History VideoGame / PacMan

31st May '16 3:57:23 PM TVT1234
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** '''Pac-Man World Rally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)

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** '''Pac-Man World Rally''' '''VideoGame/PacManWorldRally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)
27th May '16 5:17:38 PM nombretomado
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* '''Everybody's Golf 6''' 2011 (PlayStationVita, [=PlayStation=] 3)

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* '''Everybody's Golf 6''' 2011 (PlayStationVita, (UsefulNotes/PlayStationVita, [=PlayStation=] 3)
24th May '16 4:24:08 AM SonicGamer07
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Added DiffLines:

* VillainTeleportation: Glitchy, a ghost exclusive to ''256'', tends to teleport around the map every several seconds.
24th May '16 4:20:26 AM SonicGamer07
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* ActionBomb: The Bomb power in ''256'' causes Pac-Man to turn red. If he comes into contact with a ghost or the power-up expires, Pac-Man detonates and kills all ghosts within a set radius around him.



* BlowYouAway: The Tornado and Twinado powers in ''256'' summon a tornado that chases and destroys ghosts. Twinado summons ''two'' tornadoes, not just one.



** The game also includes themes based off the original game, ''Championship Edition DX'', and ''Pac-Mania''.



* {{Freemium}}: ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2046 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard.
* FrickinLaserBeams: The Laser and Optic powers in ''256'' cause Pac-Man to emit a continuous beam in front of him that destroys ghosts on contact. Optics takes it a step further and causes the beam to turn corners.



* KillItWithFire: The Fire and Pyro powers in ''256'' cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too.



* MesACrowd: The Pac-Men power in ''256'' summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado.



* TimedPowerUp: The Power Pellet.

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* TimedPowerUp: The Power Pellet. In ''256'', this includes all of the other powers.
21st May '16 3:16:10 AM DarkStorm
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The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]]. Four ghosts pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.

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The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]]. pellets]] (originally "energizers"). Four ghosts (originally [[http://www.2600connection.com/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html "monsters"]]) pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.
20th May '16 8:25:57 PM SonicGamer07
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* DifficultButAwesome: In ''256'', the Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet.
13th May '16 4:31:47 PM TheOneWhoTropes
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* '''VideoGame/PacManWorld''' 1999 (Main/PlayStation)
** '''Pac-Man World 2''' 2002 (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, UsefulNotes/MicrosoftWindows PC, {{Xbox}}, GameBoyAdvance)
** '''Pac-Man World 3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, PlayStationPortable, NintendoDS, Windows PC)

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* '''VideoGame/PacManWorld''' 1999 (Main/PlayStation)
(UsefulNotes/PlayStation)
** '''Pac-Man World 2''' 2002 (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, UsefulNotes/MicrosoftWindows PC, {{Xbox}}, GameBoyAdvance)
UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance)
** '''Pac-Man World 3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, PlayStationPortable, NintendoDS, UsefulNotes/PlayStationPortable, UsefulNotes/NintendoDS, Windows PC)



** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, PlayStationNetwork, Windows PC)

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** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, PlayStationNetwork, UsefulNotes/PlayStationNetwork, Windows PC)



* '''VideoGame/PacManAndTheGhostlyAdventures''' 2013 (PlayStation3, WiiU, {{Xbox 360}}, Windows PC, Nintendo3DS)

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* '''VideoGame/PacManAndTheGhostlyAdventures''' 2013 (PlayStation3, WiiU, {{Xbox (UsefulNotes/PlayStation3, UsefulNotes/WiiU, UsefulNotes/{{Xbox 360}}, Windows PC, Nintendo3DS)
5th May '16 11:27:20 PM GoldenSeals
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** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.

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** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that DubInducedPlotHole, as the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
4th May '16 8:00:08 AM ironcommando
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* SupportPartyMember: Kinky in ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2''. He's the only ghost that cannot harm Pac-Man directly at all, as he's ''always'' vulnerable. However, he acts as support by powering up the other Ghosts to give them much more dangerous abilities.
9th Apr '16 6:10:10 AM TimG5
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* EatingTheEnemy: Pac-Man gains the ability to eat the ghosts after devouring a "power pellet".



* EatingTheEnemy: Pac-Man gains the ability to eat the ghosts after devouring a "power pellet".



* TimedPowerUp: The Power Pellet.

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* * TimedPowerUp: The Power Pellet.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PacMan