History VideoGame / OgreBattle

31st Jan '16 7:44:55 PM GrammarNavi
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* StoryBranching: ''VideoGame/TacticsOgre'', ''OgreBattle'', and ''TacticsOgreAdvance'' all have dranching stories that terminate a single ending, though ''OgreBattle'' gave you an additional ending based on your alignment and actions.
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* StoryBranching: ''VideoGame/TacticsOgre'', ''OgreBattle'', and ''TacticsOgreAdvance'' ''VideoGame/TacticsOgreTheKnightOfLodis'' all have dranching stories that terminate a single ending, though ''OgreBattle'' gave you an additional ending based on your alignment and actions.

* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not'' killing her in cold blood was considered an act of ''evil''. In ''[[VideoGame/TacticsOgre Tactics Ogre: Let Us Cling Together'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
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* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not'' killing her in cold blood was considered an act of ''evil''. In ''[[VideoGame/TacticsOgre Tactics Ogre: Let Us Cling Together'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' ''VideoGame/TacticsOgreTheKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
31st Jan '16 7:43:04 PM GrammarNavi
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A pair of side games were also released: ''Ogre Battle: Legend of The Zenobia Prince'' for the NeoGeoPocket (in Japan only) and ''TacticsOgreTheKnightOfLodis'' for the GameBoyAdvance.
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A pair of side games were also released: ''Ogre Battle: Legend of The Zenobia Prince'' for the NeoGeoPocket (in Japan only) and ''TacticsOgreTheKnightOfLodis'' ''VideoGame/TacticsOgreTheKnightOfLodis'' for the GameBoyAdvance.
31st Jan '16 7:41:30 PM GrammarNavi
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The series's next installment, ''[[TacticsOgre Tactics Ogre: Let Us Cling Together]]'' (Episode VII), was the final game made by Matsuno before he left for other pastures. ''Tactics Ogre'' differed widely from ''Ogre Battle'': it was far less open-ended, it did not take place on Xenobia, it was a TurnBasedStrategy and focused on a much smaller group of people. ''Tactics Ogre's'' story followed Denam, his sister Catiua, and his friend Vyce as they joined a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon were caught in the web of political intrigue, and forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, et cetera, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.
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The series's next installment, ''[[TacticsOgre ''[[VideoGame/TacticsOgre Tactics Ogre: Let Us Cling Together]]'' (Episode VII), was the final game made by Matsuno before he left for other pastures. ''Tactics Ogre'' differed widely from ''Ogre Battle'': it was far less open-ended, it did not take place on Xenobia, it was a TurnBasedStrategy and focused on a much smaller group of people. ''Tactics Ogre's'' story followed Denam, his sister Catiua, and his friend Vyce as they joined a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon were caught in the web of political intrigue, and forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, et cetera, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.

* OutOfFocus: This tends to happen for a lot of named characters. They don't want the plot hinging on someone who could have died a little while ago before they became really important. So the dev team for ''TacticsOgre'' uses the "Put them in the background; put in some other events if they show up/alter other events if certain characters are present in the player party". If the really crucial characters die, then you often get a game over or a major changing event. (ie, should Catiua die, the game continues on as if she committed suicide in a cutscene) However, in the ending, any named characters who joined you will get a closure scene. So if you recruited as many optional characters as you could, and kept ''everybody'' alive in ''TacticsOgre'', be prepared to sit through a much ''longer'' ending! And consider how many characters were part of a group, too - there are ''so'' many variations on the ending, too!
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* OutOfFocus: This tends to happen for a lot of named characters. They don't want the plot hinging on someone who could have died a little while ago before they became really important. So the dev team for ''TacticsOgre'' ''VideoGame/TacticsOgre'' uses the "Put them in the background; put in some other events if they show up/alter other events if certain characters are present in the player party". If the really crucial characters die, then you often get a game over or a major changing event. (ie, should Catiua die, the game continues on as if she committed suicide in a cutscene) However, in the ending, any named characters who joined you will get a closure scene. So if you recruited as many optional characters as you could, and kept ''everybody'' alive in ''TacticsOgre'', ''VideoGame/TacticsOgre'', be prepared to sit through a much ''longer'' ending! And consider how many characters were part of a group, too - there are ''so'' many variations on the ending, too!

** ''Knight of Lodis'' is a little better about keeping the named characters in focus due to its much smaller cast in general as well as how there are fewer variations on the story. (ie, it's either Path A or Path B - in ''TacticsOgre, you had two chapter twos and three chapter threes) However; there are still a bit of variations on the two endings if certain pairs of characters survived or not. [[spoiler: You get a special scene if Rictor and Ivanna survive - I bet you didn't know that, did you?]]
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** ''Knight of Lodis'' is a little better about keeping the named characters in focus due to its much smaller cast in general as well as how there are fewer variations on the story. (ie, it's either Path A or Path B - in ''TacticsOgre, ''VideoGame/TacticsOgre'', you had two chapter twos and three chapter threes) However; there are still a bit of variations on the two endings if certain pairs of characters survived or not. [[spoiler: You get a special scene if Rictor and Ivanna survive - I bet you didn't know that, did you?]]

