History VideoGame / MirrorsEdge

18th May '17 4:36:23 AM Silverblade2
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-> ''"We call ourselves Runners. We exist on the edge, between the gloss and the reality - The [[TitleDrop Mirror's Edge]]. We keep out of trouble, out of sight. And the cops don't bother us. Runners see the City in a different way. We see the flow. Rooftops become pathways and conduits, possibilities, and routes of escape. The flow, is what keeps us running. What keeps us alive."''

to:

-> ''"We call ourselves Runners. We exist on the edge, between the gloss and the reality - The [[TitleDrop Mirror's Edge]].Edge. We keep out of trouble, out of sight. And the cops don't bother us. Runners see the City in a different way. We see the flow. Rooftops become pathways and conduits, possibilities, and routes of escape. The flow, is what keeps us running. What keeps us alive."''
24th Feb '17 6:37:37 AM ChaoticNovelist
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* ActionGirl: Faith, but most of the main girls are as well.

to:

* ActionGirl: Faith, but most of the main girls are as well.well, are capable of fighting security guards and roofhopinh.



* AlmostDeadGuy: [[spoiler: Mercury]].
* AnyoneCanDie: Among the many casualties, [[spoiler: Merc, Jacknife, and possibly Miller stand out for some players]].

to:

* %%* AlmostDeadGuy: [[spoiler: Mercury]].
* AnyoneCanDie: Among the many casualties, [[spoiler: Merc, Jacknife, and possibly Miller stand out for some players]].out]].



* AsceticAesthetic: The city.
* AwesomeButImpractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do ''almost'' everything that Faith does. You'd also learn why Creator/JackieChan hasn't been doing as many movies lately. Running along perpendicular walls works with the proper shoes and circumstances, [[http://www.youtube.com/watch?v=wGfARFDH9oU as shown here]]. It takes a lot of training, but we can assume that Faith has completed that training. There is also a point in the game where she jumps off an eighty foot building and lands on her feet to escape from the "anti-runners". Ouch. On that note, we can easily conclude that well over half the "runners" ended up killing themselves with these stunts fairly quickly.

to:

* %%* AsceticAesthetic: The city.
* AwesomeButImpractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do ''almost'' everything that Faith does. You'd also learn why Creator/JackieChan hasn't been stopped doing as many movies lately.as he used to. Running along perpendicular walls works with the proper shoes and circumstances, [[http://www.youtube.com/watch?v=wGfARFDH9oU as shown here]]. It takes a lot of training, but we can assume that Faith has completed that training. There is also a point in the game where she jumps off an eighty foot building and lands on her feet to escape from the "anti-runners". Ouch. On that note, we can easily conclude that well over half the "runners" ended up killing themselves with these stunts fairly quickly.



* BigBrotherIsWatching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state.
* BittersweetEnding: Faith successfully [[spoiler:rescues her sister and kills the man responsible for Pope's murder, but the BigBad is nowhere to be seen, and they are both fugitives wanted for multiple murders. Her best friend has betrayed her, killing her beloved mentor and training the brutal police forces to kill all Runners. But she was able to shut down the City's SinisterSurveillance, at least temporarily, and that's what Runners do in a sense - enable the Resistance to plan in privacy. This battle has been won, and [[SequelHook the war continues..]]]]

to:

* BigBrotherIsWatching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state.
state, it's that he's watching but may or may care what he sees.
* BittersweetEnding: Faith successfully [[spoiler:rescues her sister and kills the man responsible for Pope's murder, but the BigBad is nowhere to be seen, and they are both fugitives wanted for multiple murders. Her best friend has betrayed her, killing her beloved mentor and training the brutal police forces to kill all Runners. But However, she was able to shut down the City's SinisterSurveillance, at least temporarily, and that's what Runners do in a sense - enable the Resistance to plan in privacy. This battle has been won, and [[SequelHook the war continues..]]]]



** [[spoiler:And then [[ContractOnTheHitman also gets killed by]] [[SamusIsAGirl her]].]]



* ClimaxBoss: Faith's rooftop chase and kung-fu duel with the Parkour Assassin. Hunting down and taking out a Runner gang leader as an attack helicopter stalks Faith in the IOS prequel.
* {{Cloudcuckoolander}}: The unseen janitor whose office Faith breaks into in one level.

to:

* ClimaxBoss: Faith's rooftop chase and kung-fu duel with the Parkour Assassin.Killer. Hunting down and taking out a Runner gang leader as an attack helicopter stalks Faith in the IOS prequel.
* %%* {{Cloudcuckoolander}}: The unseen janitor whose office Faith breaks into in one level.



* {{Courier}}: The runners' jobs, although see ThePiratesWhoDontDoAnything.

to:

* {{Courier}}: The runners' jobs, although see ThePiratesWhoDontDoAnything.jobs is to deliver physical information so it can't be tracked by The City of Glass' government.



