Follow TV Tropes

Following

History VideoGame / MinecraftAdventureMaps

Go To

OR

Changed: 276

Removed: 154852

Is there an issue? Send a MessageReason:
Merged page for unrelated works has been split, redirecting to fan works index to catch inbounds.


The game ''VideoGame/{{Minecraft}}'' has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.

----
[[foldercontrol]]
!Survival maps:
[[folder:Survival Island]]
!!Survival Island
One of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels, and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.
[[/folder]]

[[folder:Skyblock]]
!!Skyblock
One of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not ''quite'' as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.
[[/folder]]

[[folder:Vechs]]
!!Super Hostile series
An (in)famous series of custom survival maps. The player(s) must retrieve colored wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly NintendoHard, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.

They now have [[VideoGame/SuperHostile their own trope page]].

There are 12 maps:
* [[LethalLavaLand Sea Of Flame]]
* [[ZombieApocalypse Fallen Kingdom]]
* [[WorldInTheSky Infernal Skies]]
* [[UndergroundLevel Kaizo Caverns]]
* [[ShiftingSandLand Black Desert]]
* [[JungleJapes Canopy Carnage]]
* [[PatchworkMap Legen]][[MarathonLevel dary]]
* [[PlanetHeck Nightmare]] [[ThatOneLevel Realm]]
* [[PalmtreePanic Sunburn]] [[BreatherLevel Islands]]
* [[UndergroundLevel Spellbound Caves]]
* [[WideOpenSandbox Lethamyr]]
* [[LethalLavaLand Inferno]] [[UndergroundLevel Mines]]

!!Super Docile
A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level. Currently has 2 maps:
* [[GreenHillZone Hills Of Moo]]
* [[JungleJapes Canopy Basic]]

!!Mini-Hostile
A series of two shorter Super Hostile maps:
* [[PlatformHell Ragequit]] [[ChristmasSpecial Holidays]]
* [[UnderTheSea Endless Deep]]
[[/folder]]

[[folder:Other]]
!!Primordial Desert
A procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.

!![[http://www.minecraftforum.net/topic/35387-survskylands-13-custom-world-thats-entirely-abandoned/ Skylands]]
A vast land composed entirely of [[FloatingContinent islands floating in the sky]], Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!

!!!Skylands contains examples of:
* ApocalypticLog: Vapor Ruins contains several.
* ArtifactOfDoom: The golden tools of the Vapor Islands.
* BuildLikeAnEgyptian: Celestial Wasteland contains two pyramids plus [[spoiler:a huge Creeper sphinx made of Mossy Cobblestone.]]
* ContinuingIsPainful: Even moreso than in vanilla Minecraft — the easiest way to die is to fall off the {{Floating Continent}}s, and if that happens, you have no way of retrieving your items.
* LethalLavaLand: Helldamn Islands
* TheLostWoods: Ascension Woods
* RuinsForRuinsSake: Celestial Wasteland contains a ruined city that has very little in it.
* ShiftingSandLand: Celestial Wasteland
* SingleBiomePlanet: The Floating Continent
* SlippySlideyIceWorld: Empyrean Mountains
* WorldInTheSky

!![[http://www.minecraftforum.net/topic/86302-list-of-adventure-maps-updated-15062011-32-new-maps/ Forsaken Lands]]
You are dropped into the ruins of a post-zombie-apocalyptic medieval civilization that contains six dungeons of varying difficulty complete with booby traps, monster spawners, and, of course, treasure chests.

!!!Forsaken Lands contains examples of:
* AfterTheEnd
* ApocalypticLog: The fort on the hill above the Rift mine has some rather disturbing ones.
* BigFancyCastle: To the west of the Bulwark, there's a huge castle that serves as a seventh unlabeled dungeon.
* DurableDeathtrap
* MageTower: The Marble Palace.
* RuinsForRuinsSake: In addition to the dungeons, there are remnants of houses, bridges, docks, and other dwellings dotted across the landscape. Most are there to add to the atmosphere, though some contain free goodies.
* ShipLevel: The Ship of the Line.
* ZombieApocalypse
[[/folder]]

!Wave Survival maps:

[[folder:[=FVDisco=]]]
!! Cake Defense
Perhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.

The sequel, ''Cake Defense 2'', is mostly the same, but with an added shop in between waves and a powerup system.

!! Plants Vs. Zombies
Based on [[VideoGame/PlantsVsZombies the game of the same name]]. The player must protect a house from hordes of Zombies with the help of Redstone-powered defense systems in the shape of flowers.

!!Zombie Siege
You defend against vast hordes of Zombies, [[ExactlyWhatItSaysOnTheTin what else?]]

[[/folder]]

[[folder:Hypixel]]
!!Survival Horror
In this game, the player must defend a house against the armies of the undead. Notable for having a complex and dynamic environment that the player must explore as opposed to the usual static arena.

!!Creeper Survival
A wave survival minigame… [[ExactlyWhatItSaysOnTheTin entirely with Creepers]]. [[StuffBlowingUp What happens if you fail should be obvious.]]

!!Wave Heroes
The players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.

!!The Wither's Challenge
Sort of a hybrid Wave Survival/Adventure map: The (up to) 3 players [[AnAdventurerIsYou choose from 3 classes]]: [[TheArcher Demon Hunter]], [[MightyGlacier Paladin]], and [[FragileSpeedster Shadow Knight]]. Together, they [[ItsAllUpstairsFromHere climb their way through]] an EvilTowerOfOminousness to reach [[BigBad the Wither]], progressing through four stages. In each one, they must fight off four waves of various enemies before progressing to the next one, stopping off at a shop in between.
* [[NoobCave Floor 1]]: [[{{Mooks}} Risen Dead]], [[TheArcher Skeleton Archers]], [[EliteMook Skeleton Executioners]].
* [[SlippySlideyIceWorld Floor 2]]: [[{{Mooks}} Frozen Dead]], [[FragileSpeedster Frozen Skeleton Warriors]], [[TheArcher Frozen Skeleton Archers]], [[MightyGlacier Fallen Defenders]].
* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], {{giant|Spider}} and [[SpidersAreScary Spiders]], [[EliteMook Malformed]].
* [[BigBoosHaunt Stage 4]]: [[TheUndead Tomb Guardians]], [[LightningBruiser Dark Cultists]], [[TheArcher Fallen Lunatics]], [[WickedWitch Crazy Witches]].
* [[TheVeryDefinitelyFinalDungeon The Altar To The Wither]]: [[FinalBoss The Wither]].
[[/folder]]

!Challenges/Puzzles/Minigames:

[[folder:[=FVDisco=]]]
!!Pig Powered Slot Machine
[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like.]]

!!The Temple Of Notch
A short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.

!!Disco Archery
The player must shoot a series of targets in sequence (harder than it sounds).

!!Bomberman
Essentially, a recreation of ''VideoGame/{{Bomberman}}'' in ''Minecraft''.

!!Evil Bunny Boss Fight
A boss fight against an evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.

!!Sonic The Hedgehog
A map based on... [[Franchise/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.

!!Evil Santa Boss Fight
A boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.

And an honorable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.
[[/folder]]

[[folder:[=SethBling=]]]
We'd list every map [=SethBling=] has made, but there's just too many (and most are self-explanatory anyway). Just check out [[https://www.youtube.com/user/sethbling his [=YouTube=] channel]].
[[/folder]]

[[folder:Hypixel]]
!!Dance Dance Zombie
A minigame based on ''VideoGame/DanceDanceRevolution'' ([[ExactlyWhatItSaysOnTheTin as if you couldn't guess]]). The player has to step on pressure pads at the right time to kill Zombies.

!!Blaze Boss Fight
A ([[SequentialBoss 3-phase]]) boss fight against a giant Blaze. And it's [[NintendoHard HARD]].

!!Deadly Tic-Tac-Toe
A fully operational game of ''TabletopGame/TicTacToe'' in ''Minecraft''! Oh, and the loser gets Creepers dumped on them.

!!Pig Fishing Tournament
A game with similarities to Hungry Hungry Hippos: the players must use Fishing Rods to try and pull Pigs into holes.

!!Snakes And Ladders
That's right. There is ''a fully operational game of Snakes And Ladders in Minecraft''.

!!Nintendo Console
A minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.
[[/folder]]

[[folder:Vechs]]
!!Hostile Trails
A spinoff of Super Hostile, described by its creator as a cross between ''VideoGame/TheOregonTrail'', ''VideoGame/{{Lemmings}}'', and ''Railway Sim''. There is currently one map, ''Pigget Panic''.
[[/folder]]


[[folder:[=Diversity=]]]
''Diversity'' is a series of increasingly [[CreatorInJoke complex]] multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]''Diversity 2'': abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. ''Diversity 3'': Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].
\\\
The build team is now Zombocron Entertainment, and is an official partner of Minecraft.
\\\
Each map contains ten mini-maps, called branches, each of a different genre and color:

* Adventure Branch (Orange)
* Arena Branch (Yellow)
* Trivia Branch (Lime)
* Parkour Branch (Pink)
* Escape Branch (Cyan)
* Labyrinthian Branch/Elytra Branch[[labelnote:*]]Replacing Labyrinthian in ''Diversity 3''[[/labelnote]] (Purple)
* Dropper Branch (Blue)
* Survival Branch (Brown)
* Puzzle Branch (Red)
* Boss Battle Branch (Black)
\\\
''Diversity'' for Bedrock was announced on qmagnet's [=YouTube=] channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.

!!Tropes shared between maps include:
* AfterActionPatchUp:
** ''Diversity''[='s=] Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
** Played with in ''Diversity 3''[='s=] Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.
* ArcSymbol:
** The 3x3 color grid, which originated in ''Diversity''[='s=] Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially ''Diversity 3'').
** A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in ''Diversity''[='s=] Escape Branch[[labelnote:*]]a set of buttons played text messages from each mob, with their names in the corresponding color[[/labelnote]], ''Diversity 2''[='s=] Labyrinthian Branch[[labelnote:*]]the player's goal is to collect the four mob heads from four different colored floors of the maze and place them on the matching color blocks at the beginning[[/labelnote]], and ''Diversity 3''[='s=] intro[[labelnote:*]]they appear as decorations in qmagnet's house[[/labelnote]] and finale[[labelnote:*]]the player needs to retrive them and place them on their colored blocks during the Survival segment[[/labelnote]] sequences.
* BarelyMissedCushion: Happens to the player in the Dropper Branches of ''Diversity 2'' and ''Diversity 3''[[labelnote:*]]''Diversity''[='s=] Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. ''2'' and ''3''[='s=] Droppers had significantly larger landing space with significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...
* BrickJoke: ''Diversity 2''[='s=] Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In ''Diversity 3'', the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.
* TheCameo:
** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by [=YouTubers=], WebVideo/{{Hermit|craft}}s, WebVideo/{{Mindcrack}}ers, the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
** The Arena Branches of ''Diversity 2'' and ''Diversity 3'' have many famous faces among their respective audiences.
* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as ''Diversity''[='s=] Arena Branch, Trivia Branch and Labyrinthian Branch, ''Diversity 2''[='s=] Adventure Branch, and ''Diversity 3''[='s=] finale sequence.
* CobwebJungle:
** ''Diversity 2''[='s=] Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
** In ''Diversity 3'', the Survival Branch's badlands island has one in its mineshaft.
* CoolAndUnusualPunishment: All the Trivia Branches feature them for choosing an incorrect answer. While in ''Diversity'' there was a small set of punishments for all the wrong answers, ''Diversity 2'' and ''Diversity 3'' have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.
* DeathCourse:
** ''Diversity''[='s=] Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
** ''Diversity 2''[='s=] Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
** ''Diversity 3''[='s=] Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
* DungeonBypass: ''Diversity'' and ''Diversity 2'' feature Bonus rooms that allow players to bypass one branch at no cost, unless you count ''2''[='s=] Bonus room creating a pedestal to [[EasyModeMockery immortalize your failure to complete a branch]].
** ''Diversity''[='s=] Puzzle Branch has a secret method to bypass the slider puzzle at the end[[labelnote:hint]]leave chirp playing[[/labelnote]].
* DungeonCrawling: ''Diversity'' and ''Diversity 2''[='s=] Survival Branches feature sprawling underground locations that are filled with danger and valuables, with ''Diversity'' having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and ''Diversity 2'' having a large facility-like structure.
* EasterEgg:
** ''Diversity'':
*** In the Adventure Branch, there is a cave by the edge of the zombies' side of the forest, wherein there is a human character and a zombie declaring their [[ForbiddenRomance undying love for each other]].
*** The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU ARE NOT ALLOWED TO FLY".
*** In the Survival Branch, there is a set of enchanted diamond tools hidden atop the bedrock chamber.
** ''Diversity 2'':
*** Entering the GUI of the hopper underneath the chest of the fake monument at the beginning reveals the message: "Jigarbov made me do this!". Similarly, viewing the hopper in the real monument reveals the message: "What are you looking here for?".
** ''Diversity 3'':
*** In qmagnet's house in the intro sequence, there are computers running ''Complex'', ''Diversity'' and ''Diversity 2''.
*** In the cavern at the end of the intro sequence, [[spoiler: there is an alternate path beginning under the wooden bridge that leads to three map pieces depicting the hub with locations circled, and ends at a secret apartment seemingly belonging to Kwa, where they can assemble the map with a fourth piece to see the locations of the Shecret Weapons. The apartment also contains a [[Franchise/DoctorWho TARDIS]] to transport the player back to the main path.]]
*** Several of the advancements (especially the secret ones) involve finding easter eggs or are themselves easter eggs.
*** In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at their computer through the door shows that they're playing ''VideoGame/{{Roblox}}''.
*** The escape pods in the Launch Bay in the Adventure Branch have landing gear made of hoppers. Opening them reveals that they're named "[[BuffySpeak Ship Thingy IDK]]"
*** There is a secret underground chamber in the Arena Branch containing a secret Smash Token, the Branch of Life, which doubles the holder's health and provides a constant regeneration buff.
*** In the Parkour Branch's course "Cannonball Run", all of the pirates are named after piracy softwares and websites.
*** At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking [=ColdFusion=]'s head through the branch and wearing it during the ending scene.
*** The space-themed black course in the Elytra branch features a flying saucer ([[FreezeFrameBonus piloted by an Enderman]]) with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
*** At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing [[Creator/AdamWest Adam West's]] head unlocks a secret advancement.
*** The mushroom island in the Survival Branch has a hidden chest with diamond tools.
*** Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns [[UrbanLegendOfZelda Herobrine]], and behind the painting in the basement is a chest with supplies.
*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], {{Excalibu|r}}sh, [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]
* EducationThroughPyrotechnics: All three Trivia Branches incorporate fire and explosions in some of their punishments.
* EndOfEpisodeSilliness:
** ''Diversity 2'':
*** Adventure Branch: Professor Orange realizes in the middle of transporting the player to the original dimension that the tower they're standing on doesn't exist there.
*** Boss Battle Branch: The giant Wither turns out to be an automaton controlled by the Fowl Overlord.
** ''Diversity 3'':
*** Trivia Branch: Qmagnet awards the player the lime wool while curtly telling them that they just barely passed the challege. (He does this regardless of the player's actual score)
*** Parkour Branch: Adam and Adrian can't decide which of them should be the one to award the pink wool, and end up in a shouting match paired with throwing the wool at each other. It's still going on when Noodlor intervenes to help the player catch the wool.
*** Escape Branch: [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] comes in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
*** Elytra Branch: The player arrives at [=renderXR=]'s End Ship and walks in on him [[ToiletHumor using the facilities]]. He unceremoniously hands them the purple wool due to the situation's awkwardness.
*** Dropper Branch: Qmagnet jovially tells the player to come up to his perch to collect the blue wool, only to realize after [[{{Beat}} several seconds]] that they don't actually have a way to do that.
*** Survival Branch: After the player brings qmagnet his friends' messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.
*** Puzzle Branch: The player enters qmagnet's room where they are upside down and walking on the ceiling. He gives them the red wool despite his confusion.
*** Boss Battle Branch: Stone is revealed to be controlled by an anthropomorphic [[RunningJoke chicken]] and Giant Steve is an automaton controlled by Jigarbov and Feylina, who reveal the entire battle was based on a bet between them on what the player would do.
* EndingByAscending:
** {{Inverted}} in ''Diversity'', the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
** Upon completing ''Diversity 2''[='s=] monument, the player climbs a ladder up to the top of the building.
** Completing ''Diversity 3''[='s=] monument activates a beacon which carries the player up into the sky.
* EverythingIsSmashableArea: The Survival Branches.
* FetchQuest: The monument is completed by entering various maps to complete challenges and acquire wool blocks.
** The Survival Branches are this, especially the first two.
* FishingMinigame: The Trivia Branches of ''Diversity 2'' and ''Diversity 3'' feature them as punishments.
* ForcedPrizeFight: The Arena Branches.
* GenreRoulette: The map's gimmick is that, rather than sticking to one genre, it contains ten mini-maps, each of a different genre.
* GladiatorGames: The Arena Branches of ''Diversity 2'' and ''Diversity 3''.
* LeParkour: The Parkour Branches, of course, which get progressively more awesome with each installment.
* MarathonLevel: The Survival Branches in all three maps take the longest to complete, due to requiring you to find the materials to complete {{Fetch Quest}}s. The Adventure Branches in ''Diversity 2'' and ''Diversity 3'' are also fairly long.
* MooksButNoBosses:
** ''Diversity 2's'' Adventure Branch has quite a lot of mobs scattered throughout the second half of the map, but there are no bosses. Still, this makes it [[ActionizedSequel more action-oriented]] than the first map's, which had no combat at all.
** The Arena Branches in the first two maps send out lots of regular mobs, but there are no bosses. No longer the case in ''Diversity 3's'', which has bosses after every wave.
* MultiMookMelee: The Arena Branches in all three maps force you to hunt down waves of enemies. The ''Diversity 3'' branch spices things up with MiniBoss encounters on occasion.
* NoFairCheating:
** In ''Diversity''[='s=] Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
** In 'Diversity 3''[='s=] intro sequence, entering the secret room while in creative mode will cause the player to instantly die and be set to adventure mode with the message "[[red:DEATH TO CHEATERS!!]]".
** In ''Diversity 3'', the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.
* PointOfNoReturn: Each branch seals itself off after its corresponding wool block is added to the monument.
* PopQuiz: The Trivia Branches.
* RecurringElement:
** All three maps feature a character named Zombo.
** Similarly, King Steve and his castle appear in every map in some form.
* SequelEscalation: While the concept remains the same in each map, each one has progressively better-looking and more detailed levels and more intricate gameplay for each branch.
* ShoutOut:
** ''Diversity'':
*** The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map ''City of Love'', and as such the first character the player meets is "played" by Jigarbov.
*** One of the fishermen in the Adventure Branch says "[[Literature/OneFishTwoFishRedFishBlueFish One fish Two fish Red fish Blue fish]]".
*** In the Adventure Branch, one of the block zombies in the underground tunnel says "[[Music/TheCranberries Cranberries]] had a really good song. Can't remember...", referring to "Zombie".
*** The Escape Branch is a modified version of qmagnet's map "Complex", which is itself based on ''Film/{{Cube}}''.
*** The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map ''The Code'' by [=JesperTheEnd=]. At the bottom of each dropper is a character with a letter on the back spelling out "[=JesperTheEnd=]" as a nod to him.
*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing1994''. DummiedOut rooms in the puzzle reference ''Franchise/StarWars'' and ''TabletopGame/TheGameOfLife''.
*** The Puzzle Branch's riddle section is modeled after the map ''Who Am I?'' by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
*** After all the wool is collected, the "puzzle complete" jingle from ''Franchise/TheLegendOfZelda'' plays.
** ''Diversity 2'':
*** The Adventure Branch, being mostly made by [=ColdFusion=], is littered with references to his other maps.
*** The Trivia Branch's second questions asks what ''Minecraft'' consists of. The wrong answers are "[[Franchise/AssassinsCreed Assassinating Templars]]", "[[VideoGame/GrandTheftAuto Stealing Cars and Taking Over the City]]", and "[[Franchise/BatmanArkhamSeries Gliding Around Arkham City Ninja Style]]".
*** Some of the drops in the Dropper Branch are shoutouts. "The Trench" is themed after the climax of ''Film/ANewHope'', with the player needing to dodge a TIE Fighter and the ''Millenium Falcon'' and X-Wings outside the drop. "The Creator/DavidBowie" is filled with staircases in an Creator/MCEscher-type orientation, referencing ''Film/{{Labyrinth}}''. "The 2600" references the UsefulNotes/Atari2600, with Creator/{{Atari}}'s logo at the top of the drop, and the sides decorated with enemies from ''VideoGame/SpaceInvaders'', with the ship from the game at the bottom and made of slime blocks to serve as the landing target.
*** The last segment of the Puzzle Branch is inspired by ''VideoGame/{{Portal}}'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.
** ''Diversity 3'':
*** In the Adventure Branch, Dr. Zombo enters [[Series/{{Lost}} 4 8 15 16 23 42]] into a keypad.
*** In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. [[VideoGame/{{Portal}} That is not a lie]]."
*** One room in the Trivia Branch has a shelf of Mystery Concoctions with unique descriptions, one says "You can hear whispers of tiny voices asking for someone named [[Literature/HortonHearsAWho Horton]]..."
*** In the recreation of ''Diversity''[='s=] Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by LetsPlay/StacyPlays, and in the original map they were "played" by Cupquake. This is in reference to a popular playthrough series of the ''Diversity'' maps the two did together.
*** The yellow dropper has the player drop into [[Franchise/{{Transformers}} Bumblebee]]'s mouth before placing the spark into his core.
*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. Its title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[Franchise/TheLegendOfZelda The Legend of Zombie]], [[Franchise/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.
*** During the light blue room in the Puzzle Branch, the player gets a set of potions to sort: [[Franchise/{{Terminator}} Terminator Upgrade 101]][[labelnote:*]]Apply hourly to living tissue over metal endoskeleton[[/labelnote]] (Night Vision), [[Series/DoctorWho Elixer of Gallifrey]][[labelnote:*]]Never settle for second best!™ If side effects occur, see Doctor[[/labelnote]] (Regeneration), [[Franchise/BillAndTed Bill & Ted's Excellent Concoction]][[labelnote:*]]The most triumphant stuff you'll drink all year!™[[/labelnote]] (Instant Health), [[Creator/HGWells H.G. Wells' Scuba Juice]][[labelnote:*]]You're only a minute away from adventure!™[[/labelnote]] (Water Breathing), and [[Franchise/BackToTheFuture Dr. E. Brown's Tire Defense]][[labelnote:*]]Safeguard your [=DeLorean=] this day!™ Recommended for speeds over 88 [=MpH=].[[/labelnote]] (Fire Resistance).
*** The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "[=BaaaaDOS=]".
* SidetrackBonus: The various unique wrong answer punishments in the Trivia Branches of ''Diversity 2'' and ''Diversity 3''.
* SoftWater: Utilized by all three Dropper Branches.
* TakeThat:
** There are two to rsmalec in ''Diversity'', both for the same reason (during his playthrough of qmagnet's map ''Complex'', he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on ''Complex'' where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
** In ''Diversity 3''[='s=] Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially [=YouTubers=], and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too [[FetchQuest Fetch Questy]].
** In ''Diversity''[='s=] Adventure Branch, two of the block people had the heads of Generikb and [=BdoubleO100=], with [=BdoubleO100=] singing "[[Music/WhitneyHouston I Will Always Love You]]". In the branch's recreation in this map's Parkour Branch, Generikb's character expresses disbelief that the two of them didn't get the song reference when they played ''Diversity'', and [=BdoubleO100=]'s character says he can't believe that they didn't finish their playthrough of ''Diversity 2''.
* TheThreeTrials:
** ''Diversity'':
*** The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly "difficult" trials.
*** The Labyrinthian Branch has three mazes of increasing difficulty.
** ''Diversity 3'':
*** The Arena Branch has three stages.
*** The Trivia Branch has three segments of different topics (General, Technical, Community)
* ViolenceIsTheOnlyOption: In the Arena and Boss Battle Branches. {{Averted}} at the end of ''Diversity 3''[='s=] Boss Battle Branch, where the player can choose to spare the chicken.
* WhatTheHellPlayer:
** ''Diversity'':
*** One door in a DummiedOut room in the Escape Branch triggers a message reading "No cheating!"
*** Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:
*** Outside the combination lock is "Wow! Cheating on the first puzzle? Shame!"
*** Outside the second puzzle is "Hello Cheater Don't try to get all the lights on... It's about timing the lamps to get the lever".
*** Under the series of chests is a series of signs: "Hey Cheater Here's a hint: ♪ wait ♪" "Another hint for the Cheater ♪ blocks♪" "Go back to Room 1 and look at the music discs" "Man, you are desperate. Notice the word in the chest?" "Okay seriously stop cheating. You can do this." "Match the carpet colour with the music disc colour"
*** Cheating to get through the door at the end of the riddle section rewards the player with "Do you find it amusing to cheat?"
*** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"
** ''Diversity 3'':
*** There is a secret advancement "Cheater!" for going into Creative mode.

!!Tropes in ''Diversity'' include:
* EasyLevelTrick: The Survival Branch has [[spoiler:a cache of enchanted diamond tools hidden atop the bedrock chamber,]] which make the branch extremely easy to complete if they're used.
* GreatEscape: The player does one in the Adventure Branch's King path, escaping the prison and finding their way to the Holy Wool of Orangeosity.
* NotTheIntendedUse:
** In the Survival Branch, crafting a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
** In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
* ObstacleExposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
* OffWithHisHead: In the Adventure Branch, "Good" King Steve demands the head of the "Evil" Zombie Lord, and vice versa.
* SecretUndergroundPassage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
* StormingTheCastle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
* SurprisinglyRealisticOutcome: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
* TakeItToTheBridge: The entrance to the zombies' SecretUndergroundPassage is hidden beneath the Rickety Bridge of Terror.
* ThisWayToCertainDeath: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.

!!Tropes in ''Diversity 2'' include:
* AstralFinale: The finale takes place in the End.
* ClimbingClimax: The second half of the Adventure branch require the players to meet Professor Orange at the top of the fifth tower, the highest point of the Fear Dimension mansion.
* DarkWorld: The Orange Dimension.
* DurableDeathtrap: The Escape Branch is in an ancient pyramid, complete with perfectly functional traps.
* GoneHorriblyRight: Professor Orange successfully transports himself to the Orange Dimension, only to discover it's incredibly dangerous.
* TheHeroDies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation. Fortunately, you still get the Orange Wool.
* LightAndMirrorsPuzzle: Required to access the second half of the Adventure Branch. The first half consists of collecting the mirrors used in the puzzle.
* MadScientist: Professor H. Orange is shown working on a machine able to access the [[DarkWorld Orange Dimension.]]
* TempleOfDoom: The Escape branch is a deadly ancient Egyptian-style temple this time.

!!Tropes in ''Diversity 3'' include:
* AliensStealCattle: The space-themed black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
* AllJustADream:
** The ending of the Adventure branch reveals that the whole thing was a simulation designed to see whether the player would choose saving lives or escaping with the wool.
** At the end of the finale, the player wakes up in the [[BookEnds campsite from the beginning of the map]], now accompanied by the map's build team, who briefly wonder what kind of dream you were having before sending you to meet qmagnet at the van.
* AndAllIGotWasThisLousyTShirt: Completing the Arena section of the finale sequence unlocks a "Lame Yellow Shirt" with this tag.
* AnonymousBenefactor: During the Arena Branch, you receive useful weapons and armor from a mysterious entity who keeps leaving you messages, but their identity is never revealed.
* BarrierBustingBlow:
** One of the punishments in the Trivia Branch has [[CapsLock THE HULK]] burst through a door and the surrounding wall to smash the player.
** The end of the Escape Branch sees [[NoCelebritiesWereHarmed Iron Miley Cyrus]] come in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
* BigDamnHeroes: At the end of the Escape Branch, Iron Miley Cyrus reappears to save the player from [=ColdFusion=] and give them the Cyan Wool.
--> '''Iron Miley Cyrus:''' Take block. Win game.
* BittersweetEnding: The walk from the campsite to the van can be one.
* BizarreAndImprobableGolfGame: [[spoiler:In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).]]
* BookcasePassage: The player needs to find one in the introduction sequence.
* BookEnds: The map begins and ends in a forest campsite.
* CallBack:
** The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by [=ColdFusion=].
*** A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.
** The portal sheep from Diversity 2's Puzzle Branch appear in this map's puzzle branch as part of the memory puzzle, as well as in the chapel scene in the finale sequence. In both locations they function as they did previously.
* CallingYourAttacks: "Bacon... STOMP!"
* CasualDangerDialog: [=Naor2013=] doesn't seem all that upset to be hanging off a train car dangling over a chasm.
* CurtainCall: Most of the characters in the map appear in the chapel at the end of the finale sequence.
* DevelopersForesight:
** Dropping onto the bridge to the black portal instantly teleports the player to the side, dropping them into the void.
** Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.
** [=NPCs=] in the Adventure Branch can give different dialogue based on what the player has already done to avoid SequenceBreaking.
* DiscOneNuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the second Arena round very easy and still pulls its weight in the third.
* DoNotSpoilThisEnding: The map creators requested that anyone who uploads videos of playing the map omit the method of unlocking the secret eleventh branch.
* DoorRoulette: One of the Trivia Branch's punishment is this. The only thing is, [[SubvertedTrope all the doors are wrong]].
* EndOfSeriesAwareness: In the chapel scene of the finale sequence, qmagnet congratulates the player for completing the map and asks what their favorite part was.
* EverybodysDeadDave: Aside from the player, Ockels is the only survivor of the plague caused by The Object.
* FameGate: As the player's rank increases in the Adventure Branch, they can access more areas and are given more important tasks.
* FinalBoss: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.
* FinalExamFinale: The finale sequence has the player complete extremely condensed versions of all the branches.
* FishbowlHelmet: Dr. Zombo uses one while fleeing from Mr. Gagarin.
* FromZeroToHero: The basic plot of the Adventure Branch. The player goes from a lowly Maintenance employee to Dr. Zombo's personal assistant.
%%* GoldenEnding: The good ending in the Adventure Branch.
* HurricaneOfPuns: Armoogeddon is constantly making threats filed with cow and meat puns.
* LastSecondEndingChoice: In the Adventure Branch, the player can take the escape pod or return to the space stations to rescue any survivors. Additionally, in the Boss Battle Branch, they can either kill the chicken or give it the diamond pickaxe to take down Giant Steve.
* LootBoxes: {{Parodied}}. Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.
* NiceJobFixingItVillain: The stone's last attack in the Boss Battle Branch is to raise up large columns of ores to kill the player. Ores including diamonds. Which the player needs to make a diamond pickaxe for Giant Steve to kill the stone.
* NostalgiaLevel: One of the Parkour courses has a recreation of King Steve's castle from the original ''Diversity''. King Steve is missing his head, because a thief cut it off and gave it to King Zombo to get the Holy Wool of Orangeosity.
* NoOneGetsLeftBehind: The Adventure Branch's good ending has the player stay behind to help the rest of the crew evacuate.
* OmegaEnding: Due to each branch having it's own ending, the finale sequence can be seen as this.
* PassThroughTheRings: The core mechanic of the Elytra Branch.
* ThePrecariousLedge: The Parkour Branch's course "Room With a View" is set on city rooftops and as such the player must walk across mile-high ledges, windowsills, and even a crane.
* PunnyName: Aporkalypse and Armoogeddon.
* PyrrhicVictory: The bad ending in the Adventure Branch.
* RaceAgainstTheClock: The TimeBomb puzzle in the Escape Branch.
* RaisingTheSteaks: Aporkalypse, a supernaturally powerful zombie pigman created by the stone from a regular pig.
* SceneryAsYouGo: The Orange portal in the hub world is accessed this way.
* SimonSaysMiniGame: The first puzzle in the Puzzle Branch.
* SoProudOfYou: The build team to the player at the end of the finale sequence.
* StylisticSuck: The characters in the original ''Diversity''[='s=] Adventure Branch were comprised of a player head atop a stained clay block, as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.
* SurpriseParty: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the [[NotSoForgottenBirthday "you thought everyone forgot" shtick]].
* TacticalSuicideBoss: In the Boss Battle Branch, Stone's attacks create the ores you need to make pickaxes, which you can give to Steve to help him break through Stone.
* ThereWasADoor: But not for Iron Miley Cyrus, who just slams through the wall to defeat [=ColdFusion=]
* TimeBomb: [=ColdFusion=] sets one up for the player in the Escape Branch, leading to a WireDilemma.
* UnendingEndCard: {{Averted}}, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you can play again and again without having to redownload.
* VertebrateWithExtraLimbs: Armoogeddon has wings in addition to its normal legs.
* WasItReallyWorthIt: Qmagnet really pushes this on the player in the Adventure Branch's bad ending.
* WhereItAllBegan: The campsite.
* WireDilemma: A whole section of the Escape Branch is dedicated to this, although only the last one is a TimeBomb.

