History VideoGame / MegaManAndBass

16th Sep '17 11:12:50 AM nombretomado
Is there an issue? Send a Message


''Mega Man & Bass'' was released on the SuperFamicom in 1998 as a GaidenGame to ''VideoGame/MegaMan8''. [[NoExportForYou It was only released in Japan]] under its Japanese title, ''Rockman & Forte'', since the SNES was dead everywhere else in the world by that time. It was eventually ported to the GameBoyAdvance in 2003 where it saw a Western release.

to:

''Mega Man & Bass'' was released on the SuperFamicom in 1998 as a GaidenGame to ''VideoGame/MegaMan8''. [[NoExportForYou It was only released in Japan]] under its Japanese title, ''Rockman & Forte'', since the SNES was dead everywhere else in the world by that time. It was eventually ported to the GameBoyAdvance UsefulNotes/GameBoyAdvance in 2003 where it saw a Western release.
25th Aug '17 8:48:51 AM Luigifan
Is there an issue? Send a Message


You can choose to play the game as either character. Mega Man has [[MightyGlacier the charge shot]] and slide. He is [[MightyGlacier not very nimble]] but takes less damage from attacks. Bass [[FragileSpeedster has a DoubleJump and a High Jump, as well as a dash function]]. He can also rapid fire his Bass Buster in seven directions. However, [[FragileSpeedster he takes extra damage]] and his Bass Buster is relatively weak. Effectively, you choose tough stages or tough bosses based on your character. Also, the stages are tiered - you must fight Cold Man, Astro Man, or Ground Man first before more stages open up.

to:

You can choose to play the game as either character. Mega Man has [[MightyGlacier the charge shot]] and slide. He is [[MightyGlacier not very nimble]] but takes less damage from attacks. Bass [[FragileSpeedster has a DoubleJump Double Jump and a High Jump, as well as a dash function]]. He can also rapid fire his Bass Buster in seven directions. However, [[FragileSpeedster he takes extra damage]] and his Bass Buster is relatively weak. Effectively, you choose tough stages or tough bosses based on your character. Also, the stages are tiered - -- you must fight Cold Man, Astro Man, or Ground Man first before more stages open up.



* Burner Man, weak to Ice Wall [[note]]or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]], gives [[FireBreathingWeapon Wave Burner]]
* Pirate Man, weak to Wave Burner, [[note]]for added hilarity use it when he wraps himself in a bubble[[/note]] gives [[StickyBomb Remote Mine]]

to:

* Burner Man, weak to Ice Wall [[note]]or Wall[[note]]or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]], gives [[FireBreathingWeapon Wave Burner]]
* Pirate Man, weak to Wave Burner, [[note]]for Burner[[note]]for added hilarity hilarity, use it when he wraps himself in a bubble[[/note]] bubble[[/note]], gives [[StickyBomb Remote Mine]]



* BaitAndSwitchBoss: King Stage 1's boss, Atetemino Proto, a bagworm robot. At first, there is annoying, trolling chimp named Monking A that deceptively looks like the boss, but shooting it only causes a new Monking A to respawn. Standing on a platform attached to a pulley system weights it down and dredges up Atetemino Proto from under the lava so you can open fire on its [[WeakPoint head]].

to:

* BaitAndSwitchBoss: King Stage 1's boss, Atetemino Proto, a bagworm robot. At first, there is an annoying, trolling chimp named Monking A that deceptively looks like the boss, but shooting it only causes a new Monking A to respawn. Standing on a platform attached to a pulley system weights it down and dredges up Atetemino Proto from under the lava so you can open fire on its [[WeakPoint head]].



** The last level has a BossRush as usual, but the bosses are fought sequentially with platforming sections in-between - just like [[VideoGame/MegaMan1 the first game]].

to:

** The last level has a BossRush as usual, but the bosses are fought sequentially with platforming sections in-between - -- just like [[VideoGame/MegaMan1 the first game]].



