History VideoGame / ModernWarfare

25th Jun '17 12:34:29 AM Wuz
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A [[UpdatedRerelease remastered version]] of the first entry in the series is released in November 2016 alongside orders of ''VideoGame/CallOfDutyInfiniteWarfare'', developed by Raven Software.

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A [[UpdatedRerelease remastered version]] of the first entry in the series is released in November 2016 alongside orders of ''VideoGame/CallOfDutyInfiniteWarfare'', ''VideoGame/CallofDutyInfiniteWarfare'', developed by Raven Software.



* UpdatedRerelease: ''Modern Warfare Remastered'', which was released alongside ''VideoGame/CallOfDutyInfiniteWarfare''. It includes the original ''Modern Warfare'' with updated graphics to match modern console capabilities, containing the complete Single Player campaign and the original Multiplayer maps and gamemodes. What's especially notable is that it is ''not'' a simple texture and lighting upgrade like ''VideoGame/BioShock1 Remastered'' or ''VideoGame/DeadIsland Definitive Edition'', but is effectively a {{Remake}} faithfully recreating the game with modern technology and remade graphical assets, while keeping the original gameplay intact[[note]]barring a few small tweaks, such as making grappling dogs much less frustrating, as well as the option to add hit markers and hit feedback as seen in more modern ''Call of Duty'' games[[/note]].

to:

* UpdatedRerelease: ''Modern Warfare Remastered'', which was released alongside ''VideoGame/CallOfDutyInfiniteWarfare''.''VideoGame/CallofDutyInfiniteWarfare''. It includes the original ''Modern Warfare'' with updated graphics to match modern console capabilities, containing the complete Single Player campaign and the original Multiplayer maps and gamemodes. What's especially notable is that it is ''not'' a simple texture and lighting upgrade like ''VideoGame/BioShock1 Remastered'' or ''VideoGame/DeadIsland Definitive Edition'', but is effectively a {{Remake}} faithfully recreating the game with modern technology and remade graphical assets, while keeping the original gameplay intact[[note]]barring a few small tweaks, such as making grappling dogs much less frustrating, as well as the option to add hit markers and hit feedback as seen in more modern ''Call of Duty'' games[[/note]].
22nd Jun '17 12:35:37 PM Josef5678
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** Played straight in "Blackout" (and paid back with interest throughout the rest of the series) and "One Shot One Kill" (even though [[MemeticBadass MacMillan]] would have been fine no matter what you did).

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** Played straight in "Blackout" (and paid back with interest throughout the rest of the series) and "One Shot One Kill" (even though [[MemeticBadass MacMillan]] [=MacMillan=] would have been fine no matter what you did).
20th Jun '17 9:41:43 PM Wuz
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* AKA47: Mostly averted, only some weapons appear without their real names, for example the Colt Anaconda is called the rather generic .44 Magnum, or the Mk 14 EBR, a modernised M14, which in ''[=MW2=]' is called the M14 EBR in singleplayer and M21 EBR in multi.

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* AKA47: Mostly averted, only some weapons appear without their real names, for example the Colt Anaconda is called the rather generic .44 Magnum, or the Mk 14 EBR, a modernised M14, which in ''[=MW2=]' ''[=MW2=]'' is called the M14 EBR in singleplayer and M21 EBR in multi.
20th Jun '17 8:51:06 AM Wuz
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Not to be confused with the ''Series/{{Community}}'' episode [[Recap/CommunityS1E23ModernWarfare of the same name]]. See also ''WebVideo/FindMakarov'', a WebOriginal FanFilm series based on the games that, if not actually [[AscendedFanon canon]], at least has a few nods towards it.

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Not to be confused with the ''Series/{{Community}}'' episode [[Recap/CommunityS1E23ModernWarfare of the same name]]. See also ''WebVideo/FindMakarov'', a WebOriginal FanFilm series based on the games that, if not actually [[AscendedFanon canon]], at least has a few nods towards it.
it, thanks to Activision endorsement.
20th Jun '17 8:50:33 AM Wuz
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A [[UpdatedRerelease remastered version]] of the first entry in the series is released in November 2016 alongside orders of ''Call of Duty: Infinite Warfare'', developed by Raven Software.

to:

A [[UpdatedRerelease remastered version]] of the first entry in the series is released in November 2016 alongside orders of ''Call of Duty: Infinite Warfare'', ''VideoGame/CallOfDutyInfiniteWarfare'', developed by Raven Software.
20th Jun '17 8:49:11 AM Wuz
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** When Sandman is first introduced, there's a picture of him and two guys with blacked out faces. They're [[spoiler: Price and Ghost, and the picture is the FatalFamilyPhoto of Operation: Kingfish. Soap is also in the picture]]

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** When Sandman is first introduced, there's a picture of him and two guys with blacked out faces. They're [[spoiler: Price and Ghost, and the picture is the FatalFamilyPhoto of Operation: Kingfish. Soap is also in the picture]]picture.]]



* GameplayAllyImmortality: Only for major characters, whereas NewMeat dies just as easily as the protagonist.

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* GameplayAllyImmortality: GameplayAllyImmortality:
**
Only for major characters, whereas NewMeat dies just as easily as the protagonist.



