History VideoGame / NaferiasReignInvasionOfTheDarkMistress

16th Oct '16 6:10:06 PM nombretomado
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** The "Afa's Drop" is a shout out to ''[[FireEmblemElibe Fire Emblem: Blazing Sword]]''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.

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** The "Afa's Drop" is a shout out to ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]''. When used, it will increase the growth curves of a character's HP, AP, EP, Attack and Defense by a slight amount, allowing later levelups for said character[s] more beneficial.
16th Jul '16 12:06:31 PM nombretomado
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** Skill 5: You A Bad Enough Dude?! (A reference to BadDudes, first of the five HarderThanHard difficulties.)

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** Skill 5: You A Bad Enough Dude?! (A reference to BadDudes, ''VideoGame/BadDudes'', first of the five HarderThanHard difficulties.)
19th May '16 11:24:15 AM TheOneWhoTropes
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*** ''"Today is a very dangerous day."'' - RockosModernLife

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*** ''"Today is a very dangerous day."'' - RockosModernLifeWesternAnimation/RockosModernLife
3rd Apr '16 5:12:18 PM nombretomado
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*** ''"Look what you did!"'' - [[FamilyMatters Steve Urkel]]

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*** ''"Look what you did!"'' - [[FamilyMatters [[Series/FamilyMatters Steve Urkel]]
26th Mar '16 4:22:14 PM nombretomado
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*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} cartoon {{Doug}}.

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*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} cartoon {{Doug}}.''WesternAnimation/{{Doug}}''.
19th Mar '16 12:53:48 AM Hossmeister
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9th Mar '16 10:15:15 AM Hossmeister
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* [[TalkingToHimself Talking To Him/Herself]]: Jack and [=ESSence=] are both played by the same voice actor, Jack Walker [aka ''Lord Misfit'', the creator of the modification]. Jack is a pitch-shifted [we think] varient of his original voice to sound like a younger version of himself, while his voice for [=ESSence=] might be best described as "the alien version of [[BeavisAndButthead Beavis]]".

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* [[TalkingToHimself Talking To Him/Herself]]: Jack and [=ESSence=] are both played by the same voice actor, Jack Walker [aka ''Lord Misfit'', the creator of the modification]. Jack is a pitch-shifted [we think] varient of his original voice to sound like a younger version of himself, while his voice for [=ESSence=] might be best described as "the alien version of [[BeavisAndButthead [[WesternAnimation/BeavisAndButthead Beavis]]".
16th Feb '16 9:36:43 AM LordMisfit
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Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the ATM account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].

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Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the ATM [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].



* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken ATM machines (which are usable features in the mod).

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* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken ATM [=ATM=] machines (which are usable features in the mod).



** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.

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** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" [=ATM=]" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.



** When logged into a character's ATM account, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] while making confirmations in various modes (withdrawing, depositing, wiring) will [[spoiler:either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)]].

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** When logged into a character's ATM [=ATM=] account, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] while making confirmations in various modes (withdrawing, depositing, wiring) will [[spoiler:either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)]].



* GadgeteerGenius: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM machines for a cost of some money [or a lot for ATM machines] and about 40 to 50 [[{{Mana}} Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.

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* GadgeteerGenius: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM [=ATM=] machines for a cost of some money [or a lot for ATM [=ATM=] machines] and about 40 to 50 [[{{Mana}} Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.



* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] is based on a RealLife style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible ATM accounts which can also have up to 2 Billion dollars in each.

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* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] is based on a RealLife style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible ATM [=ATM=] accounts which can also have up to 2 Billion dollars in each.



** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the [=NPC=] characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM can make from a few thousand to even a few ''million'' dollars come out of the machine [[GameBreaker for basically free]].
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like ATMs and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.

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** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the [=NPC=] characters for ATM [=ATM=] machines. Yes, the original 15 playable characters are far from the only people who have ATM [=ATM=] accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM [=ATM=] machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM [=ATM=] can make from a few thousand to even a few ''million'' dollars come out of the machine [[GameBreaker for basically free]].
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like ATMs [=ATM=]s and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, [=ATM=], but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, [=ATM=], repairing it, and then repeating the process.



** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.

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** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM [=ATM=] machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.



* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's ATM account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s Megasphere on steroids.

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* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's ATM [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s Megasphere on steroids.



* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.

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* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM [=ATM=] accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.



** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.

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** The ATM [=ATM=] system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.



** A new aspect of the RANK system is similar to ''VideoGame/FinalFantasyVIII's'' [=SeeD=] Rank system, where the higher your team's rank, the more money the [=EDF=] will pay to each active member of your party (however, the money is paid to the characters' ''ATM accounts'', not directly into their on-hand cash).

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** A new aspect of the RANK system is similar to ''VideoGame/FinalFantasyVIII's'' [=SeeD=] Rank system, where the higher your team's rank, the more money the [=EDF=] will pay to each active member of your party (however, the money is paid to the characters' ''ATM ''[=ATM=] accounts'', not directly into their on-hand cash).
15th Feb '16 4:00:29 PM LordMisfit
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'''The current version is ''5.22'', released on ''December 24, 2012''.'''

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'''The current version is ''5.22'', located at [[https://github.com/LordMisfit/NR-IotDM github]], released on ''December 24, 2012''.periodically.'''
11th Jan '16 6:25:57 PM phoenix
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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWing

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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWingVideoGame/ZeroWing
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