Follow TV Tropes

Following

History VideoGame / NaferiasReignInvasionOfTheDarkMistress

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es) The website is dead.


->''"No hero or villain, no matter how cool, powerful, talented, skilled or charasmatic can do everything all by themself. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."''

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker, also known as ''@/LordMisfit'' here and elsewhere.. The modification is a sort of in-progress mega-enhancement to the ''Duke Nukem 3D'' game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

to:

->''"No hero or villain, no matter how cool, powerful, talented, skilled or charasmatic charismatic can do everything all by themself. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."''

'''''[[http://naferia.duke4.net/ Naferia's '''''Naferia's Reign: Invasion of the Dark Mistress]]''''' Mistress''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker, Jack Walker, also known as ''@/LordMisfit'' here and elsewhere.. The modification is a sort of in-progress mega-enhancement to the ''Duke Nukem 3D'' game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).



''Naferia's Reign'' is a {{Crossover}} of many different works: apart from VideoGame/DukeNukem himself, the player characters include Lo Wang from ''VideoGame/ShadowWarrior1997'', Bubsy from the ''VideoGame/{{Bubsy}}'' series, Ami and Minako from ''Franchise/SailorMoon'', and Paula from ''VideoGame/EarthBound1994''. Another playable character, Jack, is actually based off the creator himself, but does not have significant MartyStu qualities and is more of a SideKick at times to certain characters. A few more of the characters are actually [[MookPromotion Expies]] of the original ''Duke Nukem 3D'' aliens: [=ESSence=] (a Battlelord Expy), Cybanis (a Cycloid-Emperor Expy), and Nethra (a Protector Drone who also has a [[SplitPersonality human alter-ego]] "Christina Mitchell"). And finally topping out the characterslist are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of which are original characters.

to:

''Naferia's Reign'' is a {{Crossover}} of many different works: apart from VideoGame/DukeNukem himself, the player characters include Lo Wang from ''VideoGame/ShadowWarrior1997'', Bubsy from the ''VideoGame/{{Bubsy}}'' series, Ami and Minako from ''Franchise/SailorMoon'', and Paula from ''VideoGame/EarthBound1994''. Another playable character, Jack, is actually based off the creator himself, but does not have significant MartyStu qualities and is more of a SideKick at times to certain characters. A few more of the characters are actually [[MookPromotion Expies]] of the original ''Duke Nukem 3D'' aliens: [=ESSence=] (a Battlelord Expy), Cybanis (a Cycloid-Emperor Expy), and Nethra (a Protector Drone who also has a [[SplitPersonality human alter-ego]] "Christina Mitchell"). And finally topping out the characterslist characterlist are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of which are original characters.



* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 16 times for having the maximum of eight of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available.

to:

* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's its respective stat type when you get said stats, up to 16 times for having the maximum of eight of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available.



** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to '''eight''' times, for a 99.21875% damage protection/deflection rate.

to:

** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater character by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to '''eight''' times, for a 99.21875% damage protection/deflection rate.



* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken [=ATM=] machines (which are usable features in the mod).

to:

* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly apparently will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken [=ATM=] machines (which are usable features in the mod).



* BulletproofVest: Armor in Naferia's Reign is improved from the original ''VideoGame/DukeNukem3D'' in that like [[HitPoints HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the ''VideoGame/{{Doom}}'' series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[PowerUp power-up]]). Do keep in mind due to "FakeDifficulty" below, monsters can equally use Armor the way a player character does, and it gives them much more survivablity, especially on the harder DifficultyLevels.
** A secondary change to armor in the modification is the appearance of the "Armor"-type items, in that they have four different sprites to represent them, depending on if you're using any human-sized male, a female character in general [all are human-sized], one specfically for [=ESSence's=] size, and one specfically for Cybanis's size. This does not actually affect which types of characters or monsters can grab the armor items, it just adds a scope of variety to the item's appearance.

to:

* BulletproofVest: Armor in Naferia's Reign is improved from the original ''VideoGame/DukeNukem3D'' in that like [[HitPoints HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion Absorption %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the ''VideoGame/{{Doom}}'' series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[PowerUp power-up]]). Do keep in mind due to "FakeDifficulty" below, monsters can equally use Armor the way a player character does, and it gives them much more survivablity, survivability, especially on the harder DifficultyLevels.
** A secondary change to armor in the modification is the appearance of the "Armor"-type items, in that they have four different sprites to represent them, depending on if you're using any human-sized male, a female character in general [all are human-sized], one specfically specifically for [=ESSence's=] size, and one specfically specifically for Cybanis's Cybanis' size. This does not actually affect which types of characters or monsters can grab the armor items, it just adds a scope of variety to the item's appearance.



** [[VideoGame/ShadowWarrior1997 Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unordodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.

to:

** [[VideoGame/ShadowWarrior1997 Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unordodox unorthodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.



** Lisa is another BadassNormal type characrer like Duke with no real known mystical or supernatural abilities, and has a pretty high lifting strength of her own, in the range of 305 to 355 pounds of lift and press, which puts her at almost the same strength as her friend Ted, while at a smaller and more slender build than him. On top of it, it's suggested she's a at least a 20-dan black belt in Karate on top of it.
** Maken also has a pretty impressive lift and press strength of her own, at 450 and 525 pounds. Like Lori, she also possesses [[FunctionalMagic Triad Magic]], and there is a slight possibility the strength boost might originate from it, due to the existance of a skill that can increase Attack and Defense temporarily.

to:

** Lisa is another BadassNormal type characrer character like Duke with no real known mystical or supernatural abilities, and has a pretty high lifting strength of her own, in the range of 305 to 355 pounds of lift and press, which puts her at almost the same strength as her friend Ted, while at a smaller and more slender build than him. On top of it, it's suggested she's a at least a 20-dan black belt in Karate on top of it.
** Maken also has a pretty impressive lift and press strength of her own, at 450 and 525 pounds. Like Lori, she also possesses [[FunctionalMagic Triad Magic]], and there is a slight possibility the strength boost might originate from it, due to the existance existence of a skill that can increase Attack and Defense temporarily.



*** These values are listed in specfics since they actually play a part in the game (a random number in the listed ranges are chosen for each character on start up of a new game), since there are various "liftable" and "movable" objects which are affected by the physical strength level of the character in use. Characters will either push, pull, grab, or even lift various objects over their head, the later two uses allowing the character to toss said objects across rooms or even at enemies to deal some damage. Various items like the "Hyper Wrist" equippable item, the "Vitamin X", among others, can be used to temporarily increase a character's lifting/pressing strength.

to:

*** These values are listed in specfics specifics since they actually play a part in the game (a random number in the listed ranges are chosen for each character on start up of a new game), since there are various "liftable" and "movable" objects which are affected by the physical strength level of the character in use. Characters will either push, pull, grab, or even lift various objects over their head, the later two uses allowing the character to toss said objects across rooms or even at enemies to deal some damage. Various items like the "Hyper Wrist" equippable item, the "Vitamin X", among others, can be used to temporarily increase a character's lifting/pressing strength.



** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant [=ATM=]" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.
** When in the items submenu, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] will allow you to [[spoiler: drop an "8X" version of any item you can drop on the ground out of your inventory, instead of a normal "1X" (in otherwords, the pickup will be worth at least 8 of that item instead of 1, giving you a huge item profit).]]

to:

** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant [=ATM=]" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, varieties, an "Infinite Ammo" cheat, and various others.
** When in the items submenu, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] will allow you to [[spoiler: drop an "8X" version of any item you can drop on the ground out of your inventory, instead of a normal "1X" (in otherwords, other words, the pickup will be worth at least 8 of that item instead of 1, giving you a huge item profit).]]



** A character whose HP is reduced to 0 is considered to be actually "Dead", not just unconscious, at least according to various information in game. However the "Resurrection Chalice" is specfically intended to revive any dead characters, making this trope apply pretty well.

to:

** A character whose HP is reduced to 0 is considered to be actually "Dead", not just unconscious, at least according to various information in game. However the "Resurrection Chalice" is specfically specifically intended to revive any dead characters, making this trope apply pretty well.



** Taking a page from ''VideoGame/EarthBound1994'', characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of MercyInvincibility to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.
** In very recent versions of the modification, ''enemies'' have this same stat, allowing them to occasionally survive fatal hits as well, also left with 1 HP remaining, even hits from the [[InvincibilityPowerUp Icon of the Defender]]'s instant-killing aura. They also have a 1.5 second period of MercyInvincibility when this happens, and their sprites will flicker like in classic platformer games during said 1.5 seconds. Unlike playable characters, they cannot use items that artifically extend their rate of surviving fatal hits, although higher level monsters have higher survivability rates.

to:

** Taking a page from ''VideoGame/EarthBound1994'', characters have an unlisted stat that determines the chances that they can take an other wise otherwise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of MercyInvincibility to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.
** In very recent versions of the modification, ''enemies'' have this same stat, allowing them to occasionally survive fatal hits as well, also left with 1 HP remaining, even hits from the [[InvincibilityPowerUp Icon of the Defender]]'s instant-killing aura. They also have a 1.5 second period of MercyInvincibility when this happens, and their sprites will flicker like in classic platformer games during said 1.5 seconds. Unlike playable characters, they cannot use items that artifically artificially extend their rate of surviving fatal hits, although higher level monsters have higher survivability rates.



** Additionally, taking after ''VideoGame/{{Blood}}'' in some respects, ''Naferia's Reign'' changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.

to:

** Additionally, taking after ''VideoGame/{{Blood}}'' in some respects, ''Naferia's Reign'' changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness easiness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.



* DoubleJump: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permenant airjump extension of 1. Airjumps also do not give as much air as the initial jump does [~67% of the normal jump strength].
* DoNotRunWithAGun: Inverted by the Super Drone and in a specfic case, Riot Tanks/Scorpion Tanks on DifficultyLevels 5 through 9. The Super Drone will rip at anything in front of it with constant laser fire, and the occasional rockets, meanwhile the Riot Tanks on the higher half of the difficulty spectrum become very hellish to deal with since they can also turn around actively while shooting at you, when players can take some opportunity on the weaker DifficultyLevels to get behind them to activate their self-destruct buttons.

to:

* DoubleJump: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permenant permanent airjump extension of 1. Airjumps also do not give as much air as the initial jump does [~67% of the normal jump strength].
* DoNotRunWithAGun: Inverted by the Super Drone and in a specfic specific case, Riot Tanks/Scorpion Tanks on DifficultyLevels 5 through 9. The Super Drone will rip at anything in front of it with constant laser fire, and the occasional rockets, meanwhile the Riot Tanks on the higher half of the difficulty spectrum become very hellish to deal with since they can also turn around actively while shooting at you, when players can take some opportunity on the weaker DifficultyLevels to get behind them to activate their self-destruct buttons.



* FashionMagazine: One of several types of "Memorbilia" items, which give Rank points when picked up. In particular, there are five types of actual fashion magazines, all of them from the company "Vauge" [a parody of "Vouge", obviously]. On the cover of these magazines are [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_may97-magazine.png Christina]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_june97-magazine.png Lisa]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_july97-magazine.png Maken]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_september97-magazine.png Lori]] and even the [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_august97-magazine-1.png "Mysterious Woman"]]. Lisa's makes the most sense in context due to the fact her on-site bio says she has some experience as a teen fashion model.

to:

* FashionMagazine: One of several types of "Memorbilia" "Memorabilia" items, which give Rank points when picked up. In particular, there are five types of actual fashion magazines, all of them from the company "Vauge" [a parody of "Vouge", obviously]. On the cover of these magazines are [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_may97-magazine.png Christina]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_june97-magazine.png Lisa]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_july97-magazine.png Maken]], [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_september97-magazine.png Lori]] and even the [[http://i72.photobucket.com/albums/i175/lordmisfit/naferiasreign/vauge_august97-magazine-1.png "Mysterious Woman"]]. Lisa's makes the most sense in context due to the fact her on-site bio says she has some experience as a teen fashion model.



* GrimyWater: The original ''VideoGame/DukeNukem3D'' has four types of harmful "liquids" [or "damagefloors" as the mod's author tends to call them in ''Naferia's Reign'']. The modification adds five more types of these. Most of them are various-strengthed offshoots of lava, with one also being an upgraded acid-type liquid. Needless to say these new types of lava and acid drain the player's protective boots item much faster, and deal much more damage an interval [and the stronger lava-types damage much more often per instance of game time than the original four types do], causing much pain to the players who get unlucky enough to have to dash across it with no protection.

to:

* GrimyWater: The original ''VideoGame/DukeNukem3D'' has four types of harmful "liquids" [or "damagefloors" as the mod's author tends to call them in ''Naferia's Reign'']. The modification adds five more types of these. Most of them are various-strengthed various-strengthened offshoots of lava, with one also being an upgraded acid-type liquid. Needless to say these new types of lava and acid drain the player's protective boots item much faster, and deal much more damage an interval [and the stronger lava-types damage much more often per instance of game time than the original four types do], causing much pain to the players who get unlucky enough to have to dash across it with no protection.



