History VideoGame / OperationFlashpoint

18th Jun '17 5:57:23 AM Laqueesha
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* WhatCouldHaveBeen: The game was first designed with the intention of creating a purely non-public military sim, but the devs changed their plans already in the late 90s and made the VBS versions of the game only after it achieved significant commercial success. Also, EA Games and other big publishers declined to publish the original ''OFP'', with the general reasoning being that [[ItWillNeverCatchOn war-themed FPSs and other games have no real following or future]]. After the release of ''OFP'', a suspicious number of exactly such games flooded the video game market. And the genre is still going strong. The use of "iron-sighting" in {{FPS}}s also became more popular after ''OFP'' than ever before.
10th Jun '17 6:13:36 PM Zuxtron
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* AttackItsWeakPoint: It's more than possible to defeat some vehicles using just small arms by targeting specific areas; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors.



* ForMassiveDamage: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors.
4th Jun '17 3:36:21 PM Laqueesha
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* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occassional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.
4th Jun '17 3:35:54 PM Laqueesha
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* BittersweetEnding: ''Resistance'' has a very [[TearJerker moving]] one.

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* BittersweetEnding: ''Resistance'' has a very [[TearJerker moving]] one.one: [[spoiler:Victor Troska saves the island of Nogova from the Soviets' genocidal plans, but dies in the process, with Liz, his friend's widow also dying beforehand.]]
27th May '17 1:52:12 PM nombretomado
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* GameMod: Literally thousands, and more are being released every day, ranging from simple unit retextures to full-length campaigns ''complete with voice-acting'', including a VietnamWar total conversion and a Series/StargateSG1 total conversion.

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* GameMod: Literally thousands, and more are being released every day, ranging from simple unit retextures to full-length campaigns ''complete with voice-acting'', including a VietnamWar UsefulNotes/VietnamWar total conversion and a Series/StargateSG1 total conversion.
5th May '17 3:10:13 PM Kadorhal
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Being the first ever game of Czech developer Bohemia Interactive Studios, OFP was a bit rough around the edges graphically and had more than its fair share of bugs, but its gameplay innovations and the sheer scope of the game won it favor with gamers and critics. Two expansion packs and an XBOX port later, its developer Bohemia Interactive Studio and publisher Codemasters split ways; BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released three NumberedSequels based on further developments of this engine, called ''{{ARMA}}'' (short for ''Armed Assault''), while Codemasters developed its own "[[InNameOnly official]]" sequels, ''Dragon Rising'' and ''Red River''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''OFP: DR'' and ''RR'' feel, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from NewAndImproved Syndrome.

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Being the first ever game of Czech developer Bohemia Interactive Studios, OFP was a bit rough around the edges graphically and had more than its fair share of bugs, but its gameplay innovations and the sheer scope of the game won it favor with gamers and critics. Two expansion packs and an XBOX port later, its developer Bohemia Interactive Studio and publisher Codemasters split ways; BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released three NumberedSequels based on further developments of this engine, called ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' (short for ''Armed Assault''), while Codemasters developed [[VideoGame/OperationFlashpointCodemasters its own "[[InNameOnly official]]" sequels, "official" sequels]], ''Dragon Rising'' and ''Red River''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''OFP: DR'' and ''RR'' feel, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from NewAndImproved Syndrome.



** ''{{ARMA}}: Cold War Assault (2011)'': A free {{Remake}} (or refurbishing if you will) mega patch (v1.99) for the original ''OperationFlashpoint'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, Bohemia Interactive reclaimed the rights to the assets. Applying this patch to an installed copy of ''OFP'' will therefore rename the game to ''ARMA: Cold War Assault''. The patch also [[TakeThat removes the Codemasters-produced]] ''Red Hammer'' expansion and omitts it from new installations of ''Cold War Assault'', although the official story is that ''Red Hammer'' wasn't licensed for re-release. '''NOTE:''' Please '''[[IAmNotShazam don't confuse]]''' the original ''Operation Flashpoint'' with the ''ARMA'' series proper it's only a predecessor and set in the same universe, but otherwise completely separate. The [[InsistentTerminology new title]] is there only because BIS [[ScrewedByTheLawyers can't release the patch under the original name]] of the game which is owned by Codemasters.

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** ''{{ARMA}}: Cold War Assault (2011)'': A free {{Remake}} (or refurbishing if you will) mega patch (v1.99) for the original ''OperationFlashpoint'', ''Operation Flashpoint'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, Bohemia Interactive reclaimed the rights to the assets. Applying this patch to an installed copy of ''OFP'' will therefore rename the game to ''ARMA: Cold War Assault''. The patch also [[TakeThat removes the Codemasters-produced]] ''Red Hammer'' expansion and omitts omits it from new installations of ''Cold War Assault'', although the official story is that ''Red Hammer'' wasn't licensed for re-release. '''NOTE:''' Please '''[[IAmNotShazam don't confuse]]''' the original ''Operation Flashpoint'' with the ''ARMA'' series proper it's only a predecessor and set in the same universe, but otherwise completely separate. The [[InsistentTerminology new title]] is there only because BIS [[ScrewedByTheLawyers can't release the patch under the original name]] of the game which is owned by Codemasters.



