History VideoGame / NoOneLivesForever

7th Dec '16 4:00:11 PM timotaka
Is there an issue? Send a Message


* GhostlyGlide - The Mime King in the second game moves like this. Turns out he's actually a dwarf on a unicycle wearing an oversized cape.

to:

* GhostlyGlide - The Mime King in the second game moves like this. Turns out he's actually a dwarf on a unicycle wearing an oversized cape.long coat.
7th Dec '16 3:55:09 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* CaneSword: At the beginning of the second game Isako has a sword hidden in her Japanese-style umbrella.


Added DiffLines:

** Bodies fading away can also be turned on in the game options with the stated purpose of decreasing the load the game puts on the computer. It has the side effect of helping with stealth.


Added DiffLines:

* HonorBeforeReason: Isako owes an unspecified debt to the Director of H.A.R.M. who happily abuses it to use her and her underlings for his dirty work. She keeps obeying in spite of her obvious disgust with the man until he tries to reward her [[YouHaveFailedMe failure with death]], which is stopped by Cate.
25th Nov '16 10:37:55 AM nombretomado
Is there an issue? Send a Message


* WhatMeasureIsAMook - probably taking a cue from the first AustinPowers movie, both games sometimes evoke this sentiment in the player, if you overhear the conversations among common enemies or read their letters: many of them are just {{PunchClockVillain}}s with friends, family and hobbies. Sometimes you'll feel compelled to sneak past them even if it's difficult, or just neutralize instead of killing them. An example bordering on the TearJerker happens in the second game: [[spoiler:you are escaping the collapsing underwater base and there's a blocked door with two men. One is trying to open it while the other cries remembering his brother who died in the space station - the one Cate blew up in the first game. Ouch.]]

to:

* WhatMeasureIsAMook - probably taking a cue from the first AustinPowers ''Film/AustinPowers'' movie, both games sometimes evoke this sentiment in the player, if you overhear the conversations among common enemies or read their letters: many of them are just {{PunchClockVillain}}s with friends, family and hobbies. Sometimes you'll feel compelled to sneak past them even if it's difficult, or just neutralize instead of killing them. An example bordering on the TearJerker happens in the second game: [[spoiler:you are escaping the collapsing underwater base and there's a blocked door with two men. One is trying to open it while the other cries remembering his brother who died in the space station - the one Cate blew up in the first game. Ouch.]]
25th Nov '16 10:37:14 AM nombretomado
Is there an issue? Send a Message


** The fez-wearing mooks in the first game strongly resemble and sound like Will Farrell's character in ''AustinPowers: International Man of Mystery''.

to:

** The fez-wearing mooks in the first game strongly resemble and sound like Will Farrell's character in ''AustinPowers: International Man of Mystery''.''Film/AustinPowersInternationalManOfMystery''.
22nd Oct '16 1:53:16 PM nombretomado
Is there an issue? Send a Message


* BritishAccents - They really don't want you forgetting that UNITY is a ''British'' spy organization.
** And contrasted with Tom Goodman's very American accent.
9th Oct '16 3:39:29 PM afcking
Is there an issue? Send a Message

Added DiffLines:

* ShootTheDog - You can shoot the [[spoiler: monkey]] in Morocco [[spoiler: but that will lead to a game over for "Unacceptable Simean Casualties"]]
8th Sep '16 9:06:12 AM BobTanaka
Is there an issue? Send a Message

Added DiffLines:

** [[spoiler: Armstrong]] has a rather reluctant one at the end of the first game when Cate points out how many innocent people are going to die to satisfy the Baroness's urge for revenge.
8th Sep '16 9:03:56 AM BobTanaka
Is there an issue? Send a Message

Added DiffLines:

* TokenGoodTeammate: In the first game Armstrong is notably more moral than the rest of H.A.R.M. [[spoiler: He defects near the end after Cate first beats him up and then guilt-trips him]].
5th Sep '16 10:12:32 PM FuzzyBoots
Is there an issue? Send a Message


** Technically though, [[spoiler:the space station was destroyed by a meteor storm which the crew (or rather the "scientific" part of it) failed to detect. You can overhear two scientists arguing about the computer unable to calculate the meteor storm probability, and then finding out it wasn't plugged in. "Right, let's proceed to the escape pods in a calm, collected manner so as to not arouse suspicion." So, it wasn't Cate.]]

to:

** Technically though, [[spoiler:the space station was destroyed by a meteor storm which the crew (or rather the "scientific" part of it) failed to detect. You can overhear two scientists arguing about the computer being unable to calculate the meteor storm probability, and then finding out it wasn't plugged in. "Right, let's proceed to the escape pods in a calm, collected manner so as to not arouse suspicion." So, it wasn't Cate.]]
12th Aug '16 3:25:44 PM Racso
Is there an issue? Send a Message

Added DiffLines:

** Two scientists can be heard discussing the dangers of dehyrdating a human body and then rehydrating the remains with "heavy water", which happens in ''Film/BatmanTheMovie''
This list shows the last 10 events of 62. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NoOneLivesForever