History VideoGame / ModernWarfare

20th Feb '17 2:46:06 PM Josef5678
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* DeathOfAChild: In Modern Warfare 3, [[spoiler:we see a little girl on vacation with her family get killed by a truck bomb full of poison gas.]]



* InfantImmortality:
** [[spoiler: Averted in Modern Warfare 3. We see a little girl on vacation with her family get killed by a truck bomb full of poison gas.]]
** Played straight in "No Russian" since not a single child can be seen among the civilians. This was likely because the level was ''already'' controversial enough as it was...

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* InfantImmortality:
** [[spoiler: Averted in Modern Warfare 3. We see a little girl on vacation with her family get killed by a truck bomb full of poison gas.]]
**
InfantImmortality: Played straight in "No Russian" since not a single child can be seen among the civilians. This was likely because the level was ''already'' controversial enough as it was...
14th Feb '17 3:07:35 PM Josef5678
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** And the SWAT teams that do get there [[TheEliteSquad have a skull/dagger/pistol emblem]] that pretty much symbolizes how much of a BadassArmy you need to be to pull it off. One of the favelas was recently occupied - with the handy assistance of the ''Navy''.
14th Feb '17 3:06:18 PM Josef5678
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* WhatTheHellPlayer: Shooting your own teammates will give you a NonstandardGameOver, giving you the message I"Friendly fire will not be tolerated!"
** Also, in ''Modern Warfare 1,'' if you instigate a fire fight during the first sniper mission and survive, [=MacMillan=] will chew you out with comments like, "The word stealth doesn't mean much to you does it?"
*** In some cases his beratement comes off as praise, such as "You lead a charmed life, Price."

to:

* WhatTheHellPlayer: WhatTheHellPlayer:
**
Shooting your own teammates will give you a NonstandardGameOver, giving you the message I"Friendly fire will not be tolerated!"
** Also, in In ''Modern Warfare 1,'' if you instigate a fire fight during the first sniper mission and survive, [=MacMillan=] will chew you out with comments like, "The word stealth doesn't mean much to you does it?"
***
it?" In some cases his beratement comes off as praise, such as "You lead a charmed life, Price."



* YouALLLookFamiliar: Despite being an militia presumably without a uniform, the Brazilian enemies in the sequel have very few variations in clothing and faces. Other enemies in the game are similar, but there are some which are just hard to tell, due to wearing face, mouth or eye covering clothing.

to:

* YouALLLookFamiliar: YouALLLookFamiliar:
**
Despite being an militia presumably without a uniform, the Brazilian enemies in the sequel have very few variations in clothing and faces. Other enemies in the game are similar, but there are some which are just hard to tell, due to wearing face, mouth or eye covering clothing.



* YouHaveOutlivedYourUsefulness: ''Modern Warfare 2'' is a rare example of this being done not to minions, but to [[UnwittingPawn Unwitting Pawns]]. In the third game, [[spoiler:Yuri becomes this when Makarov shoots him in the "Blood Brothers" flashback. Surprisingly, though, Yuri survives his injuries]].
** The third game also sublty reveals that Makarov [[spoiler: did this to ''Shepherd'', based on the fact that the former actually had a lot more men and resources than initially thought.]]

to:

* YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness:
**
''Modern Warfare 2'' is a rare example of this being done not to minions, but to [[UnwittingPawn Unwitting Pawns]]. In the third game, [[spoiler:Yuri becomes this when Makarov shoots him in the "Blood Brothers" flashback. Surprisingly, though, Yuri survives his injuries]].
** The third game also sublty subtly reveals that Makarov [[spoiler: did this to ''Shepherd'', based on the fact that the former actually had a lot more men and resources than initially thought.]]



* YouHaveResearchedBreathing: The "Tactical Knife" addon is merely a different pistol stance, with your left hand primed for quick stabs. Your character can only do this when holding a gun with this "addon," once they pick up another handgun they will also ditch the associated knife, even though there is no reason to do this. Also, the benefits of some multiplayer Perks like Scavenger or Commando.

to:

* YouHaveResearchedBreathing: YouHaveResearchedBreathing:
**
The "Tactical Knife" addon is merely a different pistol stance, with your left hand primed for quick stabs. Your character can only do this when holding a gun with this "addon," once they pick up another handgun they will also ditch the associated knife, even though there is no reason to do this. Also, the benefits of some multiplayer Perks like Scavenger or Commando.



* YouShouldHaveDiedInstead: Price clearly feels this way [[spoiler: about Yuri after Soap dies in "Blood Brothers", even if he doesn't outright say it.]]
** [[spoiler:And he winds up eating those silent words in "Dust to Dust".]]
* ZergRush: The main strategy of the Russians in the invasion of the USA.

to:

* YouShouldHaveDiedInstead: Price clearly feels this way [[spoiler: about Yuri after Soap dies in "Blood Brothers", even if he doesn't outright say it. He winds up eating those silent words in "Dust to Dust".]]
* ZergRush:
** [[spoiler:And he winds up eating those silent words in "Dust to Dust".]]
* ZergRush:
The main strategy of the Russians in the invasion of the USA.
13th Feb '17 7:11:28 PM Josef5678
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* ADayInTheLimelight: In ''Modern Warfare 3'', we get a mission with an SAS team in England. And who's in charge of the team? None other than [[ThoseTwoGuys Wallcroft and Griffen]], the two operatives that appeared very briefly in the first game during "Crew Expendable".

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* ADayInTheLimelight: In TheAce:
** Gaz in ''Modern Warfare'', he does hold the team record on the training course and is Cpt. Price's right-hand man.
** Soap in
''Modern Warfare 3'', we get a mission with an SAS team in England. And who's in charge of the team? None other than [[ThoseTwoGuys Wallcroft and Griffen]], 2'', as well. If you listen closely to the two operatives that appeared very briefly Rangers in The Pit's observation area with Shepherd, they refer to Soap as having finished the first game during "Crew Expendable".course in ''18 seconds''. If you listen for longer, you get to hear about the 'creepy dude in a skull mask' who completed it in 18.2 seconds. With a 1911.



* AMillionIsAStatistic: The global conflict that the trilogy covers causes literal millions of military and civilian deaths, of which the player causes many hundreds and witnesses the deaths of others on his side. None of it holds a torch to the single death of [[spoiler:Soap]] and the reaction it elicited from pretty much everyone.



* TheCoup: Two of them.
** The first is the titular mission in the first game, where President Al-Fulani is killed by Al-Asad on public television, signifying the takeover of the unnamed Middle Eastern country.
** The third game has [[spoiler: Makarov having managed to influence ''most of the Russian military'' to his side. He tops it by capturing Russian President Vorshevsky and then launching a surprise invasion of Europe.]] It helps that [[spoiler: this was foreshadowed in ''Persona non Grata'', where Makarov manages to get Spetsnaz commandoes to do his bidding.]]



* ADayInTheLimelight: In ''Modern Warfare 3'', we get a mission with an SAS team in England. And who's in charge of the team? None other than [[ThoseTwoGuys Wallcroft and Griffen]], the two operatives that appeared very briefly in the first game during "Crew Expendable".



* AMillionIsAStatistic: The global conflict that the trilogy covers causes literal millions of military and civilian deaths, of which the player causes many hundreds and witnesses the deaths of others on his side. None of it holds a torch to the single death of [[spoiler:Soap]] and the reaction it elicited from pretty much everyone.