!!Tropes in ''Diversity''[='s=] Bedrock port include:
* AdaptationNameChange: King Steve is now King Cron, so as to reference the build team's name along with his nemesis Lord Zombo.
* DevelopmentGag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.
[[/folder]]

[[folder:Other]]
!!Creeper Boss Fight
A boss fight where the player must shoot arrows at a giant Creeper while being [[ZergRush Zerg Rushed]] by Creepers.

!!Spot The Difference
In this minigame, the player progresses through a series of rooms, each with a set of seemingly identical structures on them. 4 structures in each set have something in them different from all the others. The player must stand on pressure plates inside the unique structures to progress to the next room. As they go along, the structures become increasingly large and complex, making the differences harder to spot.

!!Terminator
In this game, one player plays as [[Franchise/{{Terminator}} the Terminator]]. [[MightyGlacier Armed with a sword but slowed down]], they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.
[[/folder]]

!Player Vs. Player maps:

[[folder:Vareide]]
!!The Survival Games
The most popular ''Minecraft'' custom map ''ever''. Inspired by ''Literature/TheHungerGames'', the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.
[[/folder]]

[[folder:Vechs]]
!!Race For Wool
A series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.

The first two maps, ''Hostilities Begin'' and ''Direct Fire'', were made by Vechs but other people have since made many others in the same style.

!!Capture The Wool
Similar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, ''Fields Of Glory''.
[[/folder]]

[[folder:[=FVDisco=]]]
!!Super Pirate Battle Royale
The players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams' ship.
[[/folder]]

[[folder:[=SethBling=]]]
!!TNT Olympics
A recreation of Olympic Games events, but with TNT.

!!Super Craft Bros. Brawl
Based on VideoGame/SuperSmashBros, at least insofar as it has the "knocking people out of the arena" mechanic.

!!Team Fortress 2
Recreations of VideoGame/TeamFortress2 maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.
[[/folder]]

[[folder:Hypixel]]
!!Skyjacking
A map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.

!!Nether Arena
A free-for-all in which the players must fight to acquire a Lever and place it on their color-coded block.

!!Vampire Survival
In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed, they become Vampires.

!!Defense Of The Ancients
Inspired by the ''Defense Of The Ancients'' which is not All-Stars and therefore cannot be linked to because this website hates me, as the title suggests, with recreations of several mechanics from that game.

!!Obsidian Defenders
A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier, and destroy their opponents' Beds; trading, upgrading, and capturing Control Points along the way.

!!The Walls
The map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.

''The Walls 2'' makes the quarters bigger and increases the time to 35 minutes before the walls fall.

''The Walls 3'' is not a single map, but rather a group of user-created maps on the Hypixel server, each usually having its own theme.

!!Gladiator Arena
Two teams fight to the death in a giant colosseum. A class system is included.

!![=QuakeCraft=]
A map based on ''VideoGame/{{Quake}}'', using teleportation, along with Jump Boosts to replicate the jumping mechanics.

!!Death Sentence Arena
Any number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.
[[/folder]]

[[folder:Other]]
!!Cluster Chunk
The map is a totally empty void apart from two hollow spheres made of every Block in the game stuck together at random, and three Satellites around each one containing extra supplies. The teams start in a sphere and must get to the other team's sphere and destroy their Beds to win.

!!Skyblock Wars
A series of maps which all share the same basic concept: each team starts off on its own Skyblock (see the Skyblock map above), and must build over to the other teams' blocks to try and kill them. There will usually be Chests full of supplies located on neutral blocks.

!!Calamity
In this map, the two teams start on opposite sides of a ring of floating islands. Scattered around the islands are pads which, if stood on for long enough, will give resources to the team of the corresponding color. The most valuable resources can be taken by either team. The objective is to reach the other team's base and enter their Machine, which will explode and lose them the game if stood in long enough.
[[/folder]]



!Adventure Maps:
[[folder:[=EscapeCraft=]]]
!![=EscapeCraft=]
One of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor [[MissionControlIsOffItsMeds mocks them]].
[[/folder]]

[[folder:[=VoxelBox=]]]
!!Deep Space Turtle Chase
''Minecraft''… IN SPACE!!! A rare science fiction-themed map, made by the [=VoxelBox=]. The player plays as [[PunnyName Pro. Tagonist]], officer of an agency called [=GR7=] who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, a brilliant sci-fi texture pack, and the sheer effort put into it have caused some to call it the best custom map ever.

A sequel is planned.

!!!Deep Space Turtle Chase contains examples of:
* AbandonedLaboratory: One of the many areas.
* ApocalypticLog: Many of them can be found in the facilities on Tarsus III. [[MissionControlIsOffItsMeds They don't tend to make]] [[MindScrew a whole lot of sense]].
* BeautifulVoid: Whether it's sweeping alien vistas or intricate high-tech facilities, the settings are always almost completely devoid of life.
* BigBad: Dr. E. S. Testudine.
* BigGood: Captain John Schmidt.
* TheCaptain: Captain John Schmidt.
* DevelopmentHell: This map was under construction for a loooong time. Of course, it took massive amounts of work to put together.
* DownTheDrain: [[spoiler:How you enter the secret area. Literally.]]
* EasterEgg: An entire area of them! [[spoiler:See above.]]
* ElaborateUndergroundBase: The mining facility.
* HumanPopsicle: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
* HumongousMecha: The Battle Bee Beard-O-Bot.
* InsistentTerminology: In the texture pack, every item is renamed to fit the sci-fi theme: Armor is Space Suits, Minecarts are Escape Pods, food is [=MedPacks=], Redstone Torches are Power Cells, etc..
* KickTheDog: Dr. Testudine's great escape had him also kill all the crew, just 'cause (Pro. Tagonist and Captain Schmidt survived, though).
* LethalLavaLand: One of the challenges in the mine is a lake of Lava.
* TheMaze[=/=]BlackoutBasement: An INVISIBLE MAZE.
* MissionControl: Captain Schmidt.
* NeverTrustATitle: It is a chase in deep space, but it has nothing to do with turtles.
* NumberedHomeworld: Tarsus III.
* PosthumousCharacter: All the other crew members. Reading their diaries that you find is actually kind of creepy.
* RaygunGothic: A big influence on the aesthetic.
* RidiculouslyCuteCritter: The Derpy Birds.
* TheWorldIsJustAwesome: Much of the map is devoted to this, ''especially'' the Escape Pod scene.
* SceneryPorn: A huge part of the map.
* SpaceStation: You start on one of these.
* StuffBlowingUp: The space station explodes when you leave it. 'Cause it's cool.
* UndergroundLevel: Several sections, most notably the mining facility.
* TheVeryDefinitelyFinalDungeon: The mining facility.
[[/folder]]

[[folder:[=NoxCrew=]]]
!!The Paladin's Quest duology
Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths, and even cutscenes. Just make sure [[MarathonLevel you have a lot]] [[JustOneMoreLevel of free time]] before starting.
[[/folder]]

[[folder:Hypixel]]
!!Creeper Dungeon
A sequel of sorts to ''Creeper Survival'', a short adventure where the only enemies are Creepers. Also includes a shop system.

!!Star Wars
A ''Franchise/StarWars'' themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.

!!Herobrine's Mansion
One of the most famous (certainly one of the most Let's Played) maps ever, mainly for being the first map to exploit Command Blocks and [=MCEdit=] to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.

!!!Herobrine's Mansion contains examples of:
* EleventhHourSuperpower: [[spoiler:Heavenly Grace, a bow with extremely powerful enchantments, is only available during the final boss fight against the Wither.]]
* AlwaysNight: By virtue of Command Blocks.
* BigBoosHaunt: The graveyard and crypt.
* BigFancyHouse: Herobrine may be evil, but he does have a pretty sweet house.
* BossInMookClothing: The Elite Monsters are Zombie Pigmen with extremely strong weapons and armor, making them almost impossible to take on in a fair fight. Of course, if you do manage to take them on, they drop valuable gold nuggets, and might also drop some of their heavy equipment.
* BossRush: The fight with Herobrine becomes this when he starts to resurrect the previous bosses. Unusual in that you fight them all at once. And there's still [[spoiler:the fight with the Wither]] immediately after that.
* BossSubtitles: All the bosses have signs labelling them outside their {{Boss Room}}s. The Acolytes also have simple titles.
* CoDragons: The Skeleton King, Benetha, Zatho, Areita, and [[spoiler:the Wither]] to Herobrine.
* ColorCodedForYourConvenience: Tenacity is green, Angelic is blue, Demonic is red.
* GoodColoursEvilColours: Allies' dialogue is blue, enemies' is red.
* DamageSpongeBoss: All of them (except [[spoiler:the Wither]]).
* DistressedDude: Victor is under attack by a horde of zombies when you first encounter him.
* DragonAscendant: [[spoiler:The Wither takes over as BigBad once Herobrine is defeated.]]
* EliteMook: A bunch of monster variations that become more common later.
* EvilSorceror: Zatho, The Mage.
* FinalBoss: [[spoiler:The Wither.]]
* FinalBossNewDimension: The final boss is fought [[spoiler:in the Nether]].
* FlunkyBoss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin… things, Areita summons Cave Spiders, Herobrine [[SerialEscalation summons the previous bosses]], [[spoiler:The Wither summons Wither Skeletons]].
* GiantSpider: Areita, The Spider.
* HubLevel: The main hall fills this role to an extent.
* InfinityMinusOneSword: The Demonic Set, which can only be bought at the store for very high prices, and contains the most powerful equipment in the map, except for...
* InfinityPlusOneSword: The best melee weapon is Herobrine's Axe, dropped after you kill him, while the best ranged weapon is [[spoiler:Heavenly Grace]]. It's also [[spoiler:the most powerful weapon in the map, and you use it to kill the final boss, [[EleventhHourSuperpower only being able to use it in that fight]]]].
* KingMook: The Skeleton King and Areita, The Spider Queen, as their names suggest. The Skeleton King even has a crown.
* TheLostWoods: The area outside the mansion.
* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen.]] That you have to navigate with Blindness. [[SerialEscalation Over a bottomless pit with no walls.]]
* MissionControl: Victor.
* NoobCave: The woods and the graveyard only have a few very easy enemies, and are meant to get you accustomed to the gameplay style of the map.
* PlanetHeck: Where [[spoiler:the final battle]] takes place.
* PlayingWithFire: Zatho's main ability.
* QuirkyMinibossSquad: The Acolytes are a set of powerful mobs with special abilities and unique personalities that serve under Herobrine himself.
* RuleOfThree: 3 Acolytes, 3 equipment sets, 3 floors^
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Nether.]]
* WakeupCallBoss: Benetha is the first boss to have special abilities, as well as much stronger attacks and minions. Her fight is the definite point where the map starts to get hard.
* WarmupBoss: The Skeleton King. He has weak attacks, few minions, not much health, and no abilities.
* WickedWitch: Benetha, The Witch.

!!Wrath Of The Fallen
The SpiritualSuccessor to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a Demonic invasion. Naturally, it's up to them to save the day.

!!!Wrath Of The Fallen contains examples of:
* AlwaysNight: After you emerge from the Mines, at least.
* AnIcePerson: Lord Frozenberg.
* BigBad: Whatever that thing speaking in scrambled text was seems to be this. You [[TheUnfought never]] [[NonActionBigBad see it]], though.
* BigDamnHeroes: The Iron Golems who show up to save you in The Mad King fight.
* BigFancyCastle: Where the last part of the map is set.
* BossBonanza: The castle: you fight The Mad King, Blezius, and Lord Frozenberg, and then have the very long multi-phase final battle, with either very short breaks with only a few enemies or no breaks at all in between. Luckily, there's plenty of time to grind out in the town.
* BossInMookClothing: The Elite Monsters work the same way as in Herobrine's Mansion, being Zombie Pigmen with extremely strong weapons and armor that they have a high chance of dropping.
* BossSubtitles: This map continues the tradition of labelling {{Boss Room}}s, but only a few of them have actual titles to go with their names.
* TheCaptain: Captain Elenor is a rare female example.
* CloudCuckooLander: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Allies' text is blue, enemies' is red. The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
* TheCorruption: It's even called exactly that.
* DamageSpongeBoss: Magmo, Lord Frozenberg (once you get the Sun Staff), and [[spoiler:Grobo]] all fight like regular mobs, but have inflated HP and damage.
* TheDragon: Magmo to the scrambled text guy.
* DugTooDeep: The Corruption is coming from the Mines.
* DungeonTown: Grenor, not once but twice.
* EasyLevelsHardBosses: You can easily mow down hordes of minions, but the bosses are all lengthy, fairly complicated affairs that will likely cause most of your deaths.
* EldritchAbomination: Whatever's behind the Demon invasion seems to be one of these.
* EliteMook: Many different types of zombies and skeletons with strong weapons and armor.
* FinalBoss: [[spoiler:"Unknown" is what the final boss is labeled as. The real final boss is Grobo the Giant.]]
* FinalBossNewDimension: Subverted. The final battle takes you through [[spoiler:both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld]].
* FlunkyBoss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons. Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].
* GameplayAndStoryIntegration: A very bizarre example: to defeat Blezius, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
* GangplankGalleon: The first area of the map is on ships, one being a pirate ship.
* GiantMook: [[spoiler:Grobo is a giant zombie.]]
* InfinityPlusOneSword: The Shadow Set, the most powerful equipment, is only available as an expensive purchase from the store or as a [[RandomlyDrops random drop]] from Elite Monsters.
* ItsAllUpstairsFromHere: A large portion of the map is spent climbing to the top of the castle. However, once you reach the roof, [[spoiler:you're transported all the way down underground, to a cave beneath it]].
* LevelInBossClothing: The fight with Magmo has you adventuring through three nightmare dimensions to break the Corruption Crystals, fighting off Magmo's minions along the way. {{Downplayed}}, as Magmo does fight you at the very end, but he's a simple and easy fight compared to the earlier phases of the boss.
* MarathonBoss: Most of them to some degree, but especially [[spoiler:Unknown]], which consists of 4 long phases of exploration and combat before you reach the final boss.
* NoIndoorVoice:
** LORD FROZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!
** [[spoiler:GROBO SMASH SMASH!]]
* {{Pirate}}s: The {{Starter Villain}}s of the story.
* PlayingWithFire: Blezius, being a blaze, spews fireballs at you.
* PuzzleBoss: The Blezius fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.
* RuinsForRuinsSake: [[spoiler:The temple]] is just sort of there, with no explanation for its existence.
* RuleOfThree: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle…
* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] has you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].
* SerialEscalation: Pretty much the whole map, but the final boss deserves special mention: [[spoiler:you fight multiple Withers. AT ONCE]].
* ShoutOut: The special items are all named after various well-known Minecraft players.
* ShieldedCoreBoss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Blezius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.
* StationaryBoss: Blezius doesn't move from the pedestal he's on at the center of the room.
* UndergroundLevel: The Mines.
* TheUnfought: [[spoiler:Whatever's controlling the armies of monsters is never seen or fought.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:The temple.]]
* TheVoice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but [[UnseenEvil you never see the thing itself]].
* WakeupCallBoss: Magmo, [[NamesToRunAwayFromReallyFast The Nightmare Breeder]]. Not only is his fight long and quite difficult, but it's the first to introduce the complex sequential strategies like waves of minions and destroying objects to hurt the boss that are common to all following bosses.
* WarmupBoss: Captain Huk. He has pitiful stats and no required strategy beyond "hit him with a sword", and can easily be wiped out in seconds.
* YouCantThwartStageOne: Even though Magmo dies, he succeeds in opening a portal from which the nightmares can come and attack.
* ZeroEffortBoss: The Mad King, once you deal with his Army Of The Dead and attack him directly, goes down in a few seconds of swinging your sword.

!!Zombie Apocalypse
Somewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, [[ExactlyWhatItSaysOnTheTin during the zombie apocalypse]].

!!!Zombie Apocalypse contains examples of:
* AbsurdlySpaciousSewer: The Riverside Sewer system is friggin' huge.
* ActionSurvivor: The protagonists, as well as John, Rick, and Bill.
* AlwaysNight: By virtue of Command Blocks.
* AxCrazy: Roach.
* BigBadWannabe: Roach claims that he will take over the world, but he's almost entirely reliant on Zombie minions, and you kill him fairly early in the map. For the rest, the Zombies in general serve as the main villains.
* BodyHorror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
* ChainsawGood: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're [=ChainSWORDS=].
* DownTheDrain: One section requires you to travel through the Sewers.
* EliteMooks[=/=]EliteZombie: Anything that's not a Zombie (which is to say, the actual ''Minecraft'' Zombies).
* EvilIsVisceral: The other mobs all look like hideously mutated Zombies, and the Industrial Sector (particularly the Power Plant) is covered with a strange fleshy substance.
* FlunkyBoss: Roach hides away behind a barricade taking potshots at you, letting his Zombie army do most of the work.
* {{Gorn}}: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
* InfinityPlusOneSword: Armored suit pieces, Modified Chainswords, and [=MX2010=] Enhanced Sniper Rifles are the most powerful armor, melee weapon, and ranged weapon, respectively.
* InsistentTerminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes, and Chainsaws, Bows are Sniper Rifles, etc.
* KillItWithFire: The last area requires you to shoot stuff with a Flamethrower.
* MissionControl: Rick.
* MooksButNoBosses: {{Downplayed}}. There is Roach, but he's fought only a short way through and is no tougher than a regular EliteMook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's [[UniqueEnemy the Armored Zombie]] (which is just an ordinary Zombie that takes longer to kill) and [[FinalBoss the Nuclear Core]], to destroy which you just shoot four weak points [[ZeroEffortBoss with no enemies or hazards to get in your way]].
* MultipleEndings: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way), or escape with your lives, but leave Rick behind and the city in flames.]]
* SchmuckBait: Bibi The Mouse: Do not eat.
* StationaryBoss: Roach and the Core.
* TheVeryDefinitelyFinalDungeon: The Nuclear Power Plant.
* TheVirus: Zombies.
* ZergRush: ''ALL THE DAMN TIME'', but especially in the Grocery Store, the Park, the Subway, and the Power Plant.
* ZombieApocalypse: Duh.

!!Herobrine's Return
The sequel to Herobrine's Mansion, although it's more of a SpiritualSuccessor to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, [[ExactlyWhatItSaysOnTheTin Herobrine has returned]] to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.

!!!Herobrine's Return contains examples of:
* AlwaysNight: In the Overworld at least, in the Nether you can't tell.
* AttackItsWeakPoint: To weaken Skeletor, you have to shoot him [[EyeScream in the eyes]]; to kill Koragor, you have to shoot marked points along his arms.
* BigBad: Herobrine.
* BigBoosHaunt: The Graveyard.
* BigDamnHeroes: Thannos does this a few times.
* BigGood: Archangel Thannos.
* BodyHorror: Dina Bone's experiments are quite twisted.
* BonusDungeon: The Slime caves.
* BossBonanza: Most of the map after the fight with Tarov is boss battles: Dina Bone, Koragor, and the three-phase final boss, with only the occasional squad of cannon fodder in between.
* BossSubtitles: Each boss as a nameplate (and sometimes title) outside their BossRoom.
* CelestialParagonsAndArchangels: Thannos is one of them.
* ChekhovsGun: [[spoiler:Reading Herobrine's Orders]] is necessary to complete Sidequest 2.
* CoDragons: Maltorn, Skeletor, Dina Bone, Tarov, and Koragor to Herobrine.
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red. The tiered equipment sets have this going on as well: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
* DamageSpongeBoss: The Queen Slime, Tarov, and Herobrine's final form can all take quite a lot of punishment before going down.
* DeveloperRoom: Not actually a developer room, but after you beat Herobrine, you find [[spoiler:a cave full of Steve? Heads reskinned with the skins of famous ''Minecraft'' Let's Players]].
** However, said [[spoiler:Heads]] include Hypixel and Rezzus, so it actually is (partly) a developer room.
* DugTooDeep: One section in the mountains is set in a mine.
* DungeonTown: The map begins with a village being attacked by monsters, and you having to clear it out.
* EasyLevelsHardBosses: The mooks are really just there to feed you Souls and items, the boss battles are where most of the challenge is.
* EssenceDrop: Every enemy you kill gives you a varying amount of Souls, which are used to buy certain items, as well as an easy way of keeping track of each player's kills.
* EliteMooks: Too many different types to list.
* EvilSorceror: Maltorn, The Necromancer and Tarov, The Warlock.
* EvilTowerOfOminousness: Tarov lives in one.
* FinalBoss: Herobrine.
** PostfinalBoss: Herobrine's last form is much easier than the previous stages of the battle. While the second phase was the real final challenge, this one is just dealing the finishing blow.
* FinalBossPreview: Herobrine appears briefly in the first area to taunt you and throw around Fireworks as a display of his power.
* FluffyCloudHeaven: The Heaven Shop.
* FlunkyBoss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons [[spoiler:and Flying Creepers]], Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
* HeroKiller: Tarov actually manages to kill [[spoiler:[[BigGood Thannos]]]]. [[spoiler:He wasn't actually dead, though.]]
* InfinityMinusOneSword: The Archdemon Set, which doesn't drop from enemies, meaning it can only be bought at the Heaven Shop for a hefty price.
* InfinityPlusOneSword: The Archangel Set, which is even ''more'' powerful, but can only be bought at the Heaven Shop by paying Souls rather than Gold.
* ItsAllUpstairsFromHere: The section where you climb Tarov's tower, although this is roughly halfway through the story rather than at the end.
* KillItWithFire: Herobrine sets a lot of stuff on fire during the final battle.
* MadScientist: Dina Bone.
* MissionControl: Victor and Thannos.
* MultiMookMelee: Dina Bone's arena.
* NoobCave: The village has only a few weak monsters, being just a warmup.
* OneWingedAngel: Tarov [[spoiler:transforms into a Wither]] halfway through the fight.
* OptionalBoss: The Queen Slime doesn't need to be fought to progress through the story. The Stone Guardian is also optional, though it's more of a PuzzleBoss.
* OurSoulsAreDifferent: You collect Souls by killing monsters and lose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
** In the final boss fight, you also collect Demon Souls, which [[spoiler:Thannos]] can use as an energy source.
* PlanetHeck[=/=]LethalLavaLand: Most of the map is set in the Nether.
* PlayingWithFire: Koragor, The Lair Guardian's, main abilities revolve around fire. He can spew explosive fireballs at you, and also summon blazes.
* PuzzleBoss: Dina Bone has to be defeated by being lured into her own trap chamber and pelted with potions.
* RecurringBoss: Dina Bone is fought twice, though the first time you don't directly fight her.
* RougeAnglesOfSatin: "Crimson" is frequently misspelled as "Crimeson".
* RuleOfThree: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains…
* SceneryPorn: Never thought you would have any of this in PlanetHeck? You thought wrong.
* SequentialBoss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you whose Souls you have to collect, then you finally fight him hand to hand.
* ShieldedCoreBoss: With Maltorn, you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
* ShoutOut: The special items are all named after various well-known ''Minecraft'' players.
** Dina Bone's name is a reference to Dinnerbone, the username of a Mojang member who had participated in a bunch of updates from around the time the map came out.
** Not to mention [[Film/TheHumanCentipede the Zombie Centipede]].
* StationaryBoss: Skeletor and Koragor.
* StuffBlowingUp: A lot of explosive Fireworks get tossed around.
* TimeSkip: Takes place 3 years after Herobrine's Mansion.
* TurnsRed: After you do enough damage to him, Skeletor will start summoning a new type of minion to deal with you: [[spoiler:Flying Creepers]].
* UndergroundLevel: The Slime caves in Sidequest 1, as well as the mountain mines.
* TheVeryDefinitelyFinalDungeon: Herobrine's Lair, the ominous giant red castle on an island in a sea of lava in the Netherworld.
* WakeupCallBoss: The first part of the map is rather easy; things don't start getting difficult until the fight with Maltorn, where enemies start hitting harder and you start encountering more unique foes, like flying Creepers.
* ZeroEffortBoss: The Stone Guardian in Sidequest 2. You could fight it if you wanted (not recommended), but you're meant to get past it simply by [[PuzzleBoss giving it the right password]].
[[/folder]]

[[folder:Other 1]]
!!The Forgotten Temple
A short map in which the player must complete a series of challenges in a ruined temple.

!!Four Towers
An [[NintendoHard infamously difficult]] map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends, and escape the towers.

!!!Four Towers contains examples of:
* BigBad: [[spoiler:The Overlord]], [[NonActionBigBad although it never actually shows up.]]
* DiscOneFinalDungeon: So, you beat all 4 towers and gained access to the Central Fortress. You think this is the end? [[spoiler:Nope, that's just Chapter 1.]]
* DoomedHometown: It was attacked before the story even begins.
* DownTheDrain: You travel through the sewers to get from the Bedrock Tower to the Obsidian Tower.
* EarlyGameHell: The early part of the game has you with only a few fragile scraps of equipment and loads of monsters trying to kill you. You'll often end up having to fight off Zombies with your bare hands or build walls to desperately try to avoid them. Once you get more equipment, things get significantly more fair, if not necessarily easier.
* EvilTowerOfOminousness: Four of them, in fact.
* FourIsDeath
* GreatEscape: The objective of the story.
* HappilyEverAfter: [[spoiler:The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore.]]
* HellGate: [[spoiler:The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set.]] Also, the Zombies were planning to build another one to [[spoiler:summon the Overlord]].
* ItsAllUpstairsFromHere: Played straight with the Obsidian and Gold Towers, but inverted in the Bedrock and Ice Towers, where the objective is to climb all the way ''down'' them.
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:Chapter 2 is set entirely in the Nether.]]
* MooksButNoBosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being… hitting a switch.
* NintendoHard: One of the hardest adventure maps ever.
* TheMaze: The top floor of the Obsidian Tower is a maze which is, naturally, full of Zombies.
* PlayableEpilogue: After winning, you enter Max and his family's house, which has no enemies or challenges, but can still be explored.
* RuleOfThree: 3 Secrets in the Gold Tower.
* SlippySlideyIceWorld: The Ice Tower.
* StuffBlowingUp: Specifically, blowing up [[spoiler:the Overlord Portal]] is your final objective, and doing so reveals the exit of the final level.
* UnexpectedGameplayChange: While most of the map is straight up hack 'n' slashing with the occasional puzzle, the first half of the Obsidian Tower is composed of a series of much more complex puzzles, while the Ice Tower is entirely focused on platforming.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Overlord Portal.]]
* ZergRush: All the damn time.

!!Professor Grizwald duology
A pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
* In ''Professor Grizwald And The Adventure Of The Pyramid'', the protagonist is attempting to assist the Professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
* In ''Professor Grizwald And The Redstone Keys'', the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...

!!!These maps contain examples of:
* AdventureArchaeologist: Professor Grizwald, although he's not very good at it.
* AscendedExtra: The character of Professor Grizwald has become a meme in the LetsPlay/{{Yogscast}} community, and has even appeared in the ''WebVideo/YogscastMinecraftSeries''.
* DeadAllAlong: [[spoiler:Professor Grizwald]] in ''The Adventure Of The Pyramid''. However, the ending of ''The Redstone Keys'' hints that [[spoiler:he may not be dead after all]]l
* DiscOneFinalDungeon: ''The Redstone Keys'': Hurray! You completed all the trials and accessed the city! [[spoiler:Only those weren't trials. They were training. Now the ''real'' trials begin.]]
* DistressedDude: Professor Grizwald in ''The Adventure Of The Pyramid''.
* DownerEnding: ''The Adventure Of The Pyramid'': [[spoiler:Grizwald dies and the Diamond Block gets incinerated by the Lava trap.]]
* GottaCatchEmAll: There are 5 secret chests in ''The Adventure Of The Pyramid''.
* HubLevel: The entrance to the Restonian City is the first place you visit in ''The Redstone Keys''. All the Trials are arranged around it, and you'll return there after each one to deposit the Key, and to rest and resupply.
* KaizoTrap: [[spoiler:In ''The Adventure Of The Pyramid'', taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond.]]
* KillItWithFire: In ''The Adventure Of The Pyramid'', [[spoiler:''you'' get killed with fire]].
* LethalLavaLand: The Trial Of Strength in ''The Redstone Keys'' is inside a volcano.
* TheLostWoods: The Trial Of Skill in ''The Redstone Keys''.
* MinecartMadness: [[spoiler:The True Trial Of Fear]] in ''The Redstone Keys''.
* MissionControl: Professor Grizwald in ''The Adventure Of The Pyramid''.
* MrExposition: Professor Grizwald.
* TheProfessor: Professor Grizwald.
* RuinsForRuinsSake: Just where did that Pyramid come from?
* RuleOfThree: The 3 Trials and 3 Redstone Keys in ''The Redstone Keys''.
* SpellMyNameWithAnS: The original maps spelled it "Grizwald", but in the WebVideo/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".
* StuffBlowingUp: The Trial Of Strength in ''The Redstone Keys'' requires you to use TNT to blow up specific obstacles.
* TempleOfDoom: The Pyramid in ''The Adventure Of The Pyramid'', the Trials in ''The Redstone Keys''.
* TheVeryDefinitelyFinalDungeon: The Pyramid in ''The Adventure Of The Pyramid'', the Restonian City in ''The Redstone Keys''.
* UnderTheSea: The Trial Of Mind in ''The Redstone Keys''.

!!The Crevice
A short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.

!!The Gourd Avenger
The protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has [[ItMakesJustAsMuchSenseInContext turned all the inhabitants into gourds on sticks]]. It falls to the player to find and destroy the source of the curse.

There's also a sequel, ''The Gourd Avenger 2'', which is much less known.

!!!The Gourd Avenger contains examples of:
* AndIMustScream: The idea of people being turned into gourds on sticks seems funny, [[FridgeHorror until you think about it.]]
* BigBad: [[spoiler:The Glowstone Heart]], although [[NonActionBigBad it never really fights you directly]], and it's unknown if it's even sentient.
* TheCorruption: [[spoiler:Glowstone Energy.]]
* DugTooDeep: The Xingans discovered the [[spoiler:Glowstone Heart]] during a mining operation.
* FantasyCounterpartCulture: Xingan is a counterpart to ImperialChina.
* FarEast: The setting in a nutshell.
* GreenRocks: Glowstone is treated as this.
* HeroicSacrifice: [[spoiler:The last surviving miner tried to do this, but failed.]]
* InterchangeableAsianCultures: [[GratuitousNinja Ninja]] show up at one point, despite Xingan [[CultureChopSuey otherwise being a counterpart of China]].
* KillItWithFire: Accessing the mine requires you to [[spoiler:burn down the palace]].
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:The area of the mine around the Glowstone Heart is being turned into Nether.]]
* MooksButNoBosses: Unless you count running through a handful of minions, hitting a button, and running away as a boss fight.
* StuffBlowingUp: Specifically, blowing up [[spoiler:the Glowstone Heart]] is the final challenge.
* UndergroundLevel: [[spoiler:The mine.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:The mine.]]

!!The Legend Of The Flint And Steel
A short map consisting of a series of brief challenges.

!!The Burgmund trilogy
A series of three connected maps, regarded as some of the best of the early maps, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
* ''The Wizard Burgmund'': The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
* ''The Tree Of Life'': The protagonist's homeland is being ravaged by drought, famine, and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.
* ''The Return'': While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.

