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History VideoGame / Penumbra

15th Nov '15 7:50:04 AM SSpectre
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* {{Metaphorgotten}}: Red compares his emotions to "a disobedient pet: uncontrollable, and often rolling in shit."
10th Oct '15 3:08:09 PM WillKeaton
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Spanning two games and an expansion pack[[note]]''Overture'', ''Black Plague'' and ''Requiem'' respectively[[/note]], '''''Penumbra''''' is a SurvivalHorror series that follows [[NonActionGuy physics professor]] Philip [=LaFresque=], who, after attending to his mother's funeral, receives a letter from his long dead father Howard instructing him to [[SchmuckBait destroy a breadcrumb trail of mysterious documents without reading them]]. Phillip, suffering from severe GenreBlindness, instead follows the trail to a forgotten old mine somewhere in [[MysteriousAntarctica northern Greenland]], where he promptly finds himself trapped and [[ParanoiaFuel (seemingly)]] alone during a blizzard.

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Spanning two games and an expansion pack[[note]]''Overture'', pack,[[note]]''Overture'', ''Black Plague'' and ''Requiem'' respectively[[/note]], respectively[[/note]] '''''Penumbra''''' is a SurvivalHorror series that follows [[NonActionGuy physics professor]] Philip [=LaFresque=], who, after attending to his mother's funeral, receives a letter from his long dead father Howard instructing him to [[SchmuckBait destroy a breadcrumb trail of mysterious documents without reading them]]. Phillip, suffering from severe GenreBlindness, instead follows the trail to a forgotten old mine somewhere in [[MysteriousAntarctica northern Greenland]], where he promptly finds himself trapped and [[ParanoiaFuel (seemingly)]] alone during a blizzard.
17th Sep '15 10:43:03 PM jormis29
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Created by {{Creator/Frictional Games}} (the company that went on to make the equally terrifying ''VideoGame/AmnesiaTheDarkDescent'') Penumbra is also notable for its unique engine that allows solving puzzles through clicking, dragging, and directly interacting when using items, giving an especially genuine, immersive atmosphere that even earned ''Black Plague'' a nomination for best script (from The Writers Guild of Great Britain, that it ultimately lost to ''{{Overlord}})''.

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Created by {{Creator/Frictional Games}} (the company that went on to make the equally terrifying ''VideoGame/AmnesiaTheDarkDescent'') Penumbra is also notable for its unique engine that allows solving puzzles through clicking, dragging, and directly interacting when using items, giving an especially genuine, immersive atmosphere that even earned ''Black Plague'' a nomination for best script (from The Writers Guild of Great Britain, that it ultimately lost to ''{{Overlord}})''.
''VideoGame/OverlordI'').
26th May '15 10:12:47 AM DelShiftB
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* BorrowedBiometricBypass: In ''Penumbra: Black Plague'' you get past several security scanners like this, using blood to enter the kitchen, then a hand and head to enter the library. Interestingly, one door that leads to the cryogenic freezer has a hand scanner that when you try to scan the hand you have likely procured at this point, tells you that the person whom this hand belongs to is in critical condition and will not accept it.
6th May '15 2:07:39 PM DelShiftB
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* LudicrousPrecision: Dr. Eminiss remembers his day of birth... 3.46993412 recurring minutes past nine, indicating almost nano-second precision. He later gives the time since something last good happened, down to tenth of a second.
2nd May '15 10:50:14 AM DelShiftB
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* MentalWorld: ''Black Plague'' has the first instance, where Philip finds himself in the ship room. ''Requiem'' follows, being fully within the mental realm.
2nd May '15 10:39:55 AM DelShiftB
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* NoticeThis: As in ''VideoGame/{{BioShock|1}}'', you can turn it off for greater immersion.
* OpenSaysMe: Most doors need a key, but there is one that opens by force. ''Requiem'', in the ''Residential'' stage has a fuse box that can be bashed open by throwing a rock (or a book) at it.

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* NoticeThis: NoticeThis:
**
As in ''VideoGame/{{BioShock|1}}'', you can turn it off for greater immersion.
** In ''Black Plague'', [[spoiler:Clarence shows]] a demonstration on a random, non-interactive object.
* OpenSaysMe: Most doors need a key, but there is one are some that opens by force. ''Requiem'', in the For example, ''Requiem'''s ''Residential'' stage has a fuse box that can be bashed open by throwing a rock (or a book) at it.
17th Mar '15 8:28:10 AM morenohijazo
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* PotionBrewingMechanic: In ''Black Plague'', you have to find several chemicals in the lab which you then pour in a machine (in the correct order, of course) to produces the antidote to TheVirus.
12th Feb '15 5:59:33 PM eroock
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* TheOtherDarrin: Philip has a vastly different voice actor in the English version of ''Overture'' and ''Black Plague''. All the more strange, since the rest of the voice cast remains the same throughout the series.
** ''Overture'' had a tiny, yet effective voice cast of two people. The ''Overture'' incarnation of Philip (though uncredited) was voiced by Tom Jubert, the script writer of the series (since Frictional had little budget to create ''Overture'' and could afford a larger voice cast only after the game achieved success). Many fans consider Overture's Philip to be the canon version, since he at least sounds like an Englishman in his 20s or 30s, unlike the suddenly North American-accented 40s-sounding Philip from Black Plague.
12th Feb '15 5:58:04 PM eroock
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* StoryBreadcrumbs: The ApocalypticLog is scattered up in individual notes to be found along the quest.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Penumbra