* TheAce: Gaz in ''Modern Warfare'', he does hold the team record on the training course and is Cpt. Price's right-hand man.
** Soap in ''Modern Warfare 2'', as well. If you listen closely to the two Rangers in The Pit's observation area with Shepherd, they refer to Soap as having finished the course in ''18 seconds''. If you listen for longer, you get to hear about the 'creepy dude in a skull mask' who completed it in 18.2 seconds. With a 1911.
* TheCoup: Two of them.
** The first is the titular mission in the first game, where President Al-Fulani is killed by Al-Asad on public television, signifying the takeover of the unnamed Middle Eastern country.
** The third game has [[spoiler: Makarov having managed to influence ''most of the Russian military'' to his side. He tops it by capturing Russian President Vorshevsky and then launching a surprise invasion of Europe.]] It helps that [[spoiler: this was foreshadowed in ''Persona non Grata'', where Makarov manages to get Spetsnaz commandoes to do his bidding.]]
13th Feb '17 7:08:54 PM Josef5678
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* [[ThrowingYourSwordAlwaysWorks Throwing Your Knife Always Works]]:

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* [[ThrowingYourSwordAlwaysWorks Throwing Your Knife Always Works]]:ThrowingYourSwordAlwaysWorks:
13th Feb '17 7:08:20 PM Josef5678
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** In real life, the RPG-7's range is... bad... compared to other launchers. In any case, ''inverted'' with the other weapons - you can shoot across the map with a [[SniperPistol pistol]], and hit far and away in large maps with assault rifles.



** Except with knives. Almost any time Soap uses a knife, it gets creepy.
13th Feb '17 7:07:03 PM Josef5678
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* PresidentEvil: Al-Asad.

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* %%* PresidentEvil: Al-Asad.



* RedemptionEqualsDeath: [[spoiler:Yuri.]]

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* %%* RedemptionEqualsDeath: [[spoiler:Yuri.]]



* RenegadeRussian: Zakhaev and his protege Makarov.

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* %%* RenegadeRussian: Zakhaev and his protege Makarov.



* SergeantRock:
** Foley in ''Modern Warfare 2'' is willing to put his squad (and himself) at great personal risk to get the job done. For instance, refusing to pull back when ordered, so that they could continue to cover evacuating civilians, and ordering that a crippled Blackhawk be positioned to take out as many surface-to-air missile launchers as possible before it could go down; [[spoiler:he maintains his cool after the EMP starts causing aircraft to fall out of the sky, gets the squad under control, and continues to lead the squad through the rest of the Second Battle of Washington, D.C.]]
** Sandman in ''Modern Warfare 3''.

to:

* SergeantRock:
**
SergeantRock: Foley in ''Modern Warfare 2'' is willing to put his squad (and himself) at great personal risk to get the job done. For instance, refusing to pull back when ordered, so that they could continue to cover evacuating civilians, and ordering that a crippled Blackhawk be positioned to take out as many surface-to-air missile launchers as possible before it could go down; [[spoiler:he maintains his cool after the EMP starts causing aircraft to fall out of the sky, gets the squad under control, and continues to lead the squad through the rest of the Second Battle of Washington, D.C.]]
** %%** Sandman in ''Modern Warfare 3''.



* TheSquad: Too many to count.

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* %%* TheSquad: Too many to count.



** And [[UpToEleven Up To Nine]] with Team Metal's Nine-Banger alternate grenades.

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** %%** And [[UpToEleven Up To Nine]] with Team Metal's Nine-Banger alternate grenades.
13th Feb '17 7:03:43 PM Josef5678
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* SequelDifficultyDrop[=/=]SequelDifficultySpike:
** In the single-player campaign, you can survive ''a lot'' more bullets in ''Modern Warfare 2'' compared to the first ''Modern Warfare'', especially on the Regular difficulty setting, and even noticeable on Veteran difficulty. It also, with very few exceptions, removes the infinitely-{{respawning enemies}} of the previous games. This is balanced out somewhat by the sequel having more open levels giving the enemy many more opportunities to flank and ambush you, as well as having larger groups of enemies than in the first game.
** ''Modern Warfare 3'', in contrast, is roughly on par with ''Modern Warfare 2'' on most difficulties, but is absolutely ''insane'' on Veteran difficulty, as you are given much less health than in previous games, combined with enemies that are suddenly psychic as well as given superhuman reflexes and perfect aim.


