History VideoGame / MetroLastLight

1st Aug '16 5:17:11 AM REV6Pilot
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* ThatOneAchievement: [[http://metrovideogame.wikia.com/wiki/Shadow_Ranger Shadow Ranger]] achievement. Its description says "''Complete the game without killing any Humans unless forced to''", which is pretty vague. As it turns out, the player is only allowed to kill during Chase, Red Square and D6 levels (however it's still possible, albeit very hard, to knock enemies out in [[GoodOldFisticuffs hand-to-hand]]), where the stealth option simply doesn't exist, while killing any human anywhere else fails an achievement and reloading a save does not fix that. The player has to start over with New Game. If you're particularly masochistic, [[UpToEleven try going for Shadow Ranger on Ranger Hardcore]].
1st Aug '16 5:16:23 AM REV6Pilot
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** [[http://metrovideogame.wikia.com/wiki/Shadow_Ranger Shadow Ranger]] achievement. Its description says "''Complete the game without killing any Humans unless forced to''", which is pretty vague. As it turns out, the player is only allowed to kill during Chase, Red Square and D6 levels (''However it's still possible, albeit very hard, to knock enemies out in [[GoodOldFisticuffs hand-to-hand]]''), where the stealth option simply doesn't exist, while killing any human anywhere else fails an achievement and reloading a save does not fix that. The player has to start over with New Game.
** [[UpToEleven Shadow Ranger on Ranger Hardcore]].


Added DiffLines:

* ThatOneAchievement: [[http://metrovideogame.wikia.com/wiki/Shadow_Ranger Shadow Ranger]] achievement. Its description says "''Complete the game without killing any Humans unless forced to''", which is pretty vague. As it turns out, the player is only allowed to kill during Chase, Red Square and D6 levels (however it's still possible, albeit very hard, to knock enemies out in [[GoodOldFisticuffs hand-to-hand]]), where the stealth option simply doesn't exist, while killing any human anywhere else fails an achievement and reloading a save does not fix that. The player has to start over with New Game. If you're particularly masochistic, [[UpToEleven try going for Shadow Ranger on Ranger Hardcore]].
25th Jul '16 9:36:22 PM timotaka
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* UsefulNotes/MoscowMetro: As the series mostly takes place in Moscow's underground. The live-action trailers show both what it looked like before (which is to say, clean and well-maintained) and 20 years later (which looks a ''hell'' of a lot worse for wear).



* UsefulNotes/MoscowMetro: As the series mostly takes place in Moscow's underground. The live-action trailers show both what it looked like before (which is to say, clean and well-maintained) and 20 years later (which looks a ''hell'' of a lot worse for wear).
10th Jun '16 9:15:27 AM Discar
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** FauxActionGirl: Aside from helping Artyom kill a load of Watchers and Shrimps, she doesn't actually do much besides [[spoiler: get captured, get rescued by Artyom, and have sex with Artyom. She doesn't even participate in the battle for D6 despite being the aforementioned Rangers' best sniper.]]
*** Justified in that Miller does seem to care quite deeply about his only daughter and will not willingly expose her to unnecessary danger. Inducting Anna into the Rangers provides her an excellent career where she can exercise the skills that her father (presumably) taught her. Her training as a sharpshooter would ensure that she is generally reserved for missions where she is expected to support other Rangers from a position of relative safety. [[spoiler: Leaving her out of what is essentially a suicide mission is also a sensible decision, given that someone would still be needed to lead the remaining Rangers, after all.]]



* AllMythsAreTrue: To a fair degree. While the novel of Metro 2033 was pretty steeped in ambiguity, Metro Last Light takes a different route with its storytelling. The nosalis rhino is said to be a legend one level before it's fought (Even though the children at the shadow puppet theater claim their fathers have faced these before) and, of course, who could forget: "You may still harbor dreams of looking for some legendary artifacts, like the proverbial Map of Secret Metro, but... I think I'll have to disappoint you."

to:

* AllMythsAreTrue: AllMythsAreTrue:
**
To a fair degree. While the novel of Metro 2033 was pretty steeped in ambiguity, Metro Last Light takes a different route with its storytelling. The nosalis rhino is said to be a legend one level before it's fought (Even though the children at the shadow puppet theater claim their fathers have faced these before) and, of course, who could forget: "You may still harbor dreams of looking for some legendary artifacts, like the proverbial Map of Secret Metro, but... I think I'll have to disappoint you."



* AlternateContinuity: Whereas the original video game followed the plot of the novel it was based on, the plot of the sequel is completely unrelated to the ''Metro 2034'' novel. This is probably because ''Metro 2034'' had very little to do with ''Metro 2033'': while it does occur after the events of 2033, Artyom is not relevant and the story is set in a different location with a different main character.
** Although it has been revealed that the author of the novels is working on a book called Metro 2035, [[RecursiveAdaptation which will follow the events of Last Light and expand on them]].

to:

* AlternateContinuity: Whereas the original video game followed the plot of the novel it was based on, the plot of the sequel is completely unrelated to the ''Metro 2034'' novel. This is probably because ''Metro 2034'' had very little to do with ''Metro 2033'': while it does occur after the events of 2033, Artyom is not relevant and the story is set in a different location with a different main character.
**
character. Although it has been revealed that the author of the novels is working on a book called Metro 2035, [[RecursiveAdaptation which will follow the events of Last Light and expand on them]].



* ApocalypticLog: Several audio recordings can be found lying around The Dead City, left there by stalkers, Rangers, and various Metro-dwellers who tried and failed to set up outposts there. They all start out innocuously, before shifting to frightened tones as they begin hearing strange, unexplained noises and start to worry that they're not alone in the ruins...
** It's never entirely clear if they were talking about the watchmen, the mutant bear, or if there's something even worse out there.

to:

* ApocalypticLog: Several audio recordings can be found lying around The Dead City, left there by stalkers, Rangers, and various Metro-dwellers who tried and failed to set up outposts there. They all start out innocuously, before shifting to frightened tones as they begin hearing strange, unexplained noises and start to worry that they're not alone in the ruins...
**
ruins... It's never entirely clear if they were talking about the watchmen, the mutant bear, or if there's something even worse out there.



