History VideoGame / MechWarrior

19th Feb '18 4:02:18 PM Saber15
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* '''''[[http://www.mechlivinglegends.net MechWarrior: Living Legends]]''''' (MWLL), [[GameMod a total conversion multiplayer mod]] for ''VideoGame/{{Crysis}} Warhead'', first released in 2009. Takes cues from all the ''[=MechWarrior=]'' games and is balanced for multiplayer (up to 16 versus 16) and objective based gameplay. First game to feature ''useful'', player-controlled [[TankGoodness tanks]], [[SpacePlane aerospace fighters]], [[PowerArmor Battle Armor]] and [[FutureCopter VTOLs]]. The final version of the mod, 0.7.1, was released on January 28th 2013 with no more planned updates, due to [[ScrewedByTheLawyers legal issues with the MechWarrior IP]].[[note]]MWLL had legal permission to make their game from Microsoft. But the [=MechWarrior=] IP is now effectively owned by Infinity Games Publishing/Piranha Games.[[/note]] The [[AuthorExistenceFailure development team was dismantled.]] The final version of the mod also made it [[FreewareGame fully compatible with the free Crysis Wars demo]], though a few servers will not allow demo players to join. After three years, it received an [[https://clanjadewolf.net/mwll/ unofficial "0.8" update]] made by fans and former playtesters, aimed at polishing, bugfixing, and balancing.

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* '''''[[http://www.mechlivinglegends.net MechWarrior: Living Legends]]''''' (MWLL), [[GameMod a total conversion multiplayer mod]] for ''VideoGame/{{Crysis}} Warhead'', first released in 2009. Takes cues from all the ''[=MechWarrior=]'' games and is balanced for multiplayer (up to 16 versus 16) and objective based gameplay. First game to feature ''useful'', player-controlled [[TankGoodness tanks]], [[SpacePlane aerospace fighters]], [[PowerArmor Battle Armor]] and [[FutureCopter VTOLs]]. The final version of the mod, 0.7.1, was released on January 28th 2013 with no more planned updates, due to [[ScrewedByTheLawyers legal issues with the MechWarrior IP]].[[note]]MWLL had legal permission to make their game from Microsoft. But the [=MechWarrior=] IP is now effectively owned by Infinity Games Publishing/Piranha Games.[[/note]] The [[AuthorExistenceFailure development team was dismantled.]] The final version of the mod also made it [[FreewareGame fully compatible with the free Crysis Wars demo]], though a few servers will not allow demo players to join. After three years, it received an [[https://clanjadewolf.net/mwll/ unofficial "0.8" update]] made by fans and former playtesters, aimed at polishing, bugfixing, and balancing.balancing, with following updates adding new tanks, mechs, aircraft, and weapons.
8th Feb '18 4:08:18 PM Dallenson
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''[=MechWarrior=] 4'' also made it to arcades as '''''[=BattleTech=]: Firestorm''''' for the Virtual World Tesla II pods. Earlier Virtual World ''[=BattleTech=]'' versions were unique to the pods, even having exclusive features like generator and coolant loop management, but missing others like jump jets. Later on they started using the engine of ''[=MechWarrior=] 4: Vengeance'' then ''Mercenaries'' with the [=MekTek=] 'mechs up for selection (but generally ill advised for new players). Otherwise, they played a lot like the home ''[=MechWarrior=]'' games, just in a fancy arcade cockpit full of [=MFDs=].

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''[=MechWarrior=] 4'' also made it to arcades as '''''[=BattleTech=]: Firestorm''''' for the Virtual World Tesla II pods. Earlier Virtual World ''[=BattleTech=]'' versions were unique to the pods, even having exclusive features like generator and coolant loop management, but missing others like jump jets. Later on they started using used a newer engine that would become the engine of ''[=MechWarrior=] for ''MechWarrior 4: Vengeance'' then Vengeance'', switching to ''Mercenaries'' with later on. Some of the [=MekTek=] 'mechs up fan-made 'Mechs created for selection (but generally ill advised for new players). Otherwise, they played a lot this game like the home ''[=MechWarrior=]'' games, just in a fancy arcade cockpit full of [=MFDs=].
''Deimos'' would go on to become {{Canon Immigrant}}s for ''TabletopGame/BattleTech'' itself.


