History VideoGame / MetalGearSolid3SnakeEater

21st Apr '17 10:36:58 AM Ferot_Dreadnaught
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After the [[LoveItOrHateIt highly polarized]] reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}'' received, series creator HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal Gear Solid 3: Snake Eater''''', released in late 2004, did the job with flying colors.

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After the [[LoveItOrHateIt highly polarized]] polarized reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}'' received, series creator HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal Gear Solid 3: Snake Eater''''', released in late 2004, did the job with flying colors.
17th Mar '17 6:09:53 PM N.Harmonik
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* OddNameOut: Subverted. Snake ponders why Ocelot, a Russian agent, is named after a North American big cat. He and mission control eventually jot it down to his agility, which turns out to be true. For the hell of it, he even signals his unit once by purring loudly. [[spoiler: [[DoubleSubversion Subverted again]] when it turns out he's an American spy planted to help Snake]].

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* OddNameOut: Subverted. Snake ponders why Ocelot, a Russian agent, is named after a North American big cat. He and mission control eventually jot it down to his agility, which turns out to be true. For the hell of it, he even signals his unit once by purring loudly. [[spoiler: [[DoubleSubversion [[spoiler:[[DoubleSubversion Subverted again]] when it turns out he's an American spy planted to help Snake]].



* OneDoseFitsAll: Zig-zagged in the same way as ''VideoGame/MetalGearSolid2SonsOfLiberty''. The game features a tranquillizer pistol, with which enemies can be dispatched non-lethally. Tranquillizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquillizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism.

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* OneDoseFitsAll: Zig-zagged in the same way as ''VideoGame/MetalGearSolid2SonsOfLiberty''. The game features a tranquillizer pistol, with which enemies can be dispatched non-lethally. Tranquillizer Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquillizer tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism.



* TheOnlyOneAllowedToDefeatYou: Ocelot regards Snake this way, even saying at one point: "Don't you die on me yet." [[spoiler: The Boss also keeps Snake alive long enough for him to fulfill his mission of killing her]].

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* TheOnlyOneAllowedToDefeatYou: Ocelot regards Snake this way, even saying at one point: "Don't you die on me yet." [[spoiler: The [[spoiler:The Boss also keeps Snake alive long enough for him to fulfill his mission of killing her]].



** For a non-boss variant (as well as a CallBack to ''[=MGS1=]''), there are several ways to escape your prison cell after Volgin's torture. If you caught the EasterEgg [[spoiler:during the torture scene and saw The Sorrow holding up a chalkboard with a Codec frequency written on it]], you can use that to open the cell door. One very elaborate method of escape can be initiated by throwing the food you're given back at the guard. After doing this three times, a cutscene will ensue, which ends with the guard giving Snake back his cigarettes, [[spoiler:which turn out to be the Cig-Spray tranquilizer gas weapon]]. You can then use that to incapacitate the guard as he walks in front of the cell door, opening it for you. Another method weaponizes an EasterEgg: going into view mode in the uniform menu and spinning around for long enough will cause Snake to vomit when the game is unpaused, [[spoiler: and the guard will stupidly open the cell to investigate]].

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** For a non-boss variant (as well as a CallBack to ''[=MGS1=]''), there are several ways to escape your prison cell after Volgin's torture. If you caught the EasterEgg [[spoiler:during the torture scene and saw The Sorrow holding up a chalkboard with a Codec frequency written on it]], you can use that to open the cell door. One very elaborate method of escape can be initiated by throwing the food you're given back at the guard. After doing this three times, a cutscene will ensue, which ends with the guard giving Snake back his cigarettes, [[spoiler:which turn out to be the Cig-Spray tranquilizer gas weapon]]. You can then use that to incapacitate the guard as he walks in front of the cell door, opening it for you. Another method weaponizes an EasterEgg: going into view mode in the uniform menu and spinning around for long enough will cause Snake to vomit when the game is unpaused, [[spoiler: and [[spoiler:and the guard will stupidly open the cell to investigate]].



* PacifistRun: The player is required to kill only one person: The Boss. If the player does this, [[spoiler: the fight with The Sorrow will be ''much'' shorter, although the bosses will still [[FinalDeath explode]] when they are defeated non-lethally.]] However, if the player kills people indirectly by drowning them or throwing them off cliffs, they won't get a kill penalty. You can also "kill", i.e. drain their health-bar to zero, bosses who [[ImplacableMan won't]]/[[TimeParadox can't]] actually die in-story, such as Ocelot and Volgin and it will still count as a Pacifist Run.

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* PacifistRun: The player is required to kill only one person: The Boss. If the player does this, [[spoiler: the [[spoiler:the fight with The Sorrow will be ''much'' shorter, although the bosses will still [[FinalDeath explode]] when they are defeated non-lethally.]] However, if the player kills people indirectly by drowning them or throwing them off cliffs, they won't get a kill penalty. You can also "kill", i.e. drain their health-bar to zero, bosses who [[ImplacableMan won't]]/[[TimeParadox can't]] actually die in-story, such as Ocelot and Volgin and it will still count as a Pacifist Run.



* StartOfDarkness: This game is one for EVERYONE: [[spoiler:Thanks to this incident, Naked Snake became Big Boss, and along with Zero, Signit, Para-Medic, Eva, and Ocelot formed PATRIOT and gave grief to the world for the next fifty years.]]

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* StartOfDarkness: This game is one for EVERYONE: [[spoiler:Thanks to this incident, Naked Snake became Big Boss, and and, along with Zero, Signit, Para-Medic, Eva, and Ocelot Ocelot, formed PATRIOT and gave grief to the world for the next fifty years.]]



* VideoGameCrueltyPunishment: The more people the player kills, [[spoiler: the longer their fight with The Sorrow will be]].

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* VideoGameCrueltyPunishment: The more people the player kills, [[spoiler: the [[spoiler:the longer their fight with The Sorrow will be]].



* VoiceWithAnInternetConnection: ZigZagged. The game makes it explicitly clear that Snake's contacts on the radio cannot actually see Snake, and the "faces" communicating with him are actually just photographs similar to a slide projector. However, in quite a few spots where they can tell what Snake's up to before he even says anything. EVA even freaks out if Snake calls her wearing the Raikov mask, somehow mistaking him for the real Raikov despite only being able to hear his unaltered voice.

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* VoiceWithAnInternetConnection: ZigZagged. The game makes it explicitly clear that Snake's contacts on the radio cannot actually see Snake, and the "faces" communicating with him are actually just photographs similar to a slide projector. However, in quite a few spots where spots, they can tell what Snake's up to before he even says anything. EVA even freaks out if Snake calls her wearing the Raikov mask, somehow mistaking him for the real Raikov despite only being able to hear his unaltered voice.
17th Mar '17 6:02:09 PM N.Harmonik
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* TruthInTelevision: During the Virtuous Mission briefing, when Zero mentions that the Turkey Deal was actually misinformation, he explains that the nukes in Turkey were obsolete anyways, and they were planning to get rid of them anyway. This part was actually quite true, as the nukes had been obsolete, both in lifeline as well as the fact that America had updated nuclear submarines patrolling Turkey.

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* TruthInTelevision: During the Virtuous Mission briefing, when Zero mentions that the Turkey Deal was actually misinformation, he explains that the nukes in Turkey were obsolete anyways, obsolete, and they were planning to get rid of them anyway. This part was actually quite true, as the nukes had been obsolete, both in lifeline as well as the fact that America had updated nuclear submarines patrolling Turkey.
17th Mar '17 5:59:56 PM N.Harmonik
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* BizarreAndImprobableBallistics: In a case of ShownTheirWork gone awry, The Boss' Patriot pistol is shown firing bullets that tumble end-over-end as they travel through the air, which would also make any sort of accuracy impossible and drastically limit their muzzle velocity. Kojima gets partial credit for this, since it's based on a real fact that he seems to have misunderstood: the the type of bullet this gun fires really can exhibit this behavior in real life (and they can ''all'' tumble once they travel past their effective range), but only after it's hit something, not as it leaves the barrel.[[note]]It's more or less true that cutting a rifle barrel down to pistol length like The Boss did will seriously affect the bullets' stability in-flight, but they also wouldn't be able to travel in a straight line or have much penetrative power, unlike what we see in the game.[[/note]]

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* BizarreAndImprobableBallistics: In a case of ShownTheirWork gone awry, The Boss' Patriot pistol is shown firing bullets that tumble end-over-end as they travel through the air, which would also make any sort of accuracy impossible and drastically limit their muzzle velocity. Kojima gets partial credit for this, since it's based on a real fact that he seems to have been misunderstood: the the type of bullet this gun fires really can exhibit this behavior in real life (and they can ''all'' tumble once they travel past their effective range), but only after it's hit something, not as it leaves the barrel.[[note]]It's more or less true that cutting a rifle barrel down to pistol length like The Boss did will seriously affect the bullets' stability in-flight, but they also wouldn't be able to travel in a straight line or have much penetrative power, unlike what we see in the game.[[/note]]



** Subverted to hell and back with the two main characters, though: [[spoiler: "Snake" is the one who ends up tempted and fooled by "EVA's" lies, and "ADAM" ends up playing both of them by posing as Major Ocelot with no one the wiser]].

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** Subverted to hell and back with the two main characters, though: [[spoiler: "Snake" [[spoiler:"Snake" is the one who ends up tempted and fooled by "EVA's" lies, and "ADAM" ends up playing both of them by posing as Major Ocelot with no one the wiser]].
17th Mar '17 5:56:53 PM N.Harmonik
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* ArtisticLicenseEconomics: The Philosophers' Legacy consists of enough money to fight the Second World War ''five times over''. The economic repercussions of putting this much money aside and then ''losing'' it would have been huge. The next game does somewhat deals with the economic repercussions.

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* ArtisticLicenseEconomics: The Philosophers' Legacy consists of enough money to fight the Second World War ''five times over''. The economic repercussions of putting this much money aside and then ''losing'' it would have been huge. The next game does somewhat deals deal with the economic repercussions.
17th Mar '17 5:46:08 PM N.Harmonik
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* AnArmAndALeg: Variation: While none of the characters actually lose a limb in this game, the player has the option of stabbing Major Ocelot on one of his limbs, thus forcing him to wear a bandage on the stab wound for the remainder of the game.


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* AnArmAndALeg: Variation: While none of the characters actually lose a limb in this game, the player has the option of stabbing Major Ocelot on one of his limbs, thus forcing him to wear a bandage on the stab wound for the remainder of the game.
26th Feb '17 10:56:46 AM hubakon1368
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Added DiffLines:

* CanonCharacterAllAlong: Naked Snake initially seems like an {{Expy}} of Solid Snake. [[spoiler:But then at the end of the game, he is awarded the title of "Big Boss" meaning that he is the man Solid Snake was cloned from as well as the BigBad of previous installments of the VideoGame/MetalGear franchise.]]
26th Feb '17 10:51:24 AM hubakon1368
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* WhamLine: "You are above even The Boss. From now on, you shall be known as ''Big Boss''." It was then the player would realize that Naked Snake was more than a simple Expy, and that this was more than just "Metal Gear Solid As A 60s Spy Flick".

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* WhamLine: "You are above even The Boss. From now on, I hereby award you shall be known as the title of ''Big Boss''." It was then the player would realize that Naked Snake was more than a simple Expy, and that this was more than just "Metal Gear Solid As A 60s Spy Flick".
17th Feb '17 9:34:29 AM Aggron9988
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Added DiffLines:

* OnlyALighter: One of the gag reels from the Secret Theater, in which Snake gushes over his new custom M1911... only for him to pull the trigger and find out it's a lighter.
3rd Jan '17 5:43:01 PM TheTropper
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After the [[LoveItOrHateIt highly polarized]] reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}''s story received, series creator HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal Gear Solid 3: Snake Eater''''', released in late 2004, did the job with flying colors.

to:

After the [[LoveItOrHateIt highly polarized]] reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}''s story 2|SonsOfLiberty}}'' received, series creator HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal Gear Solid 3: Snake Eater''''', released in late 2004, did the job with flying colors.
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