Added DiffLines:

* SequelDifficultyDrop: In ''Modern Warfare 2'', you can survive ''much'' more damage than in the first ''Modern Warfare'' game. This is balanced out somewhat by the SequelEscalation that results in you often fighting more enemies at once, sometimes in open environments where it's very easy to get flanked from all sides. It also dispensed with the infinitely-respawning enemies, allowing players to approach the levels more conservatively.
* SequelDifficultySpike: ''Modern Warfare 3'' on Veteran difficulty is insane compared to the second game. Not only can you survive much less damage, but enemies are suddenly psychic and have superhuman reflexes and perfect aim. The only concession is that they're not constantly spamming you with 6 grenades at the same time like in ''VideoGame/CallOfDuty: World at War''.
13th Feb '17 6:58:03 PM Josef5678
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* NewMeat: Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].
** The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that [[PaintingTheMedium a guy like]] [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingEqualsAuthority proves his worth.]]

to:

* NewMeat: NewMeat:
**
Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].
**
Selection]]. The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that [[PaintingTheMedium a guy like]] [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingEqualsAuthority proves his worth.]]



* NiceJobBreakingItHero: In ''Modern Warfare 2'', the current BigBad's reign of terror is attributed to the fact that, without the previous game's Big Bad, no one is around to "keep him in check." As it turns out, [[spoiler:"No Russian" was a BatmanGambit; Makarov knew all along the player was a spy, and kills him at the end so the Russians will find the body and blame it on America, touching off a war.]]

to:

* NiceJobBreakingItHero: NiceJobBreakingItHero:
**
In ''Modern Warfare 2'', the current BigBad's reign of terror is attributed to the fact that, without the previous game's Big Bad, no one is around to "keep him in check." As it turns out, [[spoiler:"No Russian" was a BatmanGambit; Makarov knew all along the player was a spy, and kills him at the end so the Russians will find the body and blame it on America, touching off a war.]]



* NotSoDifferent: Zakhaev and [[spoiler:Shepherd]]. They both think that their countries have become weak nations and they both want to make them strong again through bloody wars, which they think is the only way to make them strong again.
** Makarov and [[spoiler: Shepherd]] as well. Both of them hate the other's home country, and are willing to use extreme force in doing as much wanton destruction to their enemies using increasingly brutal and questionable acts, [[spoiler: including killing/attempting to kill their own allies]]. This even includes [[spoiler: manipulating their own countries' militaries into doing what they want.]]
*** They even both have their own PraetorianGuard units that are fiercely loyal to them, The Inner Circle for the former, and [[spoiler: Shadow Company]] for the latter.

to:

* NotSoDifferent: NotSoDifferent:
**
Zakhaev and [[spoiler:Shepherd]]. They both think that their countries have become weak nations and they both want to make them strong again through bloody wars, which they think is the only way to make them strong again.
** Makarov and [[spoiler: Shepherd]] as well.Shepherd]]. Both of them hate the other's home country, and are willing to use extreme force in doing as much wanton destruction to their enemies using increasingly brutal and questionable acts, [[spoiler: including killing/attempting to kill their own allies]]. This even includes [[spoiler: manipulating their own countries' militaries into doing what they want.]]
***
]] They even both have their own PraetorianGuard units that are fiercely loyal to them, The Inner Circle for the former, and [[spoiler: Shadow Company]] for the latter.
13th Feb '17 6:55:55 PM Josef5678
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* NintendoHard: Veteran difficulty. Crazy accurate baddies, your aim is thrown off moreso and the screen bloodied more quickly when you get hit, no blindfiring, painfully short time limits... Ouch. It's so hard, it could be called ''[[VideoGame/IWannaBeTheGuy I Wanna Be The Soldier]]''.
** Technically all the combat in the Modern Warfare games are short-to-medium range. Assault rifles can generally hit a small window from ''a thousand feet away''. Veteran isn't just hard. It's realistic.

to:

* NintendoHard: NintendoHard:
**
Veteran difficulty. Crazy accurate baddies, your aim is thrown off moreso and the screen bloodied more quickly when you get hit, no blindfiring, painfully short time limits... Ouch. It's so hard, it could be called ''[[VideoGame/IWannaBeTheGuy I Wanna Be The Soldier]]''.
** Technically
Soldier]]''. Technically, all the combat in the Modern Warfare games are short-to-medium range. Assault rifles can generally hit a small window from ''a thousand feet away''. Veteran isn't just hard. It's realistic.



* NoCommunitiesWereHarmed: Played straight in the missions 'Wolverines!' and 'Exodus' taking place in "Northeastern Virginia". Averted once you get to [[spoiler:Washington DC]].
** The Oasis Hotel, "Arabian Pennisula" at the end of [=MW3=] is obviously modeled on the Burj Al Arab Hotel in Dubai.

to:

* NoCommunitiesWereHarmed: NoCommunitiesWereHarmed:
**
Played straight in the missions 'Wolverines!' and 'Exodus' taking place in "Northeastern Virginia". Averted once you get to [[spoiler:Washington DC]].
** The Oasis Hotel, "Arabian Pennisula" Peninsula" at the end of [=MW3=] is obviously modeled on the Burj Al Arab Hotel in Dubai.



* NoHoldsBarredBeatdown: [[spoiler:Shepherd]] beating the ''hell'' out of both [[spoiler:Price and Soap]] in the climax of ''Modern Warfare 2'', ''by himself.''

to:

* NoHoldsBarredBeatdown: NoHoldsBarredBeatdown:
**
[[spoiler:Shepherd]] beating the ''hell'' out of both [[spoiler:Price and Soap]] in the climax of ''Modern Warfare 2'', ''by himself.''



* NominalImportance: Every friendly soldier has a name. Members of the RedshirtArmy have randomly-selected ones. [[RedShirtArmy Don't bother learning them.]]
** A somewhat mixed bag in the case of Task Force 141.

to:

* NominalImportance: NominalImportance:
**
Every friendly soldier has a name. Members of the RedshirtArmy have randomly-selected ones. [[RedShirtArmy Don't bother learning them.]]
** A somewhat mixed bag in the case of Task Force 141. Most of them have randomly-generated names, while a few have callsigns.



* NoOneGetsLeftBehind: [[RocksFallEveryoneDies Deconstructed]] for the Americans in ''Shock and Awe'' from the first game.

to:

* NoOneGetsLeftBehind: NoOneGetsLeftBehind:
**
[[RocksFallEveryoneDies Deconstructed]] for the Americans in ''Shock and Awe'' from the first game.



* NukeEm: The ending of ''Call of Duty 4: Modern Warfare'', and in ''Modern Warfare 2'', if a player manages to achieve a very difficult 25 kill streak, a tactical nuke drops on the battlefield, killing all the players. The player who initiates the launch gets XP for the players it kills and has their team win. Think it as winning because it was launched on your terms.

to:

* NukeEm: NukeEm:
**
The ending of ''Call of Duty 4: Modern Warfare'', and in ''Modern Warfare 2'', if a player manages to achieve a very difficult 25 kill streak, a tactical nuke drops on the battlefield, killing all the players. The player who initiates the launch gets XP for the players it kills and has their team win. Think it as winning because it was launched on your terms.



* OhCrap: In multiplayer, your announcer is usually calm and collected; but when the opposition rolls out a higher-end Killstreak, he loses it.
** Though the Task Force 141 announcer is rather calm when an enemy AC-130 is called in.

to:

* OhCrap: OhCrap:
**
In multiplayer, your announcer is usually calm and collected; but when the opposition rolls out a higher-end Killstreak, he loses it.
** Though
it, though the Task Force 141 announcer is rather calm when an enemy AC-130 is called in.



* PaintingTheMedium: In ''Modern Warfare 2'', [[spoiler:the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes.]] In fact, ''every'' cutscene qualifies as this trope, they're presented as an information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. The [[spoiler: emergency broadcast]] cutscene just kicks it up a notch. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game.

to:

* PaintingTheMedium: PaintingTheMedium:
**
In ''Modern Warfare 2'', [[spoiler:the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes.]] In fact, ''every'' cutscene qualifies as this trope, they're presented as an information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. The [[spoiler: emergency broadcast]] cutscene just kicks it up a notch. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game.



