History VideoGame / PacMan

12th Aug '17 4:58:27 PM nombretomado
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* XMeetsY: ''Pac-Man 256'' is essentially ''Pac-Man'' meets ''VideoGame/CrossyRoad''.[[note]]Fitting, as they were developed by the same studio.[[/note]]
8th Aug '17 3:10:23 PM AriRockefeller
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A well-known game developed by Namco (now Creator/BandaiNamcoEntertainment) from UsefulNotes/TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] UsefulNotes/{{Atari 2600}} port helped turn [[PacManFever Pac-Man Fever]] into [[UsefulNotes/TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.

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A well-known game developed by Namco (now Creator/BandaiNamcoEntertainment) and created by Tōru Iwatani, [[Film/{{Pixels}} who created him to bring joy to all the people of the world]], from UsefulNotes/TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] UsefulNotes/{{Atari 2600}} port helped turn [[PacManFever Pac-Man Fever]] into [[UsefulNotes/TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.
5th Jul '17 3:09:02 PM MitzyZieIV
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* AdaptationExpansion:
** The Tengen version of Ms. Pac-Man features new mazes, different maze sizes, and the ability to move faster. These are carried over for the Genesis and SNES ports.
** The iOS and Android version of Pac-Man has a bunch of unique mazes (bought with gained tokens or real money) that serve as mini gauntlets. The weekly tournaments feature the new mazes.



* ColorCodedMultiplayer: ''[[UpdatedReRelease Pac-Man Arrangement]]'' has this. Player 1 is the normal Pacman while Player 2 is a green one.

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* ColorCodedMultiplayer: ''[[UpdatedReRelease Pac-Man Arrangement]]'' has and ''World's Largest Pac-Man'' have this. Player 1 is the normal Pacman while Player 2 is a green one.


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* UpdatedRerelease
** ''Pac-Man Plus'' (created by Bally Midway) is a more difficult version of the original with the Power Pellet having different effects depending on the stage.
** ''World's Largest Pac-Man'' is the original game on an enormous LCD screen. Gameplay differences include: simultaneous 2-player co-op, the bonus fruits move similar to ''Ms. Pac-Man'', gameplay keeps moving even if Pac-Man dies, the ability to continue the game at a Game Over rather than starting over, and shifting maze colors.
3rd Jun '17 1:20:12 PM nombretomado
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* '''Pac-Man Championship Edition''' 2007 (XboxLiveArcade)

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* '''Pac-Man Championship Edition''' 2007 (XboxLiveArcade)(UsefulNotes/XboxLiveArcade)



* '''VideoGame/PacManParty''' 2010 ({{Wii}}, Nintendo DS)

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* '''VideoGame/PacManParty''' 2010 ({{Wii}}, (UsefulNotes/{{Wii}}, Nintendo DS)
27th May '17 2:55:10 PM DarkStorm
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** The original ''Pac-Man'' - for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Man[[note]] unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug[[/note]], Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Light Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Man[[note]] or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. Detailed [[https://web.archive.org/web/20090205113518/http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].

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** The original ''Pac-Man'' - for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Man[[note]] unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug[[/note]], Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Light Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Man[[note]] or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. Detailed [[https://web.archive.org/web/20090205113518/http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].[[http://www.gamasutra.com/view/feature/132330/the_pacman_dossier.php?page=7 on this page of the Pac-Man Dossier]].
17th May '17 9:13:42 PM OnoderaTearer
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* '''Pac-Man Arrangement''' 1996[[note]]A completely different game called "Pac-Man Arrangement" later appeared on "Namco Museum Battle Collection" for the [[UsefulNotes/PlaystationPortable PSP]].[[/note]]

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* '''Pac-Man Arrangement''' 1996[[note]]A completely different game called "Pac-Man Arrangement" later appeared on "Namco '''Namco Museum Battle Collection" for the [[UsefulNotes/PlaystationPortable PSP]].Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]]



* '''Everybody's Golf 6''' 2011 (UsefulNotes/PlayStationVita, [=PlayStation=] 3)

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* '''Everybody's Golf 6''' '''VideoGame/HotShotsGolf: World Invitational''' 2011 (UsefulNotes/PlayStationVita, [=PlayStation=] 3)



* '''Famista Dream Match''' 2014 (iOS)



* In ''Disney/WreckItRalph'', Clyde hosts the villain support group in the ''Pac-Man'' arcade machine, and Pac-Man is a guest at Felix's anniversary party.
* When aliens attack with retro game characters in ''Film/{{Pixels}}'', Pac-Man is one of their main weapons. The heroes use Mini Coopers to take the role of the ghosts, and Pac-Man's creator Toru Iwatani also appears (played by Denis Akiyama, but the real Iwatani does make his own CreatorCameo).
* The antagonist in ''Film/{{Kamen Rider Generations|DrPacmanVsExAidAndGhostWithLegendaryRiders}}'' is "[[MorallyAmbiguousDoctorate Doctor]] Pac-Man", who wears a warped-looking Pac-Man mask and spreads a computer virus based on the game that manifests in the real world as a swarm of Pac-Men. While it seems odd for Pac-Man to appear in ''Franchise/KamenRider'', ItMakesSenseInContext: of the two starring Kamen Riders, Series/KamenRiderExAid is video game-themed (and in fact deals with gaming viruses all the time) and Series/KamenRiderGhost is, [[ExactlyWhatItSaysOnTheTin well, ghost-themed]]. (And Namco Bandai [[MerchandiseDriven has some control over the show as the toy manufacturer]], so there's that.)

