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Renamed one trope.


* ForWantOfANail: Lune's daughter Kara. [[spoiler: If Nial is your second-generation protagonist, his and Lune's final battle will help Lune come to terms with the war finally being over, and a Kara will be born that grows up to be a rather sweet princess who specializes in healing. If you went with Ayn's route, this fight obviously never occurred, and Lune will have had to come to terms with the war on his own; in the meantime, a Kara will have been born that has grown up as more of an embittered warrior, specializing in attack spells and sporting a much more armored appearance.]]



* ShouldersOfDoom: Orakian royalty have a tendency to go this route, although a higher degree of Layan blood causes them to be less fashionable

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* ShouldersOfDoom: Orakian royalty have a tendency to go this route, although a higher degree of Layan blood causes them to be less fashionablefashionable.
* SplitTimelinesPlot: This one involves Lune's daughter Kara. [[spoiler: If Nial is your second-generation protagonist, his and Lune's final battle will help Lune come to terms with the war finally being over, and a Kara will be born that grows up to be a rather sweet princess who specializes in healing. If you went with Ayn's route, this fight obviously never occurred, and Lune will have had to come to terms with the war on his own; in the meantime, a Kara will have been born that has grown up as more of an embittered warrior, specializing in attack spells and sporting a much more armored appearance.]]
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Polish.


[[OnceUponATime A thousand years ago]], the brave warrior Orakio and the terrible witch Laya and their factions did terrible battle. Eventually, an uneasy truce was reached -- but both leaders, Orakio and Laya, disappeared, together, in a terrible final conflict. Before they did, both of them meted out one final law: [[ThouShaltNotKill "Kill no living thing."]]

The story opens with Rhys, crown prince of Landen, a kingdom which follows the practices and teachings of Orakio, set to marry Maia, the woman [[LoveAtFirstSight he fell madly in love with ever since he saw her]] washed up on the shore, with no memory of who she was or where she came from. At the very moment they are to be wed, however, [[DragonsPreferPrincesses a dragon appears, and kidnaps Maia]]. Because the dragon identified itself as a Layan, Rhys, enraged, vows vengeance on all Layans for making off with his beloved and ruining his life. But what he doesn't know is that this will set off a chain of events that will change his life -- and his own peoples' perceptions of themselves -- forever...

[[FakeOutOpening The game seems to be a radical departure]] from the first two ''VideoGame/PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue the player in that things are not as they seem.

The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]], because one of the women he picked up on the way turns out to be in love with him. Depending on his choice, the game ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story. [[TitleDrop Hence the subtitle of the game]].

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day: for a comparison, ''Videogame/DragonQuestIV'' would attempt something somewhat similar the same year, but only truly shone to its complete potential when it was ported to future consoles. As it was, the extreme shift in location, tone, style, and from the previous two ''Phantasy Star'' games (which, among other things, left the ending of the second game unaddressed) caused an uproar when it was released, and remains an enormously controversial title from the 16-bit era to this very day.


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[[OnceUponATime A thousand years ago]], the brave warrior Orakio and the terrible fearsome witch Laya and led their factions did in terrible battle. Eventually, an uneasy truce was reached -- but both leaders, Orakio and Laya, disappeared, together, in a terrible cataclysmic final conflict. Before they did, both of them meted out one final law: last law to be followed by their peoples above all else: [[ThouShaltNotKill "Kill no living thing."]]

The story opens with Rhys, crown prince of Landen, a kingdom which follows the practices and teachings of Orakio, set to marry Maia, the woman [[LoveAtFirstSight he fell madly in love with ever since he saw her]] washed up on the shore, with no memory of who she was or where she came from. At the very moment they are to be wed, however, [[DragonsPreferPrincesses a dragon appears, and kidnaps Maia]]. Because the dragon identified itself as a Layan, Layan -- "Filthy Orakians, Maia shall not be yours!" -- Rhys, enraged, vows vengeance on all Layans for making off with his beloved and ruining his life. But what he doesn't know is that this will set off a chain of events that will shall change his life -- and his own peoples' perceptions of themselves -- forever...