* HeroicMime: The player character never speaks while you are playing as him. However, a {{flashback}} mission in ''Modern Warfare'' has you playing as the otherwise-talkative Captain (then-Lieutenant) Price, and the AC-130 TV operator you play as in "Death from Above" is just as talkative as the rest of the gunship's crew. In ''Modern Warfare 2'', Soap, the PC from the previous game, is now your team leader, though he stops talking when you take control of him again later on.

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* HeroicMime: The HeroicMime:
** With few exceptions, the
player character never speaks while you are playing as him. However, a {{flashback}} mission in ''Modern Warfare'' has you playing as the otherwise-talkative Captain (then-Lieutenant) Price, and the AC-130 TV operator you play as in "Death from Above" is just as talkative as the rest of the gunship's crew. In ''Modern Warfare 2'', Soap, the PC from the previous game, is now your team leader, though he stops talking when you take control of him again later on. There are two aversions:
*** Averted in the last mission of ''Modern Warfare 3'', where, in the vein of ''Black Ops'', [[spoiler:Captain Price]] is just as chatty as ever when it's his turn to be the PlayerCharacter [[spoiler:again]]. Yuri in the same game, however, plays it in the same manner as Soap in ''2'', where he's rather chatty in cutscenes [[spoiler:and as an NPC in the level played as Price]], but gameplay only sees him speaking over a flashback to events from the prior two games.
*** Also averted briefly in "No Russian" in ''Modern Warfare 2'', where Private Allen is heard once ("Copy, second floor window!") while responding to a teammate.



** Averted in the last mission of ''Modern Warfare 3'', where, in the vein of ''Black Ops'', [[spoiler:Captain Price]] is just as chatty as ever when it's his turn to be the PlayerCharacter [[spoiler:again]]. Yuri in the same game, however, plays it in the same manner as Soap in ''2'', where he's rather chatty in cutscenes [[spoiler:and as an NPC in the level played as Price]], but gameplay only sees him speaking over a flashback to events from the prior two games.
** Also averted briefly in "No Russian" in ''Modern Warfare 2'', where Private Allen is heard once ("Copy, second floor window!") while responding to a teammate.



** Get a 25 Kill Streak in ''Modern Warfare 2'' Multiplayer and use the killstreak reward if you have it. This is what happens for everyone. But for whoever used the nuke, it's ''also'' a "I Win" button.
** ''Modern Warfare 3'' has a similar killstreak for making 25 kills in one life - it still instantly kills everybody on the map, but it doesn't instantly win the game for the guy who called it in this time around.



* MasterOfUnlocking:
** Typically, only the ranking officer in a squad has had the years of training required to operate a door.
** Though in [=MW2=], you get to blow open a number of doors with breaching charges.
** There are three instances where you can open a door, without a breaching charge, in [=MW3=], and something bad happens each time. [[spoiler: Andrei Harkov opens a door on a helicopter, only to be met by Makarov who promptly shoots him. Yuri kicks down a door in Sierra Leone and is attacked by a hyena. Yuri opens another door in Prague, only to to be punched down a flight of stairs by Price.]]



* MercyInvincibility: The "Pain Killer" [[ConsolationPrize Deathstreak perk]] in [=MW2=], except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support.
** However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.

to:

* MercyInvincibility: The "Pain Killer" [[ConsolationPrize Deathstreak perk]] in [=MW2=], except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support.
**
support. However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.



* NonstandardGameOver: When you get killed by a grenade ("Watch for the grenade danger indicator") or accidentally shoot one of your teammates ("Friendly fire will not be tolerated!").
** Also, the trailer for Modern Warfare 2 shows [[spoiler:Captain [=MacTavish=]]] being gunned down if the player fails to rescue him.

to:

* NonstandardGameOver: When NonstandardGameOver:
** You get a special game over message when
you get killed by a grenade ("Watch for the grenade danger indicator") or indicator"), accidentally shoot one of your teammates ("Friendly fire will not be tolerated!").
tolerated!")
** Also, You'll also get a non-standard game over in "All Ghillied Up", if you ignore [=MacMillan=] and shoot the trailer for Modern lone dog in the ruins, causing you to get attacked by a pack of dogs and have them kill [=MacMillan=].
** In ''Modern
Warfare 2 shows [[spoiler:Captain [=MacTavish=]]] being 2'' mission "Cliffhanger", Captain [=MacTavish=] will be held at gunpoint by a group of men at one point, and he will be gunned down if the player fails to rescue him.him by detonating a pack of C4 in 5 seconds.



** [[RocksFallEveryoneDies Deconstructed]] for the Americans in ''Shock and Awe'' from the first game.

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** [[RocksFallEveryoneDies [[KillEmAll Deconstructed]] for the Americans in ''Shock and Awe'' from the first game.game, in which [[spoiler:a nuke goes off, killing the American player character and his squad, after they delayed their extraction to save a downed pilot, leaving them no time to escape]].



* PaintingTheMedium: ''Every'' cutscene in the first and second games qualifies as this trope, as well as some of the third. They're presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. A few notable sub-examples include:

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* PaintingTheMedium: ''Every'' cutscene in the first and second games qualifies as this trope, as well as some of the third. They're presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game. A few notable sub-examples include:



** In ''Modern Warfare 2'', [[spoiler:the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes, representing the Emergency Broadcast of the Washington DC under Russian invasion.]] These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game.

to:

** In ''Modern Warfare 2'', [[spoiler:the between-mission briefing is at one point replaced with an "EMERGENCY BROADCAST" for several minutes, representing the Emergency Broadcast of the Washington DC under Russian invasion.]] These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game.]]



* PrecisionFStrike: [[spoiler:Shepherd]] at the end of ''Modern Warfare 2''.

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* PrecisionFStrike: PrecisionFStrike:
**
[[spoiler:Shepherd]] at the end of ''Modern Warfare 2''.



* {{Railroading}}: The player has little freedom of exploration in all of the maps. One can see some evidence of this in how the game treats doors:
** Typically, only the ranking officer in a squad has had the years of training required to operate a door. By that, we mean that the player will never get to open doors yourselves due to the railroading, and only by clearing an area can an officer open the door to the next section.
** Though in [=MW2=], you get to blow open a number of doors with breaching charges. These are however, still scripted, and often times nothing happens if the player simply refuses to plant the breaching charges.
** There are three instances where you can open a door, without a breaching charge, in [=MW3=], and something bad is scripted to happen each time. [[spoiler: Andrei Harkov opens a door on a helicopter, only to be met by Makarov who promptly shoots him. Yuri kicks down a door in Sierra Leone and is attacked by a hyena. Yuri opens another door in Prague, only to to be punched down a flight of stairs by Price.]]



* RealIsBrown: The first game has no brown filter, but is beautifully desaturated. The bloom effect associated with this trope is used very sparingly.
** The second game is more colorful.
** The third game is also colouful, except for Germany, where apparently real is washed out green.

to:

* RealIsBrown: RealIsBrown:
**
The first game has no brown filter, but is beautifully desaturated. The bloom effect associated with this trope is used very sparingly.
** The second game is more colorful.
colorful, with a slightly larger variety of colors, though still nothing too bright.
** The third game is also colouful, colouful but without anything too bright, except for Germany, where apparently real is washed out green.



* RocksFallEveryoneDies:
** The mission "Shock and Awe" in ''Modern Warfare'', in which [[spoiler:a nuke goes off, killing the American player character and his squad]].
** In "All Ghillied Up" if you ignore [=MacMillan=] and shoot the lone dog in the ruins, you get attacked by a pack of dogs which, if they kill him, will result in a NonstandardGameOver.
** Get a 25 Kill Streak in ''Modern Warfare 2'' Multiplayer and use the killstreak reward if you have it. This is what happens for everyone. But for whoever used the nuke, it's ''also'' a "I Win" button.
** ''Modern Warfare 3'' has a similar killstreak for making 25 kills in one life - it still instantly kills everybody on the map, but it doesn't instantly win the game for the guy who called it in this time around.



* SequelEscalation: One of the ''themes'' of [=MW2=] is how crazy things have gotten due to the events of the first game. Yes, it went from [[spoiler:a nuke going off]] [[FromBadToWorse to worse]]. There's an underlying theme about how you can't just shoot everything and hope to win.

to:

* SequelEscalation: SequelEscalation:
**
One of the ''themes'' of [=MW2=] is how crazy things have gotten due to the events of the first game. Yes, it went from [[spoiler:a nuke going off]] [[FromBadToWorse to worse]]. There's an underlying theme about how you can't just shoot everything and hope to win.



* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''[=MW2=]''.]]
** [[spoiler:And ends with AnAesop about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]

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* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''[=MW2=]''.]]
** [[spoiler:And
It also ends with AnAesop about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]



* YouCantThwartStageOne: One of the storytelling issues with "No Russian."
** Thank god for [[spoiler: [[http://www.youtube.com/watch?v=THU2H5_nadQ video editing programs]].]]

to:

* YouCantThwartStageOne: YouCantThwartStageOne:
**
One of the storytelling issues with "No Russian."
** Thank god for [[spoiler: [[http://www.youtube.com/watch?v=THU2H5_nadQ video editing programs]].]]
"



** Properly finishing off Zakhaev during the flashback mission instead of blowing his arm off would have saved a ''lot'' of grief throughout the entire franchise, including preventing the creation of the subsequent 2 [[BigBad Big Bads]]. Alas, you can't.
*** No matter where you hit Zakhaev, his arm flies off. Gut shot? Arm flies off. Hit his leg? His arm flies off. Hit him right square in the face? Arm.

to:

** Properly finishing off Zakhaev during the flashback mission instead of blowing his arm off would have saved a ''lot'' of grief throughout the entire franchise, including preventing the creation of the subsequent 2 [[BigBad Big Bads]]. Alas, you can't. \n*** No matter where you hit Zakhaev, his arm flies off. Gut shot? Arm flies off. Hit his leg? His arm flies off. Hit him right square in the face? Arm.
20th Jun '17 8:15:46 AM Wuz
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* BigNo: Gaz and Ghost both get one in their respective games, and Price gets a ''Franchise/StarWars''-worthy one [[spoiler: when Soap dies.]]

