History VideoGame / NightTrap

22nd Nov '15 3:53:47 PM IshiMatsu615
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* AffablyEvil: The reason people are going missing is because the Martins run a charity wherein they provide blood for augers (see below). Since augers cannot drain their victims themselves without the help of some goofy looking devices.

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* AffablyEvil: The reason people are going missing is because [[spoiler: the Martins run a charity wherein they provide blood for augers (see below). Since augers cannot drain their victims themselves without the help of some goofy looking devices.]]



* BossRush: The climax of the game. You have to beat each of the remaining Martins in order: first, when Victor Martin, Sheila Martin and Sarah Martin corner Kelly in the bedroom, Sheila comes the closest to catching Kelly so you first have to trap Sheila with a bed that catapults her out the window (which was not originally intended for her; apparently Victor was going to give that trap to his wife as a "surprise"); Kelly will then manage to make it past Victor and Sarah, but Victor chases her. Second, when Victor chases Kelly into the bathroom, you have to activate a wall trap that gets rid of Victor, but that still leaves Sarah. Sarah will cut Kelly off outside in the hallway, so you have to drop Sarah down a pit and ''then'' all the Martins are gone and you've won the game. If you miss even ''one'' of the three Martins in this sequence, Kelly will escape at first but then whichever Martin you missed will show up with a crowd of augers to drain Kelly and you'll lose.

to:

* BossRush: The climax of the game. You have to beat [[spoiler: each of the remaining Martins in order: first, when Victor Martin, Sheila Martin and Sarah Martin corner Kelly in the bedroom, Sheila comes the closest to catching Kelly so you first have to trap Sheila with a bed that catapults her out the window (which was not originally intended for her; apparently Victor was going to give that trap to his wife as a "surprise"); Kelly will then manage to make it past Victor and Sarah, but Victor chases her. Second, when Victor chases Kelly into the bathroom, you have to activate a wall trap that gets rid of Victor, but that still leaves Sarah. Sarah will cut Kelly off outside in the hallway, so you have to drop Sarah down a pit and ''then'' all the Martins are gone and you've won the game. If you miss even ''one'' of the three Martins in this sequence, Kelly will escape at first but then whichever Martin you missed will show up with a crowd of augers to drain Kelly and you'll lose.]]



* FamilyFriendlyFirearms: "Weird Eddie", one of the Martins' neighbors, invented a laser gun in order to combat them and the augers. Interestingly, the SCAT team has real guns, though it's still not particularly violent. (The augers only seem to emit sparks even when shot with real guns and the Martins, being vampires, are immune to bullets.)

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* FamilyFriendlyFirearms: "Weird Eddie", one of the Martins' neighbors, invented a laser gun in order to combat [[spoiler: them and the augers.augers]]. Interestingly, the SCAT team has real guns, though it's still not particularly violent. (The augers only seem to emit sparks even when shot with real guns and [[spoiler: the Martins, being vampires, are immune to bullets.bullets]].)



* GlowingEyesOfDoom: Sarah (if you're fast enough to see her in the bedroom at the start of the game) and Tony. All of the other vampires have them as well, but only when they show their fangs.

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* GlowingEyesOfDoom: [[spoiler: Sarah (if you're fast enough to see her in the bedroom at the start of the game) and Tony. All of the other vampires have them as well, but only when they show their fangs.]]



* HaveANiceDeath: Letting Tony capture Kelly will cause him to drag her down to the basement, where he'll immediately find out the cables connecting your controller to the house. He will then inform Jeff offscreen. Jeff will then personally tell you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]]. A similar event will happen if you allow Cindy to die, [[spoiler:as she will be turned into a vampire by Jeff and tell him about the override cables, which will prompt him to give access of the control to his parents. Vincent and Sheila will then send you down a trap.]]

to:

* HaveANiceDeath: Letting [[spoiler: Tony capture Kelly will cause him to drag her down to the basement, where he'll immediately find out the cables connecting your controller to the house. He will then inform Jeff offscreen. Jeff will then personally tell you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]].traps]]]]. A similar event will happen if you allow Cindy to die, [[spoiler:as she will be turned into a vampire by Jeff and tell him about the override cables, which will prompt him to give access of the control to his parents. Vincent and Sheila will then send you down a trap.]]



** And there's the unusual twist where the ''player'' can spring the trap on the protagonist, even after all the enemies are captured.

to:

** And there's the unusual twist [[spoiler: where the ''player'' can spring the trap on the protagonist, even after all the enemies are captured.captured]].



* MalevolentArchitecture: The Martins' house was built full of traps and hidden cameras in order to contain and kill helpless kids. S.C.A.T. hacks the system and takes control of it to save the kids and kill the Martins and their auger minions.

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* MalevolentArchitecture: The Martins' house was built full of traps and hidden cameras in order to [[spoiler: contain and kill helpless kids.kids]]. S.C.A.T. hacks the system and takes control of it to save the kids and kill the Martins and their auger minions.



