History VideoGame / PaperMario

18th Nov '16 6:39:49 AM MegaMarioMan
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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also develop the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but in a sort of Alternate Dimension where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.

The game and its sequel on the [=GameCube=], ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'', stand out among {{RPG}}s in a number of ways.

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''Paper Mario'' is a RolePlayingGame SpinOff series of ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also develop developed the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but in a sort of Alternate Dimension where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.

The game and its sequel on the [=GameCube=], ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'', ''VideoGame/PaperMarioTheThousandYearDoor'', stand out among {{RPG}}s in a number of ways.



* ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]''

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* ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]''''VideoGame/PaperMarioTheThousandYearDoor''



** The fourth game doesn't even have a level up system, completely playing this straight toward its logical conclusion.



* CharacterDevelopment: Surprising for a Mario game, but both Twink in 64 and TEC in TTYD grow as characters during (and because of) their experiences with Peach. The latter unfortunately is cut off for good,

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* CharacterDevelopment: Surprising for a Mario game, but both Twink in 64 and TEC in TTYD grow as characters during (and because of) their experiences with Peach. The latter unfortunately is cut off for good,good.



* ColorCodedForYourConvenience: Peaceful koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).
* CranialEruption: There is a recurring species in the series called the Whacka, a little blue mammal who pops his head out of the ground as you pass him by to talk about how TheWorldIsJustAwesome. Like any good whack-a-mole {{Pun}}, his name might induce you to take a swing at him with a hammer; do it and he'll have a Cranial Eruption so big it actually falls off his head.
** The Whacka's Bump is one of the best healing items around, so good that there are only limited quantities of them, and you have to get each one [[VideoGameCrueltyPotential by smashing in the Whacka's head]]. If you choose to talk to it, you can watch him suffer brain damage more and more until [[CharacterDeath he dies like any other monster]]. The game does not approve of your choice, YouBastard, even if you have to cook the Bumps in recipes for HundredPercentCompletion.

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* ColorCodedForYourConvenience: Peaceful koopas Koopas are almost all wearing green shells and have visible eyes, while the Bowser-affiliated koopas Koopas all have red shells, SinisterShades ([[SunglassesAtNight even in dank, poorly-lit fortresses]]), and [[SpikesOfVillainy studded bling in Bowser's style]]. The Shades n' Studs style generally indicates villainy in Koopas, with the [[SubvertedTrope lone exception]] of KP Koopa and his crew from the Glitz Pit (who [[JustifiedTrope has the excuse]] of deliberately looking tough for the hyped fighting matches).
* CranialEruption: There is a recurring species in the series called the Whacka, a little blue mammal who pops his head out of the ground as you pass him by to talk about how TheWorldIsJustAwesome. Like any good whack-a-mole {{Pun}}, his name might induce you to take a swing at him with a hammer; do it and he'll have a Cranial Eruption so big it actually falls off his head. \n** The Whacka's Bump is one of the best healing items around, so good that there are only limited quantities of them, and you have to get each one [[VideoGameCrueltyPotential by smashing in the Whacka's head]]. If you choose to talk to it, you can watch him suffer brain damage more and more until [[CharacterDeath he dies like any other monster]]. The game does not approve of your choice, YouBastard, even if you have to cook the Bumps in recipes for HundredPercentCompletion.



* EarlyBirdCameo: In the first game, Parakarry is shown delivering a letter to the Mario Bros. and he can be seen in the post office when Mario first arrives in Toad Town, but doesn't join the party until chapter 2.
** In the second game, Vivian is fought in chapter 2, but doesn't join Mario until chapter 4. Also, when Mario gains the paper tube ability, he can enter Bobbery's house. Flavio can also be seen in Rougeport's Inn at the beginning of the game but doesn't play an important role until chapter 5.
* EasterEgg: Each world in ''Sticker Star'' has Luigi hidden in one level. Paperizing allows you to remove him, but this doesn't seem to affect anything except a count given just before the finishing credits.

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* EarlyBirdCameo: EarlyBirdCameo:
**
In the first game, Parakarry is shown delivering a letter to the Mario Bros. and he can be seen in the post office when Mario first arrives in Toad Town, but doesn't join the party until chapter 2.
** In the second game, Vivian is fought in chapter 2, but doesn't join Mario until chapter 4. Also, when Mario gains the paper tube ability, he can enter Bobbery's house. Flavio can also be seen in Rougeport's Inn at the beginning of the game but doesn't play an important role until chapter 5. \n* EasterEgg: Each world in ''Sticker Star'' has Luigi hidden in one level. Paperizing allows you to remove him, but this doesn't seem to affect anything except a count given just before the finishing credits.



* ItemAmplifier: In ''VideoGame/PaperMario'' and its sequels, the Badges "Double Dip" and "Triple Dip" allow Mario to use 2 items or 3 items per turn, respectively.

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* ItemAmplifier: In ''VideoGame/PaperMario'' the first and its sequels, second game, the Badges "Double Dip" and "Triple Dip" allow Mario to use 2 items or 3 items per turn, respectively.



* MagneticHero: Mario, who attracts many partners over the course of the first three games. He gets Kersti on his side in the fourth, but that's about it.

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* MagneticHero: Mario, who attracts many partners over the course of the first three games. He also gets Kersti on his side in the fourth, but that's about it.''Sticker Star'' and Huey in ''Color Splash''.



* NoHeroDiscount: In this game and all the sequels. You're a worldwide hero needed to save the world/multiverse and you still need to pay for inns, items, and fortunetelling. At least you don't pay for inns in the first game, but considering Mario's more famous in the Mushroom Kingdom than in Rogueport or Flipside, it's not quite enough slack.

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* NoHeroDiscount: In this game and all the sequels. You're a worldwide hero needed to save the world/multiverse kingdom/world/multiverse/whatever and you still need to pay for inns, items, and fortunetelling. At least you don't pay for inns in the first game, but considering Mario's more famous in the Mushroom Kingdom than in Rogueport or Flipside, it's not quite enough slack.



* RuleOfSeven: The number of {{Plot Coupon}}s in the first and second games. In ''SuperPaperMario'' there are eight, but you get the first one before gaining control and have to track down the other seven. In ''Sticker Star'', there are only six, except [[spoiler:the seventh one is Kersti, and you get to wear her for the final fight]].

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* RuleOfSeven: The number of {{Plot Coupon}}s in the first and second games. In ''SuperPaperMario'' ''Super Paper Mario'' there are eight, but you get the first one before gaining control and have to track down the other seven. In ''Sticker Star'', there are only six, except [[spoiler:the seventh one is Kersti, and you get to wear her for the final fight]].seven.



* SequelEscalation: The first game involved saving the Mushroom Kingdom. The second game involved a Princess Peach kidnapping that led to Mario taking on a secret society [[spoiler: and then saving the world from the demon they meant to unleash]]. The third game involved saving TheMultiverse from a FiveBadBand and their ArtifactOfDoom, as explained ''in the very opening moments of the game''. The fourth game, however, brought it back to saving the Mushroom Kingdom.

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* SequelEscalation: The first game involved saving the Mushroom Kingdom. The second game involved a Princess Peach kidnapping that led to Mario taking on a secret society [[spoiler: and [[spoiler:and then saving the world from the demon they meant to unleash]]. The third game involved saving TheMultiverse from a FiveBadBand and their ArtifactOfDoom, as explained ''in the very opening moments of the game''. The fourth game, however, brought it back to saving the Mushroom Kingdom.



* StorybookOpening: All four games so far have opened this way, each of them telling the {{Backstory}} of important places or objects in the game. ''Sticker Star'' takes it UpToEleven, where the storybook continues after each boss. Interestingly enough, [[spoiler: the section after the fourth boss is narrated by the boss posthumously. It's unknown whether or not he narrated the rest of the book, though.]]

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* StorybookOpening: All four games so far have opened this way, each of them telling the {{Backstory}} of important places or objects in the game. ''Sticker Star'' takes it UpToEleven, where the storybook continues after each boss. Interestingly enough, [[spoiler: the [[spoiler:the section after the fourth boss is narrated by the boss posthumously. It's unknown whether or not he narrated the rest of the book, though.]]



** Sushi in the first game has no use except to allow Mario to swim by entering the water at specific docks and to be especially powerful against fire enemies (she joins the heroes right before they enter a volcano). Bombette is a subverted example, since while she can only explode, that explosion also double as an attack.

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** Sushi Sushie in the first game has no use except to allow Mario to swim by entering the water at specific docks and to be especially powerful against fire enemies (she joins the heroes right before they enter a volcano). Bombette is a subverted example, since while she can only explode, that explosion also double as an attack.



* ToiletTeleportation: Mario can use toilets as a means of warping around. This is necessary at one point in ''PaperMarioTheThousandYearDoor'' where Mario is chased into a restroom and needs to send himself down the toilet.

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* ToiletTeleportation: Mario can use toilets as a means of warping around. This is necessary at one point in ''PaperMarioTheThousandYearDoor'' ''The Thousand-Year Door'' where Mario is chased into a restroom and needs to send himself down the toilet.



* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.
* WhereItAllBegan: Both the prologue and the finale take place in Peach's Castle in Paper Mario.