!!!These maps contain examples of:
* AlienInvasion: [[spoiler:The Pigmen's invasion of the hometown]] in ''The Return'' is reminiscent of this.
* AntagonistTitle: ''The Wizard Burgmund''.
* ApocalypticLog: There are several in ''The Wizard Burgmund''
* BattleInTheCenterOfTheMind: The interior of [[spoiler:the Mothership]] in ''The Return'' apparently displays [[spoiler:Burgmund's]] thoughts. Or actually is his mind. [[MindScrew Or something,]]
* BigBad: [[spoiler:Burgmund]] in ''The Wizard Burgmund'' and ''The Return''.
* DoesThisRemindYouOfAnything: [[spoiler:Burgmund's]] records of experimentation with the [[spoiler:Pigmen]] in ''The Wizard Burgmund'' are… suggestive, to say the least.
* DoomedHometown: In ''The Return''.
* DungeonTown: [[spoiler:The hero's hometown after being attacked by Pigmen.]]
* EvilIsVisceral: The [[spoiler:Pigman Pods]] from ''The Return'' have tentacles made of what looks like flesh, and the same stuff coats their interiors. [[spoiler:The Mothership]] is entirely made of the stuff.
* EvilSorcerer: [[spoiler:Burgmund.]]
* FauxSymbolism: ''The Tree Of Life'' is full of this.
* GottaCatchEmAll: Loads of secret chests with collectable Gold Ingots.
* GeniusLoci: [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. [[MindScrew Maybe.]]
* HellGate: [[spoiler:Burgmund]] uses Nether Portals to [[spoiler:summon his Pigman armies]].
* HellIsThatNoise: [[spoiler:The Mothership]] in ''The Return'' makes strange screeching noises.
* TheLegionsOfHell: [[spoiler:Burgmund's Pigman armies.]]
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:Part of ''The Return'' takes place in the Nether.]]
* MacGuffin: The titular Tree in ''Tree Of Life''.
** The leaf from said Tree in ''The Return'', to a lesser degree.
* MindScrew: [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. The only trial is to not have your brain implode.
** Hell, it verges on [[MindRape Mind]] ''[[MindRape Rape]]''.
* MooksButNoBosses: The closest it comes to having bosses is [[spoiler:the Pigman Pods]], which are more like brief platforming challenges and are destroyed by placing a block and flipping a switch.
* OneWingedAngel: [[spoiler:Burgmund turns ''himself'' into [[SapientShip the Pigman Mothership]].]]
* PlotCoupons: The Keys in ''The Tree Of Life''.
* RuleOfThree: The 3 Keys in ''The Tree Of Life''.
* StuffBlowingUp: [[spoiler:The Nether Portals]] in ''The Wizard Burgmund'', [[spoiler:The Pigman Pods]] in ''The Return''. [[GottaCatchEmAll Gotta Blow 'Em All Up]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:The last Portal]] in ''The Wizard Burgmund'', [[spoiler:The Temple Of Trials]] in ''The Tree Of Life'', [[spoiler:the Mothership]] in ''The Return''.
* WombLevel: All of the [[spoiler:Pigman Pods]] from ''The Return'' have elements of this, especially [[spoiler:the Mothership]].
* YouCantFightFate: In ''The Tree Of Life'', [[spoiler:The Temple Of Trials]] shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. [[spoiler:However, it never said they would die in the crash.]]

!!The Redmurk Mystery
The hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the hero to find it before him.

!!!The Redmurk Mystery contains examples of:
* BigBad: Father Hewney appears to be this at first, but then it turns out that he never succeeded in his goal and [[DeadAllAlong died a long time ago]].
* BigLabyrinthineBuilding: The temple, definitely.
* KillItWithFire: Required to end the map.
* LethalLavaLand: One of the themed chambers.
* TheLostWoods: Another one of the themed chambers.
* MooksButNoBosses
* RuinsForRuinsSake: They never did explain what that giant temple was doing there.
* ShiftingSandLand: Another one of the themed chambers.
* SinisterMinister: Father Hewney.
* SlippySlideyIceWorld: Yep, there's a chamber with this theme, too.
* TempleOfDoom
* TwistEnding: An [[MoodWhiplash exceptionally silly]] twist: [[spoiler:the "treasure" was just a Flint And Steel that the priests locked away to prevent fires]].

!!Fallout
An adventure map based on ''VideoGame/{{Fallout}}''. Mostly experimental, and more heavy on SceneryPorn than gameplay.

!!The Jackal And The Cave
A short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.

!!The Journey
The hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.

!!!The Journey contains examples of:
* AxCrazy: Your brother can come off as this sometimes. [[note]]Which could possibly be {{foreshadowing}} for the twist at the end.[[/note]]
* DeathCourse: Despite wanting you to succeed, your brother puts several of these in your way "to test you". He's kind of a dick that way.
* EasterEgg: A few secrets.
* GainaxEnding: [[spoiler:Your brother is Death and he sent you to kill the villagers that had tried to run from him. You're left with a choice to fulfill your duty and kill them or defy nature and let them live.]] [[FlatWhat What.]]
* GottaCatchEmAll: There are several secrets to find.
* TheGrimReaper: [[spoiler:Your brother]] is revealed to be this. Which makes you [[spoiler:Death's ''sibling'']]. [[MindScrew Somehow]].
* KillItWithFire: A whole lot of things end up getting burned down.
* LethalLavaLand: It might not actually be the Nether, but it still counts.
* TheLostWoods: The Sacred Forest.
* TheMaze: There's one in the desert, made of Cacti.
* MindScrew: [[spoiler:How can Death have a sibling? And how can you escape Death by physically running away from it?]]
* MissionControl: Your brother.
** MissionControlIsOffItsMeds: He can come off this way.
* MrExposition: Your brother.
* MultipleEndings: Depending on whether you [[spoiler:abandon your mission and join the villagers, or complete it by killing them]].
** LastSecondEndingChoice
* ShiftingSandLand: One of the tests happens here.
* TomatoSurprise: "They thought they could escape from me? Me, [[spoiler:[[WhamLine DEATH]]]]?"
** TomatoInTheMirror: [[spoiler:The villagers were running away from ''you''.]]
* UndergroundLevel: The escape route.
* VillainProtagonist: Well, sort of. From one point of view.

!!The Pharaoh's Curse duology
A pair of maps set in Egypt:

* In ''The Pharaoh's Curse'' the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
* In ''The Pharaoh's Curse 2'', the hero, having learned that [[spoiler:Horobus is still alive, and preparing to take over the world]], sets out to kill him once and for all.

!!!These maps contain examples of:
* BigBad: [[spoiler:Pharaoh Horobus.]]
* BigGood: Pharaoh Ises.
* BuildLikeAnEgyptian: As you'd expect.
* DeadAllAlong: [[spoiler:Pharaoh Ises.]]
** However, the ending of the second map reveals that [[spoiler:he wasn't actually dead]].
* ElaborateUndergroundBase: The pyramid in the second map contains one.
* EvilOverlord: [[spoiler:Pharaoh Horobus.]]
* FinalBoss: [[spoiler:Pharaoh Horobus.]] Although you could easily say that it's a DualBoss with the [[spoiler:Resurrection Machine]] or that the [[spoiler:Machine]] is the boss and [[spoiler:the constantly reincarnating Horobus]] is/are its [[FlunkyBoss flunkies]].
* GottaCatchEmAll: Secret chests with collectable Gold Ingots scattered over the map.
* HellGate: [[spoiler:Horobus]] uses Nether Portals for various purposes.
* TheLegionsOfHell: [[spoiler:Horobus is creating an army in the Afterlife]] in the second map.
* LethalLavaLand: One of the challenges in the second map. The same map also has [[spoiler:sections in the Nether]].
* TheMaze: The second map has several. One of which is ''partly underwater''.
* MinecartMadness: One section in the second map.
* MissionControl: Pharaoh Ises.
* MooksButNoBosses: Even the final battle is technically a whole bunch of enemies fought at once, while trying to destroy the object creating them.
* MultiMookMelee: [[spoiler:The pyramid]] in the second map is effectively a long stream of enemies that slowly gain variety and strength, culminating in a final WolfpackBoss fight against [[spoiler:a group of Blazes]].
* PlanetHeck: [[spoiler:A large part of the second map takes place in the Afterlife, i.e. the Nether.]]
* ResurrectiveImmortality: [[spoiler:Horobus]] has achieved this using [[spoiler:the Resurrection Machine, but can still be killed by destroying the Machine]].
* ShiftingSandLand[=/=]TempleOfDoom: The setting of the first map and much of the second. It's Egypt, what did you expect?
* ShipLevel: In the second map. [[spoiler:In the Afterlife, no less.]]
* SoulJar: [[spoiler:The Resurrection Machine.]]
* StationaryBoss: [[spoiler:The Resurrection Machine.]]
* TakeOverTheWorld: This is [[spoiler: Pharaoh Horobus']] objective.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Torture Chamber]] in the first map, [[spoiler:the pyramid]] in the second.
* ZergRush: Happens a lot in [[spoiler:the pyramid]] in the second map.

!!The Mountain Of Kikatchu
While taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.

!!!The Mountain Of Kikatchu contains examples of:
* GainaxEnding: An absolutely massive one: [[spoiler:The Kikatchu people regarded "Heaven" and "Hell" not as places, but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to… do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway.]] Confused yet?
* GottaCatchEmAll: Secret chests with collectible Gold Ingots. Especially notable because there are ''250'' of them.
* KudzuPlot: Manages to develop this ''[[GainaxEnding in the last minute]]''.
* LastSecondEndingChoice: Although it doesn't actually affect the ending you get.
* MacGuffin: Glowstone.
* MindScrew: See Gainax Ending.
* MissionControl: Professor Burben.
* PlotCoupons: The 3 Levers.
* TheProfessor: Professor Burben and Dr. Whitewall.
* RuleOfThree: 3 Levers to find in 3 ruins.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Lost City Of Kikatchu.]]
* TimeMaster: Apparently, Glowstone can reverse time [[spoiler:and Obsidian speeds it up]].

!! The Curse Of Sunny Springs
While taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three Sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.

!!!The Curse Of Sunny Springs contains examples of:
* BigBad: Monk Vlademir.
** NonActionBigBad: Although all he does is taunt you and he surrenders instantly.
* BigFancyCastle: The Temple Of The Slime.
* ElaborateUndergroundBase: All the Temples.
* ForTheEvulz: The only explanation for why Vlademir stole the Sacrifices.
* LethalLavaLand: The Temple Of The Creeper and the Temple Of The Slime.
* MinecartMadness: One of the puzzles in the Temple Of The Creeper involves moving around Minecarts.
* PlotCoupons: The Sacrifices [[spoiler:and coordinates]].
* TempleOfDoom: The Temple Of The Creeper.
* UnderTheSea: The Temple Of The Squid.
* RuleOfThree: 3 Temples, 3 Sacrifices, 3 coordinates, 3 Shrines.
* ShiftingSandLand: The area around the Temple Of The Creeper.
* TheVeryDefinitelyFinalDungeon: The Temple Of The Slime. It's a giant trap-filled castle floating on a lake of lava inside a hollow mountain. Pretty impressive.

!!It's Better Together
A puzzle-based map that requires 2 players. The protagonist is trapped in the [=FloddyFlosh=] Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to ''VideoGame/{{Portal}}''.

!!The Calmere Nightmare duology
A pair of horror maps in homage of the works of Creator/HPLovecraft:

* ''Calmere Nightmare'' is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
* ''Calmere Nightmare 2'' follows an FBI agent who is sent in to investigate the recent strange events in Calmere.

!!!These maps contain examples of:
* AbandonedHospital: Well, an Asylum anyway.
* AllJustADream: [[spoiler:OrWasItADream?]]
%%* {{Cult}}
* DreamSequence: Several of these happen over the course of the story. It's left ambiguous if they really were dreams, and if so, which parts.
* EasterEgg: A few secrets.
* EldritchAbomination: In both maps, [[spoiler:the villagers are trying to summon these]]. They're only vaguely mentioned and represented by retextured Ghasts.
* FinalBoss: [[spoiler:The Shoggoth.]]
* FourIsDeath: Both maps are divided into 4 Chapters.
* GainaxEnding: It truly has to be seen to be believed.
* {{Gorn}}: One of the secrets is [[spoiler:''a chest full of body parts'']].
* HalfHumanHybrid: [[spoiler:The villagers are implied to be this.]] This is yet another reference to the Franchise/CthulhuMythos.
* LovecraftCountry: A small, mysterious TownWithADarkSecret in Massachusetts in the '30s, [[spoiler:populated by a cult of not-quite-humans who want to summon an EldritchAbomination]].
* MindScrew: OH YES.
** MindScrewdriver: The second map explains that at the end of the first map, [[spoiler:[[GoMadFromTheRevelation the protagonist went insane]], meaning that we were watching the ending ThroughTheEyesOfMadness]].
* MooksButNoBosses: There is one fight that ''could'' be considered a boss, but it goes down just as easy as a normal monster.
* NothingIsScarier: Extremely little of, well, anything is ever explained. This only makes it creepier.
** ''2'' explains things quite a lot more than the first one, which arguably makes it less scary.
* SanitySlippage: Starts happening to the protagonist before long. According to the second map, [[spoiler:[[ThroughTheEyesOfMadness the protagonist went insane at the end of the first map]]]].
* ShoutOut: The whole map is one to the Franchise/CthulhuMythos, but there are many specific examples from all over the maps.
* TownWithADarkSecret: As you could probably guess.
* UndergroundLevel: Several of them.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Asylum]] in both maps.

!!Infernal Enigma
A vast, open-world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.

!!Monarch of Madness
You are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.

!!!Monarch of Madness contains examples of:
* AxCrazy: [[spoiler:The King.]]
* BigBad: [[spoiler:Bogmire]] could count, as could [[spoiler:[[TomatoInTheMirror the King]]]].
** NonActionBigBad: [[spoiler:Bogmire.]]
* BigFancyCastle: The entire map is set in one. [[spoiler:And the bonus section is set in another one.]]
* CaptainObvious: A lot of the signs point out the blindingly obvious.
* DeadpanSnarker: Dominic and [[spoiler:Bogmire]] are this some of the time.
* DeathCourse: These are absolutely everywhere.
* EasterEgg: Various secret rooms.
* EvilVersusEvil: [[spoiler:[[VillainProtagonist The King]] vs. Bogmire.]]
* ExtendedGameplay: When you reach the "end", [[spoiler:you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether]].
* GreenHillZone: The Serene Meadow.
* HailfirePeaks: [[spoiler:The Cold Hell]] is half full of ice, and half full of lava.
* HubLevel: The main hall, located in the center of the castle, from which all the various areas can be reached. You return to it constantly, steadily unlocking new floors to gain access to new sets of areas.
* ILied: [[spoiler:Bogmire]] does this all the time, even reminding you several times that he lies a lot.
* ItAmusedMe: Seemingly the only reason why anyone does anything.
* LethalLavaLand: The Deserted Meadow. Averted with [[spoiler:the Nether]], though: [[spoiler:Bogmire didn't like all the fire, so he magically froze it over]].
* TheLostWoods: [[spoiler:The Wood Maze.]]
* TheMaze: The Wool Mirror. Multi-layered, too!
** Also, [[spoiler:the Wood Maze]].
* MinecartMadness: The Roller Coaster.
* MirrorWorld: [[spoiler:The Twilight Steeple.]]
* MissionControl: Dominic, [[spoiler:Bogmire]], [[spoiler:Doopliss]].
** MissionControlIsOffItsMeds: All of them are constantly snarking and making wisecracks, and [[spoiler:Bogmire]] in particular is constantly berating you, lying to you, and generally screwing with you.
* NoobCave: After waking up, you have to go through a short obstacle course on the way to the central hall that introduces you to the kind of challenges you're in for.
* PlanetHeck: [[spoiler:The Nether]]. However, Hell has frozen over.
* ShiftingSandLand: The Dust Dorm.
* ShoutOut: [[spoiler:The Twilight Steeple]] is all one for ''VideoGame/PaperMarioTheThousandYearDoor''.
* SlippySlideyIceWorld: The Frigid Sprint, [[spoiler:the caves]], the entirety of [[spoiler:the Twilight Steeple]].
* SplitPersonality: [[spoiler:The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.]]
* SolveTheSoupCans: Mostly avoided, but a few instances are PlayedForLaughs, like having to break the Red Wool with a Cake.
* StuffBlowingUp: Many parts have the solution involve blowing something up. The ultimate objective is to [[spoiler:blow up the castle]]. Unless you [[spoiler:choose the "far greater challenge"]], in which case you blow up [[spoiler:Bogmire's castle]] instead.
* TakeAThirdOption[=/=]OffTheRails: One puzzle is literally impossible and requires you to [[spoiler:escape through a secret passage]].
%%* ThroughTheEyesOfMadness
* TomatoInTheMirror: [[spoiler:The King is insane, and he killed everyone. He constructed the challenges and wrote the notes himself for fun.]]
* UnderTheSea: Explosion Reef.
* TheVeryDefinitelyFinalDungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. [[spoiler:If you choose to continue after reaching there, it becomes a DiscOneFinalDungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether.]]
%%* VillainProtagonist: See TomatoInTheMirror.
* WorldOfSnark: Nearly every bit of dialogue and signage includes some bit of sarcasm, mockery, or absurdity.

!!The Tide duology
A pair of loosely connected puzzle maps.
* ''Wintertide'': The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. MindScrew and NightmareFuel ensues.
* ''Chronotide'': The protagonist is summoned by the Chrono Keeper, whose city is under threat from a force known only as [[EldritchAbomination The Darkness]]. In order to protect the [[CosmicKeystone Chrono Crystal]], he preserved the city outside the space-time continuum and ejected [[MacGuffin the Crystal's 8 Power Cores]] to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from [[ApocalypticLog the readable thoughts of the people frozen in those moments]]. Slightly less MindScrew and a lot more NightmareFuel ensues.

!!Curse Of The Pumpkin Prince duology:
* ''The Curse Of The Pumpkin Prince'': The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes it on themself to bring him back to life.
* ''The Pumpkin Prince 2'' is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in CloudCuckooLand. They must then find their way home.

!!!These maps contain examples of:
* AttackItsWeakPoint: [[GiantSpaceFleaFromNowhere The guy in the maze]] in the second map is immobile, unarmed, and dies in a few hits, but hides behind defensive walls, so the actual challenge is to hit him through the small gap while fending of all the monsters that keep showing up out of nowhere.
* BigBad: Senros, [[spoiler:in both maps]].
* BigGood: The Pumpkin King.
* BreakingTheFourthWall: Happens a few times in the second map.
* CloudCuckooLand: Wherever the hell the first part of the second map is set.
* CloudCuckooLander: Seemingly everybody except the protagonist in the second map.
* DenserAndWackier: ''The Pumpkin Prince 2'', '''AND HOW'''.
* ElementalPowers: Three of the chambers in a certain area of the first map are [[LethalLavaLand Fire]], [[UnderTheSea Water]], and [[TheLostWoods Earth]] themed.
** Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
* EvilOverlord: [[spoiler:Senros]] in ''2''.
* EyeScream: Father Brey seems to have an unhealthy obsession with eyes.
* FinalBoss: [[spoiler:Senros.]]
* FirstTown: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it [[spoiler:and freeing it from Senros's rule]].
* FlunkyBoss: Both [[NoNameGiven the guy in the maze]] and [[spoiler:Senros]] from the second map send wave upon wave of monsters to harass you while you try to kill them.
* FourthWallObserver: The protagonist in the second map, occasionally.
* GainaxEnding: The second map: [[spoiler:After killing Senros, the protagonist takes his place as EvilOverlord, and punches out the narrator when they claim this isn't how the story is supposed to go]].
* GenreSavvy: The protagonist demonstrates this to a certain degree in the second map.
* GottaCatchEmAll: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
* HeWhoFightsMonsters[=/=]YouKillItYouBoughtIt: [[spoiler:The ending of the second map.]]
* HubLevel: The facility/factory/temple/whatever it's called serves this role for a chunk of ''2'', as your forced to test out the various challenges connected to it.
* KillItWithFire: You are required to burn through Wool barriers several times in the first map.
* LethalLavaLand: Many parts of the second map.
* TheMaze: Quite a large one in the second map.
* MindScrew: The second map is very, ''very'' weird.
* MinigameZone: The Carnival in ''2''.
* MinecartMadness: Several sections of this.
* MooksButNoBosses: Only in the first instalment. The second has a grand whopping two bosses (which are both more like rushes of mooks protecting non-combatant targets).
* MultiMookMelee: The Pumpkin Garden, the well, the maze, and [[spoiler:Senros's castle]] all throw increasingly powerful waves of a large variety of mooks at you.
* NoobCave: The first map has you descend into a few very short caves during the Greenstown section as a sort of warmup for combat and puzzle solving.
* PlanetHeck: A large part of ''2'' is in the Nether.
* PostModernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure Maps, including itself, revels in its utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
* RandomEventsPlot: ''The Pumpkin Prince 2''. Ostensibly the protagonist is trying to get home, but apart from that, everything that happens along the way is complete randomness.
* SequentialBoss: [[spoiler:Senros]], the final boss of ''2'', has two phases, but they're both quite similar: a giant room, four targets to hit, and lots of flunkies.
* ShieldedCoreBoss: [[spoiler:Senros]] in the second map, in both his forms. The first has you running around pouring Water on four Lava Fountains to blow him up, the second has you shooting four targets on the walls before he becomes vulnerable.
* SidetrackedByTheGoldenSaucer: The Carnival at the beginning of the second map can waste quite a bit of time.
* SinisterMinister: Father Brey from ''2''.
* StationaryBoss: The guy in the maze and [[spoiler:Senros]] in the second map.
* TempleOfDoom: The Pumpkin Temple from the first map.
* UndergroundLevel: Most of the first map is underground.
* TheVeryDefinitelyFinalDungeon: The Pumpkin Temple (with the Pumpkin Garden as a sub-VDFD at the end of it) in the first map, [[spoiler:Senros' castle]] in the second.
* WhereItAllBegan: The first map starts in Greenstown, while the second has you return to it at the end [[spoiler:for the final dungeon and boss]].
* WombLevel: One section of the second map has you drive down the throat of a giant snake.
* ZergRush: There are several rooms in the first map overloaded with Monster Spawners.
** The Pumpkin Garden Zerg Rushes you with ''every mob in the game at once''.

!!The Tourist
A very unusual map: the protagonist falls asleep in a tour bus in Paris, and wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct…

!!!The Tourist contains examples of:
* AbsurdlySpaciousSewer: Not only is it nice and big, it's accessible through a giant hole in the ground.
* AfterTheEnd
* BeautifulVoid: Set in a deserted city full of huge empty rooms, other characters only briefly appear in voice only.
* BigBad: [[spoiler:The Devil.]]
* BigLabyrinthineBuilding: The basilica.
* CreepyCathedral: Technically a basilica, but still.
* DownTheDrain: One section is in the Paris Sewers.
* TheEndOfTheWorldAsWeKnowIt
* FinalBoss: [[spoiler:The Devil.]]
* GayParee: Where the map is set. It would fit better if it was inhabited.
* [[spoiler:{{God}}]]: Makes a brief (non-physical) appearance, where he challenges you to ThatOnePuzzle.
* LethalLavaLand: The section set in the Nether [[spoiler:during the race against the Devil]].
* LightIsNotGood[=/=][[spoiler:GodIsEvil]]: [[spoiler:God]] actually works against you, although he's more generally annoyed than actually evil.
* PlanetHeck: [[spoiler:The last section of the map is in {{Hell}}.]]
* {{Satan}}: He also shows up.
* SceneryPorn: There was a whole lot of architectural skill going in to this map.
* SealedRoomInTheMiddleOfNowhere: One part of the map is an actual oubliette, although you can escape from it.
* TimedMission: The final area.
* UnexpectedGameplayChange: [[spoiler:The race against the Devil]], where the map abruptly changes from a slow-paced puzzler to a high speed race against time through a deadly obstacle course.
* TheVeryDefinitelyFinalDungeon: Nothing other than [[spoiler:HELL ITSELF]].
* TheWorldIsJustAwesome: Why have [[MinecartMadness an aerial minecart ride]] through Paris? BECAUSE IT LOOKS AWESOME!

!!Rise Of The Rebellion
A ''Franchise/StarWars'' themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve its schematics.

!!!Rise Of The Rebellion contains examples of:
* DevelopersRoom: Not exactly: the Cell Block contains signs [[ShoutOut referencing]] popular ''Minecraft'' Let's Players.
* EternalEngine[=/=]SpaceZone[=/=]BattleshipRaid: The entire map is set inside the Death Star.
* GravityScrew: One section at the end of the map requires you to use magnetic boots to walk along the ''underside'' of a parked AT-AT.
* TheMaze: One section is like this.
* MinecartMadness: The escape train… thing. At this point, it's pretty much mandatory.
* MissionControl: R2-D2.
* MooksButNoBosses
* RemixedLevel: You go through the hangar a second time, upside down. This also happens immediately after you completed it the first time.
* RidiculouslyCuteCritter: [[ItMakesSenseInContext Ewok Pigs.]]
* TimedMission: Several sections require you to leave before they blow up.

!!The Wizard Gandy
The protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first. [[ZergRush Very]], [[MultiMookMelee very]] [[NintendoHard hard]] tasks.

!!The EDEN Project
The protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.

!!!The EDEN Project contains examples of:
* AbsurdlySpaciousSewer: The city has one, which you travel through frequently.
* AerithAndBob: There's a guy called Jack living in the same city as a guy called Clavicus.
* ApocalypseHow: If the Project failed, it would probably have led to a Class 5.
* CrapsackWorld: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
* DownTheDrain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
* HubLevel: The Sewers. Any area in the city can be accessed from there, and you travel through them constantly.
* JustBeforeTheEnd: The Past is in this state, you have to prevent the end from coming.
* MacGuffin: The Apple Of Eden.
* TheMaze: A very large, very difficult one, right at the beginning. How difficult? The map ''actually warns you'' that it's meant to test your sanity.
* MinecartMadness: The skytrain.
* MissionControl: Dr. Testificate and Jack.
* MooksButNoBosses
* RuinsForRuinsSake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
* StableTimeLoop: The point of the map is to complete one.
* UndergroundLevel: The cave system at the start.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Garden.]]

!!The Dropper
A unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.

Now has a sequel, ''The Dropper 2: Newton vs. Darwin''.

!!!The Dropper contains examples of:
* BarelyMissedCushion: Just avoiding all the obstacles during your fall isn't enough; you'll also need to land in the water or cobwebs at the bottom of each level, which is easier said than done.
* BonusDungeon: Collecting all of the Diamonds in the second game opens up two of them.
* GimmickLevel: In ''The Dropper 2'', DNA gives you RegeneratingHealth and Feather Falling boots to do many long falls.
* GuideDangIt: Finding some of the secret chests can be very tricky, especially the one in level 2 of ''The Dropper 2''.
* IncredibleShrinkingMan: Level 14 of ''The Dropper 2'' ("Minecraft is huge") imposes this on the player, making them navigate a traditional Minecraft world while shrunk to 1/16th their normal size. The actual "dropper" part comes at the end, where a fall of only a few blocks for the full-sized player becomes deadly.
* LevelInReverse: Some of the levels in ''The Dropper 2'' have a button on black wool that gives you a very strong Jump Boost effect for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
* MooksButNoBosses: {{Mooks}} themselves are rare, only showing up in a few levels, but there are no bosses.
* NoPlotNoProblem: Neither of the maps have a plot.
* NotTheFallThatKillsYou: The primary source of the map's difficulty.
* ShoutOut: Several of the maps are references to other works. To name only a few, ''The Dropper 2'' has maps based on ''Film/TheMatrix'', ''Literature/TheLordOfTheRings'', and even [[UsefulNotes/MicrosoftWindows Windows]].
* TrialAndErrorGameplay: In the original map, level 7 (Some holes are safe) is ExactlyWhatItSaysOnTheTin; falling into some holes will kill you, and falling into other holes won't. There's no way to know which ones are safe the first time.

!!Archer Hero
The hero is infiltrating a military academy to [[YouKilledMyFather hunt down the man who murdered their father]]. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.

!!Gloria
The hero is one of the shipwrecked survivors from the S.S. ''Gloria''. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the ''Gloria'' is part of something much bigger…

!!!Gloria contains examples of:
* ApocalypseHow: The Corruption is causing a Class 5 at least.
* AttackItsWeakPoint: To kill the Heart, you have to shoot its [[RuleOfThree three]] Veins.
* BigBad: [[EldritchAbomination The Corruption.]]
* CrapsackWorld: The… wherever it is. The last Humans are being hunted down by the Corruption, hidden in various Terminals that are being destroyed one by one.
* EternalEngine: The ''Gloria''[='=]s reactor.
* EvilIsVisceral: The Corruption is represented by already-fleshlike Nether materials, and the final boss is a giant heart.
* FinalBoss: The Heart of the Corruption.
* FlunkyBoss: The Heart doesn't actually do anything except spawn monsters.
* GottaCatchEmAll: There is a large amount of Gold and Lapis Lazuli to find. [[spoiler:Finding all the Lapis is necessary to get the true ending.]]
* JustBeforeTheEnd: The world is slowly but inexorably being taken over by the Corruption. [[spoiler:You eventually manage to destroy it and save the few surviving scraps of civilization left.]]
* MinecartMadness: Just like every adventure map worth its salt. (It's the train between Terminals, in case you were wondering.)
* MissionControl: Dr. M and Dr. E.
* MooksButNoBosses: There's technically the Heart, but it's just a series of immobile targets that you shoot while fighting a horde of tough enemies.
* MultiMookMelee: The battle against the Heart is effectively this.
* OneLetterName: Both of the Doctors.
* StationaryBoss: The Heart.
* StuffBlowingUp: Specifically, Terminal C. Apparently, the Corruption taking it over wasn't enough, it had to blow it up as well.
* UndergroundLevel: Several parts.
* TheVirus: The Corruption. Apparently, Zombies are actually Corrupted people.
* ZergRush: The Heart Zerg Rushes you with nearly every mob in the game at once. [[SerialEscalation And it only gets more insane]] [[TurnsRed the more damage you do.]]

!!The Fall Of Gondolin
A ''Literature/TheLordOfTheRings''-themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within…

!!!The Fall Of Gondolin contains examples of:
* BigBad: [[spoiler:Maeglin.]]
* BigGood: Tuor and King Turgon both count.
* DugTooDeep: The mine. Only fitting, considering that ''LOTR'' is the Trope Namer.
* FantasticRacism: Maeglin greatly disapproves of Idril marrying a human.
* FetchQuest: Several in the early parts of the map.
* FinalBoss: [[spoiler:The Balrog.]]
* LoveMakesYouEvil: It certainly made [[spoiler:Maeglin]] evil.
* MinecartMadness: Inside the mine.
* MooksButNoBosses: You could technically call the [[spoiler:Balrog]] a boss, but [[ZeroEffortBoss that's stretching it a little]].
* OffscreenMomentOfAwesome: [[spoiler:Tuor killing Maeglin.]]
* RoyalsWhoActuallyDoSomething: Well, Turgon at least ''tried'' to do something.
* SceneryPorn: There are some truly amazing vistas in this map.
* ShownTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the ''Minecraft'' Middle-Earth project, you'd expect they'd know their stuff.
* StationaryBoss: [[spoiler:The Balrog.]]
* UndergroundLevel: The caves at the beginning, as well as the mine.
* TheWarSequence: [[spoiler:The city comes under siege, requiring you to fend of vast armies of monsters.]]
* ZergRush: During [[spoiler:the siege]], [[spoiler:Gondolin]] is absolutely overflowing with Monster Spawners.
[[/folder]]

[[folder:Other 2]]
!![[http://www.minecraftforum.net/topic/594097-asteroid-5251-a-medieval-space-epic-surventure-survivaladventure/ Asteroid 5251]]
You are an astronaut whose rocketship crash-lands on a barren asteroid in the middle of space-nowhere. Some exploration reveals that the asteroid is far from empty — it's full of the ruins of a civilization of people who mysteriously died out after some cataclysm. This one is notable for being an adventure map that's heavy on plot.

