbomination: The Smoky Progg and Waterwraith.
** [[spoiler: The final boss of Pikmin 3, the Plasma Wraith.]]
* EverythingFades: Averted. The bodies of most dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...) Your Pikmin, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** [[spoiler:Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of Pikmin 3. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]

to:

* EldritchAbomination: EldritchAbomination:
**
The Smoky Progg and Waterwraith.
** [[spoiler: The final boss of Pikmin 3, ''Pikmin 3'', the Plasma Wraith.]]
* EverythingFades: EverythingFades:
**
Averted. The bodies of most dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...) Your Pikmin, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** [[spoiler:Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of Pikmin 3.''Pikmin 3''. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]



** Enemies in Pikmin 3 become this when you realise they're essentially eating ROCKS. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
* EyeScream: In Pikmin 3, you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.
* FinalExamBoss: The Titan Dweevil in ''Pikmin 2.'' It IS possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
** The final level of Pikmin 3 forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. While the boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (Pink Pikmin actually are optional though).

to:

** Enemies in Pikmin 3 ''Pikmin 3'' become this when you realise they're essentially eating ROCKS. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
* EyeScream: In Pikmin 3, ''Pikmin 3'', you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.
* FinalExamBoss: FinalExamBoss:
**
The Titan Dweevil in ''Pikmin 2.'' 2''. It IS possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
** The final level of Pikmin 3 ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. While the boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (Pink Pikmin actually are optional though).



* FoodPorn: Louie's ''intensely'' detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2.''

to:

* FoodPorn: Louie's ''intensely'' detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2.''2''.



* LeaningOnTheFourthWall: One of the treasure in ''Pikmin 2'' is a console controller D-Pad. The treasure log says that the Pikmin carrying it looked a little dazzled.

to:

* LeaningOnTheFourthWall: LeaningOnTheFourthWall:
**
One of the treasure in ''Pikmin 2'' is a console controller D-Pad. The treasure log says that the Pikmin carrying it looked a little dazzled.



* NoodleIncident: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of Pikmin 2, part of Olimar's description is "I did try and be creative at cooking once before... but there are some things that are better left forgotten."
* NotTheIntendedUse: In Pikmin 2, if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]
* OneHitKill: Bomb rocks, crushing, bulborb larva, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in Pikmin 3 it was demoted to only [[StunGun stuning]] non-Yellows).

to:

* NoodleIncident: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of Pikmin 2, ''Pikmin 2'', part of Olimar's description is "I did try and be creative at cooking once before... but there are some things that are better left forgotten."
* NotTheIntendedUse: In Pikmin 2, ''Pikmin 2'', if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]
* OneHitKill: Bomb rocks, crushing, bulborb larva, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in Pikmin 3 ''Pikmin 3'' it was demoted to only [[StunGun stuning]] stunning]] non-Yellows).



* SelfImposedChallenge: "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!" (This becomes game-imposed for Pikmin 2's Challenge Mode.)

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* SelfImposedChallenge: SelfImposedChallenge:
**
"ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!" (This becomes game-imposed for Pikmin 2's the Challenge Mode.Mode in ''Pikmin 2''.)



** The pinnacle challenge of Pikmin 2 is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day or using a glitch to gain Blue Pikmin on Day 3), just barely possible. Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]].
* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision, as the team wanted it to be a less stressful experience.
* SequelDifficultySpike: However, Pikmin 2 also has the added challenge of exploring caves, controlling two captains at once, and has much tougher enemies and bosses near the end. Not to mention some added hazards like [[OneHitKill electricity]].
* SequelHook: Pikmin 3 ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]

to:

** The pinnacle challenge of Pikmin 2 ''Pikmin 2'' is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day or using a glitch to gain Blue Pikmin on Day 3), just barely possible. Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]].
* SequelDifficultyDrop: Pikmin 2 ''Pikmin 2'' is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision, as the team wanted it to be a less stressful experience.
* SequelDifficultySpike: However, Pikmin 2 ''Pikmin 2'' also has the added challenge of exploring caves, controlling two captains at once, and has much tougher enemies and bosses near the end. Not to mention some added hazards like [[OneHitKill electricity]].
* SequelHook: Pikmin 3 ''Pikmin 3'' ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]



* SoftWater: Pikmin 3 has a truely absurd example of this even by [[UpToEleven this Tropes standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany also lands ''on solid rock'' and is no worse for ware, so it's possible that Koppaites are just naturally MadeOfIron.

to:

* SoftWater: Pikmin 3 ''Pikmin 3'' has a truely truly absurd example of this even by [[UpToEleven this Tropes trope's standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany also lands ''on solid rock'' and is no worse for ware, wear, so it's possible that Koppaites are just naturally MadeOfIron.



* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In Pikmin 3, [[spoiler:the final area in the game is a ''huge'' '''''termite mound (Oak Stump in English)''''' of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]

to:

* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In Pikmin 3, ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' '''''termite mound (Oak Stump in English)''''' of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]



** Pikmin 2 has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.
** Pikmin 2's boss music also seamlessly changes depending on what's going on during the fight -- the boss moving around, the boss attacking, the boss being beat on by Pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
** In series tradition, Pikmin 3 carries this trope over with the main theme of each world. There's a 'battle mix' when fighting an enemy, and a 'carrying' theme for when you're carrying something back. Similarly, the 'big boss' theme has a few variations as well, with the main theme, a mix for when the boss is on the attack, a distraught jingle for when you lose Pikmin to it, and a victorious theme for when the captains and Pikmin gain the upper hand.

to:

** Pikmin 2 ''Pikmin 2'' has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.
** Pikmin 2's The boss music in ''Pikmin 2'' also seamlessly changes depending on what's going on during the fight -- the boss moving around, the boss attacking, the boss being beat on by Pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
** In series tradition, Pikmin 3 ''Pikmin 3'' carries this trope over with the main theme of each world. There's a 'battle mix' when fighting an enemy, and a 'carrying' theme for when you're carrying something back. Similarly, the 'big boss' theme has a few variations as well, with the main theme, a mix for when the boss is on the attack, a distraught jingle for when you lose Pikmin to it, and a victorious theme for when the captains and Pikmin gain the upper hand.
19th Aug '13 1:10:17 PM NESBoy
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Added DiffLines:

* HeroOfAnotherStory: In ''Pikmin 3'', while the Koppaites are running around collecting seeds for their people, Olimar and Louie were running around collecting treasure for Hocotate Freight, which is once again in debt.


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* SequelReset: According to Olimar's expedition logs in ''Pikmin 3'', Hocotate Freight's latest venture left them in debt again. This is why Olimar and Louie are back on PNF-404 during the events of the game.
18th Aug '13 3:01:30 PM MJTrooper
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** ''Pikmin 3'' has one to the NES version of ''Mario Bros.'' in its intro cutscene. In the scene where the three main characters are shown departing their home planet for PNF-404, the walking sound effect from ''Mario Bros.'' plays (the cutscene is a computer visualization of the game's backstory).

to:

** ''Pikmin 3'' has one to the references several NES version of ''Mario Bros.'' games in its intro cutscene. In the scene where the three main characters are shown departing their home planet for PNF-404, the walking sound effect from ''Mario Bros.'' ''VideoGame/MarioBros'' plays (the cutscene is a computer visualization of the game's backstory).backstory). When their ship malfunctions and they're forced to eject, the ''VideoGame/DuckHunt'' Dog's laugh can be heard.
15th Aug '13 2:08:04 PM Cantido
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* ThemeNaming: Alph, Brittany, and Charlie is similar to the American mililtary phonetic alphabet (which goes, Alpha, Bravo, Charlie.)
12th Aug '13 1:54:26 PM bradleyduke
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** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards.[[note]]Playing cards are [b]just one[/b] of the many businesses other than video games that Nintendo still has a hand in.[[note]]

to:

** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards.[[note]]Playing cards are [b]just one[/b] '''just one''' of the many ''many'' businesses other than video games that Nintendo still has a hand in.[[note]][[/note]]
12th Aug '13 1:53:06 PM bradleyduke
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** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards from before Nintendo started doing electronics.

to:

** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a deck of Nintendo brand playing cards.[[note]]Playing cards from before are [b]just one[/b] of the many businesses other than video games that Nintendo started doing electronics.still has a hand in.[[note]]
12th Aug '13 10:24:40 AM acrobox
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Added DiffLines:

* ThreePlusTwo
*** TheHero: Olimar
*** TheLancer: Louie
**Plus
*** TheSmartGuy: Alph
*** TheChick: Brittany
*** TheBigGuy: Charlie
11th Aug '13 7:38:56 AM TokoWH
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* ThisLooksLikeAJobForAquaman: Normally in ''2'', Red Pikmin are near-useless, as the speed fire kills Pikmin is nerfed, the gysers can be disabled by any color, and Purple Pikmin outclass them in strength. To add insult to injury you can kill a Firey Bulblax using Purple Pikmin's shockwaves. However, very early on in the game (supposed to be before you get White Pikmin, however with a very mild sequence break you can visit the cave later) in Hole of Beasts, there's a sub level full of fire gysers and two fire enemies. While you ''can'' run through the sublevel without them, well... it's much, much quicker to use Reds here.
10th Aug '13 7:41:34 PM greatpikminfan
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Added DiffLines:

* ThisLooksLikeAJobForAquaman: Normally in ''2'', Red Pikmin are near-useless, as the speed fire kills Pikmin is nerfed, the gysers can be disabled by any color, and Purple Pikmin outclass them in strength. To add insult to injury you can kill a Firey Bulblax using Purple Pikmin's shockwaves. However, very early on in the game (supposed to be before you get White Pikmin, however with a very mild sequence break you can visit the cave later) in Hole of Beasts, there's a sub level full of fire gysers and two fire enemies. While you ''can'' run through the sublevel without them, well... it's much, much quicker to use Reds here.
9th Aug '13 5:46:33 PM TokoWH
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** Pikmin 2 has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.

to:

** Pikmin 2 has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.


Added DiffLines:

** In series tradition, Pikmin 3 carries this trope over with the main theme of each world. There's a 'battle mix' when fighting an enemy, and a 'carrying' theme for when you're carrying something back. Similarly, the 'big boss' theme has a few variations as well, with the main theme, a mix for when the boss is on the attack, a distraught jingle for when you lose Pikmin to it, and a victorious theme for when the captains and Pikmin gain the upper hand.
9th Aug '13 5:32:54 PM TokoWH
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* SoftWater: Pikmin 3 has a truely absurd example of this even by [[UpToEleven this Tropes standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, so it's possible that Koppai's are just naturally MadeOfIron.

to:

* SoftWater: Pikmin 3 has a truely absurd example of this even by [[UpToEleven this Tropes standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany also lands ''on solid rock'' and is no worse for ware, so it's possible that Koppai's Koppaites are just naturally MadeOfIron.
9th Aug '13 5:26:07 PM TokoWH
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* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.

to:

* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are case where they're immune to earth attacks, is unknown.crushing impacts and piercing attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazard, but aren't immune to them.
9th Aug '13 1:34:18 PM Kytseo
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* EigenPlot: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.
9th Aug '13 12:06:06 PM Dinjoralo
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* DidntThinkThisThrough: One of the reasons Koppai is having a massive food shortage is because of a general lack of planning for the future.
8th Aug '13 1:58:02 PM HyperEmerson
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* RunningGag: The secret videos of ''Pikmin 3'' have [[spoiler:Olimar]] explaining what he has been doing while [[spoiler:Louie]] fails miserably in battle a short distance from him. The exception is the report that [[spoiler:foreshadows their encounter with the game's final boss.]]
7th Aug '13 11:08:17 PM supernintendo128
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Added DiffLines:

* SequelHook: Pikmin 3 ends with this: [[spoiler: a comet-like object falls into the distance while the pikmin see it and run to check it out.]]
7th Aug '13 5:51:51 PM NaraNumas
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Added DiffLines:

** [[spoiler: The final boss of Pikmin 3, the Plasma Wraith.]]
7th Aug '13 5:48:50 PM NaraNumas
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7th Aug '13 5:48:01 PM NaraNumas
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Added DiffLines:

* WakeUpCallBoss: The Armored Mawdad in ''Pikmin 3'' will close down and leisurely munch away at your entire army if you don't know how to manage your captain's movements and the strengths and weakness of the two types you have.
7th Aug '13 9:04:07 AM Jacob175
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The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[TheGreatRepair get them back.]]

