History VideoGame / PaperMarioStickerStar

26th Jul '17 6:04:48 AM Jubileus57
Is there an issue? Send a Message

Added DiffLines:

* WrenchWhack: Rocky Wrenches return in the game, and so does their favorite attack. They can also drop a Wrench sticker that Mario can use to throw wrenches at his enemies too.
25th Jul '17 10:25:34 AM Jubileus57
Is there an issue? Send a Message

Added DiffLines:

* BombWhistle: The drop hammer, the Square Can and the Basin make such sound when they are falling on Mario's enemies.
7th Jul '17 12:32:58 PM Jubileus57
Is there an issue? Send a Message

Added DiffLines:

* CombatStilettos: One of the Thing stickers is a pair of high-heel shoes that crush foes under their heels. On jazz music.
24th Jun '17 2:46:16 PM WolfThunder
Is there an issue? Send a Message


* UnexpectedCharacter: Making their ''Paper Mario'' debuts: Bowser Jr., Kamek, Petey Piranha and... [[VideoGame/SuperMarioSunshine Gooper Blooper]]? [[spoiler:And [[OneSceneWonder Birdo]]?]]
20th Jun '17 4:26:12 PM fruitstripegum
Is there an issue? Send a Message


* ShiftingSandLand: The Drybake Desert. Of course it also has a Egyptian flare with a Yoshi Sphinx and a tall tower of ruins.
* ShoeSlap: Kamek turns all your stickers into sandals in battles with him. You then beat the crap out of him with them.



* ShiftingSandLand: Drybake Desert.

to:

* ShiftingSandLand: The Drybake Desert.Desert. Of course it also has a Egyptian flare with a Yoshi Sphinx and a tall tower of ruins.



* ShoeSlap: Kamek turns all your stickers into sandals in battles with him. You then beat the crap out of him with them.



* UndergroundLevel: The caverns between Warp Pipes.



* UndergroundLevel: The caverns between Warp Pipes.
20th Jun '17 4:24:31 PM fruitstripegum
Is there an issue? Send a Message


* ExpositionFairy: Kersti.



* ExpositionFairy: Kersti.



* FinalBossPreview: At first, it looks like this will happen as with [[VideoGame/PaperMario64 the first game]], when Bowser wears the Royal Sticker and Mario jumps at him. [[SubvertedTrope Then the game flashes ahead to the aftermath]].



* FinalBossPreview: At first, it looks like this will happen as with [[VideoGame/PaperMario64 the first game]], when Bowser wears the Royal Sticker and Mario jumps at him. [[SubvertedTrope Then the game flashes ahead to the aftermath]].
20th Jun '17 4:23:56 PM fruitstripegum
Is there an issue? Send a Message


* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but it also involves sacrificing Kersti in the process]].



* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but it also involves sacrificing Kersti in the process]].
20th Jun '17 4:23:19 PM fruitstripegum
Is there an issue? Send a Message


* CoolCrown: The Royal Stickers.



* CoolCrown: The Royal Stickers.
10th Jun '17 6:18:19 PM Zuxtron
Is there an issue? Send a Message


* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and [[ForMassiveDamage exploiting the boss' weakness by using the correct one.]] However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion.]]

to:

* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and [[ForMassiveDamage exploiting the boss' weakness by using the correct one.]] one. However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion.]]
4th Apr '17 11:41:08 AM DarkChirano
Is there an issue? Send a Message


** As Mario's health gets lower in battle, the music begins to drown out

to:

** As Mario's health gets lower in battle, the music begins to drown outout.
This list shows the last 10 events of 303. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PaperMarioStickerStar