History VideoGame / MasterOfOrion

16th Dec '15 7:06:59 AM TheGreatUnknown
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* CulturedBadass: The Mrrshan, at least in the original and reboot. The new description points out that, while still {{proud warrior race guy}}s while at war, they also the fine arts, and produce much sought-after art, architecture, and fashion when they're at peace.

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* CulturedBadass: The Mrrshan, at least in the original and reboot. The new description points out that, while still {{proud warrior race guy}}s while at war, they also enjoy the fine arts, and produce much sought-after art, architecture, and fashion when they're at peace.
16th Dec '15 7:06:37 AM TheGreatUnknown
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* CulturedBadass: The Mrrshan, at least in the original and reboot. The new description points out that, while still {{proud warrior race guy}}s while at war, they also the fine arts, and produce much sought-after art, architecture, and fashion when they're at peace.
3rd Oct '15 7:09:42 AM Nohbody
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* FictionalCounterpart: The symbol for a dictatorship in the second game looks like a three-pointed, left-handed, curved swastika.
24th Aug '15 6:12:19 AM PRH
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* FictionalCounterpart: The symbol for a dictatorship in the second game looks like a three-pointed, left-handed, curved swastika.
17th Aug '15 3:37:54 PM Toadofsteel
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* MassiveRaceSelection: 10 to 16, and in the second to third games, conquered populations can be assimilated into your empire. It's not impossible to have a Psilon empire where, aside from your homeworld, all your citizens are actually Meklar. This can be a tremendous help, since assimilated citizens retain their racial abilities. Klackons for the forge worlds! Psilons for the research bases!

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* MassiveRaceSelection: 10 to 16, and in the second to third games, conquered populations can be assimilated into your empire. It's not impossible to have a Psilon empire where, aside from your homeworld, all your citizens are actually Meklar. This can be a tremendous help, since assimilated citizens retain their racial abilities. Klackons for the forge worlds! Psilons for the research bases!bases! Just don't capture any [[AssimilationPlot Harvester worlds]] without [[KillItWithFire thoroughly sterilizing]] them first.
9th Jun '15 8:28:20 AM Ravenhull
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On 9 June 2015, Wargamming (of VideoGame/WorldOfTanks, VideoGame/WorldofAirplanes, and VideoGame/WorldOfWarships) [[https://www.youtube.com/watch?v=-0wVQSdUA0Y unveiled their upcoming revival of the game.]]

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On 9 June 2015, Wargamming (of VideoGame/WorldOfTanks, VideoGame/WorldofAirplanes, VideoGame/WorldOfWarplanes, and VideoGame/WorldOfWarships) [[https://www.youtube.com/watch?v=-0wVQSdUA0Y unveiled their upcoming revival of the game.]]
9th Jun '15 8:27:56 AM Ravenhull
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On 9 June 2015, Wargamming (of VideoGame/WorldOfTanks, VideoGame/WorldofAirplanes, and VideoGame/WorldOfWarships) [[https://www.youtube.com/watch?v=-0wVQSdUA0Y unveiled their upcoming revival of the game.]]
6th Jun '15 11:29:21 AM PRH
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* OmnicidalManiac: The Antarans from the second game. The manual [[InformedAbility tells us]] that they're StarfishAliens, but they send threatening EvilOverlord messages whenever they launch their attacks.

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* OmnicidalManiac: The Antarans from the second game. The manual [[InformedAbility tells us]] that they're StarfishAliens, but they game, who love to send threatening EvilOverlord messages whenever they launch their attacks.
3rd Jun '15 1:41:59 AM PRH
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* AssInAmbassador: Pretty much ubiquitous in the setting. If a rival leader is even mildly annoyed at you, you can expect their ambassadors to treat you in a condescending and often outright insulting manner. One especially {{egregious}} case is in the first game when you ask another empire to exchange technologies with you. If either party does not have anything to offer, the other empire's ambassador will insult your technology, regardless of your current relations with that empire, or even if they are the more technologically primitive side.
22nd Feb '15 6:29:45 PM JasonJD48
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** In the prototype version of the game, called ''Star Lords'' the Psilons were called [[Literature/{{Dune}} Mentats]] and the Darloks [[Literature/LordofTheRings Nazguls]]. This is why their homeworlds are Mentar and Nazin, respectively, in the actual game and its sequels. And the font for the title of that 1992 prototype bears a striking similarity to the title font for VideoGame/StarControl.

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** In the prototype version of the game, called ''Star Lords'' the Psilons were called [[Literature/{{Dune}} [[Franchise/{{Dune}} Mentats]] and the Darloks [[Literature/LordofTheRings Nazguls]]. This is why their homeworlds are Mentar and Nazin, respectively, in the actual game and its sequels. And the font for the title of that 1992 prototype bears a striking similarity to the title font for VideoGame/StarControl.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MasterOfOrion