History VideoGame / NaferiasReignInvasionOfTheDarkMistress

3rd Apr '16 5:12:18 PM nombretomado
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*** ''"Look what you did!"'' - [[FamilyMatters Steve Urkel]]

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*** ''"Look what you did!"'' - [[FamilyMatters [[Series/FamilyMatters Steve Urkel]]
26th Mar '16 4:22:14 PM nombretomado
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*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} cartoon {{Doug}}.

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*** ''"There's a bomb in the lasagna!"'' - The {{Nicktoons}} cartoon {{Doug}}.''WesternAnimation/{{Doug}}''.
19th Mar '16 12:53:48 AM Hossmeister
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9th Mar '16 10:15:15 AM Hossmeister
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* [[TalkingToHimself Talking To Him/Herself]]: Jack and [=ESSence=] are both played by the same voice actor, Jack Walker [aka ''Lord Misfit'', the creator of the modification]. Jack is a pitch-shifted [we think] varient of his original voice to sound like a younger version of himself, while his voice for [=ESSence=] might be best described as "the alien version of [[BeavisAndButthead Beavis]]".

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* [[TalkingToHimself Talking To Him/Herself]]: Jack and [=ESSence=] are both played by the same voice actor, Jack Walker [aka ''Lord Misfit'', the creator of the modification]. Jack is a pitch-shifted [we think] varient of his original voice to sound like a younger version of himself, while his voice for [=ESSence=] might be best described as "the alien version of [[BeavisAndButthead [[WesternAnimation/BeavisAndButthead Beavis]]".
16th Feb '16 9:36:43 AM LordMisfit
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Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the ATM account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].

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Much like the creator's fanfiction work, ''FanFic/TheMisfits'', Naferia's Reign is also a {{Crossover}} of many mediums, including (of course) VideoGame/DukeNukem, but also ShadowWarrior, a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the ''VideoGame/{{Bubsy}}'' series, with the title character also being a main character as well. Another series included is the ''Franchise/SailorMoon'' series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the Videogame/EarthBound series (with Paula from the second game being the player character that appears in the mod, and with the ATM [=ATM=] account of Ness appearing as an easter egg). The final element includes some examples of RealLife, as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[FanFic/TheMisfits Misfits counterpart]], Jack has no Gary Stu qualities and is more of a SideKick at times to certain characters, despite also being a playable character himself].



* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken ATM machines (which are usable features in the mod).

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* BrainyBrunette: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[DeflectorShields Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[BulletproofVest Armor points]]). The WordOfGod document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[{{Mana}} Energy Points]] to repair broken vending machines and broken ATM [=ATM=] machines (which are usable features in the mod).



** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.

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** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down [[spoiler: the "FIRE" key and then shifting up or down a submenu]] will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[InvincibilityPowerUp Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" [=ATM=]" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.



** When logged into a character's ATM account, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] while making confirmations in various modes (withdrawing, depositing, wiring) will [[spoiler:either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)]].

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** When logged into a character's ATM [=ATM=] account, [[spoiler:holding down the "FIRE" and "ALT-FIRE" buttons]] while making confirmations in various modes (withdrawing, depositing, wiring) will [[spoiler:either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)]].



* GadgeteerGenius: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM machines for a cost of some money [or a lot for ATM machines] and about 40 to 50 [[{{Mana}} Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.

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* GadgeteerGenius: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM [=ATM=] machines for a cost of some money [or a lot for ATM [=ATM=] machines] and about 40 to 50 [[{{Mana}} Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.



* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] is based on a RealLife style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible ATM accounts which can also have up to 2 Billion dollars in each.

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* GlobalCurrency: Although [[VideoGame/DukeNukem Duke Nukem 3D]] is based on a RealLife style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen {{NPC}}s in the game have accessible ATM [=ATM=] accounts which can also have up to 2 Billion dollars in each.



** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the [=NPC=] characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM can make from a few thousand to even a few ''million'' dollars come out of the machine [[GameBreaker for basically free]].
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like ATMs and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.

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** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the [=NPC=] characters for ATM [=ATM=] machines. Yes, the original 15 playable characters are far from the only people who have ATM [=ATM=] accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** A third method [and one that is more cripplingly effective in a long playthrough of successive levels] is to have Lisa in your current team and have her level above 10, where she gains a skill her bio calls "Lady Luck", which forces more money to drop whenever money is dropped whenever she is the current character in play. This also transfers to busting up ATM [=ATM=] machines and the small money-jar objects in certain levels, which can dump out an obscene amount of money-pickups [if not high amounts of actual cash ''value''] when broken. When Lisa's level is really high [60+], sometimes having her bust up an ATM [=ATM=] can make from a few thousand to even a few ''million'' dollars come out of the machine [[GameBreaker for basically free]].
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like ATMs [=ATM=]s and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, [=ATM=], but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, [=ATM=], repairing it, and then repeating the process.



** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.

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** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM [=ATM=] machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.



* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's ATM account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s Megasphere on steroids.

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* PartyInMyPocket: The character-selection system in the modification works like this, with only your selected character vulnerable to attacks/healing, or being able to interact with the environment or buy themselves items from a shop dealer [you can access any character's ATM [=ATM=] account though provided you have their Account# and PIN#, which are only seen when the character in question is selected]. An equippable item does allow a small fraction of any healing your main character receives to be passed onto any other injured members though. Additionally is the "Hyper-Atomic Health" item, which will give all characters in the team [provided they're alive] 200% HP, 200% Armor, 200% First Aid [Portable Medikit HP], and 90-100% Armor Absorbsion strength. Basically [[VideoGame/{{Doom}} Doom 2]]'s Megasphere on steroids.



* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.

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* ScoringPoints: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM [=ATM=] accounts [a la the [=SeeD=] Rank system in ''VideoGame/FinalFantasyVIII'']. RANK is gained by finding Memorbilia items, rescuing {{NPC}}s, killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing {{NPC}}s [monsters killing {{NPC}}s also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.



** The ATM system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.

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** The ATM [=ATM=] system is a double shout-out, to both ''Videogame/{{Earthbound}}'' and the first ''VideoGame/SiN'' game, in that Earthbound had the main characters withdrawing money won from defeating monsters from it, and ''VideoGame/SiN'' more in the style of the system of how it uses a Account Number and PIN# combination for a character to get into an account, and that a player, with the right combination of numbers could get into the accounts of {{NPC}}s or characters that weren't playable. There's even a wire option to transfer money directly between two accounts.



** A new aspect of the RANK system is similar to ''VideoGame/FinalFantasyVIII's'' [=SeeD=] Rank system, where the higher your team's rank, the more money the [=EDF=] will pay to each active member of your party (however, the money is paid to the characters' ''ATM accounts'', not directly into their on-hand cash).

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** A new aspect of the RANK system is similar to ''VideoGame/FinalFantasyVIII's'' [=SeeD=] Rank system, where the higher your team's rank, the more money the [=EDF=] will pay to each active member of your party (however, the money is paid to the characters' ''ATM ''[=ATM=] accounts'', not directly into their on-hand cash).
15th Feb '16 4:00:29 PM LordMisfit
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'''The current version is ''5.22'', released on ''December 24, 2012''.'''

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'''The current version is ''5.22'', located at [[https://github.com/LordMisfit/NR-IotDM github]], released on ''December 24, 2012''.periodically.'''
11th Jan '16 6:25:57 PM phoenix
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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWing

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*** ''"AllYourBaseAreBelongToUs!"'' - ZeroWingVideoGame/ZeroWing
19th Dec '15 3:30:02 PM LordMisfit
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* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 8 times for having the maximum of four of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available.
* ArbitraryHeadcountLimit: Subverted for the most part, as in that you can have all fifteen of the modification's playable characters at once in the same party for maximum capability. However it is played straight [maybe?] in the aspect that you can only have one character actively fighting/taking-damage/interacting-with-things at a time, and that if one character is killed, it changes over to a random still-living character in the team.

