History VideoGame / Osu

20th May '16 6:09:29 AM teapartycthulu
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** For osu!mania 4-key, there are some maps that, while they would only be maybe a 6 star map in osu!mania, they could go up to 20-footers in Stepmania (like That Was Too Slow [4K MX] or miracle 5ympho X [Black Another]). An 8.5-star map might be around a 26-footer ''or harder'', something like Kinetic or UKF Dubstep VIP in Stepmania.


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** One of the best osu!mania 4-key players is from Norway: Staiain.
20th Apr '16 6:37:10 AM JugadorXEI
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* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.

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* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]
20th Apr '16 6:12:21 AM JugadorXEI
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''osu!'' is a [[FreewareGame freeware]] {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the DS.

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''osu!'' is a [[FreewareGame freeware]] {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the DS.
[[NintendoDS DS]].



* {{Mascot}}: [[http://osu.ppy.sh/p/gallery?g=fanart Pippi.]]

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* {{Mascot}}: [[http://osu.[[https://osu.ppy.sh/p/gallery?g=fanart sh/wiki/Mascots#Pippi Pippi.]]]]
** [[https://osu.ppy.sh/wiki/Mascots#Yuzu Yuzu]] for Catch the Beat.
** [[https://osu.ppy.sh/news/143103453693 Maria]] for osu!mania.
20th Apr '16 6:01:05 AM JugadorXEI
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Apart from Solo mode, players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings. In osu!mania, two players can play locally using the same keyboard.

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Apart from Solo mode, players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles battles, in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings. In osu!mania, two players can play locally using the same keyboard.
20th Apr '16 6:00:24 AM JugadorXEI
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Apart from Solo mode, players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings.

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Apart from Solo mode, players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings.
settings. In osu!mania, two players can play locally using the same keyboard.
20th Apr '16 5:58:49 AM JugadorXEI
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Players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings.

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Players Apart from Solo mode, players can [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings.
20th Apr '16 4:27:18 AM JugadorXEI
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/osuflat_2447.png]]

''osu!'' is a freeware rhythm game made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the DS.

Game levels, called beatmaps, are created and submitted by users via a LevelEditor, refined through community modding and ultimately approved by members of the Quality Assurance Team and Beatmap Nomination Group.

Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]]'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' and another revolving around catching fruit. Players can compete in all four modes in online multiplayer matches.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/osuflat_2447.png]]

org/pmwiki/pub/images/logo_1.png]]
[[caption-width-right:350:''~ ♫ [[https://www.youtube.com/watch?v=gbNm4bqoXNI Click the circles...]] [[RhythmGame to the beat!]] ♫ ~'']]

''osu!'' is a freeware rhythm game [[FreewareGame freeware]] {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the DS.

Game levels, called beatmaps, are created and submitted by users via a LevelEditor, LevelEditor. These can later be refined through community modding if the creator requests it and gets [[OfficialFanSubmittedContent ultimately approved approved]] by members of the Quality Assurance Team and Beatmap Nomination Group.

Ranked beatmaps give Performance Points (or [[FunWithAcronyms pp]], for short) after being beat, [[DoubleEntendre giving more pp]] the better you did in the map, and they also get a scoreboard featuring the best scores done in it. The beatmaps also give experience points based on how you much you scored in them, [[CosmeticAward but the levels do nothing and are ultimately cosmetic]].

Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]]'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' and another revolving around catching fruit. fruit.

Players can compete [[CompetitiveMultiplayer compete]] in all four modes in online multiplayer matches.
matches in rooms which can contain up to sixteen players, in single or team battles in order to get the highest score, accuracy or combo possible, [[CoopMultiplayer or play beatmaps together by taking turns between combos]], depending on the room settings.
4th Mar '16 7:19:02 PM golden009
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* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, meaning that the values can literally go up to eleven. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an AR11 OD11 map looks like.
31st Jan '16 6:30:18 PM golden009
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* PowerCreep: To a certain extent. The players are getting better, of course, but there are also more and more maps that can be "farmed" to earn PP. At the end of 2014, the highest PP score was 558. At the end of 2015, it was 667. In the first month of 2016, there have already been five scores that have been higher than that.
20th Dec '15 11:26:21 AM Shigetora
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Game levels, called beatmaps, are created and submitted by users via a LevelEditor, refined through community modding and ultimately approved by members of the Modding Assistance and Beatmap Appreciation Teams.

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Game levels, called beatmaps, are created and submitted by users via a LevelEditor, refined through community modding and ultimately approved by members of the Modding Assistance Quality Assurance Team and Beatmap Appreciation Teams.Nomination Group.



* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like tiny circles, low (or high) Approach Rate, overly strict timing windows, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.

to:

* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like tiny circles, low (or high) Approach Rate, overly strict timing windows, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.



* FunWithAcronyms: MAT (Modding Assistance Team), BAT (Beatmap Appreciation Team), and, until its merging into the BAT, GMT (Global Moderator Team).

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* FunWithAcronyms: GMT (Global Moderator Team), QAT (Quality Assurance Team).
** Also some, teams that don't exist anymore, like
MAT (Modding Assistance Team), BAT (Beatmap Appreciation Team), and, until its merging into the BAT, GMT (Global Moderator Team).



* HarderThanHard: Many beatmaps have an Insane difficulty, and some even have a difficulty above Insane.

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* HarderThanHard: Many beatmaps have an Insane difficulty, and some even have a difficulty above Insane.Insane (officially named "Expert").



* RageQuit: A common practice to avoid submitting and saving low accuracy scores.

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* RageQuit: A common practice to avoid submitting and saving low accuracy scores.scores, though that doesn't work anymore.



* ScoringPoints: There are two scoring systems: the "[=PointValue=] x (combo + [=ConstantA=]) x ([=ConstantB)=]" system used in the source games, and the "pp" system (each map gives you a certain amount of pp if your performance is better than what was expected according to your current Overall pp Rank). There are also scoring systems that are exclusive for multiplayer matches, such as accuracy (percent-based system, which is the average accuracy for each note, being a 300 a 100%, a 100 a 33.33%, a 50 a 16.66% and a MISS a 0%), and Combo (the player with the biggest combo the moment when the map ends wins). In a multiplayer match, you can choose which system to use for ranking.

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* ScoringPoints: There are two scoring systems: the "[=PointValue=] x (combo + [=ConstantA=]) x ([=ConstantB)=]" system used in the source games, and the "pp" system (each map (which gives you a certain amount of pp if your performance is better than what was expected score according to your current Overall pp Rank).how impressive the play was). There are also scoring systems that are exclusive for multiplayer matches, such as accuracy (percent-based system, which is the average accuracy for each note, being a 300 a 100%, a 100 a 33.33%, a 50 a 16.66% and a MISS a 0%), and Combo (the player with the biggest combo the moment when the map ends wins). In a multiplayer match, you can choose which system to use for ranking.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Osu