** Also averted with Heavy soldiers: most shots will simply glance off of their armour.
*** Artyom gets to wear a similar set of armour during the final battle. With it, he can simply shrug off some of the hits he takes. Hans (the hero of the Reich mission) is also clad in armor even bigger than Artyom's, meaning only sniper fire and flamethrowers can truly damage him.

to:

** Also averted with Heavy soldiers: most shots will simply glance off of their armour.
***
armour. Artyom gets to wear a similar set of armour during the final battle. With it, he can simply shrug off some of the hits he takes. Hans (the hero of the Reich mission) is also clad in armor even bigger than Artyom's, meaning only sniper fire and flamethrowers can truly damage him.



* ArtisticLicenseGeography: While the subway stations are lovingly rendered with minor alterations from the source material (mostly to make them more spacious to accommodate more people and things for Artyom to interact with) and there are recognizable landmarks to remind you that this still is Moscow - just as in the first game - the aboveground sections are more blatant than the first game about inventing locations and places that don't accurately map to any area corresponding to the subway map shown in the loading screens.

to:

* ArtisticLicenseGeography: ArtisticLicenseGeography:
**
While the subway stations are lovingly rendered with minor alterations from the source material (mostly to make them more spacious to accommodate more people and things for Artyom to interact with) and there are recognizable landmarks to remind you that this still is Moscow - just as in the first game - the aboveground sections are more blatant than the first game about inventing locations and places that don't accurately map to any area corresponding to the subway map shown in the loading screens.



** No airliner coming from Majorca to land in Domodedovo would fly over Moscow - the airport is over 40 kilometers south of the city.
*** That particular instance ''might'' be forgivable, though, on account of the Majorca part simply being Pavel's speculation; the pilots in the hallucination don't mention where they were coming from.

to:

** No airliner coming from Majorca to land in Domodedovo would fly over Moscow - the airport is over 40 kilometers south of the city.
***
city. That particular instance ''might'' be forgivable, though, on account of the Majorca part simply being Pavel's speculation; the pilots in the hallucination don't mention where they were coming from.



* ATasteOfPower: The first chapter gives you a free choice of high-end weapons like the RPK-74 and the "''Valve''" rifle, along with a limited selection of attachments. Ten minutes later, [[spoiler: you fall unconscious and are taken prisoner by the Nazis, causing you to lose all of your weapons and forcing you to find new ones.]]
** Unless you play in Ranger mode, in which case [[spoiler: the guns that you brought with you from Sparta will be on the weapon stand at the end of the Pavel (''The enemy of my enemy'') level]].
* AteHisGun: The Metro is full of corpses of lost, starving, or doomed people who have shotguns lodged in their jaws.

to:

* ATasteOfPower: The first chapter gives you a free choice of high-end weapons like the RPK-74 and the "''Valve''" rifle, along with a limited selection of attachments. Ten minutes later, [[spoiler: you fall unconscious and are taken prisoner by the Nazis, causing you to lose all of your weapons and forcing you to find new ones.]]
**
]] Unless you play in Ranger mode, in which case [[spoiler: the guns that you brought with you from Sparta will be on the weapon stand at the end of the Pavel (''The enemy of my enemy'') level]].
* AteHisGun: AteHisGun:
**
The Metro is full of corpses of lost, starving, or doomed people who have shotguns lodged in their jaws.



** Military Grade Rounds fall into this as well, as in the last game. Sure, you can put in a mag to get you through a tough firefight, but you're literally shooting money.
*** However, there is something of an aversion this time around: unlike other ammunition types, Military Grade Rounds are uncapped. If you are really good at scavenging supplies, effectively use stealth to avoid combat and are careful with what you buy and sell, then you might end up with more [=MGR=]s than any of your other ammunition pools ''combined'', which makes it possible to justify using them whenever stealth is not possible.

to:

** Military Grade Rounds fall into this as well, as in the last game. Sure, you can put in a mag to get you through a tough firefight, but you're literally shooting money. \n*** However, there is something of an aversion this time around: unlike other ammunition types, Military Grade Rounds are uncapped. If you are really good at scavenging supplies, effectively use stealth to avoid combat and are careful with what you buy and sell, then you might end up with more [=MGR=]s than any of your other ammunition pools ''combined'', which makes it possible to justify using them whenever stealth is not possible.



** CoDragons: [[spoiler: Lesnitsky the traitor Ranger, and your "buddy" Major Pavel Morozov]]



* BigDamnHeroes: [[spoiler: The Dark Ones in the Redemption ending. The baby Dark One prevents Artyom from blowing up D6 while the adults trounce the Communists without breaking a sweat.]]

to:

* BigDamnHeroes: BigDamnHeroes:
**
[[spoiler: The Dark Ones in the Redemption ending. The baby Dark One prevents Artyom from blowing up D6 while the adults trounce the Communists without breaking a sweat.]]



* BookEnds:[[spoiler: The game starts and ends at D6]]
** Also, for the series as a whole, the main series plot both kicks off and ends [[spoiler: with a charge down a hallway, alarms blaring the entire way, into unknown odds]]

to:

* BookEnds:[[spoiler: BookEnds:
** [[spoiler:
The game starts and ends at D6]]
D6]].
** Also, for the series as a whole, the main series plot both kicks off and ends [[spoiler: with a charge down a hallway, alarms blaring the entire way, into unknown odds]] odds]].



* BoringButPractical: The throwing knives. Reusable, silent, deadly, and extremely accurate, they make lethal stealth runs a cakewalk, even if they aren't very flashy.
** Also, the basic revolver. Endlessly modifiable, good damage, and a (very quiet) silenced model is literally the first weapon you get after the game really starts, and some players are likely to carry that the whole game. Equally useful against mutants, humans, and your biggest threat - lightbulbs.

to:

* BoringButPractical: BoringButPractical:
**
The throwing knives. Reusable, silent, deadly, and extremely accurate, they make lethal stealth runs a cakewalk, even if they aren't very flashy.
** Also, the The basic revolver. Endlessly modifiable, good damage, and a (very quiet) silenced model is literally the first weapon you get after the game really starts, and some players are likely to carry that the whole game. Equally useful against mutants, humans, and your biggest threat - lightbulbs.