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* AmplifierArtifact: The "Badge" equippable items are in a sense like this. There are badges for Experience points, Rank points, and even Money gains. Each badge essentially adds 2 to a multiplier of it's respective stat type when you get said stats, up to 8 16 times for having the maximum of four eight of a single type of badge equipped. This can be used to quickly increase EXP, Rank or Money in a tight spot if these items are available.
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* ArbitraryHeadcountLimit: Subverted for the most part, as in that you can have all fifteen of the modification's playable characters at once in the same party for maximum capability. However it is played straight [maybe?] in the aspect that you can only have one character actively fighting/taking-damage/interacting-with-things at a time, and that if one character is killed, it changes over to a random still-living character in the team.



** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 times, for a 93.75% damage protection/deflection rate.
** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.

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** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 '''eight''' times, for a 93.75% 99.21875% damage protection/deflection rate.
** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 1-8 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.



* CatchYourDeathOfCold: Naferia's Reign has a system where a level designer can creating environments that can slowly or quickly freeze both players, {{NPC}}s and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".

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* CatchYourDeathOfCold: Naferia's Reign has a system where a level designer can creating create hypothermic environments that can slowly or quickly freeze both players, {{NPC}}s and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".



** There is an unique and rare upgrade item that makes the Bio-Shield absorb almost all falling and drowning damage though.



* LuckilyMyShieldWillProtectMe: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[BulletproofVest Armor Points]] for each equipped, allowing armor to last a little longer for each one used.

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* LuckilyMyShieldWillProtectMe: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[BulletproofVest Armor Points]] for each equipped, allowing armor to last a little longer for each one used. Up to ''eight'' of these can be equipped depending on how many equipment slots the game lets you have at the time, so this can become ridiculously broken, especially for Minako, who is already resistant to metal/ballistic damage as is.



** Recent versions add an "Aqua Lung" accessory that slows down oxygen drain in the water and marginally reduces drowning damage for each one equipped [up to as many as eight].
** Bubsy also in recent versions now has his diving suit from Bubsy 2 that can appear as a rare drop. If he has it turned on, he has no need to use scuba gear in the water, but becomes much heavier and slower, both on land and while swimming, though his usual weaknesses in the water are also nulled, and he's insulated from freeze and lightning damage.



** There are also 27 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery.

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** There are also 27 31 specialized items that can be used as equippable items in the exact same vein as traditional [[EasternRPG JRPGs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[{{Mana}} Energy Point]] recovery. Each character can equip between 1 to 8 of these accessories at once, depending on the difficulty level and how many "Mystic Satchels" have been found, so accessories have more than enough potential to destroy the game's challenge if you know what you're doing.



*** ''"We could put space behind it!"'' - Fireball20XL/Wha-Chow!
25th May '15 8:05:40 AM LordMisfit
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* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, even the NPC-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, some vending machines and the shops, those objects/NPCs being destroyed or killed in the middle of use].

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* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, [=ATMs=], even the NPC-owned [=NPC=]-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, [=ATMs=], some vending machines and the shops, those objects/NPCs objects/[=NPCs=] being destroyed or killed in the middle of use].
25th May '15 8:04:40 AM LordMisfit
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Added DiffLines:

* MenuTimeLockout: Using the in-game menus [Character-switching, Items, Equip, Skills] will fully pause both players and enemies alike, playing it straight there. However, using vending machines, health-stations, ATMs, even the NPC-owned shops avert this and will '''not''' pause the game, so it is possible to get attacked [or in the case of ATMs, some vending machines and the shops, those objects/NPCs being destroyed or killed in the middle of use].
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