* MoneySpider: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a ''VideoGame/CastlevaniaI''-style hieracy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their varients will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].

to:

* MoneySpider: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a ''VideoGame/CastlevaniaI''-style hieracy hierarchy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their varients variants will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].



* MookMaker: The Super Drone variant of Sentry Drones will periodically spawn in random enemies of ANY species of aliens in the game, including on rare occasions the super hard versions of the first three boss monsters [Elimination Squad Soldier, Megaton Overlord, Cycloid Void Annhilator]. They also try to spawn one final enemy upon their destruction to spite you.

to:

* MookMaker: The Super Drone variant of Sentry Drones will periodically spawn in random enemies of ANY species of aliens in the game, including on rare occasions the super hard versions of the first three boss monsters [Elimination Squad Soldier, Megaton Overlord, Cycloid Void Annhilator].Annihilator]. They also try to spawn one final enemy upon their destruction to spite you.



** The Mysterious Woman is also this for the most part, unless you look at a specfic magazine cover or use the debug-variables option in the Toggles Submenu. Why her name changes with debug mode on, we have no idea.
* NotQuiteFlight: VideoGame/{{Bubsy}}, keeping true to the series he was born from, can glide while in mid-air to prevent taking falling-damage/death, slowing him down to about 1/3 his falling speed. Appearantly the creator even paid extra attention to the fact you can't whore the skill out by trying to glide within a couple of feet from hitting the ground to avoid damage, since you slow down gradually to your glide speed instead of instantly applying it.

to:

** The Mysterious Woman is also this for the most part, unless you look at a specfic specific magazine cover or use the debug-variables option in the Toggles Submenu. Why her name changes with debug mode on, we have no idea.
* NotQuiteFlight: VideoGame/{{Bubsy}}, keeping true to the series he was born from, can glide while in mid-air to prevent taking falling-damage/death, slowing him down to about 1/3 his falling speed. Appearantly Apparently the creator even paid extra attention to the fact you can't whore the skill out by trying to glide within a couple of feet from hitting the ground to avoid damage, since you slow down gradually to your glide speed instead of instantly applying it.



** A little known feature is that if Bubsy is dead when an extra life t-shirt is picked up, the first life accquired will be automatically consumed to bring him back to life upon pickup.
* OxygenMeter: The modification actually uses ''VideoGame/ShadowWarrior1997'''s set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].

to:

** A little known feature is that if Bubsy is dead when an extra life t-shirt is picked up, the first life accquired acquired will be automatically consumed to bring him back to life upon pickup.
* OxygenMeter: The modification actually uses ''VideoGame/ShadowWarrior1997'''s set of sprites for it's its oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].



* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically ''VideoGame/DoomII'''s Megasphere on steroids.

to:

* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit Medkit HP], and 90-100% Armor Absorbsion Absorption strength. Basically ''VideoGame/DoomII'''s Megasphere on steroids.



** The "Permenant Boost" items are a recent addition to some versions of the game. There are 9 types of them, and they work by giving a +2% boost to a certain type of thing, up to a max of +30% [one type of item allows healing items to heal an extra 2% more than normal per copy of the item, a second type of item increases the chance of picking up double the amount of an item by 2% per copy of the item]. The catch is that you can only actively use the effects of as many of each type of these items as ''the number of characters currently in your group, maxing out at 15''. They're extremely expensive to buy too if you decide to try that route to get them.
* PowerUpFood: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original ''VideoGame/DukeNukem3D''. The name is take from ''Duke Nukem 64'', but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown down and just has more time to react, not a SuperSpeed effect], melee damage is multiplied by 10 [like a Berserk Pack in ''VideoGame/{{Doom}}''], while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on DifficultyLevels.
* RankInflation: Naferia's Reign also has a type of "score"-based feature known as "Rank Points", complete with ranking letters as low as O [a horrifically low negative Rank score] to ZZ [an astoundingly high positive Rank score]. Rank points are usually gained by grabbing "Memorbilia" items [posters and magazines and figurines of various things], killing monsters, finding secret-tagged areas and other such methods, however Rank can be decreased by killing {{NPC}}s/Civilians/Captured Babes/Animals [if the player kills them it's a much bigger penalty than being negligent and letting an enemy kill one], and oddly enough the normal version of Sharks deduct a very small amount of Rank points. Rank has recently found one non-score-related use: it affects the % of buy and sell prices in shops in the game. Higher ranks = less buy prices/higher sell prices, and lower ranks obvious mean the reverse.

to:

** The "Permenant "Permanent Boost" items are a recent addition to some versions of the game. There are 9 types of them, and they work by giving a +2% boost to a certain type of thing, up to a max of +30% [one type of item allows healing items to heal an extra 2% more than normal per copy of the item, a second type of item increases the chance of picking up double the amount of an item by 2% per copy of the item]. The catch is that you can only actively use the effects of as many of each type of these items as ''the number of characters currently in your group, maxing out at 15''. They're extremely expensive to buy too if you decide to try that route to get them.
* PowerUpFood: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original ''VideoGame/DukeNukem3D''. The name is take from ''Duke Nukem 64'', but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown slowed down and just has more time to react, not a SuperSpeed effect], melee damage is multiplied by 10 [like a Berserk Pack in ''VideoGame/{{Doom}}''], while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on DifficultyLevels.
* RankInflation: Naferia's Reign also has a type of "score"-based feature known as "Rank Points", complete with ranking letters as low as O [a horrifically low negative Rank score] to ZZ [an astoundingly high positive Rank score]. Rank points are usually gained by grabbing "Memorbilia" "Memorabilia" items [posters and magazines and figurines of various things], killing monsters, finding secret-tagged areas and other such methods, however Rank can be decreased by killing {{NPC}}s/Civilians/Captured Babes/Animals [if the player kills them it's a much bigger penalty than being negligent and letting an enemy kill one], and oddly enough the normal version of Sharks deduct a very small amount of Rank points. Rank has recently found one non-score-related use: it affects the % of buy and sell prices in shops in the game. Higher ranks = less buy prices/higher sell prices, and lower ranks obvious mean the reverse.



** There are also 31 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery. Each character can equip between 1 to 8 of these accessories at once, depending on the difficulty level and how many "Mystic Satchels" have been found, so accessories have more than enough potential to destroy the game's challenge if you know what you're doing.
** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to ''VideoGame/RiseOfTheTriad'''s "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.

to:

** There are also 31 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically specifically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery. Each character can equip between 1 to 8 of these accessories at once, depending on the difficulty level and how many "Mystic Satchels" have been found, so accessories have more than enough potential to destroy the game's challenge if you know what you're doing.
** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to ''VideoGame/RiseOfTheTriad'''s "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic character-specific buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.



* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' [=ATM=] accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.

to:

* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied glorified score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' [=ATM=] accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia Memorabilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially accidentally or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.



** Another segmented shout-out seems to be to a pair of obscure games in Japan known as the ''Crime Crackers'' series. These games were made in 1994 [the first game] and 1997 [it's sequel] and are appearantly an early idea of combining {{First Person Shooter}}s with RPGElements. The FPS technology in both games was a bit like a midway point between ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'', while you could have a group of 3 or 4 characters working together at once, able to switch between them actively during any level and all had unique weapons, fighting styles and other skills. Various pictures of the series' characters appear in the form of Memorbilia items, as well as other various shoutouts. The readme file for Naferia's Reign even states the mod would be nothing like it is today without the existance of that series of games.

to:

** Another segmented shout-out seems to be to a pair of obscure games in Japan known as the ''Crime Crackers'' series. These games were made in 1994 [the first game] and 1997 [it's sequel] and are appearantly apparently an early idea of combining {{First Person Shooter}}s with RPGElements. The FPS technology in both games was a bit like a midway point between ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'', while you could have a group of 3 or 4 characters working together at once, able to switch between them actively during any level and all had unique weapons, fighting styles and other skills. Various pictures of the series' characters appear in the form of Memorbilia Memorabilia items, as well as other various shoutouts. The readme file for Naferia's Reign even states the mod would be nothing like it is today without the existance existence of that series of games.



* SignificantBirthDate: According to the mod's on-site bio, VideoGame/DukeNukem is born on July 4th, 1966, making him 30 or 31 years old [according to the storyline's rough year estimate of 1997], but the reference to Independance Day reflects Duke's patriotic and pro-American outlook of things in life [the "Personality" part of his bio also gives him a backstory as having served in the first Gulf War as well].
* StatOVision: Ami's VR Visor is essentially a pair of the original game's Night Vision Goggles, except with the bonus of nigh-infinite lifetime that runs on Ami's [[{{Mana}} Energy Points]] [all characters can slowly regenerate EP, so this means the visor can only temporarily die if Ami runs out of EP], which additionally light up areas even brighter than the usual NV Goggles, and allow Ami to [[EnemyScan scan enemies]] or {{NPC}}s she looks at, showing their exact Level, exact HP/Armor/Attack/Defense, the number of seconds of any of the five one-time-use powerups left, and all their elemental weaknesses/strengths/immunities/absorbancies as well, and also if they are of the "Elite" class.
** Even further more, once Ami finds her Mercury Mini-Computer item, she can combine it with the VR Visor to scan floors and ceilings for ''hidden'' hazardous terrains [some types of sector-based hazards can be 'disquised' in NR to look like harmless floors.
** Another note is that various items in the game can be tagged with special flags that give the properties like being invisible to the naked eye. Some varients allow you to see the item with NV Goggles or the VR Visor, and then there are some that only show for the VR Visor (giving the impression it's a ''far'' more powerful item than the standard NV Goggles, and then finally one flag that makes them invisible to everything, regardless.
* StoneWall: [=ESSence=] and Cybanis. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[VideoGame/ShadowWarrior1997 Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.

to:

* SignificantBirthDate: According to the mod's on-site bio, VideoGame/DukeNukem is born on July 4th, 1966, making him 30 or 31 years old [according to the storyline's rough year estimate of 1997], but the reference to Independance Independence Day reflects Duke's patriotic and pro-American outlook of things in life [the "Personality" part of his bio also gives him a backstory as having served in the first Gulf War as well].
* StatOVision: Ami's VR Visor is essentially a pair of the original game's Night Vision Goggles, except with the bonus of nigh-infinite lifetime that runs on Ami's [[{{Mana}} Energy Points]] [all characters can slowly regenerate EP, so this means the visor can only temporarily die if Ami runs out of EP], which additionally light up areas even brighter than the usual NV Goggles, and allow Ami to [[EnemyScan scan enemies]] or {{NPC}}s she looks at, showing their exact Level, exact HP/Armor/Attack/Defense, the number of seconds of any of the five one-time-use powerups left, and all their elemental weaknesses/strengths/immunities/absorbancies weaknesses/strengths/immunities/absorbencies as well, and also if they are of the "Elite" class.
** Even further more, once Ami finds her Mercury Mini-Computer item, she can combine it with the VR Visor to scan floors and ceilings for ''hidden'' hazardous terrains [some types of sector-based hazards can be 'disquised' 'disguised' in NR to look like harmless floors.
** Another note is that various items in the game can be tagged with special flags that give the properties like being invisible to the naked eye. Some varients variants allow you to see the item with NV Goggles or the VR Visor, and then there are some that only show for the VR Visor (giving the impression it's a ''far'' more powerful item than the standard NV Goggles, and then finally one flag that makes them invisible to everything, regardless.
* StoneWall: [=ESSence=] and Cybanis. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[VideoGame/ShadowWarrior1997 Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant permanent armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.



* UndergroundMonkey: In the original ''VideoGame/DukeNukem3D'', only a couple of enemies officially fell under this [the Assault Troopers/Assault Captains, and the Boss-Battlelords/Mini-Battlelords]. ''Naferia's Reign'' however adds multiple varients of the same enemy species on top of that.

to:

* UndergroundMonkey: In the original ''VideoGame/DukeNukem3D'', only a couple of enemies officially fell under this [the Assault Troopers/Assault Captains, and the Boss-Battlelords/Mini-Battlelords]. ''Naferia's Reign'' however adds multiple varients variants of the same enemy species on top of that.