* BrokenFaceplate: Your gas mask will start to crack and break as you take damage from the front while wearing it. Quite a few corpses scattered on the surface and in the tunnels sport these as well.

to:

* BrokenFaceplate: BrokenFaceplate:
**
Your gas mask will start to crack and break as you take damage from the front while wearing it. Quite a few corpses scattered on the surface and in the tunnels sport these as well.



* ChildrenAreSpecial: Unlike adults, [[OnlyFatalToAdults children are unaffected by the psychic emanations of a Dark One]],[[spoiler: which is why Artyom was able to successfully establish contact with them, back when he was a child.]]

to:

* ChildrenAreSpecial: ChildrenAreSpecial:
**
Unlike adults, [[OnlyFatalToAdults children are unaffected by the psychic emanations of a Dark One]],[[spoiler: which is why Artyom was able to successfully establish contact with them, back when he was a child.]]



* TheCoconutEffect: Since the game is set in Russia, in universe you'd expect all the characters to be speaking Russian to one another. Instead they talk in heavily accented English, for the sake of Western players, even though the TranslationConvention should make them unnecessary.
** Of course playing the game with Russian vocals and english subtitles and text is always an option.

to:

* TheCoconutEffect: Since the game is set in Russia, in universe you'd expect all the characters to be speaking Russian to one another. Instead they talk in heavily accented English, for the sake of Western players, even though the TranslationConvention should make them unnecessary.
**
unnecessary. Of course playing the game with Russian vocals and english English subtitles and text is always an option.option.
* CoDragons: [[spoiler: Lesnitsky the traitor Ranger, and your "buddy" Major Pavel Morozov]].



* CosmicHorrorStory: Artyom points out that there are tunnels that predate Metro by centuries and wonders whether the mutants he encounters are really mutants or [[EldritchAbomination monsters that have been dormant and are now reclaiming the world in humanity's absence]].

to:

* CosmicHorrorStory: CosmicHorrorStory:
**
Artyom points out that there are tunnels that predate Metro by centuries and wonders whether the mutants he encounters are really mutants or [[EldritchAbomination monsters that have been dormant and are now reclaiming the world in humanity's absence]].



* DiabolusExMachina: '''[[FailureIsTheOnlyOption Type 1]]''' - Despite ''Metro 2033'' encouraging the player to earn the good ending, ''Last Light'' serves as an aftermath to its bad ending wherein [[LateArrivalSpoiler Artyom opted to bomb the Dark Ones.]]
** This might have something to do with the "good" ending of the first game being a notorious GuideDangIt that relied on the player doing counterintuitive things like listening to NPC's conversations. Alternatively, it might have used the ending of [[Literature/{{Metro2033}} the novel]] as canon, which had a BittersweetEnding that the game spun apart into MultipleEndings to separate the "bitter" from the "sweet".

to:

* DiabolusExMachina: '''[[FailureIsTheOnlyOption Type 1]]''' - Despite ''Metro 2033'' encouraging the player to earn the good ending, ''Last Light'' serves as an aftermath to its bad ending wherein [[LateArrivalSpoiler Artyom opted to bomb the Dark Ones.]]
**
]] This might have something to do with the "good" ending of the first game being a notorious GuideDangIt that relied on the player doing counterintuitive things like listening to NPC's conversations. Alternatively, it might have used the ending of [[Literature/{{Metro2033}} the novel]] as canon, which had a BittersweetEnding that the game spun apart into MultipleEndings to separate the "bitter" from the "sweet".



* DrivenToSuicide: An inconspicuous [[http://www.youtube.com/watch?&v=4Y7796PQWZ4&t=43s civil defence bunker]] is ''full'' of the ghosts of people who killed themselves when the world ended.
** It's only a few meters away from the surface and some of them look like they died writhing on their beds. It is safe to assume that they were suffering from a severe radiation poisoning and some chose an easy way out.
* DudeWheresMyRespect: The first couple of levels show that Artyom is acknowledged as the savior of the Metro and has been a Ranger for several months, but it seems he's still considered to not have "made his bones" among the Rangers. He's also given the rather embarrassing callsign of "Rabbit" and is mocked by Anna. Overheard dialogue from other Rangers suggest that most of them spend at least a couple years as "cadets" before being made full members of TheOrder, so their derision might be because Artyom did not have to go through that trial phase like the rest of them.

to:

* DrivenToSuicide: An inconspicuous [[http://www.youtube.com/watch?&v=4Y7796PQWZ4&t=43s civil defence bunker]] is ''full'' of the ghosts of people who killed themselves when the world ended. \n** It's only a few meters away from the surface and some of them look like they died writhing on their beds. It is safe to assume that they were suffering from a severe radiation poisoning and some chose an easy way out.
* DudeWheresMyRespect: DudeWheresMyRespect:
**
The first couple of levels show that Artyom is acknowledged as the savior of the Metro and has been a Ranger for several months, but it seems he's still considered to not have "made his bones" among the Rangers. He's also given the rather embarrassing callsign of "Rabbit" and is mocked by Anna. Overheard dialogue from other Rangers suggest that most of them spend at least a couple years as "cadets" before being made full members of TheOrder, so their derision might be because Artyom did not have to go through that trial phase like the rest of them.



* EnemyMine: Invoked by the Communist trooper that helps Artyom escape Reich ("Our superiors, they are not on the best of terms, yeah? But I say fuck that.") [[spoiler: This lasts longer than you might think, but he eventually turns out to be TheDragon to the real BigBad.]]
** During the fight with the mutated MamaBear near the Red Square, a pack of Watchmen will take advantage of the distraction you provide to attack the bea, ignoring you entirely.

to:

* EnemyMine: EnemyMine:
**
Invoked by the Communist trooper that helps Artyom escape Reich ("Our superiors, they are not on the best of terms, yeah? But I say fuck that.") [[spoiler: This lasts longer than you might think, but he eventually turns out to be TheDragon to the real BigBad.]]
** During the fight with the mutated MamaBear near the Red Square, a pack of Watchmen will take advantage of the distraction you provide to attack the bea, bear, ignoring you entirely.



