History VideoGame / Metro2033

19th Nov '16 8:17:11 AM Hyokai
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* AbandonedPlayground: And how! While Artyom is walking through a ruined district he starts to hear voices and see things that are not actually there. At some point he comes across an old and rusty playground. Suddenly a freaking FlashbackEcho [[http://pix.playground.ru/download/gallery/276634/b9017abdef819a5d9c8a52ca98ee0af2.jpg happens]]. After a couple of seconds a vision vanishes and Artyom [[http://pix.playground.ru/download/gallery/276634/79e7dd859f28a86cc5e7798e8fcbf6d1.jpg notices]] that the Dark one who was stalking him for a while was behind all that crazy stuff (cue awkward silence).

to:

* AbandonedPlayground: And how! While Artyom is walking through a ruined district he starts to hear voices and see things that are not actually there. At some point he comes across an old and rusty playground. Suddenly a freaking living FlashbackEcho [[http://pix.playground.ru/download/gallery/276634/b9017abdef819a5d9c8a52ca98ee0af2.jpg happens]]. After a couple of seconds a the vision vanishes and Artyom [[http://pix.playground.ru/download/gallery/276634/79e7dd859f28a86cc5e7798e8fcbf6d1.jpg notices]] that the Dark one who was stalking him for a while was behind all that crazy stuff (cue awkward silence).



* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're shooting money away. You'll be using crudely-reloaded ammunition for your bullet- and shell-firing guns. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver[[note]]Hellbreath in the ''Redux'' version[[/note]] electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or electrified rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.

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* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're literally shooting money away. You'll be using crudely-reloaded ammunition for your bullet- and shell-firing guns.guns the rest of the time. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver[[note]]Hellbreath in the ''Redux'' version[[/note]] electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or electrified rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.



** Same goes for the spiderbugs that replace them in ''Redux'', only this time [[spoiler: it can even kill them if exposed to long enough.]]

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** Same goes for the spiderbugs that replace them in ''Redux'', only this time [[spoiler: it can even kill them if exposed to it long enough.]]



* BarredFromTheAfterlife: The fate of everyone in the Metro, according to Khan. The war was so great, it destroyed even Heaven and Hell.

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* BarredFromTheAfterlife: The fate of everyone in the Metro, according to Khan. The war was so great, it destroyed even Heaven Heaven, Hell, and Hell.Purgatory.



** [=DShK=] mounted machine gun in the Frontline level. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also has a very limited supply of ammunition, roughly a hundred bullets [[spoiler:(Unless you are riding a stolen Nazi cart. During this part of the game it can only overheat and never runs out of ammo).]]
** The Abzats Heavy Automatic Shotgun fits as well. Basically, it is a [=DShK=] that was modified to use 12x70 shotshell ammunition and is light enough to be carried by a single human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community made it available for all versions shortly after it's release.

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** The [=DShK=] mounted machine gun in the Frontline level. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also has a very limited supply of ammunition, roughly a hundred bullets [[spoiler:(Unless (Unless you are riding [[spoiler:riding a stolen Nazi cart. cart]]. During this that part of the game it can only overheat and never runs out of ammo).]]
ammo).
** The Abzats Heavy Automatic Shotgun fits as well. Basically, it It is a [=DShK=] that was modified to use 12x70 shotshell ammunition and is light enough to be carried by a single human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community made it available for all versions shortly after it's release.



* BlobMonster: Giant Amoebas.
** ''Redux'' makes the Biomass this rather the CombatTentacles it was in the original.

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* BlobMonster: Giant Amoebas.
Amoebae.
** ''Redux'' makes the Biomass this rather than the CombatTentacles it was in the original.



* CreepyChild: One of the child models in the game looks disturbingly [[http://namelessclan.ucoz.ru/img/877.jpg similar]] to a Type 3 Screamer from the 1995 film [[Film/{{Screamers}} with the same name.]] It even seen holding the same teddybear on promo screenshots.

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* CreepyChild: One of the child models in the game looks disturbingly [[http://namelessclan.ucoz.ru/img/877.jpg similar]] to a Type 3 Screamer from the 1995 film [[Film/{{Screamers}} with the same name.]] It is even seen holding the same teddybear on promo screenshots.



* CyanidePill: Conscripts are issued one, just in case. One Red Line soldier claimed that he could never take his own life, so he gave his capsule to another comrade.

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* CyanidePill: Conscripts Red Line conscripts are issued one, just in case. One Red Line soldier claimed that he could never take his own life, so he gave his capsule to another comrade.



** Military ammo also qualifies for this; it's available from the intro onwards, and will kill any non-boss pretty fast. The only reason it isn't a game breaker is that it doubles as currency, and overuse means you'll literally be wasting money.

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** Military ammo also qualifies for this; it's available from the intro onwards, and will kill any non-boss pretty fast. The only reason it isn't a game breaker is that it doubles as currency, and overuse means you'll literally be wasting money.money literally.



* EvilPhone: Twice in the D6 bunker: In an airlock during Prologue and in the main chamber during the "D6" chapter. The place was abandoned and decaying for twenty years and the government was destroyed or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and other NPC don't seem to react at all though.

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* EvilPhone: Twice in the D6 bunker: In an airlock during Prologue and in the main chamber during the "D6" chapter. The place was abandoned and decaying for twenty years and the government was destroyed or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and the other NPC [=NPCs=] don't seem to react at all though.



* FridgeLogic: The ammunition dealers' item descriptions mention that the firearm ammunition has been used, reloaded, and re-used extensively over the past twenty years. Yet no effort is taken to recover spent shell casings (or even equip the guns with brass catchers), as there would be an industry of its own in collecting and refurbishing them.



* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area. Also notable is that it's possible to shoot off the gas masks and/or their filters during one level on the surface, [[VideoGameCrueltyPotential suffocating them]]. But what the hell, why not, when the people you're killing on that level are increasingly-fascist Neo-Nazis!

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* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area. Also notable is that it's possible in the original game to shoot off the gas masks and/or their filters during one level on the surface, [[VideoGameCrueltyPotential suffocating them]]. But what the hell, why not, when the people you're killing on that level are increasingly-fascist Neo-Nazis!



* GoOutWithASmile: The dead soldier with a broken gun on a pile of nosalis corpses at the airlock of the Hole Station is smiling.

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* GoOutWithASmile: The original game has a dead soldier with a broken gun on a pile of nosalis corpses at the airlock of the Hole Station Station. It is smiling.



** 4A Games team made an armor attachment system that worked just [[GoneHorriblyRight like it should]]: Every pouch, helmet, magazine or armor plate honestly did its job and substracted a certain amount of damage dealt by a projectile that hit them. But it was never explained to the player in the non-''Redux'' version, which led to mass confusion and complaints that enemies are literal bullet sponges, while all it took was a single bullet to the neck.

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** The 4A Games team made an armor attachment system that worked just [[GoneHorriblyRight like it should]]: Every pouch, helmet, magazine or armor plate honestly did its job and substracted subtracted a certain amount of damage dealt by a projectile that hit them. But it was never explained to the player in the non-''Redux'' version, which led to mass confusion and complaints that enemies are literal bullet sponges, while all it took was a single bullet to the neck.



** Many people play through the game not realising you can buy special armour.

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** Many people play through the original game not realising you can buy special armour.armour to increase either your defense or stealh.



** Speaking of filters, the way the original game handles filters and the gas mask isn't explicitly stated anywhere unless you decide to look it up online (which seemed to be the only way to find out.) When you buy or find filters, the number next to the gas mask in the lower left corner of the screen pops up and says "+##", with the "##" being whatever amount of ''breathing time'' the filters added, not the ''actual amount'' of filters you bought. An astute player may be able to notice this when they buy filters from Riga or Market Station because the number will increase by ~10 even when you buy just one filter (the filters you buy in the stations are supposedly of "higher" quality and so add more breathing time than ones found on the surface, which will add 3 or 4 if you get lucky). That being said, it's easy to see that the filter system doesn't work intuitively. One would assume you buy filters, which get added to the total in the corner of the screen, and the watch tells you how much time your filter has left. Instead, in actuality, the number in the corner is how many total minutes you have to breath with the gas mask on, the watch tells you how many minutes your current filter has left, and the amount of filters you have on you seems to be infinite until you get down to the last 5 minutes, at which point it will no longer allow you to change filters. Also, the game doesn't tell you how to change filters anywhere. There are three ways: tap the gas mask button, take the mask on and off (which automatically adds a new filter), or just wait until your current filter is completely wasted and then Artyom will automatically replace it. [[RunningGag Another]] untold issue with the filter system is that it seems to cap out at around 40 total minutes or so, and the game won't let you pick up surface filters until you have less than 10 total minutes left. Also, as far as the gas mask itself goes, the game won't allow you to pick up a new replacement gas mask from the ground unless it is in better condition than the one you're wearing, which is not something readily observable when looking at the world model of the gas masks.
*** Much of this was simplified in the ''Redux'' vesion: pressing the gas mask key puts it on and the timer audibly starts with some clicking showing the minute hand moving a few minutes around the watch face. Pressing the key again wipes the mask, while holding it down removes the mask entirely. Every time the timer has one minute remaining, count on a message telling you to press the filter-swap-key showing up. Unfortunately, the maximum time seems to be reduced (20 minutes in Survival mode and 30 in Spartan mode) and you can't pick up filters until the amount to be added does not put you over the maximum. The issue with the world model showing damaged was also changed to show different grades of wear, and if a better example than what is currently worn is found, it can be easier to tell from the amount of cracks in the faceplate.

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** Speaking of filters, the *** The way the original game handles filters and the gas mask isn't explicitly stated anywhere unless you decide to look it up online (which seemed to be the only way to find out.) When you buy or find filters, the number next to the gas mask in the lower left corner of the screen pops up and says "+##", with the "##" being whatever amount of ''breathing time'' the filters added, not the ''actual amount'' of filters you bought. An astute player may be able to notice this when they buy filters from Riga or Market Station because the number will increase by ~10 even when you buy just one filter (the filters you buy in the stations are supposedly of "higher" quality and so add more breathing time than ones found on the surface, which will add 3 or 4 if you get lucky). That being said, it's easy to see that the filter system doesn't work intuitively. One would assume you buy filters, which get added to the total in the corner of the screen, and the watch tells you how much time your filter has left. Instead, in actuality, the number in the corner is how many total minutes you have to breath with the gas mask on, the watch tells you how many minutes your current filter has left, and the amount of filters you have on you seems to be infinite until you get down to the last 5 minutes, at which point it will no longer allow you to change filters. Also, the game doesn't tell you how to change filters anywhere. There are three ways: tap the gas mask button, take the mask on and off (which automatically adds a new filter), or just wait until your current filter is completely wasted and then Artyom will automatically replace it. [[RunningGag Another]] untold issue with the filter system is that it seems to cap out at around 40 total minutes or so, and the game won't let you pick up surface filters until you have less than 10 total minutes left. Also, as far as the gas mask itself goes, the game won't allow you to pick up a new replacement gas mask from the ground unless it is in better condition than the one you're wearing, which is not something readily observable when looking at the world model of the gas masks.
*** Much of this was simplified in the ''Redux'' vesion: pressing the gas mask key puts it on and the timer audibly starts with some clicking showing the minute hand moving a few minutes around the watch face. Pressing the key again wipes the mask, while holding it down removes the mask entirely. Every time the timer has one minute remaining, count on a message telling you to press the filter-swap-key showing up. Unfortunately, the maximum time seems to be reduced (20 minutes in Survival mode and 30 in Spartan mode) and you can't pick up filters until the amount to be added does not put you over the maximum. The issue with the world model showing damaged damage was also changed to show different grades of wear, and if a better example than what is currently worn is found, it can be easier to tell from the amount of cracks in the faceplate.



* JumpScare: Surprisingly scarce, though they do happen. The games focuses more on NothingIsScarier to create tension.
** An almost literal one happens late in the game, after you restart the [[spoiler]]D6 bunker]]'s air filtration system. After climbing down a neglected catwalk above a large, darkened chasm that [[contains the biomass on top of the reactor]], the catwalk ''almost'' breaks free when you step over it, most likely causing you to run/jump for safety before realizing it's not falling any further.

to:

* JumpScare: Surprisingly scarce, though they do happen. The games game focuses more on NothingIsScarier to create tension.
** An almost literal one happens late in the game, after you restart the [[spoiler]]D6 bunker]]'s air filtration system. system in [[spoiler]]the D6 bunker]]. After climbing down a neglected catwalk above a large, darkened chasm that [[contains [[containing the biomass on top of the reactor]], the catwalk ''almost'' breaks free when you step over it, most likely causing you to run/jump for safety before realizing it's not falling any further.



* PlotArmor: When you go out to the surface in order to reach the Library, you attract the attention of a Demon which won't die no matter how much you hurt it. Once you're inside the library and it appears in the window, you can kill it.
* PostApocalypticGasmask: Moscow's air and surface water has been contaminated after nuclear war. Gasmasks are required for traversing irradiated tunnels and the surface, and since the crudely-refurbished filters only last for five minutes long these sequences are effectively {{Timed Mission}}s. The ''Redux'' version includes Last Light's dedicated button function for wiping off any dirt, water, or blood that's spilled on the mask.

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* PlotArmor: When Played with when you go out to the surface in order to reach the Library, you Library. You attract the attention of a Demon which won't die no matter how much you hurt it. can be killed but is replaced shortly after with another one. Once you're inside the library with the Rangers and it appears in the window, you can kill it.
fight it off again. Even after the fight with the Librarian, the outcome is uncertain.
* PostApocalypticGasmask: Moscow's air and surface water has been contaminated after nuclear war. Gasmasks are required for traversing irradiated tunnels and the surface, and since the crudely-refurbished filters only last for five minutes long minutes, these sequences are effectively {{Timed Mission}}s. The ''Redux'' version includes Last Light's dedicated button function for wiping off any dirt, water, or blood that's spilled on the mask.



* ScareChord: Every enemy has a distinctive audio cue, each of which is ''usually'' heard before an encounter.
** Lurkers make a very high-pitched one which can often be heard near pipes. Except that around 50% of the time, will one actually turn up. Another sound: the wet, squelching sound you can hear where one is nearby... and feasting on a corpse.

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* ScareChord: Every enemy has a distinctive audio cue, each of which is ''usually'' heard before an encounter. \n May also apply to the sound that occurs when you stealthily kill human enemies.
** Lurkers make a very high-pitched one which can often be heard near pipes. Except that only around 50% of the time, will one actually turn up. Another sound: the wet, squelching sound you can hear where one is nearby... and feasting on a corpse.



** Also from ''Redux'', amphibian shrimp make a unique gurgling roar whenever you approach bodies of water on the surface.

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** Also from ''Redux'', amphibian larval shrimp make a unique gurgling roar whenever you approach bodies of water sound when encountered on the surface.surface levels.



* ToAbsentFriends: Bandits at the Dry station.

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* ToAbsentFriends: Bandits at the Dry station.station drink to the memory of their friends... which the player realizes were the bandits encountered with Bourbon between Riga and Market.



*** Some events have been altered or shifted, occasionally even deleted. In the original 2033 Bourbon would kill the first bandit you saw with a throwing knife (his tutorial on how to kill people silently). Since you can take people out from behind with a melee attack now, that bit never happens.

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*** Some events events, set pieces, or map layouts have been altered or shifted, occasionally even deleted. In the original 2033 Bourbon would kill the first bandit you saw with a throwing knife (his tutorial on how to kill people silently). Since you can take people out from behind with a melee attack now, that bit never happens. When searching for D6 in the original, the skeleton that Ulman suggests keeping as a memento has two heads; in ''Redux'' it is a regular half-decayed skeleton.
19th Oct '16 8:11:45 AM dlchen145
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* ShiningCity: Polis, at least by the standards of [[CrapsackWorld the rest of Moscow]]. The largest underground station with luxurious amounts of open air, fully-functional lighting and utilities, with an ordered layout and filled with [[TheOrder Rangers]] who are all well-fed, well-equipped, and all highly self-disciplined {{badass}}es.

to:

* ShiningCity: Polis, at least by the standards of [[CrapsackWorld the rest of Moscow]]. The largest underground station with luxurious amounts of open air, fully-functional lighting and utilities, with an ordered layout and filled with [[TheOrder Rangers]] who are all well-fed, well-equipped, and all highly self-disciplined {{badass}}es.badasses.
28th Sep '16 9:38:47 AM LordKaarvani
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* AchillesHeel: Super Nosalises in "Cave" are [[spoiler: afraid of the light.]]

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* AchillesHeel: Super Nosalises in "Cave" are [[spoiler: afraid [[spoiler:afraid of the light.]]



* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There're a few nice guns to be found if you take the time to look around, however. After a certain point ([[spoiler: Polis]]) in the game though, there's no place to buy ''anything'', so you're definitely encouraged to use it against tougher mutants you come across.

to:

* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There're a few nice guns to be found if you take the time to look around, however. After a certain point ([[spoiler: Polis]]) ([[spoiler:Polis]]) in the game though, there's no place to buy ''anything'', so you're definitely encouraged to use it against tougher mutants you come across.
28th Sep '16 9:37:45 AM LordKaarvani
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* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There're a few nice guns to be found if you take the time to look around, however. After a certain point in the game though, there's no place to buy ''anything'', so you're definitely encouraged to use it against tougher mutants you come across.

to:

* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There're a few nice guns to be found if you take the time to look around, however. After a certain point ([[spoiler: Polis]]) in the game though, there's no place to buy ''anything'', so you're definitely encouraged to use it against tougher mutants you come across.



** The VSV is perfect for sniping and most variants come with an integrated silencer, but it suffers from a small magazine and a slow fire rate, making it an ill-advised choice for firefights. ''Redux'' makes it more practical with the possibility of carrying it along another assault rifle.



** There is quite an array of weaponry to choose from, but you will find that when you have ammunition available, that almost every fight is won with either the semiautomatic shotgun or with the AK-74.

to:

** There is quite an array of weaponry to choose from, but you will find that when you have ammunition available, that almost every fight is won with either the semiautomatic shotgun Shambler or with the AK-74.Kalash.



* IdleAnimation: Stand in one place for a while and Artyom will fiddle with whatever he has in his hands. Some of these are [[SugarWiki/FunnyMoments rather amusing]], like two guns' parts coming loose, or Artyom tossing the Bastard up in the air and wondering where it went when it takes too long to fall down. See [[http://www.youtube.com/watch?v=h_oSajQIH9o this video]].

to:

* IdleAnimation: Stand in one place for a while and Artyom will fiddle with whatever he has in his hands. Some of these are [[SugarWiki/FunnyMoments rather amusing]], like two guns' parts the Duplet's stock coming loose, or Artyom tossing the Bastard up in the air and wondering where it went when it takes too long to fall down. See [[http://www.youtube.com/watch?v=h_oSajQIH9o this video]].



* InfinityPlusOneSword: The Kalash 2012. Same fire rate than the Bastard without overheating, very precise and with bigger magazines than the Bastard or Kalash. You can only get it for a high price late in the game or for free in ''Redux'' if you know where to look [[note]]One of the Nazis in the Black Station carries one, or you can get it in Church[[/note]].



* LivingShadow: How the Silhouettes present themselves.

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* LivingShadow: How the Silhouettes Ghosts present themselves.


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* WisdomFromTheGutter: Bourbon is shady as hell and apparently deals with every crooked person in the Metro, but the advice he gives to Arytom about how to deal with mutants and the surface is perfectly valid and serves Artyom during the whole game
28th Sep '16 9:20:41 AM LordKaarvani
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* BadassBeard: Several, especially Ulman and Khan.

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* BadassBeard: Several, especially Ulman Ulman, Khan and Khan.Miller (in Redux ''only'').
6th Sep '16 8:34:35 AM Monolaf317
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Now has a Characters page, still under construction.
6th Sep '16 8:34:02 AM Monolaf317
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[[folder:A-M]]


Added DiffLines:

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[[folder:N-Y]]


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30th Aug '16 7:15:19 AM YT45
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Added DiffLines:

** Considerable effort went into making the homemade weapons fairly plausible. The Duplet shotgun is heavily based on weapons produced in basements during the Seige of Sarajevo, while the Bastard's unusual feed system is inspired by the rather obscure WWI-era [[http://www.forgottenweapons.com/medium-machine-guns/fiat-revelli-m1914/ Italian Fiat-Revelli M1914 heavy machine gun]].
22nd Aug '16 6:48:54 PM dlchen145
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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake,''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.

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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake,''Metro UpdatedRerelease[=/=]VideogameRemake, ''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.
17th Aug '16 2:48:41 PM dlchen145
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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake , called ''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.

to:

A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake , called ''Metro UpdatedRerelease[=/=]VideogameRemake,''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Metro2033