History VideoGame / Odium

3rd Aug '17 10:07:48 PM TheRoguePenguin
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* AIBreaker: The AI will not use an attack if that attack would harm another enemy or itself, even if it means not attacking at all. Most enemies have a backup melee attack to account for this weakness, but some don't. If you corner them, they're harmless.

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* AIBreaker: AIBreaker:
**
The AI will not use an attack if that attack would harm another enemy or itself, even if it means not attacking at all. Most enemies have a backup melee attack to account for this weakness, but some don't. If you corner them, they're harmless.harmless.
** The Attracting Device causes any enemy vulnerable to its effect to do nothing but march toward the location where you've placed it, so long as its location is accessible (i.e. they must be able to walk to it and have their hitbox intersect it). However, through careful placement of the device and your units, you can engineer a situation in which you can control what path enemies have to take to reach it. By simply positioning your units to block one path and open another, you can force enemies into an endless back and forth where they can't attack.
24th Feb '17 5:05:55 PM Gosicrystal
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* HeKnowsTooMuch: [[spoiler: Why teams of NATO soldiers start trying to kill you once you enter the secret lab.]]

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* HeKnowsTooMuch: [[spoiler: Why [[spoiler:Why teams of NATO soldiers start trying to kill you once you enter the secret lab.]]



* LostForever: The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.


Added DiffLines:

* PermanentlyMissableContent: The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.
12th Dec '16 10:40:40 PM TheRoguePenguin
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* FightWoosh

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* FightWooshFightWoosh: Every time you hit an encounter, there's a transition flourish.



* HarmlessFreezing: Being frozen paralyzes you and makes you [[DamageIncreasingDebuff vulnerable to damage]] for a few turns, but has no aftereffects.

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* HarmlessFreezing: Being frozen paralyzes you the victim and makes you them [[DamageIncreasingDebuff vulnerable to damage]] for a few turns, but has no aftereffects.



* InsurmountableWaistHighFence: A tiny bush or a knee-high pipe cannot be walked over and can block your shots. (You cannot even shoot across gaps!) The enemies' shots too, thankfully.

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* InsurmountableWaistHighFence: A tiny bush or a knee-high pipe cannot be walked over and can block your shots. (You cannot even shoot across gaps!) The enemies' shots are blocked, too, thankfully.



* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.

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* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.damage.



* RPGElements: Your characters gain experience during combat (after every single successful attack) and level up also during combat. They have stats governing their health, their likelihood of counterattacking, their likelihood of making a critical hit, and how many hits they can take before becoming [[UnstoppableRage Enraged]].
* SceneryGorn

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* RPGElements: Your characters gain experience during combat (after every single successful attack) and level up also during combat. They have stats governing their health, their likelihood of counterattacking, their likelihood of making a critical hit, and how many hits they can take before becoming [[UnstoppableRage Enraged]].
* %%* SceneryGorn



* SendInTheSearchTeam

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* SendInTheSearchTeamSendInTheSearchTeam: The game kicks off with your team sent in to track down a missing NATO unit.



* UnstableEquilibrium: You REALLY need to find those weapon caches.

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* UnstableEquilibrium: You REALLY need If you look in every nook and cranny, avoid wasting ammo on things you can stab or bludgeon, and know how to find those weapon caches. corner the AI, the game is almost comically easy about halfway through. If you're wasteful and just charge through without exploring, death is almost certain.
21st Oct '16 1:21:01 AM TheRoguePenguin
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* GuestStarPartyMember: Everyone who joins you throughout the game.

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* GlassCannon: When you finally get to fight the InvisibleMonsters, their attacks do decent damage and poison you. They also go down in two hits.
* GuestStarPartyMember: Everyone who joins you throughout the game.
20th Jan '16 8:43:30 PM nombretomado
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Now available on GOG and {{Steam}}.

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Now available on GOG and {{Steam}}.
UsefulNotes/{{Steam}}.
24th Aug '15 9:06:25 PM PaulA
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* TranslationConvention: When the team encounters a little girl who is seemingly in shock Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what McFadden tried to tell her seconds before, which can lead to some confusion.

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* TranslationConvention: When the team encounters a little girl who is seemingly in shock Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what McFadden [=McFadden=] tried to tell her seconds before, which can lead to some confusion.
8th Jun '15 11:47:44 AM TheRoguePenguin
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* ResourceManagementGameplay: You only have so much ammo, so many health packs, etc. This makes choosing when to shoot something as opposed to using melee fairly important.