* EvenEvilHasStandards: The [[http://www.youtube.com/watch?v=mON5WmA5REk live action trailer]], which has [[spoiler:a soldier invoke this; while following the Civil Defence protocol to the letter and locking numerous civilians outside the safety of the Metro, a soldier spots a woman holding an infant, only for him to take the child and ''leave the mother to die in the incoming blast.'']]
** One could even call the protocol an IDidWhatIHadToDo moment [[spoiler: in that letting too many civilians into the Metro would overcrowd it to the point of it being unsustainable, especially when you consider that those civilians could and would procreate, adding even more mouths to feed.]]

to:

* EvenEvilHasStandards: EvenEvilHasStandards:
**
The [[http://www.youtube.com/watch?v=mON5WmA5REk live action trailer]], which has [[spoiler:a soldier invoke this; while following the Civil Defence protocol to the letter and locking numerous civilians outside the safety of the Metro, a soldier spots a woman holding an infant, only for him to take the child and ''leave the mother to die in the incoming blast.'']]
**
'']] One could even call the protocol an IDidWhatIHadToDo moment [[spoiler: in that letting too many civilians into the Metro would overcrowd it to the point of it being unsustainable, especially when you consider that those civilians could and would procreate, adding even more mouths to feed.]]



* EvilPhone: [[http://www.youtube.com/watch?v=eNJEbxsq6Iw&feature=player_detailpage#t=551 During River of fate level]].
--> '''Khan''': You can pick it up, I think it's for you.
** Thugh is kinda {{Subverted}}, answering it gives you positive moral point
* ExactTimeToFailure: Your watch will show the exact amount of time left on the filter in your gas mask. It'll warn you when there's only a minute left, and once there's only ten seconds left your breathing will become strained.
** That said, you don't suffocate as soon as the watch reaches zero but can go around for a few more seconds.
* ExactWords: [[spoiler: Korbut assures Moskvin he has a way to unite the Metro without spilling any blood. [[ThePlague Technically he's right.]]]]

to:

* EvilPhone: EvilPhone:
**
[[http://www.youtube.com/watch?v=eNJEbxsq6Iw&feature=player_detailpage#t=551 During River of fate level]].
--> ---> '''Khan''': You can pick it up, I think it's for you.
** Thugh is kinda {{Subverted}}, answering it gives you a positive moral point
point.
* ExactTimeToFailure: Your watch will show the exact amount of time left on the filter in your gas mask. It'll warn you when there's only a minute left, and once there's only ten seconds left your breathing will become strained.
**
strained. That said, you don't suffocate as soon as the watch reaches zero but can go around for a few more seconds.
* ExactWords: ExactWords:
**
[[spoiler: Korbut assures Moskvin he has a way to unite the Metro without spilling any blood. [[ThePlague Technically he's right.]]]]



* FireBreathingWeapon: Heavily armored soldiers with flamethrowers at the Theater station. [[spoiler: The game's "final boss" is a flamethrower trooper protected by a shield wall of several riot shield wielding soldiers.]]

to:

* FireBreathingWeapon: FauxActionGirl: Aside from helping Artyom kill a load of Watchers and Shrimps, she doesn't actually do much besides [[spoiler: get captured, get rescued by Artyom, and have sex with Artyom. She doesn't even participate in the battle for D6 despite being the aforementioned Rangers' best sniper.]] Justified in that Miller does seem to care quite deeply about his only daughter and will not willingly expose her to unnecessary danger. Inducting Anna into the Rangers provides her an excellent career where she can exercise the skills that her father (presumably) taught her. Her training as a sharpshooter would ensure that she is generally reserved for missions where she is expected to support other Rangers from a position of relative safety. [[spoiler: Leaving her out of what is essentially a suicide mission is also a sensible decision, given that someone would still be needed to lead the remaining Rangers, after all.]]
* FireBreathingWeapon:
**
Heavily armored soldiers with flamethrowers at the Theater station. [[spoiler: The game's "final boss" is a flamethrower trooper protected by a shield wall of several riot shield wielding soldiers.]]



* ForeignQueasine: A [[http://www.youtube.com/watch?v=8uvovR4YlBk&feature=player_detailpage#t=960s fried rat]] dish has become a delicacy.

to:

* ForeignQueasine: ForeignQueasine:
**
A [[http://www.youtube.com/watch?v=8uvovR4YlBk&feature=player_detailpage#t=960s fried rat]] dish has become a delicacy.



* {{Foreshadowing}}: A very small one. [[spoiler: After rescuing Pavel, he thanks Artyom and starts talking about honor and being heroes. He suggest Artyom and him becoming a heroic team against the world - not following anything groups. He uses The Three Musketeers as an example. When he says the motto, "All for one", he doesn't finish saying, "and one for all". This give a small reveal that Pavel is out for himself.]]

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
A very small one. [[spoiler: After rescuing Pavel, he thanks Artyom and starts talking about honor and being heroes. He suggest suggests Artyom and him becoming become a heroic team against the world - not following anything any groups. He uses The Three Musketeers as an example. When he says the motto, "All for one", he doesn't finish saying, "and one for all". This give a small reveal that Pavel is out for himself.]]



* GratuitousRussian: Even if you play the game with English audio, the characters still pepper their speech with numerous Russian phrases and exclamations.
** Pavel in particular takes this UpToEleven-- virtually every other line out of him is some kind of Russian exclamation, term of endearment, or obscenity.

to:

* GratuitousRussian: Even if you play the game with English audio, the characters still pepper their speech with numerous Russian phrases and exclamations.
**
exclamations. Pavel in particular takes this UpToEleven-- virtually every other line out of him is some kind of Russian exclamation, term of endearment, or obscenity.



