History VideoGame / Noctis

23rd Apr '17 3:53:50 AM Sphalerite58
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** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no health system and sometimes it's necessary for getting a better snapshot of them.

to:

** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no harms done due to the lack of a health system bar and besides sometimes it's necessary for getting a better snapshot of them.
23rd Apr '17 3:52:34 AM Sphalerite58
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* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself up by the jetpack, taking a snapshot under yourself and then making collage, one could make a map of a sizable portion of the planet. Be warned though, planet actually spins forward with time, bringing nightfall to necessary parts of the map.

to:

* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself oneself up by the jetpack, taking a snapshot under yourself downward and then making it into collage, one could make a map of a sizable portion of the planet. Be warned though, the planet actually spins forward with time, bringing nightfall to necessary parts of the map.
22nd Apr '17 9:32:24 AM Sphalerite58
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* GreenHillZone: Plains on the Felysian planets. As well as shrublands.
* Lethal Lava Land: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.

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* GreenHillZone: Plains Plains, forests, shrublands and even taigas on the Felysian planets. As well as shrublands.
planets.
* Lethal Lava Land: LethalLavaLand: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.while.
* LevelGrinding: Without Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquaire a massive amount, but then you'd have to leave the game on for at least 4 hours.


Added DiffLines:

* SpaceCompression: The game is really vast, but with installed Omega Drive, ability to land of different parts of a planet as well as the trick of moving on the top of your ship, while travelling toward stars or local planets, you have little to worry about.
* TheLostWoods: Visiting the Felysian forests at night. Extra points for trying to do so during a storm.
22nd Apr '17 9:21:15 AM Sphalerite58
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* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the colors, amount of light, position of the star and weather.

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* MirrorWorld: [[Downplayed]], but a A lot of elements on planets are similar, mostly differing by the colors, amount of light, position of the star and weather.



* Slippy-SlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.

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* Slippy-SlideyIceWorld: SlippySlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.
22nd Apr '17 9:19:41 AM Sphalerite58
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Added DiffLines:

* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself up by the jetpack, taking a snapshot under yourself and then making collage, one could make a map of a sizable portion of the planet. Be warned though, planet actually spins forward with time, bringing nightfall to necessary parts of the map.
** Also, being a Felysian, one can engage in the bird-like alien massacre. It's less bloody then it sounds, you simply sneak very close to the bird, and it is brought close to your face, upside down, since you grabbed it with your mouth. It then disappears on the way on your ship.


Added DiffLines:

* Slippy-SlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.
** Also, small archipelagos can be found near icecaps.
22nd Apr '17 9:08:02 AM Sphalerite58
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22nd Apr '17 9:06:46 AM Sphalerite58
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* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], amount of light, position of the star and weather.

to:

* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], colors, amount of light, position of the star and weather.



* Shifting Sand Land: Desert biomes on the Felysian planets, only with more elevation than the usual examples.

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* Shifting Sand Land: ShiftingSandLand: Desert biomes on the Felysian planets, only with more elevation than the usual examples.
22nd Apr '17 9:05:03 AM Sphalerite58
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Added DiffLines:

* CrystalLandscape: Played straight with the Quartz planets.
* GreenHillZone: Plains on the Felysian planets. As well as shrublands.
* Lethal Lava Land: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.


Added DiffLines:

* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], amount of light, position of the star and weather.


Added DiffLines:

* PalmtreePanic: Sometimes near the inland seas and oceans a different type of biomes can be found. It has few vegetation and, most notably, much more miniature pools of water surrounded by land.


Added DiffLines:

* RuinsforRuinsSake: Those ruins rarely found on Felysian planets but they're very rare, and as such an awesome sight.


Added DiffLines:

* Shifting Sand Land: Desert biomes on the Felysian planets, only with more elevation than the usual examples.
22nd Apr '17 8:42:39 AM Sphalerite58
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Added DiffLines:

* BuildLikeAnEgyptian: Very rarely, on a Felysian planet, pyramids and various other buildings will be generated. They can't be entered only observed.
22nd Apr '17 8:04:58 AM Sphalerite58
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Added DiffLines:

* BleakLevel: Landing on a Felysian planet during storms or on the dark side of the planet has this kind of effect, if you've seen the same area before the storm or the nightfall came.


Added DiffLines:

* SchmuckBait: Trying to land on the planets closest to sun - lava everywhere. To far from the star - darkness everywhere. Also trying to fast travel when you've got no omega drive installed.
** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no health system and sometimes it's necessary for getting a better snapshot of them.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Noctis