History VideoGame / OperationFlashpoint

31st Jan '16 8:27:06 PM Darkmane
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** Even the [[LethalJokeItem comparably small and seemingly obsolete Soviet T-55]] [[LightningBruiser can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact: Unlike the other tanks featured in the games, the T-55 doesn't even have an autoloader for the cannon, but [[Tropers/ZemplinTemplar this troper]] once took out ''[[MightyGlacier a fully armed T-80]]'' [[RockBeatsLaser with it]].

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** Even the [[LethalJokeItem comparably small and seemingly obsolete Soviet T-55]] [[LightningBruiser can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact: Unlike the other tanks featured in the games, the T-55 doesn't even have an autoloader for the cannon, but [[Tropers/ZemplinTemplar this troper]] once took it is possible to take out ''[[MightyGlacier a fully armed T-80]]'' [[RockBeatsLaser with it]].
21st May '15 7:30:59 AM Morgenthaler
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For its two different [[SpiritualSuccessor spiritual successors]], please see ''{{ARMA}}'' and ''OperationFlashpointCodemasters''.

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For its two different [[SpiritualSuccessor spiritual successors]], please see ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' and ''OperationFlashpointCodemasters''.
''VideoGame/OperationFlashpointCodemasters''.
16th May '15 10:54:20 AM Morgenthaler
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* RedsWithRockets: The Soviet troops based on Kolgujev and commanded by Guba that spark the invasions to Nogova and to the Malden islands.



* YanksWithTanks: While the games keep changing the opponents you fight, you're almost always fighting under the Stars and Stripes. Unless you're playing ''Resistance''. Which was awesome, incidentally.
** Of course, the ''Red Hammer'' campaign developed a particularly contrived plot towards the end, where [[spoiler: Dimitri Lukin discovers that the Soviets have killed civilians ([[ChekhovsGun something that he expressed disgust for at the start of the campaign with some rookie soldiers]]) and decides to abandon his army in order to join the resistance. The last mission involves ''helping NATO forces take a small base after planting some charges there yourself''. Appropriately enough, they have tanks too]]!
2nd May '15 5:37:45 PM nombretomado
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* WideOpenSandbox: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[InsurmountableWaistHeightFence walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''CallOfDuty''-ish linear mission.

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* WideOpenSandbox: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[InsurmountableWaistHeightFence walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''CallOfDuty''-ish ''VideoGame/CallOfDuty''-ish linear mission.
21st Apr '15 9:59:50 AM Bediverecs
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Added DiffLines:

* DecoyProtagonist: The Game starts with Armstrong as the Player Character which makes him look as the Protagonist but as the Story progresses more Playable Characters Appear with Gastowski getting the highest importance.
19th Apr '15 11:05:33 PM nombretomado
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* The ColdWar: The setting of the series, complete with a very "[[TheEighties Eighties]] Cold War era" feel to it.

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* The ColdWar: UsefulNotes/ColdWar: The setting of the series, complete with a very "[[TheEighties Eighties]] Cold War era" feel to it.



* LikeRealityUnlessNoted: The [[http://community.bistudio.com/wiki/Category:Operation_Flashpoint:_Islands various fictional archipelagos]] and the respective [[{{Ruritania}} countries]] and [[NoCommunitiesWereHarmed settlements]] that occupy their area. The islands have become an integral element of the series, since practically every game takes place there - not once do you leave them to fight in a RealLife location. The very existence of the islands makes the game's setting akin to an AlternateUniverse, and even helps kick-start the whole "ColdWar gone hot" AlternateHistory plot.

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* LikeRealityUnlessNoted: The [[http://community.bistudio.com/wiki/Category:Operation_Flashpoint:_Islands various fictional archipelagos]] and the respective [[{{Ruritania}} countries]] and [[NoCommunitiesWereHarmed settlements]] that occupy their area. The islands have become an integral element of the series, since practically every game takes place there - not once do you leave them to fight in a RealLife location. The very existence of the islands makes the game's setting akin to an AlternateUniverse, and even helps kick-start the whole "ColdWar "UsefulNotes/ColdWar gone hot" AlternateHistory plot.



* {{Ruritania}}: The Malden islands in ''Cold War Crisis'' and Nogova island from the ''Resistance'' expansion are a non-monarchic, more modern, ColdWar era version of this trope. They generally resemble the more rural regions or countries of the former East Bloc. In a PlayedForLaughs [[CommieLand stereotypical way, no less]].