For its two different [[SpiritualSuccessor spiritual successors]], please see ''VideoGame/{{ARMA}}'' and ''VideoGame/OperationFlashpointCodemasters''.

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For its two different [[SpiritualSuccessor spiritual successors]], {{Spiritual Successor}}s, please see ''VideoGame/{{ARMA}}'' and ''VideoGame/OperationFlashpointCodemasters''.



* AnotherSideAnotherStory: The missions and overall story of the campaign in ''Cold War Crisis'' alternate between four main characters: An infantryman (Armstrong), a tanker (Hammer), a Special Ops soldier (Gastovski) and a fighter pilot (Nichols). The opposing side also gets a POVSequel in the form of a separate campaign from the ''Red Hammer'' expansion pack.

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* AnotherSideAnotherStory: The missions and overall story of the campaign in ''Cold War Crisis'' alternate between four main characters: An infantryman (Armstrong), a tanker (Hammer), a Special Ops soldier (Gastovski) and a fighter pilot (Nichols). The opposing side also gets a POVSequel in the form of a separate campaign from the ''Red Hammer'' expansion pack.



* ArtificialBrilliance: Although it hasn't aged particularly well, the infantry AI in Operation Flashpoint was ''extremely'' good for its time. [[WeaksauceWeakness As long as they stayed outdoors]]. The vehicle crew and pilot AI was...[[ArtificialStupidity significantly less impressive]].

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* ArtificialBrilliance: Although it hasn't aged particularly well, the infantry AI in Operation Flashpoint was ''extremely'' good for its time. [[WeaksauceWeakness As long as they stayed outdoors]]. The vehicle crew and pilot AI was... [[ArtificialStupidity significantly less impressive]].



** Several mods exist that that "fix" or tweak AI capabilities, and in addition to the latest stable patch (v1.05 as of this writing) BIS occasionally releases "beta patches" whose changelogs claim specific AI fixes, i.e.

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** Several mods exist that that "fix" or tweak AI capabilities, and in addition to the latest stable patch (v1.05 as of this writing) BIS occasionally releases "beta patches" whose changelogs claim specific AI fixes, i.e.etc.
13th Jul '16 1:14:55 AM Morgenthaler
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* RedheadedHero: Viktor from the ''Resistance'' expansion.
30th Jun '16 1:14:09 PM jtgibson
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* [[NamesToRunAwayFrom/BiblicalNames Biblical Names]]: A map created by the in-game editor is stored on the disk in a directory. The directory name extension is a code to identify which map a mission belongs to: ''Eden'' for Everon, ''Abel'' for Malden, and ''Cain'' for Kolgujev. The desert island received ''Intro'', and Nogova received ''[[http://en.wikipedia.org/wiki/Noah Noe]]''.



* CainAndAbel: A map created by the in-game editor is stored on the disk in a directory. The directory name extension is a code to identify which map a mission belongs to: ''Eden'' for Everon, ''Abel'' for Malden, and ''Cain'' for Kolgujev. The desert island received ''Intro'', and Nogova received ''[[http://en.wikipedia.org/wiki/Noah Noe]]''.
27th Jun '16 6:24:35 AM LentilSandEater
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** FridgeBrilliance: Abel harbours an American garrison, Kolgujev harbours a Soviet one, and Everon is a neutral state at the beginning. So, the beginning of the campaign can be summarized as "Abel fights Cain to protect Eden".



* JustAStupidAccent: The English dub of the series gives the locals a fairly stereotypical Slavic / Eastern European / [[WhatTheHellIsThatAccent whatever]] accent. Oddly, Viktor Troska [[NotEvenBotheringWithTheAccent speaks with a British accent]] (maybe [[JustifiedTrope justified]] since [[FridgeBrilliance he spent many years living outside of Nogova]] and working in various special forces, [[FanWank maybe even the British SAS]]). The Czech dub of the game features everybody speaking without accents, while the Soviet characters are mostly dubbed by native Russian speakers in all versions.

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* JustAStupidAccent: The English dub of the series gives the locals a fairly stereotypical Slavic / Eastern European / [[WhatTheHellIsThatAccent whatever]] accent. Oddly, Viktor Troska [[NotEvenBotheringWithTheAccent speaks with a British accent]] (maybe [[JustifiedTrope justified]] since [[FridgeBrilliance he spent many years living outside of Nogova]] and working in various special forces, [[FanWank maybe even the British SAS]]). The Czech dub of the game features everybody speaking without accents, while the Soviet characters are mostly dubbed by native Russian speakers in all versions.accent]].
27th Jun '16 6:22:03 AM LentilSandEater
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* AcePilot: Sam Nichols is actually a subversion. While he's pretty skilled in piloting various transport and attack choppers, he himself admits (and even [[LampshadeHanging lampshades]]) his inexperience in flying the A-10 Thunderbolt and other fixed-wing aircraft.
* AKA47: Averted. All firearms and vehicles in the unmodified games use their real-world names.

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* AcePilot: Sam Nichols is actually a subversion. downplayed version. While he's pretty skilled in piloting various transport and attack choppers, he himself admits (and even [[LampshadeHanging lampshades]]) his inexperience in flying the A-10 Thunderbolt and other fixed-wing aircraft.
* AKA47: Averted. All AKA47:
** Nearly all
firearms and vehicles in the unmodified games use their real-world names.
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