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* BigNo: BigNo:
**
Gaz and Ghost both get one in their respective games, and Price gets a ''Franchise/StarWars''-worthy one [[spoiler: when Soap dies.]]



* BrassBalls: You can have your player character be regarded as this: during a mission to eliminate the BigBad of the game, the player character has the opportunity to slip into an area guarded by three {{Mooks}} to retrieve a collectible. If the player succeeds, [=MacMillan=] notes that they have "the minerals".

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* BrassBalls: You can have your player character be regarded as this: during a mission to eliminate the BigBad of the game, "All Ghillied Up", the player character has the opportunity to slip into an area guarded by three {{Mooks}} to retrieve a collectible. If the player succeeds, [=MacMillan=] notes that they have "the minerals".



* CallBack:
** In one mission in ''Modern Warfare 2'', Soap mentions that he hates dogs, echoing the feeling of many players. [[spoiler:Captain Price]] says that they were nothing compared to [[spoiler:the ones in [[ContinuityNod Pripyat]]]].
** Griggs was going to, in deleted dialogue, compare Soap to Jackson.
** Many names are reused from the original games. They include: (Captain) Foley, (Captain) Price, (Major) Sheppard (phonetically the same), (Sergeant) Ramirez, (Sergeant) Makarov, and (Private) Yuri. The 5th game, World at War had Dimitri Petrenko whose last name was a possible soldier of the Russian campaign back in the first game; additionally, one of the names for the Russian Secret Service agents in ''[=MW3=]'''s "Turbulence" mission is the extremely-similar Dmitri Petrenko.
** Many of them in ''Modern Warfare 2'':
** From the training mission of ''Call of Duty 4'': "What the hell kind of name is Soap?" From Soap's Journal released with ''Modern Warfare 3'': "What the hell kind of name is Ghost?"
*** Sneaking through the snow with Soap as he supports you with a sniper rifle in "Cliffhanger" homages the level "All Ghillied Up" from the previous game, but the true call back comes in "Contingency," in which Roach and [[spoiler:Price]] sneak through a forest sniping soldiers and dogs. [[spoiler:Price]] even says the dogs are nothing compared to the ones in Pripyat.
*** That in itself is a shoutout to the fanbase, with whom the dogs had a rather... tenuous relationship in ''Call of Duty 4''.
--->'''Soap:''' I hate dogs...
*** [[spoiler:Price]]'s lines during this level also reference many of Captain [=MacMillan=]'s in "All Ghillied Up." Specifically "Don't do anything stu-pid", "gooooodnight". and "this one's mine."
*** ''Modern Warfare 2''[='=]s final level is one huge homage to ''Call of Duty 4'''s final level. Both have "game" in the title ("GameOver" and "Endgame"), both involve a vehicular chase (in [=CoD4=], the player is being chased in a truck; in ''MW 2'', the player is doing the chasing in a boat); both involve said vehicle being destroyed and the player ([[spoiler:Soap]] in both levels) being wounded, and then even more badly injured; and both involve [[spoiler:Soap]] desperately using an emergency weapon (pistol in [=CoD4=], knife in [=MW2=]) to kill the BigBad before he kills [[spoiler:Price]].
*** MW 2's Ghost is a callback to Gaz from MW 1. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.
*** Once you [[spoiler:rescue Price from the Gulag,]] Soap immediately [[spoiler:hands over his M1911, telling him "this belongs to you, sir."]]
*** And then said M1911 is [[spoiler:given back to Soap after his death in [=MW3=]]].
** ''Modern Warfare 3'':
*** In the intro cutscene to "Black Tuesday", when Overlord requests for Special Mission Units near New York to take out the Russian jammer, a unit of Marines and a unit of Rangers can be seen for [[FreezeFrameBonus a quick moment]] just before we are introduced to the Delta Force unit ''Metal''. The Marines and the Rangers are respectively, the main U.S. Military Force featured in [=MW1=] and [=MW2=]. They even reuse the icons used in [=MW1=] and [=MW2=].
*** Price's conversation with [=Baseplate/MacMillan=] in [=MW3=] is a callback all the way to the first mission (chronologically) in the entire Modern Warfare franchise, 'All Ghillied Up/One Shot, One Kill':
--->'''Price:''' It was Makarov. The bastard slipped through my fingers in Sierra Leone. What does MI-6 know?\\
'''Baseplate:''' (sighs) You're on everyone's shit-list, John. There's no way I could get you clearance.\\
'''Price:''' Don't give me that! You still owe me for Pripyat. I'm calling it in.
*** Soap's field journal in the [=MW3=] Hardened Edition reveals Price's race horse is called [[VideoGame/CallOfDuty MacGregor.]]
*** The family briefly seen in England is named Davis, the same as Call of Duty 2's British PlayerCharacter.
*** In the first SAS mission in [=MW3=], you have two invulnerable [=NPCs=] with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2.''
*** After [[spoiler: Makarov orders the nuclear bombing of Al-Asad's capital in a flashback]], Yuri comments "This wasn't war, this was madness." which is a virtual callback to Chernov's line "This is not war. This is murder!" in World at War.
*** The end of "Down the Rabbit Hole" in [=MW3=] is one to ''Find Makarov: Operation Kingfish''. In ''Kingfish'', [[spoiler: an injured Soap is dragged to the chopper, as Price stays behind to cover them. Price insists the chopper leaves, despite Sandman demanding it wait for him. In "Down the Rabbit Hole" an injured Yuri is dragged into the chopper as Sandman, and the rest of Team Metal, cover them. Price insists they wait for Sandman, but he tells them to leave. Price survived, but Sandman presumably doesn't.]]
*** Another one that ties in the Four Horseman; Al-Asad and Zhakaev both used [[HandCannon Desert Eagles]] to shoot player characters and teammates. At the end of ''Modern Warfare 3'', Makarov gets a hold of one and immediately points it at Price, who is then the Player character, [[spoiler: then kills Yuri with it when he pops back up.]]



