History VideoGame / Odium

16th Nov '17 1:35:18 PM Joylock
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* BigBadDiumvirate: The masterminds behind the experiments that caused all the madness turn out to be [[spoiler: Russian General Kozov, US General Lamarre, and EvilGenius Vladimir Morozov, who were all collaborating on teleportation experiments to find a cure for human genetic extinction but ended up bringing up a mutating virus from "the other side" instead. Morozov (who turns out to be the old man who joined your party near the beginning) is the final villain, but it's unclear what his motives are as he just shouts about acquiring "ultimate power!!!!" before mutating himself into the final boss.]]

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* BigBadDiumvirate: BigBadDuumvirate: The masterminds behind the experiments that caused all the madness turn out to be [[spoiler: Russian General Kozov, Kozov and US General Lamarre, and with EvilGenius Vladimir Morozov, who Morozov acting as TheStarscream. They were all collaborating on teleportation experiments to find a cure for human genetic extinction but ended up bringing up a mutating virus from "the other side" instead. Morozov (who turns out to be the old man who joined your party near the beginning) is the final villain, but it's unclear what his motives are as he just shouts about acquiring "ultimate power!!!!" before mutating himself into the final boss.]]
16th Nov '17 1:34:16 PM Joylock
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Added DiffLines:

* BigBadDiumvirate: The masterminds behind the experiments that caused all the madness turn out to be [[spoiler: Russian General Kozov, US General Lamarre, and EvilGenius Vladimir Morozov, who were all collaborating on teleportation experiments to find a cure for human genetic extinction but ended up bringing up a mutating virus from "the other side" instead. Morozov (who turns out to be the old man who joined your party near the beginning) is the final villain, but it's unclear what his motives are as he just shouts about acquiring "ultimate power!!!!" before mutating himself into the final boss.]]


Added DiffLines:

* GainaxEnding: The basically comes out of nowhere and doesn't really tie into the rest of the plot. [[spoiler: Basically, the NATO General explains that scientists discovered that humans have evolved with a genetic "kill switch" that will cause the species to go extinct when its triggered. The teleportation experiments were meant to find a way to "teleport" the gene out of humans, but ended up bringing back a mutating virus from "the other side" instead.]]
3rd Aug '17 10:07:48 PM TheRoguePenguin
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* AIBreaker: The AI will not use an attack if that attack would harm another enemy or itself, even if it means not attacking at all. Most enemies have a backup melee attack to account for this weakness, but some don't. If you corner them, they're harmless.

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* AIBreaker: AIBreaker:
**
The AI will not use an attack if that attack would harm another enemy or itself, even if it means not attacking at all. Most enemies have a backup melee attack to account for this weakness, but some don't. If you corner them, they're harmless.harmless.
** The Attracting Device causes any enemy vulnerable to its effect to do nothing but march toward the location where you've placed it, so long as its location is accessible (i.e. they must be able to walk to it and have their hitbox intersect it). However, through careful placement of the device and your units, you can engineer a situation in which you can control what path enemies have to take to reach it. By simply positioning your units to block one path and open another, you can force enemies into an endless back and forth where they can't attack.
24th Feb '17 5:05:55 PM Gosicrystal
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* HeKnowsTooMuch: [[spoiler: Why teams of NATO soldiers start trying to kill you once you enter the secret lab.]]

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* HeKnowsTooMuch: [[spoiler: Why [[spoiler:Why teams of NATO soldiers start trying to kill you once you enter the secret lab.]]



* LostForever: The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.


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* PermanentlyMissableContent: The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.
12th Dec '16 10:40:40 PM TheRoguePenguin
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* FightWoosh

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* FightWooshFightWoosh: Every time you hit an encounter, there's a transition flourish.



* HarmlessFreezing: Being frozen paralyzes you and makes you [[DamageIncreasingDebuff vulnerable to damage]] for a few turns, but has no aftereffects.

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* HarmlessFreezing: Being frozen paralyzes you the victim and makes you them [[DamageIncreasingDebuff vulnerable to damage]] for a few turns, but has no aftereffects.



* InsurmountableWaistHighFence: A tiny bush or a knee-high pipe cannot be walked over and can block your shots. (You cannot even shoot across gaps!) The enemies' shots too, thankfully.

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* InsurmountableWaistHighFence: A tiny bush or a knee-high pipe cannot be walked over and can block your shots. (You cannot even shoot across gaps!) The enemies' shots are blocked, too, thankfully.



* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.

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* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.damage.



* RPGElements: Your characters gain experience during combat (after every single successful attack) and level up also during combat. They have stats governing their health, their likelihood of counterattacking, their likelihood of making a critical hit, and how many hits they can take before becoming [[UnstoppableRage Enraged]].
* SceneryGorn

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* RPGElements: Your characters gain experience during combat (after every single successful attack) and level up also during combat. They have stats governing their health, their likelihood of counterattacking, their likelihood of making a critical hit, and how many hits they can take before becoming [[UnstoppableRage Enraged]].
* %%* SceneryGorn



* SendInTheSearchTeam

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* SendInTheSearchTeamSendInTheSearchTeam: The game kicks off with your team sent in to track down a missing NATO unit.



* UnstableEquilibrium: You REALLY need to find those weapon caches.

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* UnstableEquilibrium: You REALLY need If you look in every nook and cranny, avoid wasting ammo on things you can stab or bludgeon, and know how to find those weapon caches. corner the AI, the game is almost comically easy about halfway through. If you're wasteful and just charge through without exploring, death is almost certain.
21st Oct '16 1:21:01 AM TheRoguePenguin
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* GuestStarPartyMember: Everyone who joins you throughout the game.

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* GlassCannon: When you finally get to fight the InvisibleMonsters, their attacks do decent damage and poison you. They also go down in two hits.
* GuestStarPartyMember: Everyone who joins you throughout the game.
20th Jan '16 8:43:30 PM nombretomado
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Now available on GOG and {{Steam}}.

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Now available on GOG and {{Steam}}.
UsefulNotes/{{Steam}}.
24th Aug '15 9:06:25 PM PaulA
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* TranslationConvention: When the team encounters a little girl who is seemingly in shock Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what McFadden tried to tell her seconds before, which can lead to some confusion.

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* TranslationConvention: When the team encounters a little girl who is seemingly in shock Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what McFadden [=McFadden=] tried to tell her seconds before, which can lead to some confusion.
8th Jun '15 11:47:44 AM TheRoguePenguin
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* ResourceManagementGameplay: You only have so much ammo, so many health packs, etc. This makes choosing when to shoot something as opposed to using melee fairly important.

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* ResourceManagementGameplay: ResourcesManagementGameplay: You only have so much ammo, so many health packs, etc. This makes choosing when to shoot something as opposed to using melee fairly important.
8th Jun '15 11:47:06 AM TheRoguePenguin
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* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.



* ProtectionMission: Pops up five times. Protecting the console is arguably the worst of them.
* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless).

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* ProtectionMission: Pops up five times. Protecting the console in the museum is arguably the worst of them.
* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless). Her only benefit is an abnormally high critical rate, which isn't really helpful since she doesn't last long enough to get much use out of it and you can easily buff your own characters to that point by the time you've reached her.



* ShockAndAwe:
** The gorilla-like enemies electrocute whoever they attack, though it's not particularly damaging.
** Medusa's primary attack is an electrical discharge generate between his horns with a T-shaped area of effect.
** The Lightning item strikes down anything in its range with lightning, assuming they don't have an electrical immunity.



** The napalm and rocket launchers have even less ammo,

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** The napalm and rocket launchers have even less ammo, though they have area of effect to compensate.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Odium