History VideoGame / Phantasmagoria

10th Aug '16 1:39:33 AM foxley
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* PendulumOfDeath: In the past, Marie conspired with her lover, Gaston, to kill her Bluebeard husband Carno by sabotaging the equipment for his most infamous and dangerous escapology trick, in which Carno dons a burning hood and escapes from bonds on a throne equipped with an overhead pendulous axe. The sabotage leaves Carno horribly burned and disfigured, but he survives and viciously attacks Marie and Gaston. After killing Marie by beheading her with the same pendulous throne, Carno is killed by Gaston just before he succumbs to his own wounds. In the present, Don (who is possessed by a demon) captures Adrienne and straps her into the pendulous throne, but she distracts him long enough to free herself from the throne and trigger the pendulum, which impales and kills Don.
21st Jun '16 12:43:26 AM Mikeyfan93
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* {{Gorn}}: One of Phantasmagoria's main selling points, and a cause of controversy back when it was first released.
** The french website jeuxvideo.com recently voted ''Phantasmagoria'' the goriest video game ever.

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* {{Gorn}}: One of Phantasmagoria's main selling points, and a cause of controversy back when it was first released.
** The french website jeuxvideo.com recently voted ''Phantasmagoria''
released. It's up there with the ''VideoGame/{{Manhunter}}'' series as one of Sierra's most goriest video game games ever.
7th Jun '16 7:52:20 PM DarkLordJadow
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* FailureIsTheOnlyOption: [[spoiler:Given that there are multiple paths to take, especially in Chapter 7, players might naturally assume there's a way to save Don. There isn't.]]

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* FailureIsTheOnlyOption: [[spoiler:Given that there are [[spoiler:There is no way to save Don; you ''must'' kill him to finish the game. Given the multiple paths to take, especially in Chapter 7, the final level players might naturally assume there's assumed for a long time there was some way to save Don. There isn't.him for a better ending- even calling Sierra only to be told the DownerEnding is the only ending.]]
3rd May '16 2:39:00 AM Sabrewing
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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum crucifix or a set of rosary beads, depending on your actions.

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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum titanium crucifix or a set of rosary beads, depending on your actions.
3rd May '16 2:38:17 AM Sabrewing
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* BloodMagic: Adrienne needs to spill some drops of her blood on Carno's talisman to enact the ritual to exorcise the Demon.


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* HolyBurnsEvil: A blessed object is required in the final ritual. This can either be a platinum crucifix or a set of rosary beads, depending on your actions.


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* SideQuest: Lou the antiques dealer in town has an interest in cameo brooches which Adrienne can help her indulge in, but it's not required to complete the game.
24th Feb '16 10:29:34 AM Morgenthaler
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An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines have only a very loose connection.

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An InNameOnly sequel, ''[[{{Phantasmagoria2}} ''[[VideoGame/{{Phantasmagoria 2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines have only a very loose connection.
6th Feb '16 3:05:40 PM Freshmeat
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''Phantasmagoria'' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.

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''Phantasmagoria'' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, best work, and it shows, given the long development period.
17th Dec '15 1:19:02 AM Mikeyfan93
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While ''Phantasmagoria'' suffers from many of the problems common to FMV games, mainly less-than-stellar acting and somewhat limited gameplay, it is widely regarded as one of the better games to come out of the fad. Unlike oh so many other FMV titles, it actually manages to feel like a game you play instead of a half-arsed interactive movie, and the story, while not the most original piece of fiction, is well-constructed.

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While ''Phantasmagoria'' suffers from many of the problems common to FMV games, mainly less-than-stellar acting and somewhat limited gameplay, it is widely regarded as one of the better games to come out of the fad. Unlike oh so many other FMV titles, it actually manages to feel like a game you play instead of a half-arsed interactive movie, and the story, while not the most original piece of fiction, is well-constructed.
well-constructed. Nevertheless, it became a hot seller and ended up becoming the best selling Sierra game of all time.
23rd Nov '15 5:12:33 PM Prfnoff
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'''''Phantasmagoria''''' is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.

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'''''Phantasmagoria''''' ->''"Women were swooning in the aisles at the gory realism of his spectacles. For the uninitiated, Carno's shows are not for the faint of heart as they feature occult images, the black arts, torture devices, bodily amputations; of course, all accompanied by a generous dose of screams, shrieks, howls--and frightening organ music. Those of you up to thrills and chills won't want to miss this!"''
-->-- Review (in-universe) of Carno's Phantasmagoria Show

''Phantasmagoria''
is a 1995 horror-themed adventure game developed by Creator/{{Sierra}} and written by Roberta Williams, better known for the ''VideoGame/KingsQuest'' and ''VideoGame/LauraBow'' series. Made at the height of the FullMotionVideo boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds. To this day Roberta claims this to be her MagnumOpus, and it shows, given the long development period.
20th Oct '15 4:46:35 PM Mikeyfan93
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An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines are not connected.

to:

An InNameOnly sequel, ''[[{{Phantasmagoria2}} Phantasmagoria: A Puzzle of Flesh]]'', was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines are not connected.have only a very loose connection.
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