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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.
* WhereItAllBegan: Both the prologue and the finale take place in Peach's Castle in Paper Mario.
first.
8th Nov '16 3:08:40 PM Sammettik
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Added DiffLines:

8th Nov '16 3:01:52 PM Sammettik
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While the first three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in ''VideoGame/SuperMarioRPG''), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining [[GoldfishPoopGang recurring bosses]] and giving Peach a role of more than just a DistressedDamsel: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario. ''Sticker Star'' changed a lot of this, including a more simplistic plot and a consumable item-based battle system, [[BrokenBase something that many fans]] [[TheyChangedItNowItSucks didn't like at all.]]

to:

While the first three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in ''VideoGame/SuperMarioRPG''), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining [[GoldfishPoopGang recurring bosses]] and giving Peach a role of more than just a DistressedDamsel: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario. ''Sticker Star'' changed a lot of this, including a more simplistic plot and a consumable item-based battle system, [[BrokenBase something that many fans]] [[TheyChangedItNowItSucks didn't like at all.]]
system.
15th Oct '16 10:28:32 AM SergeBernhardt
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While the first three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in ''VideoGame/SuperMarioRPG''), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining [[GoldfishPoopGang recurring bosses]] and giving Peach a role of more than just a DistressedDamsel: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario. ''Sticker Star'' changes a lot of this, however; see its page for more details.

to:

While the first three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in ''VideoGame/SuperMarioRPG''), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining [[GoldfishPoopGang recurring bosses]] and giving Peach a role of more than just a DistressedDamsel: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario. ''Sticker Star'' changes changed a lot of this, however; see its page for including a more details.
simplistic plot and a consumable item-based battle system, [[BrokenBase something that many fans]] [[TheyChangedItNowItSucks didn't like at all.]]
5th Oct '16 10:23:43 PM Cakeman
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* InvincibleVillain: The main plot point of Chapter 3 is that Tubba Blubba is invincible, meaning that Mario won't be able to defeat him. However, Mario realizes that he has a weakness and sets out to discover it. Ultimately, he succeeds in making Tubba Blubba vincible so that he can defeat him.
** Bowser also has the ability to make himself invincible as well. The first time he does this, it allows him to defeat Mario easily. However, the second time they battle near the end of the game, Mario has access to the Star Beam, allowing him to remove this invincibility and stand a fighting chance.
22nd Sep '16 10:43:07 AM Cakeman
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Added DiffLines:

* InvincibleVillain: The main plot point of Chapter 3 is that Tubba Blubba is invincible, meaning that Mario won't be able to defeat him. However, Mario realizes that he has a weakness and sets out to discover it. Ultimately, he succeeds in making Tubba Blubba vincible so that he can defeat him.
** Bowser also has the ability to make himself invincible as well. The first time he does this, it allows him to defeat Mario easily. However, the second time they battle near the end of the game, Mario has access to the Star Beam, allowing him to remove this invincibility and stand a fighting chance.
4th Sep '16 7:56:58 PM TheDiego908
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* BadassNormal: Most partners aren't that much special when compared to their own species, yet they're capable of keeping up with Mario when it comes to battles.
31st Aug '16 12:38:38 PM Twiddler
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''Paper Mario'' is a RolePlayingGame SpinOff series of ''SuperMarioBros'' developed by Creator/IntelligentSystems (who also develop the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but in a sort of Alternate Dimension where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.

to:

''Paper Mario'' is a RolePlayingGame SpinOff series of ''SuperMarioBros'' ''Franchise/SuperMarioBros'' developed by Creator/IntelligentSystems (who also develop the ''VideoGame/NintendoWars'' series and ''VideoGame/FireEmblem'' series) following the general idea of ''VideoGame/SuperMarioRPG'' (its working title was ''Super Mario RPG 2''), but in a sort of Alternate Dimension where everyone is as thin and two-dimensional as paper (hence the name). [[VideoGame/PaperMario64 The original game]] debuted on the {{Nintendo 64}}, and it was one of only ten games released for the system in 2001, a year that saw twice as many [=GameCube=] games released despite that system not debuting until November.
28th Aug '16 9:01:28 AM SergeBernhardt
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* EasyLevelsHardBosses: Many areas in the first two games are often straightforward, having relatively easy enemies and puzzles with the occasional tough one. The boss fights, on the other hand are usually the most challenging parts in the games, as they often require more complex strategies to be won. ''Super Paper Mario'' [[HardLevelsEasyBosses inverts this,]] as unlike the other games, the enemies and bosses are often very easy to defeat, while the levels' layouts can often be confusing due to the game's Flip mechanic, along with some difficult puzzles by the way. ''Sticker Star'' can be a subversion, as most of the "strategy" comes from learning the bosses' weaknesses.



* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper.

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* {{Flanderization}}: The very aesthetic gets this treatment in ''Sticker Star''. In the first three games, it was mostly an aesthetic choice (with Thousand Year Door taking advantage of it with the "curses." In ''Sticker Star'', the very characters acknowledge they're made of paper.paper, and it's mentioned very often, something that the previous games never did.
4th Aug '16 3:36:36 PM Cakeman
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* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.

to:

* WeCannotGoOnWithoutYou: If Mario falls in battle, the game ends. If any of the partners fall, it doesn't, and they can be revived afterwards or during battle. However, all damage will go towards Mario and if there are Life Shrooms they will be used on your partner first.first.
* WhereItAllBegan: Both the prologue and the finale take place in Peach's Castle in Paper Mario.
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