* CrapsaccharineWorld: According to The Runners. See AlternateCharacterInterpretation. Indeed, the city seems like a pretty nice place to live for an oppressive police state; it's a clean, sunny place where the people are healthy and the economy seems in good shape, which begs the question just what the deal is. Then again, [[CowboyCop the previous entry]] may be a good indicator there is indeed something very, ''very'' wrong with that place...
* CutsceneBoss: Faith's "fight" with the minor villain Ropeburn, which consists of a cutscene and one quick time event before [[spoiler:he's shot by one of your [[EvilCounterpart Evil Counterparts]]]].

to:

* CrapsaccharineWorld: According to The Runners. See AlternateCharacterInterpretation. Indeed, the city seems like a pretty nice place to live for an oppressive police state; it's a clean, sunny place where the people are healthy and the economy seems to be in good shape, which begs the question just what the deal is. Then again, [[CowboyCop the previous entry]] CowboyCop entry may be a good indicator there is indeed something very, ''very'' wrong with that place...
* CutsceneBoss: Faith's "fight" with the minor villain Ropeburn, which Ropeburn consists of a cutscene and one quick time event before [[spoiler:he's shot by one of your [[EvilCounterpart Evil Counterparts]]]].



** Played completely straight in one of the animated cut-scenes where Faith is surrounded by several armed Pirandello Krueger mercs. She drops down and she is surrounded by heavily armed mercs and they are all within close quarters. Faith all of the sudden goes Rambo and takes out all of them with melee combat as if she was this one woman army. In the game, you can be surrounded by them, but don't expect to fight out of them like in the cut-scene or expect to do so unscathed.The whole purpose of combat in this game is to fight in order to run away.
* DarknessEqualsDeath: Better than seeing the messy results.

to:

** Played completely straight in one of the animated cut-scenes where Faith is surrounded by several armed Pirandello Krueger mercs. She drops down and she is surrounded by heavily armed mercs and they are all within close quarters. Faith all of the sudden goes Rambo and takes out all of them with melee combat as if she was this one woman army. In the game, you can be surrounded by them, but don't expect to fight out of them like in the cut-scene or expect to do so unscathed.The whole purpose of combat in this game is to fight in order to run away.
* DarknessEqualsDeath: Better A black screen is netter than seeing the messy results.



* DifficultButAwesome: Disarm-counters instantly take down an enemy, and give you a free weapon, but you need to be in melee range (which means rushing at some one who is shooting at you), and you need to have very precise timing. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.

to:

* DifficultButAwesome: DifficultButAwesome:
**
Disarm-counters instantly take down an enemy, and give you a free weapon, but you need to be in melee range (which means rushing at some one who is shooting at you), and you need to have very precise timing. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.



* DisneyVillainDeath: [[spoiler:Jackknife in the end.]]

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* DisneyVillainDeath: [[spoiler:Jackknife in the end.is punted out of a helicopter by Faith.]]



* EdgeGravity: While it only appears in a few places, this is one of the many nearly invisible AntiFrustrationFeatures.
** Getting too close to an edge and stopping will have Faith lose her balance, quickly regaining it and repositioning herself a little more from the edge.

to:

* EdgeGravity: While it only appears in a few places, this is one of the many nearly invisible AntiFrustrationFeatures.
**
AntiFrustrationFeatures. Getting too close to an edge and stopping will have Faith lose her balance, quickly regaining it and repositioning herself a little more from the edge.



* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're immune to all melee attacks (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
** It is in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]].

to:

* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're immune to all melee attacks (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
**
[[note]] It is in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]].walloping]] [[/note]]. (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].



* GenericistGovernment

to:

* GenericistGovernmentGenericistGovernment: The City of Glass is implied to have a representative democracy, after all, Pope was preparing for an election, but little else is stated about the government's style and function other than the oppressive/privacy invading stuff.



* GodSaveUsFromTheQueen: In the iPhone/iPad version, where Callaghan is female.

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* *%% GodSaveUsFromTheQueen: In the iPhone/iPad version, where Callaghan is female.



* GroinAttack: Faith's [[SlideAttack slide kick]] maneuver.

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* GroinAttack: Faith's [[SlideAttack slide kick]] maneuver.maneuver aims for the groin.



%%* HiredGuns: Lots of them!

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%%* * HiredGuns: Lots of them![[spoiler: The "police" that Faith runs from for the entire game are actually private security forces that are assimilating the official police force.]]



* LawEnforcementInc: Pirandello/Kruger has basically assimilated the official police form.

to:

* LawEnforcementInc: Pirandello/Kruger has [[spoiler: basically assimilated the official police form. force.]]



* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s training SuperpoweredMooks pay better than an illegal courier service and the cops don't shoot at you.]]

to:

* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s training SuperpoweredMooks pay pays better than an illegal courier service and the cops don't shoot at you.]]



* ThePiratesWhoDontDoAnything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline. It's explained in the tutorial that Faith was out of commission for a while due to a NoodleIncident injury and the story begins a bit after she recovers.

to:

* ThePiratesWhoDontDoAnything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline. It's explained in the tutorial that Faith was out of commission for a while due to a NoodleIncident injury and the story begins a bit after she recovers. Her sister is more important than her job.



* RedOniBlueOni:On a large scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jackknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion (who specifically associate with red via "runner vision" and their personal effects).

to:

* RedOniBlueOni:On a large scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jackknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion who evade their control (who specifically associate with red via "runner vision" and their personal effects).



* ShiningCity: The City of Glass looks amazing but peel away the surface and its is pretty ugly.

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* ShiningCity: The City of Glass looks amazing but peel away the surface and its it is pretty ugly.



* TrainEscape: ''Subway'' trains.

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* TrainEscape: ''Subway'' trains.trains though quick application of Parkour.
19th Feb '17 9:53:27 AM HawkbitAlpha
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* BallsOfSteel: A [[SlideAttack slide kick]] in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication [[spoiler: that it's a girl]].

to:

* BallsOfSteel: A [[SlideAttack slide kick]] in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except [[CrazyPrepared the heavy troopers who explicitly wear groin protection with their armor armor]] and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication [[spoiler: that [[SamusIsAGirl it's a girl]].girl]]]].
26th Jan '17 1:08:12 PM ChaoticNovelist
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* FollowThePlottedLine: Only a few missions actually show you the destination early on. Just following the paths on the roofs still magically gets you there.
** Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city.
* {{Foreshadowing}}: Notice [[spoiler:the computer screens when Faith finds the information about Project Icarus. All the runners have their information filled in or marked as "unknown" - except for Celeste, whose info is marked as being "Classified".]]

to:

* FollowThePlottedLine: Only a few missions actually show you the destination early on. Just following the paths on the roofs still magically gets you there.\n** Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city.
* {{Foreshadowing}}: {{Foreshadowing}}:
**
Notice [[spoiler:the computer screens when Faith finds the information about Project Icarus. All the runners have their information filled in or marked as "unknown" - except for Celeste, whose info is marked as being "Classified".]]



* FragileSpeedster: Faith simply can't take on more than one or two Blues head on before getting shot to hell. This is not a problem since she can frequently zoom right past them. If you compare speed runs on Website/YouTube, you'll actually find runs where some enemies fail to appear entirely - normally they are set to intercept Faith, but the player is so far ahead that they can only break down the door and yell "Freeze!" at an empty room. Buh-bye!

to:

* FragileSpeedster: Faith simply can't take on more than one or two Blues head on before getting shot to hell. This is not a problem since she can frequently zoom right past them. If you compare speed runs on Website/YouTube, you'll actually find runs where some enemies fail to appear entirely - normally they are set to intercept Faith, but the player is so far ahead that they can only break down the door and yell "Freeze!" at an empty room. Buh-bye!



* GreyAndGreyMorality: If you subscribe to the AlternateCharacterInterpretation.



* GunsAkimbo: [[spoiler:Miller in his BigDamnHeroes moment]].
* HeroKiller: The Parkour Killer.

to:

* GunsAkimbo: [[spoiler:Miller in his BigDamnHeroes moment]].
moment with a pair of guns]].
* HeroKiller: The Parkour Killer.Killer kills runners; infamous for it.



* IfIWantedYouDead: Jackknife says this when Faith accuses him of being the mysterious assassin.

to:

* IfIWantedYouDead: Jackknife says this when Faith accuses him of being the mysterious assassin. [[spoiler: He's not, but he did ''hire'' the assassin.]]



* ImperialStormtrooperMarksmanshipAcademy: The entire game is based around the premise that a police state has police who can't reliably hit moving objects, even with [[MoreDakka fully automatic weapons]].
** TruthInTelevision: most people (including a number of experienced ''cops'') sincerely believe that MoreDakka will instantly reduce targets to hamburger. Inexperienced and/or overconfident law enforcement officers regularly empty their badge-granted leadspitters at unarmored targets at less than five meters, and don't put a scratch on them because they forget to ''aim''. Burning off too much ammo at once blows accuracy to hell. And police forces that rely too heavily on intimidation never really get enough weapons practice. Add all that up, then order the poor, doomed mooks to hunt down a human hamster. HilarityEnsues.
** Averted when playing on Hard difficulty. Can you say OhCrap, Runner? The first shot by any mook almost always misses, but lets them sight in on you. ''Every'' shot after that can be expected to hit unless you take cover - [[PocketProtector real cover]]. This actually makes various sequences very difficult due to not being able to disarm or defeat mooks.

to:

* ImperialStormtrooperMarksmanshipAcademy: ImperialStormtrooperMarksmanshipAcademy:
**
The entire game is based around the premise that a police state has police who can't reliably hit moving objects, even with [[MoreDakka fully automatic weapons]].
** TruthInTelevision: most
weapons]]. Believe it or not, this is TruthInTelevision. Most people (including a number of experienced ''cops'') sincerely believe that MoreDakka will instantly reduce targets to hamburger. Inexperienced and/or overconfident law enforcement officers regularly empty their badge-granted leadspitters at unarmored targets at less than five meters, and don't put a scratch on them because they forget to ''aim''. Burning off too much ammo at once blows accuracy to hell. And police Also, Police forces that rely too heavily on intimidation never really get enough weapons practice. Add all that up, then order the poor, doomed mooks to hunt down a human hamster. HilarityEnsues.
** Averted when playing on Hard difficulty. Can you say OhCrap, Runner? The first shot by any mook almost always misses, but lets them sight in on you. ''Every'' shot after that can be expected to hit unless you take cover - [[PocketProtector real cover]]. This actually makes various sequences very difficult due to not being able to disarm or defeat mooks.



* InsurmountableWaistHeightFence: Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is TruthInTelevision, by the way.
** There are however spots where an obviously non-fatal drop will still cause death. [[http://www.youtube.com/watch?v=XopNFEJCfsk Example.]]
* ItsAllUpstairsFromHere: Particularly the last level.

to:

* InsurmountableWaistHeightFence: InsurmountableWaistHeightFence:
**
Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is TruthInTelevision, by the way.
** There are however spots where an obviously non-fatal drop will still cause death. [[http://www.youtube.com/watch?v=XopNFEJCfsk Example.]]
* ItsAllUpstairsFromHere: Particularly the The last level.level is a really long climb.



* LawEnforcementInc: Pirandello/Kruger

to:

* LawEnforcementInc: Pirandello/KrugerPirandello/Kruger has basically assimilated the official police form.



* LaserSight: The snipers have these, apparently to give away their position. [[FridgeBrilliance Then again, those "laser sights" may simply be visible due to the Runner's Vision !]]
** Really useful when ''you'' have a SniperRifle too; not only do you sensibly have the laser switched off, but you can use their beams to trace up to them with the scope. It even produces a handy little dot if they're behind cover!

to:

* LaserSight: LaserSight:
**
The snipers have these, apparently to give away their position. [[FridgeBrilliance Then again, those "laser sights" may simply be visible due to the Runner's Vision !]]
** Really It's really useful when ''you'' have a SniperRifle too; not only do you sensibly have the laser switched off, but you can use their beams to trace up to them with the scope. It even produces a handy little dot if they're behind cover!



* LightIsNotGood: Everything in The City is perfectly clean and shining white, and there is never a single wisp of cloud on the perfectly blue sky. Yet it all feels very sterile and there's almost no sign of actual life, except for lots of construction sites and hordes of police chasing after you. It makes the entire place actually a bit creepy, or at least unnerving.

to:

* LightIsNotGood: Everything in The City of Glass is perfectly clean and shining white, and there is never a single wisp of cloud on the perfectly blue sky. Yet it all feels very sterile and there's almost no sign of actual life, except for lots of construction sites and hordes of police chasing after you. It makes the entire place actually a bit creepy, or at least unnerving.



* MadeOfIron: Faith can take a sniper bullet in the back while wearing only a tank top, and it will slow her down a little.
** Earlier in the game she also drops a respectable distance through a glass ceiling and lands ''in the glass'', yet is able to get up and keep running like nothing happened.
* MagnetHands: Averted. ''Severely'' averted. Faith ''cannot'' perform delicate maneuvers, or even run quickly when carrying most weapons. She can stuff a single pistol ''or'' SMG in her trousers, but that is ''it.''
* ManInWhite: Lieutenant Miller, with white hair and mustache to match.
* McNinja: The bad guy's master plan turns out to be [[spoiler: a scheme to train Blues in LeParkour as "[[SuperpoweredMooks Pursuit Cops]]" in order to hunt down Runners at their own game]].
* MeaningfulName: Mercury, whose [[CodeName code-name]] clearly refers to the [[http://tinyurl.com/22ggbd Ancient Roman messenger of the gods.]]
** Also he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree.
** Faith too.
* MentorOccupationalHazard: [[spoiler:Mercury]].

to:

* MadeOfIron: Faith can take a sniper bullet in the back while wearing only a tank top, and it will slow her down a little.
** Earlier in the game she
little. She also drops a respectable distance through a glass ceiling and lands ''in the glass'', yet is able to get up and keep running like nothing happened.
* MagnetHands: Averted. ''Severely'' averted. Faith ''cannot'' perform delicate maneuvers, or even run quickly when carrying most weapons. She can stuff a single pistol ''or'' SMG in her trousers, but that is ''it.''
* ManInWhite: Lieutenant Miller, with white hair and mustache to match.
match. He's a cop, after all. [[spoiler: He's actually an ally for basically all of the game.]]
* McNinja: The [[EvilPlan bad guy's master plan plan]] turns out to be [[spoiler: a scheme to train Blues in LeParkour as "[[SuperpoweredMooks Pursuit Cops]]" in order to hunt down Runners at their own game]].
* MeaningfulName: MeaningfulName:
**
Mercury, whose [[CodeName code-name]] clearly refers to the [[http://tinyurl.com/22ggbd Ancient Roman messenger of the gods.]]
**
]] Also he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree.
** Faith too.
too; she "keeps the faith" regarding her sister's innocence and her own profession.
* MentorOccupationalHazard: [[spoiler:Mercury]].[[spoiler:Mercury, a mentor to many runners, including Faith, is killed near the end game. It's by one of his own pupils too!]].



* MixAndMatch: {{FPS}}[=/=]PlatformGame.

to:

* MixAndMatch: {{FPS}}[=/=]PlatformGame.{{FPS}}[=/=]PlatformGame; lots of running and jumping and a pinch of handguns and all from first person perspective.



* NeverFoundTheBody: [[spoiler:Celeste is not seen after Faith blows up a gas can between them and some incoming Blues after their final showdown. However, it seems implied that it isn't that she thinks that Celeste is dead, but rather does not want to deal with her anymore due to how upset she is]].

to:

* NeverFoundTheBody: [[spoiler:Celeste is not seen after Faith blows up a gas can between them and some incoming Blues after their final showdown. However, it seems is implied that it isn't that she thinks that Faith doesn't think Celeste is dead, but rather does not want to deal with her anymore due to how upset she is]].



* NoticeThis: Faith's "Runner Vision" highlights certain objects along her route in bright red, showing the player which way to go, though it ''doesn't'' always show the best route. You can [[SelfImposedChallenge turn it off]] from the options menu.
** It is forced off on Hard difficulty, which would be unbearable if it didn't require you to have cleared the game to play on Hard.
* NotTheFallThatKillsYou: Averted. You can roll or crouch to avoid damage from ''sensible'' jumps, but more than that and you're going splat. And you get a couple of seconds to meditate on your failure.

to:

* NoticeThis: Faith's "Runner Vision" highlights certain objects along her route in bright red, showing the player which way to go, though it ''doesn't'' always show the best route. You can [[SelfImposedChallenge turn it off]] from the options menu.
**
menu. It is forced off on Hard difficulty, which would be unbearable if it didn't require you to have cleared the game to play on Hard.
* NotTheFallThatKillsYou: Averted. You can roll or crouch to avoid damage from ''sensible'' jumps, but more than that and you're going splat. And splat, and you get a couple of seconds to meditate on your failure.



* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s pay better than an illegal courier service and the cops don't shoot at you.]]
* PacifistRun: The only person Faith ''must'' kill is her EvilCounterpart, which she does [[CutsceneBoss automatically]] by [[spoiler:[[CrowningMomentOfAwesome jumping from the roof of the hundred-and-ten-story Shard onto a helicopter]], booting him '''''[[DisneyVillainDeath right out the other side in the process.]]''''' Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter...]] In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not ''shooting'' anyone; you can throw Blues into the path of an oncoming train or off skyscrapers and still [[TechnicalPacifist be considered a pacifist]].
** However, if you don't shoot anyone, then you will have to deal with at least a couple of enemies in other ways, if only because even Faith isn't fast enough to dodge a heavy machine gunner camped right by the door she needs to use.
* LeParkour: The entire premise of the game. Well, an unbelievably over-the-top and virtually ''suicidal'' form of parkour, anyway.
* ThePiratesWhoDontDoAnything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline.
** It's explained in the tutorial that Faith was out of commission for a while due to a NoodleIncident injury and the story begins a bit after she recovers.
* PlatformGame: Well, duh. The developer was trying to innovate by making it first-person, though this led to several people, including [[WebAnimation/ZeroPunctuation Yahtzee]], complaining that you wouldn't be able to see the character's feet before jumping. The game suffers from the lack of proprioception, the sense that lets you know where all the bits and pieces of your body are at any given moment, which is why you can touch your fingers to your nose with your eyes closed (unless you're drunk). It also suffers from the fact that your brain is constantly comparing the inputs from different senses. So when your eyes tell you you're running along a rooftop and doing flips, but your body tells you you're sitting perfectly still, the result is motion sickness. So it causes problems because of what it doesn't tell you, and because of what it does tell you.
* PoliceState: The City.
* PostCyberpunk: Both the games visuals and plot place it firmly into the post-cyberpunk genre. But at the same time, futuristic weapons or electronics are completely absent. The few times people do use computers, it's to read documents during cutscenes, and the most complex electronic devices the player uses are elevator buttons.

to:

* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s training SuperpoweredMooks pay better than an illegal courier service and the cops don't shoot at you.]]
* PacifistRun: The only person Faith ''must'' kill is her EvilCounterpart, which she does [[CutsceneBoss automatically]] by [[spoiler:[[CrowningMomentOfAwesome jumping from the roof of the hundred-and-ten-story Shard onto a helicopter]], booting him '''''[[DisneyVillainDeath right out the other side in the process.]]''''' Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter...]] In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not ''shooting'' anyone; you can throw Blues into the path of an oncoming train or off skyscrapers and still [[TechnicalPacifist be considered a pacifist]].
**
pacifist]]. However, if you don't shoot anyone, then you will have to deal with at least a couple of enemies in other ways, if only because even Faith isn't fast enough to dodge a heavy machine gunner camped right by the door she needs to use.
* LeParkour: The entire premise of the game. Well, game is running and jumping between buildings, cables, etc. Actually, it's an unbelievably over-the-top and virtually ''suicidal'' form of parkour, anyway.
parkour.
* ThePiratesWhoDontDoAnything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline.
**
storyline. It's explained in the tutorial that Faith was out of commission for a while due to a NoodleIncident injury and the story begins a bit after she recovers.
* PlatformGame: Well, duh. The developer was trying to innovate by making it first-person, though this led to several people, including [[WebAnimation/ZeroPunctuation Yahtzee]], complaining that you wouldn't be able to see the character's feet before jumping. The game suffers from the lack of proprioception, the sense that lets you know where all the bits and pieces of your body are at any given moment, which is why you can touch your fingers to your nose with your eyes closed (unless you're drunk). It also suffers from the fact that your brain is constantly comparing the inputs from different senses. So when your eyes tell you you're running along a rooftop and doing flips, but your body tells you you're sitting perfectly still, the result is motion sickness. So it causes problems because of what it doesn't tell you, and because of what it does tell you.
* PoliceState: The City.
City of Glass is majorly totalitarian; monitoring everything and cracking down hard on anyone who tries to evade their sight.
* PostCyberpunk: PostCyberpunk:
**
Both the games visuals and plot place it firmly into the post-cyberpunk genre. But at genre; very clean, very shinny, and also an oppressive police state where the heroes are the ones who can avoid them. At the same time, futuristic weapons or electronics are completely absent. The few times people do use computers, it's to read documents during cutscenes, and the most complex electronic devices the player uses are elevator buttons.



* ProfessionalKiller: The "white guy".
* PsychoForHire: [[spoiler:Jackknife]].
* PunchClockHero: Ropeburn was hired by Pope to protect him from the mayor's lackeys.
* PunchClockVillain: [[spoiler:Celeste still hangs out with the other Runners and hints to them to give up that life, as her other job is training a new unit of mercenaries that will capture or eliminate all Runners in The City.]]
* RacingGhost: A transparent red one. Some gamers just follow it at a reduced pace just to witness the coolness from a third-person perspective.

to:

* %%* ProfessionalKiller: The "white guy".
* %%* PsychoForHire: [[spoiler:Jackknife]].
* PunchClockHero: Ropeburn was hired by Pope to protect him from the mayor's lackeys.
lackeys. [[spoiler: Unfortunately, he was one of those lackeys.]]
* PunchClockVillain: [[spoiler:Celeste still hangs out with the other Runners and hints to them to give up that life, as her other job is training a new unit of mercenaries that will capture or eliminate all Runners in The City.City of Glass.]]
* RacingGhost: A transparent red one. Some gamers just follow it at a reduced pace just to witness the coolness from a third-person perspective.



* RealIsBrown: Gloriously averted, for once, with brightly colored buildings and clear blue skies.
** Although green is mostly absent to give a feeling of sterility. Even the plants are white.
* RedOniBlueOni: Faith (red oni) and Kate (blue oni). On a larger scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jackknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion (who specifically associate with red via "runner vision" and their personal effects).
* ReasonableAuthorityFigure: Lieutenant Miller.

to:

* RealIsBrown: Gloriously averted, for once, with brightly colored buildings and clear blue skies.
**
skies. Although green is mostly absent to give a feeling of sterility. Even the plants are white.
* RedOniBlueOni: Faith (red oni) and Kate (blue oni). On RedOniBlueOni:On a larger large scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jackknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion (who specifically associate with red via "runner vision" and their personal effects).
* ReasonableAuthorityFigure: Lieutenant Miller.Miller recognizes that Kate, his co-worker, is being framed and is willing to work with her sister to clear her name, even if that sister happens to be a Runner.



* {{Roofhopping}}: You're kidding, right? Whoosh!
* SamusIsAGirl: [[spoiler: The boss of Chapter 7.]]
** Hilariously, your first clue is when [[spoiler:she doesn't really react to your [[GroinAttack crotch-kicks]]]].
** Another giveaway - [[spoiler: when you hit her she grunts girlishly, and how many girls have you [[ChekhovsGunman met so far]] in the game? Faith, Celeste, and Kate.]] And two of those are fairly unlikely.
*** Another giveaway -- and a pretty clever one at that -- [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, [[TheDevTeamThinksOfEverything she does Celeste's idle animation: that restless hop you first see in the tutorial.]]]]
* SceneryPorn: Just look around.
* SceneShiftCaption: At the beginning of every level.
* ShiningCity
* ShortRangeLongRangeWeapon: If Faith gets up in their faces, her opponents will attempt to club the SheFu master with their weapon rather than shoot her. And then wonder why she's holding it all of a sudden.
* SickeningCrunch: When you jump/fall off a roof.
* SinisterSurveillance: The specific reason for the existence of Runners.

to:

* {{Roofhopping}}: You're kidding, right? Whoosh!
Whoosh! That's how Faith gets around.
* SamusIsAGirl: [[spoiler: The boss of Chapter 7.]]
**
7 is Celeste, whose alter ego was presumed male. Hilariously, your first clue is when [[spoiler:she doesn't really react to your [[GroinAttack crotch-kicks]]]].
**
crotch-kicks]]]]. Another giveaway - [[spoiler: when you hit her she grunts girlishly, and how many girls have you [[ChekhovsGunman met so far]] in the game? Faith, Celeste, and Kate.]] And two Two of those are fairly unlikely.
*** Another
unlikely. A third giveaway -- and a pretty clever one at that -- [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, [[TheDevTeamThinksOfEverything she does Celeste's idle animation: that restless hop you first see in the tutorial.]]]]
* SceneryPorn: Just look around.
* SceneShiftCaption: At
The City of Glass looks amazing from the beginning prospective of every level.
a runner.
%%* SceneShiftCaption:
* ShiningCity
ShiningCity: The City of Glass looks amazing but peel away the surface and its is pretty ugly.
* ShortRangeLongRangeWeapon: If Faith gets up in their faces, her opponents will attempt to club the SheFu master with their weapon rather than shoot her. And then Then they wonder why she's holding it all of a sudden.
* SickeningCrunch: When you jump/fall Faith jump/falls off a roof.
roof; splat!
* SinisterSurveillance: The specific reason for the existence of Runners.Runners is that there are people who don't want the StateSec spying on them so they send physical messages.