!!!Asteroid 5251 contains examples of:
* AbandonedLaboratory: Alpha Hub has one where they were doing experiments on [[spoiler:Nether materials]].
* AbsurdlySpaciousSewer: Gladsbury has one.
* AfterTheEnd
* ApocalypseHow: [[spoiler:Class X.]]
* ApocalypticLog: The story is told entirely through these, usually in the form of letters and diary entries.
* ArtifactOfDoom: [[spoiler:The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the ZombieApocalypse.]]
* AsteroidThicket: This is what got you stuck on the Asteroid in the first place.
* BeneathTheEarth: [[spoiler:Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.]]
* BigFancyCastle: Lord Muford's castle.
* ColonyDrop: [[spoiler:It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.]]
* DecadeDissonance: Intentional: [[spoiler:The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.]]
* DeusExMachina: [[spoiler:In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.]]
* ElaborateUndergroundBase: Several.
* EvilTowerOfOminousness: The fortress in the Nether has a couple of these, all topped with SpikesOfVillainy.
* FaceHeelTurn: [[spoiler:Zandell.]]
* FlyingSaucer: [[spoiler:The Durinian ships are huge flying saucers.]]
* FungusHumongous: [[spoiler:One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.]]
* GhostTown: Gladsbury.
* ItsAllUpstairsFromHere: Mage Zandell's tower.
* LawOfCartographicalElegance
* LethalLavaLand: You can take a roller-coaster-esque Minecart ride through one.
* MageTower: Mage Zandell lived in one.
* TheMaze: There's a really elaborate one [[spoiler:under Lord Muford's castle]].
* MedievalEuropeanFantasy: Gladsbury.
* MinecartMadness: Although fortunately, there are very few obstacles, so you can mostly just enjoy the ride.
* PipeMaze: One of the puzzles in Alpha Hub is a pipe maze.
* RagnarokProofing: All of the Minecart lines still work just fine, although several are dead ends due to cave-ins.
* RaygunGothic: The futuristic civilization of Leeir has this look, being mostly constructed out of shiny iron, glass, and glowstone.
* SealedEvilInACan: [[spoiler:Asgondus.]]
* TechnoWreckage
* {{Terraform}}: At the beginning, you're given a "Bio-Terrain Kit" that includes Grass, Saplings, Flowers, Wheat Seeds, Cacti, and Sugar Cane, allowing you to terraform the crater you crash-landed into, which then prompts Cows, Pigs, Wolves, etc to spawn in.
* UndergroundLevel: Most of the levels are underground.
* WeirdSun: [[spoiler:Gladsbury used to have an artificial sun.]]
* ZombieApocalypse

!!The Swarm duology
A pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
* ''The Swarm'': [[DoomedHometown The protagonist's hometown has been destroyed]] by a swarm of monsters called, well, [[ExactlyWhatItSaysOnTheTin The]] [[TitleDrop Swarm]]. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[=[=][[RougeAnglesOfSatin sic]][=]=] to keep the population under control. They then set out to destroy The Swarm once and for all.
* ''The Swarm: Rebirth'': The hero has deposed the tyrannical "govenment" and is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.

!!Dungeon Of Heroes
A series of randomly generating dungeons full of monsters and treasure. The players [[AnAdventurerIsYou choose from one of four classes]] ([[MightyGlacier The Splitter]], [[FragileSpeedster The Swordsman]], [[TheArcher The Huntress]], [[MagicKnight The Priestess]]), and play through [[TempleOfDoom four]] [[UndergroundLevel looping]] [[LethalLavaLand dung]][[TheMaze eons]], visiting shops in between, and unlocking new areas, items, and Boss Rounds.

!!Pyramid Adventure
An Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.

!!!Pyramid Adventure contains examples of:
* BuildLikeAnEgyptian: Of course!
* DamageSpongeBoss: All of them, but [[spoiler:the Pharaoh]] takes the cake in the unnecessarily-huge-amounts-of-health department.
* FinalBoss: [[spoiler:The Pharaoh.]]
* FlunkyBoss: The second and third ones.
* HardLevelsEasyBosses: Despite the map proudly proclaiming the presence of boss battles within, they're all extremely easy fights, basically just ordinary mobs with increased attack and health. Be contrast, the rest of the map is actually pretty difficult.
* InsistentTerminology: The items are retextured and renamed: Swords are Knives, Bows are Guns, etc..
* KingMook: The Lord Of Darkness is a powered-up Spider, the Guard is a Charged Creeper.
* NoobCave: The Tomb is very short and has easy puzzles, to prepare you for what you'll face in the Pyramid.
* RuleOfThree: The three bosses.
* ShiftingSandLand[=/=]TempleOfDoom: The setting, as you'd expect.
* TimedMission: There is one timed section. It's also a maze. [[OhCrap Of Lava.]]
* WarmupBoss: Even by the standards of this map, the Lord Of Darkness is pathetic.

!!The Flood
A short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.

!!Fallout
Another adventure map based on ''{{VideoGame/Fallout}}'', what do you expect? Quite close to the games, so most of the tropes found there are here as well.

!!Dimension Jumper
An interesting puzzle map, that effectively uses DualWorldGameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one, they are teleported between [[LevelAte two]] [[LethalLavaLand areas]], one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.

!!The Trust Game
In this map, the 2 players must each pick a different route. Along the way, they require each other's help to pass various challenges. Each player can choose to help or hinder their comrade/opponent, choosing whether to share the victory or seize the prize for themselves.

Now has a sequel called ''Teamwork Towers''.

!!City Of Love
What happens when you try to make a DatingSim in ''Minecraft''? You get this. It...No explanation will do. It needs to be seen to be believed.

!!Mysterious East
The protagonist is on a sightseeing vacation all across Japan and China. However, while in the city of Shenzhen, their papers are stolen, stranding them there. Now they work a menial job to try and earn enough money to get home. One night, they fall asleep, and wake up in a mysterious land, with no idea where they are or how they got there.

!!!Mysterious East contains examples of:
* [[spoiler:AllJustADream]]: Revealed at the end, but heavily implied beforehand.
* [[spoiler:BattleInTheCenterOfTheMind]]: The whole map, but most evident in Chapter 5 and [[spoiler:the battle against the Wither]].
* BigBad: Wuqing. [[spoiler:In both worlds.]]
* BigFancyCastle: The Imperial Palace is huge, with many different sub-areas.
* BilingualBonus[=/=]MeaningfulName: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.
* [[spoiler:BlackBugRoom]]: The final part of Chapter 5 is in [[spoiler:a part of your mental world that represents the "dark side" of your mind]].
* DeathCourse: In Chapter 3, you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.
* DiscOneFinalBoss: Empress Wuqing is the cause of all the problems in the land, and there's a lot of buildup to the fight against her, [[spoiler:but there's still a good bit to go after that]].
* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you to reach the Sensei. [[spoiler:It is, but you're not done when you meet her.]]
* DungeonTown: Azuma Village in Chapter 1.
* ElementalPowers: The four elemental gods — [[DishingOutDirt Diqiu]], [[MakingASplash Mizu]], [[BlowYouAway Feng]], and [[PlayingWithFire Kasai]] — are themed after the four classic elements.
* TheEmperor: Empress Wuqing.
* TheEmpire: The main antagonists.
* FarEast[=/=]InterchangeableAsianCultures[=/=]CultureChopSuey: The setting is a seemingly random blend of elements from China and Japan, which is justified since [[spoiler:it's AllJustADream and protagonist's memories of their trip are getting all jumbled together]].
* FetchQuest: Most of the sidequests.
* FinalBoss: [[spoiler:The Wither.]]
* GangplankGalleon: The Hosho-Kin Fishing Docks in Chapter 1.
* GodSaveUsFromTheQueen: God save us from Empress Wuqing!
* GottaCatchEmAll: The various Jade pieces to collect.
* [[spoiler:HappyEnding: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.]]
* InfinityMinusOneSword: Imperial Armor and Kasai's Naginata are the second-best armor and weapon respectively.
* InfinityPlusOneSword: [[spoiler:Wuqing's Metal Fan]] for melee weapons and Sacred Armor for armor.
* InsistentTerminology: All the items in the Texture Pack are renamed to sound more appropriately Asian.
* [[spoiler:JourneyToTheCenterOfTheMind: Sort of, except it's in your mind.]]
* LandOfDragons: Where the map starts.
* LethalLavaLand: The Tanoshi Hot Springs in Chapter 1 are volcanic. The ground is unstable. You can see where this is going...
** There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, [[spoiler:the jade caves]], and the [[spoiler:dark side of the dream world]] in Chapter 5.
* TheLostWoods: Nanyi Zhixin Forest and Utsukushi Forest in Chapter 1, the Daku Woods in Chapter 2, the Samsara Forest in Chapter 3, Hanleng Forest in Chapter 4.
* MalevolentArchitecture: More like malevolent geography. Not even mentioning the series of tiny platforms across the chasm to Xifang Village in place of a bridge, the entire land is designed to facilitate constant platforming challenges, meaning every area is trying to kill you constantly.
* NoobCave: Yazhou Ocean at the start of Chapter 1.
* OntologicalMystery
* OptionalBoss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
* PaperFanOfDoom: Hatsumomo's Metal Fan and [[spoiler:Wuqing's Metal Fan]], which are actually some of the best weapons.
* [[spoiler:SamusIsAGirl: The Sensei.]]
* SchmuckBait: If you ate the Fugu, it's probably because you didn't know what it is.
* ShoutOut:
** The impaled heads in Azuma Village all have the skins of popular Minecraft players.
** Three sidequest characters are named [[WesternAnimation/AvatarTheLastAirBender Suki, Ty Lee, and Monk Gyatso]].
* SideQuest: Quite a few. Some reward you, others are just to be nice.
* TempleOfDoom: The ruins where Diqiu lives in Chapter 1.
* ThemeNaming: Many examples, crossing over with BilingualBonus.
* UndergroundLevel: The Kyohaku-Tekina Caves, the Wexian De Caves, [[spoiler:the jade caves]].
* TheVeryDefinitelyFinalDungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out [[spoiler:that you still have to go through the "dark side" of your own mental world as the real final area]].
* TheWorldTree: The truly gigantic Sunyata Tree that you have to climb up at the end of Chapter 3.
* WrongSideOfTheTracks: The protagonist is forced to live in the Pinkun District, the poorest part of Shenzhen.

!!Mystery Of The Pumpkin Castle
The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house… totally deserted.

!!!Mystery Of The Pumpkin Castle contains examples of:
* ActionGirl: Vivian Hanson.
* AndYourRewardIsClothes: There are a few collectable Masks that serve no purpose other than to look cool.
* ApocalypticLog: A few can be found around the Town.
* AlwaysNight: [[spoiler:[[CueTheSun Until the Jim Reaper is vanquished, that is]].]]
* ArsonMurderAndJaywalking: If [[spoiler:Jim Reaper]] wins, you will [[spoiler:have your soul sucked out and be turned into an undead soldier]]… and have your name legally changed to Jim.
* AttackItsWeakPoint: To kill [[spoiler:the Jim Reaper]], you have to destroy his 4 Hearts.
* BigBad: [[spoiler:The Jim Reaper.]]
* BigBoosHaunt: Most of the map.
* BigFancyCastle: The Pumpkin Castle.
* BlackAndGreyMorality: At least according to [[spoiler:Jim Reaper]]: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. [[ArsonMurderAndJaywalking Darkly killed his dog.]]"
* CloudCuckooLander: Padem, if his diary is anything to go by.
* DungeonTown: Crepuscule Town.
* EarlyGameHell: The early stages of the game when you're being constantly swarmed with enemies but have very limited supplies is definitely the hardest part. Once you get more equipment and healing items, things start easing out.
* FauxAffablyEvil: [[spoiler:The Jim Reaper.]]
* FinalBoss: [[spoiler:The Jim Reaper.]]
* FlunkyBoss: [[spoiler:The Jim Reaper]] sends his minions after you, but compared to the rest of the map, his arena is positively sterile.
* ForTheEvulz: "Because I'm [[spoiler:the Jim Reaper]], you dumb broad. That's why."
* HardLevelsEasyBosses: The map is extremely hard, with a confusing layout, a shortage of items, and loads and loads of powered up monsters swarming everywhere. The final (and only) boss might just be the easiest part of the whole thing.
* MissionControlIsOffItsMeds: [[spoiler:Jim Reaper]], who is constantly chatting with you, and also taunting and threatening you.
* MultipleEndings: You [[LastSecondEndingChoice can either]] [[spoiler:become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk]].
* NintendoHard: Lots of really tough enemies, little equipment, no mercy.
* NoOntologicalInertia: [[spoiler:The town and all its people are returned to normal after the Jim Reaper dies.]]
* ShoutOut: There are quite a few to ''Manga/SoulEater''.
** Also, one of the books was apparently written by [[VideoGame/PaperMarioTheThousandYearDoor Doopliss]].
* StationaryBoss: [[spoiler:The Jim Reaper.]]
* ThemeNaming[=/=]SignificantAnagram: All the gravediggers' names were spelled using the same letters in different orders, [[OddNameOut except the last]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:Jim Reaper's lair.]]
* WeirdMoon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from ''Manga/SoulEater''.
** WeirdSun: [[spoiler:After winning, a smiling Sun comes up.]]
* YouKillItYouBoughtIt: [[spoiler:This happens in one of the endings.]]
* ZergRush: If you can't see an enemy at any point in the Castle, you might be hallucinating.

!!A Day In Tuscarora
The protagonist is [[RepetitiveName John Johnson]], an office worker who gets a promotion in his company. He is sent to oversee a branch of the company based in his home town of Tuscarora. However, after spending a full day there, the next day seems oddly familiar. And the next. And the next. [[GroundhogDayLoop And the next...]]

!!The Lost Potato
The protagonists have been locked inside a massive prison complex by the evil Prince Dorleac for no good reason. After escaping, they find that the Prince has stolen the last Potato in the land, also for no good reason. Now they must go and find it.

The sequel, ''Lost Potato 2'', begins with the protagonists having to escape yet again, and continue their search for the Potato.

In addition, ''Lost Potato 3'' continues the protagonists' search to find the Lost Potato and defeat Prince Dorleac.

!!!The Lost Potato contains examples of:
* AbsurdlySpaciousSewer: The castle has some truly massive sewer tunnels.
* BigBad: Prince Dorleac.
* BigLabyrinthineBuilding: The prison where most of the first chapter is set.
* ChekhovsGunman: [[spoiler:The Innocent [=Piglet/Porkins=].]] Also, [[spoiler:Random Stranger]].
* CompanionCube: The Innocent Piglet in the first map. Technically it's alive, but it serves the same purpose.
* DownTheDrain: Much of the first part of the second map is in the castle's sewer system.
* EvilPrince: Prince Dorleac.
* EvilTowerOfOminousness: The prison is inside one of these. Dorleac's castle could count as well.
* ForTheEvulz: Seemingly the only reason Dorleac does anything.
* KickTheDog: [[spoiler:Dorleac killing the Innocent Piglet.]]
* KillItWithFire: At the start of the first map, Dorleac tries to kill ''you'' with fire.
* TheMole: [[spoiler:Annika]] turns out to be this. And then it turns out [[spoiler:she's actually not]].
* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/{{Yogscast}} chose to rename the pig that name using a Name Tag.)
** The Random Stranger, too. Yes, his name is actually Random Stranger. [[spoiler:Except it's actually Jorren.]]
* SceneryPorn: Most of the first map is in enclosed areas, but the scene when you finally go outside the prison tower is just breathtaking.
* UndergroundLevel: The area beneath the castle in the in both maps, as well as several shorter sections in the second.
* TheVeryDefinitelyFinalDungeon: The castle in the first map, the Dungeon Of Dorleac in the second.

!!Wild West Adventure
The protagonist has been hired to hunt down and kill the notorious bandit Alonzo. For some inexplicable reason, this requires collecting a bunch of artifacts to create a magic sword.

!!!Wild West Adventure contains examples of:
* BigBad: Alonzo.
* FinalBoss: Alonzo.
* FlunkyBoss: The Spider Mother and Alonzo.
* GratuitousSpanish: All over the place.
* HardLevelsEasyBosses: While the map is pretty easy as a whole, the bosses are complete pushovers. Both rely on their minions to hurt you and can be easily dispatched in mere seconds.
* HeroesPreferSwords: Even in the Wild West.
* InsistentTerminology: Some items are renamed to fit the Wild West theme: Swords become Whips and Knives, Bows become Guns, and so on.
* MacGuffin: The Sword Of The West.
* MissionControl: Isaac.
* PlotCoupons: The various ingredients needed to make the Sword.
* {{Railroading}}: Downplayed yet semi-enforced. The map has a tendency to tell you to do things in a specific order, rather than let you do them how you like or at least ''make'' you do them in a specific order.
* RuinsForRuinsSake: They never do explain where those Scorpion-shaped ruins came from.
* RuleOfThree: 3 Spider Eyes in 3 mines.
* ShiftingSandLand: The entire map is desert.
* StationaryBoss: The Spider Mother and Alonzo.
* UndergroundLevel: Most of the map is set underground, in various caves and mines.
* TheWildWest: Well, duh.

!!Phantom Protocol
You play as Steve, a secret agent. One day, he finds that his sister has been kidnapped by the feared criminal Edward Ender, who will only return her in exchange for the Gold Block from the High Security Vault in FBI Headquarters.

!!Cruise Ship Mystery
The protagonist is an agent sent on a luxury cruise held by the rich businessman Vincent Vevil and his friends. Vevil is suspected of criminal activities, and the protagonist must find evidence of this and, if possible, apprehend him. However, before they can, Vevil is murdered. Now they must figure out who is responsible.

!!241
A puzzle map that takes many queues from ''VideoGame/{{Portal}}'' in which two players are kept in a facility and forced to solve a series of complex puzzles.

!!Monster Mash
A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the ''Minecraft'' mobs.
[[/folder]]

[[folder:[=The Easiest Adventure Map TM=]]]
!![=The Easiest Adventure Map TM=]
The Easiest Adventure Map [[TradeSnark TM]] is a satirical jab at the ''Minecraft'' Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" route, where you [[spoiler:fail all the witch's challenges, but get to escape the machine you're trapped in]].

!!!The Easiest Adventure Map TM contains examples of:
* AbandonedLaboratory: [[spoiler:Atilliary Facilities.]]
* AddressingThePlayer: The player plays as… themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.]]
* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy ''Minecraft'' features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* AIIsACrapshoot: [[spoiler:It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]
* AllThereInTheManual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler:not to fight the witch in the lazy ending]].
* AWinnerIsYou: The lazy ending uses this to mock the player.
* {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
* ButThouMust: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler:But you can choose not to via the Real route.]]
* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* ContinuityNod: The real ending takes place right after the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later)]].
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* CutawayGag: The memes contribute nothing to the story other than for laughs.
* DeathCourse: Complete with Bottomless Pits and Le Parkour and The Maze. [[spoiler:But they're all harmless, so it's really played for laughs.]]
* EasterEgg: [[spoiler:The player's wardrobe contains a secret pressure plate that lets them kill the Witch and reach the escape sequence earlier.]]
* EvilIsHammy: The Witch is very hammy, even when she's [[spoiler:trying to keep you from going OffTheRails.]]
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]
* ExpositoryGameplayLimitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* FateWorseThanDeath: The lazy ending implies that you keep reliving the same adventure again and again.
* FinalBoss: The Witch, obviously. [[spoiler:If you're on the Lazy route.]]
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat]].
* {{Foreshadowing}}: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
* FreezeFrameBonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
* FridgeBrilliance: Why did the witch steal your milk of all things? Because in ''Minecraft'', it can be used to remove their harmful potion effects.
* HarmlessVillain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. [[spoiler:Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other ''Minecraft'' witch.)]]
* HitMeDammit: The witch invokes this and gets upset when you refuse, especially if you've failed every other trial beforehand.
* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.
* JumpScare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
* JuxtapositionGag: The witch's evil secret lair is... right under the player's house. Literally.
* LotusEaterMachine: [[spoiler:The player is trapped in one.]]
* MacGuffin: Milk. Clearly an excuse plot.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird ''Minecraft'' challenges to get it back.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.
* NiceJobBreakingItHero: [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]
* NightmareRetardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
* NoFairCheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]
* OffTheRails: The entire real ending route.
* PacifistRun: [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
* ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except… the witch hasn't even appeared yet.
* RoomFullOfCrazy: The floating signs in the glitchy escape sequence.
* SelfParody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
* StealthSequel: [[spoiler:To the creator's earlier Atilliary Facilities maps.]]
* TheDoorSlamsYou: An open door closes in your face in the escape route. There isn't even anything beyond that door.
* ThereIsNoKillLikeOverkill: Blowing up the witch.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
* UnintentionallyUnwinnable: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to ''fail'' each test. Once you pass even ''one'' of the tests, even if you've failed all the others, ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.
[[/folder]]
----

to:

The game ''VideoGame/{{Minecraft}}'' has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.

----
[[foldercontrol]]
!Survival maps:
[[folder:Survival Island]]
!!Survival Island
One of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels, and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.
[[/folder]]

[[folder:Skyblock]]
!!Skyblock
One of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not ''quite'' as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.
[[/folder]]

[[folder:Vechs]]
!!Super Hostile series
An (in)famous series of custom survival maps. The player(s) must retrieve colored wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly NintendoHard, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.

They now have [[VideoGame/SuperHostile their own trope page]].

There are 12 maps:
* [[LethalLavaLand Sea Of Flame]]
* [[ZombieApocalypse Fallen Kingdom]]
* [[WorldInTheSky Infernal Skies]]
* [[UndergroundLevel Kaizo Caverns]]
* [[ShiftingSandLand Black Desert]]
* [[JungleJapes Canopy Carnage]]
* [[PatchworkMap Legen]][[MarathonLevel dary]]
* [[PlanetHeck Nightmare]] [[ThatOneLevel Realm]]
* [[PalmtreePanic Sunburn]] [[BreatherLevel Islands]]
* [[UndergroundLevel Spellbound Caves]]
* [[WideOpenSandbox Lethamyr]]
* [[LethalLavaLand Inferno]] [[UndergroundLevel Mines]]

!!Super Docile
A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level. Currently has 2 maps:
* [[GreenHillZone Hills Of Moo]]
* [[JungleJapes Canopy Basic]]

!!Mini-Hostile
A series of two shorter Super Hostile maps:
* [[PlatformHell Ragequit]] [[ChristmasSpecial Holidays]]
* [[UnderTheSea Endless Deep]]
[[/folder]]

[[folder:Other]]
!!Primordial Desert
A procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.

!![[http://www.minecraftforum.net/topic/35387-survskylands-13-custom-world-thats-entirely-abandoned/ Skylands]]
A vast land composed entirely of [[FloatingContinent islands floating in the sky]], Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!

!!!Skylands contains examples of:
* ApocalypticLog: Vapor Ruins contains several.
* ArtifactOfDoom: The golden tools of the Vapor Islands.
* BuildLikeAnEgyptian: Celestial Wasteland contains two pyramids plus [[spoiler:a huge Creeper sphinx made of Mossy Cobblestone.]]
* ContinuingIsPainful: Even moreso than in vanilla Minecraft — the easiest way to die is to fall off the {{Floating Continent}}s, and if that happens, you have no way of retrieving your items.
* LethalLavaLand: Helldamn Islands
* TheLostWoods: Ascension Woods
* RuinsForRuinsSake: Celestial Wasteland contains a ruined city that has very little in it.
* ShiftingSandLand: Celestial Wasteland
* SingleBiomePlanet: The Floating Continent
* SlippySlideyIceWorld: Empyrean Mountains
* WorldInTheSky

!![[http://www.minecraftforum.net/topic/86302-list-of-adventure-maps-updated-15062011-32-new-maps/ Forsaken Lands]]
You are dropped into the ruins of a post-zombie-apocalyptic medieval civilization that contains six dungeons of varying difficulty complete with booby traps, monster spawners, and, of course, treasure chests.

!!!Forsaken Lands contains examples of:
* AfterTheEnd
* ApocalypticLog: The fort on the hill above the Rift mine has some rather disturbing ones.
* BigFancyCastle: To the west of the Bulwark, there's a huge castle that serves as a seventh unlabeled dungeon.
* DurableDeathtrap
* MageTower: The Marble Palace.
* RuinsForRuinsSake: In addition to the dungeons, there are remnants of houses, bridges, docks, and other dwellings dotted across the landscape. Most are there to add to the atmosphere, though some contain free goodies.
* ShipLevel: The Ship of the Line.
* ZombieApocalypse
[[/folder]]

!Wave Survival maps:

[[folder:[=FVDisco=]]]
!! Cake Defense
Perhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.

The sequel, ''Cake Defense 2'', is mostly the same, but with an added shop in between waves and a powerup system.

!! Plants Vs. Zombies
Based on [[VideoGame/PlantsVsZombies the game of the same name]]. The player must protect a house from hordes of Zombies with the help of Redstone-powered defense systems in the shape of flowers.

!!Zombie Siege
You defend against vast hordes of Zombies, [[ExactlyWhatItSaysOnTheTin what else?]]

[[/folder]]

[[folder:Hypixel]]
!!Survival Horror
In this game, the player must defend a house against the armies of the undead. Notable for having a complex and dynamic environment that the player must explore as opposed to the usual static arena.

!!Creeper Survival
A wave survival minigame… [[ExactlyWhatItSaysOnTheTin entirely with Creepers]]. [[StuffBlowingUp What happens if you fail should be obvious.]]

!!Wave Heroes
The players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.

!!The Wither's Challenge
Sort of a hybrid Wave Survival/Adventure map: The (up to) 3 players [[AnAdventurerIsYou choose from 3 classes]]: [[TheArcher Demon Hunter]], [[MightyGlacier Paladin]], and [[FragileSpeedster Shadow Knight]]. Together, they [[ItsAllUpstairsFromHere climb their way through]] an EvilTowerOfOminousness to reach [[BigBad the Wither]], progressing through four stages. In each one, they must fight off four waves of various enemies before progressing to the next one, stopping off at a shop in between.
* [[NoobCave Floor 1]]: [[{{Mooks}} Risen Dead]], [[TheArcher Skeleton Archers]], [[EliteMook Skeleton Executioners]].
* [[SlippySlideyIceWorld Floor 2]]: [[{{Mooks}} Frozen Dead]], [[FragileSpeedster Frozen Skeleton Warriors]], [[TheArcher Frozen Skeleton Archers]], [[MightyGlacier Fallen Defenders]].
* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], {{giant|Spider}} and [[SpidersAreScary Spiders]], [[EliteMook Malformed]].
* [[BigBoosHaunt Stage 4]]: [[TheUndead Tomb Guardians]], [[LightningBruiser Dark Cultists]], [[TheArcher Fallen Lunatics]], [[WickedWitch Crazy Witches]].
* [[TheVeryDefinitelyFinalDungeon The Altar To The Wither]]: [[FinalBoss The Wither]].
[[/folder]]

!Challenges/Puzzles/Minigames:

[[folder:[=FVDisco=]]]
!!Pig Powered Slot Machine
[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like.]]

!!The Temple Of Notch
A short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.

!!Disco Archery
The player must shoot a series of targets in sequence (harder than it sounds).

!!Bomberman
Essentially, a recreation of ''VideoGame/{{Bomberman}}'' in ''Minecraft''.

!!Evil Bunny Boss Fight
A boss fight against an evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.

!!Sonic The Hedgehog
A map based on... [[Franchise/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.

!!Evil Santa Boss Fight
A boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.

And an honorable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.
[[/folder]]

[[folder:[=SethBling=]]]
We'd list every map [=SethBling=] has made, but there's just too many (and most are self-explanatory anyway). Just check out [[https://www.youtube.com/user/sethbling his [=YouTube=] channel]].
[[/folder]]

[[folder:Hypixel]]
!!Dance Dance Zombie
A minigame based on ''VideoGame/DanceDanceRevolution'' ([[ExactlyWhatItSaysOnTheTin as if you couldn't guess]]). The player has to step on pressure pads at the right time to kill Zombies.

!!Blaze Boss Fight
A ([[SequentialBoss 3-phase]]) boss fight against a giant Blaze. And it's [[NintendoHard HARD]].

!!Deadly Tic-Tac-Toe
A fully operational game of ''TabletopGame/TicTacToe'' in ''Minecraft''! Oh, and the loser gets Creepers dumped on them.

!!Pig Fishing Tournament
A game with similarities to Hungry Hungry Hippos: the players must use Fishing Rods to try and pull Pigs into holes.

!!Snakes And Ladders
That's right. There is ''a fully operational game of Snakes And Ladders in Minecraft''.

!!Nintendo Console
A minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.
[[/folder]]

[[folder:Vechs]]
!!Hostile Trails
A spinoff of Super Hostile, described by its creator as a cross between ''VideoGame/TheOregonTrail'', ''VideoGame/{{Lemmings}}'', and ''Railway Sim''. There is currently one map, ''Pigget Panic''.
[[/folder]]


[[folder:[=Diversity=]]]
''Diversity'' is a series of increasingly [[CreatorInJoke complex]] multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]''Diversity 2'': abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. ''Diversity 3'': Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].
\\\
The build team is now Zombocron Entertainment, and is an official partner of Minecraft.
\\\
Each map contains ten mini-maps, called branches, each of a different genre and color:

* Adventure Branch (Orange)
* Arena Branch (Yellow)
* Trivia Branch (Lime)
* Parkour Branch (Pink)
* Escape Branch (Cyan)
* Labyrinthian Branch/Elytra Branch[[labelnote:*]]Replacing Labyrinthian in ''Diversity 3''[[/labelnote]] (Purple)
* Dropper Branch (Blue)
* Survival Branch (Brown)
* Puzzle Branch (Red)
* Boss Battle Branch (Black)
\\\
''Diversity'' for Bedrock was announced on qmagnet's [=YouTube=] channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.

!!Tropes shared between maps include:
* AfterActionPatchUp:
** ''Diversity''[='s=] Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
** Played with in ''Diversity 3''[='s=] Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.
* ArcSymbol:
** The 3x3 color grid, which originated in ''Diversity''[='s=] Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially ''Diversity 3'').
** A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in ''Diversity''[='s=] Escape Branch[[labelnote:*]]a set of buttons played text messages from each mob, with their names in the corresponding color[[/labelnote]], ''Diversity 2''[='s=] Labyrinthian Branch[[labelnote:*]]the player's goal is to collect the four mob heads from four different colored floors of the maze and place them on the matching color blocks at the beginning[[/labelnote]], and ''Diversity 3''[='s=] intro[[labelnote:*]]they appear as decorations in qmagnet's house[[/labelnote]] and finale[[labelnote:*]]the player needs to retrive them and place them on their colored blocks during the Survival segment[[/labelnote]] sequences.
* BarelyMissedCushion: Happens to the player in the Dropper Branches of ''Diversity 2'' and ''Diversity 3''[[labelnote:*]]''Diversity''[='s=] Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. ''2'' and ''3''[='s=] Droppers had significantly larger landing space with significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...
* BrickJoke: ''Diversity 2''[='s=] Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In ''Diversity 3'', the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.
* TheCameo:
** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by [=YouTubers=], WebVideo/{{Hermit|craft}}s, WebVideo/{{Mindcrack}}ers, the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
** The Arena Branches of ''Diversity 2'' and ''Diversity 3'' have many famous faces among their respective audiences.
* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as ''Diversity''[='s=] Arena Branch, Trivia Branch and Labyrinthian Branch, ''Diversity 2''[='s=] Adventure Branch, and ''Diversity 3''[='s=] finale sequence.
* CobwebJungle:
** ''Diversity 2''[='s=] Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
** In ''Diversity 3'', the Survival Branch's badlands island has one in its mineshaft.
* CoolAndUnusualPunishment: All the Trivia Branches feature them for choosing an incorrect answer. While in ''Diversity'' there was a small set of punishments for all the wrong answers, ''Diversity 2'' and ''Diversity 3'' have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.
* DeathCourse:
** ''Diversity''[='s=] Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
** ''Diversity 2''[='s=] Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
** ''Diversity 3''[='s=] Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
* DungeonBypass: ''Diversity'' and ''Diversity 2'' feature Bonus rooms that allow players to bypass one branch at no cost, unless you count ''2''[='s=] Bonus room creating a pedestal to [[EasyModeMockery immortalize your failure to complete a branch]].
** ''Diversity''[='s=] Puzzle Branch has a secret method to bypass the slider puzzle at the end[[labelnote:hint]]leave chirp playing[[/labelnote]].
* DungeonCrawling: ''Diversity'' and ''Diversity 2''[='s=] Survival Branches feature sprawling underground locations that are filled with danger and valuables, with ''Diversity'' having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and ''Diversity 2'' having a large facility-like structure.
* EasterEgg:
** ''Diversity'':
*** In the Adventure Branch, there is a cave by the edge of the zombies' side of the forest, wherein there is a human character and a zombie declaring their [[ForbiddenRomance undying love for each other]].
*** The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU ARE NOT ALLOWED TO FLY".
*** In the Survival Branch, there is a set of enchanted diamond tools hidden atop the bedrock chamber.
** ''Diversity 2'':
*** Entering the GUI of the hopper underneath the chest of the fake monument at the beginning reveals the message: "Jigarbov made me do this!". Similarly, viewing the hopper in the real monument reveals the message: "What are you looking here for?".
** ''Diversity 3'':
*** In qmagnet's house in the intro sequence, there are computers running ''Complex'', ''Diversity'' and ''Diversity 2''.
*** In the cavern at the end of the intro sequence, [[spoiler: there is an alternate path beginning under the wooden bridge that leads to three map pieces depicting the hub with locations circled, and ends at a secret apartment seemingly belonging to Kwa, where they can assemble the map with a fourth piece to see the locations of the Shecret Weapons. The apartment also contains a [[Franchise/DoctorWho TARDIS]] to transport the player back to the main path.]]
*** Several of the advancements (especially the secret ones) involve finding easter eggs or are themselves easter eggs.
*** In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at their computer through the door shows that they're playing ''VideoGame/{{Roblox}}''.
*** The escape pods in the Launch Bay in the Adventure Branch have landing gear made of hoppers. Opening them reveals that they're named "[[BuffySpeak Ship Thingy IDK]]"
*** There is a secret underground chamber in the Arena Branch containing a secret Smash Token, the Branch of Life, which doubles the holder's health and provides a constant regeneration buff.
*** In the Parkour Branch's course "Cannonball Run", all of the pirates are named after piracy softwares and websites.
*** At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking [=ColdFusion=]'s head through the branch and wearing it during the ending scene.
*** The space-themed black course in the Elytra branch features a flying saucer ([[FreezeFrameBonus piloted by an Enderman]]) with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
*** At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing [[Creator/AdamWest Adam West's]] head unlocks a secret advancement.
*** The mushroom island in the Survival Branch has a hidden chest with diamond tools.
*** Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns [[UrbanLegendOfZelda Herobrine]], and behind the painting in the basement is a chest with supplies.
*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], {{Excalibu|r}}sh, [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]
* EducationThroughPyrotechnics: All three Trivia Branches incorporate fire and explosions in some of their punishments.
* EndOfEpisodeSilliness:
** ''Diversity 2'':
*** Adventure Branch: Professor Orange realizes in the middle of transporting the player to the original dimension that the tower they're standing on doesn't exist there.
*** Boss Battle Branch: The giant Wither turns out to be an automaton controlled by the Fowl Overlord.
** ''Diversity 3'':
*** Trivia Branch: Qmagnet awards the player the lime wool while curtly telling them that they just barely passed the challege. (He does this regardless of the player's actual score)
*** Parkour Branch: Adam and Adrian can't decide which of them should be the one to award the pink wool, and end up in a shouting match paired with throwing the wool at each other. It's still going on when Noodlor intervenes to help the player catch the wool.
*** Escape Branch: [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] comes in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
*** Elytra Branch: The player arrives at [=renderXR=]'s End Ship and walks in on him [[ToiletHumor using the facilities]]. He unceremoniously hands them the purple wool due to the situation's awkwardness.
*** Dropper Branch: Qmagnet jovially tells the player to come up to his perch to collect the blue wool, only to realize after [[{{Beat}} several seconds]] that they don't actually have a way to do that.
*** Survival Branch: After the player brings qmagnet his friends' messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.
*** Puzzle Branch: The player enters qmagnet's room where they are upside down and walking on the ceiling. He gives them the red wool despite his confusion.
*** Boss Battle Branch: Stone is revealed to be controlled by an anthropomorphic [[RunningJoke chicken]] and Giant Steve is an automaton controlled by Jigarbov and Feylina, who reveal the entire battle was based on a bet between them on what the player would do.
* EndingByAscending:
** {{Inverted}} in ''Diversity'', the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
** Upon completing ''Diversity 2''[='s=] monument, the player climbs a ladder up to the top of the building.
** Completing ''Diversity 3''[='s=] monument activates a beacon which carries the player up into the sky.
* EverythingIsSmashableArea: The Survival Branches.
* FetchQuest: The monument is completed by entering various maps to complete challenges and acquire wool blocks.
** The Survival Branches are this, especially the first two.
* FishingMinigame: The Trivia Branches of ''Diversity 2'' and ''Diversity 3'' feature them as punishments.
* ForcedPrizeFight: The Arena Branches.
* GenreRoulette: The map's gimmick is that, rather than sticking to one genre, it contains ten mini-maps, each of a different genre.
* GladiatorGames: The Arena Branches of ''Diversity 2'' and ''Diversity 3''.
* LeParkour: The Parkour Branches, of course, which get progressively more awesome with each installment.
* MarathonLevel: The Survival Branches in all three maps take the longest to complete, due to requiring you to find the materials to complete {{Fetch Quest}}s. The Adventure Branches in ''Diversity 2'' and ''Diversity 3'' are also fairly long.
* MooksButNoBosses:
** ''Diversity 2's'' Adventure Branch has quite a lot of mobs scattered throughout the second half of the map, but there are no bosses. Still, this makes it [[ActionizedSequel more action-oriented]] than the first map's, which had no combat at all.
** The Arena Branches in the first two maps send out lots of regular mobs, but there are no bosses. No longer the case in ''Diversity 3's'', which has bosses after every wave.
* MultiMookMelee: The Arena Branches in all three maps force you to hunt down waves of enemies. The ''Diversity 3'' branch spices things up with MiniBoss encounters on occasion.
* NoFairCheating:
** In ''Diversity''[='s=] Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
** In 'Diversity 3''[='s=] intro sequence, entering the secret room while in creative mode will cause the player to instantly die and be set to adventure mode with the message "[[red:DEATH TO CHEATERS!!]]".
** In ''Diversity 3'', the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.
* PointOfNoReturn: Each branch seals itself off after its corresponding wool block is added to the monument.
* PopQuiz: The Trivia Branches.
* RecurringElement:
** All three maps feature a character named Zombo.
** Similarly, King Steve and his castle appear in every map in some form.
* SequelEscalation: While the concept remains the same in each map, each one has progressively better-looking and more detailed levels and more intricate gameplay for each branch.
* ShoutOut:
** ''Diversity'':
*** The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map ''City of Love'', and as such the first character the player meets is "played" by Jigarbov.
*** One of the fishermen in the Adventure Branch says "[[Literature/OneFishTwoFishRedFishBlueFish One fish Two fish Red fish Blue fish]]".
*** In the Adventure Branch, one of the block zombies in the underground tunnel says "[[Music/TheCranberries Cranberries]] had a really good song. Can't remember...", referring to "Zombie".
*** The Escape Branch is a modified version of qmagnet's map "Complex", which is itself based on ''Film/{{Cube}}''.
*** The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map ''The Code'' by [=JesperTheEnd=]. At the bottom of each dropper is a character with a letter on the back spelling out "[=JesperTheEnd=]" as a nod to him.
*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing1994''. DummiedOut rooms in the puzzle reference ''Franchise/StarWars'' and ''TabletopGame/TheGameOfLife''.
*** The Puzzle Branch's riddle section is modeled after the map ''Who Am I?'' by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
*** After all the wool is collected, the "puzzle complete" jingle from ''Franchise/TheLegendOfZelda'' plays.
** ''Diversity 2'':
*** The Adventure Branch, being mostly made by [=ColdFusion=], is littered with references to his other maps.
*** The Trivia Branch's second questions asks what ''Minecraft'' consists of. The wrong answers are "[[Franchise/AssassinsCreed Assassinating Templars]]", "[[VideoGame/GrandTheftAuto Stealing Cars and Taking Over the City]]", and "[[Franchise/BatmanArkhamSeries Gliding Around Arkham City Ninja Style]]".
*** Some of the drops in the Dropper Branch are shoutouts. "The Trench" is themed after the climax of ''Film/ANewHope'', with the player needing to dodge a TIE Fighter and the ''Millenium Falcon'' and X-Wings outside the drop. "The Creator/DavidBowie" is filled with staircases in an Creator/MCEscher-type orientation, referencing ''Film/{{Labyrinth}}''. "The 2600" references the UsefulNotes/Atari2600, with Creator/{{Atari}}'s logo at the top of the drop, and the sides decorated with enemies from ''VideoGame/SpaceInvaders'', with the ship from the game at the bottom and made of slime blocks to serve as the landing target.
*** The last segment of the Puzzle Branch is inspired by ''VideoGame/{{Portal}}'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.
** ''Diversity 3'':
*** In the Adventure Branch, Dr. Zombo enters [[Series/{{Lost}} 4 8 15 16 23 42]] into a keypad.
*** In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. [[VideoGame/{{Portal}} That is not a lie]]."
*** One room in the Trivia Branch has a shelf of Mystery Concoctions with unique descriptions, one says "You can hear whispers of tiny voices asking for someone named [[Literature/HortonHearsAWho Horton]]..."
*** In the recreation of ''Diversity''[='s=] Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by LetsPlay/StacyPlays, and in the original map they were "played" by Cupquake. This is in reference to a popular playthrough series of the ''Diversity'' maps the two did together.
*** The yellow dropper has the player drop into [[Franchise/{{Transformers}} Bumblebee]]'s mouth before placing the spark into his core.
*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. Its title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[Franchise/TheLegendOfZelda The Legend of Zombie]], [[Franchise/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.
*** During the light blue room in the Puzzle Branch, the player gets a set of potions to sort: [[Franchise/{{Terminator}} Terminator Upgrade 101]][[labelnote:*]]Apply hourly to living tissue over metal endoskeleton[[/labelnote]] (Night Vision), [[Series/DoctorWho Elixer of Gallifrey]][[labelnote:*]]Never settle for second best!™ If side effects occur, see Doctor[[/labelnote]] (Regeneration), [[Franchise/BillAndTed Bill & Ted's Excellent Concoction]][[labelnote:*]]The most triumphant stuff you'll drink all year!™[[/labelnote]] (Instant Health), [[Creator/HGWells H.G. Wells' Scuba Juice]][[labelnote:*]]You're only a minute away from adventure!™[[/labelnote]] (Water Breathing), and [[Franchise/BackToTheFuture Dr. E. Brown's Tire Defense]][[labelnote:*]]Safeguard your [=DeLorean=] this day!™ Recommended for speeds over 88 [=MpH=].[[/labelnote]] (Fire Resistance).
*** The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "[=BaaaaDOS=]".
* SidetrackBonus: The various unique wrong answer punishments in the Trivia Branches of ''Diversity 2'' and ''Diversity 3''.
* SoftWater: Utilized by all three Dropper Branches.
* TakeThat:
** There are two to rsmalec in ''Diversity'', both for the same reason (during his playthrough of qmagnet's map ''Complex'', he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on ''Complex'' where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
** In ''Diversity 3''[='s=] Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially [=YouTubers=], and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too [[FetchQuest Fetch Questy]].
** In ''Diversity''[='s=] Adventure Branch, two of the block people had the heads of Generikb and [=BdoubleO100=], with [=BdoubleO100=] singing "[[Music/WhitneyHouston I Will Always Love You]]". In the branch's recreation in this map's Parkour Branch, Generikb's character expresses disbelief that the two of them didn't get the song reference when they played ''Diversity'', and [=BdoubleO100=]'s character says he can't believe that they didn't finish their playthrough of ''Diversity 2''.
* TheThreeTrials:
** ''Diversity'':
*** The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly "difficult" trials.
*** The Labyrinthian Branch has three mazes of increasing difficulty.
** ''Diversity 3'':
*** The Arena Branch has three stages.
*** The Trivia Branch has three segments of different topics (General, Technical, Community)
* ViolenceIsTheOnlyOption: In the Arena and Boss Battle Branches. {{Averted}} at the end of ''Diversity 3''[='s=] Boss Battle Branch, where the player can choose to spare the chicken.
* WhatTheHellPlayer:
** ''Diversity'':
*** One door in a DummiedOut room in the Escape Branch triggers a message reading "No cheating!"
*** Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:
*** Outside the combination lock is "Wow! Cheating on the first puzzle? Shame!"
*** Outside the second puzzle is "Hello Cheater Don't try to get all the lights on... It's about timing the lamps to get the lever".
*** Under the series of chests is a series of signs: "Hey Cheater Here's a hint: ♪ wait ♪" "Another hint for the Cheater ♪ blocks♪" "Go back to Room 1 and look at the music discs" "Man, you are desperate. Notice the word in the chest?" "Okay seriously stop cheating. You can do this." "Match the carpet colour with the music disc colour"
*** Cheating to get through the door at the end of the riddle section rewards the player with "Do you find it amusing to cheat?"
*** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"
** ''Diversity 3'':
*** There is a secret advancement "Cheater!" for going into Creative mode.

!!Tropes in ''Diversity'' include:
* EasyLevelTrick: The Survival Branch has [[spoiler:a cache of enchanted diamond tools hidden atop the bedrock chamber,]] which make the branch extremely easy to complete if they're used.
* GreatEscape: The player does one in the Adventure Branch's King path, escaping the prison and finding their way to the Holy Wool of Orangeosity.
* NotTheIntendedUse:
** In the Survival Branch, crafting a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
** In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
* ObstacleExposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
* OffWithHisHead: In the Adventure Branch, "Good" King Steve demands the head of the "Evil" Zombie Lord, and vice versa.
* SecretUndergroundPassage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
* StormingTheCastle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
* SurprisinglyRealisticOutcome: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
* TakeItToTheBridge: The entrance to the zombies' SecretUndergroundPassage is hidden beneath the Rickety Bridge of Terror.
* ThisWayToCertainDeath: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.

!!Tropes in ''Diversity 2'' include:
* AstralFinale: The finale takes place in the End.
* ClimbingClimax: The second half of the Adventure branch require the players to meet Professor Orange at the top of the fifth tower, the highest point of the Fear Dimension mansion.
* DarkWorld: The Orange Dimension.
* DurableDeathtrap: The Escape Branch is in an ancient pyramid, complete with perfectly functional traps.
* GoneHorriblyRight: Professor Orange successfully transports himself to the Orange Dimension, only to discover it's incredibly dangerous.
* TheHeroDies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation. Fortunately, you still get the Orange Wool.
* LightAndMirrorsPuzzle: Required to access the second half of the Adventure Branch. The first half consists of collecting the mirrors used in the puzzle.
* MadScientist: Professor H. Orange is shown working on a machine able to access the [[DarkWorld Orange Dimension.]]
* TempleOfDoom: The Escape branch is a deadly ancient Egyptian-style temple this time.

!!Tropes in ''Diversity 3'' include:
* AliensStealCattle: The space-themed black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
* AllJustADream:
** The ending of the Adventure branch reveals that the whole thing was a simulation designed to see whether the player would choose saving lives or escaping with the wool.
** At the end of the finale, the player wakes up in the [[BookEnds campsite from the beginning of the map]], now accompanied by the map's build team, who briefly wonder what kind of dream you were having before sending you to meet qmagnet at the van.
* AndAllIGotWasThisLousyTShirt: Completing the Arena section of the finale sequence unlocks a "Lame Yellow Shirt" with this tag.
* AnonymousBenefactor: During the Arena Branch, you receive useful weapons and armor from a mysterious entity who keeps leaving you messages, but their identity is never revealed.
* BarrierBustingBlow:
** One of the punishments in the Trivia Branch has [[CapsLock THE HULK]] burst through a door and the surrounding wall to smash the player.
** The end of the Escape Branch sees [[NoCelebritiesWereHarmed Iron Miley Cyrus]] come in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
* BigDamnHeroes: At the end of the Escape Branch, Iron Miley Cyrus reappears to save the player from [=ColdFusion=] and give them the Cyan Wool.
--> '''Iron Miley Cyrus:''' Take block. Win game.
* BittersweetEnding: The walk from the campsite to the van can be one.
* BizarreAndImprobableGolfGame: [[spoiler:In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).]]
* BookcasePassage: The player needs to find one in the introduction sequence.
* BookEnds: The map begins and ends in a forest campsite.
* CallBack:
** The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by [=ColdFusion=].
*** A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.
** The portal sheep from Diversity 2's Puzzle Branch appear in this map's puzzle branch as part of the memory puzzle, as well as in the chapel scene in the finale sequence. In both locations they function as they did previously.
* CallingYourAttacks: "Bacon... STOMP!"
* CasualDangerDialog: [=Naor2013=] doesn't seem all that upset to be hanging off a train car dangling over a chasm.
* CurtainCall: Most of the characters in the map appear in the chapel at the end of the finale sequence.
* DevelopersForesight:
** Dropping onto the bridge to the black portal instantly teleports the player to the side, dropping them into the void.
** Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.
** [=NPCs=] in the Adventure Branch can give different dialogue based on what the player has already done to avoid SequenceBreaking.
* DiscOneNuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the second Arena round very easy and still pulls its weight in the third.
* DoNotSpoilThisEnding: The map creators requested that anyone who uploads videos of playing the map omit the method of unlocking the secret eleventh branch.
* DoorRoulette: One of the Trivia Branch's punishment is this. The only thing is, [[SubvertedTrope all the doors are wrong]].
* EndOfSeriesAwareness: In the chapel scene of the finale sequence, qmagnet congratulates the player for completing the map and asks what their favorite part was.
* EverybodysDeadDave: Aside from the player, Ockels is the only survivor of the plague caused by The Object.
* FameGate: As the player's rank increases in the Adventure Branch, they can access more areas and are given more important tasks.
* FinalBoss: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.
* FinalExamFinale: The finale sequence has the player complete extremely condensed versions of all the branches.
* FishbowlHelmet: Dr. Zombo uses one while fleeing from Mr. Gagarin.
* FromZeroToHero: The basic plot of the Adventure Branch. The player goes from a lowly Maintenance employee to Dr. Zombo's personal assistant.
%%* GoldenEnding: The good ending in the Adventure Branch.
* HurricaneOfPuns: Armoogeddon is constantly making threats filed with cow and meat puns.
* LastSecondEndingChoice: In the Adventure Branch, the player can take the escape pod or return to the space stations to rescue any survivors. Additionally, in the Boss Battle Branch, they can either kill the chicken or give it the diamond pickaxe to take down Giant Steve.
* LootBoxes: {{Parodied}}. Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.
* NiceJobFixingItVillain: The stone's last attack in the Boss Battle Branch is to raise up large columns of ores to kill the player. Ores including diamonds. Which the player needs to make a diamond pickaxe for Giant Steve to kill the stone.
* NostalgiaLevel: One of the Parkour courses has a recreation of King Steve's castle from the original ''Diversity''. King Steve is missing his head, because a thief cut it off and gave it to King Zombo to get the Holy Wool of Orangeosity.
* NoOneGetsLeftBehind: The Adventure Branch's good ending has the player stay behind to help the rest of the crew evacuate.
* OmegaEnding: Due to each branch having it's own ending, the finale sequence can be seen as this.
* PassThroughTheRings: The core mechanic of the Elytra Branch.
* ThePrecariousLedge: The Parkour Branch's course "Room With a View" is set on city rooftops and as such the player must walk across mile-high ledges, windowsills, and even a crane.
* PunnyName: Aporkalypse and Armoogeddon.
* PyrrhicVictory: The bad ending in the Adventure Branch.
* RaceAgainstTheClock: The TimeBomb puzzle in the Escape Branch.
* RaisingTheSteaks: Aporkalypse, a supernaturally powerful zombie pigman created by the stone from a regular pig.
* SceneryAsYouGo: The Orange portal in the hub world is accessed this way.
* SimonSaysMiniGame: The first puzzle in the Puzzle Branch.
* SoProudOfYou: The build team to the player at the end of the finale sequence.
* StylisticSuck: The characters in the original ''Diversity''[='s=] Adventure Branch were comprised of a player head atop a stained clay block, as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.
* SurpriseParty: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the [[NotSoForgottenBirthday "you thought everyone forgot" shtick]].
* TacticalSuicideBoss: In the Boss Battle Branch, Stone's attacks create the ores you need to make pickaxes, which you can give to Steve to help him break through Stone.
* ThereWasADoor: But not for Iron Miley Cyrus, who just slams through the wall to defeat [=ColdFusion=]
* TimeBomb: [=ColdFusion=] sets one up for the player in the Escape Branch, leading to a WireDilemma.
* UnendingEndCard: {{Averted}}, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you can play again and again without having to redownload.
* VertebrateWithExtraLimbs: Armoogeddon has wings in addition to its normal legs.
* WasItReallyWorthIt: Qmagnet really pushes this on the player in the Adventure Branch's bad ending.
* WhereItAllBegan: The campsite.
* WireDilemma: A whole section of the Escape Branch is dedicated to this, although only the last one is a TimeBomb.

!!Tropes in ''Diversity''[='s=] Bedrock port include:
* AdaptationNameChange: King Steve is now King Cron, so as to reference the build team's name along with his nemesis Lord Zombo.
* DevelopmentGag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.
[[/folder]]

[[folder:Other]]
!!Creeper Boss Fight
A boss fight where the player must shoot arrows at a giant Creeper while being [[ZergRush Zerg Rushed]] by Creepers.

!!Spot The Difference
In this minigame, the player progresses through a series of rooms, each with a set of seemingly identical structures on them. 4 structures in each set have something in them different from all the others. The player must stand on pressure plates inside the unique structures to progress to the next room. As they go along, the structures become increasingly large and complex, making the differences harder to spot.

!!Terminator
In this game, one player plays as [[Franchise/{{Terminator}} the Terminator]]. [[MightyGlacier Armed with a sword but slowed down]], they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.
[[/folder]]

!Player Vs. Player maps:

[[folder:Vareide]]
!!The Survival Games
The most popular ''Minecraft'' custom map ''ever''. Inspired by ''Literature/TheHungerGames'', the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.
[[/folder]]

[[folder:Vechs]]
!!Race For Wool
A series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.

The first two maps, ''Hostilities Begin'' and ''Direct Fire'', were made by Vechs but other people have since made many others in the same style.

!!Capture The Wool
Similar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, ''Fields Of Glory''.
[[/folder]]

[[folder:[=FVDisco=]]]
!!Super Pirate Battle Royale
The players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams' ship.
[[/folder]]

[[folder:[=SethBling=]]]
!!TNT Olympics
A recreation of Olympic Games events, but with TNT.

!!Super Craft Bros. Brawl
Based on VideoGame/SuperSmashBros, at least insofar as it has the "knocking people out of the arena" mechanic.

!!Team Fortress 2
Recreations of VideoGame/TeamFortress2 maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.
[[/folder]]

[[folder:Hypixel]]
!!Skyjacking
A map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.

!!Nether Arena
A free-for-all in which the players must fight to acquire a Lever and place it on their color-coded block.

!!Vampire Survival
In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed, they become Vampires.

!!Defense Of The Ancients
Inspired by the ''Defense Of The Ancients'' which is not All-Stars and therefore cannot be linked to because this website hates me, as the title suggests, with recreations of several mechanics from that game.

!!Obsidian Defenders
A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier, and destroy their opponents' Beds; trading, upgrading, and capturing Control Points along the way.

!!The Walls
The map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.

''The Walls 2'' makes the quarters bigger and increases the time to 35 minutes before the walls fall.

''The Walls 3'' is not a single map, but rather a group of user-created maps on the Hypixel server, each usually having its own theme.

!!Gladiator Arena
Two teams fight to the death in a giant colosseum. A class system is included.

!![=QuakeCraft=]
A map based on ''VideoGame/{{Quake}}'', using teleportation, along with Jump Boosts to replicate the jumping mechanics.

!!Death Sentence Arena
Any number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.
[[/folder]]

[[folder:Other]]
!!Cluster Chunk
The map is a totally empty void apart from two hollow spheres made of every Block in the game stuck together at random, and three Satellites around each one containing extra supplies. The teams start in a sphere and must get to the other team's sphere and destroy their Beds to win.

!!Skyblock Wars
A series of maps which all share the same basic concept: each team starts off on its own Skyblock (see the Skyblock map above), and must build over to the other teams' blocks to try and kill them. There will usually be Chests full of supplies located on neutral blocks.

!!Calamity
In this map, the two teams start on opposite sides of a ring of floating islands. Scattered around the islands are pads which, if stood on for long enough, will give resources to the team of the corresponding color. The most valuable resources can be taken by either team. The objective is to reach the other team's base and enter their Machine, which will explode and lose them the game if stood in long enough.
[[/folder]]



!Adventure Maps:
[[folder:[=EscapeCraft=]]]
!![=EscapeCraft=]
One of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor [[MissionControlIsOffItsMeds mocks them]].
[[/folder]]

[[folder:[=VoxelBox=]]]
!!Deep Space Turtle Chase
''Minecraft''… IN SPACE!!! A rare science fiction-themed map, made by the [=VoxelBox=]. The player plays as [[PunnyName Pro. Tagonist]], officer of an agency called [=GR7=] who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, a brilliant sci-fi texture pack, and the sheer effort put into it have caused some to call it the best custom map ever.

A sequel is planned.

!!!Deep Space Turtle Chase contains examples of:
* AbandonedLaboratory: One of the many areas.
* ApocalypticLog: Many of them can be found in the facilities on Tarsus III. [[MissionControlIsOffItsMeds They don't tend to make]] [[MindScrew a whole lot of sense]].
* BeautifulVoid: Whether it's sweeping alien vistas or intricate high-tech facilities, the settings are always almost completely devoid of life.
* BigBad: Dr. E. S. Testudine.
* BigGood: Captain John Schmidt.
* TheCaptain: Captain John Schmidt.
* DevelopmentHell: This map was under construction for a loooong time. Of course, it took massive amounts of work to put together.
* DownTheDrain: [[spoiler:How you enter the secret area. Literally.]]
* EasterEgg: An entire area of them! [[spoiler:See above.]]
* ElaborateUndergroundBase: The mining facility.
* HumanPopsicle: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
* HumongousMecha: The Battle Bee Beard-O-Bot.
* InsistentTerminology: In the texture pack, every item is renamed to fit the sci-fi theme: Armor is Space Suits, Minecarts are Escape Pods, food is [=MedPacks=], Redstone Torches are Power Cells, etc..
* KickTheDog: Dr. Testudine's great escape had him also kill all the crew, just 'cause (Pro. Tagonist and Captain Schmidt survived, though).
* LethalLavaLand: One of the challenges in the mine is a lake of Lava.
* TheMaze[=/=]BlackoutBasement: An INVISIBLE MAZE.
* MissionControl: Captain Schmidt.
* NeverTrustATitle: It is a chase in deep space, but it has nothing to do with turtles.
* NumberedHomeworld: Tarsus III.
* PosthumousCharacter: All the other crew members. Reading their diaries that you find is actually kind of creepy.
* RaygunGothic: A big influence on the aesthetic.
* RidiculouslyCuteCritter: The Derpy Birds.
* TheWorldIsJustAwesome: Much of the map is devoted to this, ''especially'' the Escape Pod scene.
* SceneryPorn: A huge part of the map.
* SpaceStation: You start on one of these.
* StuffBlowingUp: The space station explodes when you leave it. 'Cause it's cool.
* UndergroundLevel: Several sections, most notably the mining facility.
* TheVeryDefinitelyFinalDungeon: The mining facility.
[[/folder]]

[[folder:[=NoxCrew=]]]
!!The Paladin's Quest duology
Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths, and even cutscenes. Just make sure [[MarathonLevel you have a lot]] [[JustOneMoreLevel of free time]] before starting.
[[/folder]]

[[folder:Hypixel]]
!!Creeper Dungeon
A sequel of sorts to ''Creeper Survival'', a short adventure where the only enemies are Creepers. Also includes a shop system.

!!Star Wars
A ''Franchise/StarWars'' themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.

!!Herobrine's Mansion
One of the most famous (certainly one of the most Let's Played) maps ever, mainly for being the first map to exploit Command Blocks and [=MCEdit=] to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.

!!!Herobrine's Mansion contains examples of:
* EleventhHourSuperpower: [[spoiler:Heavenly Grace, a bow with extremely powerful enchantments, is only available during the final boss fight against the Wither.]]
* AlwaysNight: By virtue of Command Blocks.
* BigBoosHaunt: The graveyard and crypt.
* BigFancyHouse: Herobrine may be evil, but he does have a pretty sweet house.
* BossInMookClothing: The Elite Monsters are Zombie Pigmen with extremely strong weapons and armor, making them almost impossible to take on in a fair fight. Of course, if you do manage to take them on, they drop valuable gold nuggets, and might also drop some of their heavy equipment.
* BossRush: The fight with Herobrine becomes this when he starts to resurrect the previous bosses. Unusual in that you fight them all at once. And there's still [[spoiler:the fight with the Wither]] immediately after that.
* BossSubtitles: All the bosses have signs labelling them outside their {{Boss Room}}s. The Acolytes also have simple titles.
* CoDragons: The Skeleton King, Benetha, Zatho, Areita, and [[spoiler:the Wither]] to Herobrine.
* ColorCodedForYourConvenience: Tenacity is green, Angelic is blue, Demonic is red.
* GoodColoursEvilColours: Allies' dialogue is blue, enemies' is red.
* DamageSpongeBoss: All of them (except [[spoiler:the Wither]]).
* DistressedDude: Victor is under attack by a horde of zombies when you first encounter him.
* DragonAscendant: [[spoiler:The Wither takes over as BigBad once Herobrine is defeated.]]
* EliteMook: A bunch of monster variations that become more common later.
* EvilSorceror: Zatho, The Mage.
* FinalBoss: [[spoiler:The Wither.]]
* FinalBossNewDimension: The final boss is fought [[spoiler:in the Nether]].
* FlunkyBoss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin… things, Areita summons Cave Spiders, Herobrine [[SerialEscalation summons the previous bosses]], [[spoiler:The Wither summons Wither Skeletons]].
* GiantSpider: Areita, The Spider.
* HubLevel: The main hall fills this role to an extent.
* InfinityMinusOneSword: The Demonic Set, which can only be bought at the store for very high prices, and contains the most powerful equipment in the map, except for...
* InfinityPlusOneSword: The best melee weapon is Herobrine's Axe, dropped after you kill him, while the best ranged weapon is [[spoiler:Heavenly Grace]]. It's also [[spoiler:the most powerful weapon in the map, and you use it to kill the final boss, [[EleventhHourSuperpower only being able to use it in that fight]]]].
* KingMook: The Skeleton King and Areita, The Spider Queen, as their names suggest. The Skeleton King even has a crown.
* TheLostWoods: The area outside the mansion.
* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen.]] That you have to navigate with Blindness. [[SerialEscalation Over a bottomless pit with no walls.]]
* MissionControl: Victor.
* NoobCave: The woods and the graveyard only have a few very easy enemies, and are meant to get you accustomed to the gameplay style of the map.
* PlanetHeck: Where [[spoiler:the final battle]] takes place.
* PlayingWithFire: Zatho's main ability.
* QuirkyMinibossSquad: The Acolytes are a set of powerful mobs with special abilities and unique personalities that serve under Herobrine himself.
* RuleOfThree: 3 Acolytes, 3 equipment sets, 3 floors^
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Nether.]]
* WakeupCallBoss: Benetha is the first boss to have special abilities, as well as much stronger attacks and minions. Her fight is the definite point where the map starts to get hard.
* WarmupBoss: The Skeleton King. He has weak attacks, few minions, not much health, and no abilities.
* WickedWitch: Benetha, The Witch.

!!Wrath Of The Fallen
The SpiritualSuccessor to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a Demonic invasion. Naturally, it's up to them to save the day.

