History VideoGame / MechWarrior

13th Mar '17 11:36:03 AM Saber15
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* StoneWall: The Hephaestus hovercraft in ''Living Legends''. It's a scout hovercraft with more armor than a 60-ton main battle tank; but only has the firepower of a Battle Armor.

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* StoneWall: The A number of mechs have variants the eschew the typical extra-light fusion reactor for the heavier but more durable standard reactor, such as the Atlas 'D' and Warhammer 'Prime'. They trade firepower and E-War capability in exchange for incredible durability and dirt cheap prices; you can buy a 75 ton Warhammer Prime before you can buy a 55 ton Bushwacker with the XL engine. In Ye Olde days, buggy damage resistance values caused the fast and poorly armed Hephaestus hovercraft in ''Living Legends''. It's a scout hovercraft with more to have the effective armor than a 60-ton main battle tank; but only has the firepower of a Battle Armor.tank twice its weight.
8th Mar '17 10:52:12 AM nombretomado
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* ArtificialStupidity: Earlier MechWarrior games were somewhat infamous because of this. Enemies employed virtually no strategy, and were often downright idiotic; doing things such as walking into walls or directly into a large force of incoming mechs, despite the current status or role of the mech itself. Arguably the whole reason the single-player campaigns are playable at all. The player is always pitted against numerically superior forces, occasionally using even heavier Mechs than their own. If the AI pilots were capable of doing things like grouping weapons, targeting specific components, and smartly managing heat, they'd consistently wipe the floor with the player.

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* ArtificialStupidity: Earlier MechWarrior [=MechWarrior=] games were somewhat infamous because of this. Enemies employed virtually no strategy, and were often downright idiotic; doing things such as walking into walls or directly into a large force of incoming mechs, despite the current status or role of the mech itself. Arguably the whole reason the single-player campaigns are playable at all. The player is always pitted against numerically superior forces, occasionally using even heavier Mechs than their own. If the AI pilots were capable of doing things like grouping weapons, targeting specific components, and smartly managing heat, they'd consistently wipe the floor with the player.



[[folder:MechWarrior]]

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[[folder:MechWarrior]][[folder:[=MechWarrior=]]]



[[folder:MechWarrior 2: 31st Century Combat]]

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[[folder:MechWarrior [[folder:[=MechWarrior=] 2: 31st Century Combat]]



[[folder:MechWarrior 2: Mercenaries]]

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[[folder:MechWarrior [[folder:[=MechWarrior=] 2: Mercenaries]]



[[folder:MechWarrior 3]]

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[[folder:MechWarrior [[folder:[=MechWarrior=] 3]]



[[folder:MechWarrior 4: Vengeance]]

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[[folder:MechWarrior [[folder:[=MechWarrior=] 4: Vengeance]]



[[folder:MechWarrior 4: Mercenaries]]

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[[folder:MechWarrior [[folder:[=MechWarrior=] 4: Mercenaries]]



[[folder:MechWarrior: Online]]

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[[folder:MechWarrior: [[folder:[=MechWarrior=]: Online]]



[[folder:MechWarrior: Living Legends]]

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[[folder:MechWarrior: [[folder:[=MechWarrior=]: Living Legends]]
7th Mar '17 4:40:55 PM SwordsageRagnar
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* PowerCreep: The first series of battlemechs haven't aged well, particularly the 'Dragon' and 'Awesome', which are absolutely gigantic for their tonnage. Clan omnimechs, which came out a year after release can quite handily curb-stomp Inner Sphere mechs of equivalent tonnage. However, Clan upgraded battlemechs ("IIC") take the cake for power creep, having all the benefits of a Clan Omnimech with basically none of the downsides: While they lose the modular components, they can be fully customized unlike omnimechs. The 'Jenner IIC' can mount a whopping ''six'' Clan SRM-6 launchers which will quite handily allow it to out-AlphaStrike assault mechs; the standard Jenner doesn't get half the firepower and is far more squish thanks to inferior Inner Sphere XL engines.

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* ObviousRulePatch: A couple of differences from the ''TabletopGame/BattleTech'' rules and previous games
** Double Heatsinks are nerfed so that only the ones automatically included with the engine (up to 10 in a 250+ rated engine) gain double the cooling effect. All other heatsinks, whether they're installed in the spare slots in a 275 or larger engine or elsewhere on a mech, have somewhat less cooling. While still more effective than single heatsinks, this reduces the chance of out of control BeamSpam, or even some munition based builds, such as missiles.
** Inner Sphere [=LRMs=] do not arm within a minimum range of 180m. Clan [=LRMs=] use a ramp up damage mechanic, doing reduced damage to targets within 180m. This prevents them from being used as pseudo-SRM pods, instead of their intended role of medium to long range fire support.
* PowerCreep: The first series of battlemechs haven't aged well, particularly the 'Dragon' and 'Awesome', which are absolutely gigantic for their tonnage. tonnage[[note]]The Awesome however, has since been improved to have a smaller frame, less wide side torsos, and better weapon placement[[/note]] Clan omnimechs, which came out a year after release can quite handily curb-stomp Inner Sphere mechs of equivalent tonnage. However, Clan upgraded battlemechs ("IIC") take the cake for power creep, having all the benefits of a Clan Omnimech with basically none of the downsides: While they lose the modular components, they can be fully customized unlike omnimechs. The 'Jenner IIC' can mount a whopping ''six'' Clan SRM-6 launchers which will quite handily allow it to out-AlphaStrike assault mechs; the standard Jenner doesn't get half the firepower and is far more squish thanks to inferior Inner Sphere XL engines.
2nd Mar '17 9:37:27 AM Dallenson
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* ReportingNames: Clan 'Mechs have different designations in the Inner Sphere. For example, the "[[SeriesMascot Timber Wolf]]" is referred to by Inner Sphere soldiers as "Mad Cat", and the "Dire Wolf" becomes "Daishi". This leads to confusion when going from ''[=MechWarrior=] 2'' (which uses Clan names) to ''[=MechWarrior=] 3'', ''4'' or ''Living Legends'' (which use Inner Sphere names) and then ''back'' to ''[=MechWarrior=]: Online'' that started using Clan names again. Humorously, the special Clan Collections are referred to by their Inner Sphere names with the Uller Collection up to Masakari Collection.
* RocketTagGameplay: ''[=BattleTech=]: Firestorm'' has much higher damage and 'mech speed compared to ''[=MechWarrior=] 4: Mercenaries'' which it uses the engine of. If it's your first time playing, be prepared to see that respawning wormhole effect a lot.

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* ReportingNames: Clan 'Mechs have different designations in the Inner Sphere. For example, the "[[SeriesMascot Timber Wolf]]" is referred to by Inner Sphere soldiers as "Mad Cat", and the "Dire Wolf" becomes "Daishi". This leads to confusion when going from ''[=MechWarrior=] 2'' (which uses Clan names) to ''[=MechWarrior=] 3'', ''4'' or ''Living Legends'' (which use Inner Sphere names) and then ''back'' to ''[=MechWarrior=]: Online'' that started using Clan names again. Humorously, the special Clan Collections are referred to by their Inner Sphere names names, named for the 'Mech you get along with the Uller Collection rest. This continued in further waves unless of course the 'Mech in question has just one name (the Shadow Cat for example).
** ''[=MechWarrior=] 2: Mercenaries'' is the most interesting that uses both instances, Instant Action, they're called by their original names as they had in the previous two games in the trilogy but in the campaign, the Clan units initially show
up to Masakari Collection.
as "Unknown" but then starts using the Inner Sphere monikers after you've had your first taste with '''Ma'''rau'''d'''er '''Cat'''apult hybrids.
* RocketTagGameplay: ''[=BattleTech=]: Firestorm'' has much higher damage and 'mech 'Mech speed compared to ''[=MechWarrior=] 4: Mercenaries'' which it uses the engine of. If it's your first time playing, be prepared to see that respawning wormhole effect a lot.
28th Feb '17 7:50:18 AM GuyIncog
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* BittersweetEnding: All three endings reference the impending Word of Blake jihad, the first shots of which will be fired within months of the game's conclusion. Additionally, the Steiner path endings force the player to choose between serving their chosen cause at the cost of abandoning their unit, or remaining with their unit but giving up on the plan to rescue Katrina (rendering the unit's sacrifices in the previous campaign moot).
26th Feb '17 1:27:45 PM GuyIncog
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* LeaveNoWitnesses: An optional objective for some missions.
--->'''Castle''': Pretty bloodthirsty stuff.



** Or if they are outnumbered, like in the first Halloran V mission where a lone Owens Light 'Mech charges your full lance. Of course, [[PlayerCharacter Specter]] is amused.
---> Specter: ''[[TooDumbToLive Spunky little fella]], [[DeadpanSnarker isn't he]]?''

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** Or if they are outnumbered, like in the first Halloran V mission where a lone Owens Light 'Mech charges your full lance. Of course, [[PlayerCharacter Specter]] Spectre]] is amused.
---> Specter: Spectre: ''[[TooDumbToLive Spunky little fella]], [[DeadpanSnarker isn't he]]?''
26th Feb '17 1:23:43 PM GuyIncog
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* NoCanonForTheWicked: Seemingly averted, as the ''Black Knight'' expansion is premised on Ian having left his sister to die and taken the throne for himself at the conclusion of the original game. Zig-zagged in the expanded universe, where his subsequent characterization as a tyrant is said to be Steiner propaganda.