* PlayingPossum: In the single-player campaign, when critically wounded and grounded, some enemies will keep shooting at you with their sidearms. (This only applies if they only take a single bullet to the leg that drops them fully and manage to crawl away long enough to turn over and draw the sidearm, as opposed to simply staggering them; a subsequent hit would kill them.) In multiplayer, the "Last Stand" and "Final Stand" perks allows the player to do so, and in Special Ops the player(s) can do this... albeit it's not exactly "possum" against the AI.

to:

* PlayingPossum: PlayingPossum:
**
In the single-player campaign, when critically wounded and grounded, some enemies will keep shooting at you with their sidearms. (This only applies if they only take a single bullet to the leg that drops them fully and manage to crawl away long enough to turn over and draw the sidearm, as opposed to simply staggering them; a subsequent hit would kill them.) )
**
In multiplayer, the "Last Stand" and "Final Stand" perks allows the player to do so, and in Special Ops the player(s) can do this... albeit it's not exactly "possum" against the AI.



* PressXToDie: The BigRedButton in ''Modern Warfare 2'''s [[spoiler:"Museum" level. It will make all the people in the exhibits in the room come alive and attack you.]]
** They do warn you, though. Go up to the button and a little message will pop up on screen that tells you NOT to press the button.

to:

* PressXToDie: The BigRedButton in ''Modern Warfare 2'''s [[spoiler:"Museum" "Museum" level. It will make all the people in the exhibits in the room come alive and attack you.]]
**
They do warn you, though. Go up to the button and a little message will pop up on screen that [[SchmuckBait tells you NOT to press the button.]]



* PreviewsPulse: [[http://www.youtube.com/watch?v=2uAEn8zKpMg A ringing trailer chord]] from Creator/HansZimmer himself.

to:

* PreviewsPulse: [[http://www.youtube.com/watch?v=2uAEn8zKpMg A ringing trailer chord]] from Creator/HansZimmer Music/HansZimmer himself.



* {{Qurac}}: At least in ''Modern Warfare'' they don't bother naming the country. The pre-mission briefings show where in the Middle East various missions take place, but they take care to spread them over the geographic locations of several different real-life countries. For example, Al-Asad's unnamed capital city that you spend much of the first half of the game fighting in is either on the west coast of Saudi Arabia, Bahrain (on the east coast of the Arabian Peninsula), near Riyadh in central Arabia, or the Iran-Iraq border.
** And its overthrown president, Al-Fulani, is named the Arabic equivalent of "John Doe".

to:

* {{Qurac}}: {{Qurac}}:
**
At least in ''Modern Warfare'' they don't bother naming the country. The pre-mission briefings show where in the Middle East various missions take place, but they take care to spread them over the geographic locations of several different real-life countries. For example, Al-Asad's unnamed capital city that you spend much of the first half of the game fighting in is either on the west coast of Saudi Arabia, Bahrain (on the east coast of the Arabian Peninsula), near Riyadh in central Arabia, or the Iran-Iraq border. \n** And its Its overthrown president, Al-Fulani, is named the Arabic equivalent of "John Doe".



* PyrrhicVictory: ''Call of Duty 4'' ends with [[spoiler:the death of Zakhaev. However this comes with the knowledge that countless citizens in Al-Asad's country and American forces were lost when the nuke couldn't have been stopped and Zakhaev himself kills off most of what remains of Soap's squadron before the killing blow is landed. The game also ends with a BolivianArmyEnding as we don't see what becomes of Soap or Price, both who end the game on the verge of death.]] This sequence of events leads into the sequel [[spoiler:where General Shepherd becomes a traitor to America out of disillusionment and disappointment in his fellow Americans to prevent the above nuclear tragedy. The sequel then ends on yet another PyrrhicVictory as Shepherd is killed by Soap but it accomplishes little. Shepherd has already betrayed Task Force 141 and killed Roach, marked Soap and Price as international terrorists, and the war he was trying to incite by aligning himself with Makarov has come to fruition. Soap once again ends the game knocking on death's door as well.]] By the third game, [[spoiler: we find out Makarov is planning something big after the failure to secure the western United States, who thenmanages to kidnap the Russian President and completely take over the Russian military, and subsequently having them try and conquer the rest of Europe. Just like the first two games, this one ends with Makarov dead, but at a heavy toll: Most of Europe and the United States are in ruins, millions dead, including Soap.]]

