History VideoGame / MaxPayne

23rd Jun '17 5:00:19 PM Lanes17B
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* MakeItLookLikeAnAccident: Right before the end credits, a news report indicates that the BigBad, [[spoiler: Victor Branco]] was found hung in his jail cell either from [[DrivenToSuicide the grief from his role in the game's events,]] or [[spoiler: [[HeKnowsTooMuch because of his role and knowledge]] of the [[OrganTheft organ harvesting operation.]]]]


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* SuicideNotMurder: Right before the end credits, a news report indicates that the BigBad, [[spoiler: Victor Branco]], was found hung in his jail cell either from [[DrivenToSuicide the grief for his role in the game's events,]] or [[spoiler: [[HeKnowsTooMuch because of his role and knowledge]] of how many people were actally involved in the [[OrganTheft organ harvesting operation.]]]]
23rd Jun '17 4:31:10 PM Lanes17B
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Added DiffLines:

* MakeItLookLikeAnAccident: Right before the end credits, a news report indicates that the BigBad, [[spoiler: Victor Branco]] was found hung in his jail cell either from [[DrivenToSuicide the grief from his role in the game's events,]] or [[spoiler: [[HeKnowsTooMuch because of his role and knowledge]] of the [[OrganTheft organ harvesting operation.]]]]
17th Jun '17 3:51:25 PM DrakeClawfang
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''The blue bar crept up on me like an angry ghoul from some dark pit, grotesque claws of recognition dragging me to a sharp realization of fact. The intricate patterns that made up the cruel joke that is my life were laid out before me like some sort of metatextual shopping list, as if hundred upon hundred pairs of busy hands had made an attempt to dissect them into easily digestible bullet points. I was on a trope page. Funny as Hell, it was the most horrible thing I could think of.''

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''The blue bar index bars crept up on me like an angry ghoul ghouls from some dark pit, grotesque claws of recognition dragging me to a sharp realization of fact. The intricate patterns that made up the cruel joke that is my life were laid out before me like some sort of metatextual shopping list, as if hundred upon hundred pairs of busy hands had made an attempt to dissect them into easily digestible bullet points. I was on a trope page. Funny as Hell, it was the most horrible thing I could think of.''
12th Jun '17 3:14:00 AM veronchung27
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* TheReasonYouSuckSpeech: [[spoiler:Vlad]] gives one to Max near the end of second game.
16th May '17 4:37:58 PM nombretomado
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Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[BackFromTheDead Mona Sax]]. This second featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [[https://www.youtube.com/watch?v=AzsiE44Lz_w original song]] by the newly-formed Music/PoetsOfTheFall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[SelfParody self-mocking]] cop show ''[[{{Blaxploitation}} Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''TwinPeaks''-like psychodrama ''Address Unknown''.

to:

Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[BackFromTheDead Mona Sax]]. This second featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [[https://www.youtube.com/watch?v=AzsiE44Lz_w original song]] by the newly-formed Music/PoetsOfTheFall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[SelfParody self-mocking]] cop show ''[[{{Blaxploitation}} Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''TwinPeaks''-like ''Series/TwinPeaks''-like psychodrama ''Address Unknown''.
5th May '17 8:16:36 PM BaronVonFistcrunch
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* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted EverythingFades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven ''you can hear a gun's inner mechanics working as it fires'']].

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* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted EverythingFades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven ''you ''[[UpToEleven you can hear a gun's inner mechanics working as it fires'']].fires]]''.


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* SequelDifficultyDrop: While still not exactly a cakewalk, ''2'' makes a number of subtle gameplay changes that make it easier than the first game. Killing several enemies quickly will slow down Bullet-Time further while making Max even faster. He also has a spinning animation he performs while reloading in Bullet-Time that allows him to reload weapons far more quickly. Bullet-Time also regenerates far more quickly than in the first game, and Max can also stay on the ground after a Shootdodge by continuing to fire his weapons.
2nd May '17 8:40:57 PM jormis29
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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.

to:

* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', Max, where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
29th Apr '17 11:17:29 PM BaronVonFistcrunch
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* HitScan: One of the first games to make a big deal of averting this; all of Max's weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly.

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* HitScan: One of the first games to make a big deal of averting this; all of Max's the weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly.clearly. Played with in 3 - Bullets are hitscan in real-time, but are modeled projectiles in bullet-time.
27th Mar '17 7:49:15 PM timotaka
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* DeterminedDefeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his RoaringRampageOfRevenge or being put away for life upon completing it. In fact, after he goes free thanks to TheMan pulling a few strings, he considers himself to be a KarmaHoudini, and subsequently suffers for it.

to:

* DeterminedDefeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his RoaringRampageOfRevenge or being put away for life upon completing it. In fact, after he goes free thanks to TheMan pulling a few strings, he considers himself to be a KarmaHoudini, and subsequently suffers a massive guilt complex for it.getting away with it all.
26th Mar '17 12:36:16 AM jormis29
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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.



** This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AdrenalineTime: Present in ''3'' as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.



* AirVentPassageway: Played with in ''3'': Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.



* AlasPoorVillain: Invoked by Max in ''3'' toward [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]



* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] in ''3'' complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].



* BeardOfSorrow: Max in the third game, after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.


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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AirVentPassageway: Played with, Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.
* AdrenalineTime: Present as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.
* AlasPoorVillain: Max does it to [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]
* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].


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* BeardOfSorrow: Max , after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MaxPayne