* EasyLevelsHardBosses: Bass finds stages to be very easy because he can DoubleJump over almost everything and he can shoot at the rest. Bosses are [[MarathonBoss a pain]] because his [[DeathOfAThousandCuts rapid fire Bass Buster deals one damage,]] then triggers the Boss's MercyInvincibility.

to:

* EasyLevelsHardBosses: Bass finds stages to be very easy because he can DoubleJump over almost everything and he can shoot at the rest. Bosses are [[MarathonBoss a pain]] because his [[DeathOfAThousandCuts rapid fire rapid-fire Bass Buster deals one damage,]] then triggers the Boss's MercyInvincibility.



* FireIceLightning: Burner Man, Cold Man, Dynamo Man; respectively. Just like the first game, Lightning beats Ice beats Fire.
* FragileSpeedster: Bass has this handicap in contrast to Mega Man. Bass has the advantage of a double jump, a dash move and the ability to shoot diagonally out of the starting gate. But as a tradeoff, he can't shoot while running (although he can while jumping), he takes twice as much damage, and his rapid fire Bass Buster can't shoot through walls and is very weak against bosses.

to:

* FireIceLightning: Burner Man, Cold Man, and Dynamo Man; Man, respectively. Just like the first game, Lightning beats Ice beats Fire.
* FragileSpeedster: Bass has this handicap in contrast to Mega Man. Bass has the advantage of a double jump, a dash move move, and the ability to shoot diagonally out of the starting gate. But as a tradeoff, he can't shoot while running (although he can while jumping), he takes twice as much damage, and his rapid fire rapid-fire Bass Buster can't shoot through walls and is very weak against bosses.



* HijackedByGanon: King eventually realizes his master and creator, Dr. Wily, lied to him about the nature of humanity. At this point the good doctor shows up, ups King's brainwashing levels, and retreats to his fortress.

to:

* HijackedByGanon: King eventually realizes his master and creator, Dr. Wily, lied to him about the nature of humanity. At this point point, the good doctor shows up, ups King's brainwashing levels, and retreats to his fortress.



* InfinityPlusOneSword: For Bass, the S. Buster part. Available after beating six bosses, it is effectively a souped up version of the C. Attack part (which increases your attack power when your health is low) that doubles the Bass Buster's attack power across the board as long as it's equipped. This even counts for bosses, letting you do two points of damage instead of one and outright obsoleting a couple of weaknesses (Astro Man and Dynamo Man's in particular). The closest thing that Mega Man has to an I+1 is the classic High Speed Charge, which on top of what it says it does (reduce the amount of time needed for a charged shot) it doesn't take up your equipped part slot, so you can use it with an equipped part like the S. Armor to bulk up on defense.

to:

* InfinityPlusOneSword: For Bass, the S. Buster part. Available after beating six bosses, it is effectively a souped up version of the C. Attack part (which increases your attack power when your health is low) that doubles the Bass Buster's attack power across the board as long as it's equipped. This even counts for bosses, letting you do two points of damage instead of one and outright obsoleting a couple of weaknesses (Astro Man and Dynamo Man's in particular). The closest thing that Mega Man has to an I+1 is the classic High Speed Charge, which which, on top of what it says it does (reduce the amount of time needed for a charged shot) shot), it doesn't take up your equipped part slot, so you can use it with an equipped part like the S. Armor to bulk up on defense.



** The boss of the first fortress stage. You must balance yourself on a pulley with the boss above an acid pit. Once your side is low enough, the boss will emerge and you can attack it. When you kill the boss, the platform you are on will sink instantly, and if you don't jump to safety then you will burn in the pit as the boss dies. Strange because during the fight itself you will take damage instead.

to:

** The boss of the first fortress stage. You must balance yourself on a pulley with the boss above an acid pit. Once your side is low enough, the boss will emerge and you can attack it. When you kill the boss, the platform you are on will sink instantly, and if you don't jump to safety safety, then you will burn in the pit as the boss dies. Strange Strange, because during the fight itself itself, you will take damage instead.



* MightyGlacier: Mega Man is this to Bass. He moves slow as molasses compared to the double jump and dash equipped Bass, and can only shoot left or right. But his chargeable Mega Buster packs more of a wallop than the Bass Buster and can shoot through walls, and he's more resilient to damage.

to:

* MightyGlacier: Mega Man is this to Bass. He moves slow as molasses compared to the double jump and dash equipped dash-equipped Bass, and can only shoot left or right. But his chargeable Mega Buster packs more of a wallop than the Bass Buster and can shoot through walls, and he's more resilient to damage.



