History VideoGame / Microcosm

8th Jun '16 5:03:31 PM DarkLordJadow
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* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has ''nothing at all'' to do with the gameplay.]] The backstory is the length of a couple short stories. Both PC and Sega CD versions.

to:

* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has ''nothing nothing at all'' all to do with the gameplay.]] The backstory is the length of a couple short stories. Both PC and Sega CD versions.
8th Jun '16 5:02:22 PM DarkLordJadow
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Oh, and... there's a small novel's worth of completely pointless information about an entire fictional solar system in the instruction booklet for some reason.

to:

Oh, and... and there's a small novel's worth of completely pointless information about the history of an entire fictional solar system in the instruction booklet for some reason.



* AllThereInTheManual: Every piece of information about the game's back story, along with [[PlayTheGameSkipTheStory so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.

to:

* AllThereInTheManual: Every piece of information about the game's back story, story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory so much unnecessary information]] several pages of completely useless information about the game's setting that it has ''nothing at all'' to do with the gameplay.]] The backstory is just as long as the length of a couple short stories. Both PC and Sega CD versions.
7th Jun '16 6:40:05 PM DarkLordJadow
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Added DiffLines:

The story revolves around two companies- Axiom and Cybertech- who are at war with one another in a cyberpunk future. Axiom's scientists kidnap Cybertech's CEO and inject him with microscopic robots. The player controls a submarine pilot who is shrunk to microscopic size and injected into the CEO's bloodstream to save him from the nanobots.

Oh, and... there's a small novel's worth of completely pointless information about an entire fictional solar system in the instruction booklet for some reason.
25th May '15 1:51:17 AM Amethyst
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Added DiffLines:

*PasswordSave: A notoriously ill-thought out one. It consisted of a series of animated symbols, some of which were similar to each other (but animated differently. - How do you write an ''animation'' down?) And if that wasn't bad enough, the game allowed you only a limited amount of time to write the password down.
12th Dec '14 8:38:53 PM KamenRiderOokalf
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* MST: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.

to:

* MST: {{MST}}: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
11th Nov '13 7:56:19 AM Glowsquid
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* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the cephalic vein as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
--> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
19th Jul '13 1:14:41 AM DougSMachina
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--> "If your movie is worse than ''Film/Stealth'', you got problems."

to:

--> "If your movie is worse than ''Film/Stealth'', ''Film/{{Stealth}}'', you got problems."
19th Jul '13 1:14:11 AM DougSMachina
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.

to:

''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''.''StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
19th Jul '13 1:13:55 AM DougSMachina
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.

to:

''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault.''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.



* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] in a full review.
--> "If your movie is worst than Stealth, you got problems."

to:

* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] ''WebVideo/TheSpoonyExperiment'' in a full review.
--> "If your movie is worst worse than Stealth, ''Film/Stealth'', you got problems."
19th Jul '13 1:11:45 AM DougSMachina
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Work in progress.

Microcosm is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.

to:

Work in progress.

Microcosm
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Microcosm