History VideoGame / MissileCommand

11th Jul '16 2:09:34 PM TheGreenHerring
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* AtomicHate: The game is all about nuclear missiles, more specifically shooting them out of the sky to prevent armageddon.

to:

* AtomicHate: The game is all about nuclear missiles, more specifically shooting them out of the sky to prevent armageddon.Armageddon.



* ItsAWonderfulFailure: The GameOver screen is a loud explosion which reveals the words '''{{THE END}}'''--not just the end of the game, but ''the end of civilization itself''.

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* ItsAWonderfulFailure: The GameOver screen is a loud explosion which reveals the words '''{{THE END}}'''--not "'''{{THE END}}'''"--not just the end of the game, but ''the end of civilization itself''.



* KillEmAll: The cities you will protect ''will'' be destroyed, and everyone living in it ''will'' die. It's a matter of [[EndlessGame how long you can stave off the inevitable]].

to:

* KillEmAll: The cities you will protect ''will'' be destroyed, and everyone living in it them ''will'' die. It's a matter of [[EndlessGame how long you can stave off the inevitable]].
11th Jul '16 2:07:02 PM TheGreenHerring
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%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%* AtomicHate

to:

%%* AtomicHate* AtomicHate: The game is all about nuclear missiles, more specifically shooting them out of the sky to prevent armageddon.



%%* EarthShatteringKaboom

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%%* EarthShatteringKaboom* EarthShatteringKaboom: In the context of a nuclear war, the famous "TheEnd" explosion is implied to be this.



* EndlessGame: Because in a war fought with nuclear missiles, [[{{Unwinnable}} nobody really wins]].
%%* FailureIsTheOnlyOption
%%* ItsAWonderfulFailure: '''THE END'''
* GameOver: Only here, it's not just the end of the game, it's ''the end of civilization itself''.
%%* HopelessWar
%%* KillEmAll

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* EndlessGame: Because in a war fought with nuclear missiles, [[{{Unwinnable}} [[UnwinnableByDesign nobody really wins]].
%%* FailureIsTheOnlyOption
%%*
* FailureIsTheOnlyOption: No matter how many you destroy, [[UnwinnableByDesign the missiles will just keep coming until you lose]].
*
ItsAWonderfulFailure: '''THE END'''
* GameOver: Only here, it's not
The GameOver screen is a loud explosion which reveals the words '''{{THE END}}'''--not just the end of the game, it's but ''the end of civilization itself''.
%%* HopelessWar
%%* KillEmAll
* HopelessWar: [[UnwinnableByDesign There is no hope for victory against the enemy]]; all you can do is intercept nukes until civilization is destroyed.
* KillEmAll: The cities you will protect ''will'' be destroyed, and everyone living in it ''will'' die. It's a matter of [[EndlessGame how long you can stave off the inevitable]].



%%* ProtectionMission
%%* RecursiveAmmo: MIRV missiles

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%%* ProtectionMission
%%*
* ProtectionMission: You must protect your cities from a nuclear attack. [[EndlessGame Forever.]]
*
RecursiveAmmo: MIRV missilesmissiles will split into multiple smaller missiles which rain down on your cities if you don't blast them.
22nd Nov '15 7:36:36 AM Morgenthaler
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'''''Missile Command''''' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of UsefulNotes/ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.

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'''''Missile Command''''' ''Missile Command'' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of UsefulNotes/ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.
22nd Nov '15 7:35:21 AM Morgenthaler
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* [[RocksFallEveryoneDies Missiles Fall, Everyone Dies]]
22nd Nov '15 7:33:23 AM Morgenthaler
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* UsefulNotes/{{Atari 2600}}: One of its most popular games, even when stripped down to the memory constraints and game controls of the system.



* UsefulNotes/ColdWar: Who knew an arcade game could have a political message?
22nd Nov '15 7:31:32 AM Morgenthaler
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%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* AtomicHate

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* %%* AtomicHate



* EarthShatteringKaboom

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* %%* EarthShatteringKaboom



* FailureIsTheOnlyOption
* ItsAWonderfulFailure: '''THE END'''

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* %%* FailureIsTheOnlyOption
* %%* ItsAWonderfulFailure: '''THE END'''



* HopelessWar
* KillEmAll

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* %%* HopelessWar
* %%* KillEmAll



* ProtectionMission
* RecursiveAmmo: MIRV missiles

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* %%* ProtectionMission
* %%* RecursiveAmmo: MIRV missiles
16th Nov '15 1:57:08 PM Morgenthaler
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->''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. [[DoNotGoGentle Your job is futile, but you do it anyway because you can buy people a few more minutes of hope.]]"''

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->''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. [[DoNotGoGentle Your job is futile, but you do it anyway because you can buy people a few more minutes of hope.]]"''"''
8th Sep '15 6:06:52 AM VicGeorge2011
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Added DiffLines:

* ScoreMultiplier: Point values for objects increase by x times its normal value every two waves, up to wave 11, where it remains at 6 times its normal value.
15th Jun '15 7:00:27 AM MrUnderhill
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Added DiffLines:

* BadassPacifist: In the first game, at least, you can only fire back in self-defense; you can't actually attack whichever country is firing missiles at you.
7th Jun '15 10:21:08 AM Minishear
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-->-- '''Daniel Floyd''', ''WebVideo/ExtraCredits'', "[[http://penny-arcade.com/patv/episode/narrative-mechanics Narrative Mechanics]]"

to:

-->-- '''Daniel Floyd''', ''WebVideo/ExtraCredits'', "[[http://penny-arcade.com/patv/episode/narrative-mechanics "[[https://www.youtube.com/watch?v=JQJA5YjvHDU Narrative Mechanics]]"
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MissileCommand