** The Pigcop also has two new variations: the "Pigcop Captain" [red-suited varients with a quick double-shot shotgun [two shots one after the other within 1.5 seconds, and 75% more base HP], and the "Pigcop Sargeant" [dark-green suited varients with a shotgun/spreader-mini-RPG attack that also fires twice in a 1.5 second period, and 150% more base HP than the normal Pigcop].
** The Enforcer also has two more varients, the sometimes {{Demonic Spider|s}}-like "Laser Enforcer" [a hot-red skinned Enforcer with a laser and bullet shooting hyperblaster which had the tendacy to do a ton of damage even with minimal accuracy to lower-level players, and 50% more HP], and then the "Bio-Warrior Enforcers" [radioactive, night-vision glowing Enforcers with a chaingun-speed spit/laser/bullet cannon and more dangerously a bioactive-aura which can deal damage to nearby players and randomly afflict them with either Poison, Dimness or Confusion [''or a combination of two or all three.''], with 100% more HP than the normal Enforcer].
** The Octabrain has only one new varient, but likely one of the most dangerous upgraded types, the "Octanine", a larger, green-eyed [and green-brained] variant with '''nine''' times the [[HitPoints HP]] and [[BulletproofVest AP]] of the Octabrain, faster recovery time between it's biting attack, and a dangerous volley of projectiles, including a stream of lasers and Mindblasts which its' lesser variation can only fire one at a time, and then topped off with a nasty reality-manipulation attack which ''opens a temporary tear in the dimensional fabric of space and makes rockets fly out in random directions'' for nasty [and usually unpredictable] damage.

to:

** The Pigcop also has two new variations: the "Pigcop Captain" [red-suited varients variants with a quick double-shot shotgun [two shots one after the other within 1.5 seconds, and 75% more base HP], and the "Pigcop Sargeant" [dark-green suited varients variants with a shotgun/spreader-mini-RPG attack that also fires twice in a 1.5 second period, and 150% more base HP than the normal Pigcop].
** The Enforcer also has two more varients, variants, the sometimes {{Demonic Spider|s}}-like "Laser Enforcer" [a hot-red skinned Enforcer with a laser and bullet shooting hyperblaster which had the tendacy tendency to do a ton of damage even with minimal accuracy to lower-level players, and 50% more HP], and then the "Bio-Warrior Enforcers" [radioactive, night-vision glowing Enforcers with a chaingun-speed spit/laser/bullet cannon and more dangerously a bioactive-aura which can deal damage to nearby players and randomly afflict them with either Poison, Dimness or Confusion [''or a combination of two or all three.''], with 100% more HP than the normal Enforcer].
** The Octabrain has only one new varient, variant, but likely one of the most dangerous upgraded types, the "Octanine", a larger, green-eyed [and green-brained] variant with '''nine''' times the [[HitPoints HP]] and [[BulletproofVest AP]] of the Octabrain, faster recovery time between it's biting attack, and a dangerous volley of projectiles, including a stream of lasers and Mindblasts which its' lesser variation can only fire one at a time, and then topped off with a nasty reality-manipulation attack which ''opens a temporary tear in the dimensional fabric of space and makes rockets fly out in random directions'' for nasty [and usually unpredictable] damage.



** The kamikaze-loving Sentry Drones also have only a single new varient, the massive-sized "Super Drone". However this varient plays a different support role in attacking players. Instead of being used as a kamikaze unit, it will either charge the player for substantal ramming damage [complete with player knockback], or it will fly around at unexpectedly higher speeds than it's smaller counterpart, firing lasers in a continuous stream ''while moving towards the player'', with the occasional RPG rockets fired as well. It's most important role however is that it is appearantly also used as a form of mobile teleporter destination for the alien forces and random monsters [including ''miniboss'' level enemies] will spawn in at random intervals to assist the Super Drone. It also has a chance of spawning a final enemy upon it's destruction, and will still deal explosive damage in death to anything around it.
** The fat and flying Assault Commanders have two extra varients of their kind, one being the ''weaker'' "Assault General" [25% less HP, smaller, high-pitched sounds, but fires faster though weaker rockets, good for laughs at it's high-pitched voice], and then the stronger "Assault Leader" [50% more HP, larger than the Commander, lower-pitched sounds, and fires slower, but much stronger rockets].

to:

** The kamikaze-loving Sentry Drones also have only a single new varient, variant, the massive-sized "Super Drone". However this varient variant plays a different support role in attacking players. Instead of being used as a kamikaze unit, it will either charge the player for substantal substantial ramming damage [complete with player knockback], or it will fly around at unexpectedly higher speeds than it's smaller counterpart, firing lasers in a continuous stream ''while moving towards the player'', with the occasional RPG rockets fired as well. It's most important role however is that it is appearantly apparently also used as a form of mobile teleporter destination for the alien forces and random monsters [including ''miniboss'' level enemies] will spawn in at random intervals to assist the Super Drone. It also has a chance of spawning a final enemy upon it's destruction, and will still deal explosive damage in death to anything around it.
** The fat and flying Assault Commanders have two extra varients variants of their kind, one being the ''weaker'' "Assault General" [25% less HP, smaller, high-pitched sounds, but fires faster though weaker rockets, good for laughs at it's high-pitched voice], and then the stronger "Assault Leader" [50% more HP, larger than the Commander, lower-pitched sounds, and fires slower, but much stronger rockets].



** The Protector Drones have two new varients, the "Lesser Naferiate" [a larger, blue-skinned varient with about 3 times the normal HP of the original varient, and the ability to use the "Cure Life [Lesser]" ability on itself or nearby wounded monsters], and the "Greater Naferiate" [larger than the Lesser variation, still blue-skinned, and about 5 times the amount of HP as the original Protector Drone, and has the ability to use the "Cure Life [Greater]" ability on itself or nearby monsters.
*** The original Protector Drone also now shoots small balls of electricty [in a closer vein to their spawers, the Alien Queen, who use electricty to charge water and damage players], and the Naferiate types use stronger types of electrical blasts as protectiles. In addition to that, they can absorb ANY electrical damage dealt to them and heal from it, including damage from electrical floors [like the electric-chair in [=E1L3=] of the original game]. Normal Protector Drones have been known to accidentally improvise healing each other by shooting each other [unintentionally] with their electrical blasts to make up for not having the curing abilities of their stronger counterparts.
** The Pigcop Riot Tank has two new varients, a blood-red camo counterpart, and a dark-blue counterpart. None of the varients have any different stats from each other or the original Riot Tank, but the red ones shoot rockets or mortars in rapid succession, topping off it's attack with a strong freezethrower shot, and the blue ones use shotgun shells and microwave expander clusters against players, topping it off with a strong freezethrower shot as well. Basically the enemy equalvalent of the TankGoodness stuff above.
*** All three types of Riot Tanks still keep their backside self-destruct buttons as quick-kill methods, but they will not be usuable by the player if the Tank in question is invulnerable due to an [[InvincibilityPowerUp Icon of the Defender]]. Additionally, on the higher half of the difficulty-level spectrum, Riot Tanks will shoot at you ''without stopping to aim first'', making them harder to duck behind to get to their self-destruct buttons while attacking you.
** Even the small Mounted Turrets have varients of themselves, in a similar color system to the Riot Tanks above, using blood-red and dark-blue varients. The blood-red varients are "Rocket Turrets", which have obvious missile attacks instead of lasers. The dark-blue varients are "Shotgun Turrets", easily the most dangerous and cheap of the three types of Turrets.

to:

** The Protector Drones have two new varients, variants, the "Lesser Naferiate" [a larger, blue-skinned varient variant with about 3 times the normal HP of the original varient, variant, and the ability to use the "Cure Life [Lesser]" ability on itself or nearby wounded monsters], and the "Greater Naferiate" [larger than the Lesser variation, still blue-skinned, and about 5 times the amount of HP as the original Protector Drone, and has the ability to use the "Cure Life [Greater]" ability on itself or nearby monsters.
*** The original Protector Drone also now shoots small balls of electricty electricity [in a closer vein to their spawers, the Alien Queen, who use electricty electricity to charge water and damage players], and the Naferiate types use stronger types of electrical blasts as protectiles.projectiles. In addition to that, they can absorb ANY electrical damage dealt to them and heal from it, including damage from electrical floors [like the electric-chair in [=E1L3=] of the original game]. Normal Protector Drones have been known to accidentally improvise healing each other by shooting each other [unintentionally] with their electrical blasts to make up for not having the curing abilities of their stronger counterparts.
** The Pigcop Riot Tank has two new varients, variants, a blood-red camo counterpart, and a dark-blue counterpart. None of the varients variants have any different stats from each other or the original Riot Tank, but the red ones shoot rockets or mortars in rapid succession, topping off it's attack with a strong freezethrower shot, and the blue ones use shotgun shells and microwave expander clusters against players, topping it off with a strong freezethrower shot as well. Basically the enemy equalvalent equivalent of the TankGoodness stuff above.
*** All three types of Riot Tanks still keep their backside self-destruct buttons as quick-kill methods, but they will not be usuable usable by the player if the Tank in question is invulnerable due to an [[InvincibilityPowerUp Icon of the Defender]]. Additionally, on the higher half of the difficulty-level spectrum, Riot Tanks will shoot at you ''without stopping to aim first'', making them harder to duck behind to get to their self-destruct buttons while attacking you.
** Even the small Mounted Turrets have varients variants of themselves, in a similar color system to the Riot Tanks above, using blood-red and dark-blue varients. variants. The blood-red varients variants are "Rocket Turrets", which have obvious missile attacks instead of lasers. The dark-blue varients variants are "Shotgun Turrets", easily the most dangerous and cheap of the three types of Turrets.



** Hell, even the lowly water-dwelling Sharks got one nasty upgraded varient. The "Bloodtooth Shark" is a ''massively-huge'' blood-red shark with nearly '''one-hundred times''' the HP of it's normal counterpart [the on-site manual says they are a unnatural mutation of normal Sharks, probably influenced by the alien invaders], and a much higher amount of attack and defense. They're only diminished in the fact they are still solely melee attacking monsters.
*** However, to compound the melee-only nature of Sharks as a whole, their AI is upgrade to be a lot more persistance and effective. Sharks in the original ''VideoGame/DukeNukem3D'' can only swim horizontally to attack players, but in Naferia's Reign, they can also adjust their vertical position as they persue their target, AND they can occasionally swim out of the way of projectiles like the Sentry Drones. Even more so, if you shoot at a meandering Shark [or more often a Bloodtooth varient], they are likely to dodge the attack if it's a projectile, and will usually end up pissed off enough to enter attack mode and chase the player's ass all over. And finally, the normal Shark is the only monster in the entire modification that penalizes the player's Rank Points when killed, although it's rarely more than a double digit deduction at worst, while the Bloodtooth Sharks are worth a ton of Rank when killed [since they're unnatural mutations of Sharks that are suggested you need to take out].
** The Battlelord [original game's first boss type] also has not only a new varient of itself, but now a non-game-ending version of it's full-sized boss counterpart so they can be used without ending the current level/episode, or for multiple boss-level incarnations of itself in the same battles. The new Battlelord varient on the other hand is called the "Elimination Squad Soldier", which is marginally larger than the mini-boss varients of the monster, with blood-red Armor, and is argueably the most dangerous creature in the modification thus far, justified in that their chaingun-like cannon shoots ''twice'' the speed of the other varients weapons, and shoot randomized projectiles, but usually lasers in a similar vein to the Laser Enforcers, causing a ton of havoc to a player not taking cover. They also have over ''twice'' the HP range as the original large boss variant of the Battlelord.

to:

** Hell, even the lowly water-dwelling Sharks got one nasty upgraded varient.variant. The "Bloodtooth Shark" is a ''massively-huge'' blood-red shark with nearly '''one-hundred times''' the HP of it's normal counterpart [the on-site manual says they are a unnatural mutation of normal Sharks, probably influenced by the alien invaders], and a much higher amount of attack and defense. They're only diminished in the fact they are still solely melee attacking monsters.
*** However, to compound the melee-only nature of Sharks as a whole, their AI is upgrade to be a lot more persistance persistence and effective. Sharks in the original ''VideoGame/DukeNukem3D'' can only swim horizontally to attack players, but in Naferia's Reign, they can also adjust their vertical position as they persue pursue their target, AND they can occasionally swim out of the way of projectiles like the Sentry Drones. Even more so, if you shoot at a meandering Shark [or more often a Bloodtooth varient], variant], they are likely to dodge the attack if it's a projectile, and will usually end up pissed off enough to enter attack mode and chase the player's ass all over. And finally, the normal Shark is the only monster in the entire modification that penalizes the player's Rank Points when killed, although it's rarely more than a double digit deduction at worst, while the Bloodtooth Sharks are worth a ton of Rank when killed [since they're unnatural mutations of Sharks that are suggested you need to take out].
** The Battlelord [original game's first boss type] also has not only a new varient variant of itself, but now a non-game-ending version of it's full-sized boss counterpart so they can be used without ending the current level/episode, or for multiple boss-level incarnations of itself in the same battles. The new Battlelord varient variant on the other hand is called the "Elimination Squad Soldier", which is marginally larger than the mini-boss varients variants of the monster, with blood-red Armor, and is argueably arguably the most dangerous creature in the modification thus far, justified in that their chaingun-like cannon shoots ''twice'' the speed of the other varients variants weapons, and shoot randomized projectiles, but usually lasers in a similar vein to the Laser Enforcers, causing a ton of havoc to a player not taking cover. They also have over ''twice'' the HP range as the original large boss variant of the Battlelord.