* HeavilyArmoredMook: One of the new enemies introduced are human soldiers wearing heavy metal armor (they usually show up if you trigger an alarm). They can take a lot of hits (Depending on the difficulty setting), and while the armor does slow them down a bit they're still fairly manueverable.
** And just like in the first game, they are still only human, so a single bullet to the neck kills them off for good.

to:

* HeavilyArmoredMook: HeavilyArmoredMook:
**
One of the new enemies introduced are human soldiers wearing heavy metal armor (they usually show up if you trigger an alarm). They can take a lot of hits (Depending on the difficulty setting), and while the armor does slow them down a bit they're still fairly manueverable.
**
manueverable. And just like in the first game, they are still only human, so a single bullet to the neck kills them off for good.



* ImprovisedWeapon: Last Light sees the return of the metro-made weapons, and introduces many new ones, including a hand-held flamethrower, a bolt-action frankenrifle, a minigun as well as a flare gun modified to accept shotgun shells.
** The most extreme example is probably the "Bigun" from the Developer Pack DLC, a shotgun that is literally just a bunch of bicycle parts attached to some pipes that function as barrels. It even has a [[https://www.youtube.com/watch?v=O2ynSL0rG20 bicycle bell]]!

to:

* ImprovisedWeapon: Last Light sees the return of the metro-made weapons, and introduces many new ones, including a hand-held flamethrower, a bolt-action frankenrifle, a minigun as well as a flare gun modified to accept shotgun shells.
**
shells. The most extreme example is probably the "Bigun" from the Developer Pack DLC, a shotgun that is literally just a bunch of bicycle parts attached to some pipes that function as barrels. It even has a [[https://www.youtube.com/watch?v=O2ynSL0rG20 bicycle bell]]!bell.]]



* IronicNickname: Artyom's callsign is "Rabbit", which provides an interesting contrast with his name (a masculine Russian cognate for the Greek goddess of the hunt, Artemis) and the fact that however you look at it, he is definitely not at the bottom of the food chain.
** [[LampshadeHanging Lampshaded]] in an achievement you get for flawlessly beating the intro level: "''Not a Rabbit''".

to:

* IronicNickname: Artyom's callsign is "Rabbit", which provides an interesting contrast with his name (a masculine Russian cognate for the Greek goddess of the hunt, Artemis) and the fact that however you look at it, he is definitely not at the bottom of the food chain.
**
chain. [[LampshadeHanging Lampshaded]] in an achievement you get for flawlessly beating the intro level: "''Not a Rabbit''".



* KleptomaniacHero: The player can nab almost anything useful that is not nailed down. This is justified when stripping dead bodies of their weapons, ammo, and supplies between stations as this is a ScavengerWorld and nothing should go to waste, but the player can also find a few rounds of ammunition or a spare filter lying about in inhabited stations and take them without anyone there noticing or objecting.

to:

* KleptomaniacHero: KleptomaniacHero:
**
The player can nab almost anything useful that is not nailed down. This is justified when stripping dead bodies of their weapons, ammo, and supplies between stations as this is a ScavengerWorld and nothing should go to waste, but the player can also find a few rounds of ammunition or a spare filter lying about in inhabited stations and take them without anyone there noticing or objecting.



* LaserSight: Artyom can equip a laser sights on all weapons in his arsenal. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip.
** The AI is oblivious to the ray and will not notice the player even if a laser pointer is being shined right at their eyes.
* LastFertileRegion: Played with, in ''Metro's'' typical brutality. D6 represents a treasure trove of resources that are both unplundered and shielded from atomic fallout, even 20 years after the war.
** [[spoiler: Averted: Rangers have been searching the place for a year and all they found were stockpiles of deadly weapons behind every door and nothing else.]]
* LastOfHisKind: [[spoiler: The Dark One child, who is the last surviving Dark One, plays a major role in the game.]]
** [[spoiler: [[ThereIsAnother At first at least]].]]

to:

* LaserSight: Artyom can equip a laser sights on all weapons in his arsenal. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip.
**
hip. The AI is oblivious to the ray and will not notice the player even if a laser pointer is being shined right at their eyes.
* LastFertileRegion: Played with, in ''Metro's'' typical brutality. D6 represents a treasure trove of resources that are both unplundered and shielded from atomic fallout, even 20 years after the war.
**
war. [[spoiler: Averted: Rangers have been searching the place for a year and all they found were stockpiles of deadly weapons behind every door and nothing else.]]
* LastOfHisKind: [[spoiler: The Dark One child, who is the last surviving Dark One, plays a major role in the game.]]
** [[spoiler: [[ThereIsAnother
game. [[spoiler:[[ThereIsAnother At first at least]].]]



* MeaningfulName: It's revealed after the fact it would have spoiled, but [[spoiler: Pavel's full name is [[http://en.wikipedia.org/wiki/Pavel_Morozov Pavel Morozov]] ]]. Doubles as a ShoutOut.
** [[spoiler: In Russia, this name carries a similar connotation to that of Benedict Arnold in America. Except worse, as Pavel Morozov [[SelfMadeOrphan sold out his own father]] to the Soviets.]]

to:

* MeaningfulName: It's revealed after the fact it would have spoiled, but [[spoiler: Pavel's full name is [[http://en.wikipedia.org/wiki/Pavel_Morozov Pavel Morozov]] ]]. Doubles as a ShoutOut.
**
ShoutOut. [[spoiler: In Russia, this name carries a similar connotation to that of Benedict Arnold in America. Except worse, as Pavel Morozov [[SelfMadeOrphan sold out his own father]] to the Soviets.]]



* MyGodWhatHaveIDone: If the dream at the beginning of the game is anything to go by, Artyom has come to regret killing the Dark Ones.

to:

* MyGodWhatHaveIDone: MyGodWhatHaveIDone:
**
If the dream at the beginning of the game is anything to go by, Artyom has come to regret killing the Dark Ones.



