History VideoGame / MetroLastLight

14th May '17 5:15:42 PM BURGINABC
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* VideogameCaringPotential: You can spare the lives of all hostile humans you meet aside from the [[spoiler:tank crew and flamethrower squad in D6]] and most mutants will not attack you unless you invade their territory, threaten their young, hurt them first or they consider you to be their food. Some will even stop chasing Artyom if he backs away peacefully. On the other hand...

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* VideogameCaringPotential: You can spare the lives of all hostile humans you meet aside from the [[spoiler:tank crew and flamethrower squad in D6]] and most mutants will not attack you unless you invade their territory, territory[[note]]In many instances, you can't pass through the level without going through what they consider their territory. Sometimes even then you can sneak past them, but not always.[[/note]], threaten their young, hurt them first or they consider you to be their food. Some will even stop chasing Artyom if he backs away peacefully. On the other hand...
14th May '17 5:13:06 PM BURGINABC
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* TemptingFate: The fisherman in the ''Dark Water'' level says that the shrimp mutants you see aren't generally hostile and will probably leave you alone. Shortly after you pass by some however, they start attacking you rather aggressively. Justified in that the fisherman wonders why they seem more agitated than usual, and then you later hear that some Red soldiers passed through and arrived in Venice right before you did, and likely riled the creatures up on the way there.

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* TemptingFate: The fisherman in the ''Dark Water'' level says that the shrimp mutants you see aren't generally hostile and will probably leave you alone. Shortly after you pass by some however, Needless to say, they start attacking ''don't'' leave you rather aggressively. Justified in that the fisherman wonders why alone; it turns out they seem more agitated than usual, and then you later hear that some Red soldiers passed were still stirred up from someone else passing through and arrived in Venice right before you did, and likely riled the creatures up on the way there.carelessly.



* UniversalAmmunition: Averted this time. There are more calibers than ''2033'''s ubiquitous 5.45mm and the guns to use them available. This time around they seem to be named "weapon_name ammo" to avoid confusion with new players. They are still given brief but detailed descriptions during trading, both in text and by the trader himself.
14th May '17 5:05:29 PM BURGINABC
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* DisasterScavengers: Stalkers.

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* DisasterScavengers: Stalkers.Stalkers, who make their living scavenging the surface and selling their finds in the metro.
* DoubleAgent: [[spoiler: Lesnitsky, a Ranger, steals a bioweapon from D6 and disappears shortly before the events of the game. Turns out he's a mole for General Korbut, the BigBad, and acts as TheDragon for a while.]]



* RogueAgent: [[spoiler: Lesnitsky, a Ranger, steals a bioweapon from D6 and disappears shortly before the events of the game. Turns out he's a mole for General Korbut, the BigBad, and acts as TheDragon for a while.]]
14th May '17 4:59:35 PM BURGINABC
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* MaybeMagicMaybeMundane: [[DiscussedTrope Discussed]] with Khan, Artyom isn't sure whether Khan is a crazy old man, an enlightened supporter of the Dark Ones, or an otherworldly being. [[spoiler:The good ending suggests the last answer is true, with Khan [[NeverFoundTheBody just disappearing]] after the Ranger's last stand.]]

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* MaybeMagicMaybeMundane: [[DiscussedTrope Discussed]] with Khan, Artyom isn't sure whether Khan is a crazy old man, an enlightened supporter of the Dark Ones, or an otherworldly being. [[spoiler:The good ending suggests the last answer is true, with Khan [[spoiler: He [[NeverFoundTheBody just disappearing]] disappears without a trace] after the Ranger's last stand.]]



* NeverFoundTheBody: [[spoiler:Khan disappears after the good ending, and the game suggests that he was a emissary of the supernatural who [[AscendToAHigherPlaneOfExistence ascended to a higher plane.]]]]

