History VideoGame / Myst

29th Jan '16 9:17:44 AM Vilui
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It is also worth noting that characterization of 'The Player' (sometimes called [[FanNickname 'The Stranger']]) is achieved after an interesting fashion in that the few NPC's that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. This leads to the player's becoming something akin to their family friend, and subtly integrating the player themself as a character into the world of the game by avoiding dictating the nature of the protagonist.
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It is also worth noting that characterization of 'The Player' (sometimes called [[FanNickname 'The Stranger']]) is achieved after an interesting fashion in that the few NPC's {{NPC}}s that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. This leads to the player's becoming something akin to their family friend, and subtly integrating the player themself as a character into the world of the game by avoiding dictating the nature of the protagonist.

* ''VideoGame/UruAgesBeyondMyst'': Set in the present day (2003, the game's release date), Uru is a spin-off of the Myst series. In the 1980's, a group of people discovered the D'ni cavern, and formed the D'ni Restoration Council. The player (who is obviously not the same character as the previous games, since it's 200 years later) is drawn to go to the desert and follows a journey set out by Yeesha that leads the player to find out much about the history and downfall of the D'ni, and about creatures called the Bahro that were enslaved by the D'ni. Uru also includes a massively multiplayer online component, which has been launched, canceled, relaunched, canceled again, and relaunched ''again'' throughout its history. After Uru Live was canceled (for the first time), two expansion packs were released with the planned future content for Uru Live. The first, ''To D'ni'', allows the player to explore the D'ni cavern and deals with the fate of the DRC. The second, ''Path of the Shell'', is about a prophecy concerning someone called the Grower (who would bring D'ni back to life) and a D'ni guild master named Kadish who claimed to be the Grower. It currently exists, [[FreewareGames for free]] but with no promises of future content updates, in the form of ''[[http://mystonline.com/en/ Myst Online: Uru Live]]''. As of 2010 it's [[http://www.openuru.org/ open source.]]
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* ''VideoGame/UruAgesBeyondMyst'': Set in the present day (2003, the game's release date), Uru is a spin-off of the Myst series. In the 1980's, 1980s, a group of people discovered the D'ni cavern, and formed the D'ni Restoration Council. The player (who is obviously not the same character as the previous games, since it's 200 years later) is drawn to go to the desert and follows a journey set out by Yeesha that leads the player to find out much about the history and downfall of the D'ni, and about creatures called the Bahro that were enslaved by the D'ni. Uru also includes a massively multiplayer online component, which has been launched, canceled, relaunched, canceled again, and relaunched ''again'' throughout its history. After Uru Live was canceled (for the first time), two expansion packs were released with the planned future content for Uru Live. The first, ''To D'ni'', allows the player to explore the D'ni cavern and deals with the fate of the DRC. The second, ''Path of the Shell'', is about a prophecy concerning someone called the Grower (who would bring D'ni back to life) and a D'ni guild master named Kadish who claimed to be the Grower. It currently exists, [[FreewareGames for free]] but with no promises of future content updates, in the form of ''[[http://mystonline.com/en/ Myst Online: Uru Live]]''. As of 2010 it's [[http://www.openuru.org/ open source.]]
20th Nov '15 12:47:04 PM Landis
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Piano-key sliders remain solved, so all that's needed is a pull of the lever.
* DoorToBefore: Most of the Ages you visit, once solved so that the link back to Myst is accessible, remain solved, making a return trip to gather the other page or just look around much quicker. Selenitic is the major exception, forcing a repeat of the piano-key puzzle to return and a second expedition in the underground maze to leave.
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* DoorToBefore: Most of the Ages you visit, once solved so that the link back to Myst is accessible, remain solved, making a return trip to gather the other page or just look around much quicker. Selenitic is the major exception, forcing a repeat of the piano-key puzzle to return and a second expedition in the underground maze to leave.
15th Nov '15 6:45:37 AM Korval
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* LateToTheTragedy: Every single game in the entire series runs on this trope.
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* LateToTheTragedy: Every single game Most games in the entire series runs on this trope.use this, though to differing degrees. Myst III and IV have the plot taking place at the same time the player is there. But even there, they retain the general feeling of the trope, since the {{Inciting Incident}} is simply an invitation to piece together what that plan is.
31st Oct '15 7:05:54 PM JamesAustin
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[[caption-width-right:350:[-[[TechnologyMarchesOn Imagine yourself back in 1993,]] [[SceneryPorn and seeing a game like this for the very first time]]... if you were even born then-] ]]
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[[caption-width-right:350:[-[[TechnologyMarchesOn Imagine yourself back in 1993,]] [[SceneryPorn and seeing a game like this for the very first time]]... if you were even born then-] then.-] ]]
28th Oct '15 11:10:26 AM scionofgrace
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Spelling edit
* BittersweetEnding: [[spoiler: Atrus is freed in the end, albeit in the knowledge that most of his books have been destroyed and his sons have turned to evil. He mentions that [[SequelHook an even greater foe awaits]]. Meanwhile there is no way for you to get back home, the only person you can talk to is busy, and the only thing to do is walk around the same five places you've been wondering around for hours.]]
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* BittersweetEnding: [[spoiler: Atrus is freed in the end, albeit in the knowledge that most of his books have been destroyed and his sons have turned to evil. He mentions that [[SequelHook an even greater foe awaits]]. Meanwhile there is no way for you to get back home, the only person you can talk to is busy, and the only thing to do is walk around the same five places you've been wondering wandering around for hours.]]
25th Oct '15 12:43:48 PM PilotSolaris
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* ''VideoGame/RivenTheSequelToMyst'': Atrus, after being freed by the player in the previous game, sends the player to Riven (an Age reached by linking book), where Atrus's father Gehn is holding Atrus's wife Catherine captive. The player must free Catherine, trap Gehn, and find a way to signal Atrus. In the end, the player is returned home (which is presumably on Earth). Considered by many Myst fans to be the best game in the franchise, and also the most difficult.
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* ''VideoGame/RivenTheSequelToMyst'': ''[[VideoGame/{{Riven}} Riven: The Sequel to Myst]]'': Atrus, after being freed by the player in the previous game, sends the player to Riven (an Age reached by linking book), where Atrus's father Gehn is holding Atrus's wife Catherine captive. The player must free Catherine, trap Gehn, and find a way to signal Atrus. In the end, the player is returned home (which is presumably on Earth). Considered by many Myst fans to be the best game in the franchise, and also the most difficult.
17th Sep '15 11:56:02 AM morenohijazo
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Added DiffLines:

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* WaterfallIntoTheAbyss: The novel ''The Book of Atrus'' featured something like this in a small, gravity-defying Age that Catherine made. Supposedly the water falling off into the abyss turned to vapor almost instantly and rose to the top of the world, where it condensed and rained back down again, perpetuating the cycle. Atrus was having fun working out the physics behind it, Catherine just thought it was cool.
16th Aug '15 1:14:01 AM darkid
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* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games or varying quality.
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* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games or of varying quality.

* MultipleEndings: All but one possible ending involve the player [[AndIMustScream trapped in a linking book with no means of escape]].
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* MultipleEndings: All but one possible ending involve the [[spoiler:the player [[AndIMustScream trapped in a linking book with no means of escape]].escape]]]].
7th Aug '15 9:35:11 PM Generality
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Added DiffLines:
* GhostButler: Doors will never stay open; whether the player passes through them or passes them up, they close immediately. While this behavior is justified in some cases, like the airlocks in Stoneship, the real reason is that it prevented the developers having to render multiple versions of any scene that featured a door that might be open. This isn't an issue in the fully 3D realMyst, but the doors in that version still close of their own accord.
7th Aug '15 5:18:05 PM nogitsunebi
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There are also several tie-in novels, authored by the Miller brothers themselves[[note]]Well... it should be noted that while the by lines say Rand (and Robyn, for the first one) Miller ''with'' David Winegrove, it would be more accurate to say that the novels were written by David Winegrove under the Millers' supervision. The fact that by the third book Cyan was too busy with Riven to really reign Winegrove in is something of a sore spot among the fans[[/note]]. ''Myst: The Book of Atrus'' tells the story of Atrus's early life with his grandmother Anna and his father Gehn. ''Myst: The Book of Ti'ana'' tells the story of the downfall of the D'ni (so this takes place before the Book of Atrus). ''Myst: The Book of D'ni'' tells of Atrus's attempts to find D'ni survivors and rebuild the D'ni civilization. And finally, ''Myst: The Book of Marrim'', which seems to be permanently mired in DevelopmentHell, though a preview chapter was released with the European Special Edition of Myst V. A fan-produced webcomic adaptation of ''The Book of Atrus'' is in progress [[http://mystcomic.smackjeeves.com/comics/ here]].
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There are also several tie-in novels, authored by the Miller brothers themselves[[note]]Well... it should be noted that while the by lines say Rand (and Robyn, for the first one) Miller ''with'' David Winegrove, Wingrove, it would be more accurate to say that the novels were written by David Winegrove Wingrove under the Millers' supervision. The fact that by the third book Cyan was too busy with Riven to really reign Winegrove him in is something of a sore spot among the fans[[/note]]. ''Myst: The Book of Atrus'' tells the story of Atrus's early life with his grandmother Anna and his father Gehn. ''Myst: The Book of Ti'ana'' tells the story of the downfall of the D'ni (so this takes place before the Book of Atrus). ''Myst: The Book of D'ni'' tells of Atrus's attempts to find D'ni survivors and rebuild the D'ni civilization. And finally, ''Myst: The Book of Marrim'', which seems to be permanently mired in DevelopmentHell, though a preview chapter was released with the European Special Edition of Myst V. A fan-produced webcomic adaptation of ''The Book of Atrus'' is in progress [[http://mystcomic.smackjeeves.com/comics/ here]].
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