History VideoGame / MrDo

6th Nov '16 12:08:59 PM Superjustinbros
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* SequelDifficultySpike: ''Castle'', ''Wild Ride'', and ''Run Run'' sport a much higher difficulty than the original. The more restricted and open fields of '"Castle'' and ''Run Run'' respectively give the enemies a higher chance to ambush or corner you, and the alternate win conditions besides killing the enemies are much harder to accomplish.

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* SequelDifficultySpike: ''Castle'', ''Wild Ride'', and ''Run Run'' sport a much higher difficulty than the original. The more restricted and open fields of '"Castle'' ''Castle'' and ''Run Run'' respectively give the enemies a higher chance to ambush or corner you, and the alternate win conditions besides killing the enemies are much harder to accomplish.
4th Nov '16 4:35:20 PM Superjustinbros
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Added DiffLines:

* SequelDifficultySpike: ''Castle'', ''Wild Ride'', and ''Run Run'' sport a much higher difficulty than the original. The more restricted and open fields of '"Castle'' and ''Run Run'' respectively give the enemies a higher chance to ambush or corner you, and the alternate win conditions besides killing the enemies are much harder to accomplish.
12th Sep '16 11:56:37 AM Superjustinbros
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* ArtificialStupidity: The monsters aren't very good at dealing with the apples, mostly running back and fourth in an attempt to dodge them. Otherwise they are [[ArtificialBrilliance quick and ruthless hunters]] that ''will'' chase you down at every opportunity.

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* ArtificialBrilliance:
** Nearly enemy enemy in the series are quick and ruthless hunters that ''will'' chase you down at every opportunity.
** In the original game and ''Run Run'', the Alphamonsters will hunt you like any enemy if Mr. Do isn't holding his Power Ball, and will back off if he does.
* ArtificialStupidity: The monsters aren't very good at dealing with the apples, mostly running back and fourth in an attempt to dodge them. Otherwise they are [[ArtificialBrilliance quick and ruthless hunters]] that ''will'' chase you down at every opportunity.
12th Sep '16 11:54:03 AM Superjustinbros
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* SongsInTheKeyOfPanic: In the first game, if a Monster spots Mr. Do, the music will speed up as the Monster(s) swiftly pursue(s) the player.
* TimeStandsStill:
** Collecting the bonus food item in the center of the play field after all the Monsters depart in the original game, and said Monsters will suddenly freeze in their tracks, releasing the Alphamonster (unless it is already out on the prowl) and three Munchers.
** ''Do! Run Run'' causes a similar effect, but it only slows the two main monsters instead of completely stopping them.
6th Sep '16 12:58:38 PM Superjustinbros
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* TurnsRed: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In ''Castle'', the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually the ability to multiply, which seems to also be the case for the two monster types in ''Run Run'', except less rare and lacking the ability to multiply.

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* TurnsRed: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In ''Castle'', the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually [[AsteroidsMonster the ability to multiply, multiply]], which seems to also be the case for the two monster types in ''Run Run'', except less rare and lacking the ability to multiply.
6th Sep '16 12:55:58 PM Superjustinbros
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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficult, several additional hazards are added after each loop.

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** In ''Wild Ride'', Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficult, difficulty, several additional hazards are added after each loop.



* FastTunnelling: In the first game.

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* FastTunnelling: In the first game. ''Neo Mr. Do'' also features it, but since the game is played from a top-down perspective with the floor as dirt it resembles kicking away the sand as opposed to plowing through it with Mr. Do's hands. The mobile recreation of Mr. Do! instead has Mr. Do plowing through fields of tall grass and wheat.
6th Sep '16 12:50:38 PM Superjustinbros
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* ArtificialStupidity: See above. The monsters aren't very good at dealing with the apples, mostly running back and fourth in an attempt to dodge them.

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* ArtificialStupidity: See above. The monsters aren't very good at dealing with the apples, mostly running back and fourth in an attempt to dodge them.them. Otherwise they are [[ArtificialBrilliance quick and ruthless hunters]] that ''will'' chase you down at every opportunity.
6th Sep '16 12:46:54 PM Superjustinbros
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''Mr. Do!'' is a 1982 video game from Universal (no, not ''[[Creator/Universal that]]'' Universal). You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.

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''Mr. Do!'' is a 1982 video game from Universal (no, not ''[[Creator/Universal ''[[Creator/{{Universal}} that]]'' Universal). You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.
6th Sep '16 12:46:12 PM Superjustinbros
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''Mr. Do!'' is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.

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''Mr. Do!'' is a 1982 videogame.video game from Universal (no, not ''[[Creator/Universal that]]'' Universal). You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.
6th Sep '16 12:41:53 PM Superjustinbros
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* NintendoHard: All the games exhibit this due to being arcade games, though the original game

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* NintendoHard: All the games exhibit this due to being arcade games, though the original gamegame is slightly easier than the three games that followed.
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