History VideoGame / Osu

20th Jan '17 5:47:58 AM CoolTom1337
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-> ''Welcome to osu!''



See you next time...

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See -> ''See you next time...''
14th Oct '16 1:53:06 PM nombretomado
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* CrossOver: The beatmap for [[{{Queen}} Queen's]] [[http://osu.ppy.sh/s/5381 Don't Stop Me Now]] is based on the plot of a FanFic which combines [[Franchise/AceAttorney Phoenix Wright]] with [[EliteBeatAgents Elite Beat Agents.]] It's as awesome as it sounds.

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* CrossOver: The beatmap for [[{{Queen}} Queen's]] [[http://osu.ppy.sh/s/5381 Don't Stop Me Now]] is based on the plot of a FanFic which combines [[Franchise/AceAttorney Phoenix Wright]] with [[EliteBeatAgents Elite Beat Agents.]] ''VideoGame/EliteBeatAgents''. It's as awesome as it sounds.



* NintendoHard: Thought [[EliteBeatAgents Elite Beat Agents]] and [[OsuTatakaeOuendan Osu! Tatakae! Ouendan]] were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games.

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* NintendoHard: Thought [[EliteBeatAgents Elite Beat Agents]] ''VideoGame/EliteBeatAgents'' and [[OsuTatakaeOuendan Osu! Tatakae! Ouendan]] ''VideoGame/OsuTatakaeOuendan'' were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games.



* SuperDeformed: Miniature versions of [[{{Mascot}} Pippi]], [[OsuTatakaeOuendan Ryuuta]], and [[EliteBeatAgents J]] can be found on the homepage and Catch The Beat.

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* SuperDeformed: Miniature versions of [[{{Mascot}} Pippi]], [[OsuTatakaeOuendan [[VideoGame/OsuTatakaeOuendan Ryuuta]], and [[EliteBeatAgents [[VideoGame/EliteBeatAgents J]] can be found on the homepage and Catch The Beat.
10th Oct '16 12:32:18 PM hawxx
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* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, meaning that the values can literally go up to eleven. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an [=AR11 OD11=] map looks like.

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* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, meaning that always maxing it at 10. The Double Time mod is an exception to this rule because it actually speeds the values can literally go whole game up by 1.5x rather than directly changing the variables, this causes the game to eleven.play an AR10 map at 1.5x speed, making it play as if the map had AR11, even though their max is 10 in the game's code. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an [=AR11 OD11=] map looks like.
22nd Sep '16 12:10:18 AM JugadorXEI
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Added DiffLines:

** Playing with a "blind" skin is this, which is a skin with an invisible hitcircle. Players who use these kind of skins may also play with the Hidden mod, which hides the approaching circle.
22nd Sep '16 12:04:18 AM JugadorXEI
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* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, meaning that the values can literally go up to eleven. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an AR11 OD11 map looks like.

to:

* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, meaning that the values can literally go up to eleven. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an AR11 OD11 [=AR11 OD11=] map looks like.
21st Sep '16 11:30:29 PM JugadorXEI
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Added DiffLines:

* AllLowercaseLetters: The game is called ''osu!'', and most of the community [[BerserkButton doesn't like it]] when people call it "Osu!" or "OSU". [[https://www.reddit.com/r/osugame/comments/4s7u0z/what_is_the_most_satisfying_thing_about_osu_for/d57mlzw Not even the main developer likes it.]]
5th Aug '16 5:00:46 PM ChristianTropes33
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Added DiffLines:

* ExcitedShowTitle
2nd Jul '16 6:56:38 PM LucaEarlgrey
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* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]

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* FakeDifficulty: FakeDifficulty:
**
Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]


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** Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake, modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.
20th May '16 6:09:29 AM teapartycthulu
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Added DiffLines:

** For osu!mania 4-key, there are some maps that, while they would only be maybe a 6 star map in osu!mania, they could go up to 20-footers in Stepmania (like That Was Too Slow [4K MX] or miracle 5ympho X [Black Another]). An 8.5-star map might be around a 26-footer ''or harder'', something like Kinetic or UKF Dubstep VIP in Stepmania.


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** One of the best osu!mania 4-key players is from Norway: Staiain.
20th Apr '16 6:37:10 AM JugadorXEI
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* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.

to:

* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Osu