History VideoGame / MightAndMagic

26th Apr '16 7:55:08 AM Discar
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* DivineRightOfKings: The game has "The Mandate of Heaven" as its subtitle and a major plot point is that after a series of disasters, the people of Enroth start to believe that the Ironfist dynasty has ''lost'' that mandate.
19th Apr '16 8:56:49 PM NOYB
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* VillainProtagonist: You become this in a couple of games if you choose the Dark Path. Of course, even though this causes you to be an accomplice in a few ''very'' evil things, whether you truly ''act'' like a villain is up to you.

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* VillainProtagonist: You become this in a couple of games if you choose the Dark Path. Of course, even though this causes you to be an accomplice in a few ''very'' evil things, whether you truly ''act'' like a villain is up to you.
19th Apr '16 8:55:25 PM NOYB
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** Also in ''X'' is a non-artifact example: Most of the Skill instructors who teach the Grandmaster rank require something else other than money. Some costs are very easy, like the Water Grandmaster teacher, who only requires you to walk a hundred steps on water. (If you have the Blessing of the Water Deity, you can do it in five minutes without leaving that town.) Others are a little debilitating; the Dark Grandmaster teacher is a vampire and will only teach you if you let her drink your blood (if you're brave enough to agree, each of your characters lose one point of Vitality, but she keeps her end) and the Dagger Grandmaster teacher is similar, demanding one point of each character's Spirit. (She's a dark elf who claims to collect such things.) Some are ''very'' difficult, like the Warfare Grandmaster teacher. (Once you agree to his terms, you have to fight three waves of monsters, [[{{Mooks}} goblins and plunderers]] first, [[EliteMook dreamwalkers and jaguar warriors]] second, and finally, [[GiantMook two cyclopses.]] Fortunately, you also get some XP for some of these tasks.

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** Also in ''X'' is a non-artifact example: Most of the Skill instructors who teach the Grandmaster rank require something else other than money. Some costs are very easy, like the Water Grandmaster teacher, who only requires you to walk a hundred steps on water. (If you have the Blessing of the Water Deity, you can do it in five minutes without leaving that town.) Others are a little debilitating; the Dark Grandmaster teacher is a vampire and will only teach you if you let her drink your blood (if you're brave enough to agree, each of your characters lose one point of Vitality, but she keeps her end) and the Dagger Grandmaster teacher is similar, demanding one point of each character's Spirit. (She's a dark elf who claims to collect such things.) Some are ''very'' difficult, like the Warfare Grandmaster teacher. (Once you agree to his terms, you have to fight three waves of monsters, [[{{Mooks}} goblins and plunderers]] first, [[EliteMook dreamwalkers and jaguar warriors]] second, and finally, [[GiantMook two cyclopses.cyclopes.]] Fortunately, you also get some XP for some of these tasks.



* ScriptBreaking: a particularly glaring example is often encountered, due to a rather poorly thought-out triggered event. When you first travel to the Land of the Giants, [[spoiler: a dethroned Archibald Ironfist telepathically contacts you and begs for your help]]. The problem is that you will very likely trigger this event long before [[spoiler: Kastore overthrows Archibald Ironfist]]. The game will continue normally and the latter event will not come to pass until properly triggered by the storyline, rendering the former event somewhat nonsensical and contradictive.

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* ScriptBreaking: a A particularly glaring example is often encountered, due to a rather poorly thought-out triggered event. When you first travel to the Land of the Giants, [[spoiler: a dethroned Archibald Ironfist telepathically contacts you and begs for your help]]. The problem is that you will very likely trigger this event long before [[spoiler: Kastore overthrows Archibald Ironfist]]. The game will continue normally and the latter event will not come to pass until properly triggered by the storyline, rendering the former event somewhat nonsensical and contradictive.
19th Apr '16 8:51:53 PM NOYB
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* ScriptBreaking: a particularly glaring example is often encountered, due to a rather poorly thought-out triggered event. When you first travel to the Land of the Giants, [[spoiler: a dehthroned Archibald Ironfist telepathically contacts you and begs for your help]]. The problem is that you will very likely trigger this event long before [[spoiler: Kastore overthrows Archibald Ironfist]]. The game will continue normally and the latter event will not come to pass until properly triggered by the storyline, rendering the former event somewhat nonsensical and contradictive.

to:

* ScriptBreaking: a particularly glaring example is often encountered, due to a rather poorly thought-out triggered event. When you first travel to the Land of the Giants, [[spoiler: a dehthroned dethroned Archibald Ironfist telepathically contacts you and begs for your help]]. The problem is that you will very likely trigger this event long before [[spoiler: Kastore overthrows Archibald Ironfist]]. The game will continue normally and the latter event will not come to pass until properly triggered by the storyline, rendering the former event somewhat nonsensical and contradictive.
19th Apr '16 8:50:04 PM NOYB
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* FluffyTheTerrible: In ''VII'', Queen Catherine of Erathia keeps griffin as pets; they won't hurt you unless you cause trouble around the city. (This leads to a rather big problem for one side quest if you take the Dark Path; it requires you to kill ''every'' griffin in both Erathia and Bracada, including them, meaning you'll have to pay a fine of 25,000 gold for Catherine - who's your ally - to forgive you if you do; since the reward for the completing this quest is only 5,000 gold, it might be best to skip it.)