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* ResourceManagementGameplay: ResourcesManagementGameplay: You only have so much ammo, so many health packs, etc. This makes choosing when to shoot something as opposed to using melee fairly important.
8th Jun '15 11:47:06 AM TheRoguePenguin
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* NoSell: All the more exotic forms of damage (fire, energy, electrical, stun, etc.) can be blocked by certain enemies. The InvisibleMonsters are notable for being outright immune to everything but the basic damage types.



* ProtectionMission: Pops up five times. Protecting the console is arguably the worst of them.
* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless).

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* ProtectionMission: Pops up five times. Protecting the console in the museum is arguably the worst of them.
* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless). Her only benefit is an abnormally high critical rate, which isn't really helpful since she doesn't last long enough to get much use out of it and you can easily buff your own characters to that point by the time you've reached her.



* ShockAndAwe:
** The gorilla-like enemies electrocute whoever they attack, though it's not particularly damaging.
** Medusa's primary attack is an electrical discharge generate between his horns with a T-shaped area of effect.
** The Lightning item strikes down anything in its range with lightning, assuming they don't have an electrical immunity.



** The napalm and rocket launchers have even less ammo,

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** The napalm and rocket launchers have even less ammo, though they have area of effect to compensate.
7th Jun '15 12:53:46 AM TheRoguePenguin
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* FrickinLaserBeams: The Ion Rifle, found after the museum segment. It fires a laser beam in front of and behind the shooter, doing up to 100 damage depending on how much use you've gotten out of it (this is three times greater than any weapon in the game save the TooAwesomeToUse ones). To compensate, a fair number of enemies are immune to energy damage, which is how it's categorized.

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* FrickinLaserBeams: The Ion Rifle, found after the museum segment. It fires a laser beam in front of and behind the shooter, doing up to 100 damage depending on how much use you've gotten out of it (this is three times greater than any weapon in the game save the TooAwesomeToUse ones). To compensate, a fair number of enemies are immune to energy damage, which is how it's categorized.categorized, and it takes four turns to cool down.



* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless).

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* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless). useless).
* ResourceManagementGameplay: You only have so much ammo, so many health packs, etc. This makes choosing when to shoot something as opposed to using melee fairly important.



* SkippableBoss:
** The Stinger on the museum roof doesn't need to be approached.
** Likewise for the Puppet, which is tucked away in an alley which the player might not even realize can be entered.
** The Incubuses can be avoided by not triggering the active teleporter in the final level.



** Most guns can fall into this, as there's limited ammo to go around. They usually get saved for those encounters where you can't tranq and melee something to death.
** Missile, Lightning Strike, Energy Beam. All of them are similar, in that they deal tons of damage in a big radius, and can only be used once. (It's fun to use the Energy Beam only to find out that the enemy happens to be immune to energy attacks...) There are certain points, however, where it's obvious you are intended to use it to get out of a tough situation. Missile, for example, comes in real handy at the end of the first section, when you're accosted by a group of six enemies and just lost our fourth party member. If you aim it right, four can be killed in one shot.

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** Most guns Guns can fall into this, as there's limited ammo to go around. They usually get saved for those encounters where you can't tranq and melee something to death.
death, by which point you probably have a lot more ammo than you need.
** The napalm and rocket launchers have even less ammo,
** Missile, Lightning Strike, Energy Beam. All of them are similar, in that they deal tons of damage in a big radius, and can only be used once. (It's fun to use Doubly so for the Energy Beam only to find out that the enemy happens to be latter two, as there are several enemies immune to energy attacks...) their effects by the time you get them. There are certain points, however, where it's obvious you are intended to use it to get out of a tough situation. Missile, for example, comes in real handy at the end of the first section, when you're accosted by a group of six enemies and just lost our fourth party member. If you aim it right, four can be killed in one shot.
6th Jun '15 10:31:03 PM TheRoguePenguin
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* MutuallyExclusivePartyMembers: Slavsky and Medusa.

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* MutuallyExclusivePartyMembers: Slavsky Medusa and Medusa. Slavsky.



* OptionalPartyMember: Slavsky. You can get him, but you have to pay by [[spoiler:losing Medusa]] and wasting a [[GiveMeYourInventoryItem stun grenade]].

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* OptionalPartyMember: Slavsky. You can get him, but you have to pay by [[spoiler:losing Medusa]] losing Medusa and wasting a [[GiveMeYourInventoryItem stun grenade]]. grenade]], the only other benefit being a box with some minor loot. All things considered, hardly worth the trade.



* ProtectionMission: Pops up five times.

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* ProtectionMission: Pops up five times. Protecting the console is arguably the worst of them.
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