** When the team first rescues [[spoiler:Price]], the first thing Soap does is hand him back [[spoiler:the pistol he used to kill Zakhaev at the end of the first game]]. And in ''[=MW3=]'', [[spoiler: Price places it upon Soap's body in tribute after he dies.]]
** A subtle example in the third game: Baseplate is [[spoiler:Captain [=MacMillan=]]] from ''[=MW1=]. At one point, Price says, [[spoiler: "You still owe me for Pripyat."]]
** Another subtle example in the third game: the briefing/loading video for the level "Back on the Grid" ends by showing a series of photos of people affiliated with Makarov. Among the photographed people is Lev Kravchenko, TheDragon from ''VideoGame/CallOfDutyBlackOps''. [[CopyAndPasteEnvironments Less subtly]], one of the buildings in that level is taken directly from a multiplayer map from ''Call of Duty 4''.

to:

** Many names are reused from the original games. They include: (Captain) Foley, (Captain) Price, (Major) Sheppard (phonetically the same), (Sergeant) Ramirez, (Sergeant) Makarov, and (Private) Yuri. The 5th game, World at War had Dimitri Petrenko whose last name was a possible soldier of the Russian campaign back in the first game; additionally, one of the names for the Russian Secret Service agents in ''[=MW3=]'''s "Turbulence" mission is the extremely-similar Dmitri Petrenko. One of Makarov's underlings is called Lev, the same name as TheDragon from ''VideoGame/CallOfDutyBlackOps''.
** In the first ''Modern Warfare'', Griggs was going to, in deleted dialogue, compare Soap to Jackson, essentially calling back to the. [[spoiler: At this point (when USMC and SAS are jointly operating), Jackson had already died.]]
** Many of them in ''Modern Warfare 2'':
*** Sneaking through the snow with Soap as he supports you with a sniper rifle in "Cliffhanger" homages the level "All Ghillied Up" from the previous game, but the true call back comes in "Contingency," in which Roach and [[spoiler:Price]] sneak through a forest sniping soldiers and dogs. Soap mentions that he hates dogs, and [[spoiler:Price]] even says the dogs are nothing compared to the ones in Pripyat, echoing the feeling of many players.
--->'''Soap:''' I hate dogs...
*** [[spoiler:Price]]'s lines during this level also reference many of Captain [=MacMillan=]'s in "All Ghillied Up." Specifically "Don't do anything stu-pid", "gooooodnight". and "this one's mine."
*** ''Modern Warfare 2''[='=]s final level is one huge homage to ''Call of Duty 4'''s final level. Both have "game" in the title ("GameOver" and "Endgame"), both involve a vehicular chase (in [=CoD4=], the player is being chased in a truck; in ''MW 2'', the player is doing the chasing in a boat); both involve said vehicle being destroyed and the player ([[spoiler:Soap]] in both levels) being wounded, and then even more badly injured; and both involve [[spoiler:Soap]] desperately using an emergency weapon (pistol in [=CoD4=], knife in [=MW2=]) to kill the BigBad before he kills [[spoiler:Price]].
*** MW 2's Ghost is a callback to Gaz from MW 1. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.
*** Once you [[spoiler:rescue Price from the Gulag,]] Soap immediately [[spoiler:hands over his M1911, telling him "this belongs to you, sir", echoing how Price threw his M1911 to Soap in the end of the first game.]]
** ''Modern Warfare 3'':
*** In the intro cutscene to "Black Tuesday", when Overlord requests for Special Mission Units near New York to take out the Russian jammer, a unit of Marines and a unit of Rangers can be seen for [[FreezeFrameBonus a quick moment]] just before we are introduced to the Delta Force unit ''Metal''. The Marines and the Rangers are respectively, the main U.S. Military Force featured in [=MW1=] and [=MW2=]. They even reuse the icons used in [=MW1=] and [=MW2=].
*** Price's conversation with Baseplate in [=MW3=] is a callback all the way to the first mission (chronologically) in the entire Modern Warfare franchise, 'All Ghillied Up/One Shot, One Kill', as it was revealed that Baseplate is Captain [=MacMillan=] from [=MW1=]:
--->'''Price:''' It was Makarov. The bastard slipped through my fingers in Sierra Leone. What does MI-6 know?\\
'''Baseplate:''' (sighs) You're on everyone's shit-list, John. There's no way I could get you clearance.\\
'''Price:''' Don't give me that! You still owe me for Pripyat. I'm calling it in.
*** Soap's field journal in the [=MW3=] Hardened Edition reveals Price's race horse is called [[VideoGame/CallOfDuty MacGregor.]]
*** From the same journal as above: "What the hell kind of name is Ghost?", echoing Price's quote from the training mission of ''Call of Duty 4'': "What the hell kind of name is Soap?"
*** The family briefly seen in England is named Davis, the same as Call of Duty 2's British PlayerCharacter.
*** In the first SAS mission in [=MW3=], you have two invulnerable [=NPCs=] with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2.''
*** After [[spoiler: Makarov orders the nuclear bombing of Al-Asad's capital in a flashback]], Yuri comments "This wasn't war, this was madness." which is a virtual callback to Chernov's line "This is not war. This is murder!" in ''World at War''.
*** The end of "Down the Rabbit Hole" in [=MW3=] is one to ''Find Makarov: Operation Kingfish''. In ''Kingfish'', [[spoiler: an injured Soap is dragged to the chopper, as Price stays behind to cover them. Price insists the chopper leaves, despite Sandman demanding it wait for him. In "Down the Rabbit Hole" an injured Yuri is dragged into the chopper as Sandman, and the rest of Team Metal, cover them. Price insists they wait for Sandman, but he tells them to leave. Price survived, but Sandman presumably doesn't.]]
*** Another one that ties in the Four Horseman; Al-Asad and Zhakaev both used [[HandCannon Desert Eagles]] to shoot player characters and teammates. At the end of ''Modern Warfare 3'', Makarov gets a hold of one and immediately points it at Price, who is then the Player character, [[spoiler: then kills Yuri with it when he pops back up.]]
***
When the team first rescues [[spoiler:Price]], the first thing Soap does is hand him back [[spoiler:the pistol he used to kill Zakhaev at the end of the first game]]. And in ''[=MW3=]'', [[spoiler: Price places it upon Soap's body in tribute after he dies.]]
** A subtle example in the third game: Baseplate is [[spoiler:Captain [=MacMillan=]]] from ''[=MW1=]. At one point, Price says, [[spoiler: "You still owe me for Pripyat."]]
** Another subtle example in the third game: the briefing/loading video for the level "Back on the Grid" ends by showing a series of photos of people affiliated with Makarov. Among the photographed people is Lev Kravchenko, TheDragon from ''VideoGame/CallOfDutyBlackOps''. [[CopyAndPasteEnvironments Less subtly]], one of the buildings in that level is taken directly from a multiplayer map from ''Call of Duty 4''.
]]



* DummiedOut: Hackers have found a surprisingly large amount of abandoned content in the first game, including different reticule images for every rifle scope (in the released versions of ''[=CoD4=]'' and ''[=MW2=]'', due to a programming oddity, all rifle scopes use "scope_overlay_m40a3," but in the former game there are ''seven'' others, including two for the M21), [[http://callofduty.wikia.com/wiki/Category:Call_of_Duty_4_Cancelled_Levels several abandoned levels]] including one where the player would have controlled an attack helicopter, and the [=AT4=] rocket launcher, which is in the game but never accessible without cheating. ''Modern Warfare 2'' was planned to have a level set on board the ISS rather than a brief scene featuring it, but this was cut due to fears it damaged the flow of the game. The level "Contingency" was also intended to have [[spoiler:Roach follow Price into the submarine and watch him launch the nuke; this was presumably cut to keep the launch a surprise right up until it happens, but with noclip the player can still follow Price inside and watch him go through the launch process.]]

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* DummiedOut: DummiedOut:
**
Hackers have found a surprisingly large amount of abandoned content in the first game, including different reticule images for every rifle scope (in the released versions of ''[=CoD4=]'' and ''[=MW2=]'', due to a programming oddity, all rifle scopes use "scope_overlay_m40a3," but in the former game there are ''seven'' others, including two for the M21), [[http://callofduty.wikia.com/wiki/Category:Call_of_Duty_4_Cancelled_Levels several abandoned levels]] including one where the player would have controlled an attack helicopter, and the [=AT4=] rocket launcher, which is in the game but never accessible without cheating. ''Modern Warfare 2'' was planned to have a level set on board the ISS rather than a brief scene featuring it, but this was cut due to fears it damaged the flow of the game. The level "Contingency" was also intended to have [[spoiler:Roach follow Price into the submarine and watch him launch the nuke; this was presumably cut to keep the launch a surprise right up until it happens, but with noclip the player can still follow Price inside and watch him go through the launch process.]]