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* FluffyTheTerrible: In ''VII'', Queen Catherine of Erathia keeps griffin griffins as pets; they won't hurt you unless you cause trouble around the city. (This leads to a rather big problem for one side quest if you take the Dark Path; it requires you to kill ''every'' griffin in both Erathia and Bracada, including them, meaning you'll have to pay a fine of 25,000 gold for Catherine - who's your ally - to forgive you if you do; since the reward for the completing this quest is only 5,000 gold, it might be best to skip it.)
19th Apr '16 8:41:40 PM NOYB
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* CameBackWrong: a word of advice: asking a necromancer (from the "evil" temples in VII) to revive your dead teammates is a bad idea.

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* CameBackWrong: a A word of advice: asking a necromancer (from the "evil" temples in VII) to revive your dead teammates is a bad idea.
19th Apr '16 8:33:17 PM NOYB
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** The Warlocks of Nighon are pretty friendly too, even to those who choose the Light path. Their leader even ''apologizes'' for not being able to train you if you ask for a Warlock promotion while on the Path of Light (other Dark promoters tend to insult you instead). [[DarkIsNotEvil Assuming they're truly evil at all, despite being creepy]]; when you travel from Stone City to Nighon through Thunderfist Mountain, you encounter a large battle between a horde of Gogs and the dwarves of Stone City and the Warlocks, where the dwarves are Warlocks are clearly allies. (They only attack the Gogs, not each other and not you, unless you attack them.)

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** The Warlocks of Nighon are pretty friendly too, even to those who choose the Light path. Their leader even ''apologizes'' for not being able to train you if you ask for a Warlock promotion while on the Path of Light (other Dark promoters tend to insult you instead). [[DarkIsNotEvil Assuming they're truly evil at all, despite being creepy]]; when you travel from Stone City to Nighon through Thunderfist Mountain, you encounter a large battle between a horde of Gogs and the dwarves of Stone City and the Warlocks, where the dwarves are and Warlocks are clearly allies. (They only attack the Gogs, not each other and not you, unless you attack them.)
19th Apr '16 8:25:20 PM NOYB
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* TheAlliance: The mid-game portion of ''VIII'' is helping to arrange this trope, as part of an attempt to avert the destruction of the world. Three of the members are set (the Dark Elves, the Minotaurs, [[spoiler: the Ironfists of Enroth]]), two are choosen by you (the Dragons or the Dragon Hunters, the Clerics or the Necromancers). It works, incidentally, the destruction of the world occurs for an entirely different reason than the threat in ''VIII'', [[spoiler: although it is later revealed that the whole ordeal of the game has removed an energetic warding called "The Dome" from the planet, which made the later world-destroying accident possible to occur]].

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* TheAlliance: The mid-game portion of ''VIII'' is helping to arrange this trope, as part of an attempt to avert the destruction of the world. Three of the members are set (the Dark Elves, the Minotaurs, [[spoiler: the Ironfists of Enroth]]), two are choosen by you (the Dragons or the Dragon Hunters, the Clerics or the Necromancers). It works, incidentally, incidentally; the destruction of the world occurs for an entirely different reason than the threat in ''VIII'', [[spoiler: although it is later revealed that the whole ordeal of the game has removed an energetic warding called "The Dome" from the planet, which made the later world-destroying accident possible to occur]].
14th Mar '16 6:41:09 PM Patcher
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** Every "trainer" in ''Might and Magic VII'' is named after a Roman emperor.

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** Every "trainer" trainer in ''Might and Magic VII'' is named after a Roman emperor.
14th Mar '16 6:37:48 PM Patcher
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The first game of the series had a rather non-linear plot for its time (though it lacked most elements of the modern WideOpenSandbox). Its maps were flat areas made of discrete tiles, and all movement happened in the four cardinal directions, one ten-foot "step" at a time. The engine used sprites to simulate a 3D view, and combat was turn based.

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The first game of the series had a rather non-linear plot palot for its time (though it lacked most elements of the modern WideOpenSandbox). Its maps were flat areas made of discrete tiles, and all movement happened in the four cardinal directions, one ten-foot "step" at a time. The engine used sprites to simulate a 3D view, and combat was turn based.



** This was particularly abuseable when it came to looting, as there is a bug in VI through VIII that will occasionally cause a just-looted corpse to remain in the game where you can loot it again with exactly the same loot tables. By repeatedly saving and loading any time this bug doesn't cause the corpse to remain, you can outfit your party several times over (with Artifacts and Relics, too, if you're looting a strong enough enemy) and get a ton of gold as a bonus (especially if combined with periodic trips to town and back to the corpse when your inventory fills). Of course, this is really only worth doing on enemies that drop good loot in the first place, like the dragon on the starting island in VII that you can beat by running around it in circles so that its fire breath never hits you...

to:

** This was particularly abuseable when it came to looting, as there is a bug in VI through VIII that will occasionally cause a just-looted corpse to remain in the game where you can loot it again with exactly the same loot tables. By repeatedly saving and loading any every time this the bug doesn't cause causes the corpse to remain, you can outfit your party several times over (with Artifacts and Relics, too, if you're looting a strong enough enemy) and get a ton of gold as a bonus (especially if combined with periodic trips to town and back to the corpse when your inventory fills). Of course, this is really only worth doing on enemies that drop good loot in the first place, like the dragon on the starting island in VII that you can beat by running around it in circles so that its fire breath never hits you...
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