The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.

to:

The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[TheGreatRepair get them back.]]

]] The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.



''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. They also crash-land on the planet, but they don't suffer any major consequences like Olimar did.

to:

''Pikmin 3'' is currently launched on July 13th in development for the WiiU. Japan and July 26th in Europe, July 27th in Australia, and on August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. They However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also crash-land on the planet, but they don't suffer any major consequences like Olimar did.
seem to be looking around.



Pikmin 3 launched July 13th in Japan and July 26th in Europe, July 27th in Australia, and on August 4th in North America.


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* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful between games. It doesn't help that [[spoiler:when the three captain save him, he runs off with all their food.]]
6th Aug '13 12:07:09 PM Kingault
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U !

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U !
U!
5th Aug '13 3:35:10 PM MJTrooper
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[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an English version of the site is currently in the works.]]

to:

[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an the English version of the site is currently in the works.can be found here.]]
4th Aug '13 8:29:32 PM rmctagg09
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Currently, Pikmin 3 launched July 13th in Japan and July 26th in Europe, July 27th in Australia, and is scheduled to launch on August 4th in North America.

to:

Currently, Pikmin 3 launched July 13th in Japan and July 26th in Europe, July 27th in Australia, and is scheduled to launch on August 4th in North America.
4th Aug '13 8:27:04 AM TokoWH
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* OneHitKill: Bomb rocks, crushing, bulborb larva, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin).

to:

* OneHitKill: Bomb rocks, crushing, bulborb larva, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin).Bulbmin, and thankfully in Pikmin 3 it was demoted to only [[StunGun stuning]] non-Yellows).
4th Aug '13 12:40:54 AM Rycbar
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* ButtMonkey: Blue Pikmin. Having no other special skill other than simply being able to enter water[[hottip:*:(although it has been rumored that they may have slightly higher health than other Pikmin)]], they are often seen as the most expendable of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?

to:

* ButtMonkey: Blue Pikmin. Having no other special skill other than simply being able to enter water[[hottip:*:(although water and rescue drowning pikmin[[hottip:*:(although it has been rumored that they may have slightly higher health than other Pikmin)]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?eh?
** What's more, they're the only ones you can take into [[ThatOneLevel the Submerged Castle]].
31st Jul '13 8:51:46 AM Capndrake
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Added DiffLines:

** Charlie in Pikmin 3 also qualifies, as Alph and Brittany constantly interrupt his speeches as if they don't even realize he's talking, and Brittany even mentions giving him the smallest shares of food.
30th Jul '13 2:29:50 PM MisterDrBob
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U !

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''.the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U !
29th Jul '13 4:19:01 AM Jallen
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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In Pikmin 3, [[spoiler:the final area in the game is a ''huge'' '''''termite mound''''' of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]]]]

to:

* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In Pikmin 3, [[spoiler:the final area in the game is a ''huge'' '''''termite mound''''' mound (Oak Stump in English)''''' of all things. Luckly, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]]]]]] (Formidable Oak in English)]]
28th Jul '13 3:59:56 PM Jallen
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Added DiffLines:

** The final level of Pikmin 3 forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. While the boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (Pink Pikmin actually are optional though).
28th Jul '13 3:54:29 PM Jallen
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** The President tells Olimar that if his debt can't be paid off in time, he'll be buried in Hocotate Swamp. Does that mean he'd be killed? Buried alive? It's not stated, leaving it up to the player's imagination.

to:

** The President tells Olimar that if his debt can't be paid off in time, he'll be buried in Hocotate Swamp. Does that mean he'd be killed? Buried alive? Or simply too poor to pay for a plot of land to be buried at. It's not stated, leaving it up to the player's imagination.
26th Jul '13 11:34:26 PM rmctagg09
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Currently, Pikmin 3 launched July 13th in Japan and July 26th in Europe, and is scheduled to launch July 27th in Australia, and August 4th in North America.

to:

Currently, Pikmin 3 launched July 13th in Japan and July 26th in Europe, and is scheduled to launch July 27th in Australia, and is scheduled to launch on August 4th in North America.
26th Jul '13 1:51:03 PM MJTrooper
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* GettingCrapPastTheRadar: A particular treasure found in the Frontier Cavern in the second game. It's a star-shaped Christmas tree ornament, nothing harmful about that, right? Well, it's got a little knob between two of the rays where the ornament string would normally be attached. Maneuver the camera at the correct angle, and this knob suddenly looks a little... [[FreudWasRight odd]]. The treasure's name? ''[[FridgeBrilliance Innocence Lost]]''.
** The [[http://www.pikminwiki.com/Maternal_Sculpture "Maternal Sculpture"]]. Olimar's notes make it worse.
26th Jul '13 11:32:05 AM 8BrickMario
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Added DiffLines:

** The [[http://www.pikminwiki.com/Maternal_Sculpture "Maternal Sculpture"]]. Olimar's notes make it worse.
26th Jul '13 6:37:01 AM TokoWH
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Currently, Pikmin 3 launched July 13th in Japan, and is scheduled to launch 26th July in Europe, 27th July in Australia, and August 4th in North America.

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Currently, Pikmin 3 launched July 13th in Japan, Japan and July 26th in Europe, and is scheduled to launch 26th July in Europe, 27th July in Australia, and August 4th in North America.
25th Jul '13 5:01:08 PM Tropeless
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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai'. Their planet is currentally in peril due to a massive food shortage, and they desprately send out small 'SPERO' pods in hopes of locating a planet with a sustainable food source. Though at first things look hopeless, one of the SPERO's eventually locates the Pikmin Planet (which they dub PNF-404), and the massive fruit it cultivates. Quickly, a small crew consisting of three Koppai's, [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]], make haste to the planet. However, something goes wrong in the entry phase of landing on the planet, and the three soon find themselves scattered acrossed the planet...

As Alph wakes up in a [[SoftWater pool of water]], he soon finds their ship (nicknamed the "S.S. Drake") floating by over head. As he heads off to it, he soon comes acrossed the red variety of the titled strange planet like creatures. After helping them retreave their Onion and them in turn helping him make his way to the S.S. Drake, he quickly realizes their abilities could be useful for helping retreave the massive fruit on the planet as well as locating the other two crew members, thus kicking off the plot for the game. As it goes on, Alph will eventually regroup with Brittany and Charlie, and the three will have to be used in tandem to solve puzzles and manage Pikmin to bring fruit back to the ship.

to:

A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai'. Their planet is currentally in peril due to a massive food shortage, and they desprately send out small 'SPERO' pods in hopes of locating a planet with a sustainable food source. Though at first things look hopeless, one of the SPERO's eventually locates the Pikmin Planet (which they dub PNF-404), and the massive fruit it cultivates. Quickly, a small crew consisting of three Koppai's, Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]], make haste Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the planet. However, something goes wrong in the entry phase of landing Pikmin Planet (which they dub PNF-404) to collect fruit. They also crash-land on the planet, and the three soon find themselves scattered acrossed the planet...

As Alph wakes up in a [[SoftWater pool of water]], he soon finds their ship (nicknamed the "S.S. Drake") floating by over head. As he heads off to it, he soon comes acrossed the red variety of the titled strange planet
but they don't suffer any major consequences like creatures. After helping them retreave their Onion and them in turn helping him make his way to the S.S. Drake, he quickly realizes their abilities could be useful for helping retreave the massive fruit on the planet as well as locating the other two crew members, thus kicking off the plot for the game. As it goes on, Alph will eventually regroup with Brittany and Charlie, and the three will have to be used in tandem to solve puzzles and manage Pikmin to bring fruit back to the ship.
Olimar did.
25th Jul '13 10:52:48 AM TokoWH
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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon.
** In Pikmin 3, [[spoiler:the final area in the game is a ''huge'' '''''termite mound''''' of all things. Luckly, no actual termite-based enemies appear in it.]]

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* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon.
**
VeryDefinitelyFinalDungeon. In Pikmin 3, [[spoiler:the final area in the game is a ''huge'' '''''termite mound''''' of all things. Luckly, no actual termite-based enemies appear in it.]] The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]]]]
24th Jul '13 6:53:22 AM TokoWH
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As Alph wakes up in a [[SoftWater pool of water]], he soon finds their ship (nicknamed the "S.S. Drake") floating by over head. As he heads off to it, he soon comes acrossed the red variety of the titled strange planet like creatures. After helping them retreave their Onion and them in turn helping him make his way to the S.S. Drake, he quickly realizes their abilities could be useful for helping retreave the massive fruit on the planet as well as locating the other two crew members, thus quicking off the plot for the game. As it goes on, Alph will eventually regroup with Brittany and Charlies, and the three will have to be used in tandem to solve puzzles and manage Pikmin to bring fruit back to the ship.

to:

As Alph wakes up in a [[SoftWater pool of water]], he soon finds their ship (nicknamed the "S.S. Drake") floating by over head. As he heads off to it, he soon comes acrossed the red variety of the titled strange planet like creatures. After helping them retreave their Onion and them in turn helping him make his way to the S.S. Drake, he quickly realizes their abilities could be useful for helping retreave the massive fruit on the planet as well as locating the other two crew members, thus quicking kicking off the plot for the game. As it goes on, Alph will eventually regroup with Brittany and Charlies, Charlie, and the three will have to be used in tandem to solve puzzles and manage Pikmin to bring fruit back to the ship.
24th Jul '13 6:50:46 AM TokoWH
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Added DiffLines:

* SoftWater: Pikmin 3 has a truely absurd example of this even by [[UpToEleven this Tropes standards]]. Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, so it's possible that Koppai's are just naturally MadeOfIron.
24th Jul '13 6:45:18 AM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an English version of the site is currently in the works.]]

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space 'Koppai'. Their planet is currentally in search of new food source for their planet, which is currently facing an ApocalypseHow peril due to a massive food shortage. After making an 'unexpected' landing on shortage, and they desprately send out small 'SPERO' pods in hopes of locating a planet with a sustainable food source. Though at first things look hopeless, one of the SPERO's eventually locates the Pikmin Planet, the captains discover Planet (which they dub PNF-404), and the massive fruit it cultivates, cultivates. Quickly, a small crew consisting of three Koppai's, [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]], make haste to the planet. However, something goes wrong in the entry phase of landing on the planet, and the three soon find themselves scattered acrossed the planet...

As Alph wakes up in a [[SoftWater pool of water]], he soon finds their ship (nicknamed the "S.S. Drake") floating by over head. As he heads off to it, he soon comes acrossed the red variety of the titled strange planet like creatures. After helping them retreave their Onion and them in turn helping him make his way to the S.S. Drake, he quickly realizes their abilities could be useful for helping retreave the massive fruit on the planet as well as locating the other two crew members, thus quicking off the plot for the game. As it goes on, Alph will eventually regroup with Brittany and Charlies, and the three will
have to be used in tandem to solve puzzles and manage Pikmin to bring them fruit back to the ship. ship.

[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an English version of the site is currently in the works.]]
22nd Jul '13 12:37:51 PM MyFinalEdits
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* BossRush: There are a lot of "mini rushes" in later dungeons that have you fight a few earlier bosses in succession. Or at the same time. Of particular note is the Hole of Heroes, which has you facing off against just about every previous boss in the game. Oddly, this isn't the final dungeon, and the VeryDefinitelyFinalDungeon itself has no bosses other than the final one.

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* BossRush: There are a lot of "mini rushes" in later dungeons that have you fight a few earlier bosses in succession. Or at the same time. Of particular note is the Hole of Heroes, Heroes in ''Pikmin 2'', which has you facing off against just about every previous boss in the game. Oddly, this isn't the final dungeon, and the VeryDefinitelyFinalDungeon itself has no bosses other than the final one.
20th Jul '13 6:04:49 AM TokoWH
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** The names are justified because: 1. The captains are from a distant planet, and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{Market Based Title}}s.
20th Jul '13 6:00:32 AM TokoWH
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** Though, he's probably just getting used to the fact that when one commands an army that engages in many battles, it's inevitable that some of them will die, no matter how competent you are as a leader. [[TheChainsOfCommanding It's a lesson that any high-ranking official in an army will have to learn sooner or later.]]
19th Jul '13 10:37:27 PM Elbruno
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* [TheStrengthOfTenMen The Strength Of Ten Pikmin]] The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin.

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* [TheStrengthOfTenMen [[TheStrengthOfTenMen The Strength Of Ten Pikmin]] Pikmin]]: The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin.pikmin. To compensate, they move very slowly when carrying these objects on their own.
19th Jul '13 10:21:06 PM Bigslayerguyman
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Added DiffLines:

* [TheStrengthOfTenMen The Strength Of Ten Pikmin]] The purple pikmin have the power of ten red pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of pikmin.
18th Jul '13 12:05:53 PM Luigifan
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an english version of the site is currently in the work.]]

Currently, Pikmin 3 launched July 13th in Japan, and is scheduled to launch 26th July in Europe, 27th July in Australia and August 4th in North America.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while an english English version of the site is currently in the work.works.]]

Currently, Pikmin 3 launched July 13th in Japan, and is scheduled to launch 26th July in Europe, 27th July in Australia Australia, and August 4th in North America.



* AlliterativeName The Hole of Heroes, the Dream Den, and the Cavern of Chaos of Pikmin 2.

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* AlliterativeName AlliterativeName: The Hole of Heroes, the Dream Den, and the Cavern of Chaos of Pikmin 2.



* AmericanKirbyIsHardcore: The American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]

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* AmericanKirbyIsHardcore: The American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]



** Though, he's probably just getting used to the fact that when one commands an army that engages in many battles, it's inevitable that some of them will die, no matter how competent you are as a leader. [[TheChainsOfCommanding It's a lesson that any high-ranking official in an army will have to learn sooner or later.]]



* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in Pikmin 3, Olimar left them there as helpful hints for anyone who experiances the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...

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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in Pikmin 3, Olimar left them there as helpful hints for anyone who experiances experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...



* BigEater: Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler: the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
** If the intro cut scene for Pikmin 3 is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this Trope.

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* BigEater: Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler: the [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]]
** If the intro cut scene for Pikmin 3 is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this Trope.trope.



* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful Wild]] is what's become of the [[spoiler: Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler: Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].

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* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful [[spoiler:Wistful Wild]] is what's become of the [[spoiler: Impact [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler: Olimar [[spoiler:Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].



* BrainwashedAndCrazy: Mushroom Pikmin.

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* BrainwashedAndCrazy: Mushroom Pikmin. Even worse is that the spores that brainwashed them will also eventually kill them, unless the Puffstool responsible for the infection is killed first.



* ButtMonkey: Blue Pikmin. Having no other special skill other than simply being able to enter water[[hottip:*: (although it has been rumored that they may have slightly higher health than other pikmin)]], they are often seen as the most expendable of pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?

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* ButtMonkey: Blue Pikmin. Having no other special skill other than simply being able to enter water[[hottip:*: (although water[[hottip:*:(although it has been rumored that they may have slightly higher health than other pikmin)]], Pikmin)]], they are often seen as the most expendable of pikmin.Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin. Guess it had to be somebody, eh?



** The names are justified because: 1. The captains are from a distant planet and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{Market Based Title}}s

to:

** The names are justified because: 1. The captains are from a distant planet planet, and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{Market Based Title}}sTitle}}s.



* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a card board box out of the way. In order for Alph to reach the ship after crash landing in Pikmin 3, he needs to do the exact same thing.

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* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a card board cardboard box out of the way. In order for Alph to reach the ship after crash landing crash-landing in Pikmin 3, he needs to do the exact same thing.



** The Waterwraith is completely invincible until you reach the final floor of its dungeon, where you acquire the type of Pikmin needed to defeat it. Once you deplete its health enough, you hear the "boss victory" music start up..[[spoiler:until it gets back up off the ground and runs around panicking, completely vulnerable and incapable of hurting you or your Pikmin. At this point, you hear a very freaky version of the boss music that resembles PsychoStrings, and you have to [[GetBackHereBoss chase after it and kill it]] to beat the dungeon properly.]]

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** The Waterwraith is completely invincible until you reach the final floor of its dungeon, where you acquire the type of Pikmin needed to defeat it. Once you deplete its health enough, you hear the "boss victory" music start up..up... [[spoiler:until it gets back up off the ground and runs around panicking, completely vulnerable and incapable of hurting you or your Pikmin. At this point, you hear a very freaky version of the boss music that resembles PsychoStrings, and you have to [[GetBackHereBoss chase after it and kill it]] to beat the dungeon properly.]]



* CloudCuckooLander: Louie, who on a planet of giant, man-eating beasts, spends most of his time thinking of ways to cook them.

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* CloudCuckooLander: Louie, who who, on a planet of giant, man-eating beasts, spends most of his time thinking of ways to cook them.



** Dweevils in the second game are also color coded based on which [[ElementalPowers elemental power they have.]]

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** Dweevils in the second game are also color coded color-coded based on which [[ElementalPowers elemental power they have.]]



* CrutchCharacter: The Red Pikmin in the second game are pretty useful until you get the Purple Pikmin. They get even less useful once you got the other Pikmin types. And most fire hazards they can take out are easily avoided/destroyed with the other Pikmin types. That said they aren't completely useless though.
* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeably dark with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the All-Devouring Black Hole Loan Sharks, was much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The third game seems to be going back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.

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* CrutchCharacter: The Red Pikmin in the second game are pretty useful until you get the Purple Pikmin. They get even less useful once you got the other Pikmin types. And most fire hazards they can take out are easily avoided/destroyed with the other Pikmin types. That said said, they aren't completely useless useless, though.
* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeably dark dark, with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the All-Devouring Black Hole Loan Sharks, was much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The third game seems to be going back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.



* DeathByAThousandCuts: You can take at all enemies with a single pikmin. But given the pathetic damage an individual pikmin gives out, it takes ages.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders and even enemies can fall out of nowhere. However, they fall from preset locations, usually in areas where some reward (such as a treasure, egg or candypop bud), so you can just run through the sublevel with a captain and deploy them safely.

to:

* DeathByAThousandCuts: You can take at out all enemies with a single pikmin. Pikmin. But given the pathetic damage an individual pikmin Pikmin gives out, it takes ages.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders boulders, and even enemies can fall out of nowhere. However, they fall from preset locations, usually in areas where some reward (such as a treasure, egg egg, or candypop bud), bud) is, so you can just run through the sublevel with a captain and deploy them safely.



** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
** There's also the Emperor Bulblax. In the first game it was the final boss. It returns Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple pikmin purple pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!

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** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
** There's also the Emperor Bulblax. In the first game game, it was the final boss. It returns in Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple pikmin purple pikmin. Pikmin. Later on on, you even encounter ''three'' Emperor Bulblaxes at once!



** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick "Go to sunset" immediately upon entering it.
* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can enduce a massive OhCrap moment in many new players. See {{LetsPlay/Chuggaaconroy}} for more details.

to:

** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick picks "Go to sunset" immediately upon entering it.
* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can enduce induce a massive OhCrap moment in many new players. See {{LetsPlay/Chuggaaconroy}} for more details.



** In Pikmin 2, [[spoiler: wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]

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** In Pikmin 2, [[spoiler: wait [[spoiler:wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]]



** In Pikmin 3, [[spoiler: much like Pikmin 2, if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to Pikmin 2.]]

to:

** In Pikmin 3, [[spoiler: much [[spoiler:much like Pikmin 2, if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to Pikmin 2.]]



** [[spoiler: Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of Pikmin 3. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]

to:

** [[spoiler: Played [[spoiler:Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of Pikmin 3. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]



* ExtendedGameplay: The second game ends when you get 10,000 Pokos, but you can return to the planet to find [[spoiler: Louie]] and the rest of the treasure, which includes exploring a new level and eventually getting a OneHundredPercentCompletion ending.

to:

* ExtendedGameplay: The second game ends when you get 10,000 Pokos, but you can return to the planet to find [[spoiler: Louie]] [[spoiler:Louie]] and the rest of the treasure, which includes exploring a new level and eventually getting a OneHundredPercentCompletion ending.



* EyeScream: In Pikmin 3 you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.

to:

* EyeScream: In Pikmin 3 3, you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.



* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler: His love of these carrots got Hocotate Freight into debt in the first place]].

to:

* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler: His [[spoiler:His love of these carrots got Hocotate Freight into debt in the first place]].



* GettingCrapPastTheRadar: A particular treasure found in the Frontier Cavern in the second game. It's a star-shaped Christmas tree ornament, nothing harmless about that right? Well, it's got a little knob between two of the rays where the ornament string would normally be attached. Maneuver the camera at the correct angle and this knob suddenly looks a little...[[FreudWasRight odd]]. The treasure's name? ''[[FridgeBrilliance Innocence Lost]]''.

to:

* GettingCrapPastTheRadar: A particular treasure found in the Frontier Cavern in the second game. It's a star-shaped Christmas tree ornament, nothing harmless harmful about that that, right? Well, it's got a little knob between two of the rays where the ornament string would normally be attached. Maneuver the camera at the correct angle angle, and this knob suddenly looks a little...little... [[FreudWasRight odd]]. The treasure's name? ''[[FridgeBrilliance Innocence Lost]]''.



* GottaCatchThemAll: The first game had 30 ship parts, of which you only needed the 25 critical parts and could get 5 optional ones for the best ending. The second game had 200 treasures; to beat the game you only needed however many were necessary to raise 10,000 Pokos, but could return to get the rest and a second ending.

to:

* GottaCatchThemAll: The first game had 30 ship parts, of which you only needed the 25 critical parts and could get 5 optional ones for the best ending. The second game had 200 treasures; to beat the game game, you only needed however many were necessary to raise 10,000 Pokos, but could return to get the rest and a second ending.



** The Mamuta- see above for details.

to:

** The Mamuta- Mamuta -- see above for details.



** The aforementioned Ujadani.



* HeWasRightThereAllAlong: The beady long legs and Raging long legs drop from above. The Titan Dweevil, Snagret, and Emperor Bulblax all come up from underground.

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* HeWasRightThereAllAlong: The beady long legs Beady Long Legs and Raging long legs Long Legs drop from above. The Titan Dweevil, Snagret, and Emperor Bulblax all come up from underground.



** In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.

to:

** In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game game, you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.



** Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.

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** Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.in, though. (You can convert them to other Pikmin with Candypop Buds to take them with you, but you get perfectly ordinary Pikmin of those specimens.)



** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.

to:

** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs signs, and seems concerned about his safety.



** There are quite a few instances of this in ''Pikmin 2''. Another example if for Aquatic Mine, another treasure. Olimar mentions in his notes that he feels the presence of a guiding hand.
* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat EVERYTHING. However [[spoiler: after he gets left behind he survives ON HIS OWN and gets to the BOTTOM of the Dream Den with FOUR pieces of treasure]]. The ship even remarks that the desire of man is something to be feared.

to:

** There are quite a few instances of this in ''Pikmin 2''. Another example if is for Aquatic Mine, another treasure. Olimar mentions in his notes that he feels the presence of a guiding hand.
* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat EVERYTHING. However [[spoiler: after However, [[spoiler:after he gets left behind behind, he survives ON HIS OWN and gets to the BOTTOM of the Dream Den with FOUR pieces of treasure]]. The ship even remarks that the desire of man is something to be feared.



* {{Lilliputians}}- If one wants to get specific, [[AllThereInTheManual the game manual]] pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.

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* {{Lilliputians}}- {{Lilliputians}}: If one wants to get specific, [[AllThereInTheManual the game manual]] pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.



* MultipleEndings: In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler: Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]

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* MultipleEndings: In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler: Olimar [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]



* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, making it a lot more forgiving (though no less challenging.)

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* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, making it a lot more forgiving (though no less challenging.)challenging).



* NoodleIncident: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of Pikmin 2, part of Olimar's description is "I did try and be creative at cooking once before.. but there are some things that are better left forgotten."

to:

* NoodleIncident: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of Pikmin 2, part of Olimar's description is "I did try and be creative at cooking once before..before... but there are some things that are better left forgotten."



* OneHitKill: Bomb rocks, crushing, bulborb larva and electricity to everything but yellow pikmin and bulbmin.

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* OneHitKill: Bomb rocks, crushing, bulborb larva larva, and electricity (the last one isn't lethal to everything but yellow pikmin Pikmin and bulbmin.Bulbmin).



* [[PoisonousPerson Poisonous Pikmin]] - The White Pikmin, who are resistant to poison and will poison enemies that eat them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.

to:

* [[PoisonousPerson Poisonous Pikmin]] - Pikmin]]: The White Pikmin, who are resistant to poison and will poison enemies that eat them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.



* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well ([[spoiler: until they start attacking you and your pikmin]]).

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* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well ([[spoiler: until ([[spoiler:until they start attacking you and your pikmin]]).Pikmin]]).



* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}} In both the original Japanese, AND in French.

to:

* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}} In in both the original Japanese, AND in French.



* SelfImposedChallenge: "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!" (this becomes game-imposed for Pikmin 2's Challenge Mode)

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* SelfImposedChallenge: "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!" (this (This becomes game-imposed for Pikmin 2's Challenge Mode)Mode.)



* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision as the team wanted it to be a less stressful experience.

to:

* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision decision, as the team wanted it to be a less stressful experience.



* SuperDrowningSkills: Only Blue Pikmin can swim. Reds and yellows do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. This also applies to Shergrubs and Sherwigs. You can use this you advantage.

to:

* SuperDrowningSkills: Only Blue Pikmin can swim. Reds and yellows do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. This also applies to Shergrubs Sheargrubs and Sherwigs.Shearwigs. You can use this you advantage.



* TheVeryDefinitelyFinalDungeon: In Pikmin 3, [[spoiler: the final area in the game is a ''huge'' '''''termite mound''''' of all things. Luckly, no actual termite based enemies appear it in.]]

to:

* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon.
**
In Pikmin 3, [[spoiler: the [[spoiler:the final area in the game is a ''huge'' '''''termite mound''''' of all things. Luckly, no actual termite based termite-based enemies appear it in.in it.]]



* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.

to:

* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a ,a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin Pikmin from an enemy or dodge an attack unless you tell 'em to.



* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. Note that the Challenge Mode of both games is less sparce about these enemies.

to:

* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant. Note that the Challenge Mode of both games is less sparce sparse about these enemies.



** Pikmin 2's boss music also seamlessly changes depending on what's going on during the fight--the boss moving around, the boss attacking, the boss being beat on by pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
* WarForFunAndProfit: Many people have this opinion of the second game. Profit yes, not fun though its paying back the [[LoanShark Loan Sharks]]. Then later its saving your lost friend. If you keep playing after that it becomes just for fun, but that's what games are for.

to:

** Pikmin 2's boss music also seamlessly changes depending on what's going on during the fight--the fight -- the boss moving around, the boss attacking, the boss being beat on by pikmin, Pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
* WarForFunAndProfit: Many people have this opinion of the second game. Profit Profit, yes, but not fun though its fun, though; it's paying back the [[LoanShark Loan Sharks]]. Then later its later, it's saving your lost friend. If you keep playing after that that, it becomes just for fun, but that's what games are for.



* WhyDidItHaveToBeSnakes: Pikmin will freak out at the sight (Or apparently, scent) of Mitites. Except Purple Pikmin. Which just so happen to be the best tools for crushing Mitites all at once.

to:

* WhyDidItHaveToBeSnakes: Pikmin will freak out at the sight (Or (or apparently, scent) of Mitites. Except Purple Pikmin. Which just so happen to be the best tools for crushing Mitites all at once.
16th Jul '13 9:23:44 PM Rycbar
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* DeathByAThousandCuts: You can take at all enemies with a single pikmin. But given the pathetic damage an individual pikmin gives out, it takes ages.

to:

* DeathByAThousandCuts: You can take at all enemies with a single pikmin. But given the pathetic damage an individual pikmin gives out, it takes ages. ages.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders and even enemies can fall out of nowhere. However, they fall from preset locations, usually in areas where some reward (such as a treasure, egg or candypop bud), so you can just run through the sublevel with a captain and deploy them safely.
** Certain bosses. Like the Beady and Raging Long Legs. And the Waterwraith.
15th Jul '13 5:03:17 PM lalalei2001
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* TheVeryDefinitelyFinalDungeon: In Pikmin 3, [[spoiler: the final area in the game is a ''huge'' '''''terminate mound''''' of all things. Luckly, no actual termiate based enemies appear it in.]]

to:

* TheVeryDefinitelyFinalDungeon: In Pikmin 3, [[spoiler: the final area in the game is a ''huge'' '''''terminate '''''termite mound''''' of all things. Luckly, no actual termiate termite based enemies appear it in.]]
15th Jul '13 5:00:18 PM TokoWH
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Added DiffLines:

** In Pikmin 3, [[spoiler: much like Pikmin 2, if you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to Pikmin 2.]]
15th Jul '13 12:15:09 PM Plutopiter
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Added DiffLines:

* ToiletHumor:
** In ''Pikmin 2'', Olimar or Louie activate the potions by burping or farting.
** The Doodlebug's primary attack is farting out noxious gas.
14th Jul '13 2:12:58 PM TokoWH
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Added DiffLines:

** [[spoiler: Played straight to downright [[NightmareFuel creepy effects]] in TheVeryDefinitelyFinalDungeon of Pikmin 3. {{Justified}} in that the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]
14th Jul '13 1:59:21 PM TokoWH
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Added DiffLines:

* TheVeryDefinitelyFinalDungeon: In Pikmin 3, [[spoiler: the final area in the game is a ''huge'' '''''terminate mound''''' of all things. Luckly, no actual termiate based enemies appear it in.]]
14th Jul '13 11:07:19 AM SwirlySquirrely
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* JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.

to:

* ** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.
13th Jul '13 9:28:56 PM wwtoonlinkfan
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Added DiffLines:

** ''Pikmin 3'' has one to the NES version of ''Mario Bros.'' in its intro cutscene. In the scene where the three main characters are shown departing their home planet for PNF-404, the walking sound effect from ''Mario Bros.'' plays (the cutscene is a computer visualization of the game's backstory).
13th Jul '13 5:45:25 AM TokoWH
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Added DiffLines:

** If the intro cut scene for Pikmin 3 is anything to go by, the residents of Koppai are naturally this. One of the reason for the food shortage is because of this Trope.
12th Jul '13 7:12:21 PM Plutopiter
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* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler: His love of carrots ending up getting Hocotate into debt in the first place]].

to:

* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler: His love of these carrots ending up getting got Hocotate Freight into debt in the first place]].
12th Jul '13 7:11:14 PM Plutopiter
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* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler: His love of carrots ending up getting Hocotate into debt in the first place]].



* HypocriticalHumor: In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.

to:

* HypocriticalHumor: HypocriticalHumor:
**
In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.is.
** Olimar notes that only an idiot of a captain will allow a Bumbling Snitchbug to catch them. Despite this, Olimar can get caught several times.
12th Jul '13 7:01:08 AM TokoWH
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Added DiffLines:

* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in Pikmin 3, Olimar left them there as helpful hints for anyone who experiances the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...
12th Jul '13 6:55:52 AM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here.]]

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here.here,]] [[http://pikmin3.nintendo.com/ while an english version of the site is currently in the work.]]
12th Jul '13 6:16:52 AM TokoWH
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Currently, Pikmin 3 is scheduled to launch July 13th in Japan, 26th July in Europe, 27th July in Australia and August 4th in North America.

to:

Currently, Pikmin 3 launched July 13th in Japan, and is scheduled to launch July 13th in Japan, 26th July in Europe, 27th July in Australia and August 4th in North America.
8th Jul '13 5:29:29 AM SeptimusHeap
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* FakeSkill: In Pikmin 2, if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]


Added DiffLines:

* NotTheIntendedUse: In Pikmin 2, if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]
30th Jun '13 4:50:45 AM TokoWH
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* DisneyDeath: When you call some Pikmin right before sunset, said Pikmin will pull it off. Happened to {{LetsPlay/Chuggaaconroy}}.

to:

* DisneyDeath: When you call some In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin right before sunset, said Pikmin following him will pull not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it off. Happened to {{LetsPlay/Chuggaaconroy}}.still can enduce a massive OhCrap moment in many new players. See {{LetsPlay/Chuggaaconroy}} for more details.
26th Jun '13 8:09:13 PM MJTrooper
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* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeable dark with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the ''All-Devouring Back Hole Loan Sharks', was much more laid back and lax about taking your time, and being in constain contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The thrid game seems to be going back into darker territory with a psudeo-time limit being reintroduced, and the backstory being about the captains trying to prevent their planet from experiancing an ApocalypseHow.

to:

* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeable noticeably dark with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the ''All-Devouring Back All-Devouring Black Hole Loan Sharks', Sharks, was much more laid back and lax about taking your time, and being in constain constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The thrid third game seems to be going back into darker territory with a psudeo-time pseudo-time limit being reintroduced, reintroduced and the backstory being about the captains trying to prevent their planet from experiancing experiencing an ApocalypseHow.
26th Jun '13 9:57:02 AM TokoWH
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* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part he needs to make enough Pikmin to push a crad board box out of the way. In order for Alph to reach the ship after crash landing in Pikmin 3, he needs to do the exact same thing.

to:

* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part part, he needs to make enough Pikmin to push a crad card board box out of the way. In order for Alph to reach the ship after crash landing in Pikmin 3, he needs to do the exact same thing.
26th Jun '13 9:56:07 AM TokoWH
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Added DiffLines:

* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part he needs to make enough Pikmin to push a crad board box out of the way. In order for Alph to reach the ship after crash landing in Pikmin 3, he needs to do the exact same thing.
26th Jun '13 6:58:23 AM TokoWH
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* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeable dark with Olimar racing against the clock to survive, and a general alien feel to it. Pikmin 2, while having the ''All-Devouring Back Hole Loan Sharks', was much more laid back and lax about taking your time, and being in constain contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The thrid game seems to be going back into darker territory with a psudeo-time limit being reintroduced, and the backstory being about the capatains trying to prevent their planet from experiancing an ApocalypseHow.

to:

* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeable dark with Olimar racing against the clock to survive, and had a general alien feel to it. Pikmin 2, while having the ''All-Devouring Back Hole Loan Sharks', was much more laid back and lax about taking your time, and being in constain contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The thrid game seems to be going back into darker territory with a psudeo-time limit being reintroduced, and the backstory being about the capatains captains trying to prevent their planet from experiancing an ApocalypseHow.
26th Jun '13 6:55:30 AM TokoWH
Is there an issue? Send a Message

Added DiffLines:

* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game was noticeable dark with Olimar racing against the clock to survive, and a general alien feel to it. Pikmin 2, while having the ''All-Devouring Back Hole Loan Sharks', was much more laid back and lax about taking your time, and being in constain contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negated a lot of the alien feel of the first game. The thrid game seems to be going back into darker territory with a psudeo-time limit being reintroduced, and the backstory being about the capatains trying to prevent their planet from experiancing an ApocalypseHow.
22nd Jun '13 3:35:30 PM Katana
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* GenreBusting

to:

* GenreBustingGenreBusting: Most people don't bother trying to classify the genre of the games, as they blend a lot.
* GenreShift: The first game was primarily a variant on a RealTimeStrategy game focused on exploration and elaborate boss battles. The second game added DungeonCrawling in addition to the overworld exploration, and the third seems to add even more RealTimeStrategy elements.
19th Jun '13 10:01:41 AM rmctagg09
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Added DiffLines:

* EyeScream: In Pikmin 3 you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.
17th Jun '13 7:34:09 AM Squeakythemaster
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Currently, Pikmin 3 is scheduled to launch July 13th in Japan and August 4th in North America.

to:

Currently, Pikmin 3 is scheduled to launch July 13th in Japan Japan, 26th July in Europe, 27th July in Australia and August 4th in North America.
12th Jun '13 5:08:34 PM JorWat
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Currently, Pikmin 3 is scheduled to launch July 13th in Japan and Augest 4th in North America.

to:

Currently, Pikmin 3 is scheduled to launch July 13th in Japan and Augest August 4th in North America.



* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]

to:

* AmericanKirbyIsHardcore: The american American version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]



* ApocalypseHow: Planet 'Koppai' seems to be facing a class one in the thrid game, due to a massive food shortage.

to:

* ApocalypseHow: Planet 'Koppai' seems to be facing a class one in the thrid third game, due to a massive food shortage.



** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick "Go to sunset" immediatly upon enterring it.

to:

** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick "Go to sunset" immediatly immediately upon enterring entering it.



* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.

to:

* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros Bros. Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.



* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steared too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.

to:

* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steared steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.
9th Jun '13 9:56:34 AM MyFinalEdits
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9th Jun '13 9:56:12 AM MyFinalEdits
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** The [[ThatOneLevel Submerged Castle]] was programmed so that only Blue Pikmin can enter. Even if you somehow get other coloured Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.

to:

** The [[ThatOneLevel Submerged Castle]] Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other coloured Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.



* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however. In Super Smash Bros Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.

to:

* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however. In however, as do Pikmin themselves in Super Smash Bros Brawl, but the blue and purple still have no element. The Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.



* StalkedByTheBell: The [[ThatOneLevel Submerged Castle]]. On each of the first four floors, you have a ''[[ParanoiaFuel random, invisible]]'' timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.

to:

* StalkedByTheBell: The [[ThatOneLevel Submerged Castle]].Castle. On each of the first four floors, you have a ''[[ParanoiaFuel random, invisible]]'' timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.
9th Jun '13 8:38:22 AM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. Currently, Pikmin 3 is scheduled to launch July 13th in Japan and Augest 4th in North America.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai', who traveled into space in search of new food source for their planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship. [[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here.]]

Currently, Pikmin 3 is scheduled to launch July 13th in Japan and Augest 4th in North America.
7th Jun '13 6:36:41 PM MyFinalEdits
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7th Jun '13 6:36:06 PM MyFinalEdits
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* ArbitraryHeadcountLimit: You can only have up to 100 Pikmin outside at any one time.
** In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out.

to:

* ArbitraryHeadcountLimit: You can only have up to 100 Pikmin outside at any one time.
**
time. In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out.



** It's still a lot easier than resetting the game dozens of times while trying for a NoCasualtiesRun.



* CallARabbitASmeerp: While the treasures you find in the second game may be the most mundane of objects for us players, they have the most convoluted names in-game. Only averted with The Key, which is ExactlyWhatItSaysOnTheTin.

to:

* CallARabbitASmeerp: CallARabbitASmeerp:
**
While the treasures you find in the second game may be the most mundane of objects for us players, they have the most convoluted names in-game. Only averted with The Key, which is ExactlyWhatItSaysOnTheTin.



* ConvectionSchmonvection
** To be fair, all playable characters are wearing space suits, and Red Pikmin can withstand fire.
** It should be noted that before upgrading the space suits, the captains still ''take damage'' from being hit directly with flames. Presumably it's not enough to burn through the suit, but the heat is still dangerous.
* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in Pikmin 2 is a piece of junk.
** Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]

to:

* ConvectionSchmonvection
** To be fair,
ConvectionSchmonvection: Justified, all playable characters are wearing space suits, and Red Pikmin can withstand fire.
**
fire. It should be noted that before upgrading the space suits, the captains still ''take damage'' from being hit directly with flames. Presumably it's not enough to burn through the suit, but the heat is still dangerous.
* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in Pikmin 2 is a piece of junk.
**
junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]



** If it weren't for the Purple Pikmin being GameBreaker material, the Red ones would still have their place with the strongest attack. The problem is that the Purples can both stun ''and'' dish out top damage at the same time.
*** Purples do suffer from a major lack of speed, even with flowers. In many situations, this can be fatal. Reds, on the other hand, are much more swift than their bulky cousins.



* DegradedBoss: The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
** To say nothing of the Emperor Bulblax. In the first game it was the final boss. It returns Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple pikmin purple pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!
*** To be fair, They removed bomb rocks in the first encounter with him, which makes it harder in a way. Further more, it gets a new attack that causes fear in all of your pikmin and rocks to fall, which can sometimes be a very potent combination.
* TheDevTeamThinksOfEverything: Holding down X (c in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[InsurmountableWaistHighFence low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[DisneyVillainDeath The Dweevil isn't so lucky, though]].

to:

* DegradedBoss: DegradedBoss:
**
The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though.
** To say nothing of There's also the Emperor Bulblax. In the first game it was the final boss. It returns Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple pikmin purple pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!
*** To be fair, They removed bomb rocks in the first encounter with him, which makes it harder in a way. Further more, it gets a new attack that causes fear in all of your pikmin and rocks to fall, which can sometimes be a very potent combination.
* TheDevTeamThinksOfEverything: TheDevTeamThinksOfEverything:
**
Holding down X (c in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[InsurmountableWaistHighFence low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[DisneyVillainDeath The Dweevil isn't so lucky, though]].



* DownTheDrain: Almost literally in ''Pikmin 2'' -- a few dungeon sublevels (not to mention ''one entire dungeon'', appropriately named "Shower Room") look like a partially flooded bathroom.

to:

* DownTheDrain: DownTheDrain:
**
Almost literally in ''Pikmin 2'' -- a few dungeon sublevels (not to mention ''one entire dungeon'', appropriately named "Shower Room") look like a partially flooded bathroom.



* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (The exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however.
** Except in Super Smash Bros Brawl, but the blue and purple still have no element.
*** This is due to the Purple Pikmin actually having no element associated with it in the games (its power is that it is [[MightyGlacier heavy but strong]]), whereas Blue Pikmin is associated with water, which, while in Brawl, is only used for pushback effects.
** The new Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.

to:

* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (The (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however.
** Except in
however. In Super Smash Bros Brawl, but the blue and purple still have no element.
*** This is due to the Purple Pikmin actually having no element associated with it in the games (its power is that it is [[MightyGlacier heavy but strong]]), whereas Blue Pikmin is associated with water, which, while in Brawl, is only used for pushback effects.
**
element. The new Rock Pikmin that will be in ''Pikmin 3'' are an odd case. As their name implies, they ''are'' rocks. Anything else about them, including if they are immune to earth attacks, is unknown.



** At least we know a Smoky Progg is a developing Mamuta. The Waterwraith came out of ''nowhere'', and we have no clue whatsoever what it is.
* EverythingFades: Averted. The bodies of dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...)
** Some enemies do not leave corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.
** Your Pikmin, however, die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
* EverythingTryingToKillYou: Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]].

to:

** At least we know a Smoky Progg is a developing Mamuta. The Waterwraith came out of ''nowhere'', and we have no clue whatsoever what it is.
* EverythingFades: Averted. The bodies of most dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...)
** Some enemies do not leave corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.
**
) Your Pikmin, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
* EverythingTryingToKillYou: EverythingTryingToKillYou:
**
Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]].



* ExtremeOmnivore: Breadbugs drag any treasure, edible or not, to their hole to eat. The Giant Breadbug even ate an eraser. Of course, most enemies that hold a treasure would qualify as well. Louie is also known for eating things he shouldn't.

to:

* ExtremeOmnivore: ExtremeOmnivore:
**
Breadbugs drag any treasure, edible or not, to their hole to eat. The Giant Breadbug even ate an eraser. Of course, most enemies that hold a treasure would qualify as well. Louie is also known for eating things he shouldn't.



* FinalExamBoss: The Titan Dweevil in ''Pikmin 2.''
** It's possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
*** Though as a bit of a ScrappyMechanic, the Dweevil's attacks can't hurt Olimar, but can stun him... over and over again in quick succession, so while he's immobilized the suffering yellows can die all at once.
**** Since the Titan Dweevil can't hurt you, it's possible to beat it without any Pikmin at all. It'll take a long time, but it's doable.

to:

* FinalExamBoss: The Titan Dweevil in ''Pikmin 2.''
** It's
'' It IS possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
*** Though as a bit of a ScrappyMechanic, the Dweevil's attacks can't hurt Olimar, but can stun him... over and over again in quick succession, so while he's immobilized the suffering yellows can die all at once.
**** Since the Titan Dweevil can't hurt you, it's possible to beat it without any Pikmin at all. It'll take a long time, but it's doable.
live.



* FriendlyFireproof: Also averted. Woe is he who misuses his Yellow Pikmin's Bomb Rocks.
** This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common.
** Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.

to:

* FriendlyFireproof: Also averted. Woe is he who misuses his Yellow Pikmin's Bomb Rocks.
**
Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common.
**
common. Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.



* GlassCannon: Anode Dweevils have the smallest health of the Dweevil family, but it has the one [[ShockAndAwe element]] that '''instantly''' kills any Pikmin that aren't yellow, or Bulbmin.

to:

* GlassCannon: GlassCannon:
**
Anode Dweevils have the smallest health of the Dweevil family, but it has the one [[ShockAndAwe element]] that '''instantly''' kills any Pikmin that aren't yellow, or Bulbmin.



* GoombaStomp: Purple Pikmin.
** Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).

to:

* GoombaStomp: Purple Pikmin.
**
Pikmin. Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).



* {{Hammerspace}}: How ''do'' Careening Dirigibugs keep so many bombs in their body, anyway?
** After a Careening Dirigibug throws a bomb at you, it usually kinda floats there for a minute before bringing it's arms to its mouth and apparently spitting out a new bomb rock. It's possible they use their saliva to create them, like a clam making pearls.
* HelpfulMook: the Mamuta- see above for details.

to:

* {{Hammerspace}}: How ''do'' Careening Dirigibugs keep so many bombs in their body, anyway?
HelpfulMook:
** After a Careening Dirigibug throws a bomb at you, it usually kinda floats there for a minute before bringing it's arms to its mouth and apparently spitting out a new bomb rock. It's possible they use their saliva to create them, like a clam making pearls.
* HelpfulMook: the
The Mamuta- see above for details.



* InUniverseGameClock: 20 minute days, anyone?
** [[ThirteenIsUnlucky 13]] in the first game.
* InfinityPlusOneElement: Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.

to:

* InUniverseGameClock: 20 minute days, anyone?
** [[ThirteenIsUnlucky 13]]
20-minute days in the second game, 13 in the first game.
* InfinityPlusOneElement: InfinityPlusOneElement:
**
Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.



** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.

to:

** * JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.



** Though this really isn't his fault. His first 30 days of being away was caused by an accident and a desperate struggle for survival. Then, mere minutes after he gets back to port, his manager orders him back to that same hellhole to save his own sorry hide from the debt collectors alongside another subordinate [[spoiler: who's responsible for putting the company in that debt in the first place]]. Then as soon as the debt's paid off, Olimar gets dragged back a third time, partially as a rescue mission and partially out of his manager's greed. It's a wonder he doesn't up and quit.



* NeverSayDie: In the second game: "Are your life functions fading?"

to:

* NeverSayDie: In the second game: "Are your life functions fading?"NeverSayDie:



** In the second game: "Are your life functions fading?"



** That doesn't stop the Rule 34 artists, though..



* OnlyMostlyDead: If one of the leaders in the second game runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.

to:

* OnlyMostlyDead: OnlyMostlyDead:
**
If one of the leaders in the second game runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.



* [[PoisonousPerson Poisonous Pikmin]] - The White Pikmin, who are resistant to poison and will poison enemies that eat them.
** Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.

to:

* [[PoisonousPerson Poisonous Pikmin]] - The White Pikmin, who are resistant to poison and will poison enemies that eat them.
**
them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.



* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family.
** Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}}
*** In both the original Japanese, AND in French.

to:

* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family.
**
family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}}
***
{{SuperSmashBrosBrawl}} In both the original Japanese, AND in French.



* ShoutOut: In Japanese, Olimar, known as Orima, is an anagram of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.

to:

* ShoutOut: ShoutOut:
**
In Japanese, Olimar, known as Orima, is an anagram of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.



** Many players noticed that the Poko symbol looks a lot like the coins from SuperMarioBros.
** The {{Mario}} games later returned the favor in ''VideoGame/PaperMarioTheThousandYearDoor'', where Chapter 2 has Mario leading a swarm of tiny creatures around to aid him. Sound familiar?

to:

** Many players noticed that the Poko symbol looks a lot like the coins from SuperMarioBros.
**
''Franchise/SuperMarioBros''. The {{Mario}} games later returned the favor in ''VideoGame/PaperMarioTheThousandYearDoor'', where Chapter 2 has Mario leading a swarm of tiny creatures around to aid him. Sound familiar?him.



* SuperDrowningSkills: Only Blue Pikmin can swim. Reds and yellows do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive.
** Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land.
*** This also applies to Shergrubs and Sherwigs. You can use this you advantage.

to:

* SuperDrowningSkills: Only Blue Pikmin can swim. Reds and yellows do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive.
**
survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land.
***
land. This also applies to Shergrubs and Sherwigs. You can use this you advantage.



* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource.
** Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet.
* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance.
** Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell.
** Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steared too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.

to:

* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource.
**
resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet.
* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance.
**
instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell.
**
fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steared too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.



** NoExportForYou: The Wii version of the 2nd game is out in Japan and even Europe but it's suspiciously absent from North America.
*** {{Uncancelled}}: Until it was finally announced ''three years'' later, probably to better prepare more gamers for the soon-to-come (sooner than before, at that) third installment on the Wii U. As for the other regions, good luck getting a re-stock on it, if that even works.



* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant.
** Note that the Challenge Mode of both games is less sparce about these enemies.
* VariableMix: Pikmin 2 has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.

to:

* UniqueEnemy: Several. The first had the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second had the Toady Bloyster, which shows up less than its boss variant.
**
variant. Note that the Challenge Mode of both games is less sparce about these enemies.
* VariableMix: VariableMix:
**
Pikmin 2 has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.



** This is quite the {{Tear Jerker}}, too.
7th Jun '13 6:19:46 PM MyFinalEdits
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* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate.
Also, in the sequel, two of the items you need to open new areas are halves of a globe.

to:

* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate.
debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe.
7th Jun '13 6:19:07 PM MyFinalEdits
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** How about the fact that in the sequel, two of the items you need to open new areas are halves of a globe?

to:

** How about the fact that Also, in the sequel, two of the items you need to open new areas are halves of a globe?globe.
7th Jun '13 6:10:19 PM MadMarv
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Added DiffLines:

**How about the fact that in the sequel, two of the items you need to open new areas are halves of a globe?
4th Jun '13 3:29:04 PM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai' who traveled into space in search of new food source for their planet which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit on the planet, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai' 'Koppai', who traveled into space in search of new food source for their planet planet, which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit on the planet, it cultivates, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship.
ship. Currently, Pikmin 3 is scheduled to launch July 13th in Japan and Augest 4th in North America.
30th May '13 11:11:57 AM BonsaiForest
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* ShoutOut: In Japanese, Olimar is SdrawkcabName of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.

to:

* ShoutOut: In Japanese, Olimar Olimar, known as Orima, is SdrawkcabName an anagram of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.
30th May '13 10:45:49 AM BonsaiForest
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* DisproportionateRetribution: [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Poor working conditions equals DEATH. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]

to:

* DisproportionateRetribution: DisproportionateRetribution:
**
[[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Poor working conditions equals DEATH. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]]]
** The President tells Olimar that if his debt can't be paid off in time, he'll be buried in Hocotate Swamp. Does that mean he'd be killed? Buried alive? It's not stated, leaving it up to the player's imagination.
30th May '13 10:40:04 AM BonsaiForest
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* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you?
** Approach one without Pikmin, and he'll attack you without provocation. Gentle, my arse.
*** Well, Olimar and Louie COULD be mistaken for a Pikmin.

to:

* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you?
** Approach
you? However, approach one without Pikmin, and he'll attack you without provocation. Gentle, my arse.
*** Well,
provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.
30th May '13 10:26:32 AM BonsaiForest
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* ContinuityPorn: With regards to Nintendo as a whole. Pikmin 2's treasures include a Game & Watch, D-pad, and Famicom Disk System floppy. Also, there's R.O.B.'s head.
30th May '13 10:25:49 AM BonsaiForest
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** So would that make him a [[IncrediblyLamePun Cloud-cook-oolander]]?
30th May '13 10:22:55 AM BonsaiForest
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* CutsceneIncompetence: Olimar has a weapon on his ship called the Nova Blaster, which is described as being able to destroy anything, even stars. In the cutscene in the beginning of the first game, this could have been used to prevent the impact with the asteroid that damaged his ship. What makes this even worse is that this item isn't required for the normal ending to the game, implying that Olimar is likely to make the same mistake again.
** According to [[AllThereInTheManual Olimar's journal]] on the New Play Control! Pikmin website and original game manual, he switched the ship to auto-pilot to get himself tea when the asteroid hit his ship.
22nd May '13 6:50:24 AM TokoWH
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* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]] It's the picture above.

to:

* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]] It's the picture above.
21st May '13 5:02:17 AM Mega_Mario_Man
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* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]

to:

* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]]] It's the picture above.
18th May '13 9:47:48 AM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai' who traveled into space in search of new food source for their planet which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit on the planet, and have be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet 'Koppai' who traveled into space in search of new food source for their planet which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit on the planet, and have to be used in tandem to solve puzzles and manage Pikmin to bring them back to the ship.
18th May '13 6:09:01 AM TokoWH
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Added DiffLines:

** Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet.
18th May '13 6:03:27 AM TokoWH
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four three new pilots that can from the planet 'Koppai' who traveled into space in search of new food source for their planet which is currently facing an ApocalypseHow due to a food shortage. After making an 'unexpected' landing on the Pikmin Planet, the captains discover the massive fruit on the planet, and have be used in tandem to solve puzzles and manage Pikmin.
Pikmin to bring them back to the ship.


Added DiffLines:

* ApocalypseHow: Planet 'Koppai' seems to be facing a class one in the thrid game, due to a massive food shortage.
17th May '13 3:48:56 PM NESBoy
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Added DiffLines:

* ChromaticArrangement: The protagonists of ''Pikmin 3'', although Brittany is more pink than red.
17th May '13 3:46:40 PM NESBoy
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Added DiffLines:

* PlotCoupons: Ship parts in ''Pikmin'', treasures in ''Pikmin 2'', and food in ''Pikmin 3''.


Added DiffLines:

* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource.
17th May '13 12:47:33 PM NESBoy
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Added DiffLines:

* LetterMotif: The protagonists of ''Pikmin 3'' are named '''A'''lph, '''B'''rittany, and '''C'''harlie.
1st Apr '13 6:03:44 AM Squeakythemaster
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Added DiffLines:

*** This also applies to Shergrubs and Sherwigs. You can use this you advantage.
31st Mar '13 7:22:26 PM DYellowMadness
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Added DiffLines:

** Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steared too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other pikmin from an enemy or dodge an attack unless you tell 'em to.
30th Mar '13 2:40:51 PM Squeakythemaster
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Added DiffLines:

* DeathByAThousandCuts: You can take at all enemies with a single pikmin. But given the pathetic damage an individual pikmin gives out, it takes ages.
30th Mar '13 2:32:00 PM Squeakythemaster
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Added DiffLines:

* WeHaveReserves: You can have an unlimited number of Pikmin in the onions and ship.
30th Mar '13 2:08:30 PM Squeakythemaster
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Added DiffLines:

*OneHitKill: Bomb rocks, crushing, bulborb larva and electricity to everything but yellow pikmin and bulbmin.
25th Mar '13 7:17:47 AM Austin
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Added DiffLines:

* DisproportionateRetribution: [[spoiler:It's implied that Louie controlled the Titan Dweevil and attacked Olimar and the President just because the latter didn't have good working conditions. Poor working conditions equals DEATH. Olimar's case just leads to plain MisplacedRetribution, but a reason for taking him out would be to avoid reporting Louie's action.]]
22nd Mar '13 6:22:31 AM rcmerod52
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* NamesTheSame: The treasure known as the Crystal King may bring RPG fans back to [[PaperMario64 the end of the Nintendo 64 era...]]
22nd Mar '13 6:14:28 AM rcmerod52
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* ContinuityPorn: With regards to Nintendo as a whole. Pikmin 2's treasures include a Game & Watch, D-pad, and Famicom Disk System floppy.

to:

* ContinuityPorn: With regards to Nintendo as a whole. Pikmin 2's treasures include a Game & Watch, D-pad, and Famicom Disk System floppy. Also, there's R.O.B.'s head.
19th Mar '13 8:01:48 AM Berserker88
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19th Mar '13 7:49:23 AM Berserker88
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* SequelDifficultySpike: However, there is also the added challenge of exploring caves and the much tougher enemies and bosses near the end.

