History VideoGame / MrDo

11th Jul '16 7:22:45 AM CorahsUncle
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** In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting form Scene 31.

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** In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting form from Scene 31.



* FollowTheLeader: ''Mr. Do!'s Castle'' is a variation of ''VideoGame/SpacePanic''.



** Like ''Videogame/DigDug'', Mr. Do can wind up crushing himself under the apples laid out underground.

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** Like ''Videogame/DigDug'', As in ''VideoGame/DigDug'', Mr. Do can wind up crushing himself under the apples laid out underground.
11th Jul '16 7:11:41 AM Superjustinbros
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* ArtificialStupidity: See above. The monsters aren't very good at dealing with the apples.
* DolledUpInstallment:
** This game was ported to the GameBoyColor under the name of ''[[VideoGame/{{Quest64}} Quest Fantasy Challenge]]''.
** ''Mr. Do [[UsefulNotes/NeoGeo Neo]]'' was an official reboot.
* EdibleCollectible: There are cherries that can be eaten for points. They are laid out in batches of eight because 500 points are awarded for every eight cherries eaten. In ''Do! Run Run'', you can run laps around patches of pellets to convert them into fruits of increasing value.

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* ArtificialStupidity: See above. The monsters aren't very good at dealing with the apples.
* DolledUpInstallment:
** This game was ported
apples, mostly running back and fourth in an attempt to the GameBoyColor under the name of ''[[VideoGame/{{Quest64}} Quest Fantasy Challenge]]''.
** ''Mr. Do [[UsefulNotes/NeoGeo Neo]]'' was an official reboot.
dodge them.
* EdibleCollectible: There are cherries that can be eaten for points. They are laid out in batches of eight because 500 points are awarded for every eight- collect all eight cherries eaten.in sequence and you're rewarded with 500 additional points. In ''Do! Run Run'', you can run laps around patches of pellets to convert them into fruits of increasing value.



* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back and electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').

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* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back and electrocuted, is electrocuted out of nowhere, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').



* GenderBender: ''Neo Mr. Do!'' has a powerup that turns the title character into a woman.

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* GenderBender: ''Neo Mr. Do!'' has a powerup that turns the title character into a woman.woman, marked with he female symbol.



** The monsters in the first game can push the apples onto Mr. Do. You can also crush yourself using your own apples.

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** The monsters in the first game Like ''Videogame/DigDug'', Mr. Do can push wind up crushing himself under the apples onto Mr. Do. You can also crush yourself using your own apples.laid out underground.



* NintendoHard: All the games exhibit this due to being arcade games.

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* NintendoHard: All the games exhibit this due to being arcade games.games, though the original game
10th Jan '16 8:58:20 AM tropower
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* UndergroundLevel: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival.

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* UndergroundLevel: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival.carnival (after all, Namco had already done [[VideoGame/DigDug its own game about digging undeground]]).
18th Dec '15 8:26:54 PM nombretomado
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** ''Mr. Do [[NeoGeo Neo]]'' was an official reboot.

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** ''Mr. Do [[NeoGeo [[UsefulNotes/NeoGeo Neo]]'' was an official reboot.
16th Nov '15 1:57:54 PM Morgenthaler
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png]]

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[[quoteright:300:http://static.[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png]]
6th Sep '15 7:44:09 AM VicGeorge2011
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http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png
Mr. Do is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png
Mr. Do
png]]
''Mr. Do!''
is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.
12th May '15 5:21:24 PM VicGeorge2011
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Added DiffLines:

* GenderBender: ''Neo Mr. Do!'' has a powerup that turns the title character into a woman.
30th Apr '15 11:16:12 AM Superjustinbros
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* MediumAwareness

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* MediumAwarenessNintendoHard: All the games exhibit this due to being arcade games.
30th Apr '15 11:10:12 AM Superjustinbros
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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on.

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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficult, several additional hazards are added after each loop.



* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back, then is electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').

to:

* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back, then is back and electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').
30th Apr '15 11:05:29 AM Superjustinbros
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* EndGameResultsScreen: After every three levels, the game displays your score for each level, and the completion time in minutes and seconds.

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* EndGameResultsScreen: After every three levels, scene that ends in a 3, 6, and 9 in the original game, the game displays your score for each level, and the completion time in minutes and seconds.seconds. After a scene that ends in 0, it plays a different result screen that always shows your average score/time for each level.
* EndlessGame: Every installment except for ''Neo'', though the patterns of stages repeat after a particular scene:
** In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting form Scene 31.
** In ''Castle'', the castle layouts are reset after Scene 8.
** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on.
** In ''Run Run'', all the scenes repeat after Scene 10.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MrDo