* EarlyInstallmentWeirdness: The first installment of the series is noticeably different from its later two installments. Most obviously, it was sold under the title ''Call of Duty [[NumberedSequels 4]]'', which was later [[ArtifactTitle mostly phased out]] due to [[ExecutiveMeddling the franchise's split between Treyarch and Infinity Ward]]. Its campaign switches between [[{{Ruritania}} the Russian countryside]] and [[{{Qurac}} a hostile, unnamed Islamic country]], as opposed to [[UsefulNotes/{{Brazil}} the]] [[SlippySlideyIceWorld more]] [[InvadedStatesOfAmerica varied]] [[DarkestAfrica environments]] of the series' later two installments. This, combined with the second and third installments' heavy use of RuleOfCool, may explain why some of the first installment's gritty realism feels lost in its sequels. It also featured "Arcade Mode" and unlockable campaign cheats, which were no where to be found in later installments.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first installment of the series is noticeably different from its later two installments. Most obviously, it was sold under the title ''Call of Duty [[NumberedSequels 4]]'', which was later [[ArtifactTitle mostly phased out]] due to [[ExecutiveMeddling the franchise's split between Treyarch and Infinity Ward]]. Its campaign switches between [[{{Ruritania}} the Russian countryside]] and [[{{Qurac}} a hostile, unnamed Islamic country]], as opposed to [[UsefulNotes/{{Brazil}} the]] [[SlippySlideyIceWorld more]] [[InvadedStatesOfAmerica varied]] [[DarkestAfrica environments]] of the series' later two installments. This, combined with the second and third installments' heavy use of RuleOfCool, may explain why some of the first installment's gritty realism feels lost in its sequels. It also featured "Arcade Mode" and unlockable campaign cheats, which were no where to be found in later installments.



* EverybodysDeadDave: [[spoiler:Everyone but Soap and Price dies at the end of ''Modern Warfare''. And '''again''' (though only for Task Force 141 this time) in ''Modern Warfare 2''.]]
** Not necessarily. Archer and Toad may have escaped at the end of the level "Loose Ends" since they were far enough away to provide sniper support. Also since Rook(as the last TF 141 member you see alive) was still alive by the betrayal, its possible other Task Force members might still be alive.

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* EverybodysDeadDave: EverybodysDeadDave:
**
[[spoiler:Everyone but Soap and Price dies at the end of ''Modern Warfare''. And '''again''' (though only for Task Force 141 this time) in ''Modern Warfare 2''.]]
** Not necessarily. Archer and Toad may have escaped at the end
2'', with most of the level "Loose Ends" since they were far enough away to provide sniper support. Also since Rook(as the last TF 141 member you see alive) was still alive by the betrayal, its possible other Task Force members might still be alive.dying and the survivors split up as the group is officially disavowed, leaving Soap and Price alone again to do their works.]]



* EvilVersusEvil: ''Modern Warfare 2'''s relevant level is called "The Enemy of my Enemy", and is caused by [[spoiler:Shepherd deciding that Makarov, as well as everyone else, has [[YouHaveOutlivedYourUsefulness outlived his usefulness]]]]. It's notable that Infinity Ward could have covered all the necessary plot points in a cutscene, but chose to make a full level instead.

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* EvilVersusEvil: EvilVersusEvil:
**
''Modern Warfare 2'''s relevant level is called "The Enemy of my Enemy", and is caused by [[spoiler:Shepherd deciding that Makarov, as well as everyone else, has [[YouHaveOutlivedYourUsefulness outlived his usefulness]]]]. It's notable that Infinity Ward could have covered all the necessary plot points in a cutscene, but chose to make a full level instead.



* FalseFlagOperation: In ''Modern Warfare 2'', Makarov [[spoiler:kills a known American agent ''after'' said agent takes part in a civilian massacre without realizing his cover's already blown, leaving the body so the Americans will be blamed]]. In a variation, the evidence is not forged, just taken out of context.

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* FalseFlagOperation: FalseFlagOperation:
**
In ''Modern Warfare 2'', Makarov [[spoiler:kills a known American agent ''after'' said agent takes part in a civilian massacre without realizing his cover's already blown, leaving the body so the Americans will be blamed]]. In a variation, the evidence is not forged, just taken out of context.



* FissionMailed: The missions [[spoiler:"Shock and Awe" and "Game Over"]] in ''Modern Warfare''.
** There are many more of these sequences in ''Modern Warfare 2''. The most notable examples: [[spoiler:Roach is nearly blown up by a mortar, but survives it...just long enough to get shot in the chest and killed off for real. A little later, Soap is slammed over the head, stabbed in the stomach, and stamped on the face all in a row. None of these actually kill him.]]

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* FissionMailed: FissionMailed:
**
The missions [[spoiler:"Shock and Awe" and "Game Over"]] in ''Modern Warfare''.
Warfare''. [[spoiler: Your player character dies or seemingly dies, but the story continues, and their death or seeming death is required to progress the story.]]
** There are many more of these sequences in ''Modern Warfare 2''. The most notable examples: [[spoiler:Roach is nearly blown up by a mortar, but survives it...just long enough to get shot in the chest and killed off for real. A little later, Soap is slammed over the head, stabbed in the stomach, and stamped on the face all in a row. None of these actually kill him.him, despite all causing a screen blackout.]]



* FluffyTheTerrible:
** Taskforce-141, which includes some of the best of the best of both US and British Special Forces, gives its members codenames which include "Taco" and "Worm". Special mention goes to our hero, "Soap" [=MacTavish=]. This tends to actually be the case with most military members. A callsign is bestowed upon you, not picked by you, and it is not usually because of your proudest moment.
** Do you think that "Honey Badger" is a bad name? [[http://badassoftheweek.com/honeybadger.html Think again]].

