History VideoGame / MonsterBash

30th Jul '16 2:58:48 PM spiritsunami
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* StandardSnippet: This being a monster-themed game, Bach's Toccata and Fugue in D Minor is of course used.
16th Dec '15 10:56:54 AM erforce
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''Monster Bash'' was a sidescrolling platformer released by Apogee Software for the PC in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.

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''Monster Bash'' was a sidescrolling platformer released by Apogee Software for the PC in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to JohnnyCash) Music/JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.



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* BratsWithSlingshots

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* CaptainErsatz: Count Chuck obviously takes several elements from both {{Dracula}} and [[Film/{{Nosferatu}} Count Orlok]]. Igor is pretty much directly lifted from the title character in the 1958 version of Film/TheFly.

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* CaptainErsatz: Count Chuck obviously takes several elements from both {{Dracula}} and [[Film/{{Nosferatu}} Count Orlok]]. Igor is pretty much directly lifted from the title character in the 1958 version of Film/TheFly.''Film/TheFly1958''.
22nd Nov '14 11:04:57 AM AlphaHandingGems
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* LockedDoor: A variation: while there may be no literal door at the end of the level, all the pets still must be rescued before moving on.


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* PlotLock: All the pets must be rescued before moving on to the next level.
22nd Nov '14 10:14:33 AM AlphaHandingGems
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* LockedDoor: A variation: while there may be no literal door at the end of the level, all the pets still must be rescued before moving on.
6th Oct '14 12:54:15 AM Ceekur
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* PajamaCladHero
8th May '14 3:08:10 PM ZombieAladdin
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The first episode of the game can be downloaded for free at [[http://www.3drealms.com/bash/index.html Apogee's official website]].

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The first episode of the game can be downloaded for free at [[http://www.3drealms.com/bash/index.html Apogee's official website]]. \n No relation to the pinball machine ''Pinball/MonsterBash'' or any virtual re-creations of it.



* NamesTheSame: Apart from the horror theme, bears ''no'' resemblance to the coin-op or pinball machine of the same name.
7th Nov '13 3:02:45 PM BlueGuy
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* BreatherLevel: Part Two Level 4 is a very straightforward level with no hidden areas and simple jumping puzzles, and it comes right after two complex maze-like levels and a boss fight.



* SuspiciouslySimilarSong: Several. The title screen sounds similar to "The MonsterMash", the first stage contains the intro to "Music/ToccataAndFugueInDMinor", the penultimate stage of episode 2 has a small snippet from "In the Hall of the Mountain King", and the fight music against Igor bears similarity to "Flight of the Bumblebee".



* ThatOneLevel: Stage 3-3 contains some of the hardest jumps in the game onto moving platforms taht are very difficult to sopt incoming.
30th Sep '13 5:50:18 PM Brickman
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* AIBreaker: The evil twin tries to jump around a lot if you crawl--but since he starts right under an overhang to make sure you walk through his puddle, if you immediately crouch and shoot at him rapidly you can knock off most of his health while he's bumping his head.

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* AIBreaker: The evil twin tries to jump around a lot if you crawl--but since he starts right under an overhang to make sure you walk through his puddle, if you immediately crouch and shoot at him rapidly you can knock off most of his health while he's bumping his head. He can also be tricked into jumping over you repeatedly until he dies.
29th Sep '13 2:02:34 PM Brickman
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* AIBreaker: The evil twin tries to jump around a lot if you crawl--but since he starts right under an overhang to make sure you walk through his puddle, if you immediately crouch and shoot at him rapidly you can knock off most of his health while he's bumping his head.



* HelpfulMook: There are certain areas in the castle stage that can only be reached by getting a boost from the Ogres' GroundPound attack. More common throughout the game are living boots that [[PunchedAcrossTheRoom kick you across the stage]]. Sometimes they're meant to knock you into spikes, but other times they'll help you across gaps.

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* HelpfulMook: There are certain areas in the castle stage that can only be reached by getting a boost from the Ogres' GroundPound attack. More common throughout the game are living boots that [[PunchedAcrossTheRoom kick you across the stage]]. Sometimes they're meant to knock you into spikes, but other times they'll help you across gaps. And there are also living statues that briefly turn into solid platforms when you "kill" them.


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* InvincibleMinorMinion: These are many and varied.
16th Mar '13 11:07:18 PM erforce
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* {{Homage}}: One of the mooks in episode 3 is clearly an homage to the [[{{Alien}} Xenomorph]].

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* {{Homage}}: One of the mooks in episode 3 is clearly an homage to the [[{{Alien}} [[Franchise/{{Alien}} Xenomorph]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MonsterBash