History VideoGame / ModernWarfare

13th Sep '17 12:00:25 PM Josef5678
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** Two the second game's Spec Ops missions take place in story levels from the first ''Modern Warfare''.

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** Two of the second game's Spec Ops missions take place in story levels from the first ''Modern Warfare''.
12th Sep '17 9:40:26 PM santos32
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** ''Modern Warfare 2''[='=]s multiplayer map "Wasteland" has an identical layout to that of ''Call of Duty 2''[='=]s "Brecourt" map, combined with the general appearance and atmosphere of ''Modern Warfare 1''[='=]s Chernobyl missions.

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** ''Modern Warfare 2''[='=]s multiplayer map "Wasteland" has an identical layout to that of ''Call of Duty 2''[='=]s "Brecourt" map, combined with the general appearance and atmosphere of ''Modern Warfare 1''[='=]s Chernobyl missions. Its own Terminal map was later ported to ''Modern Warfare 3''.


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** Two the second game's Spec Ops missions take place in story levels from the first ''Modern Warfare''.
9th Sep '17 1:48:39 PM Chocapute
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** "No Russian", where the squad you're with commences a terrorist attack on an airport. That airport may very well be your local airport.

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** "No Russian", where the squad you're with commences a terrorist attack on an airport. That airport may very well be your local airport.Moscow in the Zakhaev International Airport, wich is named after the BigBad [[http://callofduty.wikia.com/wiki/Imran_Zakhaev of Modern Warfare 1]].
4th Sep '17 3:59:52 AM v-n-n-n-n
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** A bug which was once taking over [=MW2=] multiplayer involves players tricking the game into cooking a Javelin Anti-Tank missile. The second you die, it fires into the ground at your feet, killing everyone nearby. Fortunately for everyone ticked off about how a coding error turned half the players in any given match into running suicide bombs, the Javelin Glitch has been excised.
** "Of Their Own Accord" from [=MW2=] gave us this awesome line:

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** A bug which was once taking over [=MW2=] ''[=MW2=]'' multiplayer involves players tricking the game into cooking a Javelin Anti-Tank missile. The second you die, it fires into the ground at your feet, killing everyone nearby. Fortunately for everyone ticked off about how a coding error turned half the players in any given match into running suicide bombs, the Javelin Glitch has been excised.
** "Of Their Own Accord" from [=MW2=] ''[=MW2=]'' gave us this awesome line:



** And this is essentially the point of the [=MW1/MW2=] perk/deathstreak "Martyrdom" (drop a grenade after you die) and the [=MW3=] perk "Dead Man's Hand" (detonate [[ThereIsNoKillLikeOverKill C4]] after you die).

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** And this is essentially the point of the [=MW1/MW2=] ''[=MW1/MW2=]'' perk/deathstreak "Martyrdom" (drop a grenade after you die) and the [=MW3=] perk "Dead Man's Hand" (detonate [[ThereIsNoKillLikeOverKill C4]] after you die).die).
** Also the "Last Stand" perk in ''1'' and ''2'', which lets you use your side arm as you bleed out. The upgraded version in ''2'' lets you use any projectiles you're carrying as well.
2nd Sep '17 1:34:32 PM v-n-n-n-n
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** The "Misery Loves Company" challenge in multiplayer requires the player to kill themselves and an opponent by cooking a live grenade until it detonates.
25th Jul '17 11:23:48 PM ZuTheSkunk
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* AchievementMockery: A player who fails to kill anyone in a multiplayer round, and dies at least ten times, gets an achievement.
25th Jul '17 10:50:35 AM Synthesis
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* ArtisticLicenseHistory: The Russian military, across the trilogy, quite consistently uses and is represented in the interface by a generic variation of the Soviet Union's communist heraldry (usually a yellow hammer-and-sickle inside a red star)--not accidentally or because of a lack of update, but intentionally. Except that actual Russian ultranationalist parties (including the illegal National Bolshevik Party, which uses the hammer-and-sickle but not the red star, and arguably the controversial Liberal Democratic Party of Russia, which rejects them both) are consistently vehemently anticommunist and anti-Marxist, and often reject most if not all communist heraldry for an obvious contemporary reason: the country's second largest political party, the leftist Communist Party of the Russian Federation ([[DirtyCommunists yes, that one]]) uses them, and is their archenemy. On top of that whole [[TheGreatPoliticsMessUp huge, violent overthrow of the Soviet Union]], of course.
20th Jul '17 12:21:53 PM rmctagg09
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* PaintingTheMedium: ''Every'' cutscene in the games qualifies as this trope. Most cutscenes presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game. A few notable sub-examples include:

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* PaintingTheMedium: ''Every'' cutscene in the games qualifies as this trope. Most pre-level cutscenes are presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game. A few notable sub-examples include:
20th Jul '17 5:20:23 AM Wuz
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''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward and published by Activision, transitioning the setting to a contemporary NextSundayAD. The three ''MW'' games are considered the fourth, sixth, and eighth installments of the main series, respectively, though 2 and 3 did not keep the "Call of Duty" overtitle.

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''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward (with help from Sledgehammer Games in 3) and published by Activision, transitioning the setting to a contemporary NextSundayAD. The three ''MW'' games are considered the fourth, sixth, and eighth installments of the main series, respectively, though 2 and 3 did not keep the "Call of Duty" overtitle.
20th Jul '17 1:42:58 AM Wuz
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* PaintingTheMedium: ''Every'' cutscene in the first and second games qualifies as this trope, as well as some of the third. They're presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game. A few notable sub-examples include:

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* PaintingTheMedium: ''Every'' cutscene in the first and second games qualifies as this trope, as well as some of the third. They're trope. Most cutscenes presented as a military information system displaying relevant details about the mission in an [[RuleOfCool unrealistically efficient manner]] while the characters all talk over it off-screen, as if they're standing next to the player watching it. These type of cutscenes were also used by Treyarch in their ''Videogame/QuantumOfSolace'' game. A few notable sub-examples include:


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** In ''Modern Warfare 3'', half of the cutscenes are military information system presentations, but the other half concerning the disavowed Task Force 141 are presented as a StringTheory (a wall of files and pictures connected by strings) mixed with other media, representing Captain Price putting up all kinds of information and connecting the dots to track down Makarov without the use of said military information system as his group is disavowed.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ModernWarfare