* NoCanonForTheWicked: Averted. Last Light uses the DownerEnding of the previous game as canon, although it's left ambiguous if Artyom was the selfish bastard the player needed to be to get the bad ending, or just ignored all the signs that the Dark Ones were friendly and made a choice to kill them.

to:

* NoCanonForTheWicked: NoCanonForTheWicked:
**
Averted. Last Light uses the DownerEnding of the previous game as canon, although it's left ambiguous if Artyom was the selfish bastard the player needed to be to get the bad ending, or just ignored all the signs that the Dark Ones were friendly and made a choice to kill them.



** Ghosts. Shadows burned into existance by the nuclear explosions. They are everywhere. While Artom is on the surface, [[LightningReveal an occasional lightning strike shows that they are all around you]], alive and dead at the same time. Others appear as silhouette's but disappear if you look directly at them (i.e. center the screen on them).

to:

** Ghosts. Shadows burned into existance existence by the nuclear explosions. They are everywhere. While Artom is on the surface, [[LightningReveal an occasional lightning strike shows that they are all around you]], alive and dead at the same time. Others appear as silhouette's silhouettes but disappear if you look directly at them (i.e. center the screen on them).



** Gas production facility on Revolution level has spare gasmasks and filters in boxes around the room and every soldier in the area carries one which they will not hesitate to use when player's actions cause a leak.

to:

** Gas The gas production facility on Revolution level has spare gasmasks and filters in boxes around the room and every soldier in the area carries one one, which they will not hesitate to use when the player's actions cause a leak.



* NoSwastikas: Neo-Nazi symbols are the same as before, a large C in a white circle on a red background.
** Coincidentally, the game's publisher, Deep Silver, has a logo that matches the description of the three pronged swastika from the book

to:

* NoSwastikas: Neo-Nazi symbols are the same as before, a large C in a white circle on a red background.
**
background. Coincidentally, the game's publisher, Deep Silver, has a logo that matches the description of the three pronged swastika from the book



* OptionalStealth: The game is essentially this trope. You have a trench knife and a set of throwing knives while almost every weapon, [[AwesomeButImpractical including shotguns]], has an optional silencer. On the other hand, you have an arsenal of grenades and mines, and can purchase such weapons as a heavy automatic shotgun if crawling around isn't your thing.

to:

* OptionalStealth: OptionalStealth:
**
The game is essentially this trope. You have a trench knife and a set of throwing knives while almost every weapon, [[AwesomeButImpractical including shotguns]], has an optional silencer. On the other hand, you have an arsenal of grenades and mines, and can purchase such weapons as a heavy automatic shotgun if crawling around isn't your thing.



* TheParagon: Khan is constantly urging others to take the moral high road.
** [[spoiler: Artyom can become this to the Dark One child]]

to:

* TheParagon: TheParagon:
**
Khan is constantly urging others to take the moral high road.
** [[spoiler: Artyom can become this to the Dark One child]]child]].



*** Also, did you hear some water splashing? That may or may not have been caused by an Amphibian Shrimp emerging onto land.



* ShootEverythingThatMoves: Every area you can control Arytom in. Subverted if the player chooses to be a pacifist.
** The Spartan Ranger's Codex is a good example of this. It states: "If it's hostile, you kill it"

to:

* ShootEverythingThatMoves: ShootEverythingThatMoves:
**
Every area you can control Arytom in. Subverted if the player chooses to be a pacifist.
** The Spartan Ranger's Codex is a good example of this. It states: "If it's hostile, you kill it"it."



* ShutUpHannibal: In the "sacrifice" ending, [[spoiler: Artyom blows General Korbut up mid-speech.]]

to:

* ShutUpHannibal: ShutUpHannibal:
**
In the "sacrifice" ending, [[spoiler: Artyom blows General Korbut up mid-speech.]]



* StealthBasedMission: [[WordOfGod Developers]] initially claimed that it is possible to go through the whole game without killing anyone by using stealth, like in Metro 2033, however the final version of the game forces you to kill during the final level, as it is impossible to progress further without dealing with the [[spoiler: tank crew and the flamethrower squad]] the hard way.
** It is, and a good number of the morality points necessary to get the good ending are earned through stealthing or using non-lethal takedowns to get through certain levels. The non-lethal melee takedown is not only viciously efficient (knocking out any human enemy in one hit), but hilarious and silent. Honestly one of the best ways to get through the game on [[HarderThanHard Ranger difficulty]], as it lets you save what little ammo you're allowed to carry for fighting mutants. It's even possible (although difficult and requiring good timing) to go through a couple of levels on the surface without killing any mutants.
* SuperDrowningSkills: Artyom is ''not'' a good swimmer. This makes sense, given that he was raised in the subway tunnels.
** Even then Artyom's death in the water chalked up not to his inability to swim but to something in the water [[EatenAlive eating him]]. Though on some levels he will just drown.

to:

* StealthBasedMission: [[WordOfGod Developers]] initially claimed that it is possible to go through the whole game without killing anyone by using stealth, like in Metro 2033, however the final version of the game forces you to kill during the final level, as it is impossible to progress further without dealing with the [[spoiler: tank crew and the flamethrower squad]] the hard way.
**
way. It is, and a good number of the morality points necessary to get the good ending are earned through stealthing or using non-lethal takedowns to get through certain levels. The non-lethal melee takedown is not only viciously efficient (knocking out any human enemy in one hit), but hilarious and silent. Honestly one of the best ways to get through the game on [[HarderThanHard Ranger difficulty]], as it lets you save what little ammo you're allowed to carry for fighting mutants. It's even possible (although difficult and requiring good timing) to go through a couple of levels on the surface without killing any mutants.
* SuperDrowningSkills: Artyom is ''not'' a good swimmer. This makes sense, given that he was raised in the subway tunnels.
**
tunnels. Even then Artyom's death in the water chalked up not to his inability to swim but to something in the water [[EatenAlive eating him]]. Though on some levels he will just drown.



