History VideoGame / Microcosm

25th May '15 1:51:17 AM Amethyst
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Added DiffLines:
*PasswordSave: A notoriously ill-thought out one. It consisted of a series of animated symbols, some of which were similar to each other (but animated differently. - How do you write an ''animation'' down?) And if that wasn't bad enough, the game allowed you only a limited amount of time to write the password down.
12th Dec '14 8:38:53 PM KamenRiderOokalf
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* MST: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
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* MST: {{MST}}: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
11th Nov '13 7:56:19 AM Glowsquid
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it's buried in the tl;dr storyline, but the manual states you need to deactivate a bunch of kill-switches before going to the brain.
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the cephalic vein as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur... --> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
19th Jul '13 1:14:41 AM DougSMachina
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--> "If your movie is worse than ''Film/Stealth'', you got problems."
to:
--> "If your movie is worse than ''Film/Stealth'', ''Film/{{Stealth}}'', you got problems."
19th Jul '13 1:14:11 AM DougSMachina
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''.''StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
19th Jul '13 1:13:55 AM DougSMachina
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault.''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.

* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] in a full review. --> "If your movie is worst than Stealth, you got problems."
to:
* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] ''WebVideo/TheSpoonyExperiment'' in a full review. --> "If your movie is worst worse than Stealth, ''Film/Stealth'', you got problems."
19th Jul '13 1:11:45 AM DougSMachina
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Work in progress. Microcosm is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
Work in progress. Microcosm ''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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