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* NeverFoundTheBody: [[spoiler:Khan disappears after the good ending, and the game suggests that he was a emissary of the supernatural who [[AscendToAHigherPlaneOfExistence ascended ending. It's entirely unclear what happened to a higher plane.]]]]him.]]
14th May '17 4:51:19 PM BURGINABC
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* HyperspaceArsenal: {{Zig Zagged|Trope}}. You can only carry three weapons (Two on any Ranger difficulty) and your ammunition has a {{cap}}, however nothing prevents you from hauling several sawn-off heavy machine guns and a couple thousand military grade rounds around.

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* HyperspaceArsenal: {{Zig Zagged|Trope}}. You can only carry three weapons (Two on any Ranger difficulty) and your most forms of ammunition has have a {{cap}}, however nothing prevents you from hauling several multiple sawn-off heavy machine guns and a couple thousand military grade rounds around.around. Notably, heavy weapons only slow down your movement ''while you're wielding them'', simply having them in your possession doesn't slow you down.
14th May '17 4:46:12 PM BURGINABC
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* PunchPackingPistol: Both the "''Revolver''" and the "''Lolife''" are this, capable of taking out mutants and humans alike with a single shot. Justified in that they use (homemade, though still potent) .44 Magnum ammunition. The "''Ashot''" is a borderline example; it's a pistol for sure, but it fires shotgun shells rather than bullets. Adding a stock and barrel effectively converts them into a carbine and a single-barreled shotgun, respectively.

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* PunchPackingPistol: Both Played with. The revolver hits much harder per shot than any assault rifle... when using the "''Revolver''" and the "''Lolife''" are this, capable of taking out mutants and humans alike low-quality rounds made in the metro. If you load an assault rifle with a single shot. Justified in that they use (homemade, though still potent) .44 Magnum ammunition. The "''Ashot''" is a borderline example; it's a pistol for sure, but the pre-war military grade rounds, it fires shotgun shells rather than bullets. Adding a stock and barrel effectively converts them into a carbine and a single-barreled shotgun, respectively. takes its rightful place as the superior weapon.
14th May '17 3:56:00 PM BURGINABC
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* ExactTimeToFailure: Your watch will show the exact amount of time left on the filter in your gas mask. It'll warn you when there's only a minute left, and once there's only ten seconds left your breathing will become strained. That said, you don't suffocate as soon as the watch reaches zero but can go around for a few more seconds.

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* ExactTimeToFailure: Your watch will show the exact amount of time left on the filter in your gas mask. It'll warn you when there's only a minute left, and once there's only ten seconds left your breathing will become strained. That said, you don't suffocate as soon as the watch reaches zero but can go around for a few more seconds.seconds, the same as if your mask is broken or removed.
14th May '17 3:51:45 PM BURGINABC
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* GreyAndGreyMorality: Everyone - the guards, the bandits, most of the Nazis and Reds, even Artyom himself - is, for the most part, doing what they have to do to survive.
14th May '17 3:44:52 PM BURGINABC
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* MoreCriminalsThanTargets: Averted. Throughout the entire game, you only meet one group of bandits and the gangsters at Venice. All of the other hostile Human enemies are soldiers.
14th May '17 3:44:28 PM BURGINABC
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* LaserSight: Artyom can equip a laser sight on all weapons in his arsenal. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip. The AI is oblivious to the ray and will not notice the player even if a laser pointer is being shined right at their eyes.
* LastFertileRegion: Played with, in ''Metro's'' typical brutality. D6 represents a treasure trove of resources that are both unplundered and shielded from atomic fallout, even 20 years after the war. [[spoiler: Averted: Rangers have been searching the place for a year and all they found were stockpiles of deadly weapons behind every door and nothing else.]]

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* LaserSight: Artyom can equip a laser sight on all weapons in his arsenal. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip. [[ArtificialStupidity The AI is oblivious to the ray and will not notice the player even if a laser pointer is being shined right at their eyes.
* LastFertileRegion: Played with, in ''Metro's'' typical brutality. D6 represents a treasure trove of resources that are both unplundered and shielded from atomic fallout, even 20 years after the war. [[spoiler: Averted: Rangers have been searching the place for a year and all they found were stockpiles of deadly weapons behind every door and nothing else.
eyes.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetroLastLight