History VideoGame / MetroidOtherM

30th Jun '17 6:19:42 PM rjd1922
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* ATasteOfPower: You get to use Samus' Missiles, Bombs, and Power Bombs in the training section at the game's start, then are told you can't use them unless Adam says so once the game kicks off.
** Although this is played straight in the case of power bombs, you merely need to get to the first boss before bombs and missiles are unlocked again.

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* ATasteOfPower: You get to use Samus' Missiles, Bombs, and Power Bombs in the training section at the game's start, then are told you can't use them unless Adam says so once the game kicks off.
**
off. Although this is played straight in the case of power bombs, you merely need to get to the first boss before bombs and missiles are unlocked again.again, Power Bombs are not unlocked until much later.
26th Jun '17 3:31:21 PM AndyLA
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* SuddenlyVoiced: Samus has had grunts in the ''Prime'' series and brief taunts in ''VideoGame/SuperSmashBros Brawl'', but this is the first time she speaks full lines and engages in dialogue and monologue (Well, [[http://www.youtube.com/watch?v=xG4ei3it8B0&feature=player_embedded first time that isn't]] DummiedOut).

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* SuddenlyVoiced: Samus has had grunts in the ''Prime'' series and brief taunts in ''VideoGame/SuperSmashBros Brawl'', but this is the first time she speaks full lines and engages in dialogue (although she mostly speaks through narration when it's her turn to talk) and monologue (Well, (well, [[http://www.youtube.com/watch?v=xG4ei3it8B0&feature=player_embedded first time that isn't]] DummiedOut).
22nd Jun '17 12:22:42 PM WillKeaton
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* BlindIdiotTranslation: As ''WebAnimation/ExtraCredits'' pointed out in their [[https://www.youtube.com/watch?v=RqFm1ei6mjo postmortem on the game]], the translation isn't incomprehensible, but it ''is'' littered with badly-rewritten artifacts of the original Japanese script, including the tell-tale use of "a certain" from implicit-subject languages like Japanese, and some of the awkward phrasing mocked under Memetic Mutation.

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* BlindIdiotTranslation: As ''WebAnimation/ExtraCredits'' pointed out in their [[https://www.youtube.com/watch?v=RqFm1ei6mjo postmortem on the game]], game,]] the translation isn't incomprehensible, but it ''is'' littered with badly-rewritten artifacts of the original Japanese script, including the tell-tale use of "a certain" from implicit-subject languages like Japanese, and some of the awkward phrasing mocked under Memetic Mutation.
22nd Jun '17 1:12:52 AM RacattackForce
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** Why yes, you DO have to use [[spoiler:a power bomb]] on the [[spoiler:Queen Metroid.]] No, the game does not make you aware of the fact that they are unlocked at that point.

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** Why yes, you DO have to use [[spoiler:a power bomb]] on the [[spoiler:Queen Metroid.]] No, the game does not make you aware of the fact that they are unlocked at that point. The only reason you'd attempt this is either because its the only option left or [[spoiler: you played ''Return of Samus'' and recall how to beat THAT Queen Metroid. And considering how overlooked that game is by even rabid fans...]]
13th Jun '17 3:08:14 PM drac0blade
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* SameCharacterButDifferent: Inverted for both Samus and Adam. While neither character had been ''heavily'' characterized before, they had, at least, recieved the broad outline of characterization from chronologically-later games in the series, including the ''Prime'' trilogy and ''Fusion''. This game features them acting very differently from their generally-established characterization, and really only fits the initial description of the events involved in very BroadStrokes.

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* SameCharacterButDifferent: Inverted for both Samus and Adam. While neither character had been ''heavily'' characterized before, they had, at least, recieved the broad outline of characterization from chronologically-later other games in the series, including the ''Prime'' trilogy and ''Fusion''. This game features them acting very differently from their generally-established characterization, and really only fits the initial description of the events involved in very BroadStrokes.
1st Apr '17 2:43:57 PM Prinzenick
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Added DiffLines:

* SequenceBreaking: Unlike other Metroid games, there is exactly ''one'' minor instance where you can do this here; an Energy Tank can be obtained earlier than usual in an area that would normally require the Speed Booster to reach in the Cryosphere by utilizing a break in an overhead Morph Ball passage and repeatedly interrupting Samus's spin jump by shooting.
9th Mar '17 12:20:05 PM Silverblade2
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''Other M'' was intended by series director Yoshio Sakamoto to be the franchise's narrative high point, with the gameplay being a modern take on the mechanics of ''VideoGame/Metroid1''. However, after release, it became [[ContestedSequel divisive at best among fans]] due to its gameplay veering away from the {{Metroidvania}} genre the franchise helped create and its narrative being viewed as poorly-written IdiotPlot (among many, ''many'' other things).


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''Other M'' was intended by series director Yoshio Sakamoto to be the franchise's narrative high point, with the gameplay being a modern take on the mechanics of ''VideoGame/Metroid1''. However, after release, it became [[ContestedSequel divisive at best among fans]] due to its gameplay veering away from the {{Metroidvania}} genre the franchise helped create and its narrative being viewed as poorly-written IdiotPlot (among many, ''many'' other things).

4th Mar '17 2:47:39 PM TheAmazingBlachman
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** He's also described in Fusion as being a military genius, with Samus using the phrase "perfect military mind" in her ending monologue in Fusion. The man we see in this game is somewhat oblivious to things going on around him and [[HollywoodTactics makes a few very questionable decisions]], as well as [[spoiler:losing all but one of his squad, including himself]].

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** He's also described in Fusion as being a military genius, with Samus using the phrase "perfect military mind" in her ending monologue in Fusion. The man we see in this game is appears somewhat oblivious to things going on around him and [[HollywoodTactics makes a few some very questionable decisions]], tactical decisions]] during the story, as well as [[spoiler:losing all but one of his squad, including himself]].
4th Mar '17 10:31:25 AM TheAmazingBlachman
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The second original ''{{Franchise/Metroid}}'' game for the UsefulNotes/{{Wii}}, the first being ''VideoGame/MetroidPrime3Corruption'', followed by its CompilationRerelease ''Metroid Prime Trilogy''. Developed by Project M -- which includes team members from Team Ninja (of ''{{VideoGame/Dead or Alive}}'' fame), Nintendo SPD Production Group 1, and D-Rockets -- the game is a third person action-adventure game that combines both 2D and 3D [[PlatformGame platforming]].

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The Released in 2010, ''Metroid: Other M'' is the second original ''{{Franchise/Metroid}}'' game for the UsefulNotes/{{Wii}}, the first being ''VideoGame/MetroidPrime3Corruption'', followed by its CompilationRerelease ''Metroid Prime Trilogy''. Developed by Project M -- which includes team members from Team Ninja (of ''{{VideoGame/Dead or Alive}}'' fame), Nintendo SPD Production Group 1, and D-Rockets -- the game is a third person action-adventure game that combines both 2D and 3D [[PlatformGame platforming]].
23rd Feb '17 10:52:46 PM RacattackForce
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The second original ''{{Franchise/Metroid}}'' game for the UsefulNotes/{{Wii}}, the first being ''VideoGame/MetroidPrime3Corruption'', followed by its CompilationRerelease ''Metroid Prime Trilogy''. Developed by Project M -- which includes team members from Team Ninja (of ''{{VideoGame/Dead or Alive}}'' fame), Nintendo SPD Production Group 1, and D-Rockets -- the game is a third person action-adventure game that combines both 2D and 3D [[PlatformGame platforming]]. As an homage to the mechanics of the original ''[[VideoGame/{{Metroid1}} Metroid]]'' as well as ''VideoGame/SuperMetroid'', the game is substantially different from the ''Prime'' trilogy.

to:

The second original ''{{Franchise/Metroid}}'' game for the UsefulNotes/{{Wii}}, the first being ''VideoGame/MetroidPrime3Corruption'', followed by its CompilationRerelease ''Metroid Prime Trilogy''. Developed by Project M -- which includes team members from Team Ninja (of ''{{VideoGame/Dead or Alive}}'' fame), Nintendo SPD Production Group 1, and D-Rockets -- the game is a third person action-adventure game that combines both 2D and 3D [[PlatformGame platforming]]. As an homage to the mechanics of the original ''[[VideoGame/{{Metroid1}} Metroid]]'' as well as ''VideoGame/SuperMetroid'', the game is substantially different from the ''Prime'' trilogy.
platforming]].


Added DiffLines:

''Other M'' was intended by series director Yoshio Sakamoto to be the franchise's narrative high point, with the gameplay being a modern take on the mechanics of ''VideoGame/Metroid1''. However, after release, it became [[ContestedSequel divisive at best among fans]] due to its gameplay veering away from the {{Metroidvania}} genre the franchise helped create and its narrative being viewed as poorly-written IdiotPlot (among many, ''many'' other things).

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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetroidOtherM