History VideoGame / Mercenaries

9th Mar '17 11:16:02 PM BattleMaster
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* TheCakeIsALie: One of the final Russian Mafia missions in the first game is to drive Josef to a meeting for one million dollars. Both the mercenary and Josef are GenreSavvy enough to realize that they're obviously being set up. [[SubvertedTrope You still get the million after you get Josef out of the trap]].



* TheSyndicate: Inverted. The Russians made landfall in Korea with the sole mission of exploiting the reconstruction efforts (once Song is removed, that is). Sergei was presumably handed control of that branch because [[KickedUpstairs no one could possibly screw it up]]. Throughout the game, Sergei's makes boneheaded decisions such as seizing control of a North Korean uranium mine, stealing counterfeiting plates from the Chinese, provoking the South Koreans who have built a settlement nearby, and assassinating an A.N. representative during a live news conference. Once there's nobody left in North Korea to alienate, Sergei starts picking off his own men; Josef uses this as pretext to have him killed.

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* TheSyndicate: Inverted. The Russians made landfall in Korea with the sole mission of exploiting the reconstruction efforts (once Song is removed, that is). Sergei was presumably handed control of that branch because [[KickedUpstairs no one could possibly screw it up]]. Throughout the game, Sergei's makes boneheaded decisions such as seizing control of a North Korean uranium mine, stealing counterfeiting plates from the Chinese, provoking the South Koreans who have built a settlement nearby, and assassinating an A.N. representative during a live news conference. Once there's nobody left in North Korea to alienate, Sergei starts picking off his own men; Josef uses this as pretext when he finally tries to have Josef (and you) killed, Josef is finally free to kill him killed.without having to worry about retaliation from his father.



* UnlockableContent: No new areas or missions in th first game, but you can unlock the 'cheat' airdrops by continuing after finishing the main mission. These include a submachinegun that operates like a helicopter-mounted rotary cannon, and a dandy little thing called a 'portable airstrike'. It looks like a bazooka, and has the effects of one of the larger airstrikes. Both come with absurdly large magazines. Since buildings and vehicles are ''all'' destructible, this can be a lot of fun (and amusing for cleaning up some of those unkilled bonus targets).

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* UnlockableContent: No new areas or missions in th first game, but you can unlock the 'cheat' airdrops by continuing after finishing the main mission. These include a submachinegun that operates like a helicopter-mounted rotary cannon, a fully-automatic grenade launcher, and a dandy little thing called a 'portable airstrike'. It looks like a bazooka, locks onto both air and ground vehicles, and has the effects of one of the larger airstrikes. Both All three come with absurdly large magazines. Since buildings and vehicles are ''all'' destructible, this can be a lot of fun (and amusing for cleaning up some of those unkilled bonus targets).
3rd Feb '17 8:54:53 PM BattleMaster
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* CuttingTheKnot: The third boss level in ''[=PoD=]'', a nuclear power plant, is encircled by a mesh fence which can be blown up with grenades. This completely foils the level design--which is meant to emphasize stealth--and exposes a straight line to the Ace of Hearts.

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* CuttingTheKnot: The third boss level in ''[=PoD=]'', a nuclear power plant, is encircled by a mesh fence which can be blown up with grenades. Or simply run over with an APC. This completely foils the level design--which is meant to emphasize stealth--and exposes a straight line to the Ace of Hearts.
1st Feb '17 7:47:44 AM MaulMachine
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* RealityEnsues: In the original game North Korea has already lost the war by the time the mercs have been brought it. North Korea is outgunned by most of its enemies in real life so in a direct war it had no chance of winning. The only reason anybody needs the mercenaries is to deal with specific target.

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* RealityEnsues: In the original game game, North Korea has already lost the war by the time the mercs have been brought it. in. North Korea is outgunned by most of its enemies in real life life, so in a direct war against ALL of them, it had stood no chance of winning. The only reason anybody needs the mercenaries is to deal with specific target.targets. That said, the military of North Korea used tunnels to travel around the country, and succeeded in bogging down the AN and Chinese invasion forces enough that there is a real chance that they could fail to stop Song from launching his non-conventional weapon stockpiles.



* RedChina

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* RedChinaRedChina: Obviously. They're major players (and canonical winners) in the first game, the villains in the comics, and the second-toughest faction in the sequel. They also have the most powerful non-cheating weapon in the series, the Fuel-Air Rocket, also known as the Nonsense Missile amongst fans for its ability to collapse buildings with one hit to the front door.
1st Feb '17 7:15:40 AM MaulMachine
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* AlternateHistory: The Song dictatorship is, of course, modeled on the real-life ruling dynasty of North Korea. (Among the monuments players can demolish for bonuses are totems to the Juche ideology.) For the purposes of the game, however, North Korea's war chest is greatly exaggerated in size: They've got money for chemical weapons, nuclear warheads, "Super-guns" and the like. Apart from that, the Korean People's Army is played fairly straight: the NK's armored vehicles are second-rate, and they lack effective air power. Their strength comes from North Korea's real-life artillery, along with [[MookMaker mook-making]] bunkers connected with their network of tunnels built into the mountains. Additionally, a capsule biography of General Song in one the loading screens points out that the KPA has never seen real war.

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* AlternateHistory: The Song dictatorship is, of course, modeled on the real-life ruling dynasty of North Korea. (Among the monuments players can demolish for bonuses are totems to the Juche ideology.) For the purposes of the game, however, North Korea's war chest is greatly exaggerated in size: They've got money for chemical weapons, nuclear warheads, "Super-guns" and the like. Apart from that, the Korean People's Army is played fairly straight: the NK's armored vehicles are second-rate, and they lack effective air power. Their strength comes from North Korea's real-life artillery, along with [[MookMaker mook-making]] bunkers connected with their network of tunnels built into the mountains. Additionally, a capsule biography of General Song in one the loading screens points out that the KPA has never seen real war. The sheer size of the DPRK's infantry force makes it realistically difficult for any of the invading factions to hold on to the larger cities, and as late as the final mission, there are still some KPA army units holding power plants and factories in the countryside.
** In a case of AllThereInTheManual, it is seen in the loading screens and instruction booklet that the original family of Kim Il-Sung did not succeed in keeping control of the country, and a much more moderate leader named President Choi Kim took over. He started to institute reforms to the civil government and forcibly removed the state-run mafia; the deposed former civil and military officials rallied behind Kim's son Song instead.



"[[GoshDarnItToHeck Holy Granoly!]]"

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"[[GoshDarnItToHeck Holy Granoly!]]"Frijole!]]"
28th Jan '17 9:33:13 AM Gosicrystal
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* LostForever: In the first game, accepting an Ace contract forfeits all the unverified bounties of the same suit. (As well as the rather awesome HundredPercentCompletion bonus, if you didn't verify them all.)
** One mission from late the first game has you [[spoiler: destroying the bridge connecting to the Chinese HQ in the northern map]], thus rendering any optional land races to and from the Chinese HQ impossible.



* MonsterProtectionRacket: Lampshaded by Mui in ''[=PoD=]''.
-->"Just call us the "Black Hand."

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* MonsterProtectionRacket: MonsterProtectionRacket:
**
Lampshaded by Mui in ''[=PoD=]''.
-->"Just --->"Just call us the "Black Hand."



* PermanentlyMissableContent:
** In the first game, accepting an Ace contract forfeits all the unverified bounties of the same suit (as well as the rather awesome HundredPercentCompletion bonus, if you didn't verify them all).
** One mission from late the first game has you [[spoiler: destroying the bridge connecting to the Chinese HQ in the northern map]], thus rendering any optional land races to and from the Chinese HQ impossible.



* PistolWhipping: Used in the first game, both to stun (one hit) and to [[TapOnTheHead KO]] (two hits). This is how you generally have to take the Deck of 52 alive.
** Of course, the Deck of 52 needs to be subdued after that, using a different button press.
* PocketProtector: Subverted.

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* PistolWhipping: Used in the first game, both to stun (one hit) and to [[TapOnTheHead KO]] (two hits). This is how you generally have to take the Deck of 52 alive.
**
alive. Of course, the Deck of 52 needs to be subdued after that, using a different button press.
* %%* PocketProtector: Subverted.



* PrivateMilitaryContractors: The player characters. In the original, they worked for an elite military corporation called [=ExOps=], while in the sequel, they've decided to work freelance.

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* PrivateMilitaryContractors: PrivateMilitaryContractors:
**
The player characters. In the original, they worked for an elite military corporation called [=ExOps=], while in the sequel, they've decided to work freelance.



* {{Qurac}}: Notably averted - The first game takes place in suburban/rural North Korea, and the second in tropical Venezuela.

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* {{Qurac}}: Notably averted - averted. The first game takes place in suburban/rural North Korea, and the second in tropical Venezuela.
24th Jan '17 9:37:30 PM v-n-n-n-n
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Added DiffLines:

* PurposelyOverpowered: The Pocket Artillery and Portable Airstrike, [[ExactlyWhatItSaysOnTheTin need I say more?]] The Street Sweeper also, completing the trinity.
14th Jan '17 12:15:30 PM nombretomado
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* ShoutOut: The first game featured several to Star Wars and Indiana Jones, as it was published by LucasArts. From the burnt out CIA agent wishing he had an Imperial Star Destroyer to a news report that throws fuel on the [[TheDogShotFirst Han shoots first pissing contest]].

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* ShoutOut: The first game featured several to Star Wars and Indiana Jones, as it was published by LucasArts.Creator/LucasArts. From the burnt out CIA agent wishing he had an Imperial Star Destroyer to a news report that throws fuel on the [[TheDogShotFirst Han shoots first pissing contest]].
12th Jan '17 12:30:04 PM Divra
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Added DiffLines:

* RunningGag: Mattias' inability to understand the concept of babysitting.
21st Dec '16 12:30:30 PM Killerweinerdog
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--> '''Fiona:''' Every time you injure a civilian, I have to use our money to pay off the hospital bills. Remember that next time.

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--> '''Fiona:''' Every time you injure a civilian, I have to use our money to pay off the hospital bills.local media so we don't end up in the nightly news. Remember that next time.
18th Dec '16 12:27:57 AM Killerweinerdog
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* LeaveNoWitnesses: This is how you can get away with shooting people belonging to a particular faction in ''Mercenaries 2'': make sure they don't radio their boss that "the one that Serrano shot in the ass" is attacking them.

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* LeaveNoWitnesses: This is how you can get away with shooting people belonging to a particular faction in ''Mercenaries 2'': make sure they don't radio their boss that "the "[[NeverLiveItDown the one that Serrano shot in the ass" ass]]" is attacking them.
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