* SuperpoweredMooks: The "Pursuit Cops" who show up in a few of the later levels and try to chase you using the same skills you have.

to:

* SuperpoweredMooks: The "Pursuit Cops" who show up in a few of the later levels and try to chase you Faith using the same skills you have.she has.



* TakeOurWordForIt: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier.

to:

* TakeOurWordForIt: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier. However, given that Faith and many others make a living they must have a sufficient customer base.



* TankTopTomboy: Faith. Her outfit is a black tank top with white lines going down on the sides.
* TheTetrisEffect: You, too, will develop "Runner Vision". After completing this game, all pipes, ladders and cranes ''you'' see will be cherry-red. And you ''will'' find yourself plotting the best way to navigate them.

to:

* %%%
%%% What does it mean?
%%*
TankTopTomboy: Faith. Her outfit is a black tank top with white lines going down on the sides.
* TheTetrisEffect: You, too, will develop "Runner Vision". After completing this game, all pipes, ladders and cranes ''you'' see will be cherry-red. And cherry-red, and you ''will'' find yourself plotting the best way to navigate them.



* ThirdPersonSeductress: Averted in an admirable fashion. Faith is a truly attractive woman, but she is also just as slender and athletic as a marathon-running acrobat should be, and her practical tank-top, cargo-pants and ''[[http://en.wikipedia.org/wiki/Jika-tabi jika-tabi]]'' shoes are clothes a ''traçeuse'' might actually wear. {{Stripperific}}, no. [[RuleOfCool Cool]], ''definitely.'' And of course, the game's also played from a first-person perspective, so Faith's appearance is only really apparent in the 2D animated cutscenes.

to:

* ThirdPersonSeductress: Averted in an admirable fashion. Faith is a truly attractive woman, but she is also just as slender and athletic as a marathon-running acrobat should be, and her practical tank-top, cargo-pants and ''[[http://en.wikipedia.org/wiki/Jika-tabi jika-tabi]]'' shoes are clothes a ''traçeuse'' might actually wear. {{Stripperific}}, no. [[RuleOfCool Cool]], ''definitely.'' And of Of course, the game's also played from a first-person perspective, so Faith's appearance is only really apparent in the 2D animated cutscenes.



* ThrowAwayGuns: Faith throws away her gun whenever she runs out of ammo, and you cannot reload a gun at all. Justified, since she can't carry extra bullets anyway.

to:

* ThrowAwayGuns: Faith throws away her gun whenever she runs out of ammo, and you cannot reload a gun at all. Justified, It's justified, since she can't carry extra bullets anyway.and the guns slow her down anyway.



* TimeTrial: An entire game mode.
** Goes with SomethingCompletelyDifferent as the place for the Time Trial DLC takes place in some rather abstract levels, specifically designed to have players go through trial and error for the fastest time.

to:

* TimeTrial: An entire One mode of the game mode.
** Goes
is completing a course in the fastest time possible. It goes with SomethingCompletelyDifferent as the place for the Time Trial DLC takes place in some rather abstract levels, specifically designed to have players go through trial and error for the fastest time.



* UniqueProtagonistAsset: Faith has her LeParkour skills to help her evade enemies and reach locations.

to:

* UniqueProtagonistAsset: Faith has her LeParkour skills to help her evade enemies and reach locations. [[spoiler: Then she meets the "Pursuit Cops" and her asset is no longer unique. It's RunOrDie time.]]



* UnstoppableMailman: ''You''.

to:

* UnstoppableMailman: ''You''.Faith's job is an illegal courier for physical mail, regardless of how many death-defying jumps she has to make.



* VoiceWithAnInternetConnection: Mercury.
** [[spoiler: Until he gets killed. Then Miller takes over during the final level.]]

to:

* VoiceWithAnInternetConnection: Mercury.
**
Mercury assists Faith with intel through a radio; the internet itself is monitored. [[spoiler: Until he gets killed. Then Miller takes over during the final level.]]



* WhatHappenedToTheMouse: During that final confrontation, there are {{mook}}s shooting at you. After the confrontation--which does not involve fighting them, or leaving the area on a permanent basis--they are magically gone so that the credits can roll.
** We can assume that the {{mook}}s fled the scene when [[spoiler:the chopper lost control. You wouldn't like to be on a roof when a chopper loses control and is about to crash into said building.]]
* WhereTheHellIsSpringfield: The City's location is incredibly ambiguous. Clocks throughout the game depict the letters "E.T.", as in "eastern time", which would make you think it's on the East Coast of North America. Not so fast though, because the city's coastline matches Seattle's, which is on the West Coast. Of course, it's likely not in North America since news stories reference the United States as a foreign country, and traffic is on the left side of the road. And there's two official languages, English and Chinese. All of this adds up to confusing the hell out of anyone trying to figure out where the City is, and that's probably intentional.

to:

* WhatHappenedToTheMouse: During that final confrontation, there are {{mook}}s shooting at you. After the confrontation--which does not involve fighting them, or leaving the area on a permanent basis--they are magically gone so that the credits can roll.
**
gone. We can assume that the {{mook}}s fled the scene when [[spoiler:the chopper lost control. You wouldn't like to be on a roof when a chopper loses control and is about to crash into said building.]]
* WhereTheHellIsSpringfield: The City's location is incredibly ambiguous. Clocks throughout the game depict the letters "E.T.", as in "eastern time", which would make you think it's on the East Coast of North America. Not so fast though, because the city's coastline matches Seattle's, which is on the West Coast. Of course, it's likely not in North America since news stories reference the United States as a foreign country, and traffic is on the left side of the road. And Then there's two official languages, English and Chinese. All of this adds up to confusing the hell out of anyone trying to figure out where the City is, and that's probably intentional.
21st Jan '17 10:18:02 PM Dravencour
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* GunsAkimbo: [[spoiler:Miller in his BigDamnHeroes moment]].



* IfIWantedYouDead: Jacknife says this when Faith accuses him of being the mysterious assassin.

to:

* IfIWantedYouDead: Jacknife Jackknife says this when Faith accuses him of being the mysterious assassin.



* LivingIsMoreThanSurviving: Celest tells Faith: "Survival is overrated. You need to live a little too." [[spoiler: That's why she betrays the messengers.]]

to:

* LivingIsMoreThanSurviving: Celest Celeste tells Faith: "Survival is overrated. You need to live a little too." [[spoiler: That's [[spoiler:That's why she betrays the messengers.Runners.]]



* RedOniBlueOni: Faith (red oni) and Kate (blue oni). On a larger scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jacknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion (who specifically associate with red via "runner vision" and their personal effects).

to:

* RedOniBlueOni: Faith (red oni) and Kate (blue oni). On a larger scale, the City is divided between the TotalitarianUtilitarian government (which is associated with the color blue through their police force and Jacknife.Jackknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers of the rebellion (who specifically associate with red via "runner vision" and their personal effects).


Added DiffLines:

* RoaringRampageOfRescue: The main focus of the game, especially toward the end when [[spoiler:Merc is killed and Kate is taken]].
21st Jan '17 10:07:30 PM Dravencour
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The story follows Faith in her struggle to free her unjustly-imprisoned sister. While running her clients' illegal messages, she gets caught up in a series of events which lead to her being ruthlessly pursued by the totalitarian government herself. Mercury, Faith's trainer and mentor, acts as her guide, helping her outwit, outrun, and overcome the sinister agents out to eliminate her.

to:

The story follows Faith in her struggle to free her unjustly-imprisoned sister.sister, who has been framed for the murder of the opposition candidate for Mayor of the city. While running her clients' illegal messages, she gets caught up in a series of events which lead to her being ruthlessly pursued by the totalitarian government herself. Mercury, Faith's trainer and mentor, acts as her guide, helping her outwit, outrun, and overcome the sinister agents out to eliminate her.
21st Jan '17 8:37:44 PM Dravencour
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Added DiffLines:

* FrameUp: The event that begins the action. Kate, Faith's sister, is framed for the murder of Pope, the only hope the city has of getting better.
28th Dec '16 6:51:34 AM Morgenthaler
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* {{Badass}}: Faith, most definitely.
8th Nov '16 4:48:00 PM nombretomado
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* AwesomeButImpractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do ''almost'' everything that Faith does. You'd also learn why JackieChan hasn't been doing as many movies lately. Running along perpendicular walls works with the proper shoes and circumstances, [[http://www.youtube.com/watch?v=wGfARFDH9oU as shown here]]. It takes a lot of training, but we can assume that Faith has completed that training. There is also a point in the game where she jumps off an eighty foot building and lands on her feet to escape from the "anti-runners". Ouch. On that note, we can easily conclude that well over half the "runners" ended up killing themselves with these stunts fairly quickly.

to:

* AwesomeButImpractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do ''almost'' everything that Faith does. You'd also learn why JackieChan Creator/JackieChan hasn't been doing as many movies lately. Running along perpendicular walls works with the proper shoes and circumstances, [[http://www.youtube.com/watch?v=wGfARFDH9oU as shown here]]. It takes a lot of training, but we can assume that Faith has completed that training. There is also a point in the game where she jumps off an eighty foot building and lands on her feet to escape from the "anti-runners". Ouch. On that note, we can easily conclude that well over half the "runners" ended up killing themselves with these stunts fairly quickly.



* {{Homage}}: The part where Faith slides down the sloped edge of a skyscraper to escape an armed helicopter is very reminiscent of [[JackieChan Jackie Chan's]] famous stunt in ''Who Am I?''.

to:

* {{Homage}}: {{Homage}}:
**
The part where Faith slides down the sloped edge of a skyscraper to escape an armed helicopter is very reminiscent of [[JackieChan Jackie Chan's]] Creator/JackieChan's famous stunt in ''Who Am I?''.
17th Jul '16 5:43:27 AM eroock
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* ElevatorSnare: Just like the conveniently placed construction equipment. It's as if [[GeniusLoci The City wants to help the Runners in their rebellion.]]

to:

* ElevatorSnare: ElevatorEscape: Just like the conveniently placed construction equipment. It's as if [[GeniusLoci The City wants to help the Runners in their rebellion.]]
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