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* HeartbeatSoundtrack: The track named "Mystic" has this in the first 52 seconds.
2nd Jan '18 12:04:03 PM Omeganian
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* ShoutOut: A mecha fighting a sea ship called ''Thunderchild''? [[Literature/TheWarOfTheWorlds Sounds familiar]]...
17th Dec '17 7:28:21 AM Dallenson
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* OffModel: The Black Hawk is depicted gameplay-wise as it's Clan version (Medium, 50 tons) but the model depicts the Inner Sphere Black Hawk KU (Heavy, 60 tons) the House Kurita adaptation of the 'Mech. ''Trial Under Fire'' adds to the confusion in which the Black Hawk fought at the end of the first operation is written as the Black Hawk KU.

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* OffModel: The Black Hawk ''Black Hawk'' is depicted gameplay-wise as it's Clan version (Medium, 50 tons) but the model depicts the Inner Sphere Black Hawk KU ''Black Hawk-KU'' (Heavy, 60 tons) tons), the House Kurita [=OmniMech=] adaptation of the 'Mech. it. ''Trial Under Fire'' adds to the confusion in which the Black Hawk ''Black Hawk'' fought at the end of the first operation is written as the Black Hawk KU.''Black Hawk-KU''.
17th Dec '17 7:12:54 AM Dallenson
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For the ''[=MechWarrior=]'' tabletop roleplaying game, see ''TabletopGame/BattleTech''. See also ''[=MetalTech: EarthSiege=][=/=]{{VideoGame/Starsiege}}'', a mecha series by Dynamix, the developers of the first ''[=MechWarrior=]'' game, and ''TabletopGame/HeavyGear'' videogame adaptations by Activision, the developers of the ''[=MechWarrior 2=]'' trilogy.

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For the ''[=MechWarrior=]'' tabletop roleplaying game, system, see ''TabletopGame/BattleTech''. See also ''[=MetalTech: EarthSiege=][=/=]{{VideoGame/Starsiege}}'', a mecha series by Dynamix, the developers of the first ''[=MechWarrior=]'' game, and ''TabletopGame/HeavyGear'' videogame adaptations by Activision, the developers of the ''[=MechWarrior 2=]'' trilogy.
9th Dec '17 5:25:32 AM Saber15
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* AlwaysAccurateAttack: Streak short range missiles ''always'' hit their target in every game except for ''Mechwarrior Living Legends'' (where they are less accurate, but can be dumbfired). When first introduced in ''Mechwarrior Online'', they were also ''always'' hit the mech's center torso, the most vital component of a mech.
11th Nov '17 3:41:37 PM Saber15
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* AwesomeButImpractical:
** Long Tom artillery pieces, which are one of the heaviest weapons in the game, and you need to be damn good to hit anything further than 300m away with them, When you ''do'' hit targets though, they will ''feel'' it. The ''Living Legends'' version of the Long Tom can one-shot ''any'' medium or lighter Mech with a direct hit, but it has an extremely long reload time, only one vehicle mounts it, and the design of the gun makes it impossible to hit anything closer than 400 meters away unless the Long Tom tank is parked on a hill.
** Advanced Tactical Missiles deal a huge amount of damage and can track aerospace units very well, but suffer from a long lock-on time, are crippled by anti-missile systems due to their small salvo sizes, and have a ''tiny'' engagement window; past 750 meters, the missiles self-destruct. Within 160 meters, the missiles are not armed and deal no damage.

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* AwesomeButImpractical:
**
AwesomeButImpractical: The Long Tom artillery pieces, piece, which are is one of the heaviest weapons in the game, and you need to be damn good to hit anything further than 300m away with them, it, When you ''do'' hit targets though, they will ''feel'' it. The ''Living Legends'' version of the Long Tom can one-shot ''any'' medium or lighter Mech with a direct hit, but it has an extremely long reload time, only one vehicle mounts it, and the design of the gun makes it impossible to hit anything closer than 400 meters away unless the Long Tom tank is parked on a hill.
** Advanced Tactical Missiles deal a huge amount of damage and can track aerospace units very well, but suffer from a long lock-on time, are crippled by anti-missile systems due to their small salvo sizes, and have a ''tiny'' engagement window; past 750 meters, the missiles self-destruct. Within 160 meters, the missiles are not armed and deal no damage.
hill.


