History VideoGame / MrDo

10th Jan '16 8:58:20 AM tropower
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* UndergroundLevel: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival.

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* UndergroundLevel: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival.carnival (after all, Namco had already done [[VideoGame/DigDug its own game about digging undeground]]).
18th Dec '15 8:26:54 PM nombretomado
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** ''Mr. Do [[NeoGeo Neo]]'' was an official reboot.

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** ''Mr. Do [[NeoGeo [[UsefulNotes/NeoGeo Neo]]'' was an official reboot.
16th Nov '15 1:57:54 PM Morgenthaler
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png]]

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[[quoteright:300:http://static.[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png]]
6th Sep '15 7:44:09 AM VicGeorge2011
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http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png
Mr. Do is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1181242138254.png
Mr. Do
png]]
''Mr. Do!''
is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.
12th May '15 5:21:24 PM VicGeorge2011
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Added DiffLines:

* GenderBender: ''Neo Mr. Do!'' has a powerup that turns the title character into a woman.
30th Apr '15 11:16:12 AM Superjustinbros
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* MediumAwareness

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* MediumAwarenessNintendoHard: All the games exhibit this due to being arcade games.
30th Apr '15 11:10:12 AM Superjustinbros
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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on.

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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficult, several additional hazards are added after each loop.



* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back, then is electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').

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* FamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back, then is back and electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').
30th Apr '15 11:05:29 AM Superjustinbros
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* EndGameResultsScreen: After every three levels, the game displays your score for each level, and the completion time in minutes and seconds.

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* EndGameResultsScreen: After every three levels, scene that ends in a 3, 6, and 9 in the original game, the game displays your score for each level, and the completion time in minutes and seconds.seconds. After a scene that ends in 0, it plays a different result screen that always shows your average score/time for each level.
* EndlessGame: Every installment except for ''Neo'', though the patterns of stages repeat after a particular scene:
** In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting form Scene 31.
** In ''Castle'', the castle layouts are reset after Scene 8.
** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on.
** In ''Run Run'', all the scenes repeat after Scene 10.
30th Apr '15 10:55:56 AM Superjustinbros
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* FastTunnelling

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* FastTunnellingFamilyUnfriendlyDeath: ''Do! Run Run'''s death animation. Mr. Do collapses onto his back, then is electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (''Super Pierrot'').
* FastTunnelling: In the first game.



* PublicDomainSoundtrack: The main theme that plays throughout is taken from "Music/TheCancanSong" by Jacques Offenbach, while every three levels, Creator/LudwigVanBeethoven's "Turkish March" from ''The Ruins of Athens'' (better known to Mexicans as the theme song to ''Series/ElChavoDelOcho'') plays for an intermission scene.

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* PublicDomainSoundtrack: The In the first game, the main theme that plays throughout is taken from "Music/TheCancanSong" by Jacques Offenbach, while every three levels, Creator/LudwigVanBeethoven's "Turkish March" from ''The Ruins of Athens'' (better known to Mexicans as the theme song to ''Series/ElChavoDelOcho'') plays for an intermission scene.



* SpellingBonus: Spelling the word E-X-T-R-A by hitting the Alphamonsters with those letters earns you an extra life.

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* SpellingBonus: Spelling the word E-X-T-R-A by hitting the Alphamonsters Alpha Monsters with those letters (or in ''Wild Ride'''s case, just collecting the letters before they vanish) earns you an extra life.



* TurnsRed: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In ''Castle'', the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually the ability to multiply, which seems to also be the case for the two monster types in ''Run Run''.

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* TurnsRed: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In ''Castle'', the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually the ability to multiply, which seems to also be the case for the two monster types in ''Run Run''.Run'', except less rare and lacking the ability to multiply.
28th Apr '15 7:31:31 PM FordPrefect
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* FollowTheLeader: ''Mr. Do!'s Castle'' is a variation of ''SpacePanic''.

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* FollowTheLeader: ''Mr. Do!'s Castle'' is a variation of ''SpacePanic''.''VideoGame/SpacePanic''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MrDo