* SurvivalHorror: As the first game was.
** Arguably still so to an extent as ammunition still doubles as currency, requiring the choice between an overpowered weapon or actually being able to buy supplies.
** It's even worse to a degree now, as you have a maximum ammo capacity for different types of ammunition. You might have been able to pick up and sell certain types of ammo that you weren't going to use to trade for more shotgun shells or dirty 5.45 ammo, but now there's a limit on how much you can carry of anything but the [[TooAwesomeToUse military grade rounds]]. On higher difficulties, this pushes certain modified weapons like the [[ShotgunsAreJustBetter Saiga-12]] with the [[MoreDakka drum magazine]] into AwesomeYetImpractical, when you'll only be able to carry enough shells for a couple of drums at most. Still incredibly useful when mutants show up, though.
* SurvivalistStash: The D6 bunker in spades, as it contains the sort of LostTechnology and ([[RagnarokProofing preserved]]) military hardware needed to reclaim the surface world.
** Played with [[spoiler:It is revealed in the last level that D6 only contains weapons and the vast stockpiles of food and medicine the factions quarrelled over simply didn't exist and the horrific weapons D6 contains only brings more death to the Metro.]]

to:

* SurvivalHorror: As the first game was.
** Arguably still so to an extent as ammunition
was. Ammunition still doubles as currency, requiring the choice between an overpowered weapon or actually being able to buy supplies.
**
supplies. It's even worse to a degree now, as you have a maximum ammo capacity for different types of ammunition. You might have been able to pick up and sell certain types of ammo that you weren't going to use to trade for more shotgun shells or dirty 5.45 ammo, but now there's a limit on how much you can carry of anything but the [[TooAwesomeToUse military grade rounds]]. On higher difficulties, this pushes certain modified weapons like the [[ShotgunsAreJustBetter Saiga-12]] with the [[MoreDakka drum magazine]] into AwesomeYetImpractical, when you'll only be able to carry enough shells for a couple of drums at most. Still incredibly useful when mutants show up, though.
* SurvivalistStash: The D6 bunker in spades, as it contains the sort of LostTechnology and ([[RagnarokProofing preserved]]) military hardware needed to reclaim the surface world.
**
world. Played with [[spoiler:It is revealed in the last level that D6 only contains weapons and the vast stockpiles of food and medicine the factions quarrelled over simply didn't exist exist, and the horrific weapons D6 contains only brings more death to the Metro.]]



* UniversalAmmunition: Averted this time. There are more calibers than ''2033'''s ubiquitous 5.45mm and the guns to use them available.
** This time around they seem to be named "weapon_name ammo" to avoid confusion with new players. They are still given brief but detailed descriptions during trading, both in text and by the trader himself.

to:

* UniversalAmmunition: Averted this time. There are more calibers than ''2033'''s ubiquitous 5.45mm and the guns to use them available.
**
available. This time around they seem to be named "weapon_name ammo" to avoid confusion with new players. They are still given brief but detailed descriptions during trading, both in text and by the trader himself.



* UsefulNotes/MoscowMetro: As the series mostly takes place in Moscow's underground.
** The live-action trailers show both what it looked like before (which is to say, clean and well-maintained) and 20 years later (which looks a ''hell'' of a lot worse for wear).

to:

* UsefulNotes/MoscowMetro: As the series mostly takes place in Moscow's underground.
**
underground. The live-action trailers show both what it looked like before (which is to say, clean and well-maintained) and 20 years later (which looks a ''hell'' of a lot worse for wear).



* VerbalTic: Pavel's "S-s-suka!" may or may not be this.
** Also, Pavel's "Tak-tak-tak-tak-tak!" and "Op-pa!"

to:

* VerbalTic: Pavel's "S-s-suka!" may or may not be this.
**
this. Also, Pavel's "Tak-tak-tak-tak-tak!" and "Op-pa!"



* ViralMarketing: Three internet episodes follow [[http://www.youtube.com/watch?v=D7Z5TZ5gGVI The Preacher]], [[http://www.youtube.com/watch?v=-OnhFtOltKM The Model]], and [[http://www.youtube.com/watch?v=eLWvUgF35HQ The Commander]]. [[spoiler:All three are major characters from the trailer, most notably The Commander being the soldier who condemns the civilians to the bomb blast.]]
** The Preacher is [[spoiler:the same one cackling maniacally as the bombs were launched in the trailer. He's also the only one with some semblance of a happy ending, given that he seems to have become a respected clergyman to the Metro's denizens.]]
*** [[spoiler: Knowing the source material and that in general Metro is a CrapsackWorld , it's more likely he's leading a cult]]

to:

* ViralMarketing: ViralMarketing:
**
Three internet episodes follow [[http://www.youtube.com/watch?v=D7Z5TZ5gGVI The Preacher]], [[http://www.youtube.com/watch?v=-OnhFtOltKM The Model]], and [[http://www.youtube.com/watch?v=eLWvUgF35HQ The Commander]]. [[spoiler:All three are major characters from the trailer, most notably The Commander being the soldier who condemns the civilians to the bomb blast.]]
** The Preacher is [[spoiler:the same one cackling maniacally as the bombs were launched in the trailer. He's also the only one with some semblance of a happy ending, given that he seems to have become a respected clergyman to the Metro's denizens.]]
*** [[spoiler:
Knowing the source material and that in general Metro is a CrapsackWorld , it's more likely he's leading a cult]]
10th Jun '16 9:03:56 AM Discar
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Added DiffLines:

* CoitusEnsues: There's very little sign of romance between [[spoiler: Anna and Artyom]] until the very scene where they have sex. Artyom is as surprised at this as the players are, judging from his initial reaction when she sits in his lap. It's basically a case of GladToBeAliveSex played in its LastMinuteHookup iteration.
27th May '16 2:26:47 AM Folamh3
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Added DiffLines:

* ActionBasedMission: The game can be stealthed through all the way to the final mission, which is an open battle where you ''have'' to shoot Mooks to win.
15th May '16 10:57:54 AM TheOneWhoTropes
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The game is a FirstPersonShooter with SurvivalHorror elements continuing the [[DownerEnding canon story]] of ''Metro 2033'', and was released in May 2013 for the {{Xbox 360}}, {{PlayStation 3}}, {{PC}}. The game is also slated to be released on the {{Playstation 4}} and XBOX One, released with ''2033'' as the "Metro Bundle". The game also made it to Mac and Linux systems a few months after its initial release. 4A Games have [[http://www.polygon.com/2013/8/13/4616750/metro-last-light-may-see-linux-release admitted]] that they'd like to bring their games to other operating systems in the future.

to:

The game is a FirstPersonShooter with SurvivalHorror elements continuing the [[DownerEnding canon story]] of ''Metro 2033'', and was released in May 2013 for the {{Xbox UsefulNotes/{{Xbox 360}}, {{PlayStation UsefulNotes/{{PlayStation 3}}, {{PC}}. UsefulNotes/{{PC}}. The game is also slated to be released on the {{Playstation UsefulNotes/{{Playstation 4}} and XBOX One, released with ''2033'' as the "Metro Bundle". The game also made it to Mac and Linux systems a few months after its initial release. 4A Games have [[http://www.polygon.com/2013/8/13/4616750/metro-last-light-may-see-linux-release admitted]] that they'd like to bring their games to other operating systems in the future.
5th May '16 7:58:46 PM YT45
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*** Justified in that Miller does seem to care about his only daughter and will not willingly expose her to unnecessary danger. Inducting Anna into the Rangers provides her an excellent career where she can exercise the skills that her father (presumably) taught her. Her training as a sharpshooter would ensure that she is generally reserved for missions where she is expected to support other Rangers from a position of relative safety. [[spoiler: Leaving her out of what is essentially a suicide mission is also a sensible decision, given that someone would still be needed to lead the remaining Rangers, after all.]]

to:

*** Justified in that Miller does seem to care quite deeply about his only daughter and will not willingly expose her to unnecessary danger. Inducting Anna into the Rangers provides her an excellent career where she can exercise the skills that her father (presumably) taught her. Her training as a sharpshooter would ensure that she is generally reserved for missions where she is expected to support other Rangers from a position of relative safety. [[spoiler: Leaving her out of what is essentially a suicide mission is also a sensible decision, given that someone would still be needed to lead the remaining Rangers, after all.]]



** Since communication between stations in the metro is very limited, it is safe to assume that different groups will have different information on the same topic. One station might deal with something on a regular basis that is told as a ghost story two stops down the line, just like how the Theater station announcer dismisses the Dark Ones in Exhibition as hallucinations induced by a messed up batch of moonshine.

to:

** Since communication between stations in the metro is very limited, it is safe to assume that different groups will have different information on the same topic. One station might deal with something on a regular basis that is told as a ghost story two stops down the line, just like how the Theater station announcer dismisses the Dark Ones in Exhibition as hallucinations induced by a messed up batch of moonshine. The books even feature a station said to be deserted and haunted, with expeditions to it ending in horrific death or insanity for all involved. Turns out the station actually has a hydroelectric power plant that powers much of the Metro, and its inhabitants promote the ghost stories to discourage anyone from attacking.



* AffablyEvil[=/=]MyCountryRightOrWrong: [[spoiler: Major Pavel has an upbeat, fun-loving attitude and actually seems to be a decent guy (sparing a surrendering enemy soldier, for example), but ultimately has no problems carrying out General Korbut's genocidal master plan in the name of Communist victory.]]

to:

* AffablyEvil[=/=]MyCountryRightOrWrong: [[spoiler: Major Pavel Morozov has an upbeat, fun-loving attitude and actually seems to be a decent guy (sparing a surrendering enemy soldier, for example), but ultimately has no problems carrying out General Korbut's genocidal master plan in the name of Communist victory.]]



** It's never entirely clear if they were talking about the watchmen, the mutant bear, or if there's something even worse out there.



*** "''Abzats''" shotgun name means "''Fubar''".

to:

*** The "''Abzats''" shotgun shotgun's name means "''Fubar''".is essentially the Russian equivalent of "''FUBAR''".



** A tongue-in-cheek easter egg can be found in the Nightfall level. Mall ruins in the swamp that Artyom passes through on his way to the Church have a logo above the entrance that says "''Roissya Vperde''" or "''Russia is fubar''". It is a distorted and misspelled slogan "''Rossiya Vpered''" which is translated as "''Go Russia''" or "''Russia forward''".

to:

** A tongue-in-cheek easter egg can be found in the Nightfall level. Mall ruins in the swamp that Artyom passes through on his way to the Church have a logo above the entrance that says "''Roissya "''Rossiya Vperde''" or "''Russia is fubar''".fucked''". It is a distorted and misspelled slogan "''Rossiya Vpered''" which is translated as "''Go Russia''" or "''Russia forward''".
18th Apr '16 5:50:54 AM Agent_B
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[[caption-width-right:250:[[{{TagLine}} Enter the Metro]]]]

to:

[[caption-width-right:250:[[{{TagLine}} Enter the Metro]]]]Metro, now in ''Redux'' edition.]]]]
11th Jan '16 11:43:57 PM CCPrime
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* FailedASpotCheck: Some hostile humans are usually standing near a light source. If you're quick enough you can rush up to the light source, turn it off, then knock out the unsuspecting human before they know what hit them. Also, if you find a breaker and shut the lights off for much of the area, they usually don't seem to think much of why the lights suddenly went out and don't bother to check the breaker and continue patrolling or standing around. Some roamers will have a flashlight on them however.

to:

* FailedASpotCheck: Some hostile humans are usually standing near a light source. If you're quick enough you can rush up to the light source, turn it off, then knock out the unsuspecting human before they know what hit them. Also, if If you find a breaker and shut the lights off for much of the area, they they'll usually don't seem send one guy off to think much investigate, who will turn it back on if he doesn't notice you-- however, if you knock him out/kill him, none of why the lights suddenly his comrades will wonder where he went out and don't bother to check the breaker and continue patrolling or standing around.just stay where they are. Some roamers will have a flashlight on them however. Others will turn one on if they hear something, but again, if you're not noticed they'll just turn it off and write off whatever they heard as "fucking drafts".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetroLastLight