History VideoGame / PaperMario

20th May '17 12:08:36 PM Sammettik
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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.

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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.first.
* YouDontLookLikeYou: Justified example. As Old Wonky explains in the second game, Chet Rippo and the "Merl" family change drastically in appearance between games because they are actually different people who are assigned names according to their roles.
4th May '17 4:08:13 PM DarkChirano
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* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.

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* {{Flanderization}}: {{Flanderization}} / FlintstoneTheming: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
3rd May '17 9:16:14 AM Crossover-Enthusiast
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* AdultFear: The final bosses of ''The Thousand Year Door'' and ''Super Paper Mario'' involve some hefty adult fear for Mario himself, [[spoiler:as both force Mario into a fight to the death with Peach and Luigi respectively, the two people Mario loves most in the world]].

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* AdultFear: The final bosses of ''The Thousand Year Door'' and ''Super Paper Mario'' involve some hefty adult fear for Mario himself, [[spoiler:as both force Mario into a fight to the death with Peach and Luigi respectively, the two of them being people Mario loves most in the world]].loves]].



* ColorCodedForYourConvenience: Peaceful Koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated Koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).

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* ColorCodedForYourConvenience: Peaceful Koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated Koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, dark, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).
1st May '17 8:03:12 AM WaxingName
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Added DiffLines:

(''For the first game in the series, see [[VideoGame/PaperMario64 here]])''
8th Apr '17 2:19:04 AM nicktoonhero
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* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did.

to:

* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
22nd Mar '17 6:08:29 PM GrammarNavi
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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also developed the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but with an art-style where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.

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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also developed the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but with an art-style where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, UsefulNotes/Nintendo64, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.
19th Mar '17 1:17:04 PM Sammettik
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* IdleAnimation: The characters tend to nod off if you leave the controls unattended during for a few minutes.

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* IdleAnimation: The characters tend to nod off if you leave the controls unattended during for a few minutes.
18th Mar '17 2:09:12 PM Sammettik
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* CranialEruption: There is a recurring species in the series called the Whacka, a little blue mammal who pops his head out of the ground as you pass him by to talk about how TheWorldIsJustAwesome. Like any good whack-a-mole {{Pun}}, his name might induce you to take a swing at him with a hammer; do it and he'll have a Cranial Eruption so big it actually falls off his head. The Whacka's Bump is one of the best healing items around, so good that there are only limited quantities of them, and you have to get each one [[VideoGameCrueltyPotential by smashing in the Whacka's head]]. If you choose to talk to it, you can watch him suffer brain damage more and more until [[CharacterDeath he dies like any other monster]]. The game does not approve of your choice, YouBastard, even if you have to cook the Bumps in recipes for HundredPercentCompletion.

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* CranialEruption: There is a recurring species in the series called the Whacka, a little blue mammal who pops his head out of the ground as you pass him by to talk about how TheWorldIsJustAwesome. Like any good whack-a-mole {{Pun}}, his name might induce you to take a swing at him with a hammer; do it and he'll have a Cranial Eruption so big it actually falls off his head. The Whacka's Bump is one of the best healing items around, so good that there are only limited quantities of them, and you have to get each one [[VideoGameCrueltyPotential by smashing in the Whacka's head]]. If you choose to talk to it, you can watch him suffer brain damage more him, his dialogue from cheerfully talking about what a wonderful day he's having to complaining about headaches and more until [[CharacterDeath memory loss, and eventually he dies like any other monster]].[[PermanentlyMissableContent won't come back]]. The game does not approve of your choice, YouBastard, even if you have to cook the Bumps in recipes for HundredPercentCompletion.
18th Mar '17 2:04:55 PM Sammettik
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* IdleAnimation: If you leave Peach unattended during her segments, she'll nod off.

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* IdleAnimation: If The characters tend to nod off if you leave Peach the controls unattended during her segments, she'll nod off.for a few minutes.
18th Mar '17 1:59:33 PM Sammettik
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* ManaPotion: Syrups restore Flower Points.

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* ManaPotion: Syrups and Jammin' Jelly restore Flower Points.
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