** Failing to rescue Kelly from the Martins in the last sequence of the game will result in her being captured by the augers and bitten by whoever you first failed to capture.

to:

** Failing to rescue Kelly from [[spoiler: the Martins in the last sequence of the game will result in her being captured by the augers and bitten by whoever you first failed to capture.capture]].



* TranshumanTreachery: [[spoiler:Cindy]], if you let Jeff bite her. She actually seems quite happy to be part of the walking undead.
* TokenGoodTeammate: Subverted, Tony helps out the heroines ''once'', and only because Ashley coincidentally happens to look like his former girlfriend. After that, and after Kelly ignores his warnings to not investigate any further, Tony will attempt to capture Kelly just like any of the Martins, and will succeed if you don't use a trap on him.

to:

* TranshumanTreachery: [[spoiler:Cindy]], [[spoiler:Cindy, if you let Jeff bite her. She actually seems quite happy to be part of the walking undead.
undead.]]
* TokenGoodTeammate: Subverted, [[spoiler: Tony helps out the heroines ''once'', and only because Ashley coincidentally happens to look like his former girlfriend. After that, and after Kelly ignores his warnings to not investigate any further, Tony will attempt to capture Kelly just like any of the Martins, and will succeed if you don't use a trap on him.]]



* VideoGameCrueltyPotential: You have the opportunity to [[spoiler:trap Kelly]] in the perfect ending.
* WhatHappenedToTheMouse: We don't know what happens to the girls or Danny after they escape the house. Some of them are last seen being chased by augers too, making things a bit concerning...



* VideoGameCrueltyPotential: You have the opportunity to [[spoiler:trap Kelly]] in the perfect ending.
24th Oct '15 11:47:43 PM starjewel
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Added DiffLines:

* VideoGameCrueltyPotential: You have the opportunity to [[spoiler:trap Kelly]] in the perfect ending.
21st Oct '15 11:08:41 PM starjewel
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* HaveANiceDeath: Letting Tony capture Kelly will cause him to drag her down to the basement, where he'll immediately find out the cables connecting your controller to the house. He will then inform Jeff offscreen. Jeff will then personally tell you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]].

to:

* HaveANiceDeath: Letting Tony capture Kelly will cause him to drag her down to the basement, where he'll immediately find out the cables connecting your controller to the house. He will then inform Jeff offscreen. Jeff will then personally tell you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]]. A similar event will happen if you allow Cindy to die, [[spoiler:as she will be turned into a vampire by Jeff and tell him about the override cables, which will prompt him to give access of the control to his parents. Vincent and Sheila will then send you down a trap.]]



** Failing to rescue Cindy causes [[spoiler:Jeff to make Cindy a vampire, and Vincent and Sheila to override your control]].

to:

** Failing to rescue Cindy causes [[spoiler:Jeff to make Cindy a vampire, and vampire. Cindy will tell Jeff about the override cables, which prompts him to regain access of the house. Vincent and Sheila to override your control]].control and send you through a death trap]].



* SunglassesAtNight: Tony

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* SunglassesAtNight: TonyTony wears sunglasses at nighttime, until he takes them off in the last part of the game.



* TranshumanTreachery: Cindy if you let Jeff bite her. She actually seems quite happy to be part of the walking undead.

to:

* TranshumanTreachery: Cindy [[spoiler:Cindy]], if you let Jeff bite her. She actually seems quite happy to be part of the walking undead.



--> '''Simms''': Megan is dead. And yes, you could have saved her. You were responsible for her life, and you screwed up. There's a lot going on in this house, too bad you're not going to be around to see anymore of it. Breaking contact.

to:

--> '''Simms''': Megan is dead. And yes, you could have saved her. You were responsible for her life, and you screwed up. There's a lot going on in this house, too house. Too bad you're not going to be around to see anymore any more of it. Breaking contact.
21st Oct '15 9:42:10 PM starjewel
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* TragicKeepsake: Tony has a locket with a picture of his former girlfriend (who looks just like Ashley, one of the girls at the sleepover) in it. We never find out what happened to her.

to:

* TragicKeepsake: Tony has a locket with a picture of his former girlfriend (who looks just like Ashley, one of the girls at the sleepover) in it. We never find out what happened to her.her, though the Japanese dub translates, "[We] could never be" into, "She's already dead."
21st Oct '15 9:40:36 PM starjewel
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** Letting too many augers roam around the house, both in the beginning of the game and before disc 1 ends, will cause Simms to interrupt your broadcast and kick you off the mission. Failing to rescue Lisa, Ashley, and Megan will result in this too, albeit with a different message from Simms.

to:

** Letting too many augers roam around the house, both in the beginning of the game and before disc 1 ends, will cause Simms to interrupt your broadcast and kick you off the mission. Failing to rescue Lisa, Ashley, and or Megan will result in this too, albeit with a different message from Simms.messages.
21st Oct '15 9:38:32 PM starjewel
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* HaveANiceDeath: Either you get berated by Simms for screwing up and kicked off the mission, or later in the game when the SCAT moves in and you fail, Jeff personally tells you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]].

to:

* HaveANiceDeath: Either you get berated by Simms for screwing up and kicked off Letting Tony capture Kelly will cause him to drag her down to the mission, or later in basement, where he'll immediately find out the game when cables connecting your controller to the SCAT moves in and you fail, house. He will then inform Jeff offscreen. Jeff will then personally tells tell you how much you messed up [[HoistByHisOwnPetard before sending you down one of the traps]].



* MultipleEndings: There are several ways the game could end, including the Game Over sequences:
** Letting too many augers roam around the house, both in the beginning of the game and before disc 1 ends, will cause Simms to interrupt your broadcast and kick you off the mission. Failing to rescue Lisa, Ashley, and Megan will result in this too, albeit with a different message from Simms.
** Failing to rescue Cindy causes [[spoiler:Jeff to make Cindy a vampire, and Vincent and Sheila to override your control]].
** Failing to rescue Kelly when Tony approaches her will result in him dragging her down to the basement, where he discovers your controls and informs Jeff about it offscreen. Jeff overrides your control and tells you off [[spoiler:before sending you through a death trap]].
** Failing to rescue Kelly from the Martins in the last sequence of the game will result in her being captured by the augers and bitten by whoever you first failed to capture.
** The normal ending, which you'll get if you complete all critical saves/captures while missing some augers, has Kelly congratulating you, but believing you can do better with practice. [[spoiler:As she leaves, there's a parting shot of an auger appearing behind her.]]
** The perfect ending has Kelly praising you and hoping to work with you again. As she leaves, she walks over the trap you used to capture Sarah and [[TemptingFate jokes about you trapping her]]. [[spoiler:In a CruelTwistEnding, you actually can pull a FaceHeelTurn on her and kill her.]]



* SociopathicHero: You can choose to get the perfect ending just so you trap Kelly in the end.

to:

* SociopathicHero: You can choose to get the perfect ending just [[spoiler:just so you trap Kelly in the end.end]].
* SpellMyNameWithAnS: Depending on the version, Kelly's name is either spelt "Kelly" or "Kelli."



* TokenGoodTeammate: Tony.
** Subverted, Tony helps out the heroines ''once'', and only because Ashley coincidentally happens to look like his former girlfriend. After that, and after Kelly ignores his warnings to not investigate any further, Tony will attempt to capture Kelly just like any of the Martins, and will succeed if you don't use a trap on Tony.

to:

* TokenGoodTeammate: Tony.
**
Subverted, Tony helps out the heroines ''once'', and only because Ashley coincidentally happens to look like his former girlfriend. After that, and after Kelly ignores his warnings to not investigate any further, Tony will attempt to capture Kelly just like any of the Martins, and will succeed if you don't use a trap on Tony.him.
22nd Aug '15 10:39:54 PM NisjayCakecup
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Added DiffLines:

** And there's the unusual twist where the ''player'' can spring the trap on the protagonist, even after all the enemies are captured.
15th Jun '15 5:43:23 PM MarkLungo
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'''''Night Trap''''' is a FullMotionVideo game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the [[UsefulNotes/SegaGenesis Sega CD]]. In 1994, it arrived on the Sega32X, ThreeDO, UsefulNotes/IBMPersonalComputer, and UsefulNotes/AppleMacintosh.

to:

'''''Night Trap''''' is a FullMotionVideo game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the [[UsefulNotes/SegaGenesis Sega CD]]. In 1994, it arrived on the Sega32X, Sega 32X, ThreeDO, UsefulNotes/IBMPersonalComputer, and UsefulNotes/AppleMacintosh.
15th Jun '15 5:42:58 PM MarkLungo
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'''''Night Trap''''' is an {{FMV}} game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the SegaCD. In 1994, it arrived on the Sega32X, ThreeDO, UsefulNotes/IBMPersonalComputer, and {{Macintosh}}.

to:

'''''Night Trap''''' is an {{FMV}} a FullMotionVideo game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the SegaCD. [[UsefulNotes/SegaGenesis Sega CD]]. In 1994, it arrived on the Sega32X, ThreeDO, UsefulNotes/IBMPersonalComputer, and {{Macintosh}}.
UsefulNotes/AppleMacintosh.



19th Apr '15 2:49:01 AM SeptimusHeap
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'''''Night Trap''''' is an {{FMV}} game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the SegaCD. In 1994, it arrived on the Sega32X, ThreeDO, {{IBM PC}}, and {{Macintosh}}.

to:

'''''Night Trap''''' is an {{FMV}} game by Creator/DigitalPictures. It was created (well, ''filmed'') in the mid-80s and was originally intended to be released on Creator/{{Hasbro}}'s videotape-based game console, the NEMO. However, the NEMO was never released, and the game debuted in 1992 on the SegaCD. In 1994, it arrived on the Sega32X, ThreeDO, {{IBM PC}}, UsefulNotes/IBMPersonalComputer, and {{Macintosh}}.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NightTrap