!!!Wrath Of The Fallen contains examples of:
* AlwaysNight: After you emerge from the Mines, at least.
* AnIcePerson: Lord Frozenberg.
* BigBad: Whatever that thing speaking in scrambled text was seems to be this. You [[TheUnfought never]] [[NonActionBigBad see it]], though.
* BigDamnHeroes: The Iron Golems who show up to save you in The Mad King fight.
* BigFancyCastle: Where the last part of the map is set.
* BossBonanza: The castle: you fight The Mad King, Blezius, and Lord Frozenberg, and then have the very long multi-phase final battle, with either very short breaks with only a few enemies or no breaks at all in between. Luckily, there's plenty of time to grind out in the town.
* BossInMookClothing: The Elite Monsters work the same way as in Herobrine's Mansion, being Zombie Pigmen with extremely strong weapons and armor that they have a high chance of dropping.
* BossSubtitles: This map continues the tradition of labelling {{Boss Room}}s, but only a few of them have actual titles to go with their names.
* TheCaptain: Captain Elenor is a rare female example.
* CloudCuckooLander: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Allies' text is blue, enemies' is red. The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
* TheCorruption: It's even called exactly that.
* DamageSpongeBoss: Magmo, Lord Frozenberg (once you get the Sun Staff), and [[spoiler:Grobo]] all fight like regular mobs, but have inflated HP and damage.
* TheDragon: Magmo to the scrambled text guy.
* DugTooDeep: The Corruption is coming from the Mines.
* DungeonTown: Grenor, not once but twice.
* EasyLevelsHardBosses: You can easily mow down hordes of minions, but the bosses are all lengthy, fairly complicated affairs that will likely cause most of your deaths.
* EldritchAbomination: Whatever's behind the Demon invasion seems to be one of these.
* EliteMook: Many different types of zombies and skeletons with strong weapons and armor.
* FinalBoss: [[spoiler:"Unknown" is what the final boss is labeled as. The real final boss is Grobo the Giant.]]
* FinalBossNewDimension: Subverted. The final battle takes you through [[spoiler:both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld]].
* FlunkyBoss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons. Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].
* GameplayAndStoryIntegration: A very bizarre example: to defeat Blezius, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
* GangplankGalleon: The first area of the map is on ships, one being a pirate ship.
* GiantMook: [[spoiler:Grobo is a giant zombie.]]
* InfinityPlusOneSword: The Shadow Set, the most powerful equipment, is only available as an expensive purchase from the store or as a [[RandomlyDrops random drop]] from Elite Monsters.
* ItsAllUpstairsFromHere: A large portion of the map is spent climbing to the top of the castle. However, once you reach the roof, [[spoiler:you're transported all the way down underground, to a cave beneath it]].
* LevelInBossClothing: The fight with Magmo has you adventuring through three nightmare dimensions to break the Corruption Crystals, fighting off Magmo's minions along the way. {{Downplayed}}, as Magmo does fight you at the very end, but he's a simple and easy fight compared to the earlier phases of the boss.
* MarathonBoss: Most of them to some degree, but especially [[spoiler:Unknown]], which consists of 4 long phases of exploration and combat before you reach the final boss.
* NoIndoorVoice:
** LORD FROZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!
** [[spoiler:GROBO SMASH SMASH!]]
* {{Pirate}}s: The {{Starter Villain}}s of the story.
* PlayingWithFire: Blezius, being a blaze, spews fireballs at you.
* PuzzleBoss: The Blezius fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.
* RuinsForRuinsSake: [[spoiler:The temple]] is just sort of there, with no explanation for its existence.
* RuleOfThree: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle…
* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] has you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].
* SerialEscalation: Pretty much the whole map, but the final boss deserves special mention: [[spoiler:you fight multiple Withers. AT ONCE]].
* ShoutOut: The special items are all named after various well-known Minecraft players.
* ShieldedCoreBoss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Blezius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.
* StationaryBoss: Blezius doesn't move from the pedestal he's on at the center of the room.
* UndergroundLevel: The Mines.
* TheUnfought: [[spoiler:Whatever's controlling the armies of monsters is never seen or fought.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:The temple.]]
* TheVoice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but [[UnseenEvil you never see the thing itself]].
* WakeupCallBoss: Magmo, [[NamesToRunAwayFromReallyFast The Nightmare Breeder]]. Not only is his fight long and quite difficult, but it's the first to introduce the complex sequential strategies like waves of minions and destroying objects to hurt the boss that are common to all following bosses.
* WarmupBoss: Captain Huk. He has pitiful stats and no required strategy beyond "hit him with a sword", and can easily be wiped out in seconds.
* YouCantThwartStageOne: Even though Magmo dies, he succeeds in opening a portal from which the nightmares can come and attack.
* ZeroEffortBoss: The Mad King, once you deal with his Army Of The Dead and attack him directly, goes down in a few seconds of swinging your sword.

!!Zombie Apocalypse
Somewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, [[ExactlyWhatItSaysOnTheTin during the zombie apocalypse]].

!!!Zombie Apocalypse contains examples of:
* AbsurdlySpaciousSewer: The Riverside Sewer system is friggin' huge.
* ActionSurvivor: The protagonists, as well as John, Rick, and Bill.
* AlwaysNight: By virtue of Command Blocks.
* AxCrazy: Roach.
* BigBadWannabe: Roach claims that he will take over the world, but he's almost entirely reliant on Zombie minions, and you kill him fairly early in the map. For the rest, the Zombies in general serve as the main villains.
* BodyHorror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
* ChainsawGood: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're [=ChainSWORDS=].
* DownTheDrain: One section requires you to travel through the Sewers.
* EliteMooks[=/=]EliteZombie: Anything that's not a Zombie (which is to say, the actual ''Minecraft'' Zombies).
* EvilIsVisceral: The other mobs all look like hideously mutated Zombies, and the Industrial Sector (particularly the Power Plant) is covered with a strange fleshy substance.
* FlunkyBoss: Roach hides away behind a barricade taking potshots at you, letting his Zombie army do most of the work.
* {{Gorn}}: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
* InfinityPlusOneSword: Armored suit pieces, Modified Chainswords, and [=MX2010=] Enhanced Sniper Rifles are the most powerful armor, melee weapon, and ranged weapon, respectively.
* InsistentTerminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes, and Chainsaws, Bows are Sniper Rifles, etc.
* KillItWithFire: The last area requires you to shoot stuff with a Flamethrower.
* MissionControl: Rick.
* MooksButNoBosses: {{Downplayed}}. There is Roach, but he's fought only a short way through and is no tougher than a regular EliteMook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's [[UniqueEnemy the Armored Zombie]] (which is just an ordinary Zombie that takes longer to kill) and [[FinalBoss the Nuclear Core]], to destroy which you just shoot four weak points [[ZeroEffortBoss with no enemies or hazards to get in your way]].
* MultipleEndings: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way), or escape with your lives, but leave Rick behind and the city in flames.]]
* SchmuckBait: Bibi The Mouse: Do not eat.
* StationaryBoss: Roach and the Core.
* TheVeryDefinitelyFinalDungeon: The Nuclear Power Plant.
* TheVirus: Zombies.
* ZergRush: ''ALL THE DAMN TIME'', but especially in the Grocery Store, the Park, the Subway, and the Power Plant.
* ZombieApocalypse: Duh.

!!Herobrine's Return
The sequel to Herobrine's Mansion, although it's more of a SpiritualSuccessor to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, [[ExactlyWhatItSaysOnTheTin Herobrine has returned]] to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.

!!!Herobrine's Return contains examples of:
* AlwaysNight: In the Overworld at least, in the Nether you can't tell.
* AttackItsWeakPoint: To weaken Skeletor, you have to shoot him [[EyeScream in the eyes]]; to kill Koragor, you have to shoot marked points along his arms.
* BigBad: Herobrine.
* BigBoosHaunt: The Graveyard.
* BigDamnHeroes: Thannos does this a few times.
* BigGood: Archangel Thannos.
* BodyHorror: Dina Bone's experiments are quite twisted.
* BonusDungeon: The Slime caves.
* BossBonanza: Most of the map after the fight with Tarov is boss battles: Dina Bone, Koragor, and the three-phase final boss, with only the occasional squad of cannon fodder in between.
* BossSubtitles: Each boss as a nameplate (and sometimes title) outside their BossRoom.
* CelestialParagonsAndArchangels: Thannos is one of them.
* ChekhovsGun: [[spoiler:Reading Herobrine's Orders]] is necessary to complete Sidequest 2.
* CoDragons: Maltorn, Skeletor, Dina Bone, Tarov, and Koragor to Herobrine.
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red. The tiered equipment sets have this going on as well: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
* DamageSpongeBoss: The Queen Slime, Tarov, and Herobrine's final form can all take quite a lot of punishment before going down.
* DeveloperRoom: Not actually a developer room, but after you beat Herobrine, you find [[spoiler:a cave full of Steve? Heads reskinned with the skins of famous ''Minecraft'' Let's Players]].
** However, said [[spoiler:Heads]] include Hypixel and Rezzus, so it actually is (partly) a developer room.
* DugTooDeep: One section in the mountains is set in a mine.
* DungeonTown: The map begins with a village being attacked by monsters, and you having to clear it out.
* EasyLevelsHardBosses: The mooks are really just there to feed you Souls and items, the boss battles are where most of the challenge is.
* EssenceDrop: Every enemy you kill gives you a varying amount of Souls, which are used to buy certain items, as well as an easy way of keeping track of each player's kills.
* EliteMooks: Too many different types to list.
* EvilSorceror: Maltorn, The Necromancer and Tarov, The Warlock.
* EvilTowerOfOminousness: Tarov lives in one.
* FinalBoss: Herobrine.
** PostfinalBoss: Herobrine's last form is much easier than the previous stages of the battle. While the second phase was the real final challenge, this one is just dealing the finishing blow.
* FinalBossPreview: Herobrine appears briefly in the first area to taunt you and throw around Fireworks as a display of his power.
* FluffyCloudHeaven: The Heaven Shop.
* FlunkyBoss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons [[spoiler:and Flying Creepers]], Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
* HeroKiller: Tarov actually manages to kill [[spoiler:[[BigGood Thannos]]]]. [[spoiler:He wasn't actually dead, though.]]
* InfinityMinusOneSword: The Archdemon Set, which doesn't drop from enemies, meaning it can only be bought at the Heaven Shop for a hefty price.
* InfinityPlusOneSword: The Archangel Set, which is even ''more'' powerful, but can only be bought at the Heaven Shop by paying Souls rather than Gold.
* ItsAllUpstairsFromHere: The section where you climb Tarov's tower, although this is roughly halfway through the story rather than at the end.
* KillItWithFire: Herobrine sets a lot of stuff on fire during the final battle.
* MadScientist: Dina Bone.
* MissionControl: Victor and Thannos.
* MultiMookMelee: Dina Bone's arena.
* NoobCave: The village has only a few weak monsters, being just a warmup.
* OneWingedAngel: Tarov [[spoiler:transforms into a Wither]] halfway through the fight.
* OptionalBoss: The Queen Slime doesn't need to be fought to progress through the story. The Stone Guardian is also optional, though it's more of a PuzzleBoss.
* OurSoulsAreDifferent: You collect Souls by killing monsters and lose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
** In the final boss fight, you also collect Demon Souls, which [[spoiler:Thannos]] can use as an energy source.
* PlanetHeck[=/=]LethalLavaLand: Most of the map is set in the Nether.
* PlayingWithFire: Koragor, The Lair Guardian's, main abilities revolve around fire. He can spew explosive fireballs at you, and also summon blazes.
* PuzzleBoss: Dina Bone has to be defeated by being lured into her own trap chamber and pelted with potions.
* RecurringBoss: Dina Bone is fought twice, though the first time you don't directly fight her.
* RougeAnglesOfSatin: "Crimson" is frequently misspelled as "Crimeson".
* RuleOfThree: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains…
* SceneryPorn: Never thought you would have any of this in PlanetHeck? You thought wrong.
* SequentialBoss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you whose Souls you have to collect, then you finally fight him hand to hand.
* ShieldedCoreBoss: With Maltorn, you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
* ShoutOut: The special items are all named after various well-known ''Minecraft'' players.
** Dina Bone's name is a reference to Dinnerbone, the username of a Mojang member who had participated in a bunch of updates from around the time the map came out.
** Not to mention [[Film/TheHumanCentipede the Zombie Centipede]].
* StationaryBoss: Skeletor and Koragor.
* StuffBlowingUp: A lot of explosive Fireworks get tossed around.
* TimeSkip: Takes place 3 years after Herobrine's Mansion.
* TurnsRed: After you do enough damage to him, Skeletor will start summoning a new type of minion to deal with you: [[spoiler:Flying Creepers]].
* UndergroundLevel: The Slime caves in Sidequest 1, as well as the mountain mines.
* TheVeryDefinitelyFinalDungeon: Herobrine's Lair, the ominous giant red castle on an island in a sea of lava in the Netherworld.
* WakeupCallBoss: The first part of the map is rather easy; things don't start getting difficult until the fight with Maltorn, where enemies start hitting harder and you start encountering more unique foes, like flying Creepers.
* ZeroEffortBoss: The Stone Guardian in Sidequest 2. You could fight it if you wanted (not recommended), but you're meant to get past it simply by [[PuzzleBoss giving it the right password]].
[[/folder]]

[[folder:Other 1]]
!!The Forgotten Temple
A short map in which the player must complete a series of challenges in a ruined temple.

!!Four Towers
An [[NintendoHard infamously difficult]] map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends, and escape the towers.

!!!Four Towers contains examples of:
* BigBad: [[spoiler:The Overlord]], [[NonActionBigBad although it never actually shows up.]]
* DiscOneFinalDungeon: So, you beat all 4 towers and gained access to the Central Fortress. You think this is the end? [[spoiler:Nope, that's just Chapter 1.]]
* DoomedHometown: It was attacked before the story even begins.
* DownTheDrain: You travel through the sewers to get from the Bedrock Tower to the Obsidian Tower.
* EarlyGameHell: The early part of the game has you with only a few fragile scraps of equipment and loads of monsters trying to kill you. You'll often end up having to fight off Zombies with your bare hands or build walls to desperately try to avoid them. Once you get more equipment, things get significantly more fair, if not necessarily easier.
* EvilTowerOfOminousness: Four of them, in fact.
* FourIsDeath
* GreatEscape: The objective of the story.
* HappilyEverAfter: [[spoiler:The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore.]]
* HellGate: [[spoiler:The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set.]] Also, the Zombies were planning to build another one to [[spoiler:summon the Overlord]].
* ItsAllUpstairsFromHere: Played straight with the Obsidian and Gold Towers, but inverted in the Bedrock and Ice Towers, where the objective is to climb all the way ''down'' them.
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:Chapter 2 is set entirely in the Nether.]]
* MooksButNoBosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being… hitting a switch.
* NintendoHard: One of the hardest adventure maps ever.
* TheMaze: The top floor of the Obsidian Tower is a maze which is, naturally, full of Zombies.
* PlayableEpilogue: After winning, you enter Max and his family's house, which has no enemies or challenges, but can still be explored.
* RuleOfThree: 3 Secrets in the Gold Tower.
* SlippySlideyIceWorld: The Ice Tower.
* StuffBlowingUp: Specifically, blowing up [[spoiler:the Overlord Portal]] is your final objective, and doing so reveals the exit of the final level.
* UnexpectedGameplayChange: While most of the map is straight up hack 'n' slashing with the occasional puzzle, the first half of the Obsidian Tower is composed of a series of much more complex puzzles, while the Ice Tower is entirely focused on platforming.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Overlord Portal.]]
* ZergRush: All the damn time.

!!Professor Grizwald duology
A pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
* In ''Professor Grizwald And The Adventure Of The Pyramid'', the protagonist is attempting to assist the Professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
* In ''Professor Grizwald And The Redstone Keys'', the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...

!!!These maps contain examples of:
* AdventureArchaeologist: Professor Grizwald, although he's not very good at it.
* AscendedExtra: The character of Professor Grizwald has become a meme in the LetsPlay/{{Yogscast}} community, and has even appeared in the ''WebVideo/YogscastMinecraftSeries''.
* DeadAllAlong: [[spoiler:Professor Grizwald]] in ''The Adventure Of The Pyramid''. However, the ending of ''The Redstone Keys'' hints that [[spoiler:he may not be dead after all]]l
* DiscOneFinalDungeon: ''The Redstone Keys'': Hurray! You completed all the trials and accessed the city! [[spoiler:Only those weren't trials. They were training. Now the ''real'' trials begin.]]
* DistressedDude: Professor Grizwald in ''The Adventure Of The Pyramid''.
* DownerEnding: ''The Adventure Of The Pyramid'': [[spoiler:Grizwald dies and the Diamond Block gets incinerated by the Lava trap.]]
* GottaCatchEmAll: There are 5 secret chests in ''The Adventure Of The Pyramid''.
* HubLevel: The entrance to the Restonian City is the first place you visit in ''The Redstone Keys''. All the Trials are arranged around it, and you'll return there after each one to deposit the Key, and to rest and resupply.
* KaizoTrap: [[spoiler:In ''The Adventure Of The Pyramid'', taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond.]]
* KillItWithFire: In ''The Adventure Of The Pyramid'', [[spoiler:''you'' get killed with fire]].
* LethalLavaLand: The Trial Of Strength in ''The Redstone Keys'' is inside a volcano.
* TheLostWoods: The Trial Of Skill in ''The Redstone Keys''.
* MinecartMadness: [[spoiler:The True Trial Of Fear]] in ''The Redstone Keys''.
* MissionControl: Professor Grizwald in ''The Adventure Of The Pyramid''.
* MrExposition: Professor Grizwald.
* TheProfessor: Professor Grizwald.
* RuinsForRuinsSake: Just where did that Pyramid come from?
* RuleOfThree: The 3 Trials and 3 Redstone Keys in ''The Redstone Keys''.
* SpellMyNameWithAnS: The original maps spelled it "Grizwald", but in the WebVideo/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".
* StuffBlowingUp: The Trial Of Strength in ''The Redstone Keys'' requires you to use TNT to blow up specific obstacles.
* TempleOfDoom: The Pyramid in ''The Adventure Of The Pyramid'', the Trials in ''The Redstone Keys''.
* TheVeryDefinitelyFinalDungeon: The Pyramid in ''The Adventure Of The Pyramid'', the Restonian City in ''The Redstone Keys''.
* UnderTheSea: The Trial Of Mind in ''The Redstone Keys''.

!!The Crevice
A short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.

!!The Gourd Avenger
The protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has [[ItMakesJustAsMuchSenseInContext turned all the inhabitants into gourds on sticks]]. It falls to the player to find and destroy the source of the curse.

There's also a sequel, ''The Gourd Avenger 2'', which is much less known.

!!!The Gourd Avenger contains examples of:
* AndIMustScream: The idea of people being turned into gourds on sticks seems funny, [[FridgeHorror until you think about it.]]
* BigBad: [[spoiler:The Glowstone Heart]], although [[NonActionBigBad it never really fights you directly]], and it's unknown if it's even sentient.
* TheCorruption: [[spoiler:Glowstone Energy.]]
* DugTooDeep: The Xingans discovered the [[spoiler:Glowstone Heart]] during a mining operation.
* FantasyCounterpartCulture: Xingan is a counterpart to ImperialChina.
* FarEast: The setting in a nutshell.
* GreenRocks: Glowstone is treated as this.
* HeroicSacrifice: [[spoiler:The last surviving miner tried to do this, but failed.]]
* InterchangeableAsianCultures: [[GratuitousNinja Ninja]] show up at one point, despite Xingan [[CultureChopSuey otherwise being a counterpart of China]].
* KillItWithFire: Accessing the mine requires you to [[spoiler:burn down the palace]].
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:The area of the mine around the Glowstone Heart is being turned into Nether.]]
* MooksButNoBosses: Unless you count running through a handful of minions, hitting a button, and running away as a boss fight.
* StuffBlowingUp: Specifically, blowing up [[spoiler:the Glowstone Heart]] is the final challenge.
* UndergroundLevel: [[spoiler:The mine.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:The mine.]]

!!The Legend Of The Flint And Steel
A short map consisting of a series of brief challenges.

!!The Burgmund trilogy
A series of three connected maps, regarded as some of the best of the early maps, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
* ''The Wizard Burgmund'': The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
* ''The Tree Of Life'': The protagonist's homeland is being ravaged by drought, famine, and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.
* ''The Return'': While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.

!!!These maps contain examples of:
* AlienInvasion: [[spoiler:The Pigmen's invasion of the hometown]] in ''The Return'' is reminiscent of this.
* AntagonistTitle: ''The Wizard Burgmund''.
* ApocalypticLog: There are several in ''The Wizard Burgmund''
* BattleInTheCenterOfTheMind: The interior of [[spoiler:the Mothership]] in ''The Return'' apparently displays [[spoiler:Burgmund's]] thoughts. Or actually is his mind. [[MindScrew Or something,]]
* BigBad: [[spoiler:Burgmund]] in ''The Wizard Burgmund'' and ''The Return''.
* DoesThisRemindYouOfAnything: [[spoiler:Burgmund's]] records of experimentation with the [[spoiler:Pigmen]] in ''The Wizard Burgmund'' are… suggestive, to say the least.
* DoomedHometown: In ''The Return''.
* DungeonTown: [[spoiler:The hero's hometown after being attacked by Pigmen.]]
* EvilIsVisceral: The [[spoiler:Pigman Pods]] from ''The Return'' have tentacles made of what looks like flesh, and the same stuff coats their interiors. [[spoiler:The Mothership]] is entirely made of the stuff.
* EvilSorcerer: [[spoiler:Burgmund.]]
* FauxSymbolism: ''The Tree Of Life'' is full of this.
* GottaCatchEmAll: Loads of secret chests with collectable Gold Ingots.
* GeniusLoci: [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. [[MindScrew Maybe.]]
* HellGate: [[spoiler:Burgmund]] uses Nether Portals to [[spoiler:summon his Pigman armies]].
* HellIsThatNoise: [[spoiler:The Mothership]] in ''The Return'' makes strange screeching noises.
* TheLegionsOfHell: [[spoiler:Burgmund's Pigman armies.]]
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:Part of ''The Return'' takes place in the Nether.]]
* MacGuffin: The titular Tree in ''Tree Of Life''.
** The leaf from said Tree in ''The Return'', to a lesser degree.
* MindScrew: [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. The only trial is to not have your brain implode.
** Hell, it verges on [[MindRape Mind]] ''[[MindRape Rape]]''.
* MooksButNoBosses: The closest it comes to having bosses is [[spoiler:the Pigman Pods]], which are more like brief platforming challenges and are destroyed by placing a block and flipping a switch.
* OneWingedAngel: [[spoiler:Burgmund turns ''himself'' into [[SapientShip the Pigman Mothership]].]]
* PlotCoupons: The Keys in ''The Tree Of Life''.
* RuleOfThree: The 3 Keys in ''The Tree Of Life''.
* StuffBlowingUp: [[spoiler:The Nether Portals]] in ''The Wizard Burgmund'', [[spoiler:The Pigman Pods]] in ''The Return''. [[GottaCatchEmAll Gotta Blow 'Em All Up]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:The last Portal]] in ''The Wizard Burgmund'', [[spoiler:The Temple Of Trials]] in ''The Tree Of Life'', [[spoiler:the Mothership]] in ''The Return''.
* WombLevel: All of the [[spoiler:Pigman Pods]] from ''The Return'' have elements of this, especially [[spoiler:the Mothership]].
* YouCantFightFate: In ''The Tree Of Life'', [[spoiler:The Temple Of Trials]] shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. [[spoiler:However, it never said they would die in the crash.]]

!!The Redmurk Mystery
The hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the hero to find it before him.

!!!The Redmurk Mystery contains examples of:
* BigBad: Father Hewney appears to be this at first, but then it turns out that he never succeeded in his goal and [[DeadAllAlong died a long time ago]].
* BigLabyrinthineBuilding: The temple, definitely.
* KillItWithFire: Required to end the map.
* LethalLavaLand: One of the themed chambers.
* TheLostWoods: Another one of the themed chambers.
* MooksButNoBosses
* RuinsForRuinsSake: They never did explain what that giant temple was doing there.
* ShiftingSandLand: Another one of the themed chambers.
* SinisterMinister: Father Hewney.
* SlippySlideyIceWorld: Yep, there's a chamber with this theme, too.
* TempleOfDoom
* TwistEnding: An [[MoodWhiplash exceptionally silly]] twist: [[spoiler:the "treasure" was just a Flint And Steel that the priests locked away to prevent fires]].

!!Fallout
An adventure map based on ''VideoGame/{{Fallout}}''. Mostly experimental, and more heavy on SceneryPorn than gameplay.

!!The Jackal And The Cave
A short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.

!!The Journey
The hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.

!!!The Journey contains examples of:
* AxCrazy: Your brother can come off as this sometimes. [[note]]Which could possibly be {{foreshadowing}} for the twist at the end.[[/note]]
* DeathCourse: Despite wanting you to succeed, your brother puts several of these in your way "to test you". He's kind of a dick that way.
* EasterEgg: A few secrets.
* GainaxEnding: [[spoiler:Your brother is Death and he sent you to kill the villagers that had tried to run from him. You're left with a choice to fulfill your duty and kill them or defy nature and let them live.]] [[FlatWhat What.]]
* GottaCatchEmAll: There are several secrets to find.
* TheGrimReaper: [[spoiler:Your brother]] is revealed to be this. Which makes you [[spoiler:Death's ''sibling'']]. [[MindScrew Somehow]].
* KillItWithFire: A whole lot of things end up getting burned down.
* LethalLavaLand: It might not actually be the Nether, but it still counts.
* TheLostWoods: The Sacred Forest.
* TheMaze: There's one in the desert, made of Cacti.
* MindScrew: [[spoiler:How can Death have a sibling? And how can you escape Death by physically running away from it?]]
* MissionControl: Your brother.
** MissionControlIsOffItsMeds: He can come off this way.
* MrExposition: Your brother.
* MultipleEndings: Depending on whether you [[spoiler:abandon your mission and join the villagers, or complete it by killing them]].
** LastSecondEndingChoice
* ShiftingSandLand: One of the tests happens here.
* TomatoSurprise: "They thought they could escape from me? Me, [[spoiler:[[WhamLine DEATH]]]]?"
** TomatoInTheMirror: [[spoiler:The villagers were running away from ''you''.]]
* UndergroundLevel: The escape route.
* VillainProtagonist: Well, sort of. From one point of view.

!!The Pharaoh's Curse duology
A pair of maps set in Egypt:

* In ''The Pharaoh's Curse'' the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
* In ''The Pharaoh's Curse 2'', the hero, having learned that [[spoiler:Horobus is still alive, and preparing to take over the world]], sets out to kill him once and for all.

!!!These maps contain examples of:
* BigBad: [[spoiler:Pharaoh Horobus.]]
* BigGood: Pharaoh Ises.
* BuildLikeAnEgyptian: As you'd expect.
* DeadAllAlong: [[spoiler:Pharaoh Ises.]]
** However, the ending of the second map reveals that [[spoiler:he wasn't actually dead]].
* ElaborateUndergroundBase: The pyramid in the second map contains one.
* EvilOverlord: [[spoiler:Pharaoh Horobus.]]
* FinalBoss: [[spoiler:Pharaoh Horobus.]] Although you could easily say that it's a DualBoss with the [[spoiler:Resurrection Machine]] or that the [[spoiler:Machine]] is the boss and [[spoiler:the constantly reincarnating Horobus]] is/are its [[FlunkyBoss flunkies]].
* GottaCatchEmAll: Secret chests with collectable Gold Ingots scattered over the map.
* HellGate: [[spoiler:Horobus]] uses Nether Portals for various purposes.
* TheLegionsOfHell: [[spoiler:Horobus is creating an army in the Afterlife]] in the second map.
* LethalLavaLand: One of the challenges in the second map. The same map also has [[spoiler:sections in the Nether]].
* TheMaze: The second map has several. One of which is ''partly underwater''.
* MinecartMadness: One section in the second map.
* MissionControl: Pharaoh Ises.
* MooksButNoBosses: Even the final battle is technically a whole bunch of enemies fought at once, while trying to destroy the object creating them.
* MultiMookMelee: [[spoiler:The pyramid]] in the second map is effectively a long stream of enemies that slowly gain variety and strength, culminating in a final WolfpackBoss fight against [[spoiler:a group of Blazes]].
* PlanetHeck: [[spoiler:A large part of the second map takes place in the Afterlife, i.e. the Nether.]]
* ResurrectiveImmortality: [[spoiler:Horobus]] has achieved this using [[spoiler:the Resurrection Machine, but can still be killed by destroying the Machine]].
* ShiftingSandLand[=/=]TempleOfDoom: The setting of the first map and much of the second. It's Egypt, what did you expect?
* ShipLevel: In the second map. [[spoiler:In the Afterlife, no less.]]
* SoulJar: [[spoiler:The Resurrection Machine.]]
* StationaryBoss: [[spoiler:The Resurrection Machine.]]
* TakeOverTheWorld: This is [[spoiler: Pharaoh Horobus']] objective.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Torture Chamber]] in the first map, [[spoiler:the pyramid]] in the second.
* ZergRush: Happens a lot in [[spoiler:the pyramid]] in the second map.

!!The Mountain Of Kikatchu
While taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.

!!!The Mountain Of Kikatchu contains examples of:
* GainaxEnding: An absolutely massive one: [[spoiler:The Kikatchu people regarded "Heaven" and "Hell" not as places, but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to… do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway.]] Confused yet?
* GottaCatchEmAll: Secret chests with collectible Gold Ingots. Especially notable because there are ''250'' of them.
* KudzuPlot: Manages to develop this ''[[GainaxEnding in the last minute]]''.
* LastSecondEndingChoice: Although it doesn't actually affect the ending you get.
* MacGuffin: Glowstone.
* MindScrew: See Gainax Ending.
* MissionControl: Professor Burben.
* PlotCoupons: The 3 Levers.
* TheProfessor: Professor Burben and Dr. Whitewall.
* RuleOfThree: 3 Levers to find in 3 ruins.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Lost City Of Kikatchu.]]
* TimeMaster: Apparently, Glowstone can reverse time [[spoiler:and Obsidian speeds it up]].

!! The Curse Of Sunny Springs
While taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three Sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.

!!!The Curse Of Sunny Springs contains examples of:
* BigBad: Monk Vlademir.
** NonActionBigBad: Although all he does is taunt you and he surrenders instantly.
* BigFancyCastle: The Temple Of The Slime.
* ElaborateUndergroundBase: All the Temples.
* ForTheEvulz: The only explanation for why Vlademir stole the Sacrifices.
* LethalLavaLand: The Temple Of The Creeper and the Temple Of The Slime.
* MinecartMadness: One of the puzzles in the Temple Of The Creeper involves moving around Minecarts.
* PlotCoupons: The Sacrifices [[spoiler:and coordinates]].
* TempleOfDoom: The Temple Of The Creeper.
* UnderTheSea: The Temple Of The Squid.
* RuleOfThree: 3 Temples, 3 Sacrifices, 3 coordinates, 3 Shrines.
* ShiftingSandLand: The area around the Temple Of The Creeper.
* TheVeryDefinitelyFinalDungeon: The Temple Of The Slime. It's a giant trap-filled castle floating on a lake of lava inside a hollow mountain. Pretty impressive.

!!It's Better Together
A puzzle-based map that requires 2 players. The protagonist is trapped in the [=FloddyFlosh=] Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to ''VideoGame/{{Portal}}''.

!!The Calmere Nightmare duology
A pair of horror maps in homage of the works of Creator/HPLovecraft:

* ''Calmere Nightmare'' is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
* ''Calmere Nightmare 2'' follows an FBI agent who is sent in to investigate the recent strange events in Calmere.

!!!These maps contain examples of:
* AbandonedHospital: Well, an Asylum anyway.
* AllJustADream: [[spoiler:OrWasItADream?]]
%%* {{Cult}}
* DreamSequence: Several of these happen over the course of the story. It's left ambiguous if they really were dreams, and if so, which parts.
* EasterEgg: A few secrets.
* EldritchAbomination: In both maps, [[spoiler:the villagers are trying to summon these]]. They're only vaguely mentioned and represented by retextured Ghasts.
* FinalBoss: [[spoiler:The Shoggoth.]]
* FourIsDeath: Both maps are divided into 4 Chapters.
* GainaxEnding: It truly has to be seen to be believed.
* {{Gorn}}: One of the secrets is [[spoiler:''a chest full of body parts'']].
* HalfHumanHybrid: [[spoiler:The villagers are implied to be this.]] This is yet another reference to the Franchise/CthulhuMythos.
* LovecraftCountry: A small, mysterious TownWithADarkSecret in Massachusetts in the '30s, [[spoiler:populated by a cult of not-quite-humans who want to summon an EldritchAbomination]].
* MindScrew: OH YES.
** MindScrewdriver: The second map explains that at the end of the first map, [[spoiler:[[GoMadFromTheRevelation the protagonist went insane]], meaning that we were watching the ending ThroughTheEyesOfMadness]].
* MooksButNoBosses: There is one fight that ''could'' be considered a boss, but it goes down just as easy as a normal monster.
* NothingIsScarier: Extremely little of, well, anything is ever explained. This only makes it creepier.
** ''2'' explains things quite a lot more than the first one, which arguably makes it less scary.
* SanitySlippage: Starts happening to the protagonist before long. According to the second map, [[spoiler:[[ThroughTheEyesOfMadness the protagonist went insane at the end of the first map]]]].
* ShoutOut: The whole map is one to the Franchise/CthulhuMythos, but there are many specific examples from all over the maps.
* TownWithADarkSecret: As you could probably guess.
* UndergroundLevel: Several of them.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Asylum]] in both maps.

!!Infernal Enigma
A vast, open-world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.

!!Monarch of Madness
You are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.

