History VideoGame / PaperMarioStickerStar

24th Apr '16 10:43:23 AM Customer
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* GuideDangIt: All of the bosses will make you use Things and stickers like crazy in hopes of discovering their weakness. Luckily, Kersti's rambles always have a hint, but sometimes you won't figure out what she wants you to ''have''.
** First Boss: [[spoiler:Either the Scissors or the Fan when he starts to split.]]
** Second Boss: [[spoiler:Wait for the boss to reach its maximum height, then use the Bat. Hell, the environment is a baseball field if you didn't notice ([[FiveSecondForeshadowing although you only see this seconds before the actual battle]]). The beginning of the fight even ''says'' PLAY BALL!]]
** Third Boss: [[spoiler:The sponge, which will absorb the poison and then shoot it back for a lot of damage.]]
** Fourth Boss: [[spoiler:Fire-related Things or/and fire stickers.]]
** Fifth Boss: [[spoiler:Wait for the boss to use its spin attack, knock it over, and AttackItsWeakPoint with jumps.]]
** Final Boss: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]

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* GuideDangIt: GuideDangIt:
**
All of the bosses will make you use Things and stickers like crazy in hopes of discovering their weakness. Luckily, Kersti's rambles always have a hint, but sometimes you won't figure out what she wants you to ''have''.
**
''have'':
***
First Boss: [[spoiler:Either the Scissors or the Fan when he starts to split.]]
** *** Second Boss: [[spoiler:Wait for the boss to reach its maximum height, then use the Bat. Hell, the environment is a baseball field if you didn't notice ([[FiveSecondForeshadowing although you only see this seconds before the actual battle]]). The beginning of the fight even ''says'' PLAY BALL!]]
** *** Third Boss: [[spoiler:The sponge, which will absorb the poison and then shoot it back for a lot of damage.]]
** *** Fourth Boss: [[spoiler:Fire-related Things or/and fire stickers.]]
** *** Fifth Boss: [[spoiler:Wait for the boss to use its spin attack, knock it over, and AttackItsWeakPoint with jumps.]]
** *** Final Boss: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]


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** The most common complaint about this game is that figuring out what Things do what and where to find them isn't easy. (Missed the Lightbulb in Yoshi Sphinx? Or any plot-related Thing for that matter? ''God help you'' trying to even figure out what ''world'' the Thing is in.) The game discourages trial and error because of how much space Things take in your inventory, the fact that they go away once they're used, and the fact that it costs good money to be able to re-use them.
** It can be really hard to figure out where the fourth Wiggler segment is supposed to be before it's marked on the map, unless you find it from the get-go.
** How to get to the Comet Piece in Tree Branch Trail is fairly non-obvious.
** The "hint system" is all over the place, ranging from helpful to practically useless. For example, when you have three Wiggler segments and are looking for the fourth, Kersti will never say anything other than "[[CaptainObvious You should get the fourth Wiggler piece!]]."
8th Apr '16 9:56:36 AM Theriocephalus
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A new ''VideoGame/PaperMario'' game for the UsefulNotes/{{Nintendo 3DS}}, released on November 11, 2012 in North America. The game returns to the series' RPG roots, as opposed to ''VideoGame/SuperPaperMario'''s platforming-RPG hybrid approach, although it's not what you would expect with the first two ''Paper Mario'' games. The game makes use of the system's 3D effects, as expected on the system.

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A new ''VideoGame/PaperMario'' game for the UsefulNotes/{{Nintendo 3DS}}, released on November 11, 2012 in North America. The game returns to the series' RPG roots, as opposed to ''VideoGame/SuperPaperMario'''s platforming-RPG hybrid approach, although it's not what you would expect with the first two ''Paper Mario'' games. The game makes use of the system's 3D effects, as expected on the system.
26th Mar '16 4:05:47 AM HotelDon
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** Also, Infinijump and Megaflash stickers are extremely powerful. And, yes, there's a Megaflash Infinijump sticker. The only difference between them and the Thing stickers is that you can have more than one at a time, although they're very rare.

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** Also, Infinijump and Megaflash stickers are extremely powerful. And, yes, there's a Megaflash Infinijump sticker. The only difference between them and the Unlike Thing stickers is that stickers, you can have more than multiple Megaflash stickers at once, but they have to be farmed (each sticker has a single location it can be found, and getting another one at a time, although they're very rare.means restarting the level).
23rd Mar '16 8:38:21 PM HotelDon
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* {{Cap}}: Damage maxes out at 99.

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* {{Cap}}: Damage maxes out is capped at 99.99 per hit, which can be reached with powerful stickers and status effects.
11th Mar '16 7:46:14 AM Midna
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* TooAwesomeToUse: Megaflash Stickers inflict tons of damage but take up 16 spaces on a sticker album page and cannot be bought at stores.

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* TooAwesomeToUse: TooAwesomeToUse:
** To an extent, ''everything'', since the entire combat system revolves around consumable items. In a lot of cases it's easier to just avoid battling whenever possible and save your stickers for plotline fights and boss battles when you'll need them the most.
**
Megaflash Stickers inflict tons of damage but take up 16 spaces on a sticker album page and cannot be bought at stores.
9th Mar '16 6:00:38 AM SilviaRose64
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29th Feb '16 11:54:26 AM DarkChirano
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Added DiffLines:

* ObviousBeta: While the game doesn't suffer any intrinsic technical issues, several basic features such as a secondary stat/meter (which actually was in a beta) or a unique reward type for defeating enemies are not present. Action Command prompts are also missing in action, [[Main/GuideDangIt meaning the player won't know Things have action commands]]. The programming behind Kersti's advice is also incredibly simplistic, only giving advice by activated event flags, compared to the first two Paper Mario's guides giving advice by the room. This may have to do with the developers scrapping the game twice.
25th Feb '16 8:48:53 AM Someoneman
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* InterfaceScrew: If you fail to repel a Shy Guy carrying a paint bucket, he'll cover the screen with paint.

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* InterfaceScrew: If InterfaceScrew:
**If
you fail to repel a Shy Guy carrying a paint bucket, he'll cover the screen with paint.


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** Kamek turns all your stickers into flip-flops. This doesn't affect their strength, but it makes it hard to see which sticker you're attacking with, which may lead to accidentally using a rare sticker.
15th Feb '16 3:38:50 PM eroock
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-->''Time to...'' '''''PAPERIZE!'''''

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-->''Time ->''"Time to...'' '''''PAPERIZE!'''''
'''''PAPERIZE!'''"''
12th Feb '16 12:41:12 PM IAmNotAFunguy
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Added DiffLines:

* BuildLikeAnEgyptian: The Drybake Desert has a large pyramid as well as a Sphinx designed like a Yoshi.
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