** Most of the boss fights outside of Green Devil and Cold Man are grueling to fight, ''especially'' if you fight them without their weakness. Dynamo Man is just a sample of how cruel the game can get--besides his annoying attack pattern, he can heal himself on a whim, and attack you while he's still healing. And if you do get his health low enough, he'll pull a DesperationAttack on you that is very hard to dodge. Unless you have super reflexes and a lot of patience with how often he regenerates, the battle will really feel like a LuckBasedMission.

to:

** Most of the boss fights outside of Green Devil and Cold Man are grueling to fight, ''especially'' if you fight them without their weakness. Dynamo Man is just a sample of how cruel the game can get--besides get -- besides his annoying attack pattern, he can heal himself on a whim, and attack you while he's still healing. And if you do get his health low enough, he'll pull a DesperationAttack on you that is very hard to dodge. Unless you have super reflexes and a lot of patience with how often he regenerates, the battle will really feel like a LuckBasedMission.



** RoadCone: ''Mega Man 9'' implies that the canon path was Mega Man's. Bass's ending seems to have happened though.
* SequelDifficultySpike: Mega Man 8 had checkpoints, simple boss fights, loads of extra lives, and had no penalty when you get a game over. It was the easiest game in the franchise. And then came this game.

to:

** RoadCone: ''Mega Man 9'' implies that the canon path was Mega Man's. Bass's ending seems to have happened happened, though.
* SequelDifficultySpike: Mega ''Mega Man 8 8'' had checkpoints, simple boss fights, loads of extra lives, and had no penalty when you get a game over. It was the easiest game in the franchise. And then came this game.



** Your reward for pushing Burner Man into the spikes is that screams and grabs his butt as he leaps back onto the arena.

to:

** Your reward for pushing Burner Man into the spikes is that he screams and grabs his butt as he leaps back onto the arena.



** If Pirate Man enters a bubble to BeTheBall, you can stop his rolling attack with Wave Burner. At this point the bubble bursts and he flops to the floor, shocked.

to:

** If Pirate Man enters a bubble to BeTheBall, you can stop his rolling attack with Wave Burner. At this point point, the bubble bursts and he flops to the floor, shocked.



* UndergroundMonkey: infamously, the Wily Machine and Capsule here are basically the same ones from ''8'', with a few aesthetic changes and new attacks.

to:

* UndergroundMonkey: infamously, Infamously, the Wily Machine and Capsule here are basically the same ones from ''8'', with a few aesthetic changes and new attacks.



* XanatosGambit: Dr. Wily had his bases covered; Either Mega Man would perish or King would destroy Bass and grow stronger, or Bass would destroy King and grow stronger. Or Wily would collect all of the robot data King collected and start working on a King Mk II. Bass' ending shows Proto Man ruined the last outcome.

to:

* XanatosGambit: Dr. Wily had his bases covered; Either either Mega Man would perish or King would destroy Bass and grow stronger, or Bass would destroy King and grow stronger. Or Wily would collect all of the robot data King collected and start working on a King Mk II. Bass' ending shows Proto Man ruined the last outcome.
30th Jul '17 6:20:53 PM Minishear
Is there an issue? Send a Message

Added DiffLines:

* InfinityPlusOneSword: For Bass, the S. Buster part. Available after beating six bosses, it is effectively a souped up version of the C. Attack part (which increases your attack power when your health is low) that doubles the Bass Buster's attack power across the board as long as it's equipped. This even counts for bosses, letting you do two points of damage instead of one and outright obsoleting a couple of weaknesses (Astro Man and Dynamo Man's in particular). The closest thing that Mega Man has to an I+1 is the classic High Speed Charge, which on top of what it says it does (reduce the amount of time needed for a charged shot) it doesn't take up your equipped part slot, so you can use it with an equipped part like the S. Armor to bulk up on defense.
10th Jun '17 2:48:31 PM Zuxtron
Is there an issue? Send a Message


