History VideoGame / Nethack

8th Aug '17 11:25:03 AM Kotomikun
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* MundaneUtility: Magic lamps contain djinn, a.k.a. [[GenieInABottle genies]]. Many players will delay or forego releasing the genie because keeping it trapped in the lamp makes it produce light indefinitely, without needing to refuel with oil like a non-magic lamp. Oil can be hard to come by, and many sections of the dungeon, especially the Gnomish Mines, are pitch-dark.
6th Aug '17 3:08:46 PM Zuxtron
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''[=NetHack=]'' has been described as a puzzle game hiding inside a roguelike's skin. Whereas the archetypal ''VideoGame/{{Angband}}'' or ''VideoGame/DungeonCrawl'' hero is a KnightInShiningArmor who slays countless evil creatures and ([[MagikarpPower eventually]]) becomes powerful like unto God, the archetypal ''[=NetHack=]'' hero is a cunning trickster (or...''hacker'') who [[CombatPragmatist sets traps, fights in unconventional ways]] and [[TryingToCatchMeFightingDirty never,]] ''[[TryingToCatchMeFightingDirty ever]]'' [[TryingToCatchMeFightingDirty plays fair]]. After the very first few levels, [[LevelGrinding killing monsters for XP]] becomes unprofitable (or even disadvantageous). Instead, power comes from [[KleptomaniacHero your ever expanding collection of items]] which can be wielded, worn, thrown, rubbed, dipped, engraved, snapped, pointed, combined, cast, eaten, read, or applied, singly or in [[TheDevTeamThinksOfEverything combination]].

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''[=NetHack=]'' has been described as a puzzle game hiding inside a roguelike's skin. Whereas the archetypal ''VideoGame/{{Angband}}'' or ''VideoGame/DungeonCrawl'' hero is a KnightInShiningArmor who slays countless evil creatures and ([[MagikarpPower eventually]]) becomes powerful like unto God, the archetypal ''[=NetHack=]'' hero is a cunning trickster (or...''hacker'') who [[CombatPragmatist sets traps, fights in unconventional ways]] and [[TryingToCatchMeFightingDirty never,]] ''[[TryingToCatchMeFightingDirty ever]]'' [[TryingToCatchMeFightingDirty plays fair]]. After the very first few levels, [[LevelGrinding killing monsters for XP]] becomes unprofitable (or even disadvantageous). Instead, power comes from [[KleptomaniacHero your ever expanding collection of items]] which can be wielded, worn, thrown, rubbed, dipped, engraved, snapped, pointed, combined, cast, eaten, read, or applied, singly or in [[TheDevTeamThinksOfEverything [[DevelopersForesight combination]].



* TheDevTeamThinksOfEverything: The {{Trope Namer|s}}. It even has its [[TheDevTeamThinksOfEverything/NetHack own page]].
** See also the [[http://nethack.org/v343/bugs.html bugs list]], for things the Dev Team [[AvertedTrope didn't think of]].
*** Becomes funny when you realize that most every bug listed seems to be a case of TheDevTeamThinksOfEverything. You can't rub a touchstone on gold? Why bother in the first place?
*** Another one might be: Lit potion may survive hero dying from splattered oil burning on the floor. Who the heck noticed that?
*** Also: Sunsword does not work as expected against shades. You aren't running into shades until you are well on your way to Ascending and someone actually took the time to figure that out.
*** A few do seem to be genuine mistakes, such as "candles are fireproof"... how in the world did that happen?

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* TheDevTeamThinksOfEverything: DevelopersForesight: The former {{Trope Namer|s}}. It even has its [[TheDevTeamThinksOfEverything/NetHack [[DevelopersForesight/NetHack own page]].
**
page]]. See also the [[http://nethack.org/v343/bugs.html bugs list]], for things the Dev Team [[AvertedTrope didn't think of]].
*** Becomes funny when you realize that most every bug listed seems to be a case of TheDevTeamThinksOfEverything. You can't rub a touchstone on gold? Why bother in the first place?
*** Another one might be: Lit potion may survive hero dying from splattered oil burning on the floor. Who the heck noticed that?
*** Also: Sunsword does not work as expected against shades. You aren't running into shades until you are well on your way to Ascending and someone actually took the time to figure that out.
*** A few do seem to be genuine mistakes, such as "candles are fireproof"... how in the world did that happen?
of]].



* EasterEgg: "You pick up the trapper's tongue. But it's kind of slimy, so you put it back down."
** "That would be an interesting topological exercise." [[spoiler:Put a bag inside itself.]]
** Too many to list. Most actually overlap with TheDevTeamThinksOfEverything in that the player is trying to do something strange, but the game gives an appropriate response instead of simply giving a generic you-can't-do-this response.

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* EasterEgg: "You pick up the trapper's tongue. But it's kind of slimy, so you put it back down."
** "That would be an interesting topological exercise." [[spoiler:Put a bag inside itself.]]
**
Too many to list. Most actually overlap with TheDevTeamThinksOfEverything DevelopersForesight in that the player is trying to do something strange, but the game gives an appropriate response instead of simply giving a generic you-can't-do-this response.



* LordBritishPostulate: The Riders in the Astral Plane can be killed, but revive themselves in short order; they're supposed to harass you into ascending (or dying) instead of hanging around on the final level indefinitely. You can't get rid of their corpses in any of the usual ways--eating them is fatal, trying to shove them in a tin can makes them revive instantly, etc. But there ''are'' a few bizarre ways to kill them permanently, such as filling every square on the level with monsters so they have nowhere to spawn ([[TheDevTeamThinksOfEverything giving the message "You feel less hassled;"]] once their corpses rot away they will be gone for good).

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* LordBritishPostulate: The Riders in the Astral Plane can be killed, but revive themselves in short order; they're supposed to harass you into ascending (or dying) instead of hanging around on the final level indefinitely. You can't get rid of their corpses in any of the usual ways--eating them is fatal, trying to shove them in a tin can makes them revive instantly, etc. But there ''are'' a few bizarre ways to kill them permanently, such as filling every square on the level with monsters so they have nowhere to spawn ([[TheDevTeamThinksOfEverything ([[DevelopersForesight giving the message "You feel less hassled;"]] once their corpses rot away they will be gone for good).



* MailerDaemon: A literal one; it delivers messages from other users on the system.
** The daemon normally appears and disappears within one turn without giving a chance for the player to interact with it. However, a CrazyPrepared player [[LordBritishPostulate can kill it]], [[TheDevTeamThinksOfEverything preventing further messages from being delivered]]; to do this, the player needs to [[spoiler:stone-to-flesh a statue of a mail daemon, which is not something that occurs naturally but needs to be wished for, and to be prepared to kill the resulting daemon in one turn as it otherwise disappears with a cry of "I'm late!"]].

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* MailerDaemon: A literal one; it delivers messages from other users on the system.
**
system. The daemon normally appears and disappears within one turn without giving a chance for the player to interact with it. However, a CrazyPrepared player [[LordBritishPostulate can kill it]], [[TheDevTeamThinksOfEverything preventing further messages from being delivered]]; delivered; to do this, the player needs to [[spoiler:stone-to-flesh a statue of a mail daemon, which is not something that occurs naturally but needs to be wished for, and to be prepared to kill the resulting daemon in one turn as it otherwise disappears with a cry of "I'm late!"]].



* RetGone: A scroll of genocide not only kills all monsters of a given type, it removes them from reality. If you genocide cockatrice and you were holding a cockatrice in your hand and three of their eggs in your backpack, they'll all vanish. If you had a tin filled with red dragon meat and you genocide red dragons, that tin mysteriously becomes empty. And you'll find yourself unable to polymorph into one now, even if you had already done so before. Also, if you genocide your own race/role while polymorphed, the game will say "you feel empty inside". Try to turn back and you will die. If you quit before dying, the game will read "[[TheDevTeamThinksOfEverything quit while already on Charon's boat.]]"

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* RetGone: A scroll of genocide not only kills all monsters of a given type, it removes them from reality. If you genocide cockatrice and you were holding a cockatrice in your hand and three of their eggs in your backpack, they'll all vanish. If you had a tin filled with red dragon meat and you genocide red dragons, that tin mysteriously becomes empty. And you'll find yourself unable to polymorph into one now, even if you had already done so before. Also, if you genocide your own race/role while polymorphed, the game will say "you feel empty inside". Try to turn back and you will die. If you quit before dying, the game will read "[[TheDevTeamThinksOfEverything quit "quit while already on Charon's boat.]]""



* ''VideoGame/{{Rogue}}'': ''[=NetHack=]'''s predecessor.
20th Jul '17 5:57:44 PM Kotomikun
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* DangerousForbiddenTechnique: Wielding a "rubber chicken" (cockatrice corpse) allows you to [[TakenForGranite insta-petrify]] almost any enemy--even high-level demon lords. But as you might imagine, it's extremely easy to [[HoistByHisOwnPetard petrify yourself with it by mistake.]]

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* DangerousForbiddenTechnique: In the form of risky strategies to win and/or kill monsters.
**
Wielding a "rubber chicken" (cockatrice corpse) allows you to [[TakenForGranite insta-petrify]] almost any enemy--even high-level demon lords. But as you might imagine, it's extremely easy to [[HoistByHisOwnPetard petrify yourself with it by mistake.]]]] [[spoiler:The biggest danger is falling--down the stairs, into a pit trap, etc.--while wielding the corpse. This can mostly be avoided by wearing a ring of levitation whenever the corpse is equipped, but you have to watch out for [[{{Pun}} sinks]].]]
** The "digging for victory" strategy, where you get a pickaxe and some wands of digging and attempt to burrow straight down to the castle. From there, you can [[TheGuardsMustBeCrazy exploit the stupidity of the castle's inhabitants]] to kill most of them with the drawbridge, and get a wand of wishing as a DiscOneNuke. Most of the time, though, this tactic will just get you killed by an enemy that's way out of your league.
16th Jul '17 6:45:27 PM Kotomikun
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** If you manage to survive that, the deity will then blast you with a [[ThereIsNoKillLikeOverkill wide-angle]] [[WaveMotionGun disintegration beam]]. If you ''still'' manage to survive, the deity will exclaim in shock [[HilarityEnsues "I believe it not!"]]

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** If you manage to survive that, the deity will then blast you with a [[ThereIsNoKillLikeOverkill wide-angle]] [[WaveMotionGun disintegration beam]].beam]] ("wide-angle" meaning that, unlike other beam attacks, it cannot be trivially neutralized by having reflection). If you ''still'' manage to survive, the deity will exclaim in shock [[HilarityEnsues "I believe it not!"]]
19th Jun '17 12:28:01 PM Gigabic
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* ArbitrarySkepticism: Invoked by players doing Atheist conduct--never pray or otherwise interact with gods--despite the goal of the game being to retrieve an amulet for your god [[spoiler:and become a demigod yourself]].

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* ArbitrarySkepticism: Invoked by players doing Atheist conduct--never pray or otherwise interact with gods--despite the goal of the game being to retrieve an amulet for your god [[spoiler:and become a demigod yourself]]. This gets particularly confusing when you are playing as an Atheist priest, a class centered around religious themes.
18th Jun '17 1:22:18 PM Geoduck
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* CandlelitRitual: You need a bell, six candles and a candelabra to perform the rite that will grant access to the deepest dungeon levels where the Amulet of Yendor is.

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* CandlelitRitual: You need a bell, six candles the Bell of Opening, The [[TomeOfEldritchLore Book of the Dead]], the Candelabrum of Invocation and a candelabra [[TheLastOfTheseIsNotLikeTheOthers seven beeswax or tallow candles]] to perform the rite that will grant access to the deepest dungeon levels where the Amulet of Yendor is.is. It's a sign of something that in older versions of NH scrounging up the needed number of candles sometimes proved to be almost as difficult as acquiring the rest of the items, to the point they were a fairly common use of a Wish. (3.6.0 has added a guaranteed source.)
18th Jun '17 8:13:37 AM billybobfred
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* BerserkButton: Among the fanbase--''never'' kill Izchak the Shopkeeper. He's named in honor of the late Izchak Miller, a founding member of the ''[=NetHack=]'' dev team. Extinctionists will spare him from their [[OmnicidalManiac rampages]], and in some segments of the fanbase it's considered poor form (at best) to steal from his shop.
** This used to be the case, but modern players don't seem to care as much. (This is in keeping with the Hacker Ethic: the older generation, who are likely to have known Miller personally, hold to this, while to newer players it's an arbitrary rule with no reasonable justification and thus not worth respecting. Just don't tell anyone if you break it.)
17th Jun '17 9:00:33 AM intastiel
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* CandlelitRitual: You need a bell, six candles and a candelabra to perform the rite that will grant access to the deepest dungeon levels where the Amulet of Yendor is.
4th Jun '17 9:35:45 AM nombretomado
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* SuperWeight: You start at [[ActionSurvivor zero]] or occasionally [[BadassNormal one]] on TVTropes' scale. You spend the game [[TookALevelInBadass climbing the scale]].

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* SuperWeight: You start at [[ActionSurvivor zero]] or occasionally [[BadassNormal one]] on TVTropes' Wiki/TVTropes' scale. You spend the game [[TookALevelInBadass climbing the scale]].
1st Jun '17 2:56:04 PM Kotomikun
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** It's entirely possible to stumble upon a Scroll of Genocide or a Wand of Death very early in the game; the former is almost a literal example, letting you erase entire classes of monsters from existence. Although, the most likely way to find the latter in the first few levels is [[https://nethackwiki.com/wiki/Gnome_With_the_Wand_of_Death in the hands of a gnome]]. Rarer super-items like artifacts can theoretically appear near the top of the dungeon, but you have a much better chance of lucking into a genie in a lamp, who can give you an artifact or other overpowered item if he's in the mood for it; Izchak's lighting shop, about 10 levels from the surface, often has a magic lamp.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Nethack