History VideoGame / MissileCommand

22nd Nov '15 7:36:36 AM Morgenthaler
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Work titles are not displayed in bold.
'''''Missile Command''''' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of UsefulNotes/ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.
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'''''Missile Command''''' ''Missile Command'' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of UsefulNotes/ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.
22nd Nov '15 7:35:21 AM Morgenthaler
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Trope and pothole misuse.
* [[RocksFallEveryoneDies Missiles Fall, Everyone Dies]]
22nd Nov '15 7:33:23 AM Morgenthaler
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* UsefulNotes/{{Atari 2600}}: One of its most popular games, even when stripped down to the memory constraints and game controls of the system.

* UsefulNotes/ColdWar: Who knew an arcade game could have a political message?
22nd Nov '15 7:31:32 AM Morgenthaler
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Commented out Zero Context Examples.
%% %% %% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. %% %%

* AtomicHate
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* %%* AtomicHate

* EarthShatteringKaboom
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* %%* EarthShatteringKaboom

* FailureIsTheOnlyOption * ItsAWonderfulFailure: '''THE END'''
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* %%* FailureIsTheOnlyOption * %%* ItsAWonderfulFailure: '''THE END'''

* HopelessWar * KillEmAll
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* %%* HopelessWar * %%* KillEmAll

* ProtectionMission * RecursiveAmmo: MIRV missiles
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* %%* ProtectionMission * %%* RecursiveAmmo: MIRV missiles
16th Nov '15 1:57:08 PM Morgenthaler
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Potholes are not allowed in page quotes.
->''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. [[DoNotGoGentle Your job is futile, but you do it anyway because you can buy people a few more minutes of hope.]]"''
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->''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. [[DoNotGoGentle Your job is futile, but you do it anyway because you can buy people a few more minutes of hope.]]"''"''
8th Sep '15 6:06:52 AM VicGeorge2011
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Added DiffLines:
* ScoreMultiplier: Point values for objects increase by x times its normal value every two waves, up to wave 11, where it remains at 6 times its normal value.
15th Jun '15 7:00:27 AM MrUnderhill
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Added DiffLines:
* BadassPacifist: In the first game, at least, you can only fire back in self-defense; you can't actually attack whichever country is firing missiles at you.
7th Jun '15 10:21:08 AM Minishear
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Patched a broken link.
-->-- '''Daniel Floyd''', ''WebVideo/ExtraCredits'', "[[http://penny-arcade.com/patv/episode/narrative-mechanics Narrative Mechanics]]"
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-->-- '''Daniel Floyd''', ''WebVideo/ExtraCredits'', "[[http://penny-arcade.com/patv/episode/narrative-mechanics "[[https://www.youtube.com/watch?v=JQJA5YjvHDU Narrative Mechanics]]"
19th Apr '15 10:24:01 PM nombretomado
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* ColdWar: Who knew an arcade game could have a political message?
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* ColdWar: UsefulNotes/ColdWar: Who knew an arcade game could have a political message?
19th Apr '15 10:23:53 PM nombretomado
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'''''Missile Command''''' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.
to:
'''''Missile Command''''' (1980) was the most violent video game ever released, at least until ''VideoGame/{{DEFCON}}'' came along. ''Missile Command'' portrayed a stark view of nuclear war at the height of ColdWar UsefulNotes/ColdWar paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of [=ICBMs=], nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[EndlessGame (inevitably)]] finally lost the game.
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