History VideoGame / PAYDAYTheHeist

19th Mar '16 2:52:07 AM YeOldeLuke
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* SlaughterhouseFight: the aptly-named heist "Slaughterhouse".



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21st Jan '16 4:06:49 PM nombretomado
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-->-- '''{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork and for PC via {{Steam}} two days later.

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-->-- '''{{Steam}} '''UsefulNotes/{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork and for PC via {{Steam}} UsefulNotes/{{Steam}} two days later.
23rd Oct '15 12:22:40 PM Kadorhal
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Examples for the sequel should go [[VideoGame/{{PAYDAY2}} on the separate page.]] Instances of ShoutOut belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].

It received a sequel, ''VideoGame/PAYDAY2'', in 2013.

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It received a sequel, ''VideoGame/PAYDAY2'', in 2013. Examples for the sequel should go [[VideoGame/{{PAYDAY2}} on the its separate page.]] page. Instances of ShoutOut ShoutOut[=s=] belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].

It received a sequel, ''VideoGame/PAYDAY2'', in 2013.
Bandcamp]].



* AffablyEvil: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... [[spoiler:Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, LuckBasedMission says the guy gives up the codes in which case, Bain lets him live.]]

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* AffablyEvil: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... [[spoiler:Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, Unless LuckBasedMission says the guy gives up the codes codes, in which case, case Bain lets him live.]]



** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[CycleOfHurting stun-locked]] and kill every enemy EXCEPT the taser (and thus leaving you to get downed from the taser), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[TheComputerIsACheatingBastard rescuing you from a football field's distance away.]] AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned.

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** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[CycleOfHurting stun-locked]] and kill every enemy EXCEPT '''except''' the taser (and thus leaving you to get downed from the taser), downed), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[TheComputerIsACheatingBastard rescuing you from a football field's distance away.]] AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned.



** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map. The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.

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** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, UberHaxorNova LetsPlay/UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map. The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.



* BankRobbery: In the first heist, at "First World Bank". The sequel also has a bank heist, but on a much smaller scale due to the bank being a local branch.

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* BankRobbery: In the first heist, at "First World Bank". The sequel also has a bank heist, but on a much smaller scale due to the bank being a local branch.



* BulletproofVest: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. SWAT troopers wear them as well, as do [[HighlyVisibleNinja Cloakers]]. [[StaticStunGun Tasers]] and [[ShieldBearingMook Shields]] wear full-on riot armor and ArmyOfTwo-style armor masks, and [[AttackAttackAttack the Bulldozer]] has [[HeavilyArmoredMook massive bomb squad-looking armor.]]

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* BulletproofVest: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. SWAT troopers wear them as well, as do [[HighlyVisibleNinja Cloakers]]. [[StaticStunGun Tasers]] and [[ShieldBearingMook Shields]] wear full-on riot armor and ArmyOfTwo-style ''VideoGame/ArmyOfTwo''-style armor masks, and [[AttackAttackAttack the Bulldozer]] has [[HeavilyArmoredMook massive bomb squad-looking armor.]]



* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is a copter, this prevents the police from being able to subdue him non-lethally.]]

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* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is in a copter, this prevents the police from being able to subdue him non-lethally.]]



** Also happens in the new CrossOver heist, [[VideoGame/Left4Dead “No Mercy”]]. Initially the heist is a simple hospital robbery for [[ForeShadowing a mysterious virus]] which [[TemptingFate isn’t very well guarded]]. [[StealthBasedMission If you can successfully prevent the alarm from going off]], then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). [[HoldTheLine If the alarm]] [[LuckBasedMission goes off…]]
* DoomedByCanon: The bank manager in First World Bank can either be killed for his key card or allowed to live by tying him up for his key card. However, the newspapers found in No Mercy and Counterfeit state that the crew killed the manager.

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** Also happens in the new CrossOver heist, [[VideoGame/Left4Dead “No Mercy”]]. Initially the heist is a simple hospital robbery for [[ForeShadowing a mysterious virus]] which [[TemptingFate isn’t very well guarded]]. [[StealthBasedMission If you can successfully prevent the alarm from going off]], then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). [[HoldTheLine If the alarm]] [[LuckBasedMission goes off…]]
* DoomedByCanon: The bank manager in First World Bank can either be killed for his key card or allowed to live by tying him up for his key card.it. However, the newspapers found in No Mercy and Counterfeit state that the crew killed the manager.



** TheLeader / TheTeamBenefactor: Bain (He sets up the heists and keeps the team informed of current situations during heists.)
** TheSmartGuy: Wolf (He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions.)
** TheBigGuy / TheMedic: Chains (BigScaryBlackMan and and poster image of the Support class that uses the [[HealThySelf Doctor Bag]])
** TheLancer: Dallas (Leads the Slaughterhouse heist and is usually the pseudo leader of the group in other heists as well.)
** TheFace: Hoxton (Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.)