to:

* PyrrhicVictory: ''Call of Duty 4'' ends with [[spoiler:the death of Zakhaev. However this comes with the knowledge that countless citizens in Al-Asad's country and American forces were lost when the nuke couldn't have been stopped and Zakhaev himself kills off most of what remains of Soap's squadron before the killing blow is landed. The game also ends with a BolivianArmyEnding as we don't see what becomes of Soap or Price, both who of whom end the game on the verge of death.]] This sequence of events leads into the sequel [[spoiler:where General Shepherd becomes a traitor to America out of disillusionment and disappointment in his fellow Americans to prevent the above nuclear tragedy. The sequel then ends on yet another PyrrhicVictory pyrrhic victory as Shepherd is killed by Soap but it accomplishes little. Shepherd has already betrayed Task Force 141 and killed Roach, marked Soap and Price as international terrorists, and the war he was trying to incite by aligning himself with Makarov has come to fruition. Soap once again ends the game knocking on death's door as well.]] By the third game, [[spoiler: we find out Makarov is planning something big after the failure to secure the western United States, who thenmanages then manages to kidnap the Russian President and completely take over the Russian military, and subsequently having them try and conquer the rest of Europe. Just like the first two games, this one ends with Makarov dead, but at a heavy toll: Most of Europe and the United States are in ruins, millions dead, including Soap.]]



* RealityEnsues: [[spoiler: Soap]], MadeOfIron badass extraordinaire and survivor of many near-fatal injuries ... finally dies by simply bleeding out when said crudely-healed wounds open up from some blunt trauma.

to:

* RealityEnsues: [[spoiler: RealityEnsues:
**[[spoiler:
Soap]], MadeOfIron badass extraordinaire and survivor of many near-fatal injuries ... finally dies by simply bleeding out when said crudely-healed wounds open up from some blunt trauma.



* RocksFallEveryoneDies: The mission "Shock and Awe" in ''Modern Warfare'', in which [[spoiler:a nuke goes off, killing the American player character and his squad]].
** In ''All Ghillied Up'' if you ignore [=MacMillan=] and shoot the lone dog in the ruins, you get attacked by a pack of dogs which, if they kill him, will result in a NonstandardGameOver.

to:

* RocksFallEveryoneDies: RocksFallEveryoneDies:
**
The mission "Shock and Awe" in ''Modern Warfare'', in which [[spoiler:a nuke goes off, killing the American player character and his squad]].
** In ''All "All Ghillied Up'' Up" if you ignore [=MacMillan=] and shoot the lone dog in the ruins, you get attacked by a pack of dogs which, if they kill him, will result in a NonstandardGameOver.



* RougeAnglesOfSatin: For God's sake, the General's name in ''[=MW2=]'' is '''Shepherd''', not any of the following: Shepard, Sheperd, Shephard, Shepperd or Sheppard.
** Also, the Scottish sniper in the first game's flashbacks is '''[=MacMillan=]'''. Not [=McMillan=], or [=MacMillan=], or whatever.

to:

* RougeAnglesOfSatin: RougeAnglesOfSatin:
**
For God's sake, the General's name in ''[=MW2=]'' is '''Shepherd''', not any of the following: Shepard, Sheperd, Shephard, Shepperd or Sheppard.
** Also, the The Scottish sniper in the first game's flashbacks is '''[=MacMillan=]'''. Not [=McMillan=], or [=MacMillan=], or whatever.



