History VideoGame / PaperMario

2nd Aug '17 3:46:35 PM Aarowaim
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Another common note is that most games have a very witty dialogue, giving many comedic moments of leaning on the fourth wall, self-parody, and getting crap past the radar.

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Another common note is that most games have a very witty dialogue, giving many comedic moments of [[LeaningOnTheFourthWall leaning on the fourth wall, self-parody, wall]], [[SelfParody self-parody]], and [[GettingCrapPastTheRadar getting crap past the radar.
radar]].
16th Jul '17 7:48:55 AM Wuz
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Added DiffLines:

Another common note is that most games have a very witty dialogue, giving many comedic moments of leaning on the fourth wall, self-parody, and getting crap past the radar.
14th Jun '17 6:57:51 AM Sammettik
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* {{Flanderization}} / FlintstoneTheming: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice, the design resembling more of drawings in a storybook than paper figurines (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.

to:

* {{Flanderization}} / FlintstoneTheming: {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice, the design resembling more of drawings in a storybook than paper figurines (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
12th Jun '17 9:29:13 PM Albert3105
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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also developed the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but with an art-style where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the UsefulNotes/Nintendo64, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.

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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also developed the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but with an art-style where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the UsefulNotes/Nintendo64, and it was one of only ten games released for the system system[[labelnote:*]]''ConkersBadFurDay, VideoGame/Bomberman64, DrMario64, AnimalCrossing, [[TonyHawksProSkater Tony Hawk's Pro Skater 2]],'' and some others[[/labelnote]] in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.
8th Jun '17 2:01:40 PM Luigiofthegods
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* {{Flanderization}} / FlintstoneTheming: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.

to:

* {{Flanderization}} / FlintstoneTheming: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice choice, the design resembling more of drawings in a storybook than paper figurines (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
20th May '17 12:08:36 PM Sammettik
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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.

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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.first.
* YouDontLookLikeYou: Justified example. As Old Wonky explains in the second game, Chet Rippo and the "Merl" family change drastically in appearance between games because they are actually different people who are assigned names according to their roles.
4th May '17 4:08:13 PM DarkChirano
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* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.

to:

* {{Flanderization}}: {{Flanderization}} / FlintstoneTheming: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
3rd May '17 9:16:14 AM Crossover-Enthusiast
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* AdultFear: The final bosses of ''The Thousand Year Door'' and ''Super Paper Mario'' involve some hefty adult fear for Mario himself, [[spoiler:as both force Mario into a fight to the death with Peach and Luigi respectively, the two people Mario loves most in the world]].

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* AdultFear: The final bosses of ''The Thousand Year Door'' and ''Super Paper Mario'' involve some hefty adult fear for Mario himself, [[spoiler:as both force Mario into a fight to the death with Peach and Luigi respectively, the two of them being people Mario loves most in the world]].loves]].



* ColorCodedForYourConvenience: Peaceful Koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated Koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).

to:

* ColorCodedForYourConvenience: Peaceful Koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated Koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, dark, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).
1st May '17 8:03:12 AM WaxingName
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(''For the first game in the series, see [[VideoGame/PaperMario64 here]])''
8th Apr '17 2:19:04 AM nicktoonhero
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* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did.

to:

* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper, and it's mentioned very often, something that the previous games never did. The environment also becomes more paper-like and looking more like diorama pieces following this change.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PaperMario