History VideoGame / MasterOfOrion

29th Aug '16 7:37:59 AM ChronoLegion
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* RealTimeWithPause: This is how combat works in the 2016 game.

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* RealTimeWithPause: This is how combat works in the 2016 game. You also have the option of letting the AI simulate combat. If you choose to take command personally, you are presented with three more options: take complete control over all aspects of combat; let the AI handle the minutia, such as maneuvering and firing, while you act as an admiral; or just sit back and watch the show, as the AI handles everything.
29th Aug '16 6:35:14 AM ChronoLegion
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* DesignItYourselfEquipment: Ships can be freely designed by the player, though several systems (engine, computer, shields, armor) default to the best available tech.

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* DesignItYourselfEquipment: Ships can be freely designed by the player, though several systems (engine, computer, shields, armor) default to the best available tech. The system is revamped in the 2016 reboot, with ships now having a limited number of slots for weapons and systems in addition to the size limitation, which may or may not have been inspired by the ''VideoGame/StarbaseOrion'' [=iOS=] port.
29th Aug '16 6:30:56 AM ChronoLegion
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* CosmeticallyDifferentSides: Played with the humans and the [[PlanetTerra Terrans]] in the 2016 game. Their stats, abilities, and goals are different, but their ship designs are virtually identical, except regular humans use the EverythingIsAnIPodInTheFuture [[https://masteroforion.eu/uploads/filer_public/4e/21/4e214a96-0236-470f-af2e-5183bb6473e7/human_ship.jpg color scheme]], while the Terrans use [[https://masteroforion.eu/uploads/filer_public/a3/66/a36646ae-e01f-40ee-8981-0d7fcee04725/terran_ship.jpg darker shades and add menacing red lines]].



* MassiveRaceSelection: 10 to 16, and in the second to third games, conquered populations can be assimilated into your empire. It's not impossible to have a Psilon empire where, aside from your homeworld, all your citizens are actually Meklar. This can be a tremendous help, since assimilated citizens retain their racial abilities. Klackons for the forge worlds! Psilons for the research bases! Just don't capture any [[AssimilationPlot Harvester worlds]] without [[KillItWithFire thoroughly sterilizing]] them first.

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* MassiveRaceSelection: 10 to 16, and in the second to third games, conquered populations can be assimilated into your empire. It's not impossible to have a Psilon empire where, aside from your homeworld, all your citizens are actually Meklar. This can be a tremendous help, since assimilated citizens retain their racial abilities. Klackons for the forge worlds! Psilons for the research bases! Just don't capture any [[AssimilationPlot Harvester worlds]] without [[KillItWithFire thoroughly sterilizing]] them first. The 2016 game brings it back down to 10, although the Collector's Edition also adds the [[HumansAreBastards Terran]] [[TheEmpire Khanate]], an evil version of the diplomatic humans.
29th Aug '16 6:25:47 AM ChronoLegion
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Added DiffLines:

* FlyingSaucer: Psilon ships use this aesthetic in the 2016 game.
29th Aug '16 6:20:27 AM ChronoLegion
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* HyperspaceLanes: In the third game, a ship technically could go "off-road," but doing so took far longer than using the predefined star lanes. On occasion it would allow one to bypass chokepoints, like systems defended by a Guardian. This comes back in the 2016 "reimagining", where ships travel to other systems via "warp points". The only way to go "off-road" is if you happen to locate a strange artifact in deep space. You can then send a ship to get it, after which point it'll automatically set course for the system it left.

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* HyperspaceLanes: In the third game, a ship technically could go "off-road," but doing so took far longer than using the predefined star lanes. On occasion it would allow one to bypass chokepoints, like systems defended by a Guardian. This comes back in the 2016 "reimagining", where ships travel to other systems via "warp points". The only way to go "off-road" is if you happen to locate a strange artifact in deep space. You can then send a ship to get it, after which point it'll automatically set course for the system it left. Also, space factories can be used to build fortresses at warp points in order to keep any enemy from entering the system from that direction unopposed.
29th Aug '16 6:19:15 AM ChronoLegion
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Added DiffLines:

* AttackPatternAlpha: Ships can be put in various formations in the 2016 game during combat, with certain benefits for each (e.g. increased point-defense, higher beam damage).
29th Aug '16 6:18:00 AM ChronoLegion
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Added DiffLines:

* RealTimeWithPause: This is how combat works in the 2016 game.
29th Aug '16 6:16:30 AM ChronoLegion
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* NewsBroadcast: GNN (Galactic News Network) occasionally shows up to deliver reports of certain kind, such as how many systems the largest race controls or if a space dragon has appeared. In the 2016 game, the reports are delivered by two anchor robots (male and female), who are fully voiced.



* ObviousBeta: The third game was released with many bugs, and in spite of multiple patches issued to try to fix it there were still issues that could impair gameplay.

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* ObviousBeta: The third game was released with many bugs, and in spite of multiple patches issued to try to fix it there were still issues that could impair gameplay. The game is more or less playable now, after many official and unofficial patches, but it's considered "too little too late" by most fans.


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* RidiculouslyHumanRobots: The GNN robot anchors in the 2016 game. They frequently appear to be either relaxing or chatting with one another just as they appear on camera. Also, the "male" robot typically ends his reports with a typical "cut" gesture.
29th Aug '16 6:11:07 AM ChronoLegion
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* SuddenlyVoiced: The 2016 reimagining adds voices to race leaders, your advisors, and the GNN robot. The voice actor cast includes a number of well-known names.

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* SuddenlyVoiced: The 2016 reimagining adds voices to race leaders, your advisors, and the GNN robot.robots. The voice actor cast includes a number of well-known names.
28th Aug '16 6:41:12 PM ChronoLegion
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* HyperspaceLanes: In the third game, a ship technically could go "off-road," but doing so took far longer than using the predefined star lanes. On occasion it would allow one to bypass chokepoints, like systems defended by a Guardian.

to:

* HyperspaceLanes: In the third game, a ship technically could go "off-road," but doing so took far longer than using the predefined star lanes. On occasion it would allow one to bypass chokepoints, like systems defended by a Guardian. This comes back in the 2016 "reimagining", where ships travel to other systems via "warp points". The only way to go "off-road" is if you happen to locate a strange artifact in deep space. You can then send a ship to get it, after which point it'll automatically set course for the system it left.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MasterOfOrion