to:

* SequelDifficultySpike: However, there is Pikmin 2 also has the added challenge of exploring caves caves, controlling two captains at once, and the has much tougher enemies and bosses near the end.end. Not to mention some added hazards like [[OneHitKill electricity]].
19th Mar '13 7:10:23 AM Berserker88
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19th Mar '13 7:09:27 AM Berserker88
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** YMMV heavily on this. Many consider it to be a SequelDifficultySpike due to the added challenge of exploring caves and the much tougher enemies near the end.

to:

** YMMV heavily on this. Many consider it to be a SequelDifficultySpike due to * SequelDifficultySpike: However, there is also the added challenge of exploring caves and the much tougher enemies and bosses near the end.
19th Mar '13 6:58:13 AM Berserker88
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Added DiffLines:

** YMMV heavily on this. Many consider it to be a SequelDifficultySpike due to the added challenge of exploring caves and the much tougher enemies near the end.
14th Mar '13 11:56:02 PM Miles5280s
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->'''BUT WHY DO I LOVE IT SO MUCH!?'''

to:

->'''BUT WHY DO I LOVE IT SO MUCH!?'''
MUCH'''
7th Mar '13 9:57:42 PM almightyblue
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* AnticlimaxBoss: Let's review the Raging Long Legs. On one hand, it has the most HP of any boss in the game. On the other hand it is horribly slow, and unlike it's "lesser" version, the Beady Long Legs, it can be attacked ''at any time'' due to its massive size, which also makes it nearly impossible to miss. At worst, you may lose Pikmin if you don't clear out during one of its retaliatory rampages, which are very telegraphed and easy to get away from. Now consider that this is the second to last boss in the game, and boss of what is probably the hardest dungeon.
** The Waterwraith battle may also count. This thing has been following you through the entire dungeon, but once you've got a few purples it's basically powerless to harm you. The second phase of the fight is actually just a big joke.
*** It's hardly fair to call the Waterwraith an {{Anti Climax Boss}} though, given getting to the point of having purples is so difficult many consider this to be a combination of {{That One Boss}} and in the end a {{Curb Stomp Battle}} played for the laughs.
22nd Feb '13 5:19:20 PM Technature
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Added DiffLines:

* AmericanKirbyIsHardcore: The american version of the box consists of Olimar throwing Pikmin onto some sort of lobster thing, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb]] [[NightmareFuel in the background.]]
17th Feb '13 4:55:49 AM Icarael
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* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well ([[spoiler: until they start attacking you and your pikmin]]).



** The pinnacle challenge of Pikmin 2 is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day.), just barely possible. Pikmin 1 can theoretically be completed in 7 days if each day had no time limit, but this challenge is generally all but impossible due to there simply not being enough time each day.
** Actually, Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]]
** Pikmin 2 can be completed in 7 days using a glitch to obtain Blue Pikmin on Day 3.

to:

** The pinnacle challenge of Pikmin 2 is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day.), day or using a glitch to gain Blue Pikmin on Day 3), just barely possible. Pikmin 1 can theoretically be completed in 7 days if each day had no time limit, but this challenge is generally all but impossible due to there simply not being enough time each day.
** Actually,
Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]]
** Pikmin 2 can be completed in 7 days using a glitch to obtain Blue Pikmin on Day 3.
Himajin]].



*** {{Uncancelled}}: Until it was finally announced ''three years'' later.
**** Probably to better prepare more gamers for the soon-to-come (sooner than before, at that) third installment on the Wii U. As for the other regions, good luck getting a re-stock on it, if that even works.

to:

*** {{Uncancelled}}: Until it was finally announced ''three years'' later.
**** Probably
later, probably to better prepare more gamers for the soon-to-come (sooner than before, at that) third installment on the Wii U. As for the other regions, good luck getting a re-stock on it, if that even works.



* WoobieDestroyerOfWorlds: The Man-at-Legs, believe it or not! Yep, that creepy mechanical spider that ''blasts your Pikmin to oblivion with a gun''. How? According to its journal entry, the Man-at-Legs has no need for the gun since it has no natural enemies, leading to the rumor that the ''gun controls the creature''! Let's look at it from the Man-at-Legs' point of view... imagine if you had a gun attached to you that killed everything around you that moved, and you were targeted by a giant swarm of insects for reasons beyond your control.



5th Feb '13 1:57:01 PM Heart
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* BottomlessPits: Many cave sublevels are rusty metal platforms that somehow float in the middle of these. They're the most difficult and annoying type of sublevel to navigate, because if you accidentally throw any Pikmin over the edge (which is very easy to do), or they are tossed over by enemies, they die.



** The Captains, too. Everything wants to eat, stomp, squash, or otherwise slaughter them just as much as the Pikmin.



* OneHitPointWonder: The Pikmin. They have offensive capabilities, but absolutely no defense whatsoever. Pretty much every hazard is instantly, or at least very quickly fatal to them.

to:

* OneHitPointWonder: The Pikmin. They have great offensive capabilities, capabilities when they work together as a group, but possess absolutely no defense whatsoever. Pretty much every hazard is instantly, or at least very quickly fatal to them.
5th Feb '13 1:39:31 PM Heart
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* OneHitPointWonder: The Pikmin. They have offensive capabilities, but absolutely no defense whatsoever. Pretty much every hazard is instantly, or at least very quickly fatal to them.
30th Jan '13 2:33:46 PM jawnintendo
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** Pikmin 2 can be completed in 7 days using a glitch to obtain Blue Pikmin (and Yellow Pikmin for that matter) on Day 3.

to:

** Pikmin 2 can be completed in 7 days using a glitch to obtain Blue Pikmin (and Yellow Pikmin for that matter) on Day 3.
30th Jan '13 2:33:07 PM jawnintendo
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** Pikmin 2 can be completed in 7 days using a glitch to obtain Blue Pikmin (and Yellow Pikmin for that matter) on Day 3.
29th Jan '13 2:08:27 PM MilesDryden
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** Actually, Pikmin 1 can and has been beaten in just 6 days. With no deaths. Proof: [[http://www.youtube.com/watch?v=mCI5T0QN5RQ Perfect Pikmin run by Himajin]]
21st Jan '13 3:23:57 PM tropower
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the tablet Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.
21st Jan '13 3:23:08 PM tropower
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''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.

to:

''Pikmin 3'' is currently in development for the WiiU. It was shown at E3 2012, and introduces a system where the tablet Gamepad can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.
5th Jan '13 8:48:28 PM dmeagher13
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* ContinuityPorn: With regards to Nintendo as a whole. Pikmin 2's treasures include a Game & Watch, D-pad, and Famicom Disk System floppy.
5th Jan '13 8:44:30 PM dmeagher13
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* BlandNameProduct: Averted, as many of the treasures in Pikmin 2 use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
5th Jan '13 11:53:36 AM Naspah
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It [[http://www.pikminwiki.com/ has a wiki]], [[TheWikiRule of course.]] Compare to ''VideoGame/{{Overlord}}'' with a similar gameplay but darker premise.

to:

It [[http://www.pikminwiki.com/ has a wiki]], [[TheWikiRule of course.]] Compare to ''VideoGame/{{Overlord}}'' with a similar gameplay but darker premise.
4th Jan '13 9:00:48 AM SheldonDinkleburg
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* NoCasualtiesRun: (See VideoGameCaringPotential)

to:

* NoCasualtiesRun: (See VideoGameCaringPotential)See VideoGameCaringPotential. The second game's Challenge Mode levels also require this for a Perfect! flower, with every level being perfected unlocking a bonus video.



* SelfImposedChallenge: "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!"

to:

* SelfImposedChallenge: "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!"again!" (this becomes game-imposed for Pikmin 2's Challenge Mode)
3rd Jan '13 10:26:32 PM SheldonDinkleburg
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* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for one boss which deliberately goes after the active captain.
2nd Jan '13 7:58:38 AM SheldonDinkleburg
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* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs.

to:

* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision as the team wanted it to be a less stressful experience.
1st Jan '13 1:00:40 PM SheldonDinkleburg
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* SequelDifficultyDrop: Pikmin 2 is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs.
29th Dec '12 2:30:18 PM SheldonDinkleburg
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* FakeSkill: In Pikmin 2, if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[hottip:*:This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.]]
28th Dec '12 8:12:18 PM bwburke94
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as an animation [[hottip:*:(Well, two separate animations, actually: The first is shown when your data is being transferred to the SD Card, and the second, which picks up right from the first one left off, is shown when the data is being transferred to the Wii U)]] used to represent the transferring of your data from the Wii to the Wii U !

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as an animation [[hottip:*:(Well, two separate animations, actually: The first is shown when your data is being transferred to the SD Card, and the second, which picks up right from the first one left off, is shown when the data is being transferred to the Wii U)]] animations used to represent the transferring of your data from the Wii to the 3DS and Wii U !
22nd Dec '12 7:51:50 PM Elbruno
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->'''BUT WHY DO I LOVE IT SO MUCH'''

-->-- '''Katie Tiedrich''', ''AwkwardZombie'', [[http://www.awkwardzombie.com/comic1-122208.php "The Breakdown Machine"]]

to:

->'''BUT WHY DO I LOVE IT SO MUCH'''

MUCH!?'''

-->-- '''Katie Tiedrich''', ''AwkwardZombie'', ''Webcomic/AwkwardZombie'', [[http://www.awkwardzombie.com/comic1-122208.php "The Breakdown Machine"]]


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* HumansAreCthulhu: Although humans don't show up, one of the treasures in ''Pikmin 2'' is a set of dentures they name "[[http://en.wikipedia.org/wiki/Behemoth Behemoth]] Jaw". Olimar says in his notes he can't even begin to conceive the existence of a creature with teeth that massive, and hopes he never has to face something of that size.
20th Dec '12 1:59:36 AM Kazmahu
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** Though this really isn't his fault. His first 30 days of being away was caused by an accident and a desperate struggle for survival. Then, mere minutes after he gets back to port, his manager orders him back to that same hellhole to save his own sorry hide from the debt collectors alongside another subordinate [[spoiler: who's responsible for putting the company in that debt in the first place]]. Then as soon as the debt's paid off, Olimar gets dragged back a third time, partially as a rescue mission and partially out of his manager's greed. It's a wonder he doesn't up and quit.
17th Dec '12 6:02:13 AM Elbruno
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* AfterTheEnd: It's implied the Pikmin planet is [[spoiler: Earth. (You can even see Africa and Europe clearly in the opening to Pikmin 2.) Whether or not there's any humans left is up for debate.]]

to:

* AfterTheEnd: It's strongly implied in the original the Pikmin planet is [[spoiler: Earth. (You can even see The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening to Pikmin 2.) opening. Whether or not there's any humans left is up for debate.]]



* ProductPlacement: The second game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids (this also helps reinforce the theory that the Pikmin's home planet [[spoiler: is Earth]].)

to:

* ProductPlacement: The second game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids (this also helps reinforce lids. Although more than for advertisement, the theory products are there to drive the point home that the Pikmin's home planet [[spoiler: is Earth]].)Earth.
11th Dec '12 12:09:13 PM MrGuy
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->''Uprooted, we'll gather and be thrown to our deaths''
->''But we won't ask you to love us.''

to:

->''Uprooted, -->''Uprooted, we'll gather and be thrown to our deaths''
->''But -->''But we won't ask you to love us.''
11th Dec '12 12:08:55 PM MrGuy
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** ->''Uprooted, we'll gather and be thrown to our deaths''

to:

** ->''Uprooted, we'll gather and be thrown to our deaths''


Added DiffLines:

11th Dec '12 12:07:24 PM MrGuy
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** However, this is semi-justified by the fact of having 101 members in TTYD, when the max you can have in Pikmin is 100. Still, it's there.
9th Dec '12 3:23:59 PM totoofze47
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''. The series as a whole will be represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure''.