* InvulnerableAttack: Equip the Tengu Blade and you can slide or dash through everything. Including [[ForMassiveDamage Magic Man.]] Lightning Bolt is also this.

to:

* InvulnerableAttack: Equip the Tengu Blade and you can slide or dash through everything. Including [[ForMassiveDamage Magic Man.]] Man. Lightning Bolt is also this.
16th May '17 11:52:11 PM ExSlacker
Is there an issue? Send a Message


* BaitAndSwitchBoss: King Stage 1's boss, Atetemino Proto, a bagworm robot. At first, there is annoying, trolling chimp named Monking A that deceptively looks like the boss, but shooting it only causes Monking A to temporarily be eliminated, then respawn. standing on a platform attached to a pulley system weights it down and dredges up Atetemino Proto from under the lava so you can open fire on its [[WeakPoint head]].

to:

* BaitAndSwitchBoss: King Stage 1's boss, Atetemino Proto, a bagworm robot. At first, there is annoying, trolling chimp named Monking A that deceptively looks like the boss, but shooting it only causes a new Monking A to temporarily be eliminated, then respawn. standing Standing on a platform attached to a pulley system weights it down and dredges up Atetemino Proto from under the lava so you can open fire on its [[WeakPoint head]].


Added DiffLines:

* DoubleUnlock: After beating the 8 Bosses, there is one other obstacle to open the final levels: a puzzle room requiring the use of the 8 weapons.


Added DiffLines:

* EnemyScan: Available in the shop for 50 screws.
16th Mar '17 10:19:58 AM Emreld3000
Is there an issue? Send a Message

Added DiffLines:

* MajorInjuryUnderreaction: Proto Man's response to getting chopped in half is "It's Ok, I'm fine." Justified due to the fact that he can be repaired.
14th Jan '17 1:09:34 PM MarsJenkar
Is there an issue? Send a Message

Added DiffLines:

* RougeAnglesOfSatin: In the original Japanese version (which did contain GratuitousEnglish), the Lightning Bolt is misspelled "Lightnig Bolt".
2nd Dec '16 7:16:15 AM DarkStorm
Is there an issue? Send a Message


** It's still considered part of the series, since it shows up in Mega Man 9's ending montage of all of Wily's previous defeats (while, for example, the Game Boy games do not).



* SequelDifficultySpike: Megaman 8 had checkpoints, simple boss fights, loads of extra lives, and had no penalty when you get a game over. It was the easiest game in the franchise. And then came this game.

to:

* SequelDifficultySpike: Megaman Mega Man 8 had checkpoints, simple boss fights, loads of extra lives, and had no penalty when you get a game over. It was the easiest game in the franchise. And then came this game.



* SuperDrowningSkills '''and''' SuperNotDrowningSkills: In the intro stage, Mega Man will fall to his death if he falls in the water. This is turned into SuperNotDrowningSkills for the remainder part of the game.

to:

* SuperDrowningSkills '''and''' SuperNotDrowningSkills: In the intro stage, Mega Man will fall to his death if he falls in the water. This is turned into SuperNotDrowningSkills for the remainder part of the game.
12th Oct '16 12:12:35 PM Crossover-Enthusiast
Is there an issue? Send a Message


* XanatosGambit: Dr. Wily had his bases covered. Either Mega Man would perish or King would destroy Bass and grow stronger. Or Bass would destroy King and grow stronger. Or Wily would collect all of the robot data King collected and start working on a King Mk II. Bass's ending shows Proto Man ruined the last outcome.

to:

* XanatosGambit: Dr. Wily had his bases covered. covered; Either Mega Man would perish or King would destroy Bass and grow stronger. Or stronger, or Bass would destroy King and grow stronger. Or Wily would collect all of the robot data King collected and start working on a King Mk II. Bass's Bass' ending shows Proto Man ruined the last outcome.
6th Sep '16 12:36:08 PM Superjustinbros
Is there an issue? Send a Message


[[caption-width-right:350:"I am Mega Man. And this is Bass."]]

to:

[[caption-width-right:350:"I [[caption-width-right:350:"''I am Mega Man. And this is Bass."]]''"]]
This list shows the last 10 events of 121. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaManAndBass