History VideoGame / MechWarrior

18th Jan '16 4:30:03 PM Saber15
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* PowerCreep: The first series of battlemechs haven't aged well, particularly the 'Dragon' and 'Awesome', which are absolutely gigantic for their tonnage. Clan omnimechs, which came out a year after release can quite handily curb-stomp Inner Sphere mechs of equivalent tonnage. However, Clan upgraded battlemechs ("IIC") take the cake for power creep, having all the benefits of a Clan Omnimech with basically none of the downsides: While they lose the modular components, they can be fully customized unlike omnimechs. The 'Jenner IIC' can mount a whopping ''six'' Clan SRM-6 launchers which will quite handily allow it to out-AlphaStrike assault mechs; the standard Jenner doesn't get half the firepower and is far more squish thanks to inferior Inner Sphere XL engines.
18th Jan '16 5:59:59 AM Saber15
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* AlwaysAccurateAttack: Streak SRM missiles are guaranteed to hit their target provided nothing gets in the way, engaging in some ridiculous RoboTeching to hit their mark.
13th Jan '16 7:57:08 AM hullflyer
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* LethalJokeCharacter: The Firemoth barely counts as target practice when encountered in missions, as the AI [[ArtificialStupidity uses it like any other Mech]], and any weapon at all will deplete its armor at alarming speed - when it doesn't kill it outright. However, it is frightfully effective when used by a competent player who can use its ridiculous speed and maneuvrability to get in cloase and, unload multiple shots into [[AttackItsWeakPoint the enemy's back and/or legs]] [[http://www.youtube.com/watch?v=QTJmLcsAXXo Here's an excellent example]].
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* LethalJokeCharacter: The Firemoth barely counts as target practice when encountered in missions, as the AI [[ArtificialStupidity uses it like any other Mech]], and any weapon at all will deplete its armor at alarming speed - when it doesn't kill it outright. However, it is frightfully effective when used by a competent player who can use its ridiculous speed and maneuvrability maneuverability to get in cloase and, close, and unload multiple shots into [[AttackItsWeakPoint the enemy's back and/or legs]] [[http://www.youtube.com/watch?v=QTJmLcsAXXo Here's an excellent example]].
13th Jan '16 7:50:36 AM hullflyer
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* MightyGlacier: Assault 'Mechs generally fall onto this catagory when they aren't fast enough for another. * MinMaxing: Where there is unit customization and player progession there will be [Munchkin Munchkins], this may lead to [CripplingOverspecialization] if the player is not careful.
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* MightyGlacier: Assault 'Mechs generally fall onto this catagory category when they aren't fast enough for another. * MinMaxing: Where there is unit customization and player progession progression there will be [Munchkin Munchkins], this may lead to [CripplingOverspecialization] if the player is not careful.

* OhCrap: A common occurance in cutscenes. Watch the [[http://www.youtube.com/watch?v=orhOvbfyyJw trailer]] for what would eventually become ''[=MechWarrior=] Online''. It appears that is ''exactly'' what the guy is thinking at 1:07. Possibly a CallBack to the [[http://www.youtube.com/watch?v=nm76b8tzzWI opening]] of ''[=MechWarrior=] 3'', where a similar thing happens at 1:40.
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* OhCrap: A common occurance occurrence in cutscenes. Watch the [[http://www.youtube.com/watch?v=orhOvbfyyJw trailer]] for what would eventually become ''[=MechWarrior=] Online''. It appears that is ''exactly'' what the guy is thinking at 1:07. Possibly a CallBack to the [[http://www.youtube.com/watch?v=nm76b8tzzWI opening]] of ''[=MechWarrior=] 3'', where a similar thing happens at 1:40.
13th Jan '16 7:45:14 AM hullflyer
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* AbnormalLimbRotationRange: Several mechs such as the as the [[AntiAir Rifleman]] and [[LethalJokeCharacter Urbanmech]] are notable for being able to spin thier torsos a full 360 degrees and aim thier arms straight up or down.
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* AbnormalLimbRotationRange: Several mechs such as the as the [[AntiAir Rifleman]] and [[LethalJokeCharacter Urbanmech]] are notable for being able to spin thier their torsos a full 360 degrees and aim thier their arms straight up or down.
10th Jan '16 12:41:06 PM GuyIncog
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* FinalDeath: While your lancemates will ''usually'' eject safely if their 'mechs are destroyed, occasionally this trope is invoked, forcing you to hire a replacement pilot.
7th Jan '16 7:29:49 AM Saber15
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* GlowingEyesOfDoom: The ''Atlas'' assault mech in some of the games has glowing red eyes, like in the [[http://www.youtube.com/watch?v=v1m0LB_9vws&t=34s Multiplayer [=BattleTech=] 3025 trailer]]. They look totally badass, but have one major downside in ''Online'', as they can be seen from ''across the map''.
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* GlowingEyesOfDoom: The ''Atlas'' assault mech in some of the games has Atlas originally had glowing red eyes, like in but due to the [[http://www.youtube.com/watch?v=v1m0LB_9vws&t=34s Multiplayer [=BattleTech=] 3025 trailer]]. They look totally badass, but have one major downside in ''Online'', as way the game rendered light sources, they can be seen from ''across became visible clear across the map''.map even through fog. The effect was later removed, leaving it with mere reflective red glass for the cockpit..

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* GlowingEyesOfDoom: The ''Atlas'' assault mech in some of InformedEquipment: Like ''Living Legends'', the games has glowing red eyes, like in appearance of a battlemech changes based on what weapons are equipped. However, the [[http://www.youtube.com/watch?v=v1m0LB_9vws&t=34s Multiplayer [=BattleTech=] 3025 trailer]]. They look totally badass, but implementation is sometimes goofy. In the early days, the game was pretty bad about scaling, leading to the popular Catapult-K2 firing gauss rifle slugs from machine gun barrels. Mechs have one major downside in ''Online'', as a limited number of missile tubes even if they can be seen from ''across fit more; the map''.Atlas can fit 3x [=LRM-15=] launchers, but can only fire 30 missiles at once, forcing it to quickly reload the tubes and automatically fire off the last 15.
1st Jan '16 4:35:10 PM Saber15
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Updating bribing example, merging the Cadet Bonus
* BribingYourWayToVictory: In ''Online'', you either have to grind up C-bills with uncustomizable Trial Mechs or pay up some real money in order to get a fully customizable Mech. This tends to result in those piloting Trial Mechs getting stomped by the optimized/min-maxed designs that the paying players come up with. ** This has been mitigated somewhat by the Cadet Bonus - for the first twenty-five matches of an account, the player earns a bonus amount of C-Bills. While this amount reduces after each match, it comes to a total just shy of 8 million. By the time a player's earned their Cadet Bonus in full, they could afford just about any 'mech in the game and should know enough about the gameplay and their own preferences to choose a 'mech suited to their style of play. Whether this works in practice or not is debatable, but the Cadet Bonus is still a great boon to solving the problem mentioned above. * ChargedAttack: The Gauss rifle.
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* BribingYourWayToVictory: In ''Online'', you either have to grind up BribingYourWayToVictory: ** Originally, players started out with no C-bills with uncustomizable Trial Mechs and had to either cough up cash to buy a mech or pay up some real money in order to get use a fully customizable Mech. This tends to result in those piloting Trial Mechs getting stomped by the optimized/min-maxed designs selection of (usually terrible) 'Trial' mechs that the paying players come up with. ** This has been mitigated somewhat by the Cadet Bonus - cannot be customized. An update later added a 'Cadet Bonus' that gave significant C-bill bonuses for the first twenty-five matches of an account, the player earns a bonus amount of C-Bills. While this amount reduces after each match, it comes to a total just shy of 8 million. By the time a player's earned their Cadet Bonus in full, they could afford just about any 'mech in the game and should know 25 matches, giving players enough about cash to buy a heavy mech. ** New mechs are often launched as timed exclusives; pay X dollars, get the gameplay and mech now plus some bonuses. Free-to-play players usually have to wait upwards of a month before the mechs can be acquired with C-bills. ** Single-use support modules have more powerful versions that can only be purchased using the premium currency. For example, players can buy Cool Shots to cool down their own preferences to choose a 'mech suited to their style of play. Whether this works in practice or not is debatable, mech, but only weaker versions can be bought with C-bills. The weaker versions ''can'' be upgraded to be as potent as the Cadet Bonus is still a great boon to solving the problem mentioned above. premium versions, but it requires an enormous expenditure of valuable General Experience Points. * ChargedAttack: The Gauss rifle.rifle requires a short charge up time before it can fire. Charge it for too long and it resets and will not fire until charged again.

* BribingYourWayToVictory: In ''Online'', you either have to grind up C-bills with uncustomizable Trial Mechs or pay up some real money in order to get a fully customizable Mech. This tends to result in those piloting Trial Mechs getting stomped by FakeLongevity: Attaining all the optimized/min-maxed designs that the paying players come up with. ** This has been mitigated somewhat by the Cadet Bonus - for the first twenty-five matches of an account, chassis skill bonuses requires the player earns a to 'master' three different variants by completing all 8 of their basic bonus amount of C-Bills. While this amount reduces after each match, it comes to a total just shy of 8 million. By skills. Skills can only be purchased on mechs the time a player's earned their Cadet Bonus in full, they could afford just about any 'mech in player owns, so it is necessary to buy three nearly identical mechs with slightly different loadouts to get the game most out of the chassis. It's not too bad on the cheap light mechs, but a nightmarish [[MoneyGrinding C-bill grind]] for both Clan and should know enough about the gameplay and their own preferences to choose a 'mech suited to their style of play. Whether this works in practice or not is debatable, but the Cadet Bonus is still a great boon to solving the problem mentioned above. * ChargedAttack: The Gauss rifle.Assault Mechs.

* UrbanWarfare: ''River City'' and ''Crimson Straits'' both fulfil this trope while still featuring a few open areas for longer-ranged builds to shine.
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* UrbanWarfare: ''River City'' and ''Crimson Straits'' both fulfil fulfill this trope while still featuring a few open areas for longer-ranged builds to shine.
25th Dec '15 10:44:11 AM Saber15
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* HighlyConspicuousUniform: Standard Inner Sphere battlemech color is an olive drab green, while Clans are painted shiny gunmetal grey with olive stripes. However, alternate colors can be purchased to make your Atlas say, neon pink, yellow, and green with a flame paintjob.

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* HighlyConspicuousUniform: Standard issue paint for all battlemechs is a dark grey metal, and all (listed) paints are reasonable camouflages: scrubland, arctic, forest, desert. However, a number of secret camouflages only accessible via a console command throw that out the window. The "tiger" camo for the Bushwacker and Black Lanner paints them with neon orange and black stripes, "sbaros" for the Warhammer gives it blue hexagonal paint, and "red" on the Uziel paints the entire mech blood red and gives it NoseArt in the form of eyes and teeth.
3rd Nov '15 4:53:01 PM SuperLlama
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* ConfusionFu: Ragnarok in ''Ghost Bear's Legacy'', who gets himself to the end of the Bloodname Trial and to TrueFinalBoss status through his unpredictable fighting style.
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