* StoryBranching: ''TacticsOgre'', ''OgreBattle'', and ''TacticsOgreAdvance'' all have dranching stories that terminate a single ending, though ''OgreBattle'' gave you an additional ending based on your alignment and actions. ** When ''TacticsOgre'' was remade for the PSP, the "Wheel Of Fate" was added, allowing the player to see the shape of the story so far, and upon completing the game, allows them to go back and remake key decisions to see how it would have effected the story.
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* StoryBranching: ''TacticsOgre'', ''VideoGame/TacticsOgre'', ''OgreBattle'', and ''TacticsOgreAdvance'' all have dranching stories that terminate a single ending, though ''OgreBattle'' gave you an additional ending based on your alignment and actions. ** When ''TacticsOgre'' ''VideoGame/TacticsOgre'' was remade for the PSP, the "Wheel Of Fate" was added, allowing the player to see the shape of the story so far, and upon completing the game, allows them to go back and remake key decisions to see how it would have effected the story.

* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not'' killing her in cold blood was considered an act of ''evil''. In ''VideoGame/TacticsOgreLetUsClingTogether'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
to:
* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not'' killing her in cold blood was considered an act of ''evil''. In ''VideoGame/TacticsOgreLetUsClingTogether'' ''[[VideoGame/TacticsOgre Tactics Ogre: Let Us Cling Together'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
25th Sep '15 5:55:25 PM nombretomado
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** The Hawkman class and the character Canopus Wolph, of the special Vartan class, are inspired by the Hawkmen and their leader Vultan from ''ComicStrip/FlashGordon''. Although, the true inspiration may still be {{Queen}}, who did the soundtrack for the [[Film/FlashGordon 1980 Flash Gordon film]]. One of the tracks was titled "Vultan's Theme (Attack of the Hawk Men)." {{Hawkman}} is also based on ''Flash Gordon''.
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** The Hawkman class and the character Canopus Wolph, of the special Vartan class, are inspired by the Hawkmen and their leader Vultan from ''ComicStrip/FlashGordon''. Although, the true inspiration may still be {{Queen}}, who did the soundtrack for the [[Film/FlashGordon 1980 Flash Gordon film]]. One of the tracks was titled "Vultan's Theme (Attack of the Hawk Men)." {{Hawkman}} ComicBook/{{Hawkman}} is also based on ''Flash Gordon''.
7th Sep '15 9:42:56 AM wrm5
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* SayItWithHearts: Deneb.
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* SayItWithHearts: Deneb.Deneb, whose special variation of the witch class is referred to in ''Knight Of Lodis'' as a "Witch♥". The PSP remake of ''Let Us Cling Together'' changes it to "Wicce."
18th Aug '15 5:34:31 PM wrm5
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* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not killing her in cold blood'' was considered an act of ''evil''. In ''VideoGame/TacticsOgreLetUsClingTogether'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
to:
* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not ''not'' killing her in cold blood'' blood was considered an act of ''evil''. In ''VideoGame/TacticsOgreLetUsClingTogether'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
18th Aug '15 5:32:26 PM wrm5
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Added DiffLines:
* TookALevelInKindness: Deneb, who became less evil with every game. In ''VideoGame/OgreBattleMarchOfTheBlackQueen'' she was an absolutely evil witch, known for kidnapping and torturing people ForScience and so utterly horriblee that ''not killing her in cold blood'' was considered an act of ''evil''. In ''VideoGame/TacticsOgreLetUsClingTogether'' she was just a servant of Nybeth, probably a bad guy but not given nearly as much emphasis on it. By ''VideoGame/TacticsOgreKnightOfLodis'' she was an eccentric but non-evil and even quite charming witch (oh, excuse us, "Witch♥") who ran a traveling magic shop, a role she reprised for the PSP remake of ''Let Us Cling Together''.
29th Mar '14 7:25:15 PM TheNoun
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This is irrelevant to the example.
*** However, in Videogame/OgreBattle64, the numeric alignment is replaced with a visual scale representation of "lawful" and "chaotic", and in the game's context, "Lawful" doubles as "good".
27th Feb '14 11:15:06 AM Devus
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Added DiffLines:
** Another [[LordOfTheRings LOTR]] reference, albeit bafflingly inappropriate, was LostInTranslation: a plot-pivotal organization in Tactics Ogre are the Dark Knights Loslorien; little known fact, the Japanese language uses the same character for the sounds 's' and 'th'.
6th Jan '14 9:47:32 AM nombretomado
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What made this game different from other Strategy {{RPG}}s of the time, such as ''FrontMission'' and ''FireEmblem'', was a RealTimeStrategy presentation, as well as its open endedness. One started out as a leader of a rebellion against an evil empire, who with the help of a seer named Warren tries to save, or conquer Xenobia. Depending on how one plays the game, one's reputation can have him be seen as evil - and he can create a kingdom far worse than the empire he toppled. On the opposite spectrum, he can also be seen as an example of pure good, and even go as far as to give up the throne to its rightful heir.
to:
What made this game different from other Strategy {{RPG}}s of the time, such as ''FrontMission'' ''VideoGame/FrontMission'' and ''FireEmblem'', was a RealTimeStrategy presentation, as well as its open endedness. One started out as a leader of a rebellion against an evil empire, who with the help of a seer named Warren tries to save, or conquer Xenobia. Depending on how one plays the game, one's reputation can have him be seen as evil - and he can create a kingdom far worse than the empire he toppled. On the opposite spectrum, he can also be seen as an example of pure good, and even go as far as to give up the throne to its rightful heir.
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