!!!Monarch of Madness contains examples of:
* AxCrazy: [[spoiler:The King.]]
* BigBad: [[spoiler:Bogmire]] could count, as could [[spoiler:[[TomatoInTheMirror the King]]]].
** NonActionBigBad: [[spoiler:Bogmire.]]
* BigFancyCastle: The entire map is set in one. [[spoiler:And the bonus section is set in another one.]]
* CaptainObvious: A lot of the signs point out the blindingly obvious.
* DeadpanSnarker: Dominic and [[spoiler:Bogmire]] are this some of the time.
* DeathCourse: These are absolutely everywhere.
* EasterEgg: Various secret rooms.
* EvilVersusEvil: [[spoiler:[[VillainProtagonist The King]] vs. Bogmire.]]
* ExtendedGameplay: When you reach the "end", [[spoiler:you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether]].
* GreenHillZone: The Serene Meadow.
* HailfirePeaks: [[spoiler:The Cold Hell]] is half full of ice, and half full of lava.
* HubLevel: The main hall, located in the center of the castle, from which all the various areas can be reached. You return to it constantly, steadily unlocking new floors to gain access to new sets of areas.
* ILied: [[spoiler:Bogmire]] does this all the time, even reminding you several times that he lies a lot.
* ItAmusedMe: Seemingly the only reason why anyone does anything.
* LethalLavaLand: The Deserted Meadow. Averted with [[spoiler:the Nether]], though: [[spoiler:Bogmire didn't like all the fire, so he magically froze it over]].
* TheLostWoods: [[spoiler:The Wood Maze.]]
* TheMaze: The Wool Mirror. Multi-layered, too!
** Also, [[spoiler:the Wood Maze]].
* MinecartMadness: The Roller Coaster.
* MirrorWorld: [[spoiler:The Twilight Steeple.]]
* MissionControl: Dominic, [[spoiler:Bogmire]], [[spoiler:Doopliss]].
** MissionControlIsOffItsMeds: All of them are constantly snarking and making wisecracks, and [[spoiler:Bogmire]] in particular is constantly berating you, lying to you, and generally screwing with you.
* NoobCave: After waking up, you have to go through a short obstacle course on the way to the central hall that introduces you to the kind of challenges you're in for.
* PlanetHeck: [[spoiler:The Nether]]. However, Hell has frozen over.
* ShiftingSandLand: The Dust Dorm.
* ShoutOut: [[spoiler:The Twilight Steeple]] is all one for ''VideoGame/PaperMarioTheThousandYearDoor''.
* SlippySlideyIceWorld: The Frigid Sprint, [[spoiler:the caves]], the entirety of [[spoiler:the Twilight Steeple]].
* SplitPersonality: [[spoiler:The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.]]
* SolveTheSoupCans: Mostly avoided, but a few instances are PlayedForLaughs, like having to break the Red Wool with a Cake.
* StuffBlowingUp: Many parts have the solution involve blowing something up. The ultimate objective is to [[spoiler:blow up the castle]]. Unless you [[spoiler:choose the "far greater challenge"]], in which case you blow up [[spoiler:Bogmire's castle]] instead.
* TakeAThirdOption[=/=]OffTheRails: One puzzle is literally impossible and requires you to [[spoiler:escape through a secret passage]].
%%* ThroughTheEyesOfMadness
* TomatoInTheMirror: [[spoiler:The King is insane, and he killed everyone. He constructed the challenges and wrote the notes himself for fun.]]
* UnderTheSea: Explosion Reef.
* TheVeryDefinitelyFinalDungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. [[spoiler:If you choose to continue after reaching there, it becomes a DiscOneFinalDungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether.]]
%%* VillainProtagonist: See TomatoInTheMirror.
* WorldOfSnark: Nearly every bit of dialogue and signage includes some bit of sarcasm, mockery, or absurdity.

!!The Tide duology
A pair of loosely connected puzzle maps.
* ''Wintertide'': The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. MindScrew and NightmareFuel ensues.
* ''Chronotide'': The protagonist is summoned by the Chrono Keeper, whose city is under threat from a force known only as [[EldritchAbomination The Darkness]]. In order to protect the [[CosmicKeystone Chrono Crystal]], he preserved the city outside the space-time continuum and ejected [[MacGuffin the Crystal's 8 Power Cores]] to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from [[ApocalypticLog the readable thoughts of the people frozen in those moments]]. Slightly less MindScrew and a lot more NightmareFuel ensues.

!!Curse Of The Pumpkin Prince duology:
* ''The Curse Of The Pumpkin Prince'': The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes it on themself to bring him back to life.
* ''The Pumpkin Prince 2'' is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in CloudCuckooLand. They must then find their way home.

!!!These maps contain examples of:
* AttackItsWeakPoint: [[GiantSpaceFleaFromNowhere The guy in the maze]] in the second map is immobile, unarmed, and dies in a few hits, but hides behind defensive walls, so the actual challenge is to hit him through the small gap while fending of all the monsters that keep showing up out of nowhere.
* BigBad: Senros, [[spoiler:in both maps]].
* BigGood: The Pumpkin King.
* BreakingTheFourthWall: Happens a few times in the second map.
* CloudCuckooLand: Wherever the hell the first part of the second map is set.
* CloudCuckooLander: Seemingly everybody except the protagonist in the second map.
* DenserAndWackier: ''The Pumpkin Prince 2'', '''AND HOW'''.
* ElementalPowers: Three of the chambers in a certain area of the first map are [[LethalLavaLand Fire]], [[UnderTheSea Water]], and [[TheLostWoods Earth]] themed.
** Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
* EvilOverlord: [[spoiler:Senros]] in ''2''.
* EyeScream: Father Brey seems to have an unhealthy obsession with eyes.
* FinalBoss: [[spoiler:Senros.]]
* FirstTown: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it [[spoiler:and freeing it from Senros's rule]].
* FlunkyBoss: Both [[NoNameGiven the guy in the maze]] and [[spoiler:Senros]] from the second map send wave upon wave of monsters to harass you while you try to kill them.
* FourthWallObserver: The protagonist in the second map, occasionally.
* GainaxEnding: The second map: [[spoiler:After killing Senros, the protagonist takes his place as EvilOverlord, and punches out the narrator when they claim this isn't how the story is supposed to go]].
* GenreSavvy: The protagonist demonstrates this to a certain degree in the second map.
* GottaCatchEmAll: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
* HeWhoFightsMonsters[=/=]YouKillItYouBoughtIt: [[spoiler:The ending of the second map.]]
* HubLevel: The facility/factory/temple/whatever it's called serves this role for a chunk of ''2'', as your forced to test out the various challenges connected to it.
* KillItWithFire: You are required to burn through Wool barriers several times in the first map.
* LethalLavaLand: Many parts of the second map.
* TheMaze: Quite a large one in the second map.
* MindScrew: The second map is very, ''very'' weird.
* MinigameZone: The Carnival in ''2''.
* MinecartMadness: Several sections of this.
* MooksButNoBosses: Only in the first instalment. The second has a grand whopping two bosses (which are both more like rushes of mooks protecting non-combatant targets).
* MultiMookMelee: The Pumpkin Garden, the well, the maze, and [[spoiler:Senros's castle]] all throw increasingly powerful waves of a large variety of mooks at you.
* NoobCave: The first map has you descend into a few very short caves during the Greenstown section as a sort of warmup for combat and puzzle solving.
* PlanetHeck: A large part of ''2'' is in the Nether.
* PostModernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure Maps, including itself, revels in its utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
* RandomEventsPlot: ''The Pumpkin Prince 2''. Ostensibly the protagonist is trying to get home, but apart from that, everything that happens along the way is complete randomness.
* SequentialBoss: [[spoiler:Senros]], the final boss of ''2'', has two phases, but they're both quite similar: a giant room, four targets to hit, and lots of flunkies.
* ShieldedCoreBoss: [[spoiler:Senros]] in the second map, in both his forms. The first has you running around pouring Water on four Lava Fountains to blow him up, the second has you shooting four targets on the walls before he becomes vulnerable.
* SidetrackedByTheGoldenSaucer: The Carnival at the beginning of the second map can waste quite a bit of time.
* SinisterMinister: Father Brey from ''2''.
* StationaryBoss: The guy in the maze and [[spoiler:Senros]] in the second map.
* TempleOfDoom: The Pumpkin Temple from the first map.
* UndergroundLevel: Most of the first map is underground.
* TheVeryDefinitelyFinalDungeon: The Pumpkin Temple (with the Pumpkin Garden as a sub-VDFD at the end of it) in the first map, [[spoiler:Senros' castle]] in the second.
* WhereItAllBegan: The first map starts in Greenstown, while the second has you return to it at the end [[spoiler:for the final dungeon and boss]].
* WombLevel: One section of the second map has you drive down the throat of a giant snake.
* ZergRush: There are several rooms in the first map overloaded with Monster Spawners.
** The Pumpkin Garden Zerg Rushes you with ''every mob in the game at once''.

!!The Tourist
A very unusual map: the protagonist falls asleep in a tour bus in Paris, and wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct…

!!!The Tourist contains examples of:
* AbsurdlySpaciousSewer: Not only is it nice and big, it's accessible through a giant hole in the ground.
* AfterTheEnd
* BeautifulVoid: Set in a deserted city full of huge empty rooms, other characters only briefly appear in voice only.
* BigBad: [[spoiler:The Devil.]]
* BigLabyrinthineBuilding: The basilica.
* CreepyCathedral: Technically a basilica, but still.
* DownTheDrain: One section is in the Paris Sewers.
* TheEndOfTheWorldAsWeKnowIt
* FinalBoss: [[spoiler:The Devil.]]
* GayParee: Where the map is set. It would fit better if it was inhabited.
* [[spoiler:{{God}}]]: Makes a brief (non-physical) appearance, where he challenges you to ThatOnePuzzle.
* LethalLavaLand: The section set in the Nether [[spoiler:during the race against the Devil]].
* LightIsNotGood[=/=][[spoiler:GodIsEvil]]: [[spoiler:God]] actually works against you, although he's more generally annoyed than actually evil.
* PlanetHeck: [[spoiler:The last section of the map is in {{Hell}}.]]
* {{Satan}}: He also shows up.
* SceneryPorn: There was a whole lot of architectural skill going in to this map.
* SealedRoomInTheMiddleOfNowhere: One part of the map is an actual oubliette, although you can escape from it.
* TimedMission: The final area.
* UnexpectedGameplayChange: [[spoiler:The race against the Devil]], where the map abruptly changes from a slow-paced puzzler to a high speed race against time through a deadly obstacle course.
* TheVeryDefinitelyFinalDungeon: Nothing other than [[spoiler:HELL ITSELF]].
* TheWorldIsJustAwesome: Why have [[MinecartMadness an aerial minecart ride]] through Paris? BECAUSE IT LOOKS AWESOME!

!!Rise Of The Rebellion
A ''Franchise/StarWars'' themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve its schematics.

!!!Rise Of The Rebellion contains examples of:
* DevelopersRoom: Not exactly: the Cell Block contains signs [[ShoutOut referencing]] popular ''Minecraft'' Let's Players.
* EternalEngine[=/=]SpaceZone[=/=]BattleshipRaid: The entire map is set inside the Death Star.
* GravityScrew: One section at the end of the map requires you to use magnetic boots to walk along the ''underside'' of a parked AT-AT.
* TheMaze: One section is like this.
* MinecartMadness: The escape train… thing. At this point, it's pretty much mandatory.
* MissionControl: R2-D2.
* MooksButNoBosses
* RemixedLevel: You go through the hangar a second time, upside down. This also happens immediately after you completed it the first time.
* RidiculouslyCuteCritter: [[ItMakesSenseInContext Ewok Pigs.]]
* TimedMission: Several sections require you to leave before they blow up.

!!The Wizard Gandy
The protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first. [[ZergRush Very]], [[MultiMookMelee very]] [[NintendoHard hard]] tasks.

!!The EDEN Project
The protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.

!!!The EDEN Project contains examples of:
* AbsurdlySpaciousSewer: The city has one, which you travel through frequently.
* AerithAndBob: There's a guy called Jack living in the same city as a guy called Clavicus.
* ApocalypseHow: If the Project failed, it would probably have led to a Class 5.
* CrapsackWorld: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
* DownTheDrain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
* HubLevel: The Sewers. Any area in the city can be accessed from there, and you travel through them constantly.
* JustBeforeTheEnd: The Past is in this state, you have to prevent the end from coming.
* MacGuffin: The Apple Of Eden.
* TheMaze: A very large, very difficult one, right at the beginning. How difficult? The map ''actually warns you'' that it's meant to test your sanity.
* MinecartMadness: The skytrain.
* MissionControl: Dr. Testificate and Jack.
* MooksButNoBosses
* RuinsForRuinsSake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
* StableTimeLoop: The point of the map is to complete one.
* UndergroundLevel: The cave system at the start.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Garden.]]

!!The Dropper
A unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.

Now has a sequel, ''The Dropper 2: Newton vs. Darwin''.

!!!The Dropper contains examples of:
* BarelyMissedCushion: Just avoiding all the obstacles during your fall isn't enough; you'll also need to land in the water or cobwebs at the bottom of each level, which is easier said than done.
* BonusDungeon: Collecting all of the Diamonds in the second game opens up two of them.
* GimmickLevel: In ''The Dropper 2'', DNA gives you RegeneratingHealth and Feather Falling boots to do many long falls.
* GuideDangIt: Finding some of the secret chests can be very tricky, especially the one in level 2 of ''The Dropper 2''.
* IncredibleShrinkingMan: Level 14 of ''The Dropper 2'' ("Minecraft is huge") imposes this on the player, making them navigate a traditional Minecraft world while shrunk to 1/16th their normal size. The actual "dropper" part comes at the end, where a fall of only a few blocks for the full-sized player becomes deadly.
* LevelInReverse: Some of the levels in ''The Dropper 2'' have a button on black wool that gives you a very strong Jump Boost effect for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
* MooksButNoBosses: {{Mooks}} themselves are rare, only showing up in a few levels, but there are no bosses.
* NoPlotNoProblem: Neither of the maps have a plot.
* NotTheFallThatKillsYou: The primary source of the map's difficulty.
* ShoutOut: Several of the maps are references to other works. To name only a few, ''The Dropper 2'' has maps based on ''Film/TheMatrix'', ''Literature/TheLordOfTheRings'', and even [[UsefulNotes/MicrosoftWindows Windows]].
* TrialAndErrorGameplay: In the original map, level 7 (Some holes are safe) is ExactlyWhatItSaysOnTheTin; falling into some holes will kill you, and falling into other holes won't. There's no way to know which ones are safe the first time.

!!Archer Hero
The hero is infiltrating a military academy to [[YouKilledMyFather hunt down the man who murdered their father]]. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.

!!Gloria
The hero is one of the shipwrecked survivors from the S.S. ''Gloria''. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the ''Gloria'' is part of something much bigger…

!!!Gloria contains examples of:
* ApocalypseHow: The Corruption is causing a Class 5 at least.
* AttackItsWeakPoint: To kill the Heart, you have to shoot its [[RuleOfThree three]] Veins.
* BigBad: [[EldritchAbomination The Corruption.]]
* CrapsackWorld: The… wherever it is. The last Humans are being hunted down by the Corruption, hidden in various Terminals that are being destroyed one by one.
* EternalEngine: The ''Gloria''[='=]s reactor.
* EvilIsVisceral: The Corruption is represented by already-fleshlike Nether materials, and the final boss is a giant heart.
* FinalBoss: The Heart of the Corruption.
* FlunkyBoss: The Heart doesn't actually do anything except spawn monsters.
* GottaCatchEmAll: There is a large amount of Gold and Lapis Lazuli to find. [[spoiler:Finding all the Lapis is necessary to get the true ending.]]
* JustBeforeTheEnd: The world is slowly but inexorably being taken over by the Corruption. [[spoiler:You eventually manage to destroy it and save the few surviving scraps of civilization left.]]
* MinecartMadness: Just like every adventure map worth its salt. (It's the train between Terminals, in case you were wondering.)
* MissionControl: Dr. M and Dr. E.
* MooksButNoBosses: There's technically the Heart, but it's just a series of immobile targets that you shoot while fighting a horde of tough enemies.
* MultiMookMelee: The battle against the Heart is effectively this.
* OneLetterName: Both of the Doctors.
* StationaryBoss: The Heart.
* StuffBlowingUp: Specifically, Terminal C. Apparently, the Corruption taking it over wasn't enough, it had to blow it up as well.
* UndergroundLevel: Several parts.
* TheVirus: The Corruption. Apparently, Zombies are actually Corrupted people.
* ZergRush: The Heart Zerg Rushes you with nearly every mob in the game at once. [[SerialEscalation And it only gets more insane]] [[TurnsRed the more damage you do.]]

!!The Fall Of Gondolin
A ''Literature/TheLordOfTheRings''-themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within…

!!!The Fall Of Gondolin contains examples of:
* BigBad: [[spoiler:Maeglin.]]
* BigGood: Tuor and King Turgon both count.
* DugTooDeep: The mine. Only fitting, considering that ''LOTR'' is the Trope Namer.
* FantasticRacism: Maeglin greatly disapproves of Idril marrying a human.
* FetchQuest: Several in the early parts of the map.
* FinalBoss: [[spoiler:The Balrog.]]
* LoveMakesYouEvil: It certainly made [[spoiler:Maeglin]] evil.
* MinecartMadness: Inside the mine.
* MooksButNoBosses: You could technically call the [[spoiler:Balrog]] a boss, but [[ZeroEffortBoss that's stretching it a little]].
* OffscreenMomentOfAwesome: [[spoiler:Tuor killing Maeglin.]]
* RoyalsWhoActuallyDoSomething: Well, Turgon at least ''tried'' to do something.
* SceneryPorn: There are some truly amazing vistas in this map.
* ShownTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the ''Minecraft'' Middle-Earth project, you'd expect they'd know their stuff.
* StationaryBoss: [[spoiler:The Balrog.]]
* UndergroundLevel: The caves at the beginning, as well as the mine.
* TheWarSequence: [[spoiler:The city comes under siege, requiring you to fend of vast armies of monsters.]]
* ZergRush: During [[spoiler:the siege]], [[spoiler:Gondolin]] is absolutely overflowing with Monster Spawners.
[[/folder]]

[[folder:Other 2]]
!![[http://www.minecraftforum.net/topic/594097-asteroid-5251-a-medieval-space-epic-surventure-survivaladventure/ Asteroid 5251]]
You are an astronaut whose rocketship crash-lands on a barren asteroid in the middle of space-nowhere. Some exploration reveals that the asteroid is far from empty — it's full of the ruins of a civilization of people who mysteriously died out after some cataclysm. This one is notable for being an adventure map that's heavy on plot.

!!!Asteroid 5251 contains examples of:
* AbandonedLaboratory: Alpha Hub has one where they were doing experiments on [[spoiler:Nether materials]].
* AbsurdlySpaciousSewer: Gladsbury has one.
* AfterTheEnd
* ApocalypseHow: [[spoiler:Class X.]]
* ApocalypticLog: The story is told entirely through these, usually in the form of letters and diary entries.
* ArtifactOfDoom: [[spoiler:The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the ZombieApocalypse.]]
* AsteroidThicket: This is what got you stuck on the Asteroid in the first place.
* BeneathTheEarth: [[spoiler:Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.]]
* BigFancyCastle: Lord Muford's castle.
* ColonyDrop: [[spoiler:It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.]]
* DecadeDissonance: Intentional: [[spoiler:The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.]]
* DeusExMachina: [[spoiler:In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.]]
* ElaborateUndergroundBase: Several.
* EvilTowerOfOminousness: The fortress in the Nether has a couple of these, all topped with SpikesOfVillainy.
* FaceHeelTurn: [[spoiler:Zandell.]]
* FlyingSaucer: [[spoiler:The Durinian ships are huge flying saucers.]]
* FungusHumongous: [[spoiler:One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.]]
* GhostTown: Gladsbury.
* ItsAllUpstairsFromHere: Mage Zandell's tower.
* LawOfCartographicalElegance
* LethalLavaLand: You can take a roller-coaster-esque Minecart ride through one.
* MageTower: Mage Zandell lived in one.
* TheMaze: There's a really elaborate one [[spoiler:under Lord Muford's castle]].
* MedievalEuropeanFantasy: Gladsbury.
* MinecartMadness: Although fortunately, there are very few obstacles, so you can mostly just enjoy the ride.
* PipeMaze: One of the puzzles in Alpha Hub is a pipe maze.
* RagnarokProofing: All of the Minecart lines still work just fine, although several are dead ends due to cave-ins.
* RaygunGothic: The futuristic civilization of Leeir has this look, being mostly constructed out of shiny iron, glass, and glowstone.
* SealedEvilInACan: [[spoiler:Asgondus.]]
* TechnoWreckage
* {{Terraform}}: At the beginning, you're given a "Bio-Terrain Kit" that includes Grass, Saplings, Flowers, Wheat Seeds, Cacti, and Sugar Cane, allowing you to terraform the crater you crash-landed into, which then prompts Cows, Pigs, Wolves, etc to spawn in.
* UndergroundLevel: Most of the levels are underground.
* WeirdSun: [[spoiler:Gladsbury used to have an artificial sun.]]
* ZombieApocalypse

!!The Swarm duology
A pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
* ''The Swarm'': [[DoomedHometown The protagonist's hometown has been destroyed]] by a swarm of monsters called, well, [[ExactlyWhatItSaysOnTheTin The]] [[TitleDrop Swarm]]. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[=[=][[RougeAnglesOfSatin sic]][=]=] to keep the population under control. They then set out to destroy The Swarm once and for all.
* ''The Swarm: Rebirth'': The hero has deposed the tyrannical "govenment" and is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.

!!Dungeon Of Heroes
A series of randomly generating dungeons full of monsters and treasure. The players [[AnAdventurerIsYou choose from one of four classes]] ([[MightyGlacier The Splitter]], [[FragileSpeedster The Swordsman]], [[TheArcher The Huntress]], [[MagicKnight The Priestess]]), and play through [[TempleOfDoom four]] [[UndergroundLevel looping]] [[LethalLavaLand dung]][[TheMaze eons]], visiting shops in between, and unlocking new areas, items, and Boss Rounds.

!!Pyramid Adventure
An Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.

!!!Pyramid Adventure contains examples of:
* BuildLikeAnEgyptian: Of course!
* DamageSpongeBoss: All of them, but [[spoiler:the Pharaoh]] takes the cake in the unnecessarily-huge-amounts-of-health department.
* FinalBoss: [[spoiler:The Pharaoh.]]
* FlunkyBoss: The second and third ones.
* HardLevelsEasyBosses: Despite the map proudly proclaiming the presence of boss battles within, they're all extremely easy fights, basically just ordinary mobs with increased attack and health. Be contrast, the rest of the map is actually pretty difficult.
* InsistentTerminology: The items are retextured and renamed: Swords are Knives, Bows are Guns, etc..
* KingMook: The Lord Of Darkness is a powered-up Spider, the Guard is a Charged Creeper.
* NoobCave: The Tomb is very short and has easy puzzles, to prepare you for what you'll face in the Pyramid.
* RuleOfThree: The three bosses.
* ShiftingSandLand[=/=]TempleOfDoom: The setting, as you'd expect.
* TimedMission: There is one timed section. It's also a maze. [[OhCrap Of Lava.]]
* WarmupBoss: Even by the standards of this map, the Lord Of Darkness is pathetic.

!!The Flood
A short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.

!!Fallout
Another adventure map based on ''{{VideoGame/Fallout}}'', what do you expect? Quite close to the games, so most of the tropes found there are here as well.

!!Dimension Jumper
An interesting puzzle map, that effectively uses DualWorldGameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one, they are teleported between [[LevelAte two]] [[LethalLavaLand areas]], one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.

!!The Trust Game
In this map, the 2 players must each pick a different route. Along the way, they require each other's help to pass various challenges. Each player can choose to help or hinder their comrade/opponent, choosing whether to share the victory or seize the prize for themselves.

Now has a sequel called ''Teamwork Towers''.

!!City Of Love
What happens when you try to make a DatingSim in ''Minecraft''? You get this. It...No explanation will do. It needs to be seen to be believed.

!!Mysterious East
The protagonist is on a sightseeing vacation all across Japan and China. However, while in the city of Shenzhen, their papers are stolen, stranding them there. Now they work a menial job to try and earn enough money to get home. One night, they fall asleep, and wake up in a mysterious land, with no idea where they are or how they got there.

!!!Mysterious East contains examples of:
* [[spoiler:AllJustADream]]: Revealed at the end, but heavily implied beforehand.
* [[spoiler:BattleInTheCenterOfTheMind]]: The whole map, but most evident in Chapter 5 and [[spoiler:the battle against the Wither]].
* BigBad: Wuqing. [[spoiler:In both worlds.]]
* BigFancyCastle: The Imperial Palace is huge, with many different sub-areas.
* BilingualBonus[=/=]MeaningfulName: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.
* [[spoiler:BlackBugRoom]]: The final part of Chapter 5 is in [[spoiler:a part of your mental world that represents the "dark side" of your mind]].
* DeathCourse: In Chapter 3, you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.
* DiscOneFinalBoss: Empress Wuqing is the cause of all the problems in the land, and there's a lot of buildup to the fight against her, [[spoiler:but there's still a good bit to go after that]].
* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you to reach the Sensei. [[spoiler:It is, but you're not done when you meet her.]]
* DungeonTown: Azuma Village in Chapter 1.
* ElementalPowers: The four elemental gods — [[DishingOutDirt Diqiu]], [[MakingASplash Mizu]], [[BlowYouAway Feng]], and [[PlayingWithFire Kasai]] — are themed after the four classic elements.
* TheEmperor: Empress Wuqing.
* TheEmpire: The main antagonists.
* FarEast[=/=]InterchangeableAsianCultures[=/=]CultureChopSuey: The setting is a seemingly random blend of elements from China and Japan, which is justified since [[spoiler:it's AllJustADream and protagonist's memories of their trip are getting all jumbled together]].
* FetchQuest: Most of the sidequests.
* FinalBoss: [[spoiler:The Wither.]]
* GangplankGalleon: The Hosho-Kin Fishing Docks in Chapter 1.
* GodSaveUsFromTheQueen: God save us from Empress Wuqing!
* GottaCatchEmAll: The various Jade pieces to collect.
* [[spoiler:HappyEnding: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.]]
* InfinityMinusOneSword: Imperial Armor and Kasai's Naginata are the second-best armor and weapon respectively.
* InfinityPlusOneSword: [[spoiler:Wuqing's Metal Fan]] for melee weapons and Sacred Armor for armor.
* InsistentTerminology: All the items in the Texture Pack are renamed to sound more appropriately Asian.
* [[spoiler:JourneyToTheCenterOfTheMind: Sort of, except it's in your mind.]]
* LandOfDragons: Where the map starts.
* LethalLavaLand: The Tanoshi Hot Springs in Chapter 1 are volcanic. The ground is unstable. You can see where this is going...
** There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, [[spoiler:the jade caves]], and the [[spoiler:dark side of the dream world]] in Chapter 5.
* TheLostWoods: Nanyi Zhixin Forest and Utsukushi Forest in Chapter 1, the Daku Woods in Chapter 2, the Samsara Forest in Chapter 3, Hanleng Forest in Chapter 4.
* MalevolentArchitecture: More like malevolent geography. Not even mentioning the series of tiny platforms across the chasm to Xifang Village in place of a bridge, the entire land is designed to facilitate constant platforming challenges, meaning every area is trying to kill you constantly.
* NoobCave: Yazhou Ocean at the start of Chapter 1.
* OntologicalMystery
* OptionalBoss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
* PaperFanOfDoom: Hatsumomo's Metal Fan and [[spoiler:Wuqing's Metal Fan]], which are actually some of the best weapons.
* [[spoiler:SamusIsAGirl: The Sensei.]]
* SchmuckBait: If you ate the Fugu, it's probably because you didn't know what it is.
* ShoutOut:
** The impaled heads in Azuma Village all have the skins of popular Minecraft players.
** Three sidequest characters are named [[WesternAnimation/AvatarTheLastAirBender Suki, Ty Lee, and Monk Gyatso]].
* SideQuest: Quite a few. Some reward you, others are just to be nice.
* TempleOfDoom: The ruins where Diqiu lives in Chapter 1.
* ThemeNaming: Many examples, crossing over with BilingualBonus.
* UndergroundLevel: The Kyohaku-Tekina Caves, the Wexian De Caves, [[spoiler:the jade caves]].
* TheVeryDefinitelyFinalDungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out [[spoiler:that you still have to go through the "dark side" of your own mental world as the real final area]].
* TheWorldTree: The truly gigantic Sunyata Tree that you have to climb up at the end of Chapter 3.
* WrongSideOfTheTracks: The protagonist is forced to live in the Pinkun District, the poorest part of Shenzhen.

!!Mystery Of The Pumpkin Castle
The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house… totally deserted.

!!!Mystery Of The Pumpkin Castle contains examples of:
* ActionGirl: Vivian Hanson.
* AndYourRewardIsClothes: There are a few collectable Masks that serve no purpose other than to look cool.
* ApocalypticLog: A few can be found around the Town.
* AlwaysNight: [[spoiler:[[CueTheSun Until the Jim Reaper is vanquished, that is]].]]
* ArsonMurderAndJaywalking: If [[spoiler:Jim Reaper]] wins, you will [[spoiler:have your soul sucked out and be turned into an undead soldier]]… and have your name legally changed to Jim.
* AttackItsWeakPoint: To kill [[spoiler:the Jim Reaper]], you have to destroy his 4 Hearts.
* BigBad: [[spoiler:The Jim Reaper.]]
* BigBoosHaunt: Most of the map.
* BigFancyCastle: The Pumpkin Castle.
* BlackAndGreyMorality: At least according to [[spoiler:Jim Reaper]]: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. [[ArsonMurderAndJaywalking Darkly killed his dog.]]"
* CloudCuckooLander: Padem, if his diary is anything to go by.
* DungeonTown: Crepuscule Town.
* EarlyGameHell: The early stages of the game when you're being constantly swarmed with enemies but have very limited supplies is definitely the hardest part. Once you get more equipment and healing items, things start easing out.
* FauxAffablyEvil: [[spoiler:The Jim Reaper.]]
* FinalBoss: [[spoiler:The Jim Reaper.]]
* FlunkyBoss: [[spoiler:The Jim Reaper]] sends his minions after you, but compared to the rest of the map, his arena is positively sterile.
* ForTheEvulz: "Because I'm [[spoiler:the Jim Reaper]], you dumb broad. That's why."
* HardLevelsEasyBosses: The map is extremely hard, with a confusing layout, a shortage of items, and loads and loads of powered up monsters swarming everywhere. The final (and only) boss might just be the easiest part of the whole thing.
* MissionControlIsOffItsMeds: [[spoiler:Jim Reaper]], who is constantly chatting with you, and also taunting and threatening you.
* MultipleEndings: You [[LastSecondEndingChoice can either]] [[spoiler:become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk]].
* NintendoHard: Lots of really tough enemies, little equipment, no mercy.
* NoOntologicalInertia: [[spoiler:The town and all its people are returned to normal after the Jim Reaper dies.]]
* ShoutOut: There are quite a few to ''Manga/SoulEater''.
** Also, one of the books was apparently written by [[VideoGame/PaperMarioTheThousandYearDoor Doopliss]].
* StationaryBoss: [[spoiler:The Jim Reaper.]]
* ThemeNaming[=/=]SignificantAnagram: All the gravediggers' names were spelled using the same letters in different orders, [[OddNameOut except the last]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:Jim Reaper's lair.]]
* WeirdMoon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from ''Manga/SoulEater''.
** WeirdSun: [[spoiler:After winning, a smiling Sun comes up.]]
* YouKillItYouBoughtIt: [[spoiler:This happens in one of the endings.]]
* ZergRush: If you can't see an enemy at any point in the Castle, you might be hallucinating.

!!A Day In Tuscarora
The protagonist is [[RepetitiveName John Johnson]], an office worker who gets a promotion in his company. He is sent to oversee a branch of the company based in his home town of Tuscarora. However, after spending a full day there, the next day seems oddly familiar. And the next. And the next. [[GroundhogDayLoop And the next...]]

!!The Lost Potato
The protagonists have been locked inside a massive prison complex by the evil Prince Dorleac for no good reason. After escaping, they find that the Prince has stolen the last Potato in the land, also for no good reason. Now they must go and find it.

The sequel, ''Lost Potato 2'', begins with the protagonists having to escape yet again, and continue their search for the Potato.

In addition, ''Lost Potato 3'' continues the protagonists' search to find the Lost Potato and defeat Prince Dorleac.

!!!The Lost Potato contains examples of:
* AbsurdlySpaciousSewer: The castle has some truly massive sewer tunnels.
* BigBad: Prince Dorleac.
* BigLabyrinthineBuilding: The prison where most of the first chapter is set.
* ChekhovsGunman: [[spoiler:The Innocent [=Piglet/Porkins=].]] Also, [[spoiler:Random Stranger]].
* CompanionCube: The Innocent Piglet in the first map. Technically it's alive, but it serves the same purpose.
* DownTheDrain: Much of the first part of the second map is in the castle's sewer system.
* EvilPrince: Prince Dorleac.
* EvilTowerOfOminousness: The prison is inside one of these. Dorleac's castle could count as well.
* ForTheEvulz: Seemingly the only reason Dorleac does anything.
* KickTheDog: [[spoiler:Dorleac killing the Innocent Piglet.]]
* KillItWithFire: At the start of the first map, Dorleac tries to kill ''you'' with fire.
* TheMole: [[spoiler:Annika]] turns out to be this. And then it turns out [[spoiler:she's actually not]].
* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/{{Yogscast}} chose to rename the pig that name using a Name Tag.)
** The Random Stranger, too. Yes, his name is actually Random Stranger. [[spoiler:Except it's actually Jorren.]]
* SceneryPorn: Most of the first map is in enclosed areas, but the scene when you finally go outside the prison tower is just breathtaking.
* UndergroundLevel: The area beneath the castle in the in both maps, as well as several shorter sections in the second.
* TheVeryDefinitelyFinalDungeon: The castle in the first map, the Dungeon Of Dorleac in the second.

!!Wild West Adventure
The protagonist has been hired to hunt down and kill the notorious bandit Alonzo. For some inexplicable reason, this requires collecting a bunch of artifacts to create a magic sword.

!!!Wild West Adventure contains examples of:
* BigBad: Alonzo.
* FinalBoss: Alonzo.
* FlunkyBoss: The Spider Mother and Alonzo.
* GratuitousSpanish: All over the place.
* HardLevelsEasyBosses: While the map is pretty easy as a whole, the bosses are complete pushovers. Both rely on their minions to hurt you and can be easily dispatched in mere seconds.
* HeroesPreferSwords: Even in the Wild West.
* InsistentTerminology: Some items are renamed to fit the Wild West theme: Swords become Whips and Knives, Bows become Guns, and so on.
* MacGuffin: The Sword Of The West.
* MissionControl: Isaac.
* PlotCoupons: The various ingredients needed to make the Sword.
* {{Railroading}}: Downplayed yet semi-enforced. The map has a tendency to tell you to do things in a specific order, rather than let you do them how you like or at least ''make'' you do them in a specific order.
* RuinsForRuinsSake: They never do explain where those Scorpion-shaped ruins came from.
* RuleOfThree: 3 Spider Eyes in 3 mines.
* ShiftingSandLand: The entire map is desert.
* StationaryBoss: The Spider Mother and Alonzo.
* UndergroundLevel: Most of the map is set underground, in various caves and mines.
* TheWildWest: Well, duh.

!!Phantom Protocol
You play as Steve, a secret agent. One day, he finds that his sister has been kidnapped by the feared criminal Edward Ender, who will only return her in exchange for the Gold Block from the High Security Vault in FBI Headquarters.

!!Cruise Ship Mystery
The protagonist is an agent sent on a luxury cruise held by the rich businessman Vincent Vevil and his friends. Vevil is suspected of criminal activities, and the protagonist must find evidence of this and, if possible, apprehend him. However, before they can, Vevil is murdered. Now they must figure out who is responsible.

!!241
A puzzle map that takes many queues from ''VideoGame/{{Portal}}'' in which two players are kept in a facility and forced to solve a series of complex puzzles.

!!Monster Mash
A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the ''Minecraft'' mobs.
[[/folder]]

[[folder:[=The Easiest Adventure Map TM=]]]
!![=The Easiest Adventure Map TM=]
The Easiest Adventure Map [[TradeSnark TM]] is a satirical jab at the ''Minecraft'' Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" route, where you [[spoiler:fail all the witch's challenges, but get to escape the machine you're trapped in]].

!!!The Easiest Adventure Map TM contains examples of:
* AbandonedLaboratory: [[spoiler:Atilliary Facilities.]]
* AddressingThePlayer: The player plays as… themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.]]
* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy ''Minecraft'' features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* AIIsACrapshoot: [[spoiler:It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]
* AllThereInTheManual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler:not to fight the witch in the lazy ending]].
* AWinnerIsYou: The lazy ending uses this to mock the player.
* {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
* ButThouMust: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler:But you can choose not to via the Real route.]]
* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* ContinuityNod: The real ending takes place right after the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later)]].
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* CutawayGag: The memes contribute nothing to the story other than for laughs.
* DeathCourse: Complete with Bottomless Pits and Le Parkour and The Maze. [[spoiler:But they're all harmless, so it's really played for laughs.]]
* EasterEgg: [[spoiler:The player's wardrobe contains a secret pressure plate that lets them kill the Witch and reach the escape sequence earlier.]]
* EvilIsHammy: The Witch is very hammy, even when she's [[spoiler:trying to keep you from going OffTheRails.]]
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]
* ExpositoryGameplayLimitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* FateWorseThanDeath: The lazy ending implies that you keep reliving the same adventure again and again.
* FinalBoss: The Witch, obviously. [[spoiler:If you're on the Lazy route.]]
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat]].
* {{Foreshadowing}}: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
* FreezeFrameBonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
* FridgeBrilliance: Why did the witch steal your milk of all things? Because in ''Minecraft'', it can be used to remove their harmful potion effects.
* HarmlessVillain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. [[spoiler:Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other ''Minecraft'' witch.)]]
* HitMeDammit: The witch invokes this and gets upset when you refuse, especially if you've failed every other trial beforehand.
* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.
* JumpScare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
* JuxtapositionGag: The witch's evil secret lair is... right under the player's house. Literally.
* LotusEaterMachine: [[spoiler:The player is trapped in one.]]
* MacGuffin: Milk. Clearly an excuse plot.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird ''Minecraft'' challenges to get it back.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.
* NiceJobBreakingItHero: [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]
* NightmareRetardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
* NoFairCheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]
* OffTheRails: The entire real ending route.
* PacifistRun: [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
* ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except… the witch hasn't even appeared yet.
* RoomFullOfCrazy: The floating signs in the glitchy escape sequence.
* SelfParody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
* StealthSequel: [[spoiler:To the creator's earlier Atilliary Facilities maps.]]
* TheDoorSlamsYou: An open door closes in your face in the escape route. There isn't even anything beyond that door.
* ThereIsNoKillLikeOverkill: Blowing up the witch.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
* UnintentionallyUnwinnable: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to ''fail'' each test. Once you pass even ''one'' of the tests, even if you've failed all the others, ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.
[[/folder]]
----
[[redirect:FanWorks.{{Minecraft}}]]
Is there an issue? Send a MessageReason:
None


** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by [=YouTubers=], WebVideo/{{Hermit|craft}}s, [[LetsPlay/MindcrackServer Mindcrackers]], the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

to:

** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by [=YouTubers=], WebVideo/{{Hermit|craft}}s, [[LetsPlay/MindcrackServer Mindcrackers]], WebVideo/{{Mindcrack}}ers, the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
Is there an issue? Send a MessageReason:
None


** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by YouTubers, [[LetsPlay/HermitcraftServer Hermitcrafters]], [[LetsPlay/MindcrackServer Mindcrackers]], the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

to:

** Many of the people in ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by YouTubers, [[LetsPlay/HermitcraftServer Hermitcrafters]], [=YouTubers=], WebVideo/{{Hermit|craft}}s, [[LetsPlay/MindcrackServer Mindcrackers]], the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

Added: 887

Changed: 177

Is there an issue? Send a MessageReason:
None


* MooksButNoBosses:
** ''Diversity 2's'' Adventure Branch has quite a lot of mobs scattered throughout the second half of the map, but there are no bosses. Still, this makes it [[ActionizedSequel more action-oriented]] than the first map's, which had no combat at all.
** The Arena Branches in the first two maps send out lots of regular mobs, but there are no bosses. No longer the case in ''Diversity 3's'', which has bosses after every wave.



* AnonymousBenefactor: During the Arena Branch, you receive useful weapons and armor from a mysterious entity who keeps leaving you messages, but their identity is never revealed.



* DiscOneNuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the first two Arena rounds very easy and still pulls its weight in the third.

to:

* DiscOneNuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the first two second Arena rounds round very easy and still pulls its weight in the third.



* ThereWasADoor: But not for Iron Miley Cyrus.

to:

* TacticalSuicideBoss: In the Boss Battle Branch, Stone's attacks create the ores you need to make pickaxes, which you can give to Steve to help him break through Stone.
* ThereWasADoor: But not for Iron Miley Cyrus.Cyrus, who just slams through the wall to defeat [=ColdFusion=]


Added DiffLines:

* EleventhHourSuperpower: [[spoiler:Heavenly Grace, a bow with extremely powerful enchantments, is only available during the final boss fight against the Wither.]]

Added: 307

Changed: 3456

Removed: 336

Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Elite Monsters.

to:

* BossInMookClothing: The Elite Monsters.Monsters are Zombie Pigmen with extremely strong weapons and armor, making them almost impossible to take on in a fair fight. Of course, if you do manage to take them on, they drop valuable gold nuggets, and might also drop some of their heavy equipment.



* DistressedDude: Victor is this when you first encounter him.
* DragonAscendant: [[spoiler:The Wither.]]

to:

* DistressedDude: Victor is this under attack by a horde of zombies when you first encounter him.
* DragonAscendant: [[spoiler:The Wither.Wither takes over as BigBad once Herobrine is defeated.]]



* KingMook: The Skeleton King and Areita, The Spider Queen, as their names suggest (the Skeleton King even has a crown).

to:

* KingMook: The Skeleton King and Areita, The Spider Queen, as their names suggest (the suggest. The Skeleton King even has a crown).crown.



* QuirkyMinibossSquad: The Acolytes.

to:

* QuirkyMinibossSquad: The Acolytes.Acolytes are a set of powerful mobs with special abilities and unique personalities that serve under Herobrine himself.



* BossInMookClothing: The Elite Monsters.

to:

* BossInMookClothing: The Elite Monsters.Monsters work the same way as in Herobrine's Mansion, being Zombie Pigmen with extremely strong weapons and armor that they have a high chance of dropping.



* CloudCuckooLander[=/=]TheDitz: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Allies' text is blue, enemies' is red.
** The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.

to:

* CloudCuckooLander[=/=]TheDitz: CloudCuckooLander: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Allies' text is blue, enemies' is red.
**
red. The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.



* DamageSpongeBoss: Magmo, Lord Frozenberg (once you get the Sun Staff), [[spoiler:Grobo]].

to:

* DamageSpongeBoss: Magmo, Lord Frozenberg (once you get the Sun Staff), [[spoiler:Grobo]].and [[spoiler:Grobo]] all fight like regular mobs, but have inflated HP and damage.



* EliteMook: Many different types of them.
* FinalBoss: [[spoiler:Unknown.]]

to:

* EliteMook: Many different types of them.
zombies and skeletons with strong weapons and armor.
* FinalBoss: [[spoiler:Unknown.[[spoiler:"Unknown" is what the final boss is labeled as. The real final boss is Grobo the Giant.]]



* FlunkyBoss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons.
** Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].
* GameplayAndStoryIntegration: A very bizarre example: to defeat Blezium, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.

to:

* FlunkyBoss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons.
**
Skeletons. Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].
* GameplayAndStoryIntegration: A very bizarre example: to defeat Blezium, Blezius, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.



* GiantMook: [[spoiler:Grobo.]]
* InfinityPlusOneSword: The Shadow Set, the most powerful equipment, only purchasable from the store and very expensive.

to:

* GiantMook: [[spoiler:Grobo.[[spoiler:Grobo is a giant zombie.]]
* InfinityPlusOneSword: The Shadow Set, the most powerful equipment, is only purchasable available as an expensive purchase from the store and very expensive.or as a [[RandomlyDrops random drop]] from Elite Monsters.



* MarathonBoss: Most of them to some degree, but especially [[spoiler:Unknown]].
* NoIndoorVoice: LORD FROZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!

to:

* LevelInBossClothing: The fight with Magmo has you adventuring through three nightmare dimensions to break the Corruption Crystals, fighting off Magmo's minions along the way. {{Downplayed}}, as Magmo does fight you at the very end, but he's a simple and easy fight compared to the earlier phases of the boss.
* MarathonBoss: Most of them to some degree, but especially [[spoiler:Unknown]].
[[spoiler:Unknown]], which consists of 4 long phases of exploration and combat before you reach the final boss.
* NoIndoorVoice: NoIndoorVoice:
**
LORD FROZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!CAPS!
** [[spoiler:GROBO SMASH SMASH!]]



* PlayingWithFire: Blezius.
* PuzzleBoss: The Blezium fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.

to:

* PlayingWithFire: Blezius.
Blezius, being a blaze, spews fireballs at you.
* PuzzleBoss: The Blezium Blezius fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.



* ShieldedCoreBoss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.
* StationaryBoss: Blezius.

to:

* ShieldedCoreBoss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Belzius Blezius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.
* StationaryBoss: Blezius.Blezius doesn't move from the pedestal he's on at the center of the room.



* TheUnfought: [[spoiler:Whatever's controlling the armies of monsters is never seen or fought.]]



* ZeroEffortBoss: The Mad King, once you deal with his Army Of The Dead and attack him directly.

to:

* YouCantThwartStageOne: Even though Magmo dies, he succeeds in opening a portal from which the nightmares can come and attack.
* ZeroEffortBoss: The Mad King, once you deal with his Army Of The Dead and attack him directly.
directly, goes down in a few seconds of swinging your sword.



* MooksButNoBosses: There is Roach, but he's fought only a short way through and is no tougher than a regular EliteMook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's [[UniqueEnemy the Armored Zombie]] (which is just an ordinary Zombie that takes longer to kill) and [[FinalBoss the Nuclear Core]], to destroy which you just shoot four weak points [[ZeroEffortBoss with no enemies or hazards to get in your way]].

to:

* MooksButNoBosses: {{Downplayed}}. There is Roach, but he's fought only a short way through and is no tougher than a regular EliteMook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's [[UniqueEnemy the Armored Zombie]] (which is just an ordinary Zombie that takes longer to kill) and [[FinalBoss the Nuclear Core]], to destroy which you just shoot four weak points [[ZeroEffortBoss with no enemies or hazards to get in your way]].



* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red.
** And the tiered equipment sets: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
* DamageSpongeBoss: The Queen Slime, Tarov, Herobrine's final form.

to:

* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red.
** And the
red. The tiered equipment sets: sets have this going on as well: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
* DamageSpongeBoss: The Queen Slime, Tarov, and Herobrine's final form.form can all take quite a lot of punishment before going down.



%% OptionalBoss: The Queen Slime.

to:

%% * OptionalBoss: The Queen Slime.Slime doesn't need to be fought to progress through the story. The Stone Guardian is also optional, though it's more of a PuzzleBoss.



* PlayingWithFire: Koragor, The Lair Guardian's, main abilities revolve around fire.

to:

* PlayingWithFire: Koragor, The Lair Guardian's, main abilities revolve around fire. He can spew explosive fireballs at you, and also summon blazes.
* PuzzleBoss: Dina Bone has to be defeated by being lured into her own trap chamber and pelted with potions.



* TimeSkip

to:

* TimeSkipTimeSkip: Takes place 3 years after Herobrine's Mansion.



* WakeupCallBoss: The first part of the map is rather easy, things don't start getting difficult until the fight with Maltorn.

to:

* WakeupCallBoss: The first part of the map is rather easy, easy; things don't start getting difficult until the fight with Maltorn.Maltorn, where enemies start hitting harder and you start encountering more unique foes, like flying Creepers.

Added: 215

Changed: 32

Removed: 208

Is there an issue? Send a MessageReason:


* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], {{giant|Spider}} and {{scary Spider}}s, [[EliteMook Malformed]].

to:

* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], {{giant|Spider}} and {{scary Spider}}s, [[SpidersAreScary Spiders]], [[EliteMook Malformed]].



A map based on... [[VideoGame/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.

to:

A map based on... [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.



* BonusBoss: The Queen Slime.



%% OptionalBoss: The Queen Slime.



* BonusBoss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.


Added DiffLines:

* OptionalBoss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
Is there an issue? Send a MessageReason:
Green links.


*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. Its title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[VideoGame/TheLegendOfZelda The Legend of Zombie]], [[VideoGame/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.

to:

*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. Its title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda The Legend of Zombie]], [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.
Is there an issue? Send a MessageReason:
Cleaning ZCE of 5MB, Dark Chick no longer trope


** BigBad: Herobrine.
** TheDragon: The Skeleton King.
** TheBrute: Areita.
** TheEvilGenius: Zatho.
** TheDarkChick: Benetha.
** TeamPet[=/=]SixthRanger: [[spoiler:The Wither.]]

Added: 351

Changed: 407

Is there an issue? Send a MessageReason:
None


* SequelEscalation: While the concept remains the same in each map, each one has progressively better-looking and more detailed levels and more intricate gameplay for each branch.



** The end of the Escape Branch sees [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] come in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
* BigDamnHeroes: Iron Miley Cyrus.

to:

** The end of the Escape Branch sees [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Iron Miley Cyrus]] come in like a wrecking ball (complete with music), slamming [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.
* BigDamnHeroes: At the end of the Escape Branch, Iron Miley Cyrus.Cyrus reappears to save the player from [=ColdFusion=] and give them the Cyan Wool.
--> '''Iron Miley Cyrus:''' Take block. Win game.



* BizarreAndImprobableGolfGame: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).

to:

* BizarreAndImprobableGolfGame: In [[spoiler:In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).]]



* NoOneGetsLeftBehind: The Adventure Branch's good ending.

to:

* NostalgiaLevel: One of the Parkour courses has a recreation of King Steve's castle from the original ''Diversity''. King Steve is missing his head, because a thief cut it off and gave it to King Zombo to get the Holy Wool of Orangeosity.
* NoOneGetsLeftBehind: The Adventure Branch's good ending.ending has the player stay behind to help the rest of the crew evacuate.



* UnendingEndCard: {{Averted}}, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you could play again and again without having to redownload.

to:

* UnendingEndCard: {{Averted}}, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you could can play again and again without having to redownload.
Is there an issue? Send a MessageReason:
None


*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing''. DummiedOut rooms in the puzzle reference ''Franchise/StarWars'' and ''TabletopGame/TheGameOfLife''.

to:

*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing''.''WesternAnimation/TheLionKing1994''. DummiedOut rooms in the puzzle reference ''Franchise/StarWars'' and ''TabletopGame/TheGameOfLife''.
Is there an issue? Send a MessageReason:
None


*** The Trivia Branch's second questions asks what ''Minecraft'' consists of. The wrong answers are "[[VideoGame/AssassinsCreed Assassinating Templars]]", "[[VideoGame/GrandTheftAuto Stealing Cars and Taking Over the City]]", and "[[Franchise/BatmanArkhamSeries Gliding Around Arkham City Ninja Style]]".

to:

*** The Trivia Branch's second questions asks what ''Minecraft'' consists of. The wrong answers are "[[VideoGame/AssassinsCreed "[[Franchise/AssassinsCreed Assassinating Templars]]", "[[VideoGame/GrandTheftAuto Stealing Cars and Taking Over the City]]", and "[[Franchise/BatmanArkhamSeries Gliding Around Arkham City Ninja Style]]".
Is there an issue? Send a MessageReason:
None


A fully operational game of Tic-Tac-Toe in ''Minecraft''! Oh, and the loser gets Creepers dumped on them.

to:

A fully operational game of Tic-Tac-Toe ''TabletopGame/TicTacToe'' in ''Minecraft''! Oh, and the loser gets Creepers dumped on them.
Is there an issue? Send a MessageReason:
None


* AxCrazy: Your brother can come off as this sometimes. [[note:Which could possibly be {{foreshadowing}} for the twist at the end.]]

to:

* AxCrazy: Your brother can come off as this sometimes. [[note:Which [[note]]Which could possibly be {{foreshadowing}} for the twist at the end.]][[/note]]

Added: 926

Changed: 368

Is there an issue? Send a MessageReason:
None


* GenreRoulette: The map's gimmick is that, rather than sticking to one genre, it contains ten mini-maps, each of a different genre.



* MarathonLevel: The Survival Branches in all three maps take the longest to complete, due to requiring you to find the materials to complete {{Fetch Quest}}s. The Adventure Branches in ''Diversity 2'' and ''Diversity 3'' are also fairly long.
* MultiMookMelee: The Arena Branches in all three maps force you to hunt down waves of enemies. The ''Diversity 3'' branch spices things up with MiniBoss encounters on occasion.



*** After all the wool is collected, the "puzzle complete" jingle from ''Franchise/TheLegendOfZelda'' plays.



*** In the recreation of ''Diversity''[='s=] Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by LetsPlay/StacyPlays, and in the original map they were "played" by LetsPlay/{{Cupquake}}. This is in reference to a popular playthrough series of the ''Diversity'' maps the two did together.

to:

*** In the recreation of ''Diversity''[='s=] Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by LetsPlay/StacyPlays, and in the original map they were "played" by LetsPlay/{{Cupquake}}.Cupquake. This is in reference to a popular playthrough series of the ''Diversity'' maps the two did together.



*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. It's title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[VideoGame/TheLegendOfZelda The Legend of Zombie]], [[VideoGame/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.

to:

*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. It's Its title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[VideoGame/TheLegendOfZelda The Legend of Zombie]], [[VideoGame/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.



*** The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly difficult trials.

to:

*** The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly difficult "difficult" trials.



* GreatEscape: The player does one in the Adventure Branch's King path.

to:

* EasyLevelTrick: The Survival Branch has [[spoiler:a cache of enchanted diamond tools hidden atop the bedrock chamber,]] which make the branch extremely easy to complete if they're used.
* GreatEscape: The player does one in the Adventure Branch's King path.path, escaping the prison and finding their way to the Holy Wool of Orangeosity.



* OffWithHisHead: In the Adventure Branch, "Good" King Steve demands the head of the "Evil" Zombie Lord, and vice versa.



* LightAndMirrorsPuzzle: Required to access the second half of the Adventure Branch.
* MadScientist: Professor H. Orange.

to:

* LightAndMirrorsPuzzle: Required to access the second half of the Adventure Branch.
Branch. The first half consists of collecting the mirrors used in the puzzle.
* MadScientist: Professor H. Orange.Orange is shown working on a machine able to access the [[DarkWorld Orange Dimension.]]
Is there an issue? Send a MessageReason:
TRS disambig


* TheVoice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but [[UltimateEvil you never see the thing itself]].

to:

* TheVoice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but [[UltimateEvil [[UnseenEvil you never see the thing itself]].
Is there an issue? Send a MessageReason:
None


*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], {{Excalib|ur}}ush, [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]

to:

*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], {{Excalib|ur}}ush, {{Excalibu|r}}sh, [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]
Is there an issue? Send a MessageReason:
None


*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], [[Myth/KingArthur Excal]][[WesternAnimation/TheSwordInTheStone ibush]], [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]

to:

*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], [[Myth/KingArthur Excal]][[WesternAnimation/TheSwordInTheStone ibush]], {{Excalib|ur}}ush, [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]
Is there an issue? Send a MessageReason:
None


* SpellMyNameWithAnS: The original maps spelled it "Grizwald", but in the Machinima/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".

to:

* SpellMyNameWithAnS: The original maps spelled it "Grizwald", but in the Machinima/YogscastMinecraftSeries WebVideo/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".
Is there an issue? Send a MessageReason:
None


* AscendedExtra: The character of Professor Grizwald has become a meme in the LetsPlay/{{Yogscast}} community, and has even appeared in the ''Machinima/YogscastMinecraftSeries''.

to:

* AscendedExtra: The character of Professor Grizwald has become a meme in the LetsPlay/{{Yogscast}} community, and has even appeared in the ''Machinima/YogscastMinecraftSeries''.''WebVideo/YogscastMinecraftSeries''.

Changed: 75

Removed: 193

Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen.]] [[UpToEleven That you have to navigate with Blindness.]] [[SerialEscalation Over a bottomless pit with no walls.]]

to:

* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen.]] [[UpToEleven That you have to navigate with Blindness.]] Blindness. [[SerialEscalation Over a bottomless pit with no walls.]]



* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] takes this UpToEleven by having you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].

to:

* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] takes this UpToEleven by having has you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].



* UpToEleven: Right from the beginning you can tell this map is bigger than those before it. For example, there are 8 bosses instead of the usual 6, and 4 equipment sets instead of the usual 3.



* GottaCatchEmAll: Secret chests with collectible Gold Ingots. Especially notable because there are ''[[UpToEleven 250]]'' of them.

to:

* GottaCatchEmAll: Secret chests with collectible Gold Ingots. Especially notable because there are ''[[UpToEleven 250]]'' ''250'' of them.



* TimedMission: There is one timed section. [[UpToEleven It's also a maze.]] [[OhCrap Of Lava.]]

to:

* TimedMission: There is one timed section. [[UpToEleven It's also a maze.]] maze. [[OhCrap Of Lava.]]
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The villagers (actually retextured Snow Golems) were meant to evoke this.

Added: 195

Changed: 43

Is there an issue? Send a MessageReason:
None


!!The Dropper contains examples of:

to:

!!The !!!The Dropper contains examples of:of:
* BarelyMissedCushion: Just avoiding all the obstacles during your fall isn't enough; you'll also need to land in the water or cobwebs at the bottom of each level, which is easier said than done.



* LevelInReverse: Some of the levels have a button on black wool that gives you Jump Boost for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.

to:

* LevelInReverse: Some of the levels in ''The Dropper 2'' have a button on black wool that gives you a very strong Jump Boost effect for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
Is there an issue? Send a MessageReason:
None


* MythologyGag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.

to:

* MythologyGag: DevelopmentGag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!Tropes in ''Diversity''[='s=] Bedrock port include:
* AdaptationNameChange: King Steve is now King Cron, so as to reference the build team's name along with his nemesis Lord Zombo.
* MythologyGag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.

Added: 560

Changed: 254

Removed: 1591

Is there an issue? Send a MessageReason:
None


* DiscOneNuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the first two Arena rounds very easy and still pulls its weight in the third.



* FinalBattle: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.

to:

* FinalBattle: FinalBoss: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.



* FromZeroToHero: The basic plot of the Adventure Branch.
* GoldenEnding: The good ending in the Adventure Branch.
* GrandFinale
* HilariousInHindsight: One of the custom mobs faced in the Arena Branch is the "strider" which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.
* HurricaneOfPuns: Armoogeddon is constantly making threats flavored with cow and meat puns.

to:

* FromZeroToHero: The basic plot of the Adventure Branch.
*
Branch. The player goes from a lowly Maintenance employee to Dr. Zombo's personal assistant.
%%*
GoldenEnding: The good ending in the Adventure Branch.
* GrandFinale
* HilariousInHindsight: One of the custom mobs faced in the Arena Branch is the "strider" which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.
* HurricaneOfPuns: Armoogeddon is constantly making threats flavored filed with cow and meat puns.



* ReplayValue: The map resets itself after the credits, so you could play again and again without having to redownload.



* StylisticSuck: The characters in the original ''Diversity''[='s=] Adventure Branch were comprised of a player head atop a stained clay block as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.

to:

* StylisticSuck: The characters in the original ''Diversity''[='s=] Adventure Branch were comprised of a player head atop a stained clay block block, as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.



* ThatOneAchievement: More like Those Seven Advancements; specifically
"Brainiac"[[labelnote:*]]complete the Trivia Branch with less than ten wrong answers[[/labelnote]], "Disciplined"[[labelnote:*]]complete the Parkour Branch without dying[[/labelnote]], "Ringmaster"[[labelnote:*]]complete a course in the Elytra Branch, hitting all rings in one go without using rockets[[/labelnote]], "Sky's the Limit"[[labelnote:*]] a secret, reach the build limit height in the Elytra Branch[[/labelnote]], "Pizza Delivery"[[labelnote:*]]complete the Dropper Branch in thirty deaths or less[[/labelnote]], "Wildlife Protector"[[labelnote:*]]complete the Survival Branch without breaking any spawners[[/labelnote]], and "Hole in One"[[labelnote:*]]a secret, get a hole in one during the Secret Branch[[/labelnote]].
* ThatOnePuzzle:
** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it.
** The brown puzzle room isn't too bad, until you have to figure out which music disc plays which song.



* TimeBomb: In the Escape Branch.

to:

* TimeBomb: In [=ColdFusion=] sets one up for the player in the Escape Branch.Branch, leading to a WireDilemma.
* UnendingEndCard: {{Averted}}, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you could play again and again without having to redownload.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The yellow dropper has the player drop into [[Franchise/{{Transformers}} Bumblebee]]'s mouth before placing the spark into his core.
*** The orange dropper is based on the UsefulNotes/NintendoEntertainmentSystem. It's title is "The [=NEStalgic=]", and has the player drop down the console and controllers toward a game of ''VideoGame/DonkeyKong''. To finish, the player needs to put in a game cartridge[[labelnote:*]][[VideoGame/DuckHunt Chicken Hunt]], [[VideoGame/{{Excite}} Exciteboat]], [[VideoGame/TheLegendOfZelda The Legend of Zombie]], [[VideoGame/SuperMarioBros Super Minecart Bros.]], [[VideoGame/PacMan Pac'd Ice-Man]], [[VideoGame/{{Castlevania}} Strongholdvania]], [[VideoGame/{{Metroid}} Endermiteroid]], [[VideoGame/DoubleDragon Double Ender Dragon]], [[VideoGame/MegaMan Magma Man]], [[VideoGame/NinjaGaidenNES Ninja Taiga]][[/labelnote]] into the "Nether Entertainment System" for Bigre.
*** During the light blue room in the Puzzle Branch, the player gets a set of potions to sort: [[Franchise/{{Terminator}} Terminator Upgrade 101]][[labelnote:*]]Apply hourly to living tissue over metal endoskeleton[[/labelnote]] (Night Vision), [[Series/DoctorWho Elixer of Gallifrey]][[labelnote:*]]Never settle for second best!™ If side effects occur, see Doctor[[/labelnote]] (Regeneration), [[Franchise/BillAndTed Bill & Ted's Excellent Concoction]][[labelnote:*]]The most triumphant stuff you'll drink all year!™[[/labelnote]] (Instant Health), [[Creator/HGWells H.G. Wells' Scuba Juice]][[labelnote:*]]You're only a minute away from adventure!™[[/labelnote]] (Water Breathing), and [[Franchise/BackToTheFuture Dr. E. Brown's Tire Defense]][[labelnote:*]]Safeguard your [=DeLorean=] this day!™ Recommended for speeds over 88 [=MpH=].[[/labelnote]] (Fire Resistance).

Added: 903

Changed: 50

Is there an issue? Send a MessageReason:
None


* GladiatorGames: The Arena Branches of ''Diversity 2'' and Diversity 3''.

to:

* GladiatorGames: The Arena Branches of ''Diversity 2'' and Diversity ''Diversity 3''.



** In ''Diversity''[='s=] Adventure Branch, two of the block people had the heads of Generikb and [=BdoubleO100=], with [=BdoubleO100=] singing "[[Music/WhitneyHouston I Will Always Love You]]". In the branch's recreation in this map's Parkour Branch, Generikb's character expresses disbelief that the two of them didn't get the song reference when they played ''Diversity'', and [=BdoubleO100=]'s character says he can't believe that they didn't finish their playthrough of ''Diversity 2''.



** In the Survival Branch, placing a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.

to:

** In the Survival Branch, placing crafting a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.



** [=NPCs=] in the Adventure Branch can give different dialogue based on what the player has already done to avoid SequenceBreaking.



* DoorRoulette: One of the Trivia Branch's punishment is this. The only thing is, all the doors are wrong.

to:

* DoorRoulette: One of the Trivia Branch's punishment is this. The only thing is, [[SubvertedTrope all the doors are wrong.wrong]].



* LootBoxes: Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.

to:

* LootBoxes: {{Parodied}}. Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.



* StylisticSuck: The characters in the original Diversity's Adventure Branch were comprised of a player head atop a stained clay block as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.

to:

* StylisticSuck: The characters in the original Diversity's ''Diversity''[='s=] Adventure Branch were comprised of a player head atop a stained clay block as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.


Added DiffLines:

* ThatOnePuzzle:
** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it.
** The brown puzzle room isn't too bad, until you have to figure out which music disc plays which song.

Added: 84

Changed: 130

Removed: 316

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The Boss Battle Branch consists of an unmodified Wither fight. [[CreatorBacklash Qmagnet felt afterwards that this made the branch rather lackluster]] in comparison to the other branches, and the ideas he had in retrospective ended up being integrated into ''Diversity 2''[='s=] Boss Battle Branch.



* TheHeroDies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation.

to:

* TheHeroDies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation. Fortunately, you still get the Orange Wool.
* LightAndMirrorsPuzzle: Required to access the second half of the Adventure Branch.




to:

* TempleOfDoom: The Escape branch is a deadly ancient Egyptian-style temple this time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In the recreation of ''Diversity''[='s=] Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by LetsPlay/StacyPlays, and in the original map they were "played" by LetsPlay/{{Cupquake}}. This is in reference to a popular playthrough series of the ''Diversity'' maps the two did together.

Top