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** TheLeader / TheTeamBenefactor: Bain (He Bain. He sets up the heists and keeps the team informed of current situations during heists.)
heists.
** TheSmartGuy: Wolf (He Wolf. He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions.)
actions.
** TheBigGuy / TheMedic: Chains (BigScaryBlackMan Chains. ScaryBlackMan and and poster image of the Support class that uses the [[HealThySelf Doctor Bag]])
Bag]].
** TheLancer: Dallas (Leads Dallas. Leads the Slaughterhouse heist and is usually the pseudo leader pseudo-leader of the group in other heists as well.)
well.
** TheFace: Hoxton (Encourages Hoxton. Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.)



* GeniusBruiser: The whole crew (under AI control) during bank speech; not only do they explain what they're after but they also explains why the civilians money isn't actually affected by the heist. They're also absolutely correct.
* GenreSavvy: The cops have their moments. A Bulldozer that knocks you into bleedout will keep shooting you until you're completely down, unlike most other cops. Shields, who are invulnerable from the front, also visibly have extra armor on their backs since they know they'll get flanked. Also, cops in Counterfeit will send bulldozers to shut off the power due to their heavy armor, but they often send tasers with them just in case. The fact that they then think to shut off the water in the same mission shows they've [[Film/TheScore seen the same movie Bain has]]. Also, [[spoiler: the Army]] in No Mercy.
* GlassCannon: The gangsters in Panic Room are easy to kill but their machine guns can cause a lot of damage to you if you aren't careful. The players themselves can become this as well on high difficulty levels.

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* GeniusBruiser: The whole crew (under AI control) during bank speech; the First World Bank; not only do they explain what they're after after, but they also explains explain why the civilians civilians' money isn't actually affected by the heist. They're also absolutely correct.
* GenreSavvy: The cops have their moments. A Bulldozer that knocks you into bleedout will keep shooting you until you're completely down, unlike most other cops.cops who will only shoot you while you're down if you continue shooting. Shields, who are invulnerable from the front, also visibly have extra armor on their backs since they know they'll get flanked. Also, cops in Counterfeit will send bulldozers to shut off the power due to their heavy armor, but they often send tasers with them just in case. The fact that they then think to shut off the water in the same mission shows they've [[Film/TheScore seen the same movie Bain has]]. Also, [[spoiler: the Army]] in No Mercy.
* GlassCannon: The gangsters in Panic Room are easy to kill but their machine guns pistols can cause a lot of damage to you if you aren't careful. The players themselves can become this as well on high difficulty levels.



* HollywoodSilencer: Played straight in the first game where the silenced pistol will never alert anyone no matter how close you are when you shoot the weapon.

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* HollywoodSilencer: Played straight in the first game where straight, the silenced pistol will never alert anyone no matter how close you are when you shoot the weapon.



** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.

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** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT ''without'' requiring a zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.



* IdiosyncraticDifficultyLevels: Only the two [[HarderThanHard highest ones:]] [[ShoutOut Overkill.]] Overkill 145+ (from Patch 6) ends up being a case of ExactlyWhatItSaysOnTheTin - It's an even harder difficulty level SPECIFICALLY for players with a rep level of at least 145 (which, without DLC, gives you Mr. Nice Guy). It's not even available to those who are of lower rep.

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* IdiosyncraticDifficultyLevels: Only the two [[HarderThanHard highest ones:]] [[ShoutOut Overkill.]] Overkill. Overkill 145+ (from Patch 6) ends up being a case of ExactlyWhatItSaysOnTheTin - It's an even harder difficulty level SPECIFICALLY for players with a rep level of at least 145 (which, without DLC, gives you Mr. Nice Guy). It's not even available to those who are of lower rep.



* NotTheIntendedUse: The secret vault in First World Bank made the trope very apparent. Reaching the vault leads you to 70 gold bars and each one is worth a million dollars. You'll be able to level up several times from the gold bars alone. Unsurprisingly, everyone started to farm the secret vault just to level up really fast, causing two things to happen: 1) The majority of First World Bank games are people doing the secret vault, which means that anyone who just wants to play the level normally won't be able to do so. 2) Many new players who abused the secret vault are now joining high difficulty level games, thinking their new equipment would carry them through, Players that have level grinded from the secret vault quickly discovered that they didn't have the skills to back it up and were quickly slaughtered, which also greatly annoyed the more skilled players who now have to babysit the overconfident player or boot them out of the game.

