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''Metal Gear Acid'' (stylized as ''METAL GEAR AC!D'' on the logo) is a ''VideoGame/MetalGear'' spinoff released for the UsefulNotes/PlayStationPortable in 2004. The first game in the franchise released for the PSP, rather than being a stealth-action game like its console counterparts, ''ACID'' (or ''MGA'') is a turn-based strategy game featuring a ''Franchise/YuGiOh''-style card-based combat system in which the player's weapons, equipment and abilities are determined by the player's deck. While the story is set in an AlternateContinuity and has no bearing in the main ''Metal Gear Solid'' canon, the player's cards feature characters, items and other elements from the first three MGS games (and also from the preceding ''Metal Gear'' games), as well as other KCE Japan titles released at the time.

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''Metal Gear Acid'' (stylized as ''METAL GEAR AC!D'' on the logo) is a ''VideoGame/MetalGear'' spinoff released for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable in 2004. The first game in the franchise released for the PSP, rather than being a stealth-action game like its console counterparts, ''ACID'' (or ''MGA'') is a turn-based strategy game featuring a ''Franchise/YuGiOh''-style card-based combat system in which the player's weapons, equipment and abilities are determined by the player's deck. While the story is set in an AlternateContinuity and has no bearing in the main ''Metal Gear Solid'' canon, the player's cards feature characters, items and other elements from the first three MGS games (and also from the preceding ''Metal Gear'' games), as well as other KCE Japan titles released at the time.
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** On a side note, some weapons (like the PTRS/PTRD, RPK, et cetera) made their way into ''VideoGame/MetalGearSolidPeaceWalker''. The [=XM8=] and [=XM25=] also made their way to ''VideoGame/MetalGearSolid4''.

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** On a side note, some weapons (like the PTRS/PTRD, RPK, et cetera) made their way into ''VideoGame/MetalGearSolidPeaceWalker''. The [=XM8=] and [=XM25=] also made their way to ''VideoGame/MetalGearSolid4''.''VideoGame/MetalGearSolid4GunsOfThePatriots''.



** In ''VideoGame/MetalGearSolid3'', rations were used to replenish stamina, rather than to refill the health gauge as in the other games. However, in the ''Ac!d'' games, since there is no stamina, rations heal again. The description for the "Ration" card in the second game says that in the old days, soldiers used to think that rations restored stamina.

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** In ''VideoGame/MetalGearSolid3'', ''VideoGame/MetalGearSolid3SnakeEater'', rations were used to replenish stamina, rather than to refill the health gauge as in the other games. However, in the ''Ac!d'' games, since there is no stamina, rations heal again. The description for the "Ration" card in the second game says that in the old days, soldiers used to think that rations restored stamina.
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* YouKilledMyFather: [[spoiler:Teliko's father is revealed to have been killed by La Clown on orders from BEAGLE. She gets her revenge on Clown, at least.]]
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* InfinityMinusOneSword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.

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* InfinityMinusOneSword: The XM8, XM 8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 XM 8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.
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* InfinityMinus1Sword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.

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* InfinityMinus1Sword: InfinityMinusOneSword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.
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* Infinity-1Sword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.

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* Infinity-1Sword: InfinityMinus1Sword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.
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* Infinity-1Sword: The XM8, which does ferocious damage and causes a wide variety of status effects. It's also easily obtainable despite being a golden card, since you get it via a password which you can input whenever. It has quite a few quirks, though. For one, the data on the card is incorrect. The XM8 uses 5.56mm rounds instead of the 5.45mm it states. It also has comparatively poor accuracy for an assault rifle. Still, with a few support cards or some patience, it does serious damage.
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!!Metal Gear AC!D provides examples of the following tropes:

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!!Metal !!''Metal Gear AC!D AC!D'' provides examples of the following tropes:



* YouKilledMyFather: [[spoiler: Teliko's father is revealed to have been killed by La Clown on orders from BEAGLE. She gets her revenge on Clown, at least.]]

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* YouKilledMyFather: [[spoiler: Teliko's [[spoiler:Teliko's father is revealed to have been killed by La Clown on orders from BEAGLE. She gets her revenge on Clown, at least.]]]]
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''Metal Gear Acid'' (stylized as ''METAL GEAR AC!D'' on the logo) is a VideoGame/MetalGear spinoff released for the UsefulNotes/PlayStationPortable in 2004. The first game in the franchise released for the PSP, rather than being a stealth-action game like its console counterparts, ''ACID'' (or ''MGA'') is a turn-based strategy game featuring a ''Franchise/YuGiOh''-style card-based combat system in which the player's weapons, equipment and abilities are determined by the player's deck. While the story is set in an AlternateContinuity and has no bearing in the main ''Metal Gear Solid'' canon, the player's cards feature characters, items and other elements from the first three MGS games (and also from the preceding ''Metal Gear'' games), as well as other KCE Japan titles released at the time.

to:

''Metal Gear Acid'' (stylized as ''METAL GEAR AC!D'' on the logo) is a VideoGame/MetalGear ''VideoGame/MetalGear'' spinoff released for the UsefulNotes/PlayStationPortable in 2004. The first game in the franchise released for the PSP, rather than being a stealth-action game like its console counterparts, ''ACID'' (or ''MGA'') is a turn-based strategy game featuring a ''Franchise/YuGiOh''-style card-based combat system in which the player's weapons, equipment and abilities are determined by the player's deck. While the story is set in an AlternateContinuity and has no bearing in the main ''Metal Gear Solid'' canon, the player's cards feature characters, items and other elements from the first three MGS games (and also from the preceding ''Metal Gear'' games), as well as other KCE Japan titles released at the time.



It's followed by a sequel, VideoGame/MetalGearAcid2.

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It's followed by a sequel, VideoGame/MetalGearAcid2.
''VideoGame/MetalGearAcid2''.
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* PlayerGuidedMissile: The Nikita and Remote Control Missiles.
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* StarterGearStayingPower: The trusty FAMAS card, which remains evergreen even as you find tons of new gear. It does solid damage, is instant-use and doesn't require a second card as ammunition, has good accuracy and fires six rounds, and every hit adds one cost to the target, even bosses.

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* StarterGearStayingPower: The trusty FAMAS card, which remains evergreen even as you find tons of new gear. It does solid damage, is instant-use and doesn't require a second card as ammunition, ammunition or take up an inventory slot, has good accuracy and fires six rounds, and every hit adds one cost to the target, even bosses.
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* StarterGearStayingPower: The trusty FAMAS card, which remains evergreen even as you find tons of new gear. It does solid damage, is instant-use and doesn't require a second card as ammunition, has good accuracy and fires six rounds, and every hit adds one cost to the target, even bosses.
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* ExtraTurn: The, uh, Extra Turn card.
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* TranquilizerDart: Fired by the M9, bringing InstantSedation.
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* MsFanservice: Generally averted with Teliko, who is a beautiful woman but is fully clad (admittedly in a snug SpyCatsuit, like any good Metal Gear hero) and strictly business. Not averted in the slightest with the four model cards you can unlock via the Password menu.

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