* VideoGameCaringPotential: Taking care of your lancemates in the fourth game helps you get a slight edge in later missions.
** One of the missions has you rushing to defend a base. However, one of the base's other hired defenders are ambushed shortly after you arrive. You can detour and try to save them, or completely ignore them. If you save them, [[spoiler:they will come to your aid on a later mission on the planet, one in which you are alone and ''really'' need all the help you can get.]]

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* VideoGameCaringPotential: Taking care of your lancemates in the fourth game helps you get a slight edge in later missions.
** One of
missions. Additionally, the missions has you rushing to defend a base. However, one of the base's other hired defenders are ambushed shortly after you arrive. You can detour and try to save them, or completely ignore them. If you save them, [[spoiler:they will come to your aid on a later penultimate mission on offers you the planet, one in which you are alone and ''really'' need all chance to rescue your sister, allowing her to assume the help you can get.]]Kentares throne instead of you.


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* VideoGameCaringPotential: Invoked in a number of ways.
** A completely optional mission has the player escorting trapped peace delegates to safety, despite the fact that they are unable to pay for your services.
** In the initial encounter with Burr's Black Cobras, the player has the option of allowing the opposing 'Mechs to withdraw peacefully once the other objectives are complete.
** Some missions have optional objectives of protecting allied units or defending secondary targets from attack. In at least one instance, the unit in question will return as TheCavalry in a subsequent mission if saved by the player.
* VideoGameCrueltyPotential:
** The optional objectives for some missions include killing any escaping vehicles - armed or otherwise - or even [[LeaveNoWitnesses destroying any inhabited buildings.]]
** On a couple of occasions, the player has the choice between taking a "nobility" mission and an "infamy" mission:
*** Instead of fighting Jade Falcon forces in a Trial of Possession, the player can agree to the trial but ambush the Jade Falcons the night before. The ambush mission even gives the player the option of killing nearly half of the defending 'Mech pilots in their barracks.
*** The player can choose to perform a series of assassinations rather than stand guard at a peace conference. News reports after the mission imply the region is likely to descend into chaos [[YouBastard as a result of the player's actions.]]
** In the first encounter with the Black Cobras, the player can choose to wipe out the defending lance, setting up the intense hatred between the two mercenary units.
23rd Feb '17 7:24:22 AM GuyIncog
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** This trope isn't restricted to your side. Named enemy Mechwarriors will often have 'Mechs with their own heavily customized loadouts.
** Can also be subverted, depending on the fortunes of the player. Battle damage combined with lack of proper replacement equipment[[note]]and, depending on the game, lack of usable ammo and/or funds to buy desired gear[[/note]] can result in 'Mechs that are technically customized, but only as a result of being forced to improvise loadouts with whatever equipment the player has on hand.
23rd Feb '17 5:45:01 AM Gosicrystal
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Also of note is ''VideoGame/{{MechAssault}}'', a simplified ThirdPersonShooter series set in the same universe, and ''Multiplayer [=BattleTech=]: Solaris'' and ''Multiplayer [=BattleTech=] 3025'', which were online multiplayer takes on the ''[=MechWarrior=]'' formula before ''[=NetMech=]'' (''[=MW2:31stCC=]''), ''[=MercNet=]'' (''[=MW2:Mercs=]'') and such became popular. Unfortunately, both titles have been entirely LostForever for years.

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Also of note is ''VideoGame/{{MechAssault}}'', a simplified ThirdPersonShooter series set in the same universe, and ''Multiplayer [=BattleTech=]: Solaris'' and ''Multiplayer [=BattleTech=] 3025'', which were online multiplayer takes on the ''[=MechWarrior=]'' formula before ''[=NetMech=]'' (''[=MW2:31stCC=]''), ''[=MercNet=]'' (''[=MW2:Mercs=]'') and such became popular. Unfortunately, both titles have been entirely LostForever lost for years.
21st Feb '17 4:51:32 AM GuyIncog
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*** If sponsored by the Kell Hounds, during the "Backstab" mission on New Exford, the player will tell the Jade Falcon commander, "We're hounds - Kell Hounds. And you're trespassing on ''our'' territory," in place of generic dialogue if the player is sponsored by another unit.
*** If sponsored by the Gray Death Legion, during the Hesperus II campaign the player will express disgust hatred at the Davion forces massacre of the Legion units on the planet, at one point saying that he would do a Steiner mission "for half salvage and a thank you note."

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*** If sponsored by the Kell Hounds, during the "Backstab" mission on New Exford, the player will tell the Jade Falcon commander, "We're hounds - Kell Hounds. And you're trespassing on ''our'' territory," in place of the generic dialogue used if the player is sponsored by another unit.
*** If sponsored by the Gray Death Legion, during the Steiner branch of the Hesperus II campaign the player will express disgust hatred at repeatedly claim to hate the Davion forces for their massacre of the Legion units on the planet, at one point saying that even stating he would do a Steiner mission "for half salvage and a thank you note."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MechWarrior