** The Overlord [original game's second boss type], is also changed in similar ways as the Battlelord species, having a non-game-ending varient of it's full-sized boss counterpart, and also an upgraded varient in a similar vein to the Elimination Squad Soldier called the "Megaton Overlord". The difference between an [="ESS"=] and the Megaton Overlord is mainly it's attack style, using a multi-barreled pair of shotgun cannons instead of missiles, which is compared to being pelted by twelve shotgun barrels per blast. Due to the hitscan nature of this attack, being caught in the open with a Megaton Overlord can be very dangerous. Luckily it has to 'warm up' it's attack the same way it's other counterparts have to when shooting their missiles, giving you a second to take cover. Again, it has a similar HP range to the Elimination Squad Solider, meaning it has over twice the HP of the boss version of the Overlord.

to:

** The Overlord [original game's second boss type], is also changed in similar ways as the Battlelord species, having a non-game-ending varient variant of it's full-sized boss counterpart, and also an upgraded varient variant in a similar vein to the Elimination Squad Soldier called the "Megaton Overlord". The difference between an [="ESS"=] and the Megaton Overlord is mainly it's attack style, using a multi-barreled pair of shotgun cannons instead of missiles, which is compared to being pelted by twelve shotgun barrels per blast. Due to the hitscan nature of this attack, being caught in the open with a Megaton Overlord can be very dangerous. Luckily it has to 'warm up' it's attack the same way it's other counterparts have to when shooting their missiles, giving you a second to take cover. Again, it has a similar HP range to the Elimination Squad Solider, Soldier, meaning it has over twice the HP of the boss version of the Overlord.



** As with the other two bosses, the Cycloid Emperor also gains the benefit of a non-game-ending varient of the full-sized boss form, and also an upgraded counterpart like the Elimination Squad Soldier and the Megaton Overlord, know as the "Cycloid Void Annhilator". It's threat level can compete with the Elimination Squad Soldier in that it's breath is an extremely dangerous weapon, as it can breathe bullet-like hitscanners, mindblasts, microvave-expander waves, poisonous spit globs and other junk like it. It's rocket attack is also quite unpredictable as well, and of course, it's HP range is identical to the Elimination Squad Soldier and the Megaton Overlord.

to:

** As with the other two bosses, the Cycloid Emperor also gains the benefit of a non-game-ending varient variant of the full-sized boss form, and also an upgraded counterpart like the Elimination Squad Soldier and the Megaton Overlord, know as the "Cycloid Void Annhilator". Annihilator". It's threat level can compete with the Elimination Squad Soldier in that it's breath is an extremely dangerous weapon, as it can breathe bullet-like hitscanners, mindblasts, microvave-expander microwave-expander waves, poisonous spit globs and other junk like it. It's rocket attack is also quite unpredictable as well, and of course, it's HP range is identical to the Elimination Squad Soldier and the Megaton Overlord.



*** As a fun note: Cybanis is a playable version of the Cycloid Void Annhilator according to his story and bio. Maybe like [=ESSence=] he's a turncoat or someone in the alien hierachy just pissed him off enough to turn him into an ally of the good guys?
*** Even more interesting: the bits of story known so far peg Cybanis as '''the son of the Cycloid Emperor Duke defeats in the original ''VideoGame/DukeNukem3D'' in the third episode'''. This makes it very tough to know why he would work with Duke, if Duke techincally killed his father in the past. Maybe he doesn't care so much about revenge, and is more interested in Duke's abilities as a warrior? Who knows...?

to:

*** As a fun note: Cybanis is a playable version of the Cycloid Void Annhilator Annihilator according to his story and bio. Maybe like [=ESSence=] he's a turncoat or someone in the alien hierachy hierarchy just pissed him off enough to turn him into an ally of the good guys?
*** Even more interesting: the bits of story known so far peg Cybanis as '''the son of the Cycloid Emperor Duke defeats in the original ''VideoGame/DukeNukem3D'' in the third episode'''. This makes it very tough to know why he would work with Duke, if Duke techincally technically killed his father in the past. Maybe he doesn't care so much about revenge, and is more interested in Duke's abilities as a warrior? Who knows...?
Is there an issue? Send a MessageReason:
cleanup - Talking To Himself is now a trivia trope under Acting For Two


* [[TalkingToHimself Talking To Him/Herself]]: Jack and [=ESSence=] are both played by the same voice actor, Jack Walker [aka ''Lord Misfit'', the creator of the modification]. Jack is a pitch-shifted [we think] varient of his original voice to sound like a younger version of himself, while his voice for [=ESSence=] might be best described as "the alien version of [[WesternAnimation/BeavisAndButthead Beavis]]".
** Additionally, Lisa and Maken are also played by the same voice actress, Veronnica Herrera [aka ''Vero-chan''], of which her normal voice is Lisa, and a rougher and southern sounding varient of her voice is used for Maken.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Skill 7: I Will Eat Your Soul! (Third of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Eleven]].)
** Skill 8: You Are Death's Bitch! (Fourth of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Thirteen]].)
** Skill 9: The End of Your Destiny (Fifth and last of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Eighteen]]. Title is based off a ''VideoGame/Wolfenstein3D'' mod known as "Spear: End of Destiny".)

to:

** Skill 7: I Will Eat Your Soul! (Third of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Eleven]].eleven.)
** Skill 8: You Are Death's Bitch! (Fourth of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked cranked up to Thirteen]].thirteen.)
** Skill 9: The End of Your Destiny (Fifth and last of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked cranked up to Eighteen]].eighteen. Title is based off a ''VideoGame/Wolfenstein3D'' mod known as "Spear: End of Destiny".)

Added: 1497

Changed: 4185

Removed: 225

Is there an issue? Send a MessageReason:
fixing some formatting, example indentation


The storyline of the game has not yet been released. One can only assume that the titular "Naferia" is the "Dark Mistress" and the [[BigBad main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[SaveTheWorld threaten the world]]. Yeah, as we said, not much is known of the plot yet. Presumably, the aliens from [[VideoGame/DukeNukem Duke Nukem 3D]] are still the main race of baddies.

''Naferia's Reign'' is a {{Crossover}} of many different works: apart from VideoGame/DukeNukem himself, the player characters include Lo Wang from ''VideoGame/ShadowWarrior1997'', Bubsy from the ''VideoGame/{{Bubsy}}'' series, Ami and Minako from ''Franchise/SailorMoon'', and Paula from ''Videogame/EarthBound''. Another playable character, Jack, is actually based off the creator himself, but does not have significant MartyStu qualities and is more of a SideKick at times to certain characters. A few more of the characters are actually [[MookPromotion Expies]] of the original ''Duke Nukem 3D'' aliens: [=ESSence=] (a Battlelord Expy), Cybanis (a Cycloid-Emperor Expy), and Nethra (a Protector Drone who also has a [[SplitPersonality human alter-ego]] "Christina Mitchell"). And finally topping out the characterslist are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of which are original characters.

to:

The storyline of the game has not yet been released. One can only assume that the titular "Naferia" is the "Dark Mistress" and the [[BigBad main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[SaveTheWorld threaten the world]]. Yeah, as we said, not much is known of the plot yet. Presumably, the aliens from [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' are still the main race of baddies.

''Naferia's Reign'' is a {{Crossover}} of many different works: apart from VideoGame/DukeNukem himself, the player characters include Lo Wang from ''VideoGame/ShadowWarrior1997'', Bubsy from the ''VideoGame/{{Bubsy}}'' series, Ami and Minako from ''Franchise/SailorMoon'', and Paula from ''Videogame/EarthBound''.''VideoGame/EarthBound1994''. Another playable character, Jack, is actually based off the creator himself, but does not have significant MartyStu qualities and is more of a SideKick at times to certain characters. A few more of the characters are actually [[MookPromotion Expies]] of the original ''Duke Nukem 3D'' aliens: [=ESSence=] (a Battlelord Expy), Cybanis (a Cycloid-Emperor Expy), and Nethra (a Protector Drone who also has a [[SplitPersonality human alter-ego]] "Christina Mitchell"). And finally topping out the characterslist are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of which are original characters.






* BossInMookClothing: "Elite" monsters are buffed up versions of ''any possible monster'' in the entire game, be they normally a normal mook or a boss-level creature, or even the super-boss types like Elimination Squad Soldiers. They are distinguished by having a nuclear plate symbol next to their [[HitPoints HP]] and [[BulletProofVest AP]] lifebars. They usually have four times the HP, AP, double the Attack and Defense, and such of a normal variant of a monster for their current level. They also have a 50-75% natural resistance to damage, and they always deal a bonus 25-50% damage on the player regardless of their resistances and defense. They also null half of any deflected damage from Lori's "Triad Refractor" or the "Mirror Shield" equippable item. They give about 4 to 8 times more experience and rank points for their troubles though.

to:

* BossInMookClothing: "Elite" monsters are buffed up versions of ''any possible monster'' in the entire game, be they normally a normal mook or a boss-level creature, or even the super-boss types like Elimination Squad Soldiers. They are distinguished by having a nuclear plate symbol next to their [[HitPoints HP]] {{H|itPoints}}P and [[BulletProofVest AP]] lifebars. They usually have four times the HP, AP, double the Attack and Defense, and such of a normal variant of a monster for their current level. They also have a 50-75% natural resistance to damage, and they always deal a bonus 25-50% damage on the player regardless of their resistances and defense. They also null half of any deflected damage from Lori's "Triad Refractor" or the "Mirror Shield" equippable item. They give about 4 to 8 times more experience and rank points for their troubles though.



* BulletproofVest: Armor in Naferia's Reign is improved from the original [[VideoGame/DukeNukem Duke Nukem 3D]] in that like [[HitPoints HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the VideoGame/{{Doom}} series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[PowerUp power-up]]). Do keep in mind due to "FakeDifficulty" below, monsters can equally use Armor the way a player character does, and it gives them much more survivablity, especially on the harder DifficultyLevels.

to:

* BulletproofVest: Armor in Naferia's Reign is improved from the original [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' in that like [[HitPoints HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[PowerUp power-up]]). Do keep in mind due to "FakeDifficulty" below, monsters can equally use Armor the way a player character does, and it gives them much more survivablity, especially on the harder DifficultyLevels.



* ClassicCheatCode: Not counting the cheat codes from the original VideoGame/DukeNukem3D, there are multiple new codes in Naferia's Reign which are usually done by holding down more than one button and then pressing another button.

to:

* ClassicCheatCode: Not counting the cheat codes from the original VideoGame/DukeNukem3D, ''VideoGame/DukeNukem3D'', there are multiple new codes in Naferia's Reign ''Naferia's Reign'' which are usually done by holding down more than one button and then pressing another button.



* DeathIsCheap: A character who HP is reduced to 0 is considered to be actually "Dead", not just unconscious [at least according to various information in game]. However the "Resurrection Chalice" is specfically intended to revive any dead characters, making this trope apply pretty well.

to:

* DeathIsCheap: DeathIsCheap:
**
A character who whose HP is reduced to 0 is considered to be actually "Dead", not just unconscious [at unconscious, at least according to various information in game].game. However the "Resurrection Chalice" is specfically intended to revive any dead characters, making this trope apply pretty well.



* DeflectorShields: Lisa's "Bio-Cell Energy Shield" is a very fail-proof version of this. Appearing as a blue oval, dogtag-like charm on a necklace physically, it utilizes a strange type of energy cells to create a skin-tight shield around Lisa that when turned on will prevent any damage normally dealt to her health or armor as long as the cellular energy is high enough to blunt the whole attack, with one or two exceptions [falling damage is only reduced by 1/3 to 2/3s by the shield and the rest is still dealt to Lisa's HP, and drowning underwater is not blocked at all by the shield].
** There is an unique and rare upgrade item that makes the Bio-Shield absorb almost all falling and drowning damage though.
* DegradedBoss: Played with, maybe or maybe not fully straight. The original four bosses of [[VideoGame/DukeNukem Duke Nukem 3D]]: the ''Battlelord'', ''Overlord'', ''Cycloid Emperor'' and the ''Alien Queen'' (the full-sized, end-of-episode versions, not any of their mini-boss cousins), can now be used en mass in any map or setting via proper map settings to the point they ''do not end the episode or level when killed'' (which in the original game they would do to end the episode), allowing for both the large and mini versions of these four bosses to hinder a player's progress, or for a player to fight multiple large bosses at a time (of the same type of enemy and or multiple types of big bosses) for a tough and hellish battle.
* {{Determinator}}: Taking a page from Videogame/{{Earthbound}}, characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of MercyInvincibility to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.

to:

* DeflectorShields: Lisa's "Bio-Cell Energy Shield" is a very fail-proof version of this. Appearing as a blue oval, dogtag-like charm on a necklace physically, it utilizes a strange type of energy cells to create a skin-tight shield around Lisa that when turned on will prevent any damage normally dealt to her health or armor as long as the cellular energy is high enough to blunt the whole attack, with one or two exceptions [falling (falling damage is only reduced by 1/3 to 2/3s by the shield and the rest is still dealt to Lisa's HP, and drowning underwater is not blocked at all by the shield].
**
shield). There is an unique and rare upgrade item that makes the Bio-Shield absorb almost all falling and drowning damage though.
* DegradedBoss: Played with, maybe or maybe not fully straight. The original four bosses of [[VideoGame/DukeNukem Duke Nukem 3D]]: ''VideoGame/DukeNukem3D'': the ''Battlelord'', ''Overlord'', ''Cycloid Emperor'' and the ''Alien Queen'' (the full-sized, end-of-episode versions, not any of their mini-boss cousins), can now be used en mass in any map or setting via proper map settings to the point they ''do not end the episode or level when killed'' (which in the original game they would do to end the episode), allowing for both the large and mini versions of these four bosses to hinder a player's progress, or for a player to fight multiple large bosses at a time (of the same type of enemy and or multiple types of big bosses) for a tough and hellish battle.
* {{Determinator}}: {{Determinator}}:
**
Taking a page from Videogame/{{Earthbound}}, ''VideoGame/EarthBound1994'', characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of MercyInvincibility to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.