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** The Rommel main battle tank. Most variants can reach 90kph on level ground - just slightly slower than most medium mechs - while carrying the firepower and armor of a heavy. A few, like the Delta variant with its LBX20 shotgun and SRM-6 missile rack can cripple, if not kill, assault mechs, and possess surprising combat endurance.
10th Nov '17 12:22:08 PM amitakartok
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* EnemyChatter: A not insignificant portion of the plot between missions is delivered via intercepted communications between named Steiner characters, courtesy of Steiner encryption codes the player's forces pulled out of the lunar communications facility destroyed in the very first mission. Amusingly enough, MissionControl mentions during a briefing two missions before the end of the campaign that Steiner forces finally wised up to their long-range comms being intercepted and are employing countermeasures, which is why there are no more for the rest of the game (not that there are many left alive by that point anyway, the game's subtitle being what it is).
29th Oct '17 12:38:40 PM Saber15
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* OpposingCombatPhilosophies: In general, Inner Sphere mechs can be summed up as "[[MightyGlacier big dumb bricks of armor]]", while Clan mechs go [[FragileSpeedster full speed]] [[GlassCannon and weaponry]]. The Inner Sphere is well suited to taking a base and sitting on their ass in it, while the Clan is geared for kiting in open terrain.
** Inner Sphere equipment is a mixture of [[TheWorkhorse simple, tried-and-true mechs and weaponry]], mixed in with advanced but situational specialist equipment such as the Long Tom Artillery Piece or Heavy Gauss Rifle. A Spheroid mech will always be slower than a comparable Clanner mech and typically with worse firepower, but mounts ''much'' more armor. Sphereoid mechs are skewed towards carrying balanced generalist loadouts, and their equipment runs cool with good endurance.
** Clan Equipment uses top-of-the-line advanced but often functionally plain weapons. Everything is a front line combatant; even their artillery units carry direct fire weaponry. Clan mechs typically eschew armor in favor of more dakka and a bigger engine for faster movement. Clan mechs are usually focused into a specific niche, having significantly more pure single weapon spam mechs, and their equipment runs ''hot'' with spare ammo capacity and heat endurance as an afterthought.


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* TheWorkhorse: The Warhammer Prime, Catapult Prime, and Atlas D are centuries old designs still in service in the Inner Sphere. While they get outgunned and outran by their more modern counterparts, their archaic Standard Reactor and basic weapons make them ''exceptionally'' cheap - they cost about as much as mechs 20 tons lighter - and durable.
29th Oct '17 8:04:19 AM Dallenson
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* MagneticWeapons: ''Living Legends'' features the standard complement of the Gauss Rifle, Heavy Gauss Rifle, and Light Gauss Rifle, but tosses a few new ones into the mix. The Improved Heavy Gauss Rifle boosts the range and removes the damage dropoff of the Heavy Gauss, but carries less ammo and does marginally less damage. The Clan's Hyper-Assault Gauss Rifle, available in classes of 20, 30, and 40, is a ultra-high velocity rapid fire brawling gauss rifle with extreme burst damage but mediocre sustained damage due to its high jam rate.

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* MagneticWeapons: ''Living Legends'' features the standard complement of the Gauss Rifle, Heavy Gauss Rifle, and Light Gauss Rifle, but tosses a few new ones into the mix. The Improved Heavy Gauss Rifle boosts the range and removes the damage dropoff of the Heavy Gauss, but carries less ammo and does marginally less damage. The Clan's Hyper-Assault Gauss Rifle, available in classes of 20, 30, and 40, is a ultra-high velocity rapid fire brawling gauss rifle with extreme burst damage but mediocre sustained damage due to its high jam rate. This is a translation of the fact the number next to a HAG model represents how many shots it can fire before the capacitor has to recharge, meaning HAG 40s can fire 40 successive shots before having to recharge which translates into a jam in this game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MechWarrior