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* NotTheIntendedUse: The secret vault in First World Bank made the trope very apparent. Reaching the vault leads you to 70 gold bars and each one is worth a million dollars. You'll be able to level up several times from the gold bars alone.alone (a low-level player can gain 30+ levels; even a high-level player will gain six or seven). Unsurprisingly, everyone started to farm the secret vault just to level up really fast, causing two things to happen: 1) The majority of First World Bank games are people doing the secret vault, which means that anyone who just wants to play the level normally won't be able to do so. 2) Many new players who abused the secret vault are now joining high difficulty level games, thinking their new equipment would carry them through, Players that have level grinded from the secret vault quickly discovered that they didn't have the skills to back it up and were quickly slaughtered, which also greatly annoyed the more skilled players who now have to babysit the overconfident player or boot them out of the game.



--> ''Wolf: "[[ClusterFBomb Oh shit, it's a motherfucking Bulldozer!]]"''

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--> ''Wolf: "[[ClusterFBomb '''Wolf:''' [[ClusterFBomb Oh shit, it's a motherfucking Bulldozer!]]"''Bulldozer!]]
23rd Sep '15 7:34:03 AM bmitchell
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* HostageSituation: In deference to the standard, this is actually beneficial. InnocentBystanders can be taken hostage by simply ordering them to get down (by facing them and using the action button) and then cuffing them with twist-ties. If a player is downed and not helped up in the allotted time, they go into police custody. After a certain amount of time passes, you can trade a hostage for an arrested player, returning them to the game. This is, however, the only way to respawn on Hard and Overkill,[[note]]Normal and Easy have a countdown timer that automatically brings your character back when it elapses[[/note]] so manage your hostages carefully. They can be freed by cops if you aren't paying attention.
** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a twist-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.

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* HostageSituation: In deference to the standard, this is actually beneficial. InnocentBystanders can be taken hostage by simply ordering them to get down (by facing them and using the action button) and then cuffing them with twist-ties.zip-ties. If a player is downed and not helped up in the allotted time, they go into police custody. After a certain amount of time passes, you can trade a hostage for an arrested player, returning them to the game. This is, however, the only way to respawn on Hard and Overkill,[[note]]Normal and Easy have a countdown timer that automatically brings your character back when it elapses[[/note]] so manage your hostages carefully. They can be freed by cops if you aren't paying attention.
** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a twist-tie.zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.
12th Jul '15 12:09:05 AM Generic_Guy
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** [[AttackAttackAttack Bulldozers]] [[HeavilyArmoredMook wear extremely heavy armor]] [[ColorCodedForYourConvenience with orange markings]] [[LightningBruiser and rush the players with shotguns.]] All the while screaming "Double tap... Triple Tap... [[MoreDakka DON'T STOP TAPPING!]]"

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** [[AttackAttackAttack Bulldozers]] [[HeavilyArmoredMook wear extremely heavy armor]] [[ColorCodedForYourConvenience with orange markings]] [[LightningBruiser and rush the players with shotguns.]] All the while screaming "Double tap... tap! Triple Tap... tap! [[MoreDakka DON'T STOP TAPPING!]]"Just keep tapping!]]"
11th Jul '15 4:53:58 AM YeOldeLuke
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* BalancedPowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.

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* BalancedPowerSkillGimmick: BalancePowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
11th Jul '15 4:52:49 AM YeOldeLuke
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Added DiffLines:

* BalancedPowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
14th Jun '15 10:18:19 AM LentilSandEater
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* ContinueYourMissionDammit: Played straight and averted. Bain will sometimes nag you to complete your objectives if you are dawdling too long. The sequel retains Bain nagging you plus having mission objective reminders pop up on the screen if you take too long. However, you can turn off the mission reminders as an option.

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* ContinueYourMissionDammit: Played straight and averted. Bain will sometimes nag you to complete your objectives if you are dawdling too long. The sequel retains Bain nagging you plus having mission objective reminders pop up on the screen if you take too long. However, you can turn off the mission reminders as an option.
21st Apr '15 1:21:54 AM TheWunn
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** [[ColdSniper Sharpshooter]] gives you [[SniperRifle the M308 semi-automatic battle rifle]] and [[SawedOffShotgun Locomotive G12 short pump shotgun,]] a damage-resistance ability and [[StuffBlowingUp laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.

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** [[ColdSniper Sharpshooter]] gives you [[SniperRifle the M308 semi-automatic battle rifle]] and [[SawedOffShotgun Locomotive G12 12G short pump shotgun,]] a damage-resistance ability and [[StuffBlowingUp laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.
28th Mar '15 10:35:13 AM AnotherGuy
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Not to be confused with a TheSeventies board game with the same main title.

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Not to be confused with a TheSeventies board game with the same main title.
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