History VideoGame / Phantasmagoria

3rd May '16 2:39:00 AM Sabrewing
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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum crucifix or a set of rosary beads, depending on your actions.

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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum titanium crucifix or a set of rosary beads, depending on your actions.
3rd May '16 2:38:17 AM Sabrewing
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* BloodMagic: Adrienne needs to spill some drops of her blood on Carno's talisman to enact the ritual to exorcise the Demon.


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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum crucifix or a set of rosary beads, depending on your actions.


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* SideQuest: Lou the antiques dealer in town has an interest in cameo brooches which Adrienne can help her indulge in, but it's not required to complete the game.
24th Feb '16 10:29:34 AM Morgenthaler
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An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines have only a very loose connection.

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An InNameOnly sequel, ''[[{{Phantasmagoria2}} ''[[VideoGame/{{Phantasmagoria 2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines have only a very loose connection.
6th Feb '16 3:05:40 PM Freshmeat
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''Phantasmagoria'' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.

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''Phantasmagoria'' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, best work, and it shows, given the long development period.
17th Dec '15 1:19:02 AM Mikeyfan93
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While ''Phantasmagoria'' suffers from many of the problems common to FMV games, mainly less-than-stellar acting and somewhat limited gameplay, it is widely regarded as one of the better games to come out of the fad. Unlike oh so many other FMV titles, it actually manages to feel like a game you play instead of a half-arsed interactive movie, and the story, while not the most original piece of fiction, is well-constructed.

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While ''Phantasmagoria'' suffers from many of the problems common to FMV games, mainly less-than-stellar acting and somewhat limited gameplay, it is widely regarded as one of the better games to come out of the fad. Unlike oh so many other FMV titles, it actually manages to feel like a game you play instead of a half-arsed interactive movie, and the story, while not the most original piece of fiction, is well-constructed.
well-constructed. Nevertheless, it became a hot seller and ended up becoming the best selling Sierra game of all time.
23rd Nov '15 5:12:33 PM Prfnoff
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'''''Phantasmagoria''''' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.

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'''''Phantasmagoria''''' ->''"Women were swooning in the aisles at the gory realism of his spectacles. For the uninitiated, Carno's shows are not for the faint of heart as they feature occult images, the black arts, torture devices, bodily amputations; of course, all accompanied by a generous dose of screams, shrieks, howls--and frightening organ music. Those of you up to thrills and chills won't want to miss this!"''
-->-- Review (in-universe) of Carno's Phantasmagoria Show

''Phantasmagoria''
is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.
20th Oct '15 4:46:35 PM Mikeyfan93
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An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines are not connected.

to:

An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines are not connected.have only a very loose connection.
8th Sep '15 4:18:54 PM SilverDragon
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* {{Spinventory}}: Leads to a GuideDangIt moment if you don't realize that examined items can also be interacted with; [[spoiler:you have to push a button on the back of the black oynx figurine's head to reveal it to be a letter opener.]]

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* {{Spinventory}}: Leads to a GuideDangIt moment if you don't realize that examined items can also be interacted with; [[spoiler:you have to push a button on the back of the black oynx onyx figurine's head to reveal it to be a letter opener.]]
14th Jul '15 11:57:42 PM Mikeyfan93
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'''''Phantasmagoria''''' is a 1995 horror-themed adventure game developed by Sierra and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.

to:

'''''Phantasmagoria''''' is a 1995 horror-themed adventure game developed by Sierra Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.
4th Jun '15 5:34:17 PM DavidDelony
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* DarkerAndEdgier: Yes, this game was created by the designer of ''Franchise/KingsQuest'' and ''VideoGame/MixedUpMotherGoose''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Phantasmagoria