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* {{Ruritania}}: The Malden islands in ''Cold War Crisis'' and Nogova island from the ''Resistance'' expansion are a non-monarchic, more modern, ColdWar UsefulNotes/ColdWar era version of this trope. They generally resemble the more rural regions or countries of the former East Bloc. In a PlayedForLaughs [[CommieLand stereotypical way, no less]].
23rd Feb '15 3:38:43 PM JRandomNoob
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Being the first ever game of Czech developer Bohemia Interactive Studios, OFP was a bit rough around the edges graphically and had more than its fair share of bugs, but its gameplay innovations and the sheer scope of the game won it favor with gamers and critics. Two expansion packs and an XBOX port later, its developer Bohemia Interactive Studio and publisher Codemasters split ways; BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels based on this engine, ''Armed Assault'' and ''[=ARMA II=]'', while Codemasters developed its own "[[InNameOnly official]]" sequels, ''Dragon Rising'' and ''Red River''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''OFP: DR'' and ''RR'' feel, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from NewAndImproved Syndrome.

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Being the first ever game of Czech developer Bohemia Interactive Studios, OFP was a bit rough around the edges graphically and had more than its fair share of bugs, but its gameplay innovations and the sheer scope of the game won it favor with gamers and critics. Two expansion packs and an XBOX port later, its developer Bohemia Interactive Studio and publisher Codemasters split ways; BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels three NumberedSequels based on further developments of this engine, called ''{{ARMA}}'' (short for ''Armed Assault'' and ''[=ARMA II=]'', Assault''), while Codemasters developed its own "[[InNameOnly official]]" sequels, ''Dragon Rising'' and ''Red River''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''OFP: DR'' and ''RR'' feel, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from NewAndImproved Syndrome.



** ''{{ARMA}}: Cold War Assault (2011)'': A free {{Remake}} (or refurbishing if you will) mega patch (v1.99) for the original ''OperationFlashpoint'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, Bohemia Interactive reclaimed the rights to the assets. Applying this patch to an installed copy of ''OFP'' will therefore rename the game to ''ARMA: Cold War Assault''. The patch also [[TakeThat removes the Codemasters-produced]] ''Red Hammer'' expansion and omitts it from new installations of ''Cold War Assault'', although the official story is that ''Red Hammer'' wasn't licensed for re-release. '''NOTE:''' Please '''[[IAmNotShazam don't confuse]]''' the original ''Operation Flashpoint'' with the ARMA series proper it's only a predecessor and set in the same universe, but otherwise completely separate. The [[InsistentTerminology new title]] [[ScrewedByTheLawyers is there only because BIS can't release the patch under the original name of the game, since it's now owned by Codemasters]].

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** ''{{ARMA}}: Cold War Assault (2011)'': A free {{Remake}} (or refurbishing if you will) mega patch (v1.99) for the original ''OperationFlashpoint'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, Bohemia Interactive reclaimed the rights to the assets. Applying this patch to an installed copy of ''OFP'' will therefore rename the game to ''ARMA: Cold War Assault''. The patch also [[TakeThat removes the Codemasters-produced]] ''Red Hammer'' expansion and omitts it from new installations of ''Cold War Assault'', although the official story is that ''Red Hammer'' wasn't licensed for re-release. '''NOTE:''' Please '''[[IAmNotShazam don't confuse]]''' the original ''Operation Flashpoint'' with the ARMA ''ARMA'' series proper it's only a predecessor and set in the same universe, but otherwise completely separate. The [[InsistentTerminology new title]] [[ScrewedByTheLawyers is there only because BIS [[ScrewedByTheLawyers can't release the patch under the original name name]] of the game, since it's now game which is owned by Codemasters]].Codemasters.
22nd Nov '14 3:36:44 PM LongLiveHumour
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** The whole atmosphere of "warfare on sparsely inhabited subarctic archipelagos" is very reminiscent of TheFalklandsWar (except for the far larger presence of armoured vehicles in land combat).

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** The whole atmosphere of "warfare on sparsely inhabited subarctic archipelagos" is very reminiscent of TheFalklandsWar UsefulNotes/TheFalklandsWar (except for the far larger presence of armoured vehicles in land combat).
4th Sep '14 10:04:07 PM DelShiftB
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Added DiffLines:

* SquadControls: The AI in the campaign frequently uses them, and when Armstrong gets promoted to Lieutenant, he gets to use them as well. The available commands are quite numerous, and are detailed enough to allow micromanaging a squadmate to plant a satchel charge near an enemy tank (and when therefore ordered to attack that tank, will run away before detonating the explosive.)
24th Aug '14 9:22:45 AM TheOneWhoTropes
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** When the player dies - which happens quite often - the camera pulls back from his body whilst showing one of a selection of quotes on the futility of war. The authors range from Pink Floyd ("Stay out of the road, if you want to grow old") to BertrandRussell ("War does not determine who is right - only who is left").

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** When the player dies - which happens quite often - the camera pulls back from his body whilst showing one of a selection of quotes on the futility of war. The authors range from Pink Floyd ("Stay out of the road, if you want to grow old") to BertrandRussell Creator/BertrandRussell ("War does not determine who is right - only who is left").
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