History VideoGame / MountAndBlade

23rd Apr '17 4:43:07 PM Shadeblade11
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* ActuallyFourMooks: The game does this on the worldmap, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties ingame, including the player's one.
%% * ActionGirl: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.

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* ActuallyFourMooks: The game does this on the worldmap, world map, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties ingame, in game, including the player's one.
%% * ActionGirl: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.
18th Apr '17 8:43:08 PM Shadeblade11
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* EasyLogistics: Averted like hell. Troops will become unhappy and eventually desert if they don't have anything to eat. Overworld map speed is brought down by excess weight from loot. The latter can be addressed by keeping extra horses in your inventory that are used as load animals, but having ''too many'' horses will negate this effect, allegedly because larger amounts of horses are harder to control. Also, wages and unit promotion primes, which at the end game add up to a hefty amount.

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* EasyLogistics: Averted like hell.{{Averted}}. Troops will become unhappy and eventually desert if they don't have anything to eat. Overworld map speed is brought down by excess weight from loot. The latter can be addressed by keeping extra horses in your inventory that are used as load animals, but having ''too many'' horses will negate this effect, allegedly because larger amounts of horses are harder to control. Also, wages and unit promotion primes, which at the end game add up to a hefty amount.
12th Mar '17 5:53:38 AM Ilya_Rysenkov
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On April 19th, 2012, an updated version (multiplayer-only) of the popular mod ''Mount & Musket'' was released as official DLC for ''Warband'', titled ''Napoleonic Wars'', which takes place, of course, during UsefulNotes/TheNapoleonicWars. Another official historical-themed DLC (this time with a solo campaign), ''Viking Conquest'', is announced to be released in December 2014; it is set in TheLowMiddleAges British Islands and has been developped by the creators of the famous mod ''[[http://forums.taleworlds.com/index.php/board,189.0.html Brytenwalda]]''.

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On April 19th, 2012, an updated version (multiplayer-only) of the popular mod ''Mount & Musket'' was released as official DLC for ''Warband'', titled ''Napoleonic Wars'', which takes place, of course, during UsefulNotes/TheNapoleonicWars. Another official historical-themed DLC (this time with a solo campaign), ''Viking Conquest'', is announced to be released in December 2014; it is set in TheLowMiddleAges British Islands and has been developped developed by the creators of the famous mod ''[[http://forums.taleworlds.com/index.php/board,189.0.html Brytenwalda]]''.
15th Oct '16 12:42:20 PM Psychopompos007
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Added DiffLines:

* ''VideoGame/TheReckoning'' is set in 2019 in the USA after a ZombieApocalypse. It focuses on [[DividedStatesOfAmerica a war bewteen various factions]], including US Army remnants, Confederacy nostalgists, Neo-Nazis, Rednecks, {{Church Militant}}s, several raider factions, etc.
9th Sep '16 9:53:52 PM Mort08
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Added DiffLines:

** ''[[https://forums.taleworlds.com/index.php/board,211.0.html 1755: Old Fronter]],'' also from the creator of ''Old America,'' transports the player to the French and Indian War and is rife with shout-outs to ''TheLastOfTheMohicans.''
** ''[[https://forums.taleworlds.com/index.php/board,245.0.html 1776: American Revolution]]'' is ExactlyWhatItSaysOnTheTin.
3rd Sep '16 11:05:45 AM Morgenthaler
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** ''Kingdom of Swadia'' - HolyRomanEmpire, [[UsefulNotes/{{France}} Kingdom of France]].

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** ''Kingdom of Swadia'' - HolyRomanEmpire, UsefulNotes/HolyRomanEmpire, [[UsefulNotes/{{France}} Kingdom of France]].
3rd Sep '16 7:23:36 AM Morgenthaler
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* EagleSquadron: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders [[AndZoidberg as well as the leader of Brandenburg]], the Polish-Lithuanian Commonwealth receives considerable support from [[TheSoundOfMartialMusic the Imperial army]] and employs [[LesCollaborateurs Registered Cossacks]], and the Crimean Khanate is propped up by expeditionary forces of its' [[UsefulNotes/TurksWithTroops Ottoman Liege.]] Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.

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* EagleSquadron: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders [[AndZoidberg as well as the leader of Brandenburg]], the Polish-Lithuanian Commonwealth receives considerable support from [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic the Imperial army]] and employs [[LesCollaborateurs Registered Cossacks]], and the Crimean Khanate is propped up by expeditionary forces of its' [[UsefulNotes/TurksWithTroops Ottoman Liege.]] Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.
3rd Sep '16 7:10:26 AM Morgenthaler
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* CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]

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* CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]
26th Aug '16 5:58:28 PM LentilSandEater
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* TheComputerIsACheatingBastard:
** Other lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.
** To be fair, in ''Warband'' the player also has the option to gather basic combatants by spending money on castles they own. Getting to that point from the start [[SelfMadeMan is an entirely different story]].

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* TheComputerIsACheatingBastard:
**
TheComputerIsACheatingBastard: Other lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.
** To be fair, in ''Warband'' the player also has the option to gather basic combatants by spending money on castles they own. Getting to that point from the start [[SelfMadeMan is an entirely different story]].
recruit.
26th Aug '16 5:47:34 PM LentilSandEater
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* LeftJustifiedFantasyMap:
** Both averted and played straight. The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** [[ShownTheirWork Medieval maps were often oriented so that east was up, because that was the direction of Jerusalem]].

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* LeftJustifiedFantasyMap:
** Both averted and played straight.
LeftJustifiedFantasyMap: The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** %%** [[ShownTheirWork Medieval maps were often oriented so that east was up, because that was the direction of Jerusalem]].
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