[[FakeOutOpening The game seems to be a radical departure]] from the first two ''VideoGame/PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It starts off as a classic The initial setting is your typical MedievalEuropeanFantasy, and the player may at first roll their eyes at the bog-standard opening quest [[SaveThePrincess to save your royal beloved]] but the appearances of androids and obviously high-tech "caves" the innards of what are passed off at first as ''caves'' -- but made of gleaming metal and glowing with electronic energy -- quickly clue the player in that things are not as they seem.

The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]], because one of the women he picked up on the way turns out to be in love with him. Depending on his choice, the game ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final last, epic act of the story. [[TitleDrop Hence the subtitle of the game]].

Generally, this game ''Phantasy Star III'' is considered the weakest of the original tetralogy, largely because and has been referred to for decades as the black sheep of the series. Some of this can be blamed on how its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day: for a comparison, ''Videogame/DragonQuestIV'' would attempt something somewhat similar the same year, but only truly shone to its complete potential when it was ported to future consoles. As it was, the extreme shift in location, tone, style, and from the previous two ''Phantasy Star'' games (which, among other things, left the ending of the second game unaddressed) caused an uproar when it was released, and it remains an enormously controversial title from the 16-bit era to this very day.

day, with defenders and detractors alike.

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Trying to make this the best it can.


''Phantasy Star III: Generations of Doom'' [[FakeOutOpening seems to be a radical departure]] from the first two ''VideoGame/PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact that things are not as they seem. The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and a good long dev cycle, a multi-generational epic is possible (in fact, ''VideoGame/AgarestSenki'' is precisely that), but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.


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->''The legends of the past shape our lives and those of our children.\\
One such legend is of a struggle that almost destroyed our world.\\
The names of Orakio and Laya echo down through the years, still inspiring love and hatred even now, 1,000 years after their tragic deaths.\\
Their conflict wiped out civilization and left the survivors in a world of mutated creatures and warring pockets of men.\\
Into this shattered world you are thrust, to live or die by your sword and your wits...''
-->-- '''The OpeningCrawl'''

''Phantasy Star III: Generations of Doom'' is the third installment in the original ''Videogame/PhantasyStar'' tetraology.

[[OnceUponATime A thousand years ago]], the brave warrior Orakio and the terrible witch Laya and their factions did terrible battle. Eventually, an uneasy truce was reached -- but both leaders, Orakio and Laya, disappeared, together, in a terrible final conflict. Before they did, both of them meted out one final law: [[ThouShaltNotKill "Kill no living thing."]]

The story opens with Rhys, crown prince of Landen, a kingdom which follows the practices and teachings of Orakio, set to marry Maia, the woman [[LoveAtFirstSight he fell madly in love with ever since he saw her]] washed up on the shore, with no memory of who she was or where she came from. At the very moment they are to be wed, however, [[DragonsPreferPrincesses a dragon appears, and kidnaps Maia]]. Because the dragon identified itself as a Layan, Rhys, enraged, vows vengeance on all Layans for making off with his beloved and ruining his life. But what he doesn't know is that this will set off a chain of events that will change his life -- and his own peoples' perceptions of themselves -- forever...

[[FakeOutOpening The game seems to be a radical departure]] from the first two ''VideoGame/PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact player in that things are not as they seem. seem.

The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. marry]], because one of the women he picked up on the way turns out to be in love with him. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.

story. [[TitleDrop Hence the subtitle of the game]].

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and day: for a good long dev cycle, a multi-generational epic is possible (in fact, ''VideoGame/AgarestSenki'' is precisely that), comparison, ''Videogame/DragonQuestIV'' would attempt something somewhat similar the same year, but in 1990, with a small team who had a year only truly shone to work on its complete potential when it was ported to future consoles. As it was, the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location extreme shift in location, tone, style, and from the previous two ''Phantasy Star'' games (which, among other things, left the ending of ''[=PSII=]'' the second game unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of an uproar when it was released, and remains an enormously controversial title from the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.

this very day.

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Added DiffLines:

* DisposableWoman: Thea's fate no matter what choice is made. If you marry her, she dies in the destruction of Satellite. If you don't marry her, you're told (in the Japanese version only) that Siren killed her during the third generation opening.
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* VillainOfAnotherStory: Whichever second-generation villain you don't face in your storyline winds up this, performing the same actions but without running into the second-generation hero. In both cases, they are encountered by the third-generation hero, deeply regretting their former actions.
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* MultipleEndings: Has four third-generation protagonists. This does not only influence the playable characters, but they also go through different plotlines and the endings are very different, though each does end with the defeat of the Dark Force:

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* MultipleEndings: Has four third-generation protagonists. This does not only influence the playable characters, but they also go through different plotlines and the endings are very different, though each does end with the defeat of the [[spoiler:the Dark Force:Force]]:
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Covered spoilers


** In Aron's ending the generation ship passes through a black hole and is transported through time and space to Earth.
** In Sean's ending the ship encounters its sister ship Neo Palm and receives a friendly hail.
** In Crys's ending the ship narrowly avoids being fried by flying too close to a sun, and heads towards a planet which is implied they will colonize.
** Adan's ending is identical to Crys's, except the ship avoids a black hole instead of a sun before heading towards the planet.

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** In Aron's ending the [[spoiler:the generation ship passes through a black hole and is transported through time and space to Earth.
Earth.]]
** In Sean's ending the [[spoiler:the ship encounters its sister ship Neo Palm and receives a friendly hail.
hail.]]
** In Crys's ending the [[spoiler:the ship narrowly avoids being fried by flying too close to a sun, and heads towards a planet which is implied they will colonize.
colonize.]]
** Adan's ending is identical to Crys's, except [[spoiler:except the ship avoids a black hole instead of a sun before heading towards the planet.]]
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given that the king tells you what happened, it's at the very least intentionally left in


* UnintentionallyUnwinnable: Do ''not'', under any circumstances, use an Escapipe to escape the castle dungeon at the beginning of the game. [[DevelopersForesight The game will outright tell you that you need to reset now.]] Mercifully, this is right at the beginning of the game.

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* UnintentionallyUnwinnable: Do ''not'', under any circumstances, use UnwinnableByDesign: Early in the game, you tick off the king and he tosses you in the dungeon to cool your heels for a bit. Observant players might have realized that they can, by selling off all their equipment, pick up an Escapipe [[EscapeRope Escapipe]] before hand, and warp out of the cell... but the plot requires you to escape normally, so if you do use the Escapipe, the {{event flag}}s will lock you in the castle dungeon at the beginning of the game. [[DevelopersForesight forever. The game will outright tell king is at least kind enough to inform you that you need you're going to reset now.]] Mercifully, this is right at the beginning of the game.have to reset.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ps_ps3_8425.gif]]

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[[quoteright:320:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16638286720.28282000
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ps_ps3_8425.gif]]
org/pmwiki/pub/images/genesis_phantasystariii.png]]
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* DualWielding: It's possible for characters to dual wield [[KnifeNut knives]], [[AutomaticCrossbows needlers]], [[PrecisionGuidedBoomerang slicers]], [[WolverineClaws claws]], even [[CarryABigStick staves]].

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* DualWielding: It's possible for characters to dual wield [[KnifeNut knives]], knives, [[AutomaticCrossbows needlers]], [[PrecisionGuidedBoomerang slicers]], [[WolverineClaws claws]], even [[CarryABigStick staves]].
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cut trope


* YouGottaHaveBlueHair: You better believe it. The most egregious would be the famous use of a color best described as "electric laser limeade" as the hair color of Lune's family.
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Dewicking Disambig


* WitchSpecies: The descendants of Laya's clan are the only humans able to use techniques.

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* StableTimeLoop: One ending shows how Dark Force [[spoiler:could have gone back in time to corrupt Earth, which may have lead to the Earthmen becoming the secret antagonists of ''VideoGame/PhantasyStarII'', and causing the events that resulted in Dark Force hitching a ride to Earth]].
** Of course, this all falls pretty firmly into {{fanon}} territory.

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* StableTimeLoop: Implied. One ending shows how Dark Force [[spoiler:could have gone back in time to corrupt Earth, which may have lead leading to the Earthmen becoming the secret antagonists of ''VideoGame/PhantasyStarII'', and causing the events that resulted in Dark Force hitching a ride to Earth]].
** Of course, this all falls pretty firmly into {{fanon}} territory.
Earth]].
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.


* BadassMustache: Added to the portraits of Rhys, Lyle, Ayn and Nial to show they have aged up by the time of their sons' campaigns.
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** In the Japanese version, she was even ''named'' Laya.

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** In the Japanese version, she was even ''named'' Laya.Laia.

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Those aren't planets


* SingleBiomePlanet: Aridia and Frigidia.

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