** Additionally, taking after VideoGame/{{Blood}} in some respects, Naferia's Reign changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.

to:

** Additionally, taking after VideoGame/{{Blood}} ''VideoGame/{{Blood}}'' in some respects, Naferia's Reign ''Naferia's Reign'' changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.



* EmergencyEnergyTank: Although almost '''any''' healing or armor-giving item can now be stored away if the character in use has enough HP/AP that they don't need to immediately use these items on the spot, there are at least two items that in effect still serve a close enough parallel to this: the "Super Atom" and the "Hyper Energy Drink". The Super Atom will set one character's [[HitPoints HP]], [[BulletproofVest AP]], and First Aid HP to 200% of their maximums, and set their AB% to 95-100%. The "Hyper Energy Drink" sets one character's [[{{Mana}} EP]] to 200%.

to:

* EmergencyEnergyTank: Although almost '''any''' healing or armor-giving item can now be stored away if the character in use has enough HP/AP that they don't need to immediately use these items on the spot, there are at least two items that in effect still serve a close enough parallel to this: the "Super Atom" and the "Hyper Energy Drink". The Super Atom will set one character's [[HitPoints HP]], {{H|itPoints}}P, [[BulletproofVest AP]], and First Aid HP to 200% of their maximums, and set their AB% to 95-100%. The "Hyper Energy Drink" sets one character's [[{{Mana}} EP]] to 200%.



* "FakeDifficulty": If the RPG elements and the multi-characters system are considered by some to be a main feature of the modification, then this would be the one of the secondary main features. How it's executed in Naferia's Reign is that one major change is that most monsters and {{NPC}}s are given more fair shakes compared to the player. A major example is that in the original Duke Nukem 3D, monsters had no Armor stat, they could not use items like health or inventory items to their advantage, but additionally, they could never drown underwater or be damaged by hazardous floors or long falls [the player could be harmed or killed by these methods though].
** This has been changed on a big level. Monsters and {{NPC}}s can use healing-stations on the walls, grab items, including the five major types of powerups [including an InvincibilityPowerUp, allowing ''them'' to one-hit kill the current character in play by ''touching'' them (unless they were also under the effects of the same powerup, rendering both player and monster in a stalemate)]. The monsters can also grab stat-improvement bonuses for most stats, stealing them before a player can grab them for their own use [in fact, the underwater-dwelling Octabrains can steal ''Scuba Gear'' to stop the player from using then, even though the Octabrains don't need to use the Scuba Gear themselves]. They can also use Atomic Health to raise their [[HitPoints HP]] above 100% of their maximum, they have their own Armor statistic as well to give them even more survivability in battle [also can be increased to 200% of their [[BulletproofVest Armor Point]] max via special items], they can also use the Portable Medikit, Protective Boots and Scuba Gear as well. Assault Trooper-based enemies can also consume their jetpack fuel and run out, but make up for it by being able to grab jetpacks lying around on the map.
*** However in balance for making the monsters more like players in using items, they are rendered vulnerable to drowning [for non-aquatic enemies at least, including the first three types of boss-monsters], falling long distances and taking damage/dying, walking on hazardous lava and slime will damage them, being near electrical reactors also hurts them, and all such things like that. However they can also as mentioned, wear protective boots and scuba gear to combat the drowning and hazardous floor problems [sometimes].

to:

* "FakeDifficulty": FakeDifficulty: If the RPG elements and the multi-characters system are considered by some to be a main feature of the modification, then this would be the one of the secondary main features. How it's executed in Naferia's Reign is that one major change ''Naferia's Reign'' is that most monsters and {{NPC}}s are given more fair shakes compared to the player. A major example is that in In the original Duke ''Duke Nukem 3D, 3D'', monsters had no Armor stat, they could not use items like health or inventory items to their advantage, but additionally, they could never drown underwater or be damaged by hazardous floors or long falls [the player could be harmed or killed by these methods though].
(unlike the player).
** This has been changed on a big level. Monsters and {{NPC}}s can use healing-stations on the walls, grab items, including the five major types of powerups [including an InvincibilityPowerUp, allowing ''them'' to one-hit kill the current character in play by ''touching'' them (unless they were also under the effects of the same powerup, rendering both player and monster in a stalemate)]. The monsters can also grab stat-improvement bonuses for most stats, stealing them before a player can grab them for their own use [in (in fact, the underwater-dwelling Octabrains can steal ''Scuba Gear'' to stop the player from using then, even though the Octabrains don't need to use the Scuba Gear themselves]. themselves). They can also use Atomic Health to raise their [[HitPoints HP]] {{H|itPoints}}P above 100% of their maximum, they have their own Armor statistic as well to give them even more survivability in battle [also can be increased to 200% of their [[BulletproofVest Armor Point]] max via special items], and they can also use the Portable Medikit, Protective Boots and Scuba Gear as well.Gear. Assault Trooper-based enemies can also consume their jetpack fuel and run out, but make up for it by being able to grab jetpacks lying around on the map.
*** However in balance However, to compensate for making the monsters more like players in using items, they are rendered vulnerable to drowning [for (for non-aquatic enemies at least, including the first three types of boss-monsters], boss-monsters), falling long distances and taking damage/dying, walking on hazardous lava and slime will damage them, being near electrical reactors also hurts them, and all such things like that. However However, as mentioned previously, they can also as mentioned, wear protective boots and scuba gear to combat the drowning and hazardous floor problems [sometimes].(sometimes).



* FragileSpeedster: Paula, much like her role in Videogame/EarthBound falls perfectly into this. Her HP is barely above 840 at Level 1 [compared to the average-HP characters like [[VideoGame/DukeNukem Duke]] and [[VideoGame/ShadowWarrior1997 Lo Wang]] who have about 1500 HP at Level 1. However she has a Level 1 speed of 80 [out of a max of 100 (125 with Haste invoked)], while Duke's speed is 50 at level 1 and Lo Wang's is 65 at level 1. Also, her [[BulletproofVest armor points]] increase at a much higher rate than her HP, to at times DOUBLE and on extremely rare occasions '''TRIPLE''' the amount as her max HP.

to:

* FragileSpeedster: Paula, much like her role in Videogame/EarthBound ''VideoGame/EarthBound1994'' falls perfectly into this. Her HP is barely above 840 at Level 1 [compared to the average-HP characters like [[VideoGame/DukeNukem Duke]] and [[VideoGame/ShadowWarrior1997 Lo Wang]] who have about 1500 HP at Level 1. However she has a Level 1 speed of 80 [out of a max of 100 (125 with Haste invoked)], while Duke's speed is 50 at level 1 and Lo Wang's is 65 at level 1. Also, her [[BulletproofVest armor points]] increase at a much higher rate than her HP, to at times DOUBLE and on extremely rare occasions '''TRIPLE''' the amount as her max HP.



* GameOver: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign has it coded specfically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[TotalPartyKill losing your entire party]] will make a "game over" screen pop up (with [[Franchise/MortalKombat Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke Nukem 3D will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.

to:

* GameOver: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], ''VideoGame/DukeNukem3D'', there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign ''Naferia's Reign'' has it coded specfically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[TotalPartyKill losing your entire party]] will make a "game over" screen pop up (with [[Franchise/MortalKombat Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke ''Duke Nukem 3D 3D'' will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.



* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] is based on a RealLife style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible [=ATM=] accounts which can also have up to 2 Billion dollars in each.
* GrimyWater: The original [[VideoGame/DukeNukem Duke Nukem 3D]] has four types of harmful "liquids" [or "damagefloors" as the mod's author tends to call them in Naferia's Reign]. The modification adds five more types of these. Most of them are various-strengthed offshoots of lava, with one also being an upgraded acid-type liquid. Needless to say these new types of lava and acid drain the player's protective boots item much faster, and deal much more damage an interval [and the stronger lava-types damage much more often per instance of game time than the original four types do], causing much pain to the players who get unlucky enough to have to dash across it with no protection.

to:

* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' is based on a RealLife style of world, the money type in Naferia's Reign ''Naferia's Reign'' is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible [=ATM=] accounts which can also have up to 2 Billion dollars in each.
* GrimyWater: The original [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' has four types of harmful "liquids" [or "damagefloors" as the mod's author tends to call them in Naferia's Reign].''Naferia's Reign'']. The modification adds five more types of these. Most of them are various-strengthed offshoots of lava, with one also being an upgraded acid-type liquid. Needless to say these new types of lava and acid drain the player's protective boots item much faster, and deal much more damage an interval [and the stronger lava-types damage much more often per instance of game time than the original four types do], causing much pain to the players who get unlucky enough to have to dash across it with no protection.



** The next tallest female is [[Videogame/EarthBound Paula]], at a height of 6' even, about the same height as Ted is. She's also petite and slender, but her smaller height doesn't make her stick out quite as much as the Mysterious Woman.

to:

** The next tallest female is [[Videogame/EarthBound [[VideoGame/EarthBound1994 Paula]], at a height of 6' even, about the same height as Ted is. She's also petite and slender, but her smaller height doesn't make her stick out quite as much as the Mysterious Woman.



* HyperactiveMetabolism: Boxes of Donuts are an item that once served as merely a destroyable prop in [[VideoGame/DukeNukem Duke Nukem 3D]], but in Naferia's Reign they can actually be consumed for 10% healing in HP. The "pair of donuts" prop from the Atomic Edition of the original game is also now a consumable food item, healing 5% HP per pair of donuts.

to:

* HyperactiveMetabolism: Boxes of Donuts are an item that once served as merely a destroyable prop in [[VideoGame/DukeNukem Duke Nukem 3D]], ''VideoGame/DukeNukem3D'', but in Naferia's Reign ''Naferia's Reign'' they can actually be consumed for 10% healing in HP. The "pair of donuts" prop from the Atomic Edition of the original game is also now a consumable food item, healing 5% HP per pair of donuts.



** The Fortune Cookies from VideoGame/ShadowWarrior1997 also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.
* IdiosyncraticDifficultyLevels: In the same vein as the game it modifies, Naferia's Reign has specialized names for all ''ten'' of it's difficulty levels.

to:

** The Fortune Cookies from VideoGame/ShadowWarrior1997 ''VideoGame/ShadowWarrior1997'' also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.
* IdiosyncraticDifficultyLevels: In the same vein as the game it modifies, Naferia's Reign ''Naferia's Reign'' has specialized names for all ''ten'' of it's difficulty levels.



** Skill 1: Many Pieces of Cake! (A title change to "Piece of Cake" in Duke Nukem 3D)
** Skill 2: Let's Rock the House! (A title change to "Let's Rock" in Duke Nukem 3D)
** Skill 3: Come Get Some More! (A title change to "Come Get Some" in Duke Nukem 3D)
** Skill 4: Damn I'm Very Good! (A title change to "Damn I'm Good" in Duke Nukem 3D)

to:

** Skill 1: Many Pieces of Cake! (A title change to "Piece of Cake" in Duke ''Duke Nukem 3D)
3D'')
** Skill 2: Let's Rock the House! (A title change to "Let's Rock" in Duke ''Duke Nukem 3D)
3D'')
** Skill 3: Come Get Some More! (A title change to "Come Get Some" in Duke ''Duke Nukem 3D)
3D'')
** Skill 4: Damn I'm Very Good! (A title change to "Damn I'm Good" in Duke ''Duke Nukem 3D)3D'')



** Skill 9: The End of Your Destiny (Fifth and last of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Eighteen]]. Title is based off a VideoGame/Wolfenstein3D mod know as "Spear: End of Destiny".)
* InnocentBystander: Strippers and other "babes" from the original [[VideoGame/DukeNukem Duke Nukem 3D]] are still present, as well as new types of neutral/good {{NPC}}s [a good balance of female ''and'' male {{NPC}}s actually, since no male {{NPC}}s every appeared in the original game]. All of them can be rescued by using a "Teleporter Coil" coupled with $100 of the player's money [the money has a teleporter coil placed into it, and is used as a lure to the bystander, since most people will happily take free money], and then the coil teleports the NPC to a EDF-controlled space cruiser, and then the EDF sends back rewards via teleportation to the NPC's former spot, which vary in usefulness, but you also get RANK points for saving people as well. Interestingly, saving animal {{NPC}}s [the dogs in Episode 4] give even more RANK than saving humans.

to:

** Skill 9: The End of Your Destiny (Fifth and last of the five HarderThanHard difficulties, the equivalent of HarderThanHard [[UpToEleven Cranked up to Eighteen]]. Title is based off a VideoGame/Wolfenstein3D ''VideoGame/Wolfenstein3D'' mod know known as "Spear: End of Destiny".)
* InnocentBystander: Strippers and other "babes" from the original [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' are still present, as well as new types of neutral/good {{NPC}}s [a good balance of female ''and'' male {{NPC}}s actually, since no male {{NPC}}s every appeared in the original game]. All of them can be rescued by using a "Teleporter Coil" coupled with $100 of the player's money [the money has a teleporter coil placed into it, and is used as a lure to the bystander, since most people will happily take free money], and then the coil teleports the NPC to a EDF-controlled space cruiser, and then the EDF sends back rewards via teleportation to the NPC's former spot, which vary in usefulness, but you also get RANK points for saving people as well. Interestingly, saving animal {{NPC}}s [the dogs in Episode 4] give even more RANK than saving humans.



* InterfaceScrew: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in VideoGame/RiseOfTheTriad, and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.
** Luckily, these conditions also have equal effect on monsters, where the enemies will move around in random directions if they're confused, and if dimmed, they have to get in much close to their target to attempt an attack.

to:

* InterfaceScrew: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in VideoGame/RiseOfTheTriad, ''VideoGame/RiseOfTheTriad'', and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.
**
attacks. Luckily, these conditions also have an equal effect on monsters, where the enemies will move around in random directions if they're confused, and if dimmed, they have to get in much close to their target to attempt an attack.



* InvincibilityPowerUp: The Icon of the Defender, period. It was made with Mario-style kill-on-touch mechanics in mind. Do note due to "FakeDifficulty" above, enemies can grab these and use them on you just as effectively.

to:

* InvincibilityPowerUp: InvincibilityPowerUp:
**
The Icon of the Defender, period. It was made with Mario-style kill-on-touch mechanics in mind. Do note due to "FakeDifficulty" above, enemies can grab these and use them on you just as effectively.



* LightningBruiser: The best example is the "Mysterious Lady", as she has the highest average HP of all characters (10240 HP!), a speed of 75 at level 1, and pretty good and balanced defense and attack as well. She's consider to some players as border-line cheating to use too often, and is best considered an emergency-use character. Doesn't explain in any way who the hell she's supposed to be though.

to:

* LightningBruiser: LightningBruiser:
**
The best example is the "Mysterious Lady", as she has the highest average HP of all characters (10240 HP!), a speed of 75 at level 1, and pretty good and balanced defense and attack as well. She's consider to some players as border-line cheating to use too often, and is best considered an emergency-use character. Doesn't explain in any way who the hell she's supposed to be though.



* LifeMeter: All sentient entities [player-characters, {{NPC}}s, monsters, etc] will at the least have one or two meters above their heads during game play. The top one is red and light red, representing their HP, the bottom one is green and light green, representing their [[BulletproofVest Armor Points (AP)]]. Additionally, Player-Characters and monsters have extra attachments to this, including a star [or in rare cases, a nuclear symbol] to the left of their bars, indicating of their rough level in increments of 10, from a light blue being less than level 11, to a variant of bright green indicating they're at the maximum level of 100.

to:

* LifeMeter: LifeMeter:
**
All sentient entities [player-characters, {{NPC}}s, monsters, etc] will at the least have one or two meters above their heads during game play. The top one is red and light red, representing their HP, the bottom one is green and light green, representing their [[BulletproofVest Armor Points (AP)]]. Additionally, Player-Characters and monsters have extra attachments to this, including a star [or in rare cases, a nuclear symbol] to the left of their bars, indicating of their rough level in increments of 10, from a light blue being less than level 11, to a variant of bright green indicating they're at the maximum level of 100.



*** Strangely enough, there are no [[ManaMeter meters]] for [[{{Mana}} Energy Points]] in this setup yet.

to:

*** ** Strangely enough, there are no [[ManaMeter meters]] for [[{{Mana}} Energy Points]] in this setup yet.



* MoneyForNothing: Although the current versions of the game are betas and not close to a final release, there are sometimes ways to get money at such obscene rates over the course of a long playthrough [if you're doing a replay of the original four [[VideoGame/DukeNukem Duke Nukem 3D]] episodes especially]. One way to do this is to get multiple "Silk Carnations", a rare and expensive (though also a rare droppable) item that cuts buy prices in shops and raises sell prices in shops by 2% for each one you have [up to as many characters are actively in your party, for a max of 15 [or +/- 30% in shops], and a good enough accumulation of this item can make some items Sell for more money then they can now be bought for, allowing you to slowly build your money to it's maximum amount of 2 Billion Dollars by buying and selling the same item over again.

to:

* MoneyForNothing: Although the current versions of the game are betas and not close to a final release, there are sometimes ways to get money at such obscene rates over the course of a long playthrough [if you're doing a replay of the original four [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' episodes especially]. One way to do this is to get multiple "Silk Carnations", a rare and expensive (though also a rare droppable) item that cuts buy prices in shops and raises sell prices in shops by 2% for each one you have [up to as many characters are actively in your party, for a max of 15 [or +/- 30% in shops], and a good enough accumulation of this item can make some items Sell for more money then they can now be bought for, allowing you to slowly build your money to it's maximum amount of 2 Billion Dollars by buying and selling the same item over again.



** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[DifficultyLevels Difficulty Level]], you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.

to:

** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[DifficultyLevels Difficulty Level]], {{Difficulty Level|s}}, you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.



* NoNameGiven: The mod actually subverts this and gives the formerly nameless aliens of [[VideoGame/DukeNukem Duke Nukem 3D]] a species name: ''Triocladiar''.

to:

* NoNameGiven: The mod actually subverts this and gives the formerly nameless aliens of [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' a species name: ''Triocladiar''.



* OxygenMeter: The modification actually uses VideoGame/ShadowWarrior1997's set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].

to:

* OxygenMeter: The modification actually uses VideoGame/ShadowWarrior1997's ''VideoGame/ShadowWarrior1997'''s set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].



* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s Megasphere on steroids.

to:

* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s ''VideoGame/DoomII'''s Megasphere on steroids.



* PowerUpFood: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original [[VideoGame/DukeNukem Duke Nukem 3D]]. The name is take from Duke Nukem 64, but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown down and just has more time to react, not a SuperSpeed effect], melee damage is multiplied by 10 [like a Berserk Pack in VideoGame/{{Doom}}, while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on DifficultyLevels.

to:

* PowerUpFood: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original [[VideoGame/DukeNukem Duke Nukem 3D]]. ''VideoGame/DukeNukem3D''. The name is take from Duke ''Duke Nukem 64, 64'', but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown down and just has more time to react, not a SuperSpeed effect], melee damage is multiplied by 10 [like a Berserk Pack in VideoGame/{{Doom}}, ''VideoGame/{{Doom}}''], while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on DifficultyLevels.



* RPGElements: The entire mod revolves around RPG-ifying Duke Nukem 3D. Your characters' HP is now an exact number instead of a 100%-based system. You can gain experience by killing monsters and thus will level up, increasing HP, Armor Points, [[{{Mana}} Energy Points]], Attack, Defense, Movement Speed, Jumping Strength, Grappling Strength, Underwater Airtime, Ammo Limits and other types of statistics for each level gained.

to:

* RPGElements: The entire mod revolves around RPG-ifying Duke ''Duke Nukem 3D.3D''. Your characters' HP is now an exact number instead of a 100%-based system. You can gain experience by killing monsters and thus will level up, increasing HP, Armor Points, [[{{Mana}} Energy Points]], Attack, Defense, Movement Speed, Jumping Strength, Grappling Strength, Underwater Airtime, Ammo Limits and other types of statistics for each level gained.



** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to VideoGame/RiseOfTheTriad's "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.

to:

** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to VideoGame/RiseOfTheTriad's ''VideoGame/RiseOfTheTriad'''s "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.



* SheIsAllGrownUp: Downplayed with [[VideoGame/{{Earthbound}} Paula]]. She's become abnormally tall in the years she and her friends saved the world from Gigyas, but she doesn't appear to be especially curvy.

to:

* SheIsAllGrownUp: Downplayed with [[VideoGame/{{Earthbound}} [[VideoGame/EarthBound1994 Paula]]. She's become abnormally tall in the years she and her friends saved the world from Gigyas, but she doesn't appear to be especially curvy.



*** ''"AllYourBaseAreBelongToUs!"'' - VideoGame/ZeroWing
*** ''"It's over nine thousaaaannndd!!!"'' - Anime/DragonBallZ

to:

*** ''"AllYourBaseAreBelongToUs!"'' - VideoGame/ZeroWing
''VideoGame/ZeroWing''
*** ''"It's over nine thousaaaannndd!!!"'' - Anime/DragonBallZ''Anime/DragonBallZ''



*** ''"Let's get dangerous!"'' - WesternAnimation/DarkwingDuck
*** ''"8-16-23-42-4-15"'' - Series/{{Lost}}
*** ''"A cheese pizza and a large drink is $10.77"'' - {{WesternAnimation/Futurama}}
*** ''"This game stinks!"'' - Videogame/{{Earthbound}}'s ad campaign slogan.
*** ''"Today is a very dangerous day."'' - WesternAnimation/RockosModernLife
*** ''"Don't you wanna be "The Guy/Babe"?!"'' - reference to VideoGame/IWannaBeTheGuy

to:

*** ''"Let's get dangerous!"'' - WesternAnimation/DarkwingDuck
''WesternAnimation/DarkwingDuck''
*** ''"8-16-23-42-4-15"'' - Series/{{Lost}}
''Series/{{Lost}}''
*** ''"A cheese pizza and a large drink is $10.77"'' - {{WesternAnimation/Futurama}}
''{{WesternAnimation/Futurama}}''
*** ''"This game stinks!"'' - Videogame/{{Earthbound}}'s ''VideoGame/EarthBound1994'''s ad campaign slogan.
*** ''"Today is a very dangerous day."'' - WesternAnimation/RockosModernLife
''WesternAnimation/RockosModernLife''
*** ''"Don't you wanna be "The Guy/Babe"?!"'' - reference to VideoGame/IWannaBeTheGuy''VideoGame/IWannaBeTheGuy''



*** ''"Fight, [character's name], for everlasting peace!"'' - a shoutout to VideoGame/MegaMan
*** ''"Wanna go do something stupid?"'' - Webcomic/BobAndGeorge
*** ''"You are not alone..."'' - Series/DoctorWho

to:

*** ''"Fight, [character's name], for everlasting peace!"'' - a shoutout to VideoGame/MegaMan
''VideoGame/MegaMan''
*** ''"Wanna go do something stupid?"'' - Webcomic/BobAndGeorge
''Webcomic/BobAndGeorge''
*** ''"You are not alone..."'' - Series/DoctorWho''Series/DoctorWho''



*** ''"Death will not be your end!"'' - Dr. Betruger of [[VideoGame/{{Doom}} Doom 3]]
*** ''"For I beheld Satan, as he fell from heaven, like lightning!"'' - [[Film/StreetFighter Street Fighter: The Movie]]

to:

*** ''"Death will not be your end!"'' - Dr. Betruger of [[VideoGame/{{Doom}} Doom 3]]
VideoGame/Doom3''
*** ''"For I beheld Satan, as he fell from heaven, like lightning!"'' - [[Film/StreetFighter ''[[Film/StreetFighter Street Fighter: The Movie]]Movie]]''



** Another segmented shout-out seems to be to a pair of obscure games in Japan known as the ''Crime Crackers'' series. These games were made in 1994 [the first game] and 1997 [it's sequel] and are appearantly an early idea of combining {{First Person Shooter}}s with RPGElements. The FPS technology in both games was a bit like a midway point between VideoGame/{{Doom}} and VideoGame/Wolfenstein3D, while you could have a group of 3 or 4 characters working together at once, able to switch between them actively during any level and all had unique weapons, fighting styles and other skills. Various pictures of the series' characters appear in the form of Memorbilia items, as well as other various shoutouts. The readme file for Naferia's Reign even states the mod would be nothing like it is today without the existance of that series of games.

to:

** Another segmented shout-out seems to be to a pair of obscure games in Japan known as the ''Crime Crackers'' series. These games were made in 1994 [the first game] and 1997 [it's sequel] and are appearantly an early idea of combining {{First Person Shooter}}s with RPGElements. The FPS technology in both games was a bit like a midway point between VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' and VideoGame/Wolfenstein3D, ''VideoGame/Wolfenstein3D'', while you could have a group of 3 or 4 characters working together at once, able to switch between them actively during any level and all had unique weapons, fighting styles and other skills. Various pictures of the series' characters appear in the form of Memorbilia items, as well as other various shoutouts. The readme file for Naferia's Reign even states the mod would be nothing like it is today without the existance of that series of games.



** The [=ATM=] system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.

to:

** The [=ATM=] system is a double shout-out, to both ''Videogame/{{Earthbound}}'' ''VideoGame/EarthBound1994'' and the first ''VideoGame/SiN'' game, in that Earthbound ''Earthbound'' had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.



** The "Afa's Drop" is a shout out to ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.

to:

** The "Afa's Drop" is a shout out to ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]''.''VideoGame/FireEmblemTheBlazingBlade''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.



* UndergroundMonkey: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], only a couple of enemies officially fell under this [the Assault Troopers/Assault Captains, and the Boss-Battlelords/Mini-Battlelords]. Naferia's Reign however adds multiple varients of the same enemy species on top of that.

to:

* UndergroundMonkey: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], ''VideoGame/DukeNukem3D'', only a couple of enemies officially fell under this [the Assault Troopers/Assault Captains, and the Boss-Battlelords/Mini-Battlelords]. Naferia's Reign ''Naferia's Reign'' however adds multiple varients of the same enemy species on top of that.



** The Enforcer also has two more varients, the sometimes [[DemonicSpiders Demonic Spider]]-like "Laser Enforcer" [a hot-red skinned Enforcer with a laser and bullet shooting hyperblaster which had the tendacy to do a ton of damage even with minimal accuracy to lower-level players, and 50% more HP], and then the "Bio-Warrior Enforcers" [radioactive, night-vision glowing Enforcers with a chaingun-speed spit/laser/bullet cannon and more dangerously a bioactive-aura which can deal damage to nearby players and randomly afflict them with either Poison, Dimness or Confusion [''or a combination of two or all three.''], with 100% more HP than the normal Enforcer].

to:

** The Enforcer also has two more varients, the sometimes [[DemonicSpiders Demonic Spider]]-like {{Demonic Spider|s}}-like "Laser Enforcer" [a hot-red skinned Enforcer with a laser and bullet shooting hyperblaster which had the tendacy to do a ton of damage even with minimal accuracy to lower-level players, and 50% more HP], and then the "Bio-Warrior Enforcers" [radioactive, night-vision glowing Enforcers with a chaingun-speed spit/laser/bullet cannon and more dangerously a bioactive-aura which can deal damage to nearby players and randomly afflict them with either Poison, Dimness or Confusion [''or a combination of two or all three.''], with 100% more HP than the normal Enforcer].



*** However, to compound the melee-only nature of Sharks as a whole, their AI is upgrade to be a lot more persistance and effective. Sharks in the original [[VideoGame/DukeNukem Duke Nukem 3D]] can only swim horizontally to attack players, but in Naferia's Reign, they can also adjust their vertical position as they persue their target, AND they can occasionally swim out of the way of projectiles like the Sentry Drones. Even more so, if you shoot at a meandering Shark [or more often a Bloodtooth varient], they are likely to dodge the attack if it's a projectile, and will usually end up pissed off enough to enter attack mode and chase the player's ass all over. And finally, the normal Shark is the only monster in the entire modification that penalizes the player's Rank Points when killed, although it's rarely more than a double digit deduction at worst, while the Bloodtooth Sharks are worth a ton of Rank when killed [since they're unnatural mutations of Sharks that are suggested you need to take out].

to:

*** However, to compound the melee-only nature of Sharks as a whole, their AI is upgrade to be a lot more persistance and effective. Sharks in the original [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' can only swim horizontally to attack players, but in Naferia's Reign, they can also adjust their vertical position as they persue their target, AND they can occasionally swim out of the way of projectiles like the Sentry Drones. Even more so, if you shoot at a meandering Shark [or more often a Bloodtooth varient], they are likely to dodge the attack if it's a projectile, and will usually end up pissed off enough to enter attack mode and chase the player's ass all over. And finally, the normal Shark is the only monster in the entire modification that penalizes the player's Rank Points when killed, although it's rarely more than a double digit deduction at worst, while the Bloodtooth Sharks are worth a ton of Rank when killed [since they're unnatural mutations of Sharks that are suggested you need to take out].



*** Even more interesting: the bits of story known so far peg Cybanis as '''the son of the Cycloid Emperor Duke defeats in the original [[VideoGame/DukeNukem Duke Nukem 3D]] in the third episode'''. This makes it very tough to know why he would work with Duke, if Duke techincally killed his father in the past. Maybe he doesn't care so much about revenge, and is more interested in Duke's abilities as a warrior? Who knows...?

to:

*** Even more interesting: the bits of story known so far peg Cybanis as '''the son of the Cycloid Emperor Duke defeats in the original [[VideoGame/DukeNukem Duke Nukem 3D]] ''VideoGame/DukeNukem3D'' in the third episode'''. This makes it very tough to know why he would work with Duke, if Duke techincally killed his father in the past. Maybe he doesn't care so much about revenge, and is more interested in Duke's abilities as a warrior? Who knows...?

Changed: 1759

Removed: 592

Is there an issue? Send a MessageReason:
Polishing and shortening the (sometimes overly wordly) description.


'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker, also known as ''@/LordMisfit'' here and elsewhere.. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

The modification's greatest boasts thus far is likely the inclusions of tons of RPGElements in a FirstPersonShooter of the BUILD-engine era. Leveling your character'''s''', multiple types of stats can increase with level-ups ([[HitPoints HP]], [[BulletproofVest Armor Points]], [[{{Mana}} Energy Points]], Attack, Defense, Speed, jumping strength, # of jumps, Underwater Breathing Time, Grappling time, etc.). Further more, instead of just playing as VideoGame/DukeNukem himself, the player can also find or attain up to fourteen more characters, all of whom have their own abilities and skills (but not yet weapons, due to staffing limitations for the author right now). Even more RPG-like with the many characters is that unlike most class-based FPS games, you can switch back and forth between the characters you've found, as if they're in a full-blown RPG-style party, instead of using only one character from start to finish.

The (assumed) storyline of the game is not widely known all too well by the public, but the assumption is that the name of "Naferia" in the title is also likely the titular "Dark Mistress" and the [[BigBad main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[SaveTheWorld threaten the world]]. Yeah, as we said, not much is known of the plot yet, although there is apparently a [[WordOfGod large document on the creator's computer which has a lot of the spoilers and information about said story]], but it's pretty obvious that if he were to release it, the game would be heavily spoiled already. It's also assumed the aliens from [[VideoGame/DukeNukem Duke Nukem 3D]] are still the main race of baddies, since the mod is for that game.

''Naferia's Reign'' is a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also VideoGame/ShadowWarrior1997, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator, Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself.

Two or three more of the characters are actually [[MookPromotion Expies]] of some of the types of aliens seen in the original Duke Nukem 3D, such as [=ESSence=] [a Battlelord (the first boss) Expy] and Cybanis [a Cycloid-Emperor (the third boss) Expy], while Nethra is an Expy of the Protector Drones from the expansion pack of Duke Nukem 3D (when she's in that form, and not her [[SplitPersonality human alter-ego]] Christina Mitchell). And finally toping out the characters are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of whom are not taken from a game or series of their own.

to:

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker, also known as ''@/LordMisfit'' here and elsewhere.. The modification is a sort of in-progress mega-enhancement to the Duke ''Duke Nukem 3D 3D'' game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

The modification's greatest boasts boast thus far is likely the inclusions inclusion of tons of RPGElements in a FirstPersonShooter of the BUILD-engine era. Leveling your character'''s''', Your character'''s''' can gain levels, and multiple types of stats can increase with level-ups ([[HitPoints HP]], [[BulletproofVest Armor Points]], [[{{Mana}} Energy Points]], Attack, Defense, Speed, jumping strength, # number of jumps, Underwater Breathing Time, Grappling underwater breathing time, grappling time, etc.). Further more, Furthermore, instead of just playing as VideoGame/DukeNukem himself, the player can also find or attain acquire up to fourteen more characters, all of whom have their own abilities and skills (but not yet weapons, due to staffing limitations for the author right now). Even more RPG-like with the many characters is that unlike Unlike in most class-based FPS games, you can switch back and forth between the characters you've found, as if they're in a full-blown RPG-style party, instead of using only one character from start to finish.

The (assumed) storyline of the game is has not widely known all too well by the public, but the assumption is yet been released. One can only assume that the name of titular "Naferia" in is the title is also likely the titular "Dark Mistress" and the [[BigBad main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[SaveTheWorld threaten the world]]. Yeah, as we said, not much is known of the plot yet, although there is apparently a [[WordOfGod large document on the creator's computer which has a lot of the spoilers and information about said story]], but it's pretty obvious that if he were to release it, the game would be heavily spoiled already. It's also assumed yet. Presumably, the aliens from [[VideoGame/DukeNukem Duke Nukem 3D]] are still the main race of baddies, since the mod is for that game.

baddies.

''Naferia's Reign'' is a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also VideoGame/ShadowWarrior1997, a lesser known game also made by different works: apart from VideoGame/DukeNukem himself, the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is player characters include Lo Wang from ''VideoGame/ShadowWarrior1997'', Bubsy from the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with from ''Franchise/SailorMoon'', and Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack ''Videogame/EarthBound''. Another playable character, Jack, is actually based off a 13-year old counterpart of the creator, Jack has no Gary Stu creator himself, but does not have significant MartyStu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself.

Two or three
characters. A few more of the characters are actually [[MookPromotion Expies]] of some of the types of aliens seen in the original Duke ''Duke Nukem 3D, such as 3D'' aliens: [=ESSence=] [a (a Battlelord (the first boss) Expy] and Expy), Cybanis [a (a Cycloid-Emperor (the third boss) Expy], while Expy), and Nethra is an Expy of the (a Protector Drones from the expansion pack of Duke Nukem 3D (when she's in that form, and not her Drone who also has a [[SplitPersonality human alter-ego]] Christina Mitchell). "Christina Mitchell"). And finally toping topping out the characters characterslist are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of whom which are not taken from a game or series of their own.
original characters.
Is there an issue? Send a MessageReason:
None


* ZettaiRyouiki: The Mysterious Woman is at a mid point between Grade B and Grade A of this.
** Christina is a Grade B for sure.)
Is there an issue? Send a MessageReason:
None


''Naferia's Reign'' is a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator, Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself.

to:

''Naferia's Reign'' is a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, VideoGame/ShadowWarrior1997, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator, Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself.



** [[ShadowWarrior Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unordodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.

to:

** [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unordodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.



* FragileSpeedster: Paula, much like her role in Videogame/EarthBound falls perfectly into this. Her HP is barely above 840 at Level 1 [compared to the average-HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior Lo Wang]] who have about 1500 HP at Level 1. However she has a Level 1 speed of 80 [out of a max of 100 (125 with Haste invoked)], while Duke's speed is 50 at level 1 and Lo Wang's is 65 at level 1. Also, her [[BulletproofVest armor points]] increase at a much higher rate than her HP, to at times DOUBLE and on extremely rare occasions '''TRIPLE''' the amount as her max HP.

to:

* FragileSpeedster: Paula, much like her role in Videogame/EarthBound falls perfectly into this. Her HP is barely above 840 at Level 1 [compared to the average-HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]] who have about 1500 HP at Level 1. However she has a Level 1 speed of 80 [out of a max of 100 (125 with Haste invoked)], while Duke's speed is 50 at level 1 and Lo Wang's is 65 at level 1. Also, her [[BulletproofVest armor points]] increase at a much higher rate than her HP, to at times DOUBLE and on extremely rare occasions '''TRIPLE''' the amount as her max HP.



** The Fortune Cookies from ShadowWarrior also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.

to:

** The Fortune Cookies from ShadowWarrior VideoGame/ShadowWarrior1997 also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.



* JumpPhysics: Each of the fifteen characters have their jumping strengths, measured best in "tics" or "raw time units". VideoGame/DukeNukem and [[ShadowWarrior Lo Wang]] have the normal amount of 9 tics [average], VideoGame/{{Bubsy}} has a very high strength of about 15 tics, while Cybanis has about 5 tics of strength, making his jump very low strength [due to his size and and weight], for example. Some items and conditions can temporarily increase or decrease the strength of each character's jump, such as the "Jump Boots" or "Vitamin X" for increasing height, and being damaged to under 25% of your HP [or worse, less than 10% HP] will weaken your jump strength. Wearing "Winter Clothes" in cold/freezing environments also has a very slight decrement on the character's jumping strength.

to:

* JumpPhysics: Each of the fifteen characters have their jumping strengths, measured best in "tics" or "raw time units". VideoGame/DukeNukem and [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]] have the normal amount of 9 tics [average], VideoGame/{{Bubsy}} has a very high strength of about 15 tics, while Cybanis has about 5 tics of strength, making his jump very low strength [due to his size and and weight], for example. Some items and conditions can temporarily increase or decrease the strength of each character's jump, such as the "Jump Boots" or "Vitamin X" for increasing height, and being damaged to under 25% of your HP [or worse, less than 10% HP] will weaken your jump strength. Wearing "Winter Clothes" in cold/freezing environments also has a very slight decrement on the character's jumping strength.



* OxygenMeter: The modification actually uses ShadowWarrior's set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].
** Each character has a differing amount of time they can hold their breath underwater [which increases gradually as they level-up]. [=ESSence=] and Cybanis have the worst times [4 or 5 seconds at Level 1], [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior Lo Wang]] have the average time of 15 seconds [at level 1], and Ami has by far the highest time, at 180 seconds ('''three minutes''') [at level 1], making it near impossible for Ami to ever drown in extended underwater trips.

to:

* OxygenMeter: The modification actually uses ShadowWarrior's VideoGame/ShadowWarrior1997's set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].
** Each character has a differing amount of time they can hold their breath underwater [which increases gradually as they level-up]. [=ESSence=] and Cybanis have the worst times [4 or 5 seconds at Level 1], [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]] have the average time of 15 seconds [at level 1], and Ami has by far the highest time, at 180 seconds ('''three minutes''') [at level 1], making it near impossible for Ami to ever drown in extended underwater trips.



** 15 playable characters, including VideoGame/DukeNukem, [[ShadowWarrior Lo Wang]], VideoGame/{{Bubsy}}, etc, etc. All of which can be found over the course of a single game and switched between via the in-game menus, much like a VideoGame/MegaMan-style weapon-select/RPG-party-selection use. It's probably one of the only Duke Nukem 3D modifications that has a true RPG-style multi-character system, although other mods for Duke Nukem 3D do have Hexen-style multi-character selections [play as one chosen class/character from start to finish].

to:

** 15 playable characters, including VideoGame/DukeNukem, [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]], VideoGame/{{Bubsy}}, etc, etc. All of which can be found over the course of a single game and switched between via the in-game menus, much like a VideoGame/MegaMan-style weapon-select/RPG-party-selection use. It's probably one of the only Duke Nukem 3D modifications that has a true RPG-style multi-character system, although other mods for Duke Nukem 3D do have Hexen-style multi-character selections [play as one chosen class/character from start to finish].



** We'll start with the [[ShadowWarrior fortune cookies]], imported from ShadowWarrior. All of the original fortunes are there, plus about 70 more, up to a total of ''eighty-five'' fortunes. Quite a few are {{Memetic Mutation}}s, others are taken from shows and aren't as well known to some, and others are totally random.

to:

** We'll start with the [[ShadowWarrior [[VideoGame/ShadowWarrior1997 fortune cookies]], imported from ShadowWarrior.Shadow Warrior. All of the original fortunes are there, plus about 70 more, up to a total of ''eighty-five'' fortunes. Quite a few are {{Memetic Mutation}}s, others are taken from shows and aren't as well known to some, and others are totally random.



* StoneWall: [=ESSence=] and Cybanis. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.

to:

* StoneWall: [=ESSence=] and Cybanis. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior [[VideoGame/ShadowWarrior1997 Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.
Is there an issue? Send a MessageReason:
Clarity.


'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

to:

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Creator/JackWalker.Creator/JackWalker, also known as ''@/LordMisfit'' here and elsewhere.. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).
Is there an issue? Send a MessageReason:
Irrelevant.


'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction MegaCrossover known as ''FanFic/TheMisfits''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

to:

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a GameMod for ''VideoGame/DukeNukem3D'', made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction MegaCrossover known as ''FanFic/TheMisfits''.Creator/JackWalker. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).



Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].

to:

Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign ''Naferia's Reign'' is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], creator, Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].
himself.
Is there an issue? Send a MessageReason:
None


** A primary example: Duke can lift and press weights between 600 and 800 pounds, an impressive feat considering he's supposed to be more or less a BadassNormal with no (visible) [[FunctionalMagic magic]], PsychicPowers, KiAttacks or other such mystical abilities.

to:

** A primary example: Duke can lift and press weights between 600 and 800 pounds, an impressive feat considering he's supposed to be more or less a BadassNormal with no (visible) [[FunctionalMagic magic]], PsychicPowers, KiAttacks KiManipulation or other such mystical abilities.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


->''"No hero or villain, no matter how cool, powerful, talented, skilled or charasmatic can do everything all by themself. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."'

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a [[GameMod Gaming Modification]] for [[VideoGame/DukeNukem Duke Nukem 3D]], made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction MegaCrossover known as ''FanFic/TheMisfits''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).

to:

->''"No hero or villain, no matter how cool, powerful, talented, skilled or charasmatic can do everything all by themself. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."'

"''

'''''[[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]]''''' is a [[GameMod Gaming Modification]] GameMod for [[VideoGame/DukeNukem Duke Nukem 3D]], ''VideoGame/DukeNukem3D'', made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction MegaCrossover known as ''FanFic/TheMisfits''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[WordOfGod according to the creator's words]]).



'''The current version is located at [[https://github.com/LordMisfit/NR-IotDM github]], released periodically.'''

to:

'''The The current version is located at [[https://github.com/LordMisfit/NR-IotDM github]], released periodically.'''
periodically.
Tabs MOD

Changed: 38

Is there an issue? Send a MessageReason:
None


** And the "Mystery Woman"'s "quotes" are just text descriptions of various emotes like shifty-eyes [<_<, >_>], googly eyes[O_O], Xs for eyes[X_X] and similar stuff right now. Why she has no actual quotes yet [[CaptainObvious is a mystery]].

to:

** And the "Mystery Woman"'s "quotes" are just text descriptions of various emotes like shifty-eyes [<_<, >_>], googly eyes[O_O], Xs for eyes[X_X] and similar stuff right now. Why she has no actual quotes yet [[CaptainObvious is a mystery]].mystery.



** The Mysterious Woman has an [[CaptainObvious unknown lift range]].

to:

** The Mysterious Woman has an [[CaptainObvious unknown lift range]].range.

Changed: 26

Removed: 26

Is there an issue? Send a MessageReason:
None


* TankGoodness: Another one of Naferia's Reign's smaller features is the ability to actually find ''empty'' versions of the Riot Tanks the Pigcop use in Episode 4 of Duke Nukem 3D and ''use them for your own ends''. 13 of the 15 characters ([=ESSence=] and Cybanis are too large to use them, boo!) can board any empty tank they find and use it as both an extra pair of weapons and an extra layer of protection from attacks. There are three colored tanks in the game, the standard green tank, which has a primary weapon of bullets similar to pistol rounds with an alternate weapon of laser beams, the blood-red colored tank shoots RPG rockets for both of it's attack types, while the dark-blue tank has shotgun shells as it's primary attack with sprays of the Microwave Expander as it's secondary attack. All attacks are rapid fire and infinite in ammo. Tanks also protect the character driving them from all damage except when a character incorrectly uses a security keypad or security handprint-scanner [or any 'usable' hazard on the walls]. The downside is that Tanks cannot be taken between two maps, and they stay at a set experience level and cannot gain experience once found, although their HP/Armor/Attack/Defense can still be increased by stat-increase bonuses and they can use Portable Medikits, Scuba Gear and Protective Boots for extra effectiveness, and when driving a vehicle, the empty 16th slot in the character submenu will show the ''Tank's'' stats and allows you to use various healing/armor items on it from the inventory or skill submenus. A final note is that in most recent versions a compressed version of the empty tanks can be found and carried as an inventory item in the form of Franchise/
DragonBall-equse capsules.

to:

* TankGoodness: Another one of Naferia's Reign's smaller features is the ability to actually find ''empty'' versions of the Riot Tanks the Pigcop use in Episode 4 of Duke Nukem 3D and ''use them for your own ends''. 13 of the 15 characters ([=ESSence=] and Cybanis are too large to use them, boo!) can board any empty tank they find and use it as both an extra pair of weapons and an extra layer of protection from attacks. There are three colored tanks in the game, the standard green tank, which has a primary weapon of bullets similar to pistol rounds with an alternate weapon of laser beams, the blood-red colored tank shoots RPG rockets for both of it's attack types, while the dark-blue tank has shotgun shells as it's primary attack with sprays of the Microwave Expander as it's secondary attack. All attacks are rapid fire and infinite in ammo. Tanks also protect the character driving them from all damage except when a character incorrectly uses a security keypad or security handprint-scanner [or any 'usable' hazard on the walls]. The downside is that Tanks cannot be taken between two maps, and they stay at a set experience level and cannot gain experience once found, although their HP/Armor/Attack/Defense can still be increased by stat-increase bonuses and they can use Portable Medikits, Scuba Gear and Protective Boots for extra effectiveness, and when driving a vehicle, the empty 16th slot in the character submenu will show the ''Tank's'' stats and allows you to use various healing/armor items on it from the inventory or skill submenus. A final note is that in most recent versions a compressed version of the empty tanks can be found and carried as an inventory item in the form of Franchise/
DragonBall-equse
Franchise/DragonBall-equse capsules.
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in RiseOfTheTriad, and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.

to:

* InterfaceScrew: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in RiseOfTheTriad, VideoGame/RiseOfTheTriad, and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.



** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to RiseOfTheTriad's "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.

to:

** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to RiseOfTheTriad's VideoGame/RiseOfTheTriad's "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.
Is there an issue? Send a MessageReason:
None


*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} cartoon ''WesternAnimation/{{Doug}}''.

to:

*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} {{Creator/Nicktoons}} cartoon ''WesternAnimation/{{Doug}}''.
Is there an issue? Send a MessageReason:
None


** In a sense, VideoGame/{{Bubsy}} has this. Appearantly the [[Film/TheMask Loki Mask]] has some kind of role to play for him in the future, as he can transform into a JimCarrey-esque form with the yellow trenchcoat and fedora and all. This form also drains at his EP when used, but he has stronger attacks, better jumping strength, a random chance to totally null damage from any attack regardless of it's normal strength, and possibly a few other benefits.

to:

** In a sense, VideoGame/{{Bubsy}} has this. Appearantly the [[Film/TheMask Loki Mask]] has some kind of role to play for him in the future, as he can transform into a JimCarrey-esque Creator/JimCarrey-esque form with the yellow trenchcoat and fedora and all. This form also drains at his EP when used, but he has stronger attacks, better jumping strength, a random chance to totally null damage from any attack regardless of it's normal strength, and possibly a few other benefits.
Is there an issue? Send a MessageReason:
None


* DoubleJump: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permenant airjump extension of 1.

to:

* DoubleJump: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permenant airjump extension of 1. Airjumps also do not give as much air as the initial jump does [~67% of the normal jump strength].
Is there an issue? Send a MessageReason:
None


* GameOver: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign has it coded specfically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[TotalPartyKill losing your entire party]] will make a "game over" screen pop up (with [[MortalKombat Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke Nukem 3D will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.

to:

* GameOver: In the original [[VideoGame/DukeNukem Duke Nukem 3D]], there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign has it coded specfically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[TotalPartyKill losing your entire party]] will make a "game over" screen pop up (with [[MortalKombat [[Franchise/MortalKombat Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke Nukem 3D will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.
Is there an issue? Send a MessageReason:
None


*** ''"In The Darkness, Lies The Truth!"'' - StupidMarioBrothers

to:

*** ''"In The Darkness, Lies The Truth!"'' - StupidMarioBrothersWebVideo/StupidMarioBrothers
Is there an issue? Send a MessageReason:
None


*** ''"If you can't slam with best, then jam with rest!"'' - BarkleyShutUpAndJamGaiden

to:

*** ''"If you can't slam with best, then jam with rest!"'' - BarkleyShutUpAndJamGaiden''VideoGame/BarkleyShutUpAndJamGaiden''
Is there an issue? Send a MessageReason:
None


** The "Afa's Drop" is a shout out to ''[[FireEmblemElibe Fire Emblem: Blazing Sword]]''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.

to:

** The "Afa's Drop" is a shout out to ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.
Is there an issue? Send a MessageReason:
None


** Skill 5: You A Bad Enough Dude?! (A reference to BadDudes, first of the five HarderThanHard difficulties.)

to:

** Skill 5: You A Bad Enough Dude?! (A reference to BadDudes, ''VideoGame/BadDudes'', first of the five HarderThanHard difficulties.)
Is there an issue? Send a MessageReason:
None


*** ''"Today is a very dangerous day."'' - RockosModernLife

to:

*** ''"Today is a very dangerous day."'' - RockosModernLifeWesternAnimation/RockosModernLife
Is there an issue? Send a MessageReason:
None


*** ''"Look what you did!"'' - [[FamilyMatters Steve Urkel]]

to:

*** ''"Look what you did!"'' - [[FamilyMatters [[Series/FamilyMatters Steve Urkel]]

Top