History VideoGame / MightAndMagic

18th Jan '16 12:15:43 PM morenohijazo
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[[/folder]] [[folder: MightAndMagic Duel of Champions]] * ColorCodedItemTiers: The game divides the cards into five tiers: white are common, green are uncommon, blue are rare, orange are epic (often unique, meaning you can have only one copy in your deck) and purple are exclusively Hero cards.
13th Jan '16 2:31:40 AM Aquillion
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* DungeonBypass: ''V'' has a set of five magic mirrors which you can use to teleport between towns by specifying one of the locations of the others; the objective of the main quest is to find the Sixth Mirror, a sixth portable one. Unfortunately, it eventually turns out to be in the possession of the BigBad, Lord Xeen. Fortunately, this means you can just walk to any mirror (at any time) and type "Lord Xeen" to teleport to him instantly via the mirror in his possession, bypassing the final dungeon (or even the entire game, if you want, provided you're capable of beating him.)
12th Jan '16 10:32:24 AM SilverDragon
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** Finally, there is Limbo, the JokeLevel of the game, is only available after completing Act IV. (See below.)
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** Finally, there is Limbo, the JokeLevel of the game, which is only available after completing Act IV. (See below.)
12th Jan '16 9:54:27 AM TotemicHero
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Correction.
** The Supreme Temple of Meow is available with the Deluxe Edition, and is unlocked when you complete Act IV. ** Finally, there is Limbo, the JokeLevel of the game, also available after completing Act IV. (See below.)
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** The Supreme Temple of Meow is available with the Deluxe Edition, and is unlocked when you complete through [=UPlay=], and can only be reached partway through Act IV. III. ** Finally, there is Limbo, the JokeLevel of the game, also is only available after completing Act IV. (See below.)
9th Jan '16 9:27:56 PM Patcher
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** The villains in ''The Falcon and the Unicorn'' DLC qualify too, all of them using Light magic; the Inquisitors talk like members of a crazed CorruptChurch while goading you. Probably because [[spoiler:The ultimate mastermind behind the scheme is a Justicar angel who's just as bad as Uriel was, and has the potential to cause just as much of a disaster.)]]
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** The villains in ''The Falcon and the Unicorn'' DLC qualify too, all of them using Light magic; the Inquisitors talk like members of a crazed CorruptChurch while goading you. Probably because [[spoiler:The ultimate mastermind behind the scheme is a Justicar angel who's just as bad as Uriel was, and has the potential to cause just as much of a disaster.)]]]]
9th Jan '16 9:24:56 PM Patcher
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* TheQuisling: In the letter from King Roland [[AllThereInTheManual seen in the instruction manual]] for ''VI'', he says that he suspects there's someone like this among the ruling class of , a traitor working for the Kreegan. And there is, [[spoiler:Regent Wilbur Humphrey's representative on the council, Slicker Silvertongue. (Honestly, [[NamesToRunAwayFromReallyFast with a name like that...]]) One quest you're required to do exposes him. (You'll meet him again later in the game, and you can kill him if you want; [[IneffectualSympatheticVillain He's a wimp]].]]
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* TheQuisling: In the letter from King Roland [[AllThereInTheManual seen in the instruction manual]] for ''VI'', he says that he suspects there's someone like this among the ruling class of , Free Haven, a traitor working for the Kreegan. And there is, [[spoiler:Regent Wilbur Humphrey's representative on the council, Slicker Silvertongue. (Honestly, [[NamesToRunAwayFromReallyFast with a name like that...]]) One quest you're required to do exposes him. (You'll meet him again later in the game, and you can kill him if you want; [[IneffectualSympatheticVillain He's a wimp]].]]
9th Jan '16 9:22:45 PM Patcher
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* AllThereInTheManual: Before the FinalBattle in ''VI'', you are told that you need a spell called Ritual of the Void before you storm the Hive (if you don't, destroying it will destroy the world in the process, resulting in the bad ending). If you talk to Nicolai, he says that his uncle - as in, Archibald - knows that spell, but releasing him from the curse that turned him to stone requires something called the Third Eye, and he doesn't know where it is. Fortunately, Roland's letter in the preface to the instruction manual mentions it's "in the well". (There are actually four wells around Castle Ironfist, but checking them all shouldn't take longer than five minutes. Note that the Third Eye isn't actually there until you ask Nicolai obout it.)
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* AllThereInTheManual: Before the FinalBattle in ''VI'', you are told that you need a spell called Ritual of the Void before you storm the Hive (if you don't, destroying it will destroy the world in the process, resulting in the bad ending). If you talk to Nicolai, he says that his uncle - as in, Archibald - knows that spell, but releasing him from the curse that turned him to stone requires something called the Third Eye, and he doesn't know where it is. Fortunately, Roland's letter in the preface to the instruction manual mentions it's "in the well". (There are actually four wells around Castle Ironfist, but checking them all shouldn't take longer than five minutes. Note that the Third Eye isn't actually there until you ask Nicolai obout about it.)
9th Jan '16 9:19:59 PM Patcher
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* NotQuiteFlight: Levitation in III to V. You can float over pit traps and hover over clouds, but you're not ''flying'', and in IV, V snd VII, you can't levitate in the sky without a cloud to hold you up (requiring you to use other methods to reach certain [[FloatingContinent Floating Continents]]).
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* NotQuiteFlight: Levitation in III to V. You can float over pit traps and hover over clouds, but you're not ''flying'', and in IV, V snd and VII, you can't levitate in the sky without a cloud to hold you up (requiring you to use other methods to reach certain [[FloatingContinent Floating Continents]]).
6th Jan '16 12:50:30 PM Anorgil
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* DumpStat: Intellect/Intelligence (the name varies from one game to the next) has no effect on classes lacking elemental spellcasting abilities (or learn Master Learning, which requires 50 Intellect in addition to the usual prerequisites), while personality is useless for classes that can't cast self magic (or learn Master Merchant). This makes at least one of the two a dump stat for every class except Druids and Rangers. In fact, this also means that the Insane condition (which increases Strength but cripples Intelligence) is actually a benefit to some classes, like the Knight.
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* DumpStat: Intellect/Intelligence (the name varies from one game to the next) has no effect on classes lacking elemental spellcasting abilities (or learn Master Learning, which requires 50 Intellect in addition to the usual prerequisites), while personality Personality is useless for classes that can't cast self magic (or learn Master Merchant). This makes at least one of the two a dump stat for every class except Druids and Rangers. In fact, this also means that the Insane condition (which increases Strength but cripples Intelligence) is actually a benefit to some classes, like the Knight.Knight. ** Averted in ''Might and Magic VII'' and ''VIII'', as each outdoor region has a Game, Contest, Test, or Challenge that rewards characters with extra skill points for having a certain stat above a certain threshold. Even Knights can benefit from having Intellect of 200 or higher, as they can then gain 10 skill points from a Challenge of Intellect.
28th Dec '15 7:27:23 PM Vios
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/might_and_magic.jpg]]
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