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* In ''Disney/WreckItRalph'', Clyde (voiced by Disney animation employee Kevin Deters) hosts the villain support group in the a ''Pac-Man'' arcade machine, and Pac-Man is a guest at Felix's anniversary party.
* When aliens attack with retro game characters in ''Film/{{Pixels}}'', Pac-Man is one of their main weapons. The heroes use Mini Coopers to take the role of the ghosts, and Pac-Man's creator Toru Iwatani also appears (played by Denis Akiyama, but the real Iwatani does make his own CreatorCameo).
CreatorCameo as a background scientist).
* The antagonist in ''Film/{{Kamen the ''Series/KamenRiderExAid'' movie ''[[Film/KamenRiderGenerationsDrPacmanVsExAidAndGhostWithLegendaryRiders Kamen Rider Generations|DrPacmanVsExAidAndGhostWithLegendaryRiders}}'' Heisei Generations]]'' is "[[MorallyAmbiguousDoctorate Doctor]] Pac-Man", who wears a warped-looking warped Pac-Man mask and spreads a computer bio-digital Pac-Man virus based on the game that manifests in the real world physically as both a swarm of Pac-Men. Pac-Men and as a giant demonic-looking Pac-Man. While it seems odd for Pac-Man to appear in ''Franchise/KamenRider'', ItMakesSenseInContext: of the two starring Kamen Riders, Series/KamenRiderExAid ''Ex-Aid'' is about doctors using video game-themed (and in fact deals with gaming game powers to eradicate bio-digital viruses all borne out of video games while the time) and film's main co-star Series/KamenRiderGhost is, has, [[ExactlyWhatItSaysOnTheTin well, ghost-themed]]. (And ghost powers]] which the Pac-Man virus naturally fears and targets him for (Pac-Man's antagonistic role helps to explain the film's aversion of SupermanStaysOutOfGotham, in this case of Ghost, who made it his duty to defend the world against otherwordly supernatural foes, going outside of his jurisdiction to help a doctor against a medical menace based in human science for a day). And Namco Bandai [[MerchandiseDriven has some control over the show as the toy manufacturer]], so there's that.)



* {{Freemium}}: ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard.

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* {{Freemium}}: The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.



* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements such as dash arrows and jump panels, and a fifth ghost that could give the four other ghosts [[SuperEmpowering special powers]]. It is available in ''Pac-Man Collection'' for the UsefulNotes/GameBoyAdvance.

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* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements such as dash arrows and jump panels, and a fifth ghost that could give the four other ghosts [[SuperEmpowering special powers]]. It is available in ''Pac-Man Collection'' for the UsefulNotes/GameBoyAdvance.UsefulNotes/GameBoyAdvance and ''Namco Museum'' for the UsefulNotes/{{PlayStation 2}}, UsefulNotes/{{GameCube}} and UsefulNotes/{{Xbox}}.
9th May '17 8:33:47 PM MisterVercetti
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For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[CrowningMomentOfAwesome scarily]]'' [[CrowningMomentOfAwesome accurate to the arcade game]], right down to the freaking KillScreen). At the end of March 2015, the game became playable on Google Maps, so players could chomp pellets from all over the world.

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For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[CrowningMomentOfAwesome ''[[ShownTheirWork scarily]]'' [[CrowningMomentOfAwesome [[ShownTheirWork accurate to the arcade game]], right down to the freaking KillScreen). At the end of March 2015, the game became playable on Google Maps, so players could chomp pellets from all over the world.


Added DiffLines:

* ShownTheirWork: The playable Google doodle for Pac-Man's 30th anniversary. While the maze is obviously different, the game mechanics are accurate to the original to an absurd degree. Everything from the ghost behavior to the infamous [[GoodBadBugs "pass-through" glitch]] to even the KillScreen at level 256 (though unlike the original, the game simply ends at that point) is replicated to near pixel perfection.
4th May '17 2:02:49 PM MisterVercetti
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[[https://web.archive.org/web/20141008054608/http://home.comcast.net/~jpittman2/pacman/pacmandossier.html This page]] should have anything you ever wanted to know about the gameplay.

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[[https://web.archive.org/web/20141008054608/http://home.comcast.net/~jpittman2/pacman/pacmandossier.html [[http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1 This page]] should have anything you ever wanted to know about the gameplay.
1st May '17 2:29:50 PM MisterVercetti
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Added DiffLines:

* MissionPackSequel: While containing new mazes and some graphical updates, ''Ms. Pac Man'' was otherwise the exact same game as the original ''Pac Man''.
18th Apr '17 1:19:25 PM DracoKanji
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* {{Freemium}}: ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2046 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard.

to:

* {{Freemium}}: ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2046 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PacMan