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* FluffyTheTerrible:
** Taskforce-141, In ''Modern Warfare 3'', [[spoiler: in the mission "Turbulence", your attempt to extract the Russian president ''will'' end in failure as Makarov ambushes you and kills the entire security detail. It even has an "Objective Failed" notice popping up to cement that your failure is inevitable.]]
* FluffyTheTerrible: Task Force 141,
which includes some of the best of the best of both US and British Special Forces, gives its members codenames which include "Taco" and "Worm". Special mention goes to our hero, "Soap" [=MacTavish=]. This tends to actually be the case with most military members. A callsign is bestowed upon you, not picked by you, and it is not usually because of your proudest moment.
** Do you think that "Honey Badger" is a bad name? [[http://badassoftheweek.com/honeybadger.html Think again]].
moment.



%%** There's actually a decent amount of this regarding [[spoiler: General Shepherd's FaceHeelTurn]].
** More subtly, in "Game Over!", black birds (presumably ravens) can be seen when the helicopter first comes into view. [[spoiler: That helicopter then blows up the bridge you're going over for extract, sealing Gaz and Griggs's fates.]]

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%%** There's actually a decent amount of this regarding [[spoiler: General Shepherd's FaceHeelTurn]].
** More Rather subtly, in "Game Over!", black birds (presumably ravens) can be seen when the helicopter first comes into view. [[spoiler: That helicopter then blows up the bridge you're going over for extract, sealing Gaz and Griggs's fates.]]



* HeroicSacrifice: Invoked towards the end of Modern Warfare 3 by [[spoiler: Team Metal.]]
** In ''Modern Warfare 1'' [[spoiler: Griggs is killed while trying to get an incapacitated Soap to safety]].

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* HeroicSacrifice: Invoked towards the end of Modern Warfare 3 by [[spoiler: Team Metal.]]
HeroicSacrifice:
** In the first ''Modern Warfare 1'' Warfare'', [[spoiler: Griggs is killed while trying to get an incapacitated Soap to safety]].



* HeyYouHaymaker: Captain [=MacMillan=] does this to a soldier (who drops the only accessorized [=P90=] in single-player) with his rifle during the level where you play as Captain Price in the past during ''[=CoD4=]''.

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** Invoked towards the end of ''Modern Warfare 3'' by [[spoiler: Team Metal.]]
* HeyYouHaymaker: HeyYouHaymaker:
**
Captain [=MacMillan=] does this to a soldier (who drops the only accessorized [=P90=] in single-player) with his rifle during the level where you play as Captain Price in the past during ''[=CoD4=]''.



%%** Captain Price has his own variation in "Just Like Old Times"... with a knife.

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%%** ** Captain Price has his own variation in "Just Like Old Times"... with a knife.
20th Jun '17 5:59:02 AM Wuz
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Added DiffLines:

* BlandNameProduct: In ''Modern Warfare 2'', the restaurants in some of the levels are thinly-veiled versions of Taco Bell, TGI Friday's, Starbucks and Burger King.
20th Jun '17 4:32:34 AM Wuz
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** ''Modern Warfare 2'': [[spoiler:Yes, you stopped the warmonger Shepherd, but Task Force 141 has been destroyed, Price and Soap are internationally wanted fugitives for "treason" -- despite having done nothing against ''their'' home country -- along with "global terror" and "violent acts against the government", the East Coast and Washington in particular are devastated, the US is still at war with Russia (as Shepherd intended, so he won even in death), and Makarov is still on the loose.]]\\
\\

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** ''Modern Warfare 2'': [[spoiler:Yes, you stopped the warmonger Shepherd, but Task Force 141 has been destroyed, Price and Soap are internationally wanted fugitives for "treason" -- despite having done nothing against ''their'' home country -- along with "global terror" and "violent acts against the government", the East Coast and Washington in particular are devastated, the US is still at war with Russia (as Shepherd intended, so he won even in death), and Makarov is still on the loose.]]\\
\\
]]\\\
20th Jun '17 3:50:46 AM Wuz
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* EasilyForgiven: Averted. [[spoiler:After learning about Yuri's past with Makarov, Price feels that he sufficiently regrets his actions to be allowed to live. For now. However, during the next mission he is clearly still pissed at Yuri and doesn't fully trust him. This is apparently gone by the next mission though.]]

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* EasilyForgiven: Averted.EasilyForgiven:
** Averted for Yuri.
[[spoiler:After learning about Yuri's past with Makarov, Price feels that he sufficiently regrets his actions to be allowed to live. For now. However, during the next mission he is clearly still pissed at Yuri and doesn't fully trust him. This is apparently gone by the next mission though.]]]]
** For gassing and then physically devastating Europe, Russia got off relatively light. Granted, Russia as a whole isn't exactly responsible for the gassing part, but they sure took advantage of it; NATO, on the other hand, likely has become too weakened by the war's end to demand reparation and might have considered moving on the better course of action.



* KarmaHoudini: For gassing and then physically devastating Europe, Russia got off relatively light. Granted, Russia as a whole isn't exactly responsible for the gassing part, but they sure took advantage of it; NATO, on the other hand, likely has become too weakened by the war's end to demand reparation and might have considered moving on the better course of action.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ModernWarfare