History VideoGame / NaferiasReignInvasionOfTheDarkMistress

11th Jan '16 6:25:57 PM phoenix
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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWing
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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWingVideoGame/ZeroWing
19th Dec '15 3:30:02 PM LordMisfit
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* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 8 times for having the maximum of four of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available. * ArbitraryHeadcountLimit: Subverted for the most part, as in that you can have all fifteen of the modification's playable characters at once in the same party for maximum capability. However it is played straight [maybe?] in the aspect that you can only have one character actively fighting/taking-damage/interacting-with-things at a time, and that if one character is killed, it changes over to a random still-living character in the team.
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* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 8 16 times for having the maximum of four eight of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available. available. * ArbitraryHeadcountLimit: Subverted for the most part, as in that you can have all fifteen of the modification's playable characters at once in the same party for maximum capability. However it is played straight [maybe?] in the aspect that you can only have one character actively fighting/taking-damage/interacting-with-things at a time, and that if one character is killed, it changes over to a random still-living character in the team.

** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 times, for a 93.75% damage protection/deflection rate. ** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.
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** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 '''eight''' times, for a 93.75% 99.21875% damage protection/deflection rate. ** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 1-8 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.

* CatchYourDeathOfCold: Naferia's Reign has a system where a level designer can creating environments that can slowly or quickly freeze both players, {{NPC}}s and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".
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* CatchYourDeathOfCold: Naferia's Reign has a system where a level designer can creating create hypothermic environments that can slowly or quickly freeze both players, {{NPC}}s and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".

* CatchYourDeathOfCold: Naferia's Reign has a system where a level designer can creating environments that can slowly or quickly freeze both players, {{NPC}}s and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. ** There is an unique and rare upgrade item called "Winter Suit" which can work to reduce exposure to that makes the cold Bio-Shield absorb almost all falling and drowning damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".though.

* LuckilyMyShieldWillProtectMe: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[BulletproofVest Armor Points]] for each equipped, allowing armor to last a little longer for each one used.
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* LuckilyMyShieldWillProtectMe: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[BulletproofVest Armor Points]] for each equipped, allowing armor to last a little longer for each one used. Up to ''eight'' of these can be equipped depending on how many equipment slots the game lets you have at the time, so this can become ridiculously broken, especially for Minako, who is already resistant to metal/ballistic damage as is.

* LuckilyMyShieldWillProtectMe: The "Riot Shield" equippable item is a literal shield ** Recent versions add an "Aqua Lung" accessory that gives about 25% protection to slows down oxygen drain in the user from bullet/shrapnel/metal based attacks water and marginally reduces drowning damage for each one equipped, equipped [up to as many as eight]. ** Bubsy also in recent versions now has his diving suit from Bubsy 2 that can appear as a rare drop. If he has it turned on, he has no need to use scuba gear in the water, but becomes much heavier and 10% less overall damage to [[BulletproofVest Armor Points]] for each equipped, allowing armor to last a little longer for each one used.slower, both on land and while swimming, though his usual weaknesses in the water are also nulled, and he's insulated from freeze and lightning damage.

** There are also 27 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery.
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** There are also 27 31 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery. Each character can equip between 1 to 8 of these accessories at once, depending on the difficulty level and how many "Mystic Satchels" have been found, so accessories have more than enough potential to destroy the game's challenge if you know what you're doing.

*** ''"We could put space behind it!"'' - Fireball20XL/Wha-Chow!
25th May '15 8:05:40 AM LordMisfit
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* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, even the NPC-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, some vending machines and the shops, those objects/NPCs being destroyed or killed in the middle of use].
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* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, [=ATMs=], even the NPC-owned [=NPC=]-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, [=ATMs=], some vending machines and the shops, those objects/NPCs objects/[=NPCs=] being destroyed or killed in the middle of use].
25th May '15 8:04:40 AM LordMisfit
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* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, even the NPC-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, some vending machines and the shops, those objects/NPCs being destroyed or killed in the middle of use].
14th May '15 1:22:55 PM LordMisfit
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** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/[=SiN=]'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/[=SiN=]'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts. *** Furthermore a shoutout to ''VideoGame/[=SiN=]'': John R. Blade and Elexis Sinclaire's accounts are accessible, with the exact same amounts of money in both accounts as they have in the original first game, complete with the same EasterEgg-like option to transfer Elexis's money to Blade's account, or even to one of your own characters' accounts.
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** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/[=SiN=]'' ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/[=SiN=]'' ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts. *** Furthermore a shoutout to ''VideoGame/[=SiN=]'': ''VideoGame/SiN'': John R. Blade and Elexis Sinclaire's accounts are accessible, with the exact same amounts of money in both accounts as they have in the original first game, complete with the same EasterEgg-like option to transfer Elexis's money to Blade's account, or even to one of your own characters' accounts.
14th May '15 1:22:19 PM LordMisfit
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** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''[=SiN=]'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''[=SiN=]'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts. *** Furthermore a shoutout to ''[=SiN=]'': John R. Blade and Elexis Sinclaire's accounts are accessible, with the exact same amounts of money in both accounts as they have in the original first game, complete with the same EasterEgg-like option to transfer Elexis's money to Blade's account, or even to one of your own characters' accounts.
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** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''[=SiN=]'' ''VideoGame/[=SiN=]'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''[=SiN=]'' ''VideoGame/[=SiN=]'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts. *** Furthermore a shoutout to ''[=SiN=]'': ''VideoGame/[=SiN=]'': John R. Blade and Elexis Sinclaire's accounts are accessible, with the exact same amounts of money in both accounts as they have in the original first game, complete with the same EasterEgg-like option to transfer Elexis's money to Blade's account, or even to one of your own characters' accounts.
28th Apr '15 9:13:55 AM nombretomado
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*** ''"Wanna go do something stupid?"'' - BobAndGeorge
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*** ''"Wanna go do something stupid?"'' - BobAndGeorgeWebcomic/BobAndGeorge
16th Mar '15 1:30:58 PM nombretomado
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*** ''"A cheese pizza and a large drink is $10.77"'' - {{Futurama}}
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*** ''"A cheese pizza and a large drink is $10.77"'' - {{Futurama}}{{WesternAnimation/Futurama}}
10th Sep '14 10:15:17 PM Edrobot
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* SheIsAllGrownUp: Downplayed with [[VideoGame/{{Earthbound}} Paula]]. She's become abnormally tall in the years she and her friends saved the world from Gigyas, but she doesn't appear to be especially curvy.
27th Aug '14 1:46:47 PM EarlOfSandvich
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* MeatShield: [=ESSence=] and Cybanis count as these. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.

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* MeatShield: StoneWall: [=ESSence=] and Cybanis count as these.Cybanis. In perspective, while average HP characters like [[VideoGame/DukeNukem Duke]] and [[ShadowWarrior Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. [=ESSence=] can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over [=ESSence=] though.
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