History VideoGame / MaxPayne

25th Apr '16 10:52:41 AM BaronVonFistcrunch
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** The spinning bullet time reloads Max does in the second game are probably in reference to similar moves done in the finale of ''Film/TheReplacementKillers''



** The third game comes as close to the serious (and [[RealityIsUnrealistic nigh-unimpressive]]) end as the Max Payne formula allows it; the Favela thugs look like straight out of any RealLife favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' ([[LampshadeHanging much-mocked]]) HawaiianShirtedTourist get-up, and Hoboken's "[[Series/JerseyShore spray-tan Guido douche]]" stereotype). Enemies act more-or-less realistically, taking cover frequently and refusing to go GunsAkimbo as they did in the first two games.

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** The third game comes as close to the serious (and [[RealityIsUnrealistic nigh-unimpressive]]) end as the Max Payne formula allows it; the Favela thugs look like straight out of any RealLife favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' ([[LampshadeHanging much-mocked]]) HawaiianShirtedTourist get-up, and Hoboken's "[[Series/JerseyShore spray-tan Guido douche]]" stereotype). Enemies also act more-or-less realistically, more realistically in combat, taking cover frequently and refusing to go GunsAkimbo as they did in the first two games.



** A strange, optional, wordless variant - one of the tracks is called "Die Slow" and is one of the more iconic songs of Max Payne 3. [[spoiler:In the end, you're given the chance to allow Becker to die slow.]]
15th Apr '16 12:59:39 AM morenohijazo
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* RottenEasterEgg: There is an apartment in the final level that contains a memorial to one of the developer's friends. Could count as a CrowningMomentOfHeartwarming but it's still rather creepy as the room contains little else.
13th Apr '16 5:30:21 PM Crino37
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** Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of brazilian folklore too.
10th Apr '16 9:09:39 AM SavoryMaggotEggs
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* HardBoiledDetective: The narrative of all three games is based around Max being this.
6th Apr '16 12:16:51 PM SavoryMaggotEggs
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* TheInsomniac: Max Payne. Doesn't help his apathetic mood and depression.
6th Apr '16 12:03:17 PM SavoryMaggotEggs
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* ArrowCam: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for some enemies, usually the last one in a group.

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* ArrowCam: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for some enemies, usually killing the last one enemy in a the group.
5th Apr '16 2:51:35 PM Flinchel
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* 555: You can find posters that say 555-PSSY in the game.


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* FiveFiveFive: You can find posters that say 555-PSSY in the game.
5th Apr '16 2:50:30 PM Flinchel
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* 555: You can find posters that say 555-PSSY in the game.
3rd Apr '16 6:07:08 AM SavoryMaggotEggs
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* IdiotBall: In ''Max Payne 3'', Max is apparently so drunk during the Panama mission that he [[spoiler: completely overlooks how suspicious Passos is acting, and only starts realizing how hinky the entire thing is in hindsight, when he's sober and talking about it two months later with Da Silva. It's possible he reacted to finding the ship's passengers' bodies by crawling even further into a bottle and has been trying not to think about it at all.]]

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* IdiotBall: In ''Max Payne 3'', Max is apparently so drunk during the Panama mission that he [[spoiler: completely overlooks how suspicious Passos is acting, and only starts realizing how hinky amoral the entire thing is in hindsight, when he's sober and talking about it two months later with Da Silva. It's possible he reacted to finding the ship's passengers' bodies by crawling even further into a bottle and has been trying not to think about it at all.]]


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* StopOrIWillShoot: Max's entire career and primary method of dealing justice. Deconstructed in the third one, as a newspaper article in Brewer's apartment (chapter 4) refers to psycho detective Max Payne getting the boot from the NYPD.
1st Apr '16 10:26:38 AM Kalaong
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* ClicheStorm: Oh, yeah. Max lampshades this in his narrative monologue: "Nothing's a cliché when it's happening to you." Invoked, both in the story and with the ShowWithinAShow (and self-parody) ''Dick Justice'', which is a blaxploitation, over the top take on ''Max Payne''.

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* ClicheStorm: Oh, yeah. Max lampshades this in his narrative monologue: "Nothing's a cliché when it's happening to you." Invoked, both in the story and with the ShowWithinAShow (and self-parody) ''Dick Justice'', which is a blaxploitation, over the top take on ''Max Payne''.Payne''. Max lampshades this in his narrative monologue:
-->...who was I to talk, a brooding underdog avenger alone against an empire of evil, out to right a grave injustice? Everything was subjective. There were only personal apocalypses. Nothing is a cliché when it's happening to you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MaxPayne