History VideoGame / MonsterRacers

25th Jul '16 12:41:15 PM PeppermintTwist
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* StarterMon: You can choose between Leafy, Cuboom, and Phoechick, each of which specializes in running over a different terrain.
11th Jul '16 8:02:53 PM Memetic
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As [[ExactlyWhatItSaysOnTheTin you might've gleaned from the title]], the NintendoDS game ''Monster Racers'' is exactly that. A monster-raising game where, instead of fighting each other, monsters engage in friendly races with one another. The game combines the monster-catching and stat-building of the {{Mons}} genre with two-dimensional, {{Platformer}}-style races. Not only does it buck the turn-based RPG trend, it also does away with convention by being set in the real world (well, [[LikeRealityUnlessNoted "real"]]). The presence of strange monsters is explained ([[HandWave sort of]]) by the fact that, a few years ago, a random, star-shaped island appeared in the Pacific Ocean, and shortly after it appeared, monsters that love racing each other started appearing on all the continents.

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As [[ExactlyWhatItSaysOnTheTin you might've gleaned from the title]], the NintendoDS UsefulNotes/NintendoDS game ''Monster Racers'' is exactly that. A monster-raising game where, instead of fighting each other, monsters engage in friendly races with one another. The game combines the monster-catching and stat-building of the {{Mons}} genre with two-dimensional, {{Platformer}}-style races. Not only does it buck the turn-based RPG trend, it also does away with convention by being set in the real world (well, [[LikeRealityUnlessNoted "real"]]). The presence of strange monsters is explained ([[HandWave sort of]]) by the fact that, a few years ago, a random, star-shaped island appeared in the Pacific Ocean, and shortly after it appeared, monsters that love racing each other started appearing on all the continents.
11th Jul '16 8:02:12 PM Memetic
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Anyone who's familiar with more than one MonsSeries has probably noticed at least one primary thing about them: Overwhelmingly, they tend to be combat-oriented. Sure, there's the occasional PetInterface among them, but even then, outside of the friendly virtual-pet interface, monsters like to fight each other. Someone at {{Koei}} must have looked at this, and thought, "Well, why do monsters have to do bodily harm to each other to be fun? How about monsters who engage in some ''healthy'' competition, like, say... racing?"

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Anyone who's familiar with more than one MonsSeries has probably noticed at least one primary thing about them: Overwhelmingly, they tend to be combat-oriented. Sure, there's the occasional PetInterface among them, but even then, outside of the friendly virtual-pet interface, monsters like to fight each other. Someone at {{Koei}} Creator/{{Koei}} must have looked at this, and thought, "Well, why do monsters have to do bodily harm to each other to be fun? How about monsters who engage in some ''healthy'' competition, like, say... racing?"
18th Jan '15 6:43:28 AM TheUnsquished
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* EstrogenBrigadeBait: Reinhart. Full stop.


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* MrFanservice: Reinhart. Full stop.
29th Nov '14 3:06:36 PM Prfnoff
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As [[ExactlyWhatItSaysOnTheTin you might've gleaned from the title]], the NintendoDS game ''VideoGame/MonsterRacers'' is exactly that. A monster-raising game where, instead of fighting each other, monsters engage in friendly races with one another. The game combines the monster-catching and stat-building of the {{Mons}} genre with two-dimensional, {{Platformer}}-style races. Not only does it buck the turn-based RPG trend, it also does away with convention by being set in the real world (well, [[LikeRealityUnlessNoted "real"]]). The presence of strange monsters is explained ([[HandWave sort of]]) by the fact that, a few years ago, a random, star-shaped island appeared in the Pacific Ocean, and shortly after it appeared, monsters that love racing each other started appearing on all the continents.

to:

As [[ExactlyWhatItSaysOnTheTin you might've gleaned from the title]], the NintendoDS game ''VideoGame/MonsterRacers'' ''Monster Racers'' is exactly that. A monster-raising game where, instead of fighting each other, monsters engage in friendly races with one another. The game combines the monster-catching and stat-building of the {{Mons}} genre with two-dimensional, {{Platformer}}-style races. Not only does it buck the turn-based RPG trend, it also does away with convention by being set in the real world (well, [[LikeRealityUnlessNoted "real"]]). The presence of strange monsters is explained ([[HandWave sort of]]) by the fact that, a few years ago, a random, star-shaped island appeared in the Pacific Ocean, and shortly after it appeared, monsters that love racing each other started appearing on all the continents.
24th May '14 12:44:39 AM FreezairForALimitedTime
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* HopelessBossFight: Your first fight against Reinhart. What did you expect when you challenged the World Champion near the very start of your career, anyway?

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* HopelessBossFight: Your first fight against Reinhart. What did you expect when you challenged the World Champion near the very start of your career, anyway?anyway? ([[spoiler: He is technically beatable if you level grind like mad, but after a moment of shock, he [[HeadsIWinTailsYouLose summarily ignores your victory and leaves while pretending nothing happened.]]]])
5th Jan '14 7:13:52 PM lalalei2001
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Not to be confused with ''VidoeGame/MonsterRancher'', which is a simulation series.

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Not to be confused with ''VidoeGame/MonsterRancher'', ''VideoGame/MonsterRancher'', which is a simulation series.
5th Jan '14 7:13:37 PM lalalei2001
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Not to be confused with ''VidoeGame/MonsterRancher'', which is a simulation series.
17th Dec '13 11:21:01 AM Weirdoinventor
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* BaitAndSwitchBoss: Done ''three times'' for the final boss: At first, from a storyline perspective, it seems obvious that it's [[spoiler: Elder Aku,]] and indeed, said does appear to you after you beat the gauntlet of [[spoiler: {{Recurring Boss}}es he set up for you]]... but then the camera pans away to reveal the TrueFinalBoss... [[spoiler: Professor Olaf! Except that the professor just bungled in there]], and the real final boss is actually [[spoiler: Misaki! Surprise!]]

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* BaitAndSwitchBoss: Done ''three times'' for the final boss: At first, from a storyline perspective, it seems obvious that it's [[spoiler: Elder Aku,]] and indeed, said does appear to you after you beat the gauntlet of [[spoiler: {{Recurring Boss}}es he set up for you]]... but then the camera pans away to reveal the TrueFinalBoss... [[spoiler: Professor Olaf! Except that the professor just bungled in there]], and the real final boss is actually [[spoiler: Misaki! Surprise!]] Surprise!]]
** Played with some more in the post-game content, [[spoiler: when it turns out the two fake bosses actually are even harder bosses.]]
25th Sep '13 1:21:48 AM FreezairForALimitedTime
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* ShinySense: Star Crystals on the ground have a telltale sparkle.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MonsterRacers