History VideoGame / Outcast

19th Jun '16 1:53:34 PM timotaka
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* BrickJoke: From the intro:
-->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.
-->'''Cutter:''' Really. Where'd you wind up, Belgium?
** Then much later, when Cutter is waiting for a town meeting to finish in Okasankaar, a watery region where fishing is the main industry.
--->'''Cutter:''' Humidity... two hundred percent. I was right, this is Belgium.
19th Jun '16 1:24:08 PM timotaka
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* DummiedOut: In the game there exist a level three upgrade for flamethrower and level one upgrade for the tranquilizer rifle, which you can only obtain through cheating. All upgrades to the flamethrower decrease the wind-up time of the weapon, and at level three the flame comes out the instant you press the fire button. The single upgrade to the rifle in turn makes the dart fly faster, greatly decreasing the need to anticipate the movements of your target.
19th Jun '16 12:52:06 PM timotaka
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* LiteralMinded: Talan tend to be confused whenever Cutter uses a figure of speech, which is due to them lacking knowledge of all the intricacies of the [[AliensSpeakingEnglish English language]]. Same goes for his [[DeadPanSnarker numerous]] instances of [[SarcasmBlind sarcasm]].
19th Jun '16 12:03:37 PM timotaka
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* InterchangeableAntimatterKeys: The game provides a justification, if only for the disposable part: Doors with locks are uncommon, and Fae Rahn's soldiers have taken over all such spaces to be used as storage. In order to hinder the soldiers the Talan who craft the keys have made them deliberately brittle so they break as they are used.
18th Jun '16 1:28:17 AM timotaka
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* NoHeroDiscount: The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business

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* NoHeroDiscount: The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family businessbusiness. However, the items are considered holy relics and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.
17th Jun '16 1:37:34 PM timotaka
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* AbnormalAmmo: Certain Talan would make ammunition for your weapons.

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* AbnormalAmmo: AbnormalAmmo:
**
Certain Talan would make ammunition for your weapons.weapons.
** From what we are told, the weapons the soldier Talan fire at you are basically channeling their lifeforce.
17th Jun '16 8:23:06 AM timotaka
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** UZA-SH1: Automatic. Bullets ricochet when the gun is upgraded.

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** UZA-SH1: UZA-[=SH1=]: Automatic. Bullets ricochet when the gun is upgraded.



** HAWK-MK8: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.

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** HAWK-MK8: HAWK-[=MK8=]: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
30th Apr '15 11:54:55 AM nombretomado
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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "a height field with some software raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.

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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "a height field with some software raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.
25th Jan '15 8:54:22 AM Dinjoralo
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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually "a height field with some software raycasting") to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

to:

A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually called "voxels"[[labelnote:*]]actually "a height field with some software raycasting") raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on the any game's soundtrack.
21st Dec '14 12:20:01 AM Alhazred
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Now sold on Good Old Games, if you missed out the first time around.

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Now sold on Good Old Games, [[http://www.gog.com/game/outcast GOG]] and [[http://store.steampowered.com/app/336610 Steam,]] if you missed out the first time around.around. With the digital releases, the game was updated to run smoothly on modern-day computers with higher resolutions, an improved HUD and gamepad-friendly control options.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Outcast