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''. The series as a whole will be is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure''.
Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as an animation [[hottip:*:(Well, two separate animations, actually: The first is shown when your data is being transferred to the SD Card, and the second, which picks up right from the first one left off, is shown when the data is being transferred to the Wii U)]] used to represent the transferring of your data from the Wii to the Wii U !
7th Dec '12 3:53:55 PM Xtifr
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* LivingGasbag: Jellyfloats are essentially hovering jellyfish that suck up their prey rather than sting it.
6th Dec '12 8:47:14 PM Anomalocaris20
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** The pinnacle challenge of Pikmin 2 is to complete it in the absolute minimum days possible (8 days, getting literally everything you can accomplish without not-yet-obtained Pikmin each day.), just barely possible. Pikmin 1 can theoretically be completed in 7 days if each day had no time limit, but this challenge is generally all but impossible due to there simply not being enough time each day.
4th Dec '12 3:04:32 PM Cloudflier
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* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!).

to:

* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Water Wraith]] temporarily, giving you precious extra time to reach the next floor.
30th Nov '12 10:01:58 AM Anomalocaris20
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* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful Wild]] is what's become of the [[spoiler: Impact Site]]. The entrance to the final dungeon is located where [[spoiler: Olimar found his first ship piece, the engine, in the first game]], Also, the first area of the second game is that final area of the first game, with your first large red bulborb sleeping where Emporer Bulblax used to live.

to:

* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful Wild]] is what's become of the [[spoiler: Impact Site]]. Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler: Olimar found his first ship piece, the engine, in the first game]], Also, the first area of the second game is that final area of the first game, with your first large red bulborb sleeping and the landing site is where Emporer the Emperor Bulblax used to live.was fought]].
29th Nov '12 11:52:50 AM JPiranha
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** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entry]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick "Go to sunset" immediatly upon enterring it.

to:

** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entry]] entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and pick "Go to sunset" immediatly upon enterring it.


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** Enemies in Pikmin 3 become this when you realise they're essentially eating ROCKS. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
23rd Nov '12 9:38:06 PM finalsurvivor1
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* NamesTheSame: The treasure known as the Crystal King may bring RPG fans back to [[PaperMario64 the end of the Nintendo 64 era...]]
21st Nov '12 1:08:26 PM chris37599
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** Some enemies do not leave no corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.

to:

** Some enemies do not leave no corpses. Some examples would be the Puffy and Billowing Blowhogs, who deflate like a balloon and then poof into oblivion, or the Beady Longlegs, who actually disintegrates before your eyes.
19th Nov '12 12:09:10 PM WebBowser
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* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful Wild]] is what's become of the [[spoiler: Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler: Olimar found his first ship piece, the engine, in the first game]].

to:

* BookEnds: Most of the areas in Pikmin 2 are the areas from Pikmin 1, but after time has changed them. The [[spoiler: Wistful Wild]] is what's become of the [[spoiler: Impact Site and Final Trial]]. Site]]. The entrance to the final dungeon is located where [[spoiler: Olimar found his first ship piece, the engine, in the first game]].game]], Also, the first area of the second game is that final area of the first game, with your first large red bulborb sleeping where Emporer Bulblax used to live.



** To say nothing of the Emperor Bulblax. In the first game it was the final boss. It returns Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed in one shot with Purple Pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!

to:

** To say nothing of the Emperor Bulblax. In the first game it was the final boss. It returns Pikmin 2, though, like the Snagret, it's much smaller and weaker, and can be killed in one shot very quickly with Purple Pikmin. about 20 purple pikmin purple pikmin. Later on you even encounter ''three'' Emperor Bulblaxes at once!once!
***To be fair, They removed bomb rocks in the first encounter with him, which makes it harder in a way. Further more, it gets a new attack that causes fear in all of your pikmin and rocks to fall, which can sometimes be a very potent combination.
1st Nov '12 3:04:41 AM Sammettik
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** [[WordOfGod Word of]] [[Creator/ShigeruMiyamoto Miyamoto]] [[spoiler:doesn't state whether the planet is Earth or not, but it is a planet that once had humans, but they're already extinct by the time Olimar arrives.]]
30th Oct '12 8:38:25 AM PDL
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** The names are justified because: 1. The captains are from a distant planet and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{MarketBasedTitle}}s

to:

** The names are justified because: 1. The captains are from a distant planet and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{MarketBasedTitle}}s{{Market Based Title}}s
30th Oct '12 8:37:58 AM PDL
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Added DiffLines:

** The names are justified because: 1. The captains are from a distant planet and the treasures are things that they have never encountered before and have no Hocotate equivalent. 2. Some of the treasures are named after something that happened to them [[LineOfSightName when they discovered it]]. 3. The ship is most interested in advertising and selling the treasures, so they get {{MarketBasedTitle}}s
30th Oct '12 7:46:22 AM SuperLlama
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* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, making it a lot more forgiving (though no less challenging.)
23rd Oct '12 7:01:33 PM Fralexion
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** According to [[AllThereInTheManual Olimar's journal]] on the New Play Control! Pikmin website, he switched the ship to auto-pilot to get himself tea when the asteroid hit his ship.
*** This was also in the game manual of the original for the Gamecube.

to:

** According to [[AllThereInTheManual Olimar's journal]] on the New Play Control! Pikmin website, website and original game manual, he switched the ship to auto-pilot to get himself tea when the asteroid hit his ship.
*** This was also in the game manual of the original for the Gamecube.
ship.
13th Oct '12 10:31:35 PM redion1992ipad
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** So would that make him a [[IncrediblyLamePun Cloud-cook-oolander]]?
4th Oct '12 4:04:52 PM Oleetar
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[[quoteright:334:[[caption-width:334: [[RidiculouslyCuteCritter Aren't they adorable?]] [[YouBastard Now go order them to die in the name of your capitalist society.]]]]]]

to:

[[quoteright:334:[[caption-width:334: [[RidiculouslyCuteCritter Aren't they adorable?]] [[YouBastard Now go order them to die in the name of your capitalist society.]]]]]]
2nd Oct '12 12:44:50 PM TropeEater
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RealTimeStrategy at its quirkiest, the ''Pikmin'' series came about from a mix of the ''[[SuperMarioBros Super Mario]] 128'' project, ShigeruMiyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.

to:

RealTimeStrategy [[GenreBusting at its quirkiest, quirkiest]], the ''Pikmin'' series came about from a mix of the ''[[SuperMarioBros Super Mario]] 128'' project, ShigeruMiyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.
29th Sep '12 1:34:17 PM Halcyon_Serenade
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** Pikmin 2's boss music also seamlessly changes depending on what's going on during the fight--the boss moving around, the boss attacking, the boss being beat on by pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
29th Sep '12 12:05:40 PM philip1201
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It [[http://www.pikminwiki.com/ has a wiki]], [[TheWikiRule of course.]] Compare to ''{{Overlord}}'' with a similar gameplay but darker premise.

to:

It [[http://www.pikminwiki.com/ has a wiki]], [[TheWikiRule of course.]] Compare to ''{{Overlord}}'' ''VideoGame/{{Overlord}}'' with a similar gameplay but darker premise.
28th Sep '12 9:20:37 PM Joysweeper
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* WhatHappenedToTheMouse: Purple and white Pikmin are kept in the ship's hold because they have no Onion. It isn't explained what happens to them when the Captains leave the planet. Are they taken back to Hocotate? Are they left behind?

to:

* WhatHappenedToTheMouse: Purple and white Pikmin are kept in the ship's hold because they have no Onion. It isn't explained what happens to them when the Captains leave the planet. Are they taken back to Hocotate? If they ''are'' taken to Hocotate, it's not an oxygen atmosphere, can they even survive outside of the hold? Are they left behind?
28th Sep '12 9:11:14 PM Joysweeper
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* {{Jerkass}}: The Hocotate Ship. It forcibly ejects people from the cabin, whines about storing specimens, lies about treasures (both to Olimar and potential customers), and constantly chastises Olimar.

to:

* {{Jerkass}}: The Hocotate Ship. It forcibly ejects people from the cabin, whines about storing specimens, lies about treasures (both to Olimar and potential customers), is cowardly about entering one of the dungeons, and constantly chastises Olimar.Olimar.
** JerkWithAHeartOfGold: It also urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs and seems concerned about his safety.
28th Sep '12 8:38:53 PM Joysweeper
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* CallASmeerpARabbit: Olimar thinks the Bulborbs resemble his family's pet, Bulbie. Which he calls a ''dog''.
28th Sep '12 11:05:22 AM smartguy39
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** ->''Uprooted, we'll gather and be thrown to our deaths''
->''But we won't ask you to love us.''



->''Uprooted, we'll gather and be thrown to our deaths''
->''But we won't ask you to love us.''
28th Sep '12 11:04:04 AM smartguy39
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->''Uprooted, we'll gather and be thrown to our deaths/''
->''But we won't ask you to love us.''


Added DiffLines:

->''Uprooted, we'll gather and be thrown to our deaths''
->''But we won't ask you to love us.''
19th Sep '12 2:40:21 PM Plutopiter
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''.

to:

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in ''VideoGame/SuperSmashBros Brawl''.
Brawl''. The series as a whole will be represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure''.
17th Sep '12 9:59:28 AM WaxingName
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Added DiffLines:

** [[WordOfGod Word of]] [[Creator/ShigeruMiyamoto Miyamoto]] [[spoiler:doesn't state whether the planet is Earth or not, but it is a planet that once had humans, but they're already extinct by the time Olimar arrives.]]
7th Sep '12 5:37:24 AM Sammettik
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** According to [[WordofGod Miyamoto]], [[spoiler: humans went extinct at some point.]]
3rd Sep '12 10:58:14 PM DJVinylScratch
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* DisneyDeath: When you call some Pikmin right before sunset, said Pikmin will pull it off. Happened to {{Chuggaaconroy}}.

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* DisneyDeath: When you call some Pikmin right before sunset, said Pikmin will pull it off. Happened to {{Chuggaaconroy}}.{{LetsPlay/Chuggaaconroy}}.
29th Aug '12 8:36:54 PM Kingault
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** The Waterwraith battle may also count. This thing has been following you through the entire dungeon, but once you've got a few purples it's basically powerless to harm you. The second phase the fight is actually just a big joke.

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** The Waterwraith battle may also count. This thing has been following you through the entire dungeon, but once you've got a few purples it's basically powerless to harm you. The second phase of the fight is actually just a big joke.
26th Aug '12 2:02:58 PM BrandonTehDriller
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** That doesn't stop the Rule 34 artists, though..
24th Aug '12 3:14:14 PM Synthiosys
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** [[AvertedTrope Averted]] with its sister song, Namida ga Afureta. Olimar does care for the Pikmin greatly, but just CanNotSpitItOut.
23rd Aug '12 9:58:04 PM finalsurvivor1
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* MultipleEndings: In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without at least 25 ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler: Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]

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* MultipleEndings: In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without at least all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler: Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]
22nd Aug '12 8:34:02 AM WingDairu
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*** In both the original Japanese, AND in French.
2nd Aug '12 8:33:25 AM Oleetar
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The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''VideoGame/SuperSmashBros Brawl''.

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The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. controls. Olimar is also is a playabl