* RunningGag: An unbelievably subtle one. In the first mission of ''Call of Duty 4'' (F.N.G.), there are posters for "Porter Justice" movies on the wall. These reappear later in the game and in random places in ''Modern Warfare 2'' and ''3''.

to:

* RunningGag: RunningGag:
**
An unbelievably subtle one. In the first mission of ''Call of Duty 4'' (F.N.G.), there are posters for "Porter Justice" movies on the wall. These reappear later in the game and in random places in ''Modern Warfare 2'' and ''3''.



*** Gaz in ''Heat'':
-->'''Sea Knight Pilot:''' Bravo-Six, the LZ is too hot! We cannot land at the farm! I repeat, we CANNOT land at the farm! We're picking up SAM sites all over these mountains!\\

to:

*** Gaz in ''Heat'':
-->'''Sea
"Heat":
---->'''Sea
Knight Pilot:''' Bravo-Six, the LZ is too hot! We cannot land at the farm! I repeat, we CANNOT land at the farm! We're picking up SAM sites all over these mountains!\\



** Again in ''Game Over''. Although it's then subverted.
-->'''Gaz:''' Baseplate this is Bravo Five! We are under heavy attack at the highway bridge at map grid 244352. Request helicopter gunship support! Over!\\

to:

** *** Again in ''Game Over''."Game Over". Although it's then subverted.
-->'''Gaz:''' ---->'''Gaz:''' Baseplate this is Bravo Five! We are under heavy attack at the highway bridge at map grid 244352. Request helicopter gunship support! Over!\\



** Ghost in ''Takedown'':
-->'''Ghost:''' Command, ready for dustoff. Send the chopper. Coordinates to fol- ... Bollocks! The skies are clear! Send the chopper now! Command's got their head up their arse. We're on our own.
** Wallcroft in ''Mind the Gap'':
-->'''Wallcroft:''' Baseplate! Where's that backup?\\

to:

** *** Ghost in ''Takedown'':
-->'''Ghost:''' ---->'''Ghost:''' Command, ready for dustoff. Send the chopper. Coordinates to fol- ... Bollocks! The skies are clear! Send the chopper now! Command's got their head up their arse. We're on our own.
** *** Wallcroft in ''Mind the Gap'':
-->'''Wallcroft:''' ---->'''Wallcroft:''' Baseplate! Where's that backup?\\



* SceneryGorn: The nightime D.C. levels are breathtaking in how messed up the city looks.

to:

* SceneryGorn: SceneryGorn:
**
The nightime D.C. levels are breathtaking in how messed up the city looks.



* SentryGun: You can deploy one briefly in the Wolverines! level of the second game. Optional, but it definitely helps in the higher difficulties against the Russian onslaught. Versions with both {{gatling|Good}} turrets and AntiAir missiles are possible killstreaks in multiplayer, starting in the second game.

to:

* SentryGun: You can deploy one briefly in the Wolverines! "Wolverines!" level of the second game. Optional, but it definitely helps in the higher difficulties against the Russian onslaught. Versions with both {{gatling|Good}} {{Gatling|Good}} turrets and AntiAir missiles are possible killstreaks in multiplayer, starting in the second game.



* VisualPun: Killing a player that killed you in multiplayer gives you bonus XP, the words "Payback!" appearing on the screen, and dollar bills flying out of the target.
** Possibly untentional one that crosses over with StealthPun: at the end of the second game, [[spoiler: Soap pulls a knife out from his chest (covered with his blood, obviously) and throws it into Shepherd's eye. What's the matter, General? SOAP get in your eye?]]

to:

* VisualPun: VisualPun:
**
Killing a player that killed you in multiplayer gives you bonus XP, the words "Payback!" appearing on the screen, and dollar bills flying out of the target.
** Possibly untentional unintentional one that crosses over with StealthPun: at the end of the second game, [[spoiler: Soap pulls a knife out from his chest (covered with his blood, obviously) and throws it into Shepherd's eye. What's the matter, General? SOAP get in your eye?]]
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