History VideoGame / MetalGearSolid3SnakeEater

15th Apr '18 4:05:18 PM nombretomado
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** And even more {{egregious}}ly, [[spoiler:the ''Snake's Nightmare'' minigame, which the player can play by saving the game in the jail cell and reloading.]] Not included in the HD re-release though, because the mini-game was actually a demo for a game currently in development at the time (but was soon cancelled).

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** And even more {{egregious}}ly, JustForFun/{{egregious}}ly, [[spoiler:the ''Snake's Nightmare'' minigame, which the player can play by saving the game in the jail cell and reloading.]] Not included in the HD re-release though, because the mini-game was actually a demo for a game currently in development at the time (but was soon cancelled).
23rd Mar '18 10:59:48 PM Xtifr
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After the highly polarized reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}'' received, series creator Creator/HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal Gear Solid 3: Snake Eater''''', released in late 2004, did the job with flying colors.

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After the highly polarized reception that ''{{VideoGame/Metal Gear Solid 2|SonsOfLiberty}}'' received, series creator Creator/HideoKojima had his work cut out for him: make a ''Metal Gear Solid'' game that would reunite the series's broken fandom. '''''Metal ''Metal Gear Solid 3: Snake Eater''''', Eater'', released in late 2004, did the job with flying colors.
8th Mar '18 9:53:27 AM PF
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* AbsoluteCleavage: EVA has no shame whatsoever. [[spoiler: The Boss rips open her shirt too, to show off her snake scar. For some reason, she doesn't see fit to button it back up for the ensuing fight]].

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* AbsoluteCleavage: AbsoluteCleavage:
**
EVA has no shame whatsoever. whatsoever.
**
[[spoiler: The Boss rips open her shirt too, to show off her snake scar. For some reason, she doesn't see fit to button it back up for the ensuing fight]].



* AceCustom: The [=M1911A1=] that EVA give Snake when they meet up the first time is a model that has been extensively customized by an expert gunsmith. [[NotDistractedByTheSexy Snake even ignores EVA's obvious enticement]] to [[DescriptionPorn geek out over all the ways]] it has been fine-tuned and adapted from the stock model, saying that he has never before used [[CoolGuns a weapon as fine]].
* AchievementsInIgnorance: OK, so Snake collects various plants and animals, which he can call Para-Medic to identify. At the same time, he carries around night vision goggles and other various things which require battery power. When he collects a species of bio-luminescent mushrooms, he assumes that because they glow, that eating them will "recharge [his] batteries." This works even though Para-Medic specifically told him it was impossible. Snake's ignorance is ''just that good''. To be fair, Sigint ''does'' theorize that Snake may be imagining it somehow.

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* AceCustom: The [=M1911A1=] that EVA give gives Snake when they meet up the first time is a model that has been extensively customized by an expert gunsmith. [[NotDistractedByTheSexy Snake even ignores EVA's obvious enticement]] to [[DescriptionPorn geek out over all the ways]] it has been fine-tuned and adapted from the stock model, saying that he has never before used [[CoolGuns a weapon as fine]].
* AchievementsInIgnorance: OK, so Snake collects various plants and animals, which he can call Para-Medic to identify. At the same time, he carries around night vision goggles and other various things which require battery power. When he collects a species of bio-luminescent mushrooms, he assumes that because they glow, that eating them will "recharge [his] batteries." This works even though Para-Medic specifically told him it was impossible. Snake's ignorance is ''just that good''. To be fair, Sigint ''does'' theorize theorizes that Snake may be imagining it somehow.



* ActionFilmQuietDramaScene: Several times the game segues into discussing character motivations and histories that add all the more drama when they end up locked in conflict with one another. [[spoiler: The Boss' monologue to Naked Snake just before their final confrontation, where she shows him her scar and tells him about parts of her history she has never told anyone before, is one of the more prominent examples of this.]]

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* ActionFilmQuietDramaScene: Several times the game segues into discussing character motivations and histories that add all the more drama when they end up locked in conflict with one another. [[spoiler: The Boss' monologue to Naked Snake just before their final confrontation, where she shows him her scar and tells him about parts of her history she has never told anyone before, is one of the more prominent examples of this.]]



* AffectionateParody: ''Metal Gear Solid 3'' features many affectionate nods towards the spy movies that inspired the series in the first place, as well as a few at rival near-future series like ''VideoGame/SplinterCell''; in particular, the use of cutting-edge 1960s hardware seems a gentle nudge at modern games' obsession with futuristic gadgetry.
* AllThereInTheManual: The Pain's ability to control bees/wasps isn't explained in the game itself. However, bios from the official ''Metal Gear Solid 3'' website as well as the ''Metal Gear Solid 4 Database'' state that its because he carries a Queen in one of his hip pouches.
* AlwaysClose: Subverted in the final battle. The battle itself is under a ten-minute time limit and not finishing it by then will see you blown up by the incoming bombing run. However regardless of how long it takes you, the subsequent conversation afterwards will play out even if you were cutting it close in the battle itself. The planes don't start their run until the following cutscene.

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* AffectionateParody: ''Metal Gear Solid 3'' features many affectionate nods towards the spy movies that inspired the series in the first place, as well as a few at rival near-future series like ''VideoGame/SplinterCell''; in particular, the use of cutting-edge cutting edge 1960s hardware seems a gentle nudge at modern games' obsession with futuristic gadgetry.
* AllThereInTheManual: The Pain's ability to control bees/wasps isn't explained in the game itself. However, bios from the official ''Metal Gear Solid 3'' website as well as and the ''Metal Gear Solid 4 Database'' state that its it's because he carries a Queen in one of his hip pouches.
* AlwaysClose: Subverted in the final battle. The battle itself is under a ten-minute time limit and not finishing it by then will see you blown up by the incoming bombing run. However However, regardless of how long it takes you, the subsequent conversation afterwards will play out even if you were cutting it close in the battle itself. The planes don't start their run until the following cutscene.



** The ''Sabra'' magazines that Snake can pick up weren't even published until about four decades after the events of the game. In the ''Snake Eater 3D'' version, the magazines in question were ''Hooters Japan'' magazines, which is even further removed from the period the game is set. The first Hooters franchise in Japan opened in 2010, nearly 50 years after Operation Snake Eater took place.

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** The ''Sabra'' magazines that Snake can pick up weren't even published until about four decades after the events of the game. In the ''Snake Eater 3D'' version, the magazines in question were are ''Hooters Japan'' magazines, which is even further removed from the period the game is set. The first Hooters franchise in Japan opened in 2010, nearly 50 years after Operation Snake Eater took place.



* AndThisIsFor: A villainous use of this. Just listen to Volgin's reason for beating up Snake in one of the game's biggest horrifying moments, as it pretty much was trying to avenge Raikov being hurt. It is also implied that the Flame Troops at Krasnogorje were sent there to roast Snake alive because Volgin wanted to avenge The Pain, The Fear, and The End. Of course, if the player gets trigger happy, the Flame Troops themselves were also implied to be doing this to avenge their comrades.
* AnguishedDeclarationOfLove: Subverted. [[spoiler:When EVA is gravely wounded, this exchange between her and Snake takes place]].

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* AndThisIsFor: AndThisIsFor:
**
A villainous use of this. Just listen to Volgin's reason for beating up Snake in one of the game's biggest horrifying moments, as it pretty much was trying to avenge Raikov being hurt. It is also implied that the Flame Troops at Krasnogorje were are sent there to roast Snake alive because Volgin wanted to avenge The Pain, The Fear, and The End. Of course, if the player gets trigger happy, the Flame Troops themselves were are also implied to be doing this to avenge their comrades.
* AnguishedDeclarationOfLove: Subverted. [[spoiler:When EVA is gravely wounded, this exchange between her and Snake takes place]].place]]:



* AntagonistTitle[=/=]TeamTitle: The titular operation is derived from having to fight against The Boss and her COBRA Unit.

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* AntagonistTitle[=/=]TeamTitle: AntagonistTitle: The titular operation is derived from having to fight against The Boss and her COBRA Cobra Unit.



** There's also plenty of made up plants and animals: For example, there's no such thing as a Baltic Hornet (hornets can't make honey) and there is no golova fruit (although, it's based off of a real fruit called a jackfruit).

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** There's also There are plenty of made up plants and animals: For example, there's no such thing as a Baltic Hornet (hornets can't make honey) and there is no golova fruit (although, it's based off of a real fruit called a jackfruit).



* AsLongAsItSoundsForeign: Some Russian names seems out of place, but the Shagohod takes the cake. It's a quite uncommon term for any HumongousMecha that moves by walking, [[NonIndicativeName but in-game it clearly doesn't walk]]. To a Russian speaker, its name is analogous to naming a car model "A Boat".

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* AsLongAsItSoundsForeign: Some Russian names seems out of place, but the Shagohod takes the cake. It's a quite uncommon term for any HumongousMecha that moves by walking, [[NonIndicativeName but in-game it clearly doesn't walk]]. To a Russian speaker, its name is analogous to naming a car model "A Boat"."a boat".



* BadassBoast: Played with. During their second encounter, Snake lectures Ocelot about his poor choice of weaponry, ending it by boldly proclaiming that Ocelot doesn't have what it takes to kill him. It looks like it's just Snake pointing out Ocelot's relative lack of combat skill... until Ocelot pulls the trigger and realizes his revolver is empty.

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* BadassBoast: BadassBoast:
**
Played with. During their second encounter, Snake lectures Ocelot about his poor choice of weaponry, ending it by boldly proclaiming that Ocelot doesn't have what it takes to kill him. It looks like it's just Snake pointing out Ocelot's relative lack of combat skill... until Ocelot pulls the trigger and realizes his revolver is empty.



* BadassNormal: Snake and his mentor, The Boss. Most of The Boss's subordinates have bizarre, often horrifying superpowers, but her only skills are the ability to shoot an assault rifle-caliber machine pistol one-handed and enough martial arts prowess to dismantle a gun in two quick moves. Volgin, the PsychoElectro, shows his only truly vulnerable moment when he mentions he doubts her loyalty, and backpedals immediately when she turns to face him with an angry glare. And, of course, Naked Snake earns himself the title of "Big Boss" by defeating The Boss and every one of her subordinates despite having no superpowers at all, just good aim and a lot of tenacity. The game also highlights Ocelot's progression towards becoming a badass himself (ImprobableAimingSkills aside), courtesy of Snake's inexplicable compulsion to mentor him.

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* BadassNormal: Snake and his mentor, The Boss. Most of The Boss's subordinates have bizarre, often horrifying superpowers, but her only skills are the ability to shoot an assault rifle-caliber machine pistol one-handed and enough martial arts prowess to dismantle a gun in two quick moves. Volgin, the PsychoElectro, shows his only truly vulnerable moment when he mentions he doubts her loyalty, and backpedals immediately when she turns to face him with an angry glare. And, of course, Naked Snake earns himself the title of "Big [[spoiler:"Big Boss" by defeating The Boss and every one of her subordinates despite having no superpowers at all, just good aim and a lot of tenacity.tenacity]]. The game also highlights Ocelot's progression towards becoming a badass himself (ImprobableAimingSkills aside), courtesy of Snake's inexplicable compulsion to mentor him.



* BlownAcrossTheRoom: The shotgun will do this to pretty much anyone close up. Including The Boss.
* BondVillainStupidity: Volgin does this twice in the game, both times when talking about the Philosophers' Legacy. Given the game is an AffectionateParody of Bond and 60's spy films, it's likely intentional.

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* BlownAcrossTheRoom: The shotgun will do this to pretty much anyone close up. Including This includes The Boss.
* BondVillainStupidity: Volgin does this twice in the game, both times when talking about the Philosophers' Legacy. Given the game is an AffectionateParody of Bond and 60's '60s spy films, it's likely intentional.



* ClarkKenting: EVA's pretty good at this. Her face and voice are the same, but her body language, speaking tone, hair style, and, yes, glasses, combine to give the player the impression that the nervous, mousy girl Volgin's captured is an entirely different person from the dazzling, cleavage-exposing showoff ActionGirl helping out Snake. Even some first-time players get totally suckered.

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* ClarkKenting: ClarkKenting:
**
EVA's pretty good at this. Her face and voice are the same, but her body language, speaking tone, hair style, and, yes, glasses, combine to give the player the impression that the nervous, mousy girl Volgin's captured is an entirely different person from the dazzling, cleavage-exposing showoff ActionGirl helping out Snake. Even some first-time players get totally suckered.



* CutscenePowerToTheMax: Mostly averted. Any time the player sees Snake performing CQC maneuvers in cutscenes, he's using the exact same moves that are available outside the cutscenes, although the stunts that Snake pulls off are a bit tricky to recreate in game play.

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* CutscenePowerToTheMax: Mostly averted. Any time the player sees Snake performing CQC maneuvers in cutscenes, he's using the exact same moves that are available outside the cutscenes, although the stunts that Snake pulls off are a bit tricky to recreate in game play.during gameplay.



** Snake's "cardboard box" lecture to a thoroughly squicked Sigint.

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** Snake's "cardboard box" lecture to a thoroughly squicked Sigint.Sigint:



* DoubleAgent: [[spoiler: EVA, Ocelot, and The Boss]]. Bonus points to [[spoiler:Ocelot]] for being a ''triple'' agent.

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* DoubleAgent: [[spoiler: EVA, [[spoiler:EVA, Ocelot, and The Boss]]. Bonus points to [[spoiler:Ocelot]] for being a ''triple'' agent.



--> '''Snake''': You've gotta be kidding.

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--> '''Snake''': '''Snake:''' You've gotta be kidding.



* DyingDream: [[spoiler: The fight with The Sorrow qualifies as this. Afterwards, Snake wakes up, realizing it was all just a dream]]. [[OrWasItADream Or was it?]]

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* DyingDream: [[spoiler: The [[spoiler:The fight with The Sorrow qualifies as this. Afterwards, Snake wakes up, realizing it was all just a dream]]. [[OrWasItADream Or was it?]]
4th Mar '18 9:44:24 PM santos32
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* TheNoseKnows: Ocelot realizes that [[spoiler: Tatyana/EVA was the spy in their midst]] by the smell of motorcycle gasoline on her.

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* TheNoseKnows: Ocelot realizes that [[spoiler: Tatyana/EVA was the spy in their midst]] by the smell of motorcycle gasoline on her. Earlier, it was her distinct perfume.



** In the intro for ''Snake vs. Monkey'', Snake asks Colonel Campbell if Sam or Gabe can go on the mission instead of him, referring to ''Splinter Cell'' and ''VideoGame/SyphonFilter'', respectively.

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** In the intro for ''Snake vs. Monkey'', Snake asks Colonel Campbell if Sam or Gabe can go on the mission instead of him, referring to ''Splinter Cell'' the main protagonists of ''VideoGame/SplinterCell'' and ''VideoGame/SyphonFilter'', respectively.
4th Mar '18 9:42:38 PM santos32
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** When Snake is discovered by Volgin in Groznyj Grad, he's able to successfully perform a CQC counter on him. The Boss does the same seconds later, hinting at how it can be used against Volgin later on during his boss fight.

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** When Snake is discovered by Volgin in Groznyj Grad, he's able to successfully perform a CQC counter on him. The Boss does the same seconds later, hinting at how it can be used against Volgin later on during his boss fight. This might surprise players given that for the most part, CQC hasn't been an ideal strategy to use against any of the previous bosses.


Added DiffLines:

** The Boss will admonish Snake if he dons any ill-fitting or otherwise goofy camouflage options during the Virtuous Mission after expressing her surprise. One such piece, the Monkey Mask from Snake vs. Monkey, will surprise her enough to the point where she will literally leave herself open.


Added DiffLines:

* PreviousPlayerCharacterCameo: Solid Snake returns as the playable character in the Snake vs. Monkey mini-game.
3rd Mar '18 9:04:15 PM ChivalrousFamily
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The year is 1962, at the height of the {{UsefulNotes/Cold War}}. The United States of America have formulated a plan to covertly extract a defecting Soviet scientist named Nikolai Stepanovich Sokolov before he is forced to build a super-weapon that could irreversibly tip the world into nuclear war. A lone FOX operative codenamed "Naked Snake" is sent deep into enemy territory by the CIA to secure Sokolov and escort him across the Iron Curtain without leaving a trace.

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The year is 1962, 1964, at the height of the {{UsefulNotes/Cold War}}. The United States of America have formulated a plan to covertly extract a defecting Soviet scientist named Nikolai Stepanovich Sokolov before he is forced to build a super-weapon that could irreversibly tip the world into nuclear war. A lone FOX operative codenamed "Naked Snake" is sent deep into enemy territory by the CIA to secure Sokolov and escort him across the Iron Curtain without leaving a trace.
3rd Mar '18 9:01:38 PM santos32
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* FixedCamera: ''Snake Eater'' featured this in keeping with the previous games in the series, but it was very poorly received and criticized for being unsuited to the sprawling, open-ended jungle environments. This prompted its revision in ''Subsistence'' to an over-the-shoulder camera more typical for the third person genre.

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* FixedCamera: ''Snake Eater'' featured this in keeping with the previous games in the series, but it was very poorly received and criticized for being unsuited to the sprawling, open-ended jungle environments. This prompted its revision in ''Subsistence'' to an over-the-shoulder camera more typical for the third person genre. By default, this is only camera option available in the 3DS remake.


Added DiffLines:

** When Snake is discovered by Volgin in Groznyj Grad, he's able to successfully perform a CQC counter on him. The Boss does the same seconds later, hinting at how it can be used against Volgin later on during his boss fight.
** Beating Ocelot and Volgin (pre-Shagohod) lethally do not count as kills in the final results, as they survive those fights.


Added DiffLines:

* UpdatedRerelease: Besides the aforementioned ''Subsistence'' rerelease, there is also the HD Collection version, which is based off the former but lacks a few features, such as the Secret Theater, the Existence disc, Metal Gear Online, Snake vs. Monkey and the Guy Savage minigame, to name but a few. The 3DS version adds in crouch walking and proper third-person shooting as introduced in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', the ability to create camo patterns using the camera and scattered Yoshi dolls, but is otherwise similar to ''Subsistence''.
8th Feb '18 2:12:13 PM CynicalBastardo
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Added DiffLines:

** Snake's choice of survival knife is one without flashy accessories concealed in a hollowed out grip. The knife Sigint designed was designed for show, whereas Snake prefers a knife for actual fighting.
8th Feb '18 2:06:29 PM CynicalBastardo
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Added DiffLines:

** When Snake puts on the scientist or technician disguises, he still wears his bandana. Soldiers are fooled, but run into another scientist/techie and they'll see right through it.
8th Feb '18 1:54:30 PM CynicalBastardo
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* InformedEquipment: Snake only carries the gun he's currently equipped with no matter what's in his inventory; unsurprising, as his full inventory would barely fit in the back of a ''pickup truck'' and he'd look a bit silly with cages containing three live snakes attached to his back.

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* InformedEquipment: Snake only carries the gun he's currently equipped with no matter what's in his inventory; unsurprising, as his full inventory would barely fit in the back of a ''pickup truck'' and he'd look a bit silly with cages containing three live snakes attached to his back. Based on cutscenes, the only weapons Snake needs to complete the game are the Survival Knife, [[StunGuns Mk 22]], [[AceCustom M1911A1 Custom]], [[SniperRifle SVD]], [[RevolversAreJustBetter Single Action Army]], and the [[StuffBlowingUp RPG-7]], all of which he's given in cutscenes if he's not obtained them ingame already.
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