History VideoGame / MegaMari

2nd Sep '15 7:56:10 AM HighCrate
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* FragileSpeedster: Youmu takes extra damage from the standard weapons but is about as fast as Quickman. ** Also the hover machine rabbits in Eientei. Possibly the only things worse than Lily White is when three are coming at you out of sync. *** For that matter, all of the rabbits in general. They typically jump all over the place and charge at you in varying patterns. One rabbit generally isn't that hard to take care of, but you're often dealing with several at once.
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* FragileSpeedster: FragileSpeedster: ** Youmu takes extra damage from the standard weapons but is about as fast as Quickman. ** %%** Also the hover machine rabbits in Eientei. Possibly the only things worse than Lily White is when three are coming at you out of sync. *** ** For that matter, all of the rabbits in general. They typically jump all over the place and charge at you in varying patterns. One rabbit generally isn't that hard to take care of, but you're often dealing with several at once.
7th Apr '15 8:51:06 PM Superjustinbros
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* WarmUpBoss: Cirno's attacks are nearly always easy to dodge, and Alice's weapon deals 2x damage to her. Not to say [[NintendoHard her stage]] is as forgiving, however.
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* WarmUpBoss: Cirno's attacks are nearly always easy to dodge, and Alice's weapon deals 2x damage to her. Not to say [[NintendoHard [[HardLevelsEasyBosses her stage]] is as forgiving, however.
7th Apr '15 8:49:56 PM Superjustinbros
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The main characters handle relatively the same as far as jumping and running speed go, but the pair both use different weapons. Marisa's standard shot behaves the same as Mega Man's pre-charge shot gun, while Alice uses a laser beam that pierces shields, such as the Prismriver's instruments, and hits more rapidly the closer to the enemy you are. On the down side, it's only about half as strong as Marisa's weapon. Unlike Mega Man series that have multiple playable characters, where [[VictorGainsLosersPowers weapons achieved from beating bosses]] are usable by both characters, here you have to decide which character gets the weapon the boss drops, while the other character gets nothing. Both characters also have an extra weapon/item, Marisa's broom, which behaves similarly to item 2, being given after earning four boss weapons, and Alice's Shanghai Doll which is given if she receives four boss weapons and behaves similar to Beat, following onscreen enemies and rapid fire shooting at them.
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The main characters handle relatively the same as far as jumping and running speed go, but the pair both use different weapons. Marisa's standard shot behaves the same as Mega Man's pre-charge shot gun, Mega Buster prior to it receiving the ability to charge in ''Videogame/MegaMan4'', while Alice uses a laser beam that pierces shields, such as the Prismriver's instruments, and hits more rapidly the closer to the enemy you are. On the down side, it's only about half as strong as Marisa's weapon. Unlike Mega Man series that have multiple playable characters, where [[VictorGainsLosersPowers weapons achieved from beating bosses]] are usable by both characters, here you have to decide which character gets the weapon the boss drops, while the other character gets nothing. Both characters also have an extra weapon/item, Marisa's broom, which behaves similarly to item 2, Item 2 from ''Videogame/MegaMan2'', being given after earning four boss weapons, and Alice's Shanghai Doll which is given if she receives four boss weapons and behaves similar to Beat, Beat from ''Videogame/MegaMan5'' and ''[[Videogame/MegaMan6 6]]'', following onscreen enemies and rapid fire shooting at them.
4th May '14 12:21:50 PM CRBWildcat
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* BlowYouAway: Aya doesn't attack, but uses wind to push you backwards instead...usually into a cluster of fairies or a pit.
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* BlowYouAway: Aya acts as this game's Fan Fiend. She doesn't attack, but uses wind to push you backwards instead...usually into a cluster of fairies or a pit.
17th Jun '13 5:21:38 PM AyaReiko
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* FlunkyBoss: Alice's boss fight for the fourth Patchouli stage is Shikieiki Yamaxanadu, whose court will take potshots at you and jump at you to attack. Komachi also charges in from the sides of the screen on her boat to attack from time to time.
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* FlunkyBoss: Alice's boss fight for the fourth Patchouli stage is Shikieiki Eiki Shiki, Yamaxanadu, whose court will take potshots at you and jump at you to attack. Komachi also charges in from the sides of the screen on her boat to attack from time to time.
19th Nov '12 5:56:57 PM justanid
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fixed wick
''[=MegaMari=]'' is a sidescrolling {{Platformer}}/{{Bullet Hell}} created in the vein of ''VideoGame/MegaMan'' and ''VideoGame/{{Touhou}}''. Uses many elements from both series, including having eight "robot masters" as most Mega Man games do, and then the final castle stages where [[strike:Wily]] Patchouli awaits, as well as the gameplay being quite similar to Mega Man games. The enemies focus largely on [[MoreDakka bullet patterns]], with single enemies shooting anywhere from a single bullet to 12+ bullets at a time. The results when many enemies are on the screen can be quite overwhelming.
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''[=MegaMari=]'' ''[=Mega Mari=]'' is a sidescrolling {{Platformer}}/{{Bullet Hell}} created in the vein of ''VideoGame/MegaMan'' and ''VideoGame/{{Touhou}}''. Uses many elements from both series, including having eight "robot masters" as most Mega Man games do, and then the final castle stages where [[strike:Wily]] Patchouli awaits, as well as the gameplay being quite similar to Mega Man games. The enemies focus largely on [[MoreDakka bullet patterns]], with single enemies shooting anywhere from a single bullet to 12+ bullets at a time. The results when many enemies are on the screen can be quite overwhelming.

* ShoutOut: All of Marisa's third Castle stage, to Super Marisa Land, a previous work by the authors of MegaMari.
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* ShoutOut: All of Marisa's third Castle stage, to Super Marisa Land, a